diff options
Diffstat (limited to 'src/mame/drivers/overdriv.c')
-rw-r--r-- | src/mame/drivers/overdriv.c | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mame/drivers/overdriv.c b/src/mame/drivers/overdriv.c index 0f62fa4a433..d31f38360d7 100644 --- a/src/mame/drivers/overdriv.c +++ b/src/mame/drivers/overdriv.c @@ -12,14 +12,14 @@ and the coin A setting isn't shown. It's OK with 1 IRQ5 per frame. - The "Continue?" sprites are not visible until you press start - priorities - - The issues below are both IRQ timing, and relate to when the sprites get - copied across by the DMA - - Some flickering sprites, this might be an interrupt/timing issue - - The screen is cluttered with sprites which aren't supposed to be visible, - increasing the coordinate mask in k053247_sprites_draw() from 0x3ff to 0xfff - fixes this but breaks other games (e.g. Vendetta). + + The issues below are both IRQ timing, and relate to when the sprites get + copied across by the DMA + - Some flickering sprites, this might be an interrupt/timing issue + - The screen is cluttered with sprites which aren't supposed to be visible, + increasing the coordinate mask in k053247_sprites_draw() from 0x3ff to 0xfff + fixes this but breaks other games (e.g. Vendetta). ***************************************************************************/ @@ -92,7 +92,7 @@ TIMER_DEVICE_CALLBACK_MEMBER(overdriv_state::overdriv_cpuA_scanline) INTERRUPT_GEN_MEMBER(overdriv_state::cpuB_interrupt) { // this doesn't get turned on until the irq has happened? wrong irq? -// if (m_k053246->k053246_is_irq_enabled()) +// if (m_k053246->k053246_is_irq_enabled()) m_subcpu->set_input_line(4, HOLD_LINE); // likely wrong } |