diff options
Diffstat (limited to 'src/mame/drivers/olibochu.c')
-rw-r--r-- | src/mame/drivers/olibochu.c | 451 |
1 files changed, 451 insertions, 0 deletions
diff --git a/src/mame/drivers/olibochu.c b/src/mame/drivers/olibochu.c new file mode 100644 index 00000000000..7716b432f1e --- /dev/null +++ b/src/mame/drivers/olibochu.c @@ -0,0 +1,451 @@ +/*************************************************************************** + +Oli-Boo-Chu + +driver by Nicola Salmoria + +TODO: +- main->sound cpu communication is completely wrong, commands don't play the + intended sound. + +***************************************************************************/ + +#include "driver.h" +#include "sound/ay8910.h" + +static tilemap *bg_tilemap; + +static PALETTE_INIT( olibochu ) +{ + int i; + #define TOTAL_COLORS(gfxn) (machine->gfx[gfxn]->total_colors * machine->gfx[gfxn]->color_granularity) + #define COLOR(gfxn,offs) (colortable[machine->drv->gfxdecodeinfo[gfxn].color_codes_start + offs]) + + + for (i = 0;i < machine->drv->total_colors;i++) + { + int bit0,bit1,bit2,r,g,b; + + + /* red component */ + bit0 = (*color_prom >> 0) & 0x01; + bit1 = (*color_prom >> 1) & 0x01; + bit2 = (*color_prom >> 2) & 0x01; + r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; + /* green component */ + bit0 = (*color_prom >> 3) & 0x01; + bit1 = (*color_prom >> 4) & 0x01; + bit2 = (*color_prom >> 5) & 0x01; + g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2; + /* blue component */ + bit0 = (*color_prom >> 6) & 0x01; + bit1 = (*color_prom >> 7) & 0x01; + b = 0x4f * bit0 + 0xa8 * bit1; + + palette_set_color(machine,i,MAKE_RGB(r,g,b)); + color_prom++; + } + + /* color_prom now points to the beginning of the lookup table */ + + + /* characters */ + for (i = 0;i < TOTAL_COLORS(0);i++) + COLOR(0,i) = (*(color_prom++) & 0x0f) + 0x10; + + /* sprites */ + for (i = 0;i < TOTAL_COLORS(1);i++) + COLOR(1,i) = (*(color_prom++) & 0x0f); +} + +static WRITE8_HANDLER( olibochu_videoram_w ) +{ + videoram[offset] = data; + tilemap_mark_tile_dirty(bg_tilemap, offset); +} + +static WRITE8_HANDLER( olibochu_colorram_w ) +{ + colorram[offset] = data; + tilemap_mark_tile_dirty(bg_tilemap, offset); +} + +static WRITE8_HANDLER( olibochu_flipscreen_w ) +{ + if (flip_screen != (data & 0x80)) + { + flip_screen_set(data & 0x80); + tilemap_mark_all_tiles_dirty(ALL_TILEMAPS); + } + + /* other bits are used, but unknown */ +} + +static TILE_GET_INFO( get_bg_tile_info ) +{ + int attr = colorram[tile_index]; + int code = videoram[tile_index] + ((attr & 0x20) << 3); + int color = (attr & 0x1f) + 0x20; + int flags = ((attr & 0x40) ? TILE_FLIPX : 0) | ((attr & 0x80) ? TILE_FLIPY : 0); + + SET_TILE_INFO(0, code, color, flags); +} + +static VIDEO_START( olibochu ) +{ + bg_tilemap = tilemap_create(get_bg_tile_info, tilemap_scan_rows, + TILEMAP_TYPE_PEN, 8, 8, 32, 32); +} + +static void draw_sprites(running_machine *machine, mame_bitmap *bitmap, const rectangle *cliprect) +{ + int offs; + + /* 16x16 sprites */ + + for (offs = 0;offs < spriteram_size;offs += 4) + { + int attr = spriteram[offs+1]; + int code = spriteram[offs]; + int color = attr & 0x3f; + int flipx = attr & 0x40; + int flipy = attr & 0x80; + int sx = spriteram[offs+3]; + int sy = ((spriteram[offs+2] + 8) & 0xff) - 8; + + if (flip_screen) + { + sx = 240 - sx; + sy = 240 - sy; + flipx = !flipx; + flipy = !flipy; + } + + drawgfx(bitmap, machine->gfx[1], + code, color, + flipx, flipy, + sx, sy, + cliprect, + TRANSPARENCY_PEN, 0); + } + + /* 8x8 sprites */ + + for (offs = 0;offs < spriteram_2_size;offs += 4) + { + int attr = spriteram_2[offs+1]; + int code = spriteram_2[offs]; + int color = attr & 0x3f; + int flipx = attr & 0x40; + int flipy = attr & 0x80; + int sx = spriteram_2[offs+3]; + int sy = spriteram_2[offs+2]; + + if (flip_screen) + { + sx = 248 - sx; + sy = 248 - sy; + flipx = !flipx; + flipy = !flipy; + } + + drawgfx(bitmap, machine->gfx[0], + code, color, + flipx, flipy, + sx, sy, + cliprect, + TRANSPARENCY_PEN, 0); + } +} + +static VIDEO_UPDATE( olibochu ) +{ + tilemap_draw(bitmap, cliprect, bg_tilemap, 0, 0); + draw_sprites(machine, bitmap, cliprect); + return 0; +} + + +static WRITE8_HANDLER( sound_command_w ) +{ + static int cmd; + int c; + + + if (offset == 0) cmd = (cmd & 0x00ff) | (data << 8); + else cmd = (cmd & 0xff00) | data; + + for (c = 15;c >= 0;c--) + if (cmd & (1 << c)) break; + + if (c >= 0) soundlatch_w(0,15-c); +} + + +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM) + AM_RANGE(0x8000, 0x87ff) AM_READ(MRA8_RAM) + AM_RANGE(0xa000, 0xa000) AM_READ(input_port_0_r) + AM_RANGE(0xa001, 0xa001) AM_READ(input_port_1_r) + AM_RANGE(0xa002, 0xa002) AM_READ(input_port_2_r) + AM_RANGE(0xa003, 0xa003) AM_READ(input_port_3_r) + AM_RANGE(0xa004, 0xa004) AM_READ(input_port_4_r) + AM_RANGE(0xa005, 0xa005) AM_READ(input_port_5_r) + AM_RANGE(0xf000, 0xffff) AM_READ(MRA8_RAM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x8000, 0x83ff) AM_WRITE(olibochu_videoram_w) AM_BASE(&videoram) + AM_RANGE(0x8400, 0x87ff) AM_WRITE(olibochu_colorram_w) AM_BASE(&colorram) + AM_RANGE(0xa800, 0xa801) AM_WRITE(sound_command_w) + AM_RANGE(0xa802, 0xa802) AM_WRITE(olibochu_flipscreen_w) /* bit 6 = enable sound? */ + AM_RANGE(0xf000, 0xffff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xf400, 0xf41f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0xf440, 0xf47f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram_2) AM_SIZE(&spriteram_2_size) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x1fff) AM_READ(MRA8_ROM) + AM_RANGE(0x6000, 0x63ff) AM_READ(MRA8_RAM) + AM_RANGE(0x7000, 0x7000) AM_READ(soundlatch_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x1fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x6000, 0x63ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x7000, 0x7000) AM_WRITE(AY8910_control_port_0_w) + AM_RANGE(0x7001, 0x7001) AM_WRITE(AY8910_write_port_0_w) +ADDRESS_MAP_END + + + +static INPUT_PORTS_START( olibochu ) + PORT_START_TAG("IN0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) /* works in service mode but not in game */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) + + PORT_START_TAG("IN1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_PLAYER(2) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("DSW0") /* Listed as sw1 */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x03, "3" ) + PORT_DIPSETTING( 0x02, "4" ) + PORT_DIPSETTING( 0x01, "5" ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x0c, "5000" ) + PORT_DIPSETTING( 0x08, "10000" ) + PORT_DIPSETTING( 0x04, "15000" ) + PORT_DIPSETTING( 0x00, DEF_STR( None ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) /* Nothing listed for this DIP */ + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) /* Nothing listed for this DIP */ + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x80, 0x80, "Cross Hatch Pattern" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("DSW1") /* Most likely not a bank of Dip Switches */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START_TAG("DSW2") /* Listed as sw2 */ + PORT_DIPNAME( 0x01, 0x01, "Stop Mode (Cheat)") /* In stop mode, press 2 to stop and 1 to restart */ + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 1C_5C ) ) + PORT_SERVICE( 0x10, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x20, 0x20, "Invulnerability (Cheat)" ) /* Listed as "No Hit" */ + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) /* Listed as "Start Pattern"... Level Select or Preview?? */ + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) /* Listed as "Screen 180" currently has no effect */ + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + + + +static const gfx_layout charlayout = +{ + 8,8, + RGN_FRAC(1,2), + 2, + { RGN_FRAC(1,2), 0 }, + { 7, 6, 5, 4, 3, 2, 1, 0 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 +}; + +static const gfx_layout spritelayout = +{ + 16,16, + RGN_FRAC(1,2), + 2, + { RGN_FRAC(1,2), 0 }, + { 7, 6, 5, 4, 3, 2, 1, 0, + 16*8+7, 16*8+6, 16*8+5, 16*8+4, 16*8+3, 16*8+2, 16*8+1, 16*8+0 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 32*8 +}; + +static GFXDECODE_START( olibochu ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 64 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 256, 64 ) +GFXDECODE_END + + + + +static INTERRUPT_GEN( olibochu_interrupt ) +{ + if (cpu_getiloops() == 0) + cpunum_set_input_line_and_vector(0, 0, HOLD_LINE, 0xcf); /* RST 08h */ + else + cpunum_set_input_line_and_vector(0, 0, HOLD_LINE, 0xd7); /* RST 10h */ +} + +static MACHINE_DRIVER_START( olibochu ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz ?? */ + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_VBLANK_INT(olibochu_interrupt,2) + + MDRV_CPU_ADD(Z80, 4000000) + /* audio CPU */ /* 4 MHz ?? */ + MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem) + MDRV_CPU_VBLANK_INT(irq0_line_hold,1) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 1*8, 31*8-1) + MDRV_GFXDECODE(olibochu) + MDRV_PALETTE_LENGTH(32) + MDRV_COLORTABLE_LENGTH(512) + + MDRV_PALETTE_INIT(olibochu) + MDRV_VIDEO_START(olibochu) + MDRV_VIDEO_UPDATE(olibochu) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(AY8910, 2000000) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) +MACHINE_DRIVER_END + + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( olibochu ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* main CPU */ + ROM_LOAD( "1b.3n", 0x0000, 0x1000, CRC(bf17f4f4) SHA1(1075456f4b70a68548e0e1b6271fd4b845a77ce4) ) + ROM_LOAD( "2b.3lm", 0x1000, 0x1000, CRC(63833b0d) SHA1(0135c449c92470241d03a87709c739209139d660) ) + ROM_LOAD( "3b.3k", 0x2000, 0x1000, CRC(a4038e8b) SHA1(d7dce830239c8975ac135b213a99eec0c20ec3e2) ) + ROM_LOAD( "4b.3j", 0x3000, 0x1000, CRC(aad4bec4) SHA1(9203564ac841a8de2f9b8183d4086acce95e3d47) ) + ROM_LOAD( "5b.3h", 0x4000, 0x1000, CRC(66efa79f) SHA1(535369d958461834435d3202cd7310ecd0aa528c) ) + ROM_LOAD( "6b.3f", 0x5000, 0x1000, CRC(1123d1ef) SHA1(6094e732e61915c45b14acd90c1343f05385daf4) ) + ROM_LOAD( "7c.3e", 0x6000, 0x1000, CRC(89c26fb4) SHA1(ebc51e40612af894b20bd7fc3a5179cd35aaac9b) ) + ROM_LOAD( "8b.3d", 0x7000, 0x1000, CRC(af19e5a5) SHA1(5a55bbee5b2f20e2988171a310c8293dabbd9a72) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* sound CPU */ + ROM_LOAD( "17.4j", 0x0000, 0x1000, CRC(57f07402) SHA1(a763a835ac512c69b4351c1ec72b0a64e46203aa) ) + ROM_LOAD( "18.4l", 0x1000, 0x1000, CRC(0a903e9c) SHA1(d893c2f5373f748d8bebf3673b15014f4a8d4b5c) ) + + ROM_REGION( 0x2000, REGION_SOUND1, 0 ) /* samples? */ + ROM_LOAD( "15.1k", 0x0000, 0x1000, CRC(fb5dd281) SHA1(fba947ae7b619c2559b5af69ef02acfb15733f0d) ) + ROM_LOAD( "16.1m", 0x1000, 0x1000, CRC(c07614a5) SHA1(d13d271a324f99d008429c16193c4504e5894493) ) + + ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "13.6n", 0x0000, 0x1000, CRC(b4fcf9af) SHA1(b360daa0670160dca61512823c98bc37ad99b9cf) ) + ROM_LOAD( "14.4n", 0x1000, 0x1000, CRC(af54407e) SHA1(1883928b721e03e452fd0c626c403dc374b02ed7) ) + + ROM_REGION( 0x4000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "9.6a", 0x0000, 0x1000, CRC(fa69e16e) SHA1(5a493a0a108b3e496884d1f499f3445d4e241ecd) ) + ROM_LOAD( "10.2a", 0x1000, 0x1000, CRC(10359f84) SHA1(df55f06fd98233d0efbc30e3e24bf9b8cab1a5cc) ) + ROM_LOAD( "11.4a", 0x2000, 0x1000, CRC(1d968f5f) SHA1(4acf78d865ca36355bb15dc1d476f5e97a5d91b7) ) + ROM_LOAD( "12.2a", 0x3000, 0x1000, CRC(d8f0c157) SHA1(a7b0c873e016c3b3252c2c9b6400b0fd3d650b2f) ) + + ROM_REGION( 0x0220, REGION_PROMS, 0 ) + ROM_LOAD( "c-1", 0x0000, 0x0020, CRC(e488e831) SHA1(6264741f7091c614093ae1ea4f6ead3d0cef83d3) ) /* palette */ + ROM_LOAD( "c-2", 0x0020, 0x0100, CRC(698a3ba0) SHA1(3c1a6cb881ef74647c651462a27d812234408e45) ) /* sprite lookup table */ + ROM_LOAD( "c-3", 0x0120, 0x0100, CRC(efc4e408) SHA1(f0796426cf324791853aa2ae6d0c3d1f8108d5c2) ) /* char lookup table */ +ROM_END + + + +GAME( 1981, olibochu, 0, olibochu, olibochu, 0, ROT270, "Irem + GDI", "Oli-Boo-Chu", GAME_WRONG_COLORS | GAME_IMPERFECT_SOUND ) |