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Diffstat (limited to 'src/mame/drivers/overdriv.c')
-rw-r--r--src/mame/drivers/overdriv.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/mame/drivers/overdriv.c b/src/mame/drivers/overdriv.c
index 0f62fa4a433..d31f38360d7 100644
--- a/src/mame/drivers/overdriv.c
+++ b/src/mame/drivers/overdriv.c
@@ -12,14 +12,14 @@
and the coin A setting isn't shown. It's OK with 1 IRQ5 per frame.
- The "Continue?" sprites are not visible until you press start
- priorities
-
- The issues below are both IRQ timing, and relate to when the sprites get
- copied across by the DMA
- - Some flickering sprites, this might be an interrupt/timing issue
- - The screen is cluttered with sprites which aren't supposed to be visible,
- increasing the coordinate mask in k053247_sprites_draw() from 0x3ff to 0xfff
- fixes this but breaks other games (e.g. Vendetta).
+
+ The issues below are both IRQ timing, and relate to when the sprites get
+ copied across by the DMA
+ - Some flickering sprites, this might be an interrupt/timing issue
+ - The screen is cluttered with sprites which aren't supposed to be visible,
+ increasing the coordinate mask in k053247_sprites_draw() from 0x3ff to 0xfff
+ fixes this but breaks other games (e.g. Vendetta).
***************************************************************************/
@@ -92,7 +92,7 @@ TIMER_DEVICE_CALLBACK_MEMBER(overdriv_state::overdriv_cpuA_scanline)
INTERRUPT_GEN_MEMBER(overdriv_state::cpuB_interrupt)
{
// this doesn't get turned on until the irq has happened? wrong irq?
-// if (m_k053246->k053246_is_irq_enabled())
+// if (m_k053246->k053246_is_irq_enabled())
m_subcpu->set_input_line(4, HOLD_LINE); // likely wrong
}