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Diffstat (limited to 'src/mame/drivers/oneshot.cpp')
-rw-r--r--src/mame/drivers/oneshot.cpp621
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diff --git a/src/mame/drivers/oneshot.cpp b/src/mame/drivers/oneshot.cpp
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index 59c379c77af..00000000000
--- a/src/mame/drivers/oneshot.cpp
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@@ -1,621 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:David Haywood, Paul Priest
-/* One Shot One Kill & Maddonna
- Driver by David Haywood and Paul Priest
- Dip Switches and Inputs by stephh
-
-Hardware identified by Tuning manual as "VISYS-Board(R) (Video-System-Board)"
-
-Notes :
- - The YM3812 is used only for timing. All sound is played with ADPCM samples.
-
- - It doesn't seem possible to make 2 consecutive shots at the same place !
- Ingame bug or is there something missing in the emulation ?
- * several gun games are like this, changed the driver so it doesn't try
-
- - Gun X range is 0x0000-0x01ff and gun Y range is 0x0000-0x00ff, so you
- can shoot sometimes out of the "visible area" ... NOT A BUG !
- - Player 1 and 2 guns do NOT use the same routine to determine the
- coordinates of an impact on the screen : position both guns in the
- "upper left" corner in the "gun test" to see what I mean.
- - I've assumed that the shot was right at the place the shot was made,
- but I don't have any more information about that
- (what the hell is "Gun X Shift Left" REALLY used for ?)
-
-TO DO :
-
- - fix some priorities for some tiles
- - verify the parameters for the guns (analog ports)
- - figure out year and manufacturer
- (NOTHING is displayed in "demo mode", nor when you complete ALL levels !)
- - sound too fast in Maddonna?
- - layer order register?
-
-NOTE: An eBay auction of the PCB shows "1996.9.16 PROMAT" on the JAMMA+ adapter for
- One Shot One Kill. This information was used for the year & manufacturer.
- Also listed in an Approved Game list on a HK government site as "Promet"
-
-
-Main board:
-+---------------------------------------------+
-| 5MHz +------------+ |
-|VOL YM3812 Z80A M6295 |25x6 row pin| |
-| YM3014 6116 PAL +------------+ |
-| PAL |
-| +---------+ |
-| KM681000LP | ACTEL | |
-| | A1020A | |
-| KM681000LP | PL84C | |
-|J +---------+ |
-|A |
-|M +---------++---------+ |
-|M MB.ROM | Cypress || ACTEL | |
-|A KM6264 | CY7C384A|| A1020A | |
-| KM6264 PAL | -XJC || PL84C | |
-| +---------++---------+ |
-| PAL PAL KM681000LP |
-| DSW2 6 6116 KM681000LP PAL |
-| 8 6116 PAL |
-| DSW1 0 +------------+ |
-| 27MHz 0 CXK58256 |25x4 row pin| |
-|LED 12MHz 0 CXK58256 +------------+ |
-+---------------------------------------------+
-
- CPU: 68000, Z80A
-Sound: YM3812/YM3014 + OKI M6295 (badged as K-666/K-664 + AD-65)
- OSC: 27MHz, 12MHz & 5MHz
- RAM: Samsung KM681000LP-10 128Kx8 Low power SRAM x 4
- Samsung KM6264AL-10 8Kx8 Low power SRAM x 2
- Sony CXK58256-10L 32Kx8 High speed SRAM x 2
- UMC UM6116K-2 2Kx8 SRAM x 3
-Other: Cypress CY7C384A 2K Very high speed Gate CMOS FPGA
- Actel A1020A FPGA
- DSW 8 position dipswitch x 2
- LED - Power LED
- VOL - Volume adjust pot
-Connectors to ROM board:
- 25 pins by 6 rows & 25 pins by 4 rows
-
-Rom board:
-+-----------------------+
-| +------------+ |
-| |25x6 row pin| |
-| +------------+ |
-| U15* UI8 |
-| |
-| UA2 UI8A |
-| |
-| U14* UI11 |
-| |
-| UA22 UI11A |
-| |
-| UA24 UI13 |
-| |
-| +---------+ UI13A |
-| | ACTEL | |
-| | A1020A | UI16 |
-| | PL84C | |
-| +---------+ UI16A |
-| +------------+ |
-| |25x4 row pin| |
-| +------------+ |
-+-----------------------+
-
-Note: * denotes unpopulated
-
-Other: Actel A1020A FPGA
-Connectors to main board:
- 25 pins by 6 rows & 25 pins by 4 rows
-
-For One Shot One Kill:
- There is an additional board that connects to the JAMMA connector that has some logic chips,
- a JAMMA edge connector and two 4 pin headers to connect the light guns as well as a 2 wire jumper
- that connects to some ROM board logic chips (assumed) for light gun input. Also the YM3812 sound
- chip appears to be unpopulated for One Shot One Kill.
- The ROM board for One Shot One Kill has 8 additional logic chips along the front edge of the PCB
-
-For Mad Donna:
- At least one PCB (in an eBay auction) has shown original ROM labels as:
- MADDONNA
- TMAD_B15 (B15 being the PCB location of ROM)
- 160595 (Date, IE: May 16th, 1995)
-
- It has NOT be verified as to which set this corresponds to or if this set had been dumped.
-
-Clock measurements:
- SCN68000C8N64: 12MHz
- Z8400A PS: 3.375MHz (27MHz/8)
- YM3812: 3.375MHz (27MHz/8)
- OKI MSM6295: 1.25MHz, pin 7 is hard-wired to GROUND (5MHz/4)
- VSYNC: 56.05Hz
- H-SYNC: 15.06KHz
-
-*/
-
-#include "emu.h"
-#include "includes/oneshot.h"
-
-#include "cpu/m68000/m68000.h"
-#include "cpu/z80/z80.h"
-#include "machine/gen_latch.h"
-#include "sound/3812intf.h"
-#include "sound/okim6295.h"
-
-#include "screen.h"
-#include "speaker.h"
-
-
-u16 oneshot_state::oneshot_in0_word_r()
-{
- const u16 data = m_io_dsw1->read();
-
- switch (data & 0x0c)
- {
- case 0x00 :
- m_gun_x_shift = 35;
- break;
- case 0x04 :
- m_gun_x_shift = 30;
- break;
- case 0x08 :
- m_gun_x_shift = 40;
- break;
- case 0x0c :
- m_gun_x_shift = 50;
- break;
- }
-
- return data;
-}
-
-u16 oneshot_state::oneshot_gun_x_p1_r()
-{
- /* shots must be in a different location to register */
- m_p1_wobble ^= 1;
-
- return m_gun_x_p1 ^ m_p1_wobble;
-}
-
-u16 oneshot_state::oneshot_gun_y_p1_r()
-{
- return m_gun_y_p1;
-}
-
-u16 oneshot_state::oneshot_gun_x_p2_r()
-{
- /* shots must be in a different location to register */
- m_p2_wobble ^= 1;
-
- return m_gun_x_p2 ^ m_p2_wobble;
-}
-
-u16 oneshot_state::oneshot_gun_y_p2_r()
-{
- return m_gun_y_p2;
-}
-
-void oneshot_state::soundbank_w(u8 data)
-{
- m_oki->set_rom_bank((data & 0x03) ^ 0x03);
-}
-
-
-
-void oneshot_state::mem_map(address_map &map)
-{
- map(0x000000, 0x03ffff).rom();
- map(0x080000, 0x087fff).ram();
- map(0x0c0000, 0x0c07ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
- map(0x120000, 0x120fff).ram().share("spriteram");
- //map(0x13f000, 0x13f000).noprw(); // Unknown read / writes
- map(0x180000, 0x180fff).ram().w(FUNC(oneshot_state::mid_videoram_w)).share("mid_videoram"); // some people , girl etc.
- map(0x181000, 0x181fff).ram().w(FUNC(oneshot_state::fg_videoram_w)).share("fg_videoram"); // credits etc.
- map(0x182000, 0x182fff).ram().w(FUNC(oneshot_state::bg_videoram_w)).share("bg_videoram"); // credits etc.
- map(0x188000, 0x18800f).writeonly().share("scroll"); // scroll registers
- map(0x190003, 0x190003).r("soundlatch", FUNC(generic_latch_8_device::read));
- map(0x190011, 0x190011).w("soundlatch", FUNC(generic_latch_8_device::write));
- map(0x190019, 0x190019).w(FUNC(oneshot_state::soundbank_w));
- map(0x190026, 0x190027).r(FUNC(oneshot_state::oneshot_gun_x_p1_r));
- map(0x19002e, 0x19002f).r(FUNC(oneshot_state::oneshot_gun_x_p2_r));
- map(0x190036, 0x190037).r(FUNC(oneshot_state::oneshot_gun_y_p1_r));
- map(0x19003e, 0x19003f).r(FUNC(oneshot_state::oneshot_gun_y_p2_r));
- map(0x19c020, 0x19c021).r(FUNC(oneshot_state::oneshot_in0_word_r));
- map(0x19c024, 0x19c025).portr("DSW2");
- map(0x19c02c, 0x19c02d).portr("CREDITS");
- map(0x19c030, 0x19c031).portr("P1");
- map(0x19c034, 0x19c035).portr("P2");
-}
-
-void oneshot_state::sound_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom();
- map(0x8000, 0x8000).rw("soundlatch", FUNC(generic_latch_8_device::read), FUNC(generic_latch_8_device::write));
- map(0x8001, 0x87ff).ram();
- map(0xe000, 0xe001).rw("ymsnd", FUNC(ym3812_device::read), FUNC(ym3812_device::write));
- map(0xe010, 0xe010).rw(m_oki, FUNC(okim6295_device::read), FUNC(okim6295_device::write));
-}
-
-
-static INPUT_PORTS_START( oneshot )
- PORT_START("DSW1") /* 0x19c020.l -> 0x08006c.l */
- PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) ) // 0x080084.l : credits (00-09)
- PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
- PORT_DIPNAME( 0x0c, 0x00, "Gun X Shift Left" ) // 0x0824ec.l (not in "test mode")
- PORT_DIPSETTING( 0x04, "30" )
- PORT_DIPSETTING( 0x00, "35" )
- PORT_DIPSETTING( 0x08, "40" )
- PORT_DIPSETTING( 0x0c, "50" )
- PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) // 0x082706.l - to be confirmed
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x10, DEF_STR( On ) )
- PORT_SERVICE( 0x20, IP_ACTIVE_HIGH ) // 0x0824fe.l
- PORT_DIPNAME( 0x40, 0x00, "Start Round" ) // 0x08224e.l
- PORT_DIPSETTING( 0x00, "Gun Trigger" )
- PORT_DIPSETTING( 0x40, "Start Button" )
- PORT_DIPNAME( 0x80, 0x00, "Gun Test" ) // 0x082286.l
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x80, DEF_STR( On ) )
-
- PORT_START("DSW2") /* 0x19c024.l -> 0x08006e.l */
- PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) // 0x082500.l
- PORT_DIPSETTING( 0x01, "1" )
- PORT_DIPSETTING( 0x02, "2" )
- PORT_DIPSETTING( 0x00, "3" )
- PORT_DIPSETTING( 0x03, "5" )
- PORT_DIPUNUSED( 0x04, IP_ACTIVE_HIGH )
- PORT_DIPUNUSED( 0x08, IP_ACTIVE_HIGH )
- PORT_DIPNAME( 0x30, 0x00, DEF_STR( Difficulty ) ) // 0x082506.l
- PORT_DIPSETTING( 0x10, DEF_STR( Easy ) ) // 0
- PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) // 1
- PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) // 2
- PORT_DIPSETTING( 0x30, DEF_STR( Hardest ) ) // 3
- PORT_DIPNAME( 0x40, 0x00, "Round Select" ) // 0x082f16.l - only after 1st stage
- PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) // "On" in the "test mode"
- PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // "Off" in the "test mode"
- PORT_DIPNAME( 0x80, 0x00, DEF_STR( Free_Play ) ) // 0x0800ca.l
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x80, DEF_STR( On ) )
-
- PORT_START("CREDITS") /* 0x19c02c.l -> 0x08007a.l */
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 )
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_START("P1") /* Player 1 Gun Trigger (0x19c030.l) */
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_START("P2") /* Player 2 Gun Trigger (0x19c034.l) */
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_START("LIGHT0_X") /* Player 1 Gun X ($190026.l) */
- PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1)
-
- PORT_START("LIGHT0_Y") /* Player 1 Gun Y ($190036.l) */
- PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(1)
-
- PORT_START("LIGHT1_X") /* Player 2 Gun X ($19002e.l) */
- PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2)
-
- PORT_START("LIGHT1_Y") /* Player 2 Gun Y ($19003e.l) */
- PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(35) PORT_KEYDELTA(15) PORT_PLAYER(2)
-
-INPUT_PORTS_END
-
-static INPUT_PORTS_START( maddonna )
- PORT_START("DSW1")
- PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
- PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x01, DEF_STR( 2C_2C ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPNAME( 0x04, 0x04, "Girl Pictures" )
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x04, DEF_STR( On ) )
- PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) // Not defined in the manual
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x08, DEF_STR( On ) )
- PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) )
- PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) // Not defined in the manual
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x20, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x00, "Invulnerability" ) // This one was not defined in the manual
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x40, DEF_STR( On ) )
- PORT_SERVICE( 0x80, IP_ACTIVE_HIGH )
-
- PORT_START("DSW2")
- PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) // 2 Monsters at start, but "dumber"??
- PORT_DIPSETTING( 0x01, DEF_STR( Normal ) ) // 2 Monsters at start
- PORT_DIPSETTING( 0x02, DEF_STR( Hard ) ) // 3 Monsters at start
- PORT_DIPSETTING( 0x03, DEF_STR( Hardest ) ) // 4 Monsters at start
- PORT_DIPNAME( 0x0c, 0x08, "Time Per Round" )
- PORT_DIPSETTING( 0x08, "80 Seconds" )
- PORT_DIPSETTING( 0x04, "90 Seconds" )
- PORT_DIPSETTING( 0x00, "100 Seconds" )
-// PORT_DIPSETTING( 0x0c, "?? Seconds" ) // Not Defined for On+On
- PORT_DIPNAME( 0x10, 0x10, DEF_STR( Lives ) )
- PORT_DIPSETTING( 0x10, "3" )
- PORT_DIPSETTING( 0x00, "5" )
- PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) ) // Not defined in the manual
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x20, DEF_STR( On ) )
- PORT_DIPNAME( 0xc0, 0x00, "Hurry Up!" ) // Controls "Hurry Up!" banner & Vampire - Not defined the in manual
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) // No Hurry up
- PORT_DIPSETTING( 0x40, "On - 10" ) // The rest show the banner but is there a difference in how the Vampire shows up???
- PORT_DIPSETTING( 0x80, "On - 01" )
- PORT_DIPSETTING( 0xc0, "On - 11" )
-
- PORT_START("CREDITS")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 )
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN2 )
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- // "Very important ! (Sehr WICHTIG) 4-Way Joystick !!!" (Tuning manual)
- PORT_START("P1")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(1)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-
- PORT_START("P2")
- PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2)
- PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
- PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
- PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
- PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
-INPUT_PORTS_END
-
-
-static const gfx_layout oneshot16x16_layout =
-{
- 16,16,
- RGN_FRAC(1,8),
- 8,
- { RGN_FRAC(0,8),RGN_FRAC(1,8),RGN_FRAC(2,8),RGN_FRAC(3,8),RGN_FRAC(4,8),RGN_FRAC(5,8),RGN_FRAC(6,8),RGN_FRAC(7,8) },
- { STEP8(0,1), STEP8(8*8,1) },
- { STEP8(0,8), STEP8(8*8*2,8) },
- 16*16
-};
-
-static const gfx_layout oneshot8x8_layout =
-{
- 8,8,
- RGN_FRAC(1,8),
- 8,
- { RGN_FRAC(0,8),RGN_FRAC(1,8),RGN_FRAC(2,8),RGN_FRAC(3,8),RGN_FRAC(4,8),RGN_FRAC(5,8),RGN_FRAC(6,8),RGN_FRAC(7,8) },
- { STEP8(0,1) },
- { STEP8(0,8) },
- 8*8
-};
-
-
-static GFXDECODE_START( gfx_oneshot )
- GFXDECODE_ENTRY( "gfx1", 0, oneshot16x16_layout, 0, 4 ) /* sprites */
- GFXDECODE_ENTRY( "gfx1", 0, oneshot8x8_layout, 0, 4 ) /* sprites */
-GFXDECODE_END
-
-void oneshot_state::machine_start()
-{
- save_item(NAME(m_gun_x_p1));
- save_item(NAME(m_gun_y_p1));
- save_item(NAME(m_gun_x_p2));
- save_item(NAME(m_gun_y_p2));
- save_item(NAME(m_gun_x_shift));
- save_item(NAME(m_p1_wobble));
- save_item(NAME(m_p2_wobble));
-}
-
-void oneshot_state::machine_reset()
-{
- m_gun_x_p1 = 0;
- m_gun_y_p1 = 0;
- m_gun_x_p2 = 0;
- m_gun_y_p2 = 0;
- m_gun_x_shift = 0;
- m_p1_wobble = 0;
- m_p2_wobble = 0;
-}
-
-void oneshot_state::oneshot(machine_config &config)
-{
- /* basic machine hardware */
- M68000(config, m_maincpu, 12_MHz_XTAL); // 12MHz - verified
- m_maincpu->set_addrmap(AS_PROGRAM, &oneshot_state::mem_map);
- m_maincpu->set_vblank_int("screen", FUNC(oneshot_state::irq4_line_hold));
-
- Z80(config, "audiocpu", 27_MHz_XTAL/8).set_addrmap(AS_PROGRAM, &oneshot_state::sound_map); // 3.375MHz - verified
-
- /* video hardware */
- screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
- screen.set_refresh_hz(56);
- screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
- screen.set_size(32*16, 32*16);
- screen.set_visarea(0*16, 20*16-1, 0*16, 15*16-1);
- screen.set_screen_update(FUNC(oneshot_state::screen_update_oneshot));
- screen.set_palette(m_palette);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_oneshot);
- PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 0x400);
-
- SPEAKER(config, "mono").front_center();
-
- GENERIC_LATCH_8(config, "soundlatch");
-
- ym3812_device &ymsnd(YM3812(config, "ymsnd", 27_MHz_XTAL/8)); // 3.375MHz - verified
- ymsnd.irq_handler().set_inputline("audiocpu", 0);
- ymsnd.add_route(ALL_OUTPUTS, "mono", 1.0);
-
- OKIM6295(config, m_oki, 5_MHz_XTAL/4, okim6295_device::PIN7_LOW); // 1.25MHz - verified, pin 7 is hard-wired to GROUND
- m_oki->add_route(ALL_OUTPUTS, "mono", 1.0);
-}
-
-void oneshot_state::maddonna(machine_config &config)
-{
- oneshot(config);
- subdevice<screen_device>("screen")->set_screen_update(FUNC(oneshot_state::screen_update_maddonna));
-}
-
-void oneshot_state::komocomo(machine_config &config)
-{
- oneshot(config);
- subdevice<screen_device>("screen")->set_screen_update(FUNC(oneshot_state::screen_update_komocomo));
-}
-
-
-
-ROM_START( oneshot )
- ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */
- ROM_LOAD16_BYTE( "1shot-u.a24", 0x00000, 0x20000, CRC(0ecd33da) SHA1(d050e9a1900cd9f629818034b1445e034b6cf81c) )
- ROM_LOAD16_BYTE( "1shot-u.a22", 0x00001, 0x20000, CRC(26c3ae2d) SHA1(47e479abe06d508a9d9fe677d34d6a485bde5533) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */
- ROM_LOAD( "1shot.ua2", 0x00000, 0x010000, CRC(f655b80e) SHA1(2574a812c35801755c187a47f46ccdb0983c5feb) )
-
- ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */
- ROM_LOAD( "1shot-ui.16a", 0x000000, 0x080000, CRC(f765f9a2) SHA1(f6c386e0421fcb0e420585dd27d9dad951bb2556) )
- ROM_LOAD( "1shot-ui.13a", 0x080000, 0x080000, CRC(3361b5d8) SHA1(f7db674d479765d4e58fb663aa5e13dde2abcce7) )
- ROM_LOAD( "1shot-ui.11a", 0x100000, 0x080000, CRC(8f8bd027) SHA1(fbec952ab5604c8e20c5e7cfd2844f4fe5441186) )
- ROM_LOAD( "1shot-ui.08a", 0x180000, 0x080000, CRC(254b1701) SHA1(163bfa70508fca20be70dd0af8b768ab6bf211b9) )
- ROM_LOAD( "1shot-ui.16", 0x200000, 0x080000, CRC(ff246b27) SHA1(fef6029030268174ef9648b8f437aeda68475346) )
- ROM_LOAD( "1shot-ui.13", 0x280000, 0x080000, CRC(80342e83) SHA1(2ac2b300382a607a539d2b0982ab596f05be3ad3) )
- ROM_LOAD( "1shot-ui.11", 0x300000, 0x080000, CRC(b8938345) SHA1(318cf0d070db786680a45811bbd765fa37caaf62) )
- ROM_LOAD( "1shot-ui.08", 0x380000, 0x080000, CRC(c9953bef) SHA1(21917a9dcc0afaeec20672ad863d0c9d583369e3) )
-
- ROM_REGION( 0x100000, "oki", 0 ) /* Samples */
- ROM_LOAD( "1shot.u15", 0x000000, 0x080000, CRC(e3759a47) SHA1(1159335924a6d68a0a24bfbe0c9182107f3f05f8) )
- ROM_LOAD( "1shot.u14", 0x080000, 0x080000, CRC(222e33f8) SHA1(2665afdf4cb1a29325df62efc1843a4b2cf34a4e) )
-
- ROM_REGION( 0x10000, "user1", 0 )
- ROM_LOAD( "1shot.mb", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, unknown purpose
-ROM_END
-
-ROM_START( maddonna )
- ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */
- ROM_LOAD16_BYTE( "maddonna.b16", 0x00000, 0x20000, CRC(643f9054) SHA1(77907ecdb02a525f9beed7fee203431eda16c831) )
- ROM_LOAD16_BYTE( "maddonna.b15", 0x00001, 0x20000, CRC(e36c0e26) SHA1(f261b2c74eeca05df302aa4956f5d02121d42054) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */
- ROM_LOAD( "x13.ua2", 0x00000, 0x010000, CRC(f2080071) SHA1(68cbae9559879b2dc19c41a7efbd13ab4a569d3f) ) // b13
-
- ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */
- ROM_LOAD( "maddonna.b5", 0x000000, 0x080000, CRC(838d3244) SHA1(7339143481ec043219825f282450ff53bb718f8c) )
- ROM_LOAD( "maddonna.b7", 0x080000, 0x080000, CRC(4920d2ec) SHA1(e72a374bca81ffa4f925326455e007df7227ae08) )
- ROM_LOAD( "maddonna.b9", 0x100000, 0x080000, CRC(3a8a3feb) SHA1(832654902963c163644134431fd1221e1895cfec) )
- ROM_LOAD( "maddonna.b11", 0x180000, 0x080000, CRC(6f9b7fdf) SHA1(14ced1d43eae3b6db4a0a4c12fb26cbd13eb7428) )
- ROM_LOAD( "maddonna.b6", 0x200000, 0x080000, CRC(b02e9e0e) SHA1(6e527a2bfda0f4f420c10139c75dac2704e08d08) )
- ROM_LOAD( "maddonna.b8", 0x280000, 0x080000, CRC(03f1de40) SHA1(bb0c0525155404c0740ac5f048f71ae7651a5941) )
- ROM_LOAD( "maddonna.b10", 0x300000, 0x080000, CRC(87936423) SHA1(dda42f3685427edad7686d9712ff07d2fd9bf57e) )
- ROM_LOAD( "maddonna.b12", 0x380000, 0x080000, CRC(879ab23c) SHA1(5288016542a10e60ccb28a930d8dfe4db41c6fc6) )
-
- ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 ) /* Samples */
- /* no samples for this game */
-
- ROM_REGION( 0x10000, "user1", 0 )
- ROM_LOAD( "x1", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, unknown purpose
-ROM_END
-
-ROM_START( komocomo ) // ROM PCB marked : GAME B/D TOPnew1 002
- ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */
- ROM_LOAD16_BYTE( "11.ua24", 0x00000, 0x10000, CRC(31c18579) SHA1(da97207afced0cf844b111752e9f634a49bc7115) )
- ROM_LOAD16_BYTE( "10.ua22", 0x00001, 0x10000, CRC(fa839c0f) SHA1(53aee489e694e5777bd5ac20aa2b51c2c9e5493a) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */
- ROM_LOAD( "9.ua2", 0x00000, 0x010000, CRC(f2080071) SHA1(68cbae9559879b2dc19c41a7efbd13ab4a569d3f) ) // 1ST AND 2ND HALF IDENTICAL
-
- ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */
- ROM_LOAD( "8.ui16a", 0x000000, 0x080000, CRC(11ac04ab) SHA1(321a7af3bdf47fa0ec1f7bbd758dd1023b409a06) )
- ROM_LOAD( "6.ui13a", 0x080000, 0x080000, CRC(bb498592) SHA1(f7946a40d35ae0726860dd65f1aaf1c145d51afd) )
- ROM_LOAD( "4.ui11a", 0x100000, 0x080000, CRC(d22dd6d8) SHA1(f466167d088275cdc973535401895272d48c8079) )
- ROM_LOAD( "2.ui8a", 0x180000, 0x080000, CRC(cc5360f8) SHA1(61670b970a71af8f008052a98c10127f8b412a85) )
- ROM_LOAD( "7.ui16", 0x200000, 0x080000, CRC(dc71de75) SHA1(adc8f51acf34e41b94a740dc2b7a66b23a7ffcf5) )
- ROM_LOAD( "5.ui13", 0x280000, 0x080000, CRC(56bc3719) SHA1(947d7fe45273052fbd666ad8e9bef9818c6e3104) )
- ROM_LOAD( "3.ui11", 0x300000, 0x080000, CRC(646073d1) SHA1(87593ccbe9419da2ea70763784acc12221b5bed8) )
- ROM_LOAD( "1.ui8", 0x380000, 0x080000, CRC(58ba6622) SHA1(ee5a759ab22a663da5bba1db5fec23958bfee771) )
-
- ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 ) /* Samples */
- /* no samples for this game */
-
- ROM_REGION( 0x10000, "user1", 0 )
- ROM_LOAD( "12.bin", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, unknown purpose
-ROM_END
-
-
-/* The tiles containing the copyright string (tiles 0x3979 onwards) differ in this set.
- Both versions have tiles containing the 'Tuning - Germany' copyright messages, but
- the parent set has additional tiles containing the '(c)Copyright 1995' which is shown
- on the title screen.
-
- The lack of these tiles in this set causes all subsequent tiles to be shifted. It is
- likely that the correct program roms for this set either don't show '(c)Copyright 1995'
- or display it using the regular font instead. */
-
-ROM_START( maddonnab )
- ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */
- /* program roms missing in this dump, gfx don't seem 100% correct for other ones */
- ROM_LOAD16_BYTE( "maddonnb.b16", 0x00000, 0x20000, NO_DUMP )
- ROM_LOAD16_BYTE( "maddonnb.b15", 0x00001, 0x20000, NO_DUMP )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */
- ROM_LOAD( "x13.ua2", 0x00000, 0x010000, CRC(f2080071) SHA1(68cbae9559879b2dc19c41a7efbd13ab4a569d3f) )
-
- ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */
- ROM_LOAD( "x5.16a", 0x000000, 0x080000, CRC(1aae0ad3) SHA1(a5afe699c66dcc5e7928807ae1c8be7ffdda798c) )
- ROM_LOAD( "x7.13a", 0x080000, 0x080000, CRC(39d13e25) SHA1(bfe8b187c7fc9dc1ac2cc3f840a686a25ec55340) )
- ROM_LOAD( "x9.11a", 0x100000, 0x080000, CRC(2027faeb) SHA1(cb8c697705ac70ec3cf74901a2becf6abd8be63d) )
- ROM_LOAD( "x11.08a", 0x180000, 0x080000, CRC(4afcfba6) SHA1(b3fff9217db2770e703bf8317a718aeee1e5c44d) )
- ROM_LOAD( "x6.16", 0x200000, 0x080000, CRC(7b893e78) SHA1(d38c5b159031976e7864021e59cc4fff61ffb53f) )
- ROM_LOAD( "x8.13", 0x280000, 0x080000, CRC(fed90a1f) SHA1(e2cff7ce24697308c50dadb0c042d87f3e46abdb) )
- ROM_LOAD( "x10.11", 0x300000, 0x080000, CRC(479d718c) SHA1(4fbc2568744cf78b15c6e0f3caba4d7109743cdd) )
- ROM_LOAD( "x12.08", 0x380000, 0x080000, CRC(d56ca9f8) SHA1(49bca5dbc048e7b7efa34e1c08ee1b76767ffe38) )
-
- ROM_REGION( 0x100000, "oki", ROMREGION_ERASE00 ) /* Samples */
- /* no samples for this game */
-
- ROM_REGION( 0x10000, "user1", 0 )
- ROM_LOAD( "x1", 0x00000, 0x10000, CRC(6b213183) SHA1(599c59d155d11edb151bfaed1d24ef964462a447) ) // motherboard rom, unknown purpose
-ROM_END
-
-
-// all sets have a large (unused) PROMAT logo in them
-GAME( 1995, maddonna, 0, maddonna, maddonna, oneshot_state, empty_init, ROT0, "Promat (Tuning license)", "Mad Donna (Tuning, set 1)", MACHINE_SUPPORTS_SAVE )
-GAME( 1995, maddonnab,maddonna, maddonna, maddonna, oneshot_state, empty_init, ROT0, "Promat (Tuning license)", "Mad Donna (Tuning, set 2)", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
-GAME( 1995, komocomo, maddonna, komocomo, maddonna, oneshot_state, empty_init, ROT0, "bootleg", "Komo Como (Topmar, bootleg?)", MACHINE_SUPPORTS_SAVE ) // shows TOPMAR (an anagram of PROMAT) on the side, possibly a hack of the original PROMAT version
-
-GAME( 1996, oneshot, 0, oneshot, oneshot , oneshot_state, empty_init, ROT0, "Promat", "One Shot One Kill", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )