summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/paradise.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/mame/drivers/paradise.c')
-rw-r--r--src/mame/drivers/paradise.c360
1 files changed, 180 insertions, 180 deletions
diff --git a/src/mame/drivers/paradise.c b/src/mame/drivers/paradise.c
index dfbd413ba0c..316688a9077 100644
--- a/src/mame/drivers/paradise.c
+++ b/src/mame/drivers/paradise.c
@@ -120,64 +120,64 @@ WRITE8_MEMBER(paradise_state::torus_coin_counter_w)
coin_counter_w(machine(), 0, data ^ 0xff);
}
-#define STANDARD_MAP \
- AM_RANGE(0x0000, 0x7fff) AM_ROM /* ROM */ \
- AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") /* ROM (banked) */ \
- AM_RANGE(0xc000, 0xc7ff) AM_RAM_WRITE(paradise_vram_2_w) AM_SHARE("vram_2") /* Background */ \
- AM_RANGE(0xc800, 0xcfff) AM_RAM_WRITE(paradise_vram_1_w) AM_SHARE("vram_1") /* Midground */ \
- AM_RANGE(0xd000, 0xd7ff) AM_RAM_WRITE(paradise_vram_0_w) AM_SHARE("vram_0") /* Foreground */ \
+#define STANDARD_MAP \
+ AM_RANGE(0x0000, 0x7fff) AM_ROM /* ROM */ \
+ AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") /* ROM (banked) */ \
+ AM_RANGE(0xc000, 0xc7ff) AM_RAM_WRITE(paradise_vram_2_w) AM_SHARE("vram_2") /* Background */ \
+ AM_RANGE(0xc800, 0xcfff) AM_RAM_WRITE(paradise_vram_1_w) AM_SHARE("vram_1") /* Midground */ \
+ AM_RANGE(0xd000, 0xd7ff) AM_RAM_WRITE(paradise_vram_0_w) AM_SHARE("vram_0") /* Foreground */ \
static ADDRESS_MAP_START( paradise_map, AS_PROGRAM, 8, paradise_state )
STANDARD_MAP
- AM_RANGE(0xd800, 0xd8ff) AM_RAM // RAM
- AM_RANGE(0xd900, 0xe0ff) AM_RAM AM_SHARE("spriteram") // Sprites
- AM_RANGE(0xe100, 0xffff) AM_RAM // RAM
+ AM_RANGE(0xd800, 0xd8ff) AM_RAM // RAM
+ AM_RANGE(0xd900, 0xe0ff) AM_RAM AM_SHARE("spriteram") // Sprites
+ AM_RANGE(0xe100, 0xffff) AM_RAM // RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( tgtball_map, AS_PROGRAM, 8, paradise_state )
STANDARD_MAP
- AM_RANGE(0xd800, 0xd8ff) AM_RAM // RAM
- AM_RANGE(0xd900, 0xd9ff) AM_RAM AM_SHARE("spriteram") // Sprites
- AM_RANGE(0xda00, 0xffff) AM_RAM // RAM
+ AM_RANGE(0xd800, 0xd8ff) AM_RAM // RAM
+ AM_RANGE(0xd900, 0xd9ff) AM_RAM AM_SHARE("spriteram") // Sprites
+ AM_RANGE(0xda00, 0xffff) AM_RAM // RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( torus_map, AS_PROGRAM, 8, paradise_state )
STANDARD_MAP
- AM_RANGE(0xd800, 0xdfff) AM_RAM AM_SHARE("spriteram") // Sprites
- AM_RANGE(0xe000, 0xffff) AM_RAM // RAM
+ AM_RANGE(0xd800, 0xdfff) AM_RAM AM_SHARE("spriteram") // Sprites
+ AM_RANGE(0xe000, 0xffff) AM_RAM // RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( paradise_io_map, AS_IO, 8, paradise_state )
- AM_RANGE(0x0000, 0x17ff) AM_RAM_WRITE(paradise_palette_w) AM_SHARE("paletteram") // Palette
- AM_RANGE(0x1800, 0x1800) AM_WRITE(paradise_priority_w) // Layers priority
- AM_RANGE(0x2001, 0x2001) AM_WRITE(paradise_flipscreen_w) // Flip Screen
- AM_RANGE(0x2004, 0x2004) AM_WRITE(paradise_palbank_w) // Layers palette bank
- AM_RANGE(0x2006, 0x2006) AM_WRITE(paradise_rombank_w) // ROM bank
- AM_RANGE(0x2007, 0x2007) AM_WRITE(paradise_okibank_w) // OKI 1 samples bank
- AM_RANGE(0x2010, 0x2010) AM_DEVREADWRITE("oki1", okim6295_device, read, write) // OKI 0
+ AM_RANGE(0x0000, 0x17ff) AM_RAM_WRITE(paradise_palette_w) AM_SHARE("paletteram") // Palette
+ AM_RANGE(0x1800, 0x1800) AM_WRITE(paradise_priority_w) // Layers priority
+ AM_RANGE(0x2001, 0x2001) AM_WRITE(paradise_flipscreen_w) // Flip Screen
+ AM_RANGE(0x2004, 0x2004) AM_WRITE(paradise_palbank_w) // Layers palette bank
+ AM_RANGE(0x2006, 0x2006) AM_WRITE(paradise_rombank_w) // ROM bank
+ AM_RANGE(0x2007, 0x2007) AM_WRITE(paradise_okibank_w) // OKI 1 samples bank
+ AM_RANGE(0x2010, 0x2010) AM_DEVREADWRITE("oki1", okim6295_device, read, write) // OKI 0
AM_RANGE(0x2020, 0x2020) AM_READ_PORT("DSW1")
AM_RANGE(0x2021, 0x2021) AM_READ_PORT("DSW2")
AM_RANGE(0x2022, 0x2022) AM_READ_PORT("P1")
AM_RANGE(0x2023, 0x2023) AM_READ_PORT("P2")
AM_RANGE(0x2024, 0x2024) AM_READ_PORT("SYSTEM")
- AM_RANGE(0x2030, 0x2030) AM_DEVREADWRITE("oki2", okim6295_device, read, write) // OKI 1
- AM_RANGE(0x8000, 0xffff) AM_RAM_WRITE(paradise_pixmap_w) AM_SHARE("videoram") // Pixmap
+ AM_RANGE(0x2030, 0x2030) AM_DEVREADWRITE("oki2", okim6295_device, read, write) // OKI 1
+ AM_RANGE(0x8000, 0xffff) AM_RAM_WRITE(paradise_pixmap_w) AM_SHARE("videoram") // Pixmap
ADDRESS_MAP_END
static ADDRESS_MAP_START( torus_io_map, AS_IO, 8, paradise_state )
- AM_RANGE(0x0000, 0x17ff) AM_RAM_WRITE(paradise_palette_w) AM_SHARE("paletteram") // Palette
- AM_RANGE(0x1800, 0x1800) AM_WRITE(paradise_priority_w) // Layers priority
- AM_RANGE(0x2001, 0x2001) AM_WRITE(paradise_flipscreen_w) // Flip Screen
- AM_RANGE(0x2004, 0x2004) AM_WRITE(paradise_palbank_w) // Layers palette bank
- AM_RANGE(0x2006, 0x2006) AM_WRITE(paradise_rombank_w) // ROM bank
- AM_RANGE(0x2010, 0x2010) AM_DEVREADWRITE("oki1", okim6295_device, read, write) // OKI 0
+ AM_RANGE(0x0000, 0x17ff) AM_RAM_WRITE(paradise_palette_w) AM_SHARE("paletteram") // Palette
+ AM_RANGE(0x1800, 0x1800) AM_WRITE(paradise_priority_w) // Layers priority
+ AM_RANGE(0x2001, 0x2001) AM_WRITE(paradise_flipscreen_w) // Flip Screen
+ AM_RANGE(0x2004, 0x2004) AM_WRITE(paradise_palbank_w) // Layers palette bank
+ AM_RANGE(0x2006, 0x2006) AM_WRITE(paradise_rombank_w) // ROM bank
+ AM_RANGE(0x2010, 0x2010) AM_DEVREADWRITE("oki1", okim6295_device, read, write) // OKI 0
AM_RANGE(0x2020, 0x2020) AM_READ_PORT("DSW1")
AM_RANGE(0x2021, 0x2021) AM_READ_PORT("DSW2")
AM_RANGE(0x2022, 0x2022) AM_READ_PORT("P1")
AM_RANGE(0x2023, 0x2023) AM_READ_PORT("P2")
AM_RANGE(0x2024, 0x2024) AM_READ_PORT("SYSTEM")
- AM_RANGE(0x8000, 0xffff) AM_RAM_WRITE(paradise_pixmap_w) AM_SHARE("videoram") // Pixmap
+ AM_RANGE(0x8000, 0xffff) AM_RAM_WRITE(paradise_pixmap_w) AM_SHARE("videoram") // Pixmap
ADDRESS_MAP_END
@@ -192,69 +192,69 @@ ADDRESS_MAP_END
***************************************************************************/
static INPUT_PORTS_START( paradise )
- PORT_START("DSW1") /* port $2020 */
- PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2")
+ PORT_START("DSW1") /* port $2020 */
+ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
- PORT_DIPNAME( 0x0c, 0x08, "Fill Area" ) PORT_DIPLOCATION("SW1:3,4")
+ PORT_DIPNAME( 0x0c, 0x08, "Fill Area" ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0c, "75%" )
PORT_DIPSETTING( 0x08, "80%" )
PORT_DIPSETTING( 0x04, "85%" )
PORT_DIPSETTING( 0x00, "90%" )
- PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5")
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "5" )
- PORT_DIPNAME( 0x60, 0x20, "Time" ) PORT_DIPLOCATION("SW1:6,7")
- PORT_DIPSETTING( 0x00, "45" ) /* Listed as 90 Secs */
- PORT_DIPSETTING( 0x20, "60" ) /* Listed as 120 Secs */
- PORT_DIPSETTING( 0x40, "75" ) /* Listed as 150 Secs */
- PORT_DIPSETTING( 0x60, "90" ) /* Listed as 180 Secs */
- PORT_DIPNAME( 0x80, 0x80, "Sound Test" ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPNAME( 0x60, 0x20, "Time" ) PORT_DIPLOCATION("SW1:6,7")
+ PORT_DIPSETTING( 0x00, "45" ) /* Listed as 90 Secs */
+ PORT_DIPSETTING( 0x20, "60" ) /* Listed as 120 Secs */
+ PORT_DIPSETTING( 0x40, "75" ) /* Listed as 150 Secs */
+ PORT_DIPSETTING( 0x60, "90" ) /* Listed as 180 Secs */
+ PORT_DIPNAME( 0x80, 0x80, "Sound Test" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_START("DSW2") /* port $2021 */
- PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_START("DSW2") /* port $2021 */
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
- PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as "Unused" */
- PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as "Unused" */
- PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" ) /* Listed as "Unused" */
- PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6")
+ PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:5" ) /* Listed as "Unused" */
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, "Slide Show" ) PORT_DIPLOCATION("SW2:8") /* Player1 button used to advance one time through ALL backgrounds */
+ PORT_DIPNAME( 0x80, 0x80, "Slide Show" ) PORT_DIPLOCATION("SW2:8") /* Player1 button used to advance one time through ALL backgrounds */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_START("P1") /* port $2022 */
+ PORT_START("P1") /* port $2022 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
- PORT_START("P2") /* port $2023 */
+ PORT_START("P2") /* port $2023 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
- PORT_START("SYSTEM") /* port $2024 */
+ PORT_START("SYSTEM") /* port $2024 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
@@ -275,54 +275,54 @@ INPUT_PORTS_END
static INPUT_PORTS_START( tgtball )
- PORT_START("DSW1") /* port $2020 */
- PORT_DIPNAME( 0x03, 0x02, "Time for 1 Player" ) PORT_DIPLOCATION("SW1:1,2")
+ PORT_START("DSW1") /* port $2020 */
+ PORT_DIPNAME( 0x03, 0x02, "Time for 1 Player" ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x03, "1:00" )
PORT_DIPSETTING( 0x02, "1:20" )
PORT_DIPSETTING( 0x01, "1:40" )
PORT_DIPSETTING( 0x00, "2:00" )
- PORT_DIPNAME( 0x0c, 0x08, "Bonus Time?" ) PORT_DIPLOCATION("SW1:3,4") /* Difficulty or Bonus (time)? */
+ PORT_DIPNAME( 0x0c, 0x08, "Bonus Time?" ) PORT_DIPLOCATION("SW1:3,4") /* Difficulty or Bonus (time)? */
PORT_DIPSETTING( 0x0c, "15" )
PORT_DIPSETTING( 0x08, "20" )
PORT_DIPSETTING( 0x04, "25" )
PORT_DIPSETTING( 0x00, "30" )
- PORT_DIPNAME( 0x30, 0x20, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
+ PORT_DIPNAME( 0x30, 0x20, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x30, "4" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPSETTING( 0x10, "6" )
PORT_DIPSETTING( 0x00, "7" )
- PORT_DIPNAME( 0x40, 0x40, "Balls Sequence Length" ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPNAME( 0x40, 0x40, "Balls Sequence Length" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, "3" )
PORT_DIPSETTING( 0x00, "5" )
- PORT_DIPNAME( 0x80, 0x80, "Game Goal" ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPNAME( 0x80, 0x80, "Game Goal" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, "Target Score" )
PORT_DIPSETTING( 0x00, "Balls Sequence" )
- PORT_START("DSW2") /* port $2021 */
- PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_START("DSW2") /* port $2021 */
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
- PORT_DIPNAME( 0x0c, 0x08, "Time for 2 Players" ) PORT_DIPLOCATION("SW2:3,4")
+ PORT_DIPNAME( 0x0c, 0x08, "Time for 2 Players" ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0c, "2:00" )
PORT_DIPSETTING( 0x08, "2:40" )
PORT_DIPSETTING( 0x04, "3:20" )
PORT_DIPSETTING( 0x00, "4:00" )
- PORT_DIPNAME( 0x10, 0x10, "Vs. Matches" ) PORT_DIPLOCATION("SW2:5")
+ PORT_DIPNAME( 0x10, 0x10, "Vs. Matches" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, "1" )
PORT_DIPSETTING( 0x00, "3" )
- PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6")
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, "Slide Show" ) PORT_DIPLOCATION("SW2:8") /* Player1 button used to advance one time through ALL backgrounds */
+ PORT_DIPNAME( 0x80, 0x80, "Slide Show" ) PORT_DIPLOCATION("SW2:8") /* Player1 button used to advance one time through ALL backgrounds */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_START("P1") /* port $2022 */
+ PORT_START("P1") /* port $2022 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
@@ -332,7 +332,7 @@ static INPUT_PORTS_START( tgtball )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
- PORT_START("P2") /* port $2023 */
+ PORT_START("P2") /* port $2023 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
@@ -342,7 +342,7 @@ static INPUT_PORTS_START( tgtball )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
- PORT_START("SYSTEM") /* port $2024 */
+ PORT_START("SYSTEM") /* port $2024 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
@@ -354,71 +354,71 @@ static INPUT_PORTS_START( tgtball )
INPUT_PORTS_END
static INPUT_PORTS_START( penky )
- PORT_START("DSW1") /* port $2020 */
- PORT_DIPNAME( 0x03, 0x03, "Time" ) PORT_DIPLOCATION("SW1:1,2")
+ PORT_START("DSW1") /* port $2020 */
+ PORT_DIPNAME( 0x03, 0x03, "Time" ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x00, "0:40" )
PORT_DIPSETTING( 0x01, "0:50" )
PORT_DIPSETTING( 0x02, "1:00" )
PORT_DIPSETTING( 0x03, "1:10" )
- PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
+ PORT_DIPNAME( 0x0c, 0x08, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x08, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) )
- PORT_DIPNAME( 0x30, 0x30, "Fill % to Win" ) PORT_DIPLOCATION("SW1:5,6")
+ PORT_DIPNAME( 0x30, 0x30, "Fill % to Win" ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x30, "Majority at Time or 99.9%" )
PORT_DIPSETTING( 0x20, "Majority at Time or 90%" )
PORT_DIPSETTING( 0x10, "Majority at Time or 85%" )
PORT_DIPSETTING( 0x00, "Majority at Time or 80%" )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") /* One of these likely disables the nude pics */
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:7") /* One of these likely disables the nude pics */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") /* One of these likely disables the nude pics */
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:8") /* One of these likely disables the nude pics */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_START("DSW2") /* port $2021 */
- PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2")
+ PORT_START("DSW2") /* port $2021 */
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
- PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as "Unused" */
- PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as "Unused" */
- PORT_DIPNAME( 0x10, 0x10, "Vs. Matches" ) PORT_DIPLOCATION("SW2:5")
+ PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:3" ) /* Listed as "Unused" */
+ PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:4" ) /* Listed as "Unused" */
+ PORT_DIPNAME( 0x10, 0x10, "Vs. Matches" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x10, "3" )
- PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6")
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:7")
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, "Slide Show" ) PORT_DIPLOCATION("SW2:8") /* Player1 button used to advance one time through the backgrounds */
+ PORT_DIPNAME( 0x80, 0x80, "Slide Show" ) PORT_DIPLOCATION("SW2:8") /* Player1 button used to advance one time through the backgrounds */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_START("P1") /* port $2022 */
+ PORT_START("P1") /* port $2022 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
- PORT_START("P2") /* port $2023 */
+ PORT_START("P2") /* port $2023 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) // alias for button1?
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
- PORT_START("SYSTEM") /* port $2024 */
+ PORT_START("SYSTEM") /* port $2024 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
@@ -430,7 +430,7 @@ static INPUT_PORTS_START( penky )
INPUT_PORTS_END
static INPUT_PORTS_START( torus )
- PORT_START("DSW1") /* port $2020 */
+ PORT_START("DSW1") /* port $2020 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
@@ -454,7 +454,7 @@ static INPUT_PORTS_START( torus )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_START("DSW2") /* port $2021 */
+ PORT_START("DSW2") /* port $2021 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@@ -476,11 +476,11 @@ static INPUT_PORTS_START( torus )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, "Slide Show" ) /* Player1 Button to pull the blinds down in sections, continuous loop */
+ PORT_DIPNAME( 0x80, 0x80, "Slide Show" ) /* Player1 Button to pull the blinds down in sections, continuous loop */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_START("P1") /* port $2022 */
+ PORT_START("P1") /* port $2022 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
@@ -490,7 +490,7 @@ static INPUT_PORTS_START( torus )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
- PORT_START("P2") /* port $2023 */
+ PORT_START("P2") /* port $2023 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
@@ -500,7 +500,7 @@ static INPUT_PORTS_START( torus )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
- PORT_START("SYSTEM") /* port $2024 */
+ PORT_START("SYSTEM") /* port $2024 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
@@ -513,7 +513,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( madball )
- PORT_START("DSW1") /* port $2020 */
+ PORT_START("DSW1") /* port $2020 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
@@ -537,7 +537,7 @@ static INPUT_PORTS_START( madball )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_START("DSW2") /* port $2021 */
+ PORT_START("DSW2") /* port $2021 */
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
@@ -562,7 +562,7 @@ static INPUT_PORTS_START( madball )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_START("P1") /* port $2022 */
+ PORT_START("P1") /* port $2022 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
@@ -572,7 +572,7 @@ static INPUT_PORTS_START( madball )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
- PORT_START("P2") /* port $2023 */
+ PORT_START("P2") /* port $2023 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
@@ -582,7 +582,7 @@ static INPUT_PORTS_START( madball )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
- PORT_START("SYSTEM") /* port $2024 */
+ PORT_START("SYSTEM") /* port $2024 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
@@ -644,24 +644,24 @@ static const gfx_layout torus_layout_16x16x8 =
};
static GFXDECODE_START( paradise )
- GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x8, 0x100, 1 ) // [0] Sprites
- GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x400, 16 ) // [1] Background
- GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x8, 0x300, 1 ) // [2] Midground
- GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x8, 0x000, 1 ) // [3] Foreground
+ GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x8, 0x100, 1 ) // [0] Sprites
+ GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x400, 16 ) // [1] Background
+ GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x8, 0x300, 1 ) // [2] Midground
+ GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x8, 0x000, 1 ) // [3] Foreground
GFXDECODE_END
static GFXDECODE_START( torus )
GFXDECODE_ENTRY( "gfx1", 0, torus_layout_16x16x8, 0x100, 1 ) // [0] Sprites
- GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x400, 16 ) // [1] Background
- GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x8, 0x300, 1 ) // [2] Midground
- GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x8, 0x000, 1 ) // [3] Foreground
+ GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x400, 16 ) // [1] Background
+ GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x8, 0x300, 1 ) // [2] Midground
+ GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x8, 0x000, 1 ) // [3] Foreground
GFXDECODE_END
static GFXDECODE_START( madball )
GFXDECODE_ENTRY( "gfx1", 0, torus_layout_16x16x8, 0x500, 1 ) // [0] Sprites
- GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x400, 16 ) // [1] Background
- GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x8, 0x300, 1 ) // [2] Midground
- GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x8, 0x000, 1 ) // [3] Foreground
+ GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0x400, 16 ) // [1] Background
+ GFXDECODE_ENTRY( "gfx3", 0, layout_8x8x8, 0x300, 1 ) // [2] Midground
+ GFXDECODE_ENTRY( "gfx4", 0, layout_8x8x8, 0x000, 1 ) // [3] Foreground
GFXDECODE_END
/***************************************************************************
@@ -704,16 +704,16 @@ INTERRUPT_GEN_MEMBER(paradise_state::paradise_irq)
static MACHINE_CONFIG_START( paradise, paradise_state )
/* basic machine hardware */
- MCFG_CPU_ADD("maincpu", Z80, XTAL_12MHz/2) /* Z8400B - 6mhz Verified */
+ MCFG_CPU_ADD("maincpu", Z80, XTAL_12MHz/2) /* Z8400B - 6mhz Verified */
MCFG_CPU_PROGRAM_MAP(paradise_map)
MCFG_CPU_IO_MAP(paradise_io_map)
- MCFG_CPU_PERIODIC_INT_DRIVER(paradise_state, paradise_irq, 4*54) /* No nmi routine, timing is confirmed (i.e. three timing irqs for each vblank irq */
+ MCFG_CPU_PERIODIC_INT_DRIVER(paradise_state, paradise_irq, 4*54) /* No nmi routine, timing is confirmed (i.e. three timing irqs for each vblank irq */
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(54) /* 54 verified */
- MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */ /* we're using PORT_VBLANK */)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */ /* we're using PORT_VBLANK */)
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-1-16)
MCFG_SCREEN_UPDATE_DRIVER(paradise_state, screen_update_paradise)
@@ -725,7 +725,7 @@ static MACHINE_CONFIG_START( paradise, paradise_state )
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
- MCFG_OKIM6295_ADD("oki1", XTAL_12MHz/12, OKIM6295_PIN7_HIGH) /* verified on pcb */
+ MCFG_OKIM6295_ADD("oki1", XTAL_12MHz/12, OKIM6295_PIN7_HIGH) /* verified on pcb */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MCFG_OKIM6295_ADD("oki2", XTAL_12MHz/12, OKIM6295_PIN7_HIGH) /* verified on pcb */
@@ -831,85 +831,85 @@ The year is not shown but must be >= 1994, since the development system
***************************************************************************/
ROM_START( paradise )
- ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */
+ ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */
ROM_LOAD( "u128", 0x00000, 0x0c000, CRC(8e5b5a24) SHA1(a4e559d9329f8a7a9d12cd90d98d0525958085d8) )
ROM_CONTINUE( 0x10000, 0x34000 )
- ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
+ ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
ROM_LOAD( "u114", 0x00000, 0x40000, CRC(c748ba3b) SHA1(ad23bda4e001ca539f849c1ca256de5daf7c233b) )
ROM_LOAD( "u115", 0x40000, 0x40000, CRC(0d517bbb) SHA1(5bf7c5036f3d660901e26f14baaea1a3c0327dfe) )
- ROM_REGION( 0x20000, "gfx2", ROMREGION_INVERT) /* 8x8x4 Background */
+ ROM_REGION( 0x20000, "gfx2", ROMREGION_INVERT) /* 8x8x4 Background */
ROM_LOAD( "u94", 0x00000, 0x20000, CRC(e3a99209) SHA1(5db79dc1a38d93b458b043499a58516285c65aa8) )
- ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
+ ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
ROM_LOAD( "u92", 0x00000, 0x80000, CRC(633d24f0) SHA1(26b25ec1014fba1a3d0d2bdba0c867c57034647d) )
ROM_LOAD( "u93", 0x80000, 0x80000, CRC(bbf5c632) SHA1(9d31e136f014c2dd7dd988c3aee0adfcfea91bc9) )
- ROM_REGION( 0x40000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
+ ROM_REGION( 0x40000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
ROM_LOAD( "u110", 0x00000, 0x20000, CRC(9807a7e6) SHA1(30e2a741a93954cfe672c61c93a990d0c3b25145) )
ROM_LOAD( "u111", 0x20000, 0x20000, CRC(bc9f93f0) SHA1(dd4cfc849a0c0f918ac0dfeb7f00a67aae5a1c13) )
- ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
+ ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
ROM_LOAD( "u85", 0x00000, 0x40000, CRC(bf3c3065) SHA1(54dd7ffea2fb3f31ed575e982b82691cddc2581a) )
- ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */
+ ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */
ROM_LOAD( "u113", 0x00000, 0x80000, CRC(53de6025) SHA1(c94b3778b57ff7f46ce4cff661841019fb187d5d) )
ROM_END
ROM_START( paradlx )
- ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */
+ ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */
ROM_LOAD( "8.u128", 0x00000, 0x0c000, CRC(3a45ac9e) SHA1(24e1b508ef582c8429e09929fea387f3a137f0e3) )
ROM_CONTINUE( 0x10000, 0x34000 )
- ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
+ ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
ROM_LOAD( "6.u114", 0x00000, 0x40000, CRC(d0341838) SHA1(fa400486968bd6b5a805fb79a970bb280ee24662) )
ROM_LOAD( "7.u115", 0x40000, 0x40000, CRC(a6231efd) SHA1(2f484ce2081c692b48dbfd98e152b7a74de9c414) )
- ROM_REGION( 0x40000, "gfx2", ROMREGION_INVERT) /* 8x8x4 Background */
+ ROM_REGION( 0x40000, "gfx2", ROMREGION_INVERT) /* 8x8x4 Background */
ROM_LOAD( "5.u94", 0x00000, 0x40000, CRC(70560945) SHA1(f5f1f1779178cb3d1bb4789a135cd49a0d0fd99b) )
- ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
+ ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
ROM_LOAD( "3.u92", 0x00000, 0x80000, CRC(c61aa37b) SHA1(8f4235a6ff47209b5982aa1c143f3c877bfd1bae) )
ROM_LOAD( "4.u93", 0x80000, 0x80000, CRC(658f855d) SHA1(73a9377633b53869c47c443898914b70238b591a) )
- ROM_REGION( 0x40000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
+ ROM_REGION( 0x40000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
ROM_LOAD( "1.u110", 0x00000, 0x20000, CRC(6b7f9bb9) SHA1(fd150c8e5a560bff49c993b0b703d84f775ea0b0) )
ROM_LOAD( "2.u111", 0x20000, 0x20000, CRC(eb291f96) SHA1(096f09894f4a319c30daa7a3051798902d4fd1eb) )
- ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
+ ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
ROM_LOAD( "10.u85", 0x00000, 0x40000, CRC(ed20133e) SHA1(a6ab1ab3ca075a3b03fe96cd32a5c186ee26d095) )
- ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */
+ ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */
ROM_LOAD( "9.u113", 0x00000, 0x80000, CRC(9c5337f0) SHA1(4d7a8069be4551aad9d7d32d835dcf91be079359) )
ROM_END
ROM_START( para2dx )
- ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */
+ ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */
ROM_LOAD( "pdx2_u128.bin", 0x00000, 0x0c000, CRC(4cbd22e1) SHA1(ad69663109d3127f6472797ec8763097da94b7d4) )
ROM_CONTINUE( 0x10000, 0x34000 )
- ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
+ ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
ROM_LOAD( "pdx2_u114.bin", 0x00000, 0x40000, CRC(3634b086) SHA1(6d079efb7be4fbe51d95d1f6b2c44dafdacb6016) )
ROM_LOAD( "pdx2_u115.bin", 0x40000, 0x40000, CRC(404409f4) SHA1(0763da81a1eb57037edd816e49a56dc8609fa502) )
- ROM_REGION( 0x40000, "gfx2", ROMREGION_INVERT) /* 8x8x4 Background */
+ ROM_REGION( 0x40000, "gfx2", ROMREGION_INVERT) /* 8x8x4 Background */
ROM_LOAD( "pdx2_u094.bin", 0x00000, 0x40000, CRC(87c4521b) SHA1(3ebd1e475e6125e9361b21160736103471c7aa2b) )
- ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
+ ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
ROM_LOAD( "pdx2_u092.bin", 0x00000, 0x80000, CRC(d6797812) SHA1(b2d463b5932501382abcbbd911c492b6671c3cf7) )
ROM_LOAD( "pdx2_u093.bin", 0x80000, 0x80000, CRC(7644b8e9) SHA1(5f570c565523748afddc37f9ddd276c83f6b7d19) )
- ROM_REGION( 0x40000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
+ ROM_REGION( 0x40000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
ROM_LOAD( "pdx2_u110.bin", 0x00000, 0x20000, CRC(59e828d1) SHA1(fd76c5a74e1be22bde52bcfbce179dc73591bec3) )
ROM_LOAD( "pdx2_u111.bin", 0x20000, 0x20000, CRC(619dd972) SHA1(c64d256d21da5821e27b1cd55351ad2a9b141f47) )
- ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
+ ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
ROM_LOAD( "pdx2_u085.bin", 0x00000, 0x40000, CRC(398b842e) SHA1(933759d2907640e85f11f532096ee1a912f67b53) )
- ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */
+ ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */
ROM_LOAD( "pdx2_u113.bin", 0x00000, 0x80000, CRC(9c5337f0) SHA1(4d7a8069be4551aad9d7d32d835dcf91be079359) )
ROM_END
@@ -958,56 +958,56 @@ Notes:
***************************************************************************/
ROM_START( tgtball )
- ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */
+ ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */
ROM_LOAD( "rom7.u128", 0x00000, 0x0c000, CRC(8dbeab12) SHA1(7181c23459990aecbe2d13377aaf19f65108eac6) )
ROM_CONTINUE( 0x10000, 0x34000 )
- ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
+ ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
ROM_LOAD( "yunsung.u114", 0x00000, 0x40000, CRC(3dbe1872) SHA1(754f90123a3944ca548fc66ee65a93615155bf30) )
ROM_LOAD( "yunsung.u115", 0x40000, 0x40000, CRC(30f49dac) SHA1(b70d37973bd03069c48641d6c0804be6f9aa6553) )
- ROM_REGION( 0x20000, "gfx2", ROMREGION_ERASEFF) /* 8x8x4 Background */
+ ROM_REGION( 0x20000, "gfx2", ROMREGION_ERASEFF) /* 8x8x4 Background */
/* not for this game? */
- ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
+ ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
ROM_LOAD( "rom2.u92", 0x00000, 0x80000, CRC(fe4004ec) SHA1(fde782665445ad465b8f8fb95df5f60cd24016ad) )
ROM_LOAD( "rom1.u93", 0x80000, 0x80000, CRC(aef17762) SHA1(3dd8924695b67eec0f25549dbe2461b927268b8f) )
- ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
+ ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
ROM_LOAD( "rom4.u110", 0x00000, 0x80000, CRC(0a5abf62) SHA1(6900d598764300c81c90f5a7efb294639178bee6) )
ROM_LOAD( "rom3.u111", 0x80000, 0x80000, CRC(94822bbf) SHA1(9fa6595eb819f163b58181926c276346cfa5c332) )
- ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
+ ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
ROM_LOAD( "yunsung.u85", 0x00000, 0x20000, CRC(cdf3336b) SHA1(98029d6d5d8ffb3b24ae2bcf950618a7d5b404c3) )
- ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */
+ ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */
ROM_LOAD( "yunsung.u113", 0x00000, 0x40000, CRC(150a6cc6) SHA1(b435fcf8ba48006f506db6b63ba54a30a6b3eade) )
ROM_END
ROM_START( tgtballa )
- ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */
+ ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */
ROM_LOAD( "yunsung.u128", 0x00000, 0x0c000, CRC(cb0f3d46) SHA1(b56c4abbd4248074c1559a0f1902d2ea11cb01a8) )
ROM_CONTINUE( 0x10000, 0x34000 )
- ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
+ ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
ROM_LOAD( "yunsung.u114", 0x00000, 0x40000, CRC(3dbe1872) SHA1(754f90123a3944ca548fc66ee65a93615155bf30) )
ROM_LOAD( "yunsung.u115", 0x40000, 0x40000, CRC(30f49dac) SHA1(b70d37973bd03069c48641d6c0804be6f9aa6553) )
- ROM_REGION( 0x20000, "gfx2", ROMREGION_ERASEFF) /* 8x8x4 Background */
+ ROM_REGION( 0x20000, "gfx2", ROMREGION_ERASEFF) /* 8x8x4 Background */
/* not for this game? */
- ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
+ ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
ROM_LOAD( "yunsung.u92", 0x00000, 0x80000, CRC(bcf206a9) SHA1(0db2cee21c025b7b8d2d5b898c7231c77e36904d) )
ROM_LOAD( "yunsung.u93", 0x80000, 0x80000, CRC(64edb93c) SHA1(94f8d4fd159c682d952d6a4c38dc50f2c0c0824d) )
- ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
+ ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
ROM_LOAD( "yunsung.u110", 0x00000, 0x80000, CRC(c209201e) SHA1(ba1cb3a204f689f9a3636834628d2265927e34f7) )
ROM_LOAD( "yunsung.u111", 0x80000, 0x80000, CRC(82334337) SHA1(4b2a07196027b190366131cd7b8eca87a1bd0b1c) )
- ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
+ ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
ROM_LOAD( "yunsung.u85", 0x00000, 0x20000, CRC(cdf3336b) SHA1(98029d6d5d8ffb3b24ae2bcf950618a7d5b404c3) )
- ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */
+ ROM_REGION( 0x80000, "oki2", 0 ) /* Samples (banked) */
ROM_LOAD( "yunsung.u113", 0x00000, 0x40000, CRC(150a6cc6) SHA1(b435fcf8ba48006f506db6b63ba54a30a6b3eade) )
ROM_END
@@ -1051,29 +1051,29 @@ Notes, the clocks should be the same as other boards of this era/type. IE:
***************************************************************************/
ROM_START( penky )
- ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */
+ ROM_REGION( 0x44000, "maincpu", 0 ) /* Z80 Code */
ROM_LOAD( "yunsung.u128", 0x00000, 0x0c000, CRC(57baeada) SHA1(360fd2d352b201e57436ed9c9f0510a052452738) )
ROM_CONTINUE( 0x10000, 0x34000 )
- ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
+ ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
ROM_LOAD( "yunsung.u114", 0x00000, 0x80000, CRC(cb6b1cfd) SHA1(22406f70fc2ad839d5ca4d00d503a2857b295cf5) )
ROM_LOAD( "yunsung.u115", 0x80000, 0x80000, CRC(55c5ff90) SHA1(f68a22628b9da77c3e301fa57bf673c572760869) )
- ROM_REGION( 0x20000, "gfx2", ROMREGION_INVERT) /* 8x8x4 Background */
+ ROM_REGION( 0x20000, "gfx2", ROMREGION_INVERT) /* 8x8x4 Background */
ROM_LOAD( "yunsung.u94", 0x00000, 0x20000, CRC(58b31c0e) SHA1(eea9a0c17737ce071895f818499edee7790d98f7) )
- ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
+ ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
ROM_LOAD( "yunsung.u92", 0x00000, 0x80000, CRC(31993a6c) SHA1(8cdcae52472768f40dc7cbefaa459982d008deaa) )
ROM_LOAD( "yunsung.u93", 0x80000, 0x80000, CRC(b570dc0c) SHA1(1f55681412db144e2d5cbb7a89783edc5059add7) )
- ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
+ ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
ROM_LOAD( "yunsung.u110", 0x00000, 0x80000, CRC(ba3173a1) SHA1(6667bced70eb6be9853239feb69d4b30daf2d0c1) )
ROM_LOAD( "yunsung.u111", 0x80000, 0x80000, CRC(9223ef85) SHA1(f8da8fc5c8178165e8142eb52889b4ef1c710e24) )
- ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
+ ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
ROM_LOAD( "yunsung.u85", 0x00000, 0x40000, CRC(c664d0cc) SHA1(52d5122407e727d4c98bc6f2f939534de4b725ae) )
- ROM_REGION( 0x80000, "oki2", ROMREGION_ERASE00 ) /* Samples (banked) */
+ ROM_REGION( 0x80000, "oki2", ROMREGION_ERASE00 ) /* Samples (banked) */
/* not populated for this game */
ROM_END
@@ -1125,26 +1125,26 @@ All roms had a Yun Sung label with no other ID markings or numbers
*/
ROM_START( torus )
- ROM_REGION( 0x14000, "maincpu", 0 ) /* Z80 Code */
+ ROM_REGION( 0x14000, "maincpu", 0 ) /* Z80 Code */
ROM_LOAD( "yunsung.u1", 0x00000, 0xc000, CRC(55d3ef3e) SHA1(195463271fdb3f9f5c19068efd1c99105f761fe9) )
ROM_CONTINUE( 0x10000, 0x4000 )
- ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
+ ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
ROM_LOAD( "yunsung.u67", 0x00000, 0x40000, CRC(5b60ce9f) SHA1(d5c091145e0bae7cd776e642ea17895d086ed2b0) )
ROM_LOAD( "yunsung.u66", 0x40000, 0x40000, CRC(4caa0c50) SHA1(a971b6e87cd1162cf370d39cfeafefbb1557e14e) )
- ROM_REGION( 0x20000, "gfx2", ROMREGION_ERASEFF) /* 8x8x4 Background */
+ ROM_REGION( 0x20000, "gfx2", ROMREGION_ERASEFF) /* 8x8x4 Background */
/* not for this game */
- ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
+ ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
ROM_LOAD( "yunsung.u105", 0x00000, 0x80000, CRC(67c5ba1a) SHA1(0e39752ddc5ee9469647140a3fc9e6bb69d6afa1) )
ROM_LOAD( "yunsung.u106", 0x80000, 0x80000, CRC(efb105e9) SHA1(7bfe6ff64b25797dd524a7077def5669f25f16ec) )
- ROM_REGION( 0x40000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
+ ROM_REGION( 0x40000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
ROM_LOAD( "yunsung.u93", 0x00000, 0x20000, CRC(ee914caf) SHA1(42f3d760a4c14658ac2eb0ba7f54fb9916368b50) )
ROM_LOAD( "yunsung.u92", 0x20000, 0x20000, CRC(aff1dab9) SHA1(ae488abd605c1e78b8b73452a2c1391cc0fe6b00) )
- ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
+ ROM_REGION( 0x40000, "oki1", 0 ) /* Samples */
ROM_LOAD( "yunsung.u28", 0x00000, 0x40000, CRC(12d84839) SHA1(840d82253c0651ebe6799ea2bb5bae334e963e12) )
ROM_END
@@ -1203,50 +1203,50 @@ All roms read with manufacturer's IDs and routines
*/
ROM_START( madball ) /* Models in swimsuits only, no nudity */
- ROM_REGION( 0x24000, "maincpu", 0 ) /* Z80 Code */
+ ROM_REGION( 0x24000, "maincpu", 0 ) /* Z80 Code */
ROM_LOAD( "p.u1", 0x00000, 0xc000, CRC(73008425) SHA1(6eded60fd5c637a63783247c858d999d5974d378) )
ROM_CONTINUE( 0x10000, 0x14000 )
- ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
+ ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
ROM_LOAD( "2.u67", 0x00000, 0x40000, CRC(1f3a6cd5) SHA1(7a17549f2fff003605d91703c84a398488b2f74c) )
ROM_LOAD( "1.u66", 0x40000, 0x40000, CRC(8637c7b4) SHA1(e0026e48f0e8f3554a5b448e0d1f9d1c5551dbfb) )
- ROM_REGION( 0x20000, "gfx2", ROMREGION_ERASEFF) /* 8x8x4 Background */
+ ROM_REGION( 0x20000, "gfx2", ROMREGION_ERASEFF) /* 8x8x4 Background */
/* not for this game */
- ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
+ ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
ROM_LOAD( "5.u105", 0x00000, 0x80000, CRC(f26aac1e) SHA1(50ad34ee70bf45fa4e1dc9281b83bcdd7c7db3f8) )
ROM_LOAD( "6.u106", 0x80000, 0x80000, CRC(27b78907) SHA1(ab6645457adc0d17b141e366aac7e00e8ce4296b) )
- ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
+ ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
ROM_LOAD( "4.u93", 0x80000, 0x80000, CRC(c3be56ad) SHA1(9cfa0b38c60798deccca74dc6b0ce0826ff7f467) )
ROM_LOAD( "3.u92", 0x00000, 0x80000, CRC(846019a6) SHA1(571bfa299e13b96ca263bd7e62c760bdbe3438bd) )
- ROM_REGION( 0x80000, "oki1", 0 ) /* Samples */
+ ROM_REGION( 0x80000, "oki1", 0 ) /* Samples */
ROM_LOAD( "s.u28", 0x00000, 0x80000, CRC(78f02584) SHA1(70542e126db73a573db9ef41399d3a07fb7ea94b) )
ROM_END
ROM_START( madballn ) /* Even numbered stages show topless models. Is nudity controlled by a dipswitch? */
- ROM_REGION( 0x24000, "maincpu", 0 ) /* Z80 Code */
+ ROM_REGION( 0x24000, "maincpu", 0 ) /* Z80 Code */
ROM_LOAD( "u1.bin", 0x00000, 0xc000, CRC(531fa919) SHA1(0eafc663b9ad50d0dfc5491fe96c9bcf30483991) )
ROM_CONTINUE( 0x10000, 0x14000 )
- ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
+ ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT) /* 16x16x8 Sprites */
ROM_LOAD( "2.u67", 0x00000, 0x40000, CRC(1f3a6cd5) SHA1(7a17549f2fff003605d91703c84a398488b2f74c) )
ROM_LOAD( "1.u66", 0x40000, 0x40000, CRC(8637c7b4) SHA1(e0026e48f0e8f3554a5b448e0d1f9d1c5551dbfb) )
- ROM_REGION( 0x20000, "gfx2", ROMREGION_ERASEFF) /* 8x8x4 Background */
+ ROM_REGION( 0x20000, "gfx2", ROMREGION_ERASEFF) /* 8x8x4 Background */
/* not for this game */
- ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
+ ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT) /* 8x8x8 Foreground */
ROM_LOAD( "u105.bin", 0x00000, 0x80000, CRC(d75faa62) SHA1(95badf932e8a8084e67aa7df8d6cb2cb2917d5fc) )
ROM_LOAD( "u106.bin", 0x80000, 0x80000, CRC(04b8f7a5) SHA1(97555880f200d0ecc521f8c76bcaa4a0f0eb1aa9) )
- ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
+ ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT) /* 8x8x8 Midground */
ROM_LOAD( "u93.bin", 0x80000, 0x80000, CRC(f07a5fe6) SHA1(0b1117d8ff0f2a6c953ab1988065b75a33e2c949) )
ROM_LOAD( "u92.bin", 0x00000, 0x80000, CRC(7ed233ab) SHA1(8a4bc31741b4e6e1c03974f9b00f747a29c78ebf) )
- ROM_REGION( 0x80000, "oki1", 0 ) /* Samples */
+ ROM_REGION( 0x80000, "oki1", 0 ) /* Samples */
ROM_LOAD( "s.u28", 0x00000, 0x80000, CRC(78f02584) SHA1(70542e126db73a573db9ef41399d3a07fb7ea94b) )
ROM_END
@@ -1276,9 +1276,9 @@ DRIVER_INIT_MEMBER(paradise_state,torus)
***************************************************************************/
-GAME( 199?, paradise, 0, paradise, paradise, paradise_state, paradise, ROT90, "Yun Sung", "Paradise", GAME_SUPPORTS_SAVE ) // year not shown, but should be >=1994
-GAME( 199?, paradlx, 0, paradise, paradise, paradise_state, paradise, ROT90, "Yun Sung", "Paradise Deluxe", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE ) // "
-GAME( 199?, para2dx, 0, paradise, para2dx, paradise_state, paradise, ROT90, "Yun Sung", "Paradise 2 Deluxe", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE ) // "
+GAME( 199?, paradise, 0, paradise, paradise, paradise_state, paradise, ROT90, "Yun Sung", "Paradise", GAME_SUPPORTS_SAVE ) // year not shown, but should be >=1994
+GAME( 199?, paradlx, 0, paradise, paradise, paradise_state, paradise, ROT90, "Yun Sung", "Paradise Deluxe", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE ) // "
+GAME( 199?, para2dx, 0, paradise, para2dx, paradise_state, paradise, ROT90, "Yun Sung", "Paradise 2 Deluxe", GAME_IMPERFECT_GRAPHICS | GAME_SUPPORTS_SAVE ) // "
GAME( 1995, tgtball, 0, tgtball, tgtball, paradise_state, tgtball, ROT0, "Yun Sung", "Target Ball (Nude)", GAME_SUPPORTS_SAVE )
GAME( 1995, tgtballa, tgtball, tgtball, tgtball, paradise_state, tgtball, ROT0, "Yun Sung", "Target Ball", GAME_SUPPORTS_SAVE )
GAME( 1996, penky, 0, penky, penky, paradise_state, tgtball, ROT0, "Yun Sung", "Penky", GAME_SUPPORTS_SAVE )