diff options
Diffstat (limited to 'src/mame/drivers/paradise.cpp')
-rw-r--r-- | src/mame/drivers/paradise.cpp | 1321 |
1 files changed, 1321 insertions, 0 deletions
diff --git a/src/mame/drivers/paradise.cpp b/src/mame/drivers/paradise.cpp new file mode 100644 index 00000000000..07dd95971ab --- /dev/null +++ b/src/mame/drivers/paradise.cpp @@ -0,0 +1,1321 @@ +// license:BSD-3-Clause +// copyright-holders:Luca Elia +/*************************************************************************** + + -= Paradise / Target Ball / Torus =- + + driver by Luca Elia (l.elia@tin.it) + + +CPU : Z8400B +Video Chips : TPC1024AFN-084C +Sound Chips : 2 x AR17961 (OKI M6295) (only 1 in Torus) + +--------------------------------------------------------------------------- +Year + Game Board# +--------------------------------------------------------------------------- +94 Paradise YS-1600 +94 Paradise Deluxe YS-1604 +95 Target Ball YS-2002 +96 Penky YS951004 +96 Torus YS-0402? Looks identical +98 Mad Ball YS-0402 +--------------------------------------------------------------------------- + +Notes: + +paradise: I'm not sure it's working correctly: + +- The high scores table can't be entered !? + +penky: we need to delay the irqs at startup or it won't boot. Either one of + ports 0x2003.r or 0x2005.w starts up the irq timer (confirmed via trojan) + +Alternate dipswitch settings for Penky as found in scanned Pins & Dip manual: + +DIPSW-A +-------------------------------------------------------------------- + DipSwitch Title | Function | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | +-------------------------------------------------------------------- + | 70 Sec |off|off| |* + Game Time | 60 Sec |on |off| | + | 50 Sec |off|on | | + | 40 Sec |on |on | | +-------------------------------------------------------------------- + Strip-Tease | On | |off| |* + | Off | |on | | +-------------------------------------------------------------------- + | Easy | |off|off| | + Difficulty | Normal | |on |off| |* + | Hard | |off|on | | + | Very Hard | |on |on | | +-------------------------------------------------------------------- + | 99% | |off|off| |* + Minimum Percentage to| 90% | |on |off| | + Complete for Win or | 80% | |off|on | | +majority @ end of time| 70% | |on |on | | +-------------------------------------------------------------------- + Not Used |off|* +-------------------------------------------------------------------- + +DIPSW-B +-------------------------------------------------------------------- + DipSwitch Title | Function | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | +-------------------------------------------------------------------- + | 1cn / 1pl |off|off| |* + Coinage | 1cn / 2pl |on |off| | + | 1cn / 3pl |off|on | | + | 2cn / 3pl |on |on | | +-------------------------------------------------------------------- + Not Used |off|off|off| |* +-------------------------------------------------------------------- + Competition Mode | 1Bout 1Win | |off| |* + |3Bouts 2Wins| |on | | +-------------------------------------------------------------------- + Demo Sounds | Yes | |off| |* + | No | |on | | +-------------------------------------------------------------------- + TV Test | Game | |off|* + (Slide Show) | Test | |on | +-------------------------------------------------------------------- + +2015/06/03 - System11 +Amended above comments - bonus round is triggered by percentage when you +beat a stage. Added 2 clones. Amended date to 1994 based on Distributor +sticker from Jan 95 and factory sticker 94*41. + +***************************************************************************/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "includes/paradise.h" + +/*************************************************************************** + + Memory Maps + +***************************************************************************/ + +WRITE8_MEMBER(paradise_state::rombank_w) +{ + int bank = data; + int bank_n = memregion("maincpu")->bytes() / 0x4000; + + if (bank >= bank_n) + { + logerror("PC %04X - invalid rom bank %x\n", space.device().safe_pc(), bank); + bank %= bank_n; + } + + membank("prgbank")->set_entry(bank); +} + +WRITE8_MEMBER(paradise_state::paradise_okibank_w) +{ + if (data & ~0x02) + logerror("%s: unknown oki bank bits %02X\n", machine().describe_context(), data); + + m_oki2->set_bank_base((data & 0x02) ? 0x40000 : 0); +} + +WRITE8_MEMBER(paradise_state::torus_coin_counter_w) +{ + coin_counter_w(machine(), 0, data ^ 0xff); +} + +static ADDRESS_MAP_START( base_map, AS_PROGRAM, 8, paradise_state ) + AM_RANGE(0x0000, 0x7fff) AM_ROM /* ROM */ + AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("prgbank") /* ROM (banked) */ + AM_RANGE(0xc000, 0xc7ff) AM_RAM_WRITE(vram_2_w) AM_SHARE("vram_2") /* Background */ + AM_RANGE(0xc800, 0xcfff) AM_RAM_WRITE(vram_1_w) AM_SHARE("vram_1") /* Midground */ + AM_RANGE(0xd000, 0xd7ff) AM_RAM_WRITE(vram_0_w) AM_SHARE("vram_0") /* Foreground */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( paradise_map, AS_PROGRAM, 8, paradise_state ) + AM_RANGE(0xd800, 0xd8ff) AM_RAM // RAM + AM_RANGE(0xd900, 0xe0ff) AM_RAM AM_SHARE("spriteram") // Sprites + AM_RANGE(0xe100, 0xffff) AM_RAM // RAM + AM_IMPORT_FROM(base_map) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( tgtball_map, AS_PROGRAM, 8, paradise_state ) + AM_RANGE(0xd800, 0xd8ff) AM_RAM // RAM + AM_RANGE(0xd900, 0xd9ff) AM_RAM AM_SHARE("spriteram") // Sprites + AM_RANGE(0xda00, 0xffff) AM_RAM // RAM + AM_IMPORT_FROM(base_map) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( torus_map, AS_PROGRAM, 8, paradise_state ) + AM_RANGE(0xd800, 0xdfff) AM_RAM AM_SHARE("spriteram") // Sprites + AM_RANGE(0xe000, 0xffff) AM_RAM // RAM + AM_IMPORT_FROM(base_map) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( torus_io_map, AS_IO, 8, paradise_state ) + AM_RANGE(0x0000, 0x17ff) AM_RAM_WRITE(palette_w) AM_SHARE("paletteram") // Palette + AM_RANGE(0x1800, 0x1800) AM_WRITE(priority_w) // Layers priority + AM_RANGE(0x2001, 0x2001) AM_WRITE(flipscreen_w) // Flip Screen + AM_RANGE(0x2004, 0x2004) AM_WRITE(palbank_w) // Layers palette bank + AM_RANGE(0x2006, 0x2006) AM_WRITE(rombank_w) // ROM bank + AM_RANGE(0x2010, 0x2010) AM_DEVREADWRITE("oki1", okim6295_device, read, write) // OKI 0 + AM_RANGE(0x2020, 0x2020) AM_READ_PORT("DSW1") + AM_RANGE(0x2021, 0x2021) AM_READ_PORT("DSW2") + AM_RANGE(0x2022, 0x2022) AM_READ_PORT("P1") + AM_RANGE(0x2023, 0x2023) AM_READ_PORT("P2") + AM_RANGE(0x2024, 0x2024) AM_READ_PORT("SYSTEM") + AM_RANGE(0x8000, 0xffff) AM_RAM_WRITE(pixmap_w) AM_SHARE("videoram") // Pixmap +ADDRESS_MAP_END + +static ADDRESS_MAP_START( paradise_io_map, AS_IO, 8, paradise_state ) + AM_RANGE(0x2007, 0x2007) AM_WRITE(paradise_okibank_w) // OKI 1 samples bank + AM_RANGE(0x2030, 0x2030) AM_DEVREADWRITE("oki2", okim6295_device, read, write) // OKI 1 + AM_IMPORT_FROM(torus_io_map) +ADDRESS_MAP_END + + +/*************************************************************************** + + Input Ports + +***************************************************************************/ + +/*************************************************************************** + Paradise +***************************************************************************/ + +static INPUT_PORTS_START( paradise ) + PORT_START("DSW1") /* port $2020 */ + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2") + PORT_DIPSETTING( 0x03, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0c, 0x08, "Fill Area" ) PORT_DIPLOCATION("SW1:3,4") + PORT_DIPSETTING( 0x0c, "75%" ) + PORT_DIPSETTING( 0x08, "80%" ) + PORT_DIPSETTING( 0x04, "85%" ) + PORT_DIPSETTING( 0x00, "90%" ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5") + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x10, "5" ) + PORT_DIPNAME( 0x60, 0x20, "Time" ) PORT_DIPLOCATION("SW1:6,7") + PORT_DIPSETTING( 0x00, "45" ) /* Listed as 90 Secs */ + PORT_DIPSETTING( 0x20, "60" ) /* Listed as 120 Secs */ + PORT_DIPSETTING( 0x40, "75" ) /* Listed as 150 Secs */ + PORT_DIPSETTING( 0x60, "90" ) /* Listed as 180 Secs */ + PORT_DIPNAME( 0x80, 0x80, "Sound Test" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW2") /* port $2021 */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as "Unused" */ + PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as "Unused" */ + PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" ) /* Listed as "Unused" */ + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6") + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x20, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Slide Show" ) PORT_DIPLOCATION("SW2:8") /* Player1 button used to advance one time through ALL backgrounds */ + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("P1") /* port $2022 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START("P2") /* port $2023 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_START("SYSTEM") /* port $2024 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen") + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( para2dx ) + PORT_INCLUDE(paradise) + + PORT_MODIFY("DSW2") + PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" ) /* No Slide Show */ +INPUT_PORTS_END + + +static INPUT_PORTS_START( tgtball ) + PORT_START("DSW1") /* port $2020 */ + PORT_DIPNAME( 0x03, 0x02, "Time for 1 Player" ) PORT_DIPLOCATION("SW1:1,2") + PORT_DIPSETTING( 0x03, "1:00" ) + PORT_DIPSETTING( 0x02, "1:20" ) + PORT_DIPSETTING( 0x01, "1:40" ) + PORT_DIPSETTING( 0x00, "2:00" ) + PORT_DIPNAME( 0x0c, 0x08, "Bonus Time?" ) PORT_DIPLOCATION("SW1:3,4") /* Difficulty or Bonus (time)? */ + PORT_DIPSETTING( 0x0c, "15" ) + PORT_DIPSETTING( 0x08, "20" ) + PORT_DIPSETTING( 0x04, "25" ) + PORT_DIPSETTING( 0x00, "30" ) + PORT_DIPNAME( 0x30, 0x20, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6") + PORT_DIPSETTING( 0x30, "4" ) + PORT_DIPSETTING( 0x20, "5" ) + PORT_DIPSETTING( 0x10, "6" ) + PORT_DIPSETTING( 0x00, "7" ) + PORT_DIPNAME( 0x40, 0x40, "Balls Sequence Length" ) PORT_DIPLOCATION("SW1:7") + PORT_DIPSETTING( 0x40, "3" ) + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPNAME( 0x80, 0x80, "Game Goal" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPSETTING( 0x80, "Target Score" ) + PORT_DIPSETTING( 0x00, "Balls Sequence" ) + + PORT_START("DSW2") /* port $2021 */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x0c, 0x08, "Time for 2 Players" ) PORT_DIPLOCATION("SW2:3,4") + PORT_DIPSETTING( 0x0c, "2:00" ) + PORT_DIPSETTING( 0x08, "2:40" ) + PORT_DIPSETTING( 0x04, "3:20" ) + PORT_DIPSETTING( 0x00, "4:00" ) + PORT_DIPNAME( 0x10, 0x10, "Vs. Matches" ) PORT_DIPLOCATION("SW2:5") + PORT_DIPSETTING( 0x10, "1" ) + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6") + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Slide Show" ) PORT_DIPLOCATION("SW2:8") /* Player1 button used to advance one time through ALL backgrounds */ + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("P1") /* port $2022 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START("P2") /* port $2023 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_START("SYSTEM") /* port $2024 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen") + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + +static INPUT_PORTS_START( penky ) + PORT_START("DSW1") /* port $2020 */ + PORT_DIPNAME( 0x03, 0x03, "Time" ) PORT_DIPLOCATION("SW1:1,2") + PORT_DIPSETTING( 0x00, "0:40" ) + PORT_DIPSETTING( 0x01, "0:50" ) + PORT_DIPSETTING( 0x02, "1:00" ) + PORT_DIPSETTING( 0x03, "1:10" ) + PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4") + PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) + PORT_DIPNAME( 0x30, 0x30, "Fill % to Win" ) PORT_DIPLOCATION("SW1:5,6") + PORT_DIPSETTING( 0x30, "Majority at Time or 99.9%" ) + PORT_DIPSETTING( 0x20, "Majority at Time or 90%" ) + PORT_DIPSETTING( 0x10, "Majority at Time or 85%" ) + PORT_DIPSETTING( 0x00, "Majority at Time or 80%" ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") /* One of these likely disables the nude pics */ + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") /* One of these likely disables the nude pics */ + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW2") /* port $2021 */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2") + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as "Unused" */ + PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as "Unused" */ + PORT_DIPNAME( 0x10, 0x10, "Vs. Matches" ) PORT_DIPLOCATION("SW2:5") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x10, "3" ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6") + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Slide Show" ) PORT_DIPLOCATION("SW2:8") /* Player1 button used to advance one time through the backgrounds */ + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("P1") /* port $2022 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START("P2") /* port $2023 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1? + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_START("SYSTEM") /* port $2024 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen") + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + +static INPUT_PORTS_START( torus ) + PORT_START("DSW1") /* port $2020 */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0x0c, 0x0c, "Dropping Speed" ) + PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x08, "Fast" ) + PORT_DIPSETTING( 0x04, "Faster" ) + PORT_DIPSETTING( 0x00, "Fastest" ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW2") /* port $2021 */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Slide Show" ) /* Player1 Button to pull the blinds down in sections, continuous loop */ + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("P1") /* port $2022 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START("P2") /* port $2023 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_START("SYSTEM") /* port $2024 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen") + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + + +static INPUT_PORTS_START( madball ) + PORT_START("DSW1") /* port $2020 */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x0c, "3" ) + PORT_DIPSETTING( 0x08, "4" ) + PORT_DIPSETTING( 0x04, "5" ) + PORT_DIPSETTING( 0x00, "6" ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x00, "Control?" ) + PORT_DIPSETTING( 0x20, "Disable / Spinner?" ) + PORT_DIPSETTING( 0x00, DEF_STR( Joystick ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, "Slide Show" ) /* Use P1 button to advance */ + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("DSW2") /* port $2021 */ + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("P1") /* port $2022 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) + + PORT_START("P2") /* port $2023 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) + + PORT_START("SYSTEM") /* port $2024 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_CUSTOM ) PORT_VBLANK("screen") + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + +/*************************************************************************** + + Graphics Layouts + +***************************************************************************/ + +static const gfx_layout layout_8x8x4 = +{ + 8,8, + RGN_FRAC(1,1), + 4, + { STEP4(0,1) }, + { STEP8(0,4) }, + { STEP8(0,4*8) }, + 8*8*4 +}; + +static const gfx_layout layout_8x8x8 = +{ + 8,8, + RGN_FRAC(1,2), + 8, + { STEP4(RGN_FRAC(1,2),1), STEP4(RGN_FRAC(0,2),1) }, + { STEP8(0,4) }, + { STEP8(0,4*8) }, + 8*8*4 +}; + +static const gfx_layout layout_16x16x8 = +{ + 16,16, + RGN_FRAC(1,2), + 8, + { STEP4(RGN_FRAC(1,2),1), STEP4(RGN_FRAC(0,2),1) }, + { STEP8(8*8*4*0,4), STEP8(8*8*4*1,4) }, + { STEP8(8*8*4*0,4*8), STEP8(8*8*4*2,4*8) }, + 16*16*4 +}; + +static const gfx_layout torus_layout_16x16x8 = +{ + 16,16, + RGN_FRAC(1,2), + 8, + { STEP4(RGN_FRAC(1,2),1), STEP4(RGN_FRAC(0,2),1) }, + { STEP8(0,4),STEP8(4*8,4) }, + { STEP16(0,8*8) }, + 128*8 +}; + +static GFXDECODE_START( paradise ) + GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x8, 0x100, 1 ) // [0] Sprites + GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x400, 16 ) // [1] Background + GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x8, 0x300, 1 ) // [2] Midground + GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x8, 0x000, 1 ) // [3] Foreground +GFXDECODE_END + +static GFXDECODE_START( torus ) + GFXDECODE_ENTRY( "gfx1", 0, torus_layout_16x16x8, 0x100, 1 ) // [0] Sprites + GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x400, 16 ) // [1] Background + GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x8, 0x300, 1 ) // [2] Midground + GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x8, 0x000, 1 ) // [3] Foreground +GFXDECODE_END + +static GFXDECODE_START( madball ) + GFXDECODE_ENTRY( "gfx1", 0, torus_layout_16x16x8, 0x500, 1 ) // [0] Sprites + GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x400, 16 ) // [1] Background + GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x8, 0x300, 1 ) // [2] Midground + GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x8, 0x000, 1 ) // [3] Foreground +GFXDECODE_END + +/*************************************************************************** + + Machine Drivers + +***************************************************************************/ + +void paradise_state::machine_start() +{ + int bank_n = memregion("maincpu")->bytes() / 0x4000; + + membank("prgbank")->configure_entries(0, bank_n, memregion("maincpu")->base(), 0x4000); + + save_item(NAME(m_palbank)); + save_item(NAME(m_priority)); + save_item(NAME(m_irq_count)); +} + +void paradise_state::machine_reset() +{ + m_palbank = 0; + m_priority = 0; + m_irq_count = 0; +} + +INTERRUPT_GEN_MEMBER(paradise_state::irq) +{ + if (m_irq_count<300) + m_irq_count++; + else + m_maincpu->set_input_line(INPUT_LINE_IRQ0, HOLD_LINE); +} + +static MACHINE_CONFIG_START( paradise, paradise_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", Z80, XTAL_12MHz/2) /* Z8400B - 6mhz Verified */ + MCFG_CPU_PROGRAM_MAP(paradise_map) + MCFG_CPU_IO_MAP(paradise_io_map) + MCFG_CPU_PERIODIC_INT_DRIVER(paradise_state, irq, 4*54) /* No nmi routine, timing is confirmed (i.e. three timing irqs for each vblank irq */ + + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(54) /* 54 verified */ + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */ /* we're using PORT_VBLANK */) + MCFG_SCREEN_SIZE(256, 256) + MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-1-16) + MCFG_SCREEN_UPDATE_DRIVER(paradise_state, screen_update_paradise) + MCFG_SCREEN_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", paradise) + MCFG_PALETTE_ADD("palette", 0x800 + 16) + + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_OKIM6295_ADD("oki1", XTAL_12MHz/12, OKIM6295_PIN7_HIGH) /* verified on pcb */ + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) + + MCFG_OKIM6295_ADD("oki2", XTAL_12MHz/12, OKIM6295_PIN7_HIGH) /* verified on pcb */ + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) +MACHINE_CONFIG_END + +static MACHINE_CONFIG_DERIVED( tgtball, paradise ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(tgtball_map) +MACHINE_CONFIG_END + +static MACHINE_CONFIG_DERIVED( torus, paradise ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(torus_map) + MCFG_CPU_IO_MAP(torus_io_map) + + MCFG_GFXDECODE_MODIFY("gfxdecode", torus) + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_UPDATE_DRIVER(paradise_state, screen_update_torus) + + MCFG_DEVICE_REMOVE("oki2") +MACHINE_CONFIG_END + +static MACHINE_CONFIG_DERIVED( madball, torus ) + + MCFG_GFXDECODE_MODIFY("gfxdecode", madball) + + MCFG_SCREEN_MODIFY("screen") + MCFG_SCREEN_UPDATE_DRIVER(paradise_state, screen_update_madball) +MACHINE_CONFIG_END + +static MACHINE_CONFIG_DERIVED( penky, paradise ) + + /* basic machine hardware */ + MCFG_CPU_MODIFY("maincpu") + MCFG_CPU_PROGRAM_MAP(torus_map) +MACHINE_CONFIG_END + + + + +/*************************************************************************** + + ROMs Loading + +***************************************************************************/ + +/*************************************************************************** + + Paradise / Paradise Deluxe + +(c) Yun Sung year unknown + +Another porn qix like game + +YS-1600 / YS-1604 + CPU: Z8400B PS (Z80 6Mhz) +Sound: 2 x AR17961 or AD-65 (OKI M6295) +Video: TPC1020AFN-084C + OSC: 12.000MHz & 4.000MHz + +YS-1604 +|---------------------------------------------------------| +| AD-65 AD-65 Z80 4MHz YUNSUNG.110 | +| YUNSUNG.113 YUNSUNG.128 YUNSUNG.111 | +| YUNSUNG.85 6264 | +| YUNSUNG.92 | +| YUNSUNG.93 | +| YUNSUNG.94 | +| 6116 | +| 6116 6116 | +|J 6116 | +|A | +|M 6116 | +|M 6116 | +|A |-------| 6116 | +| | TI | | +| |TPC1020| | +|DSW1(8) | 084C | | +| 12MHz |-------| | +| 4464 | +| 4464 YUNSUNG.114 | +| 4464 YUNSUNG.115 | +|DSW2(8) 4464 | +| | +|---------------------------------------------------------| + +Year is assumed to be 1994 based on 94*41 factory sticker and 19/1/95 +operator sticker on a revised version PCB. The year is not shown but +must be >= 1994, since the development system (cross compiler?) they +used left a "1994.8-1989" in the rom + +Paradise (set 2): No board ID, although some tracks which are wire hacks on + YS-1600 PCB are corrected on this version. All roms are labeled as "A-19" + Except for the program rom all other data matches Paradise (set 1). + NOTE: on this version of the PCB the above listed 4MHz OSC is replaced with + a 3.579545MHz OSC + +The Escape version might be the newest revision due to improved slot machine + animation on 'girl select' compared to other sets. Except for the program + rom all other data matches Paradise (set 1). +***************************************************************************/ + +ROM_START( paradise ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* Z80 Code */ + ROM_LOAD( "u128", 0x00000, 0x40000, CRC(8e5b5a24) SHA1(a4e559d9329f8a7a9d12cd90d98d0525958085d8) ) + + ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */ + ROM_LOAD( "u114", 0x00000, 0x40000, CRC(c748ba3b) SHA1(ad23bda4e001ca539f849c1ca256de5daf7c233b) ) + ROM_LOAD( "u115", 0x40000, 0x40000, CRC(0d517bbb) SHA1(5bf7c5036f3d660901e26f14baaea1a3c0327dfe) ) + + ROM_REGION( 0x20000, "gfx2", ROMREGION_INVERT) /* 8x8x4 Background */ + ROM_LOAD( "u94", 0x00000, 0x20000, CRC(e3a99209) SHA1(5db79dc1a38d93b458b043499a58516285c65aa8) ) + + ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */ + ROM_LOAD( "u92", 0x00000, 0x80000, CRC(633d24f0) SHA1(26b25ec1014fba1a3d0d2bdba0c867c57034647d) ) + ROM_LOAD( "u93", 0x80000, 0x80000, CRC(bbf5c632) SHA1(9d31e136f014c2dd7dd988c3aee0adfcfea91bc9) ) + + ROM_REGION( 0x40000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */ + ROM_LOAD( "u110", 0x00000, 0x20000, CRC(9807a7e6) SHA1(30e2a741a93954cfe672c61c93a990d0c3b25145) ) + ROM_LOAD( "u111", 0x20000, 0x20000, CRC(bc9f93f0) SHA1(dd4cfc849a0c0f918ac0dfeb7f00a67aae5a1c13) ) + + ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */ + ROM_LOAD( "u85", 0x00000, 0x40000, CRC(bf3c3065) SHA1(54dd7ffea2fb3f31ed575e982b82691cddc2581a) ) + + ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */ + ROM_LOAD( "u113", 0x00000, 0x80000, CRC(53de6025) SHA1(c94b3778b57ff7f46ce4cff661841019fb187d5d) ) +ROM_END + +ROM_START( paradisea ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* Z80 Code */ + ROM_LOAD( "a-19.U128", 0x00000, 0x40000, CRC(d47ecb7e) SHA1(74e7a33f2fc4c7c830c53c50541c3d0efd152e98) ) + + ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */ + ROM_LOAD( "a-19.u114", 0x00000, 0x40000, CRC(c748ba3b) SHA1(ad23bda4e001ca539f849c1ca256de5daf7c233b) ) + ROM_LOAD( "a-19.u115", 0x40000, 0x40000, CRC(0d517bbb) SHA1(5bf7c5036f3d660901e26f14baaea1a3c0327dfe) ) + + ROM_REGION( 0x20000, "gfx2", ROMREGION_INVERT) /* 8x8x4 Background */ + ROM_LOAD( "a-19.u94", 0x00000, 0x20000, CRC(e3a99209) SHA1(5db79dc1a38d93b458b043499a58516285c65aa8) ) + + ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */ + ROM_LOAD( "a-19.u92", 0x00000, 0x80000, CRC(633d24f0) SHA1(26b25ec1014fba1a3d0d2bdba0c867c57034647d) ) + ROM_LOAD( "a-19.u93", 0x80000, 0x80000, CRC(bbf5c632) SHA1(9d31e136f014c2dd7dd988c3aee0adfcfea91bc9) ) + + ROM_REGION( 0x40000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */ + ROM_LOAD( "a-19.u110", 0x00000, 0x20000, CRC(9807a7e6) SHA1(30e2a741a93954cfe672c61c93a990d0c3b25145) ) + ROM_LOAD( "a-19.u111", 0x20000, 0x20000, CRC(bc9f93f0) SHA1(dd4cfc849a0c0f918ac0dfeb7f00a67aae5a1c13) ) + + ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */ + ROM_LOAD( "a-19.u85", 0x00000, 0x40000, CRC(bf3c3065) SHA1(54dd7ffea2fb3f31ed575e982b82691cddc2581a) ) + + ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */ + ROM_LOAD( "a-19.u113", 0x00000, 0x80000, CRC(53de6025) SHA1(c94b3778b57ff7f46ce4cff661841019fb187d5d) ) +ROM_END + +ROM_START( paradisee ) /* YS-1600 PCB. All labels are simply labeled "Escape" */ + ROM_REGION( 0x40000, "maincpu", 0 ) /* Z80 Code */ + ROM_LOAD( "escape.U128", 0x00000, 0x40000, CRC(19b4e854) SHA1(7d7292017df67b7ed3a3e0059334866890c58b83) ) + + ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */ + ROM_LOAD( "escape.u114", 0x00000, 0x40000, CRC(c748ba3b) SHA1(ad23bda4e001ca539f849c1ca256de5daf7c233b) ) + ROM_LOAD( "escape.u115", 0x40000, 0x40000, CRC(0d517bbb) SHA1(5bf7c5036f3d660901e26f14baaea1a3c0327dfe) ) + + ROM_REGION( 0x20000, "gfx2", ROMREGION_INVERT) /* 8x8x4 Background */ + ROM_LOAD( "escape.u94", 0x00000, 0x20000, CRC(e3a99209) SHA1(5db79dc1a38d93b458b043499a58516285c65aa8) ) + + ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */ + ROM_LOAD( "escape.u92", 0x00000, 0x80000, CRC(633d24f0) SHA1(26b25ec1014fba1a3d0d2bdba0c867c57034647d) ) + ROM_LOAD( "escape.u93", 0x80000, 0x80000, CRC(bbf5c632) SHA1(9d31e136f014c2dd7dd988c3aee0adfcfea91bc9) ) + + ROM_REGION( 0x40000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */ + ROM_LOAD( "escape.u110", 0x00000, 0x20000, CRC(9807a7e6) SHA1(30e2a741a93954cfe672c61c93a990d0c3b25145) ) + ROM_LOAD( "escape.u111", 0x20000, 0x20000, CRC(bc9f93f0) SHA1(dd4cfc849a0c0f918ac0dfeb7f00a67aae5a1c13) ) + + ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */ + ROM_LOAD( "escape.u85", 0x00000, 0x40000, CRC(bf3c3065) SHA1(54dd7ffea2fb3f31ed575e982b82691cddc2581a) ) + + ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */ + ROM_LOAD( "escape.u113", 0x00000, 0x80000, CRC(53de6025) SHA1(c94b3778b57ff7f46ce4cff661841019fb187d5d) ) +ROM_END + +ROM_START( paradlx ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* Z80 Code */ + ROM_LOAD( "8.u128", 0x00000, 0x40000, CRC(3a45ac9e) SHA1(24e1b508ef582c8429e09929fea387f3a137f0e3) ) + + ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */ + ROM_LOAD( "6.u114", 0x00000, 0x40000, CRC(d0341838) SHA1(fa400486968bd6b5a805fb79a970bb280ee24662) ) + ROM_LOAD( "7.u115", 0x40000, 0x40000, CRC(a6231efd) SHA1(2f484ce2081c692b48dbfd98e152b7a74de9c414) ) + + ROM_REGION( 0x40000, "gfx2", ROMREGION_INVERT) /* 8x8x4 Background */ + ROM_LOAD( "5.u94", 0x00000, 0x40000, CRC(70560945) SHA1(f5f1f1779178cb3d1bb4789a135cd49a0d0fd99b) ) + + ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */ + ROM_LOAD( "3.u92", 0x00000, 0x80000, CRC(c61aa37b) SHA1(8f4235a6ff47209b5982aa1c143f3c877bfd1bae) ) + ROM_LOAD( "4.u93", 0x80000, 0x80000, CRC(658f855d) SHA1(73a9377633b53869c47c443898914b70238b591a) ) + + ROM_REGION( 0x40000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */ + ROM_LOAD( "1.u110", 0x00000, 0x20000, CRC(6b7f9bb9) SHA1(fd150c8e5a560bff49c993b0b703d84f775ea0b0) ) + ROM_LOAD( "2.u111", 0x20000, 0x20000, CRC(eb291f96) SHA1(096f09894f4a319c30daa7a3051798902d4fd1eb) ) + + ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */ + ROM_LOAD( "10.u85", 0x00000, 0x40000, CRC(ed20133e) SHA1(a6ab1ab3ca075a3b03fe96cd32a5c186ee26d095) ) + + ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */ + ROM_LOAD( "9.u113", 0x00000, 0x80000, CRC(9c5337f0) SHA1(4d7a8069be4551aad9d7d32d835dcf91be079359) ) +ROM_END + +ROM_START( para2dx ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* Z80 Code */ + ROM_LOAD( "pdx2_u128.bin", 0x00000, 0x40000, CRC(4cbd22e1) SHA1(ad69663109d3127f6472797ec8763097da94b7d4) ) + + ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */ + ROM_LOAD( "pdx2_u114.bin", 0x00000, 0x40000, CRC(3634b086) SHA1(6d079efb7be4fbe51d95d1f6b2c44dafdacb6016) ) + ROM_LOAD( "pdx2_u115.bin", 0x40000, 0x40000, CRC(404409f4) SHA1(0763da81a1eb57037edd816e49a56dc8609fa502) ) + + ROM_REGION( 0x40000, "gfx2", ROMREGION_INVERT) /* 8x8x4 Background */ + ROM_LOAD( "pdx2_u094.bin", 0x00000, 0x40000, CRC(87c4521b) SHA1(3ebd1e475e6125e9361b21160736103471c7aa2b) ) + + ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */ + ROM_LOAD( "pdx2_u092.bin", 0x00000, 0x80000, CRC(d6797812) SHA1(b2d463b5932501382abcbbd911c492b6671c3cf7) ) + ROM_LOAD( "pdx2_u093.bin", 0x80000, 0x80000, CRC(7644b8e9) SHA1(5f570c565523748afddc37f9ddd276c83f6b7d19) ) + + ROM_REGION( 0x40000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */ + ROM_LOAD( "pdx2_u110.bin", 0x00000, 0x20000, CRC(59e828d1) SHA1(fd76c5a74e1be22bde52bcfbce179dc73591bec3) ) + ROM_LOAD( "pdx2_u111.bin", 0x20000, 0x20000, CRC(619dd972) SHA1(c64d256d21da5821e27b1cd55351ad2a9b141f47) ) + + ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */ + ROM_LOAD( "pdx2_u085.bin", 0x00000, 0x40000, CRC(398b842e) SHA1(933759d2907640e85f11f532096ee1a912f67b53) ) + + ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */ + ROM_LOAD( "pdx2_u113.bin", 0x00000, 0x80000, CRC(9c5337f0) SHA1(4d7a8069be4551aad9d7d32d835dcf91be079359) ) +ROM_END + +/*************************************************************************** + + Target Ball + +Yun Sung, 1995 + +PCB Layout +---------- + +YS-2002 YUNSUNG +|---------------------------------------------------------| +| M6295 M6295 Z80 4MHz YUNSUNG.110 | +| YUNSUNG.113 YUNSUNG.128 YUNSUNG.111 | +| YUNSUNG.85 6264 | +| YUNSUNG.92 | +| YUNSUNG.93 | +| | +| 6116 | +| 6116 6116 | +|J 6116 | +|A | +|M 6116 | +|M 6116 | +|A |-------| | +| | ACTEL | | +| |A1020B | | +|DSW1(8) |PLCC84 | | +| 12MHz |-------| | +| 4464 | +| 4464 YUNSUNG.114 | +| 4464 YUNSUNG.115 | +|DSW2(8) 4464 | +| | +|---------------------------------------------------------| +Notes: + Z80 clock: 6.000MHz + 6295 clock: 1.000MHz (both), sample rate = 1000000/132 (both) + VSync: 54Hz + + note even with these settings game runs slightly faster in Mame than real PCB + + +***************************************************************************/ + +ROM_START( tgtball ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* Z80 Code */ + ROM_LOAD( "rom7.u128", 0x00000, 0x40000, CRC(8dbeab12) SHA1(7181c23459990aecbe2d13377aaf19f65108eac6) ) + + ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */ + ROM_LOAD( "yunsung.u114", 0x00000, 0x40000, CRC(3dbe1872) SHA1(754f90123a3944ca548fc66ee65a93615155bf30) ) + ROM_LOAD( "yunsung.u115", 0x40000, 0x40000, CRC(30f49dac) SHA1(b70d37973bd03069c48641d6c0804be6f9aa6553) ) + + ROM_REGION( 0x20000, "gfx2", ROMREGION_ERASEFF) /* 8x8x4 Background */ + /* not for this game? */ + + ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */ + ROM_LOAD( "rom2.u92", 0x00000, 0x80000, CRC(fe4004ec) SHA1(fde782665445ad465b8f8fb95df5f60cd24016ad) ) + ROM_LOAD( "rom1.u93", 0x80000, 0x80000, CRC(aef17762) SHA1(3dd8924695b67eec0f25549dbe2461b927268b8f) ) + + ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */ + ROM_LOAD( "rom4.u110", 0x00000, 0x80000, CRC(0a5abf62) SHA1(6900d598764300c81c90f5a7efb294639178bee6) ) + ROM_LOAD( "rom3.u111", 0x80000, 0x80000, CRC(94822bbf) SHA1(9fa6595eb819f163b58181926c276346cfa5c332) ) + + ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */ + ROM_LOAD( "yunsung.u85", 0x00000, 0x20000, CRC(cdf3336b) SHA1(98029d6d5d8ffb3b24ae2bcf950618a7d5b404c3) ) + + ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */ + ROM_LOAD( "yunsung.u113", 0x00000, 0x40000, CRC(150a6cc6) SHA1(b435fcf8ba48006f506db6b63ba54a30a6b3eade) ) +ROM_END + +ROM_START( tgtballa ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* Z80 Code */ + ROM_LOAD( "yunsung.u128", 0x00000, 0x40000, CRC(cb0f3d46) SHA1(b56c4abbd4248074c1559a0f1902d2ea11cb01a8) ) + + ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */ + ROM_LOAD( "yunsung.u114", 0x00000, 0x40000, CRC(3dbe1872) SHA1(754f90123a3944ca548fc66ee65a93615155bf30) ) + ROM_LOAD( "yunsung.u115", 0x40000, 0x40000, CRC(30f49dac) SHA1(b70d37973bd03069c48641d6c0804be6f9aa6553) ) + + ROM_REGION( 0x20000, "gfx2", ROMREGION_ERASEFF) /* 8x8x4 Background */ + /* not for this game? */ + + ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */ + ROM_LOAD( "yunsung.u92", 0x00000, 0x80000, CRC(bcf206a9) SHA1(0db2cee21c025b7b8d2d5b898c7231c77e36904d) ) + ROM_LOAD( "yunsung.u93", 0x80000, 0x80000, CRC(64edb93c) SHA1(94f8d4fd159c682d952d6a4c38dc50f2c0c0824d) ) + + ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */ + ROM_LOAD( "yunsung.u110", 0x00000, 0x80000, CRC(c209201e) SHA1(ba1cb3a204f689f9a3636834628d2265927e34f7) ) + ROM_LOAD( "yunsung.u111", 0x80000, 0x80000, CRC(82334337) SHA1(4b2a07196027b190366131cd7b8eca87a1bd0b1c) ) + + ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */ + ROM_LOAD( "yunsung.u85", 0x00000, 0x20000, CRC(cdf3336b) SHA1(98029d6d5d8ffb3b24ae2bcf950618a7d5b404c3) ) + + ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */ + ROM_LOAD( "yunsung.u113", 0x00000, 0x40000, CRC(150a6cc6) SHA1(b435fcf8ba48006f506db6b63ba54a30a6b3eade) ) +ROM_END + +/*************************************************************************** + + Penky +Yun Sung, 1996 + +YS951004 + CPU: Z8400B PS (Z80 6Mhz) +Sound: OKI M6295 x 2 +Video: Actel A1020A PL84C + OSC: 12.000MHz & 4.000MHz + +YS951004 ++--------------------------------------------+ +| M6295 M6295 Z80 4MHz U110 U111 | +|VOL U113* U128 U92 | +| U85 6264 U93 | +| U94 | +| 6116 | +|J +-------+ | +|A | Actel | 6116 | +|M 6116 |A1020A | | +|M | PL84C | | +|A 6116 +-------+ | +| 12MHz | +| DSW1 6116 | +| 4464 6116 | +| 4464 U114 6116 | +| DSW2 4464 U115 | +| 4464 | ++--------------------------------------------+ + +U113 is not populated on this PCB + +Notes, the clocks should be the same as other boards of this era/type. IE: + Z80 clock: 6.000MHz + 6295 clock: 1.000MHz (both), sample rate = 1000000/132 (both) + +***************************************************************************/ + +ROM_START( penky ) + ROM_REGION( 0x40000, "maincpu", 0 ) /* Z80 Code */ + ROM_LOAD( "yunsung.u128", 0x00000, 0x40000, CRC(57baeada) SHA1(360fd2d352b201e57436ed9c9f0510a052452738) ) + + ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */ + ROM_LOAD( "yunsung.u114", 0x00000, 0x80000, CRC(cb6b1cfd) SHA1(22406f70fc2ad839d5ca4d00d503a2857b295cf5) ) + ROM_LOAD( "yunsung.u115", 0x80000, 0x80000, CRC(55c5ff90) SHA1(f68a22628b9da77c3e301fa57bf673c572760869) ) + + ROM_REGION( 0x20000, "gfx2", ROMREGION_INVERT) /* 8x8x4 Background */ + ROM_LOAD( "yunsung.u94", 0x00000, 0x20000, CRC(58b31c0e) SHA1(eea9a0c17737ce071895f818499edee7790d98f7) ) + + ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */ + ROM_LOAD( "yunsung.u92", 0x00000, 0x80000, CRC(31993a6c) SHA1(8cdcae52472768f40dc7cbefaa459982d008deaa) ) + ROM_LOAD( "yunsung.u93", 0x80000, 0x80000, CRC(b570dc0c) SHA1(1f55681412db144e2d5cbb7a89783edc5059add7) ) + + ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */ + ROM_LOAD( "yunsung.u110", 0x00000, 0x80000, CRC(ba3173a1) SHA1(6667bced70eb6be9853239feb69d4b30daf2d0c1) ) + ROM_LOAD( "yunsung.u111", 0x80000, 0x80000, CRC(9223ef85) SHA1(f8da8fc5c8178165e8142eb52889b4ef1c710e24) ) + + ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */ + ROM_LOAD( "yunsung.u85", 0x00000, 0x40000, CRC(c664d0cc) SHA1(52d5122407e727d4c98bc6f2f939534de4b725ae) ) + + ROM_REGION( 0x80000, "oki2", ROMREGION_ERASE00 ) /* Samples (banked) */ + /* not populated for this game */ +ROM_END + +/* + +Yun Sung Torus (c) 1996 + +PCB Layout +---------- + +Looks identical to the YS-0402 but has no number printed on the PCB + For vertical games, Yun Sung would take a known board reprogram the + Actel A1020B but not give the PCB a specific number. This was also + done for Yun Sung's game Paparazzi. See yunsun16.c driver + ++----------------------------------------+ +| M6295 Z80 4MHz | +| U1 | +| U 6264 | +|VOL 2 | +| 8 | +| | +|J DSW1 12MHz | +|A | +|M DSW2 +-------+ | +|M | ACTEL | | +|A |A1020B | | +| |PLCC84 | | +| U66 +-------+ 6116 | +| U67 6116 | +| U92 6116 62256| +| U93 6116 62256| +| U105 6116 62256| +| U106 6116 62256| ++----------------------------------------+ + +Z80A +AD-65 (OKI M6295) +Actel A1020B PLC84C (or compatible QuickLogic QL12X16B-XPL84C) +OSC: 12.000 MHz, 4.000Mhz + +RAM 4 Hyundai HY62256ALP-70 + 1 Hyundai HY6264LP-10 (by program rom & Z80A) + 6 UMC UM6116K-3 +DSW 2 8-switch DIP + +All roms had a Yun Sung label with no other ID markings or numbers + +*/ + +ROM_START( torus ) + ROM_REGION( 0x10000, "maincpu", 0 ) /* Z80 Code */ + ROM_LOAD( "yunsung.u1", 0x00000, 0x10000, CRC(55d3ef3e) SHA1(195463271fdb3f9f5c19068efd1c99105f761fe9) ) + + ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */ + ROM_LOAD( "yunsung.u67", 0x00000, 0x40000, CRC(5b60ce9f) SHA1(d5c091145e0bae7cd776e642ea17895d086ed2b0) ) + ROM_LOAD( "yunsung.u66", 0x40000, 0x40000, CRC(4caa0c50) SHA1(a971b6e87cd1162cf370d39cfeafefbb1557e14e) ) + + ROM_REGION( 0x20000, "gfx2", ROMREGION_ERASEFF) /* 8x8x4 Background */ + /* not for this game */ + + ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */ + ROM_LOAD( "yunsung.u105", 0x00000, 0x80000, CRC(67c5ba1a) SHA1(0e39752ddc5ee9469647140a3fc9e6bb69d6afa1) ) + ROM_LOAD( "yunsung.u106", 0x80000, 0x80000, CRC(efb105e9) SHA1(7bfe6ff64b25797dd524a7077def5669f25f16ec) ) + + ROM_REGION( 0x40000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */ + ROM_LOAD( "yunsung.u93", 0x00000, 0x20000, CRC(ee914caf) SHA1(42f3d760a4c14658ac2eb0ba7f54fb9916368b50) ) + ROM_LOAD( "yunsung.u92", 0x20000, 0x20000, CRC(aff1dab9) SHA1(ae488abd605c1e78b8b73452a2c1391cc0fe6b00) ) + + ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */ + ROM_LOAD( "yunsung.u28", 0x00000, 0x40000, CRC(12d84839) SHA1(840d82253c0651ebe6799ea2bb5bae334e963e12) ) +ROM_END + +/* + +Yun Sung Mad Ball (c) 1997-1998 + +PCB Layout +---------- + +YS-0402 YUNSUNG ++----------------------------------------+ +| M6295 Z80 4MHz | +| U1 | +| U 6264 | +|VOL 2 | +| 8 | +| | +|J DSW1 12MHz | +|A | +|M DSW2 +-------+ | +|M | ACTEL | | +|A |A1020B | | +| |PLCC84 | | +| U66 +-------+ 6116 | +| U67 6116 | +| U92 6116 62256| +| U93 6116 62256| +| U105 6116 62256| +| U106 6116 62256| ++----------------------------------------+ + +Z80A +AD-65 (OKI M6295) +Actel A1020B PLC84C (or compatible QuickLogic QL12X16B-XPL84C) +OSC: 12.000 MHz, 4.000Mhz + +RAM 4 Hyundai HY62256ALP-70 + 1 Hyundai HY6264LP-10 (by P rom & Z80A) + 6 UMC UM6116K-3 +DSW 2 8-switch DIP + + +P.u1 Intel i27C010A - Program (next to Z80A) +s.u28 ST M27C4001 - Sound (next to AD-65) + +1.u66 ST M27C2001 +2.u67 ST M27C2001 +3.u92 TI 27C040 +4.u93 TI 27C040 +5.u105 TI 27C040 +6.u106 TI 27C040 + +All roms read with manufacturer's IDs and routines + +*/ + +ROM_START( madball ) /* Models in swimsuits only, no nudity */ + ROM_REGION( 0x20000, "maincpu", 0 ) /* Z80 Code */ + ROM_LOAD( "p.u1", 0x00000, 0x20000, CRC(73008425) SHA1(6eded60fd5c637a63783247c858d999d5974d378) ) + + ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */ + ROM_LOAD( "2.u67", 0x00000, 0x40000, CRC(1f3a6cd5) SHA1(7a17549f2fff003605d91703c84a398488b2f74c) ) + ROM_LOAD( "1.u66", 0x40000, 0x40000, CRC(8637c7b4) SHA1(e0026e48f0e8f3554a5b448e0d1f9d1c5551dbfb) ) + + ROM_REGION( 0x20000, "gfx2", ROMREGION_ERASEFF) /* 8x8x4 Background */ + /* not for this game */ + + ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */ + ROM_LOAD( "5.u105", 0x00000, 0x80000, CRC(f26aac1e) SHA1(50ad34ee70bf45fa4e1dc9281b83bcdd7c7db3f8) ) + ROM_LOAD( "6.u106", 0x80000, 0x80000, CRC(27b78907) SHA1(ab6645457adc0d17b141e366aac7e00e8ce4296b) ) + + ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */ + ROM_LOAD( "4.u93", 0x80000, 0x80000, CRC(c3be56ad) SHA1(9cfa0b38c60798deccca74dc6b0ce0826ff7f467) ) + ROM_LOAD( "3.u92", 0x00000, 0x80000, CRC(846019a6) SHA1(571bfa299e13b96ca263bd7e62c760bdbe3438bd) ) + + ROM_REGION( 0x80000, "oki1", 0 ) /* Samples */ + ROM_LOAD( "s.u28", 0x00000, 0x80000, CRC(78f02584) SHA1(70542e126db73a573db9ef41399d3a07fb7ea94b) ) +ROM_END + +ROM_START( madballn ) /* Even numbered stages show topless models. Is nudity controlled by a dipswitch? */ + ROM_REGION( 0x20000, "maincpu", 0 ) /* Z80 Code */ + ROM_LOAD( "u1.bin", 0x00000, 0x20000, CRC(531fa919) SHA1(0eafc663b9ad50d0dfc5491fe96c9bcf30483991) ) + + ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */ + ROM_LOAD( "2.u67", 0x00000, 0x40000, CRC(1f3a6cd5) SHA1(7a17549f2fff003605d91703c84a398488b2f74c) ) + ROM_LOAD( "1.u66", 0x40000, 0x40000, CRC(8637c7b4) SHA1(e0026e48f0e8f3554a5b448e0d1f9d1c5551dbfb) ) + + ROM_REGION( 0x20000, "gfx2", ROMREGION_ERASEFF) /* 8x8x4 Background */ + /* not for this game */ + + ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */ + ROM_LOAD( "u105.bin", 0x00000, 0x80000, CRC(d75faa62) SHA1(95badf932e8a8084e67aa7df8d6cb2cb2917d5fc) ) + ROM_LOAD( "u106.bin", 0x80000, 0x80000, CRC(04b8f7a5) SHA1(97555880f200d0ecc521f8c76bcaa4a0f0eb1aa9) ) + + ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */ + ROM_LOAD( "u93.bin", 0x80000, 0x80000, CRC(f07a5fe6) SHA1(0b1117d8ff0f2a6c953ab1988065b75a33e2c949) ) + ROM_LOAD( "u92.bin", 0x00000, 0x80000, CRC(7ed233ab) SHA1(8a4bc31741b4e6e1c03974f9b00f747a29c78ebf) ) + + ROM_REGION( 0x80000, "oki1", 0 ) /* Samples */ + ROM_LOAD( "s.u28", 0x00000, 0x80000, CRC(78f02584) SHA1(70542e126db73a573db9ef41399d3a07fb7ea94b) ) +ROM_END + +DRIVER_INIT_MEMBER(paradise_state,paradise) +{ + m_sprite_inc = 0x20; +} + +// Inverted flipscreen and sprites are packed in less memory (same number though) +DRIVER_INIT_MEMBER(paradise_state,tgtball) +{ + m_sprite_inc = 4; + m_maincpu->space(AS_IO).install_write_handler(0x2001, 0x2001, write8_delegate(FUNC(paradise_state::tgtball_flipscreen_w),this)); + +} + +DRIVER_INIT_MEMBER(paradise_state,torus) +{ + m_sprite_inc = 4; + m_maincpu->space(AS_IO).install_write_handler(0x2070, 0x2070, write8_delegate(FUNC(paradise_state::torus_coin_counter_w),this)); +} + + +/*************************************************************************** + + Game Drivers + +***************************************************************************/ + +GAME( 1994, paradise, 0, paradise, paradise, paradise_state, paradise, ROT90, "Yun Sung", "Paradise (set 1)", MACHINE_SUPPORTS_SAVE ) +GAME( 1994, paradisea, paradise, paradise, paradise, paradise_state, paradise, ROT90, "Yun Sung", "Paradise (set 2)", MACHINE_SUPPORTS_SAVE ) +GAME( 1994, paradisee, paradise, paradise, paradise, paradise_state, paradise, ROT90, "Yun Sung (Escape license)", "Paradise (Escape)", MACHINE_SUPPORTS_SAVE ) +GAME( 199?, paradlx, 0, paradise, paradise, paradise_state, paradise, ROT90, "Yun Sung", "Paradise Deluxe", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // year not shown, but should be >=1994 +GAME( 199?, para2dx, 0, paradise, para2dx, paradise_state, paradise, ROT90, "Yun Sung", "Paradise 2 Deluxe", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // year not shown, but should be >=1994 +GAME( 1995, tgtball, 0, tgtball, tgtball, paradise_state, tgtball, ROT0, "Yun Sung", "Target Ball (Nude)", MACHINE_SUPPORTS_SAVE ) +GAME( 1995, tgtballa, tgtball, tgtball, tgtball, paradise_state, tgtball, ROT0, "Yun Sung", "Target Ball", MACHINE_SUPPORTS_SAVE ) +GAME( 1996, penky, 0, penky, penky, paradise_state, tgtball, ROT0, "Yun Sung", "Penky", MACHINE_SUPPORTS_SAVE ) +GAME( 1996, torus, 0, torus, torus, paradise_state, torus, ROT90, "Yun Sung", "Torus", MACHINE_SUPPORTS_SAVE ) +GAME( 1998, madball, 0, madball, madball, paradise_state, tgtball, ROT0, "Yun Sung", "Mad Ball V2.0", MACHINE_SUPPORTS_SAVE ) +GAME( 1997, madballn, madball, madball, madball, paradise_state, tgtball, ROT0, "Yun Sung", "Mad Ball V2.0 (With Nudity)", MACHINE_SUPPORTS_SAVE ) |