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-rw-r--r--src/mame/drivers/nmk16.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/nmk16.cpp b/src/mame/drivers/nmk16.cpp
index b1becd18b6f..ce90a961847 100644
--- a/src/mame/drivers/nmk16.cpp
+++ b/src/mame/drivers/nmk16.cpp
@@ -107,7 +107,7 @@ mustang and blkheart test mode:
1) Press player 2 buttons 1+2 during reset. "Ready?" will appear
2) Press player 1 button 1 14 (!) times
-Note: blkheart has a buggy service mode, apparently they shifted the ASCII gfx bank at $3xx but
+Note: blkheart has a buggy service mode, apparently they shifted the ASCII gfx bank at $3xx but
forgot to update the routines so it treats the VRAM as if ASCII bank is at $0xx (cfr. the move.w imm,Ax).
gunnail test mode:
@@ -121,7 +121,7 @@ bjtwin test mode:
2) Press player 1 buttons in this sequence:
2,2,2, 1,1,1, 2,2,2, 1,1,1
The release date of this program will appear.
-Note: Some code has to be patched out for this to work (cfr. init_bjtwin fn).
+Note: Some code has to be patched out for this to work (cfr. init_bjtwin fn).
The program remaps button 2 and 3 to button 1, so you can't enter the above sequence.
---