diff options
Diffstat (limited to 'src/mame/drivers/ohmygod.c')
-rw-r--r-- | src/mame/drivers/ohmygod.c | 415 |
1 files changed, 415 insertions, 0 deletions
diff --git a/src/mame/drivers/ohmygod.c b/src/mame/drivers/ohmygod.c new file mode 100644 index 00000000000..2f25c95ef25 --- /dev/null +++ b/src/mame/drivers/ohmygod.c @@ -0,0 +1,415 @@ +/*************************************************************************** + +Oh My God! (c) 1993 Atlus +Naname de Magic! (c) 1994 Atlus + +driver by Nicola Salmoria + +Notes: +- not sure about the scroll registers +- lots of unknown RAM, maybe other gfx planes not used by this game + +***************************************************************************/ + +#include "driver.h" +#include "sound/okim6295.h" + + +extern UINT16 *ohmygod_videoram; + +WRITE16_HANDLER( ohmygod_videoram_w ); +WRITE16_HANDLER( ohmygod_spritebank_w ); +WRITE16_HANDLER( ohmygod_scrollx_w ); +WRITE16_HANDLER( ohmygod_scrolly_w ); +VIDEO_START( ohmygod ); +VIDEO_UPDATE( ohmygod ); + + +static int adpcm_bank_shift; +static int sndbank; +static int nosound_kludge_step; + +static MACHINE_RESET( ohmygod ) +{ + UINT8 *rom = memory_region(REGION_SOUND1); + + sndbank = 0; + memcpy(rom + 0x20000,rom + 0x40000 + 0x20000 * sndbank,0x20000); + + nosound_kludge_step = 0; +} + +static WRITE16_HANDLER( ohmygod_ctrl_w ) +{ + if (ACCESSING_LSB) + { + UINT8 *rom = memory_region(REGION_SOUND1); + + /* ADPCM bank switch */ + if (sndbank != ((data >> adpcm_bank_shift) & 0x0f)) + { + sndbank = (data >> adpcm_bank_shift) & 0x0f; + memcpy(rom + 0x20000,rom + 0x40000 + 0x20000 * sndbank,0x20000); + } + } + if (ACCESSING_MSB) + { + coin_counter_w(0,data & 0x1000); + coin_counter_w(1,data & 0x2000); + } +} + +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_READ(MRA16_ROM) + AM_RANGE(0x300000, 0x303fff) AM_READ(MRA16_RAM) + AM_RANGE(0x304000, 0x307fff) AM_READ(MRA16_RAM) + AM_RANGE(0x308000, 0x30ffff) AM_READ(MRA16_RAM) + AM_RANGE(0x600000, 0x6007ff) AM_READ(MRA16_RAM) + AM_RANGE(0x700000, 0x703fff) AM_READ(MRA16_RAM) + AM_RANGE(0x704000, 0x707fff) AM_READ(MRA16_RAM) + AM_RANGE(0x708000, 0x70ffff) AM_READ(MRA16_RAM) + AM_RANGE(0x800000, 0x800001) AM_READ(input_port_0_word_r) + AM_RANGE(0x800002, 0x800003) AM_READ(input_port_1_word_r) + AM_RANGE(0xa00000, 0xa00001) AM_READ(input_port_2_word_r) + AM_RANGE(0xa00002, 0xa00003) AM_READ(input_port_3_word_r) + AM_RANGE(0xb00000, 0xb00001) AM_READ(OKIM6295_status_0_lsb_r) + AM_RANGE(0xc00000, 0xc00001) AM_READ(watchdog_reset16_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x07ffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0x300000, 0x303fff) AM_WRITE(MWA16_RAM) + AM_RANGE(0x304000, 0x307fff) AM_WRITE(ohmygod_videoram_w) AM_BASE(&ohmygod_videoram) + AM_RANGE(0x308000, 0x30ffff) AM_WRITE(MWA16_RAM) + AM_RANGE(0x400000, 0x400001) AM_WRITE(ohmygod_scrollx_w) + AM_RANGE(0x400002, 0x400003) AM_WRITE(ohmygod_scrolly_w) + AM_RANGE(0x600000, 0x6007ff) AM_WRITE(paletteram16_xGGGGGRRRRRBBBBB_word_w) AM_BASE(&paletteram16) + AM_RANGE(0x700000, 0x703fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) + AM_RANGE(0x704000, 0x707fff) AM_WRITE(MWA16_RAM) + AM_RANGE(0x708000, 0x70ffff) AM_WRITE(MWA16_RAM) /* work RAM */ + AM_RANGE(0x900000, 0x900001) AM_WRITE(ohmygod_ctrl_w) + AM_RANGE(0xb00000, 0xb00001) AM_WRITE(OKIM6295_data_0_lsb_w) + AM_RANGE(0xd00000, 0xd00001) AM_WRITE(ohmygod_spritebank_w) +ADDRESS_MAP_END + + + +static INPUT_PORTS_START( ohmygod ) + PORT_START + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT(0x0200, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0700, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0500, "6 Coins/3 Credits" ) + PORT_DIPSETTING( 0x0900, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0300, "5 Coins/6 Credits" ) + PORT_DIPSETTING( 0x0200, DEF_STR( 4C_5C ) ) +// PORT_DIPSETTING( 0x0600, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x7000, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x8000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x5000, "6 Coins/3 Credits" ) + PORT_DIPSETTING( 0x9000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x3000, "5 Coins/6 Credits" ) + PORT_DIPSETTING( 0x2000, DEF_STR( 4C_5C ) ) +// PORT_DIPSETTING( 0x6000, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0xe000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0xd000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0xc000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0xb000, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0xa000, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + + PORT_START + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_DIPNAME( 0x0300, 0x0300, "1P Difficulty" ) + PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) ) + PORT_DIPNAME( 0x0c00, 0x0c00, "VS Difficulty" ) + PORT_DIPSETTING( 0x0c00, "Normal Jake" ) + PORT_DIPSETTING( 0x0800, "Hard Jake" ) + PORT_DIPSETTING( 0x0400, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x1000, 0x1000, "Vs Matches/Credit" ) + PORT_DIPSETTING( 0x0000, "1" ) + PORT_DIPSETTING( 0x1000, "3" ) + PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( On ) ) + PORT_DIPNAME( 0x4000, 0x4000, "Balls Have Eyes" ) + PORT_DIPSETTING( 0x0000, DEF_STR( No ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x8000, 0x8000, "Test Mode" ) + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( naname ) + PORT_START + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT(0x0200, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME( DEF_STR( Service_Mode )) PORT_CODE(KEYCODE_F2) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0700, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x0500, "6 Coins/3 Credits" ) + PORT_DIPSETTING( 0x0900, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0300, "5 Coins/6 Credits" ) + PORT_DIPSETTING( 0x0200, DEF_STR( 4C_5C ) ) +// PORT_DIPSETTING( 0x0600, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x7000, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x8000, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x5000, "6 Coins/3 Credits" ) + PORT_DIPSETTING( 0x9000, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x3000, "5 Coins/6 Credits" ) + PORT_DIPSETTING( 0x2000, DEF_STR( 4C_5C ) ) +// PORT_DIPSETTING( 0x6000, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0xe000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0xd000, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0xc000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0xb000, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0xa000, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) + + PORT_START + PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0c00, 0x0c00, "Time Difficulty" ) + PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x1000, 0x1000, "Vs Matches/Credit" ) + PORT_DIPSETTING( 0x1000, "1" ) + PORT_DIPSETTING( 0x0000, "3" ) + PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( On ) ) + PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x4000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x8000, 0x8000, "Freeze" ) + PORT_DIPSETTING( 0x8000, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) +INPUT_PORTS_END + + + +static const gfx_layout charlayout = +{ + 8,8, + RGN_FRAC(1,1), + 4, + { 0, 1, 2, 3 }, + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 +}; + +static const gfx_layout spritelayout = +{ + 16,16, + RGN_FRAC(1,1), + 4, + { 0, 1, 2, 3 }, + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, + 8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 }, + { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, + 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 }, + 128*8 +}; + +static GFXDECODE_START( ohmygod ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 16 ) /* colors 0-255 */ + GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 512, 16 ) /* colors 512-767 */ +GFXDECODE_END + + + +static MACHINE_DRIVER_START( ohmygod ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000, 12000000) + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_VBLANK_INT(irq1_line_hold,1) + + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + MDRV_MACHINE_RESET(ohmygod) + MDRV_WATCHDOG_VBLANK_INIT(DEFAULT_60HZ_3S_VBLANK_WATCHDOG) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(64*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(12*8, (64-12)*8-1, 0*8, 30*8-1 ) + MDRV_GFXDECODE(ohmygod) + MDRV_PALETTE_LENGTH(1024) + + MDRV_VIDEO_START(ohmygod) + MDRV_VIDEO_UPDATE(ohmygod) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(OKIM6295, 14000000/8) + MDRV_SOUND_CONFIG(okim6295_interface_region_1_pin7high) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( ohmygod ) + ROM_REGION( 0x80000, REGION_CPU1, 0 ) + ROM_LOAD16_WORD_SWAP( "omg-p.114", 0x00000, 0x80000, CRC(48fa40ca) SHA1(b1d91e1a4a888526febbe53a12b73e375f604f2b) ) + + ROM_REGION( 0x80000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "omg-b.117", 0x00000, 0x80000, CRC(73621fa6) SHA1(de28c123eeaab78af83ab673431f90c97569450b) ) + + ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "omg-s.120", 0x00000, 0x80000, CRC(6413bd36) SHA1(52c455d727496eae80bfab9460127c4c5a874e32) ) + + ROM_REGION( 0x240000, REGION_SOUND1, 0 ) + ROM_LOAD( "omg-g.107", 0x00000, 0x200000, CRC(7405573c) SHA1(f4e7318c0a58f43d3c6370490637aea53b28547e) ) + /* 00000-1ffff is fixed, 20000-3ffff is banked */ + ROM_RELOAD( 0x40000, 0x200000 ) +ROM_END + +ROM_START( naname ) + ROM_REGION( 0x80000, REGION_CPU1, 0 ) + ROM_LOAD16_WORD_SWAP( "036-prg.114", 0x00000, 0x80000, CRC(3b7362f7) SHA1(ba16ec9df8569bacd387561ef2b3ea5b17cb650c) ) + + ROM_REGION( 0x80000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "036-bg.117", 0x00000, 0x80000, CRC(f53e8da5) SHA1(efaec4bb90cad75380ac6eb6859379cdefd187ac) ) + + ROM_REGION( 0x80000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "036-spr.120", 0x00000, 0x80000, CRC(e36d8731) SHA1(652709d7884d40459c95761c8abcb394c4b712bf) ) + + ROM_REGION( 0x240000, REGION_SOUND1, 0 ) + ROM_LOAD( "036-snd.107", 0x00000, 0x200000, CRC(a3e0caf4) SHA1(35b0eb4ae5b9df1b7c99ec2476a6d834ea50d2e3) ) + /* 00000-1ffff is fixed, 20000-3ffff is banked */ + ROM_RELOAD( 0x40000, 0x200000 ) +ROM_END + + + +static DRIVER_INIT( ohmygod ) +{ + adpcm_bank_shift = 4; +} + +static DRIVER_INIT( naname ) +{ + adpcm_bank_shift = 0; +} + + +GAME( 1993, ohmygod, 0, ohmygod, ohmygod, ohmygod, ROT0, "Atlus", "Oh My God! (Japan)", GAME_NO_COCKTAIL ) +GAME( 1994, naname, 0, ohmygod, naname, naname, ROT0, "Atlus", "Naname de Magic! (Japan)", GAME_NO_COCKTAIL ) |