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Diffstat (limited to 'src/mame/drivers/panicr.c')
-rw-r--r--src/mame/drivers/panicr.c540
1 files changed, 540 insertions, 0 deletions
diff --git a/src/mame/drivers/panicr.c b/src/mame/drivers/panicr.c
new file mode 100644
index 00000000000..24c262a70d7
--- /dev/null
+++ b/src/mame/drivers/panicr.c
@@ -0,0 +1,540 @@
+/*
+Panic Road
+----------
+
+TODO:
+- there are 3 more bitplanes of tile graphics, but colors are correct as they are...
+ what are they, priority info? Should they be mapped at 8000-bfff in memory?
+- problems with bg tilemaps reading (USER3 region)
+
+--
+
+Panic Road (JPN Ver.)
+(c)1986 Taito / Seibu
+SEI-8611M (M6100219A)
+
+OSC : 14.31818MHz,12.0000MHz,16.0000MHz
+CPU : V20 (Sony CXQ70116D-8) @ 8.000MHz [16/2]
+ Toshiba T5182 @ 3.579545 (14.31818/4]
+Sound: YM2151 @ 3.579545 [14.31818/4]
+ VSync 60Hz
+ HSync 15.32kHz
+Other:
+ SEI0010BU(TC17G005AN-0025) x3
+ SEI0021BU(TC17G008AN-0022)
+ Toshiba(TC17G008AN-0024)
+ SEI0030BU(TC17G005AN-0026)
+ SEI0050BU(MA640 00)
+ SEI0040BU(TC15G008AN-0048) @ 6.00MHz [12/2]
+
+
+13F.BIN [4e6b3c04]
+15F.BIN [d735b572]
+
+22D.BIN [eb1a46e1]
+
+5D.BIN [f3466906]
+7D.BIN [8032c1e9]
+
+2A.BIN [3ac0e5b4]
+2B.BIN [567d327b]
+2C.BIN [cd77ec79]
+2D.BIN [218d2c3e]
+
+2J.BIN [80f05923]
+2K.BIN [35f07bca]
+
+1.19N [674131b9]
+2.19M [3d48b0b5]
+
+A.15C [c75772bc] 82s129
+B.14C [145d1e0d] |
+C.13C [11c11bbd] |
+D.9B [f99cac4b] /
+
+8A.BPR [908684a6] 63s281
+10J.BPR [1dd80ee1] |
+10L.BPR [f3f29695] |
+12D.BPR [0df8aa3c] /
+
+*/
+
+#include "driver.h"
+#include "audio/t5182.h"
+
+static tilemap *bgtilemap, *txttilemap;
+static UINT8 *scrollram;
+static UINT8 *mainram;
+
+static PALETTE_INIT( panicr )
+{
+ int i;
+
+
+ palette_init_RRRR_GGGG_BBBB(machine, colortable, color_prom);
+ color_prom += 256*3;
+
+ // txt lookup table
+ for (i = 0;i < 256;i++)
+ {
+ if (*color_prom & 0x40)
+ *(colortable++) = 0;
+ else
+ *(colortable++) = (*color_prom & 0x3f) + 0x80;
+ color_prom++;
+ }
+
+ // tile lookup table
+ for (i = 0;i < 256;i++)
+ {
+ *(colortable++) = (*color_prom & 0x3f) + 0x00;
+ color_prom++;
+ }
+
+ // sprite lookup table
+ for (i = 0;i < 256;i++)
+ {
+ if (*color_prom & 0x40)
+ *(colortable++) = 0;
+ else
+ *(colortable++) = (*color_prom & 0x3f) + 0x40;
+ color_prom++;
+ }
+}
+
+static TILE_GET_INFO( get_bgtile_info )
+{
+ int code,attr;
+
+ code=memory_region(REGION_USER1)[tile_index];
+ attr=memory_region(REGION_USER2)[tile_index];
+ code+=((attr&7)<<8);
+ SET_TILE_INFO(
+ 1,
+ code,
+ (attr & 0xf0) >> 4,
+ 0);
+}
+
+static TILE_GET_INFO( get_txttile_info )
+{
+ int code,attr;
+
+ code=videoram[tile_index*4];
+ attr=videoram[tile_index*4+2];
+ SET_TILE_INFO(
+ 0,
+ code + ((attr & 8) << 5),
+ attr&7,
+ 0);
+}
+
+static READ8_HANDLER(t5182shared_r)
+{
+ if ((offset & 1) == 0)
+ return t5182_sharedram[offset/2];
+ else
+ return 0;
+}
+
+static WRITE8_HANDLER(t5182shared_w)
+{
+ if ((offset & 1) == 0)
+ t5182_sharedram[offset/2] = data;
+}
+
+
+static ADDRESS_MAP_START( panicr_map, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x00000, 0x01fff) AM_RAM AM_BASE(&mainram)
+ AM_RANGE(0x02000, 0x02fff) AM_RAM AM_BASE(&spriteram)
+ AM_RANGE(0x03000, 0x03fff) AM_RAM
+ AM_RANGE(0x08000, 0x0bfff) AM_RAM AM_REGION(REGION_USER3, 0) //attribue map ?
+ AM_RANGE(0x0c000, 0x0cfff) AM_RAM AM_BASE(&videoram)
+ AM_RANGE(0x0d000, 0x0d000) AM_WRITE(t5182_sound_irq_w)
+ AM_RANGE(0x0d002, 0x0d002) AM_READ(t5182_sharedram_semaphore_snd_r)
+ AM_RANGE(0x0d004, 0x0d004) AM_WRITE(t5182_sharedram_semaphore_main_acquire_w)
+ AM_RANGE(0x0d006, 0x0d006) AM_WRITE(t5182_sharedram_semaphore_main_release_w)
+ AM_RANGE(0x0d200, 0x0d2ff) AM_READWRITE(t5182shared_r, t5182shared_w)
+ AM_RANGE(0x0d400, 0x0d400) AM_READ(input_port_0_r)
+ AM_RANGE(0x0d402, 0x0d402) AM_READ(input_port_1_r)
+ AM_RANGE(0x0d404, 0x0d404) AM_READ(input_port_2_r)
+ AM_RANGE(0x0d406, 0x0d406) AM_READ(input_port_3_r)
+ AM_RANGE(0x0d407, 0x0d407) AM_READ(input_port_4_r)
+ AM_RANGE(0x0d800, 0x0d81f) AM_RAM AM_BASE (&scrollram)
+ AM_RANGE(0xf0000, 0xfffff) AM_ROM
+ADDRESS_MAP_END
+
+static VIDEO_START( panicr )
+{
+ bgtilemap = tilemap_create( get_bgtile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN,16,16,1024,16 );
+ txttilemap = tilemap_create( get_txttile_info,tilemap_scan_rows,TILEMAP_TYPE_COLORTABLE,8,8,32,32 );
+ tilemap_set_transparent_pen(txttilemap, 0);
+}
+
+static void draw_sprites(running_machine *machine, mame_bitmap *bitmap,const rectangle *cliprect )
+{
+ int offs,fx,fy,x,y,color,sprite;
+
+ for (offs = 0; offs<0x1000; offs+=16)
+ {
+
+ fx = 0;
+ fy = spriteram[offs+1] & 0x80;
+ y = spriteram[offs+2];
+ x = spriteram[offs+3];
+
+ color = spriteram[offs+1] & 0x0f;
+
+ sprite = spriteram[offs+0]+(scrollram[0x0c]<<8);
+
+ drawgfx(bitmap,machine->gfx[2],
+ sprite,
+ color,fx,fy,x,y,
+ cliprect,TRANSPARENCY_COLOR,0);
+ }
+}
+
+static VIDEO_UPDATE( panicr)
+{
+ fillbitmap(bitmap,get_black_pen(machine),cliprect);
+ tilemap_mark_all_tiles_dirty( txttilemap );
+ tilemap_set_scrollx( bgtilemap,0, ((scrollram[0x02]&0x0f)<<12)+((scrollram[0x02]&0xf0)<<4)+((scrollram[0x04]&0x7f)<<1)+((scrollram[0x04]&0x80)>>7) );
+ tilemap_draw(bitmap,cliprect,bgtilemap,0,0);
+ draw_sprites(machine,bitmap,cliprect);
+ tilemap_draw(bitmap,cliprect,txttilemap,0,0);
+
+ return 0;
+}
+
+static INTERRUPT_GEN( panicr_interrupt )
+{
+ if (cpu_getiloops())
+ cpunum_set_input_line_and_vector(cpu_getactivecpu(), 0, HOLD_LINE, 0xc8/4);
+ else
+ cpunum_set_input_line_and_vector(cpu_getactivecpu(), 0, HOLD_LINE, 0xc4/4);
+}
+
+static INPUT_PORTS_START( panicr )
+ PORT_START_TAG("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) //left
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) //right
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) //shake 1
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1) //shake 2
+ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) //left
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) //right
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) //shake 1
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2) //shake 2
+ PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN2")
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0xe7, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("DSW1")
+ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ))
+ PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ))
+ PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ))
+ PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ))
+ PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ))
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ))
+ PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ))
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ))
+
+ PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ))
+ PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ))
+ PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ))
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ))
+
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, "DSW1-4" )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_DIPNAME( 0x20, 0x20, "Test Mode" )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START_TAG("DSW2")
+ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x06, 0x04, DEF_STR( Difficulty ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Medium ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x18, 0x0c, "Bonus" )
+ PORT_DIPSETTING( 0x18, "50k & every 1OOk" )
+ PORT_DIPSETTING( 0x10, "1Ok 20k" )
+ PORT_DIPSETTING( 0x08, "20k 40k" )
+ PORT_DIPSETTING( 0x00, "50k 100k" )
+ PORT_DIPNAME( 0x08, 0x08, "DSW2-3" )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, "DSW2-4" )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x60, 0x40, "Balls" )
+ PORT_DIPSETTING( 0x00, "4" )
+ PORT_DIPSETTING( 0x20, "2" )
+ PORT_DIPSETTING( 0x40, "3" )
+ PORT_DIPSETTING( 0x60, "1" )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) //?
+ PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
+
+ PORT_START_TAG(T5182COINPORT)
+ PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(2)
+ PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(2)
+
+INPUT_PORTS_END
+
+static const gfx_layout charlayout =
+{
+ 8,8,
+ RGN_FRAC(1,2),
+ 4,
+ { 0, 4, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4 },
+ { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
+ { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
+ 16*8
+};
+
+static const gfx_layout tilelayout =
+{
+ 16,16,
+ RGN_FRAC(1,4),
+// 8,
+// { 0, 4, RGN_FRAC(1,4)+0, RGN_FRAC(1,4)+4, RGN_FRAC(2,4)+0, RGN_FRAC(2,4)+4, RGN_FRAC(3,4)+0, RGN_FRAC(3,4)+4 },
+ 4,
+ { RGN_FRAC(2,4)+0, RGN_FRAC(2,4)+4, RGN_FRAC(3,4)+0, RGN_FRAC(3,4)+4 },
+ { 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3,
+ 16+0, 16+1, 16+2, 16+3, 24+0, 24+1, 24+2, 24+3 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
+ 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
+ 32*16
+};
+
+
+static const gfx_layout spritelayout =
+{
+ 16,16,
+ RGN_FRAC(1,2),
+ 4,
+ { 0, 4, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4 },
+ { 0, 1, 2, 3, 4*8+0, 4*8+1, 4*8+2, 4*8+3,
+ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 12*8+0, 12*8+1, 12*8+2, 12*8+3 },
+ { 0*8, 1*8, 2*8, 3*8, 16*8, 17*8, 18*8, 19*8,
+ 32*8, 33*8, 34*8, 35*8, 48*8, 49*8, 50*8, 51*8 },
+ 32*16
+};
+
+static GFXDECODE_START( panicr )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0x000, 8 )
+ GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout, 0x100, 16 )
+ GFXDECODE_ENTRY( REGION_GFX3, 0, spritelayout, 0x200, 16 )
+GFXDECODE_END
+
+static MACHINE_DRIVER_START( panicr )
+ MDRV_CPU_ADD(V20,16000000/2) /* Sony 8623h9 CXQ70116D-8 (V20 compatible) */
+ MDRV_CPU_PROGRAM_MAP(panicr_map,0)
+ MDRV_CPU_VBLANK_INT(panicr_interrupt,2)
+
+ MDRV_CPU_ADD_TAG(CPUTAG_T5182,Z80,14318180/4) /* 3.579545 MHz */
+ MDRV_CPU_PROGRAM_MAP(t5182_map, 0)
+ MDRV_CPU_IO_MAP(t5182_io, 0)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
+
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(panicr)
+ MDRV_PALETTE_LENGTH(256)
+ MDRV_COLORTABLE_LENGTH(256*3)
+ MDRV_PALETTE_INIT(panicr)
+
+ MDRV_VIDEO_START(panicr)
+ MDRV_VIDEO_UPDATE(panicr)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(YM2151, 14318180/4) /* 3.579545 MHz */
+ MDRV_SOUND_CONFIG(t5182_ym2151_interface)
+ MDRV_SOUND_ROUTE(0, "mono", 1.0)
+ MDRV_SOUND_ROUTE(1, "mono", 1.0)
+
+MACHINE_DRIVER_END
+
+ROM_START( panicr )
+ ROM_REGION( 0x200000, REGION_CPU1, 0 ) /* v20 main cpu */
+ ROM_LOAD16_BYTE("2.19m", 0x0f0000, 0x08000, CRC(3d48b0b5) SHA1(a6e8b38971a8964af463c16f32bb7dbd301dd314) )
+ ROM_LOAD16_BYTE("1.19n", 0x0f0001, 0x08000, CRC(674131b9) SHA1(63499cd5ad39e79e70f3ba7060680f0aa133f095) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* Toshiba T5182 module */
+ ROM_LOAD( "t5182.rom", 0x0000, 0x2000, CRC(d354c8fc) SHA1(a1c9e1ac293f107f69cc5788cf6abc3db1646e33) )
+ ROM_LOAD( "22d.bin", 0x8000, 0x8000, CRC(eb1a46e1) SHA1(278859ae4bca9f421247e646d789fa1206dcd8fc) )
+
+ ROM_REGION( 0x04000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "13f.bin", 0x000000, 0x2000, CRC(4e6b3c04) SHA1(f388969d5d822df0eaa4d8300cbf9cee47468360) )
+ ROM_LOAD( "15f.bin", 0x002000, 0x2000, CRC(d735b572) SHA1(edcdb6daec97ac01a73c5010727b1694f512be71) )
+
+ ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE )
+ ROM_LOAD( "2a.bin", 0x000000, 0x20000, CRC(3ac0e5b4) SHA1(96b8bdf02002ec8ce87fd47fd21f7797a79d79c9) )
+ ROM_LOAD( "2b.bin", 0x020000, 0x20000, CRC(567d327b) SHA1(762b18ef1627d71074ba02b0eb270bd9a01ac0d8) )
+ ROM_LOAD( "2c.bin", 0x040000, 0x20000, CRC(cd77ec79) SHA1(94b61b7d77c016ae274eddbb1e66e755f312e11d) )
+ ROM_LOAD( "2d.bin", 0x060000, 0x20000, CRC(218d2c3e) SHA1(9503b3b67e71dc63448aed7815845b844e240afe) )
+
+ ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )
+ ROM_LOAD( "2j.bin", 0x000000, 0x20000, CRC(80f05923) SHA1(5c886446fd77d3c39cb4fa43ea4beb8c89d20636) )
+ ROM_LOAD( "2k.bin", 0x020000, 0x20000, CRC(35f07bca) SHA1(54e6f82c2e6e1373c3ac1c6138ef738e5a0be6d0) )
+
+ ROM_REGION( 0x04000, REGION_USER1, 0 )
+ ROM_LOAD( "5d.bin", 0x00000, 0x4000, CRC(f3466906) SHA1(42b512ba93ba7ac958402d1871c5ae015def3501) ) //tilemaps
+ ROM_REGION( 0x04000, REGION_USER2, 0 )
+ ROM_LOAD( "7d.bin", 0x00000, 0x4000, CRC(8032c1e9) SHA1(fcc8579c0117ebe9271cff31e14a30f61a9cf031) ) //attribute maps
+
+ ROM_REGION( 0x04000, REGION_USER3, 0 )
+ ROM_COPY( REGION_USER2, 0x0000, 0x0000, 0x4000 )
+
+ ROM_REGION( 0x0800, REGION_PROMS, 0 )
+ ROM_LOAD( "b.14c", 0x00000, 0x100, CRC(145d1e0d) SHA1(8073fd176a1805552a5ac00ca0d9189e6e8936b1) ) // red
+ ROM_LOAD( "a.15c", 0x00100, 0x100, CRC(c75772bc) SHA1(ec84052aedc1d53f9caba3232ffff17de69561b2) ) // green
+ ROM_LOAD( "c.13c", 0x00200, 0x100, CRC(11c11bbd) SHA1(73663b2cf7269a62011ee067a026269ce0c15a7c) ) // blue
+ ROM_LOAD( "12d.bpr", 0x00300, 0x100, CRC(0df8aa3c) SHA1(5149265d788ea4885793b0786f765524b4745f04) ) // txt lookup table
+ ROM_LOAD( "8a.bpr", 0x00400, 0x100, CRC(908684a6) SHA1(82d9cb8aed576d1132615b5341c36ef51856b3a6) ) // tile lookup table
+ ROM_LOAD( "10j.bpr", 0x00500, 0x100, CRC(1dd80ee1) SHA1(2d634e75666b919446e76fd35a06af27a1a89707) ) // sprite lookup table
+ ROM_LOAD( "d.9b", 0x00600, 0x100, CRC(f99cac4b) SHA1(b4e6d0e0186fe186e747a9f6857b97591948c682) ) // unknown
+ ROM_LOAD( "10l.bpr", 0x00700, 0x100, CRC(f3f29695) SHA1(2607e96564a5e6e9a542377a01f399ea86a36c48) ) // unknown
+ROM_END
+
+
+static DRIVER_INIT( panicr )
+{
+ UINT8 *buf = malloc_or_die(0x80000);
+ UINT8 *rom;
+ int size;
+ int i;
+
+ rom = memory_region(REGION_GFX1);
+ size = memory_region_length(REGION_GFX1);
+
+ // text data lines
+ for (i = 0;i < size/2;i++)
+ {
+ int w1;
+
+ w1 = (rom[i + 0*size/2] << 8) + rom[i + 1*size/2];
+
+ w1 = BITSWAP16(w1, 9,12,7,3, 8,13,6,2, 11,14,1,5, 10,15,4,0);
+
+ buf[i + 0*size/2] = w1 >> 8;
+ buf[i + 1*size/2] = w1 & 0xff;
+ }
+
+ // text address lines
+ for (i = 0;i < size;i++)
+ {
+ rom[i] = buf[BITSWAP24(i,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6, 2,3,1,0,5,4)];
+ }
+
+
+ rom = memory_region(REGION_GFX2);
+ size = memory_region_length(REGION_GFX2);
+
+ // tiles data lines
+ for (i = 0;i < size/4;i++)
+ {
+ int w1,w2;
+
+ w1 = (rom[i + 0*size/4] << 8) + rom[i + 3*size/4];
+ w2 = (rom[i + 1*size/4] << 8) + rom[i + 2*size/4];
+
+ w1 = BITSWAP16(w1, 14,12,11,9, 3,2,1,0, 10,15,13,8, 7,6,5,4);
+ w2 = BITSWAP16(w2, 3,13,15,4, 12,2,5,11, 14,6,1,10, 8,7,9,0);
+
+ buf[i + 0*size/4] = w1 >> 8;
+ buf[i + 1*size/4] = w1 & 0xff;
+ buf[i + 2*size/4] = w2 >> 8;
+ buf[i + 3*size/4] = w2 & 0xff;
+ }
+
+ // tiles address lines
+ for (i = 0;i < size;i++)
+ {
+ rom[i] = buf[BITSWAP24(i,23,22,21,20,19,18,17,16,15,14,13,12, 5,4,3,2, 11,10,9,8,7,6, 0,1)];
+ }
+
+
+ rom = memory_region(REGION_GFX3);
+ size = memory_region_length(REGION_GFX3);
+
+ // sprites data lines
+ for (i = 0;i < size/2;i++)
+ {
+ int w1;
+
+ w1 = (rom[i + 0*size/2] << 8) + rom[i + 1*size/2];
+
+
+ w1 = BITSWAP16(w1, 11,5,7,12, 4,10,13,3, 6,14,9,2, 0,15,1,8);
+
+
+ buf[i + 0*size/2] = w1 >> 8;
+ buf[i + 1*size/2] = w1 & 0xff;
+ }
+
+ // sprites address lines
+ for (i = 0;i < size;i++)
+ {
+ rom[i] = buf[i];
+ }
+
+ //rearrange bg tilemaps a bit....
+
+ rom = memory_region(REGION_USER1);
+ size = memory_region_length(REGION_USER1);
+ memcpy(buf,rom, size);
+
+ {
+ int j;
+ for(j=0;j<16;j++)
+ for (i = 0;i < size/16;i+=8)
+ {
+ memcpy(&rom[i+(size/16)*j],&buf[i*16+8*j],8);
+ }
+ }
+
+ rom = memory_region(REGION_USER2);
+ size = memory_region_length(REGION_USER2);
+
+ memcpy(buf,rom, size);
+ {
+ int j;
+ for(j=0;j<16;j++)
+ for (i = 0;i < size/16;i+=8)
+ {
+ memcpy(&rom[i+(size/16)*j],&buf[i*16+8*j],8);
+ }
+ }
+
+ free(buf);
+}
+
+
+GAME( 1986, panicr, 0, panicr, panicr, panicr, ROT270, "Taito", "Panic Road", GAME_NOT_WORKING )