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Diffstat (limited to 'src/mame/drivers/ninjaw.c')
-rw-r--r-- | src/mame/drivers/ninjaw.c | 976 |
1 files changed, 976 insertions, 0 deletions
diff --git a/src/mame/drivers/ninjaw.c b/src/mame/drivers/ninjaw.c new file mode 100644 index 00000000000..99d9b128c6e --- /dev/null +++ b/src/mame/drivers/ninjaw.c @@ -0,0 +1,976 @@ +/*************************************************************************** + +Taito Triple Screen Games +========================= + +Ninja Warriors (c) 1987 Taito +Darius 2 (c) 1989 Taito + +David Graves + +(this is based on the F2 driver by Bryan McPhail, Brad Oliver, Andrew Prime, +Nicola Salmoria. Thanks to Richard Bush and the Raine team, whose open +source was very helpful in many areas particularly the sprites.) + + ***** + +The triple screen games operate on hardware with various similarities to +the Taito F2 system, as they share some custom ics e.g. the TC0100SCN. + +According to Sixtoe: "The multi-monitor systems had 2 or 3 13" screens; +one in the middle facing the player, and the other 1 or 2 on either side +mounted below and facing directly up reflecting off special semi-reflecting +mirrors, with about 1" of the graphics being overlapped on each screen. +This was the only way to get uninterrupted screens and to be able to see +through both ways. Otherwise you`d have the monitors' edges visible. +You can tell if your arcade has been cheap (like one near me) when you +look at the screens and can see black triangles on the left or right, this +means they bought ordinary mirrors and you can't see through them the +wrong way, as the semi-reflecting mirrors were extremely expensive." + +For each screen the games have 3 separate layers of graphics:- one +128x64 tiled scrolling background plane of 8x8 tiles, a similar +foreground plane, and a 128x32 text plane with character definitions +held in ram. + +Writing to the first TC0100SCN "writes through" to the two subsidiary +chips so that all three have identical contents. The subsidiary ones are +only addressed individually during initial memory checks, I think. (?) + +There is a single sprite plane which covers all 3 screens. +The sprites are 16x16 and are not zoomable. + +Twin 68000 processors are used; both have access to sprite ram and +the tilemap areas, and they communicate via 64K of shared ram. + +Sound is dealt with by a Z80 controlling a YM2610. Sound commands +are written to the Z80 by the 68000 (the same as in Taito F2 games). + + +Tilemaps +======== + +TC0100SCN has tilemaps twice as wide as usual. The two BG tilemaps take +up twice the usual space, $8000 bytes each. The text tilemap takes up +the usual space, because its height is halved. + +The triple palette generator (one for each screen) is probably just a +result of the way the hardware works: the colors in each are the same. + + +Dumpers Notes +------------- + +Ninja Warriors (JPN Ver.) +(c)1987 Taito + +Sound Board +K1100313A +CPU :Z80 +Sound :YM2610 +OSC :16000.00KHz +Other :TC0140SYT,TC0060DCA x2 +----------------------- +B31-08.19 +B31-09.18 +B31-10.17 +B31-11.16 +B31_37.11 +----------------------- +CPU Board +M4300086A +K1100311A +CPU :TS68000CP8 x2 +Sound :YM2610 +OSC :26686.00KHz,16000.00KHz +Other :TC0040IOC,TC0070RGB x3,TC0110PCR x3,TC0100SCN x3 +----------------------- +B31-01.23 +B31-01.26 +B31-01.28 +B31-02.24 +B31-02.27 +B31-02.29 +B31_27.31 +B31_28.32 +B31_29.34 +B31_30.35 +B31_31.85 +B31_32.86 +B31_33.87 +B31_34.95 +B31_35.96 +B31_36.97 +B31_38.3 +B31_39.2 +B31_40.6 +B31_41.5 +----------------------- +OBJECT Board +K1100312A +Other :TC0120SHT +----------------------- +B31-04.173 +B31-05.174 +B31-06.175 +B31-07.176 +B31-25.38 +B31-26.58 + + +Stephh's notes (based on the game M68000 code and some tests) : + +1) 'ninjaw*' + + - Region stored at 0x01fffe.w + - Sets : + * 'ninjaw' : region = 0x0003 + * 'ninjawj' : region = 0x0000 + - Coinage relies on the region (code at 0x0013bc) : + * 0x0000 (Japan), 0x0001 (?) and 0x0002 (US) use TAITO_COINAGE_JAPAN_OLD + * 0x0003 (World) and 0x0004 (licenced to xxx) use TAITO_COINAGE_WORLD + - Notice screen only if region = 0x0000 + - According to the manual, DSWB bit 6 determines continue pricing : + + PORT_DIPNAME( 0x40, 0x00, DEF_STR( Continue_Price ) ) PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x40, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, "Same as Start" ) + + However, many conditions are required to make it work due to code at 0x001404 : + * region must not be 0x0000 + * coinage must be the same for both slots + * coinage must be 2C_1C + This is why this Dip Switch has NO effect in the sets we have : + * 'ninjaw' : coinage is always different for the 2 slots + * 'ninjawj' : region = 0x0000 + + +2) 'darius2' + + - Region stored at 0x03fffe.w + - Sets : + * 'darius2' : region = 0x0001 + - Coinage relies on the region (code at 0x00f37a) : + * 0x0000 (?), 0x0001 (Japan) and 0x0002 (US) use TAITO_COINAGE_JAPAN_OLD + * 0x0002 (US, licenced to ROMSTAR) uses slighlty different TAITO_COINAGE_US : + 4C_3C instead of 4C_1C, same other settings otherwise + * 0x0003 (World) uses TAITO_COINAGE_WORLD + - Texts and game name rely on the region : + * 0x0001 : some texts in Japanese - game name is "Darius II" + * other : all texts in English - game name is "Sagaia" + - Notice screen only if region = 0x0001 + - FBI logo only if region = 0x0002 + - Japan version resets score on continue, other versions don't + + +TODO +==== + +Verify 68000 clock rates. Unknown sprite bits. + + +Ninjaw +------ + +"Subwoofer" sound filtering isn't perfect. + +Some enemies slide relative to the background when they should +be standing still. High cpu interleaving doesn't help much. + + +Darius 2 +-------- + +"Subwoofer" sound filtering isn't perfect. + +(When you lose a life or big enemies appear it's meant to create +rumbling on a subwoofer in the cabinet.) + + +***************************************************************************/ + +#include "driver.h" +#include "taitoipt.h" +#include "cpu/m68000/m68000.h" +#include "video/taitoic.h" +#include "audio/taitosnd.h" +#include "sound/2610intf.h" +#include "sound/flt_vol.h" + +extern const char layout_darius[]; + +static MACHINE_START( ninjaw ); +static MACHINE_RESET( ninjaw ); + +VIDEO_START( ninjaw ); +VIDEO_UPDATE( ninjaw ); + +static UINT16 cpua_ctrl = 0xff; + +static size_t sharedram_size; +static UINT16 *sharedram; + + +static READ16_HANDLER( sharedram_r ) +{ + return sharedram[offset]; +} + +static WRITE16_HANDLER( sharedram_w ) +{ + COMBINE_DATA(&sharedram[offset]); +} + +static void parse_control(void) /* assumes Z80 sandwiched between 68Ks */ +{ + /* bit 0 enables cpu B */ + /* however this fails when recovering from a save state + if cpu B is disabled !! */ + cpunum_set_input_line(2, INPUT_LINE_RESET, (cpua_ctrl &0x1) ? CLEAR_LINE : ASSERT_LINE); + +} + +static WRITE16_HANDLER( cpua_ctrl_w ) +{ + if ((data &0xff00) && ((data &0xff) == 0)) + data = data >> 8; /* for Wgp */ + cpua_ctrl = data; + + parse_control(); + + logerror("CPU #0 PC %06x: write %04x to cpu control\n",activecpu_get_pc(),data); +} + + +/***************************************** + SOUND +*****************************************/ + +static INT32 banknum = -1; + +static void reset_sound_region(void) +{ + memory_set_bankptr( 10, memory_region(REGION_CPU2) + (banknum * 0x4000) + 0x10000 ); +} + +static WRITE8_HANDLER( sound_bankswitch_w ) +{ + banknum = (data - 1) & 7; + reset_sound_region(); +} + +static WRITE16_HANDLER( ninjaw_sound_w ) +{ + if (offset == 0) + taitosound_port_w (0, data & 0xff); + else if (offset == 1) + taitosound_comm_w (0, data & 0xff); + +#ifdef MAME_DEBUG + if (data & 0xff00) + popmessage("ninjaw_sound_w to high byte: %04x",data); +#endif +} + +static READ16_HANDLER( ninjaw_sound_r ) +{ + if (offset == 1) + return ((taitosound_comm_r (0) & 0xff)); + else return 0; +} + + +/**** sound pan control ****/ +static int ninjaw_pandata[4]; +static WRITE8_HANDLER( ninjaw_pancontrol ) +{ + offset = offset&3; + ninjaw_pandata[offset] = (float)data * (100.f / 255.0f); + //popmessage(" pan %02x %02x %02x %02x", ninjaw_pandata[0], ninjaw_pandata[1], ninjaw_pandata[2], ninjaw_pandata[3] ); + flt_volume_set_volume(offset, ninjaw_pandata[offset] / 100.0); +} + + +/*********************************************************** + MEMORY STRUCTURES +***********************************************************/ + +static ADDRESS_MAP_START( ninjaw_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0bffff) AM_READ(MRA16_ROM) + AM_RANGE(0x0c0000, 0x0cffff) AM_READ(MRA16_RAM) /* main ram */ + AM_RANGE(0x200000, 0x200001) AM_READ(TC0220IOC_halfword_portreg_r) + AM_RANGE(0x200002, 0x200003) AM_READ(TC0220IOC_halfword_port_r) + AM_RANGE(0x220000, 0x220003) AM_READ(ninjaw_sound_r) + AM_RANGE(0x240000, 0x24ffff) AM_READ(sharedram_r) + AM_RANGE(0x260000, 0x263fff) AM_READ(MRA16_RAM) /* sprite ram */ + AM_RANGE(0x280000, 0x293fff) AM_READ(TC0100SCN_word_0_r) /* tilemaps (1st screen) */ + AM_RANGE(0x2a0000, 0x2a000f) AM_READ(TC0100SCN_ctrl_word_0_r) + AM_RANGE(0x2c0000, 0x2d3fff) AM_READ(TC0100SCN_word_1_r) /* tilemaps (2nd screen) */ + AM_RANGE(0x2e0000, 0x2e000f) AM_READ(TC0100SCN_ctrl_word_1_r) + AM_RANGE(0x300000, 0x313fff) AM_READ(TC0100SCN_word_2_r) /* tilemaps (3rd screen) */ + AM_RANGE(0x320000, 0x32000f) AM_READ(TC0100SCN_ctrl_word_2_r) + AM_RANGE(0x340000, 0x340007) AM_READ(TC0110PCR_word_r) /* palette (1st screen) */ + AM_RANGE(0x350000, 0x350007) AM_READ(TC0110PCR_word_1_r) /* palette (2nd screen) */ + AM_RANGE(0x360000, 0x360007) AM_READ(TC0110PCR_word_2_r) /* palette (3rd screen) */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( ninjaw_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0bffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0x0c0000, 0x0cffff) AM_WRITE(MWA16_RAM) + AM_RANGE(0x200000, 0x200001) AM_WRITE(TC0220IOC_halfword_portreg_w) + AM_RANGE(0x200002, 0x200003) AM_WRITE(TC0220IOC_halfword_port_w) + AM_RANGE(0x210000, 0x210001) AM_WRITE(cpua_ctrl_w) + AM_RANGE(0x220000, 0x220003) AM_WRITE(ninjaw_sound_w) + AM_RANGE(0x240000, 0x24ffff) AM_WRITE(sharedram_w) AM_BASE(&sharedram) AM_SIZE(&sharedram_size) + AM_RANGE(0x260000, 0x263fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) + AM_RANGE(0x280000, 0x293fff) AM_WRITE(TC0100SCN_triple_screen_w) /* tilemaps (all screens) */ + AM_RANGE(0x2a0000, 0x2a000f) AM_WRITE(TC0100SCN_ctrl_word_0_w) + AM_RANGE(0x2c0000, 0x2d3fff) AM_WRITE(TC0100SCN_word_1_w) /* tilemaps (2nd screen) */ + AM_RANGE(0x2e0000, 0x2e000f) AM_WRITE(TC0100SCN_ctrl_word_1_w) + AM_RANGE(0x300000, 0x313fff) AM_WRITE(TC0100SCN_word_2_w) /* tilemaps (3rd screen) */ + AM_RANGE(0x320000, 0x32000f) AM_WRITE(TC0100SCN_ctrl_word_2_w) + AM_RANGE(0x340000, 0x340007) AM_WRITE(TC0110PCR_step1_word_w) /* palette (1st screen) */ + AM_RANGE(0x350000, 0x350007) AM_WRITE(TC0110PCR_step1_word_1_w) /* palette (2nd screen) */ + AM_RANGE(0x360000, 0x360007) AM_WRITE(TC0110PCR_step1_word_2_w) /* palette (3rd screen) */ +ADDRESS_MAP_END + +// NB there could be conflicts between which cpu writes what to the +// palette, as our interleaving won't match the original board. + +static ADDRESS_MAP_START( ninjaw_cpub_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x05ffff) AM_READ(MRA16_ROM) + AM_RANGE(0x080000, 0x08ffff) AM_READ(MRA16_RAM) /* main ram */ + AM_RANGE(0x200000, 0x200001) AM_READ(TC0220IOC_halfword_portreg_r) + AM_RANGE(0x200002, 0x200003) AM_READ(TC0220IOC_halfword_port_r) + AM_RANGE(0x240000, 0x24ffff) AM_READ(sharedram_r) + AM_RANGE(0x260000, 0x263fff) AM_READ(spriteram16_r) /* sprite ram */ + AM_RANGE(0x280000, 0x293fff) AM_READ(TC0100SCN_word_0_r) /* tilemaps (1st screen) */ + AM_RANGE(0x340000, 0x340007) AM_READ(TC0110PCR_word_r) /* palette (1st screen) */ + AM_RANGE(0x350000, 0x350007) AM_READ(TC0110PCR_word_1_r) /* palette (2nd screen) */ + AM_RANGE(0x360000, 0x360007) AM_READ(TC0110PCR_word_2_r) /* palette (3rd screen) */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( ninjaw_cpub_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x05ffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0x080000, 0x08ffff) AM_WRITE(MWA16_RAM) + AM_RANGE(0x200000, 0x200001) AM_WRITE(TC0220IOC_halfword_portreg_w) + AM_RANGE(0x200002, 0x200003) AM_WRITE(TC0220IOC_halfword_port_w) + AM_RANGE(0x240000, 0x24ffff) AM_WRITE(sharedram_w) AM_BASE(&sharedram) + AM_RANGE(0x260000, 0x263fff) AM_WRITE(spriteram16_w) + AM_RANGE(0x280000, 0x293fff) AM_WRITE(TC0100SCN_triple_screen_w) /* tilemaps (all screens) */ + AM_RANGE(0x340000, 0x340007) AM_WRITE(TC0110PCR_step1_word_w) /* palette (1st screen) */ + AM_RANGE(0x350000, 0x350007) AM_WRITE(TC0110PCR_step1_word_1_w) /* palette (2nd screen) */ + AM_RANGE(0x360000, 0x360007) AM_WRITE(TC0110PCR_step1_word_2_w) /* palette (3rd screen) */ +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( darius2_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0bffff) AM_READ(MRA16_ROM) + AM_RANGE(0x0c0000, 0x0cffff) AM_READ(MRA16_RAM) /* main ram */ + AM_RANGE(0x200000, 0x200001) AM_READ(TC0220IOC_halfword_portreg_r) + AM_RANGE(0x200002, 0x200003) AM_READ(TC0220IOC_halfword_port_r) + AM_RANGE(0x220000, 0x220003) AM_READ(ninjaw_sound_r) + AM_RANGE(0x240000, 0x24ffff) AM_READ(sharedram_r) + AM_RANGE(0x260000, 0x263fff) AM_READ(MRA16_RAM) /* sprite ram */ + AM_RANGE(0x280000, 0x293fff) AM_READ(TC0100SCN_word_0_r) /* tilemaps (1st screen) */ + AM_RANGE(0x2a0000, 0x2a000f) AM_READ(TC0100SCN_ctrl_word_0_r) + AM_RANGE(0x2c0000, 0x2d3fff) AM_READ(TC0100SCN_word_1_r) /* tilemaps (2nd screen) */ + AM_RANGE(0x2e0000, 0x2e000f) AM_READ(TC0100SCN_ctrl_word_1_r) + AM_RANGE(0x300000, 0x313fff) AM_READ(TC0100SCN_word_2_r) /* tilemaps (3rd screen) */ + AM_RANGE(0x320000, 0x32000f) AM_READ(TC0100SCN_ctrl_word_2_r) + AM_RANGE(0x340000, 0x340007) AM_READ(TC0110PCR_word_r) /* palette (1st screen) */ + AM_RANGE(0x350000, 0x350007) AM_READ(TC0110PCR_word_1_r) /* palette (2nd screen) */ + AM_RANGE(0x360000, 0x360007) AM_READ(TC0110PCR_word_2_r) /* palette (3rd screen) */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( darius2_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x0bffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0x0c0000, 0x0cffff) AM_WRITE(MWA16_RAM) + AM_RANGE(0x200000, 0x200001) AM_WRITE(TC0220IOC_halfword_portreg_w) + AM_RANGE(0x200002, 0x200003) AM_WRITE(TC0220IOC_halfword_port_w) + AM_RANGE(0x210000, 0x210001) AM_WRITE(cpua_ctrl_w) + AM_RANGE(0x220000, 0x220003) AM_WRITE(ninjaw_sound_w) + AM_RANGE(0x240000, 0x24ffff) AM_WRITE(sharedram_w) AM_BASE(&sharedram) AM_SIZE(&sharedram_size) + AM_RANGE(0x260000, 0x263fff) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size) + AM_RANGE(0x280000, 0x293fff) AM_WRITE(TC0100SCN_triple_screen_w) /* tilemaps (all screens) */ + AM_RANGE(0x2a0000, 0x2a000f) AM_WRITE(TC0100SCN_ctrl_word_0_w) + AM_RANGE(0x2c0000, 0x2d3fff) AM_WRITE(TC0100SCN_word_1_w) /* tilemaps (2nd screen) */ + AM_RANGE(0x2e0000, 0x2e000f) AM_WRITE(TC0100SCN_ctrl_word_1_w) + AM_RANGE(0x300000, 0x313fff) AM_WRITE(TC0100SCN_word_2_w) /* tilemaps (3rd screen) */ + AM_RANGE(0x320000, 0x32000f) AM_WRITE(TC0100SCN_ctrl_word_2_w) + AM_RANGE(0x340000, 0x340007) AM_WRITE(TC0110PCR_step1_word_w) /* palette (1st screen) */ + AM_RANGE(0x350000, 0x350007) AM_WRITE(TC0110PCR_step1_word_1_w) /* palette (2nd screen) */ + AM_RANGE(0x360000, 0x360007) AM_WRITE(TC0110PCR_step1_word_2_w) /* palette (3rd screen) */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( darius2_cpub_readmem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x05ffff) AM_READ(MRA16_ROM) + AM_RANGE(0x080000, 0x08ffff) AM_READ(MRA16_RAM) /* main ram */ + AM_RANGE(0x200000, 0x200001) AM_READ(TC0220IOC_halfword_portreg_r) + AM_RANGE(0x200002, 0x200003) AM_READ(TC0220IOC_halfword_port_r) + AM_RANGE(0x240000, 0x24ffff) AM_READ(sharedram_r) + AM_RANGE(0x260000, 0x263fff) AM_READ(spriteram16_r) /* sprite ram */ + AM_RANGE(0x280000, 0x293fff) AM_READ(TC0100SCN_word_0_r) /* tilemaps (1st screen) */ +ADDRESS_MAP_END + +static ADDRESS_MAP_START( darius2_cpub_writemem, ADDRESS_SPACE_PROGRAM, 16 ) + AM_RANGE(0x000000, 0x05ffff) AM_WRITE(MWA16_ROM) + AM_RANGE(0x080000, 0x08ffff) AM_WRITE(MWA16_RAM) + AM_RANGE(0x200000, 0x200001) AM_WRITE(TC0220IOC_halfword_portreg_w) + AM_RANGE(0x200002, 0x200003) AM_WRITE(TC0220IOC_halfword_port_w) + AM_RANGE(0x240000, 0x24ffff) AM_WRITE(sharedram_w) AM_BASE(&sharedram) + AM_RANGE(0x260000, 0x263fff) AM_WRITE(spriteram16_w) + AM_RANGE(0x280000, 0x293fff) AM_WRITE(TC0100SCN_triple_screen_w) /* tilemaps (all screens) */ +ADDRESS_MAP_END + + +/***************************************************************************/ + +static ADDRESS_MAP_START( z80_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x3fff) AM_READ(MRA8_ROM) + AM_RANGE(0x4000, 0x7fff) AM_READ(MRA8_BANK10) + AM_RANGE(0xc000, 0xdfff) AM_READ(MRA8_RAM) + AM_RANGE(0xe000, 0xe000) AM_READ(YM2610_status_port_0_A_r) + AM_RANGE(0xe001, 0xe001) AM_READ(YM2610_read_port_0_r) + AM_RANGE(0xe002, 0xe002) AM_READ(YM2610_status_port_0_B_r) + AM_RANGE(0xe200, 0xe200) AM_READ(MRA8_NOP) + AM_RANGE(0xe201, 0xe201) AM_READ(taitosound_slave_comm_r) + AM_RANGE(0xea00, 0xea00) AM_READ(MRA8_NOP) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( z80_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x7fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0xc000, 0xdfff) AM_WRITE(MWA8_RAM) + AM_RANGE(0xe000, 0xe000) AM_WRITE(YM2610_control_port_0_A_w) + AM_RANGE(0xe001, 0xe001) AM_WRITE(YM2610_data_port_0_A_w) + AM_RANGE(0xe002, 0xe002) AM_WRITE(YM2610_control_port_0_B_w) + AM_RANGE(0xe003, 0xe003) AM_WRITE(YM2610_data_port_0_B_w) + AM_RANGE(0xe200, 0xe200) AM_WRITE(taitosound_slave_port_w) + AM_RANGE(0xe201, 0xe201) AM_WRITE(taitosound_slave_comm_w) + AM_RANGE(0xe400, 0xe403) AM_WRITE(ninjaw_pancontrol) /* pan */ + AM_RANGE(0xee00, 0xee00) AM_WRITE(MWA8_NOP) /* ? */ + AM_RANGE(0xf000, 0xf000) AM_WRITE(MWA8_NOP) /* ? */ + AM_RANGE(0xf200, 0xf200) AM_WRITE(sound_bankswitch_w) +ADDRESS_MAP_END + + +/*********************************************************** + INPUT PORTS, DIPs +***********************************************************/ + +static INPUT_PORTS_START( ninjaw ) + /* 0x200000 (port 0) -> 0x0c2291.b and 0x24122c (shared RAM) */ + PORT_START_TAG("DSWA") + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:1") + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Yes ) ) + PORT_DIPUNUSED_DIPLOC( 0x02, IP_ACTIVE_LOW, "SW1:2" ) + TAITO_DSWA_BITS_2_TO_3_LOC(SW1) + TAITO_COINAGE_WORLD_LOC(SW1) + + /* 0x200000 (port 1) -> 0x0c2290.b and 0x24122e (shared RAM) */ + PORT_START_TAG("DSWB") + TAITO_DIFFICULTY_LOC(SW2) + PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" ) /* Manual shows switches 3, 4, 5, 6 & 8 as not used */ + PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" ) + PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" ) + PORT_DIPUNUSED_DIPLOC( 0x20, IP_ACTIVE_LOW, "SW2:6" ) + PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW2:7" ) /* see notes */ + PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:8" ) + + PORT_START_TAG("IN0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Stops working if this is high */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Freeze") PORT_CODE(KEYCODE_F1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START_TAG("IN1") + TAITO_JOY_DUAL_UDRL( 1, 2 ) + + PORT_START_TAG("IN2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) +INPUT_PORTS_END + +/* Can't use PORT_INCLUDE because of PORT_DIPLOCATION */ +static INPUT_PORTS_START( ninjawj ) + PORT_INCLUDE(ninjaw) + + PORT_MODIFY("DSWA") + TAITO_COINAGE_JAPAN_OLD_LOC(SW1) +INPUT_PORTS_END + +/* Can't use PORT_INCLUDE because of PORT_DIPLOCATION */ +static INPUT_PORTS_START( darius2 ) + PORT_INCLUDE(ninjaw) + + /* 0x200000 (port 0) -> 0x0c2002 (-$5ffe,A5) and 0x0c2006 (-$5ffa,A5) */ + PORT_MODIFY("DSWA") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") /* code at 0x00c20e */ + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Auto Fire" ) PORT_DIPLOCATION("SW1:2") + PORT_DIPSETTING( 0x02, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x00, "Fast" ) + TAITO_DSWA_BITS_2_TO_3_LOC(SW1) + TAITO_COINAGE_JAPAN_OLD_LOC(SW1) + + /* 0x200000 (port 1) -> 0x0c2004 (-$5ffc,A5) and 0x0c2008 (-$5ff8,A5) */ + PORT_MODIFY("DSWB") + TAITO_DIFFICULTY_LOC(SW2) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4") + PORT_DIPSETTING( 0x0c, "every 700k" ) + PORT_DIPSETTING( 0x08, "every 800k" ) + PORT_DIPSETTING( 0x04, "every 900k" ) + PORT_DIPSETTING( 0x00, "every 1000k" ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6") + PORT_DIPSETTING( 0x30, "3" ) + PORT_DIPSETTING( 0x20, "4" ) + PORT_DIPSETTING( 0x10, "5" ) + PORT_DIPSETTING( 0x00, "6" ) + PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW2:7") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8") + PORT_DIPSETTING( 0x00, DEF_STR( No ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Yes ) ) +INPUT_PORTS_END + + +/*********************************************************** + GFX DECODING + + (Thanks to Raine for the obj decoding) +***********************************************************/ + +static const gfx_layout tilelayout = +{ + 16,16, /* 16*16 sprites */ + RGN_FRAC(1,1), + 4, /* 4 bits per pixel */ + { 8, 12, 0, 4 }, /* pixel bits separated, jump 4 to get to next one */ + { 3, 2, 1, 0, 19, 18, 17, 16, + 3+ 32*8, 2+ 32*8, 1+ 32*8, 0+ 32*8, 19+ 32*8, 18+ 32*8, 17+ 32*8, 16+ 32*8 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, + 64*8 + 0*32, 64*8 + 1*32, 64*8 + 2*32, 64*8 + 3*32, + 64*8 + 4*32, 64*8 + 5*32, 64*8 + 6*32, 64*8 + 7*32 }, + 128*8 /* every sprite takes 128 consecutive bytes */ +}; + +static const gfx_layout charlayout = +{ + 8,8, /* 8*8 characters */ + RGN_FRAC(1,1), + 4, /* 4 bits per pixel */ + { 0, 1, 2, 3 }, + { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 /* every sprite takes 32 consecutive bytes */ +}; + +static GFXDECODE_START( ninjaw ) + GFXDECODE_ENTRY( REGION_GFX2, 0, tilelayout, 0, 256 ) /* sprites */ + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 256 ) /* scr tiles (screen 1) */ + GFXDECODE_ENTRY( REGION_GFX3, 0, charlayout, 0, 256 ) /* scr tiles (screens 2+) */ +GFXDECODE_END + + +/************************************************************** + YM2610 (SOUND) +**************************************************************/ + +/* handler called by the YM2610 emulator when the internal timers cause an IRQ */ +static void irqhandler(int irq) +{ + cpunum_set_input_line(1,0,irq ? ASSERT_LINE : CLEAR_LINE); +} + +static struct YM2610interface ym2610_interface = +{ + irqhandler, + REGION_SOUND2, /* Delta-T */ + REGION_SOUND1 /* ADPCM */ +}; + + +/************************************************************** + SUBWOOFER (SOUND) +**************************************************************/ + +#if 0 +static int subwoofer_sh_start(const sound_config *msound) +{ + /* Adjust the lowpass filter of the first three YM2610 channels */ + + /* The 150 Hz is a common top frequency played by a generic */ + /* subwoofer, the real Arcade Machine may differs */ + + mixer_set_lowpass_frequency(0,20); + mixer_set_lowpass_frequency(1,20); + mixer_set_lowpass_frequency(2,20); + + return 0; +} + +static struct CustomSound_interface subwoofer_interface = +{ + subwoofer_sh_start, + 0, /* none */ + 0 /* none */ +}; +#endif + + +/************************************************************* + MACHINE DRIVERS + +Ninjaw: high interleaving of 100, but doesn't stop enemies +"sliding" when they should be standing still relative +to the scrolling background. + +Darius2: arbitrary interleaving of 10 to keep cpus synced. +*************************************************************/ + +static MACHINE_DRIVER_START( ninjaw ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000,16000000/2) /* 8 MHz ? */ + MDRV_CPU_PROGRAM_MAP(ninjaw_readmem,ninjaw_writemem) + MDRV_CPU_VBLANK_INT(irq4_line_hold,1) + + MDRV_CPU_ADD(Z80,16000000/4) + /* audio CPU */ /* 16/4 MHz ? */ + MDRV_CPU_PROGRAM_MAP(z80_sound_readmem,z80_sound_writemem) + + MDRV_CPU_ADD(M68000,16000000/2) /* 8 MHz ? */ + MDRV_CPU_PROGRAM_MAP(ninjaw_cpub_readmem,ninjaw_cpub_writemem) + MDRV_CPU_VBLANK_INT(irq4_line_hold,1) + + MDRV_INTERLEAVE(100) /* CPU slices */ + + MDRV_MACHINE_START(ninjaw) + MDRV_MACHINE_RESET(ninjaw) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_GFXDECODE(ninjaw) + MDRV_PALETTE_LENGTH(4096*3) + MDRV_DEFAULT_LAYOUT(layout_darius) + + MDRV_SCREEN_ADD("left", 0x000) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_SCREEN_SIZE(36*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 3*8, 31*8-1) + + MDRV_SCREEN_ADD("middle", 0x000) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_SCREEN_SIZE(36*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 3*8, 31*8-1) + + MDRV_SCREEN_ADD("right", 0x000) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_SCREEN_SIZE(36*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 3*8, 31*8-1) + + MDRV_VIDEO_START(ninjaw) + MDRV_VIDEO_UPDATE(ninjaw) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2610, 16000000/2) + MDRV_SOUND_CONFIG(ym2610_interface) + MDRV_SOUND_ROUTE(0, "left", 0.25) + MDRV_SOUND_ROUTE(0, "right", 0.25) + MDRV_SOUND_ROUTE(1, "2610.1.l", 1.0) + MDRV_SOUND_ROUTE(1, "2610.1.r", 1.0) + MDRV_SOUND_ROUTE(2, "2610.2.l", 1.0) + MDRV_SOUND_ROUTE(2, "2610.2.r", 1.0) + + MDRV_SOUND_ADD_TAG("2610.1.l", FILTER_VOLUME, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) + MDRV_SOUND_ADD_TAG("2610.1.r", FILTER_VOLUME, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) + MDRV_SOUND_ADD_TAG("2610.2.l", FILTER_VOLUME, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) + MDRV_SOUND_ADD_TAG("2610.2.r", FILTER_VOLUME, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) + +// MDRV_SOUND_ADD(CUSTOM, subwoofer_interface) +MACHINE_DRIVER_END + + +static MACHINE_DRIVER_START( darius2 ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M68000,16000000/2) /* 8 MHz ? */ + MDRV_CPU_PROGRAM_MAP(darius2_readmem,darius2_writemem) + MDRV_CPU_VBLANK_INT(irq4_line_hold,1) + + MDRV_CPU_ADD(Z80,16000000/4) + /* audio CPU */ /* 4 MHz ? */ + MDRV_CPU_PROGRAM_MAP(z80_sound_readmem,z80_sound_writemem) + + MDRV_CPU_ADD(M68000,16000000/2) /* 8 MHz ? */ + MDRV_CPU_PROGRAM_MAP(darius2_cpub_readmem,darius2_cpub_writemem) + MDRV_CPU_VBLANK_INT(irq4_line_hold,1) + + MDRV_INTERLEAVE(100) /* CPU slices */ + + MDRV_MACHINE_START(ninjaw) + MDRV_MACHINE_RESET(ninjaw) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_GFXDECODE(ninjaw) + MDRV_PALETTE_LENGTH(4096*3) + MDRV_DEFAULT_LAYOUT(layout_darius) + + MDRV_SCREEN_ADD("left", 0x000) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_SCREEN_SIZE(36*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 3*8, 31*8-1) + + MDRV_SCREEN_ADD("middle", 0x000) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_SCREEN_SIZE(36*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 3*8, 31*8-1) + + MDRV_SCREEN_ADD("right", 0x000) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + MDRV_SCREEN_SIZE(36*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 3*8, 31*8-1) + + MDRV_VIDEO_START(ninjaw) + MDRV_VIDEO_UPDATE(ninjaw) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(YM2610, 16000000/2) + MDRV_SOUND_CONFIG(ym2610_interface) + MDRV_SOUND_ROUTE(0, "left", 0.25) + MDRV_SOUND_ROUTE(0, "right", 0.25) + MDRV_SOUND_ROUTE(1, "2610.1.l", 1.0) + MDRV_SOUND_ROUTE(1, "2610.1.r", 1.0) + MDRV_SOUND_ROUTE(2, "2610.2.l", 1.0) + MDRV_SOUND_ROUTE(2, "2610.2.r", 1.0) + + MDRV_SOUND_ADD_TAG("2610.1.l", FILTER_VOLUME, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) + MDRV_SOUND_ADD_TAG("2610.1.r", FILTER_VOLUME, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) + MDRV_SOUND_ADD_TAG("2610.2.l", FILTER_VOLUME, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.0) + MDRV_SOUND_ADD_TAG("2610.2.r", FILTER_VOLUME, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.0) + +// MDRV_SOUND_ADD(CUSTOM, subwoofer_interface) +MACHINE_DRIVER_END + + +/*************************************************************************** + DRIVERS +***************************************************************************/ + +ROM_START( ninjaw ) + ROM_REGION( 0xc0000, REGION_CPU1, 0 ) /* 256K for 68000 CPUA code */ + ROM_LOAD16_BYTE( "b31-45", 0x00000, 0x10000, CRC(107902c3) SHA1(026f71a918059e3374ae262304a2ee1270f5c5bd) ) + ROM_LOAD16_BYTE( "b31-47", 0x00001, 0x10000, CRC(bd536b1e) SHA1(39c86cbb3a33fc77a0141b5648a1aca862e0a5fd) ) + ROM_LOAD16_BYTE( "b31_29.34", 0x20000, 0x10000, CRC(f2941a37) SHA1(cf1f231d9caddc903116a8b654f49181ca459697) ) + ROM_LOAD16_BYTE( "b31_27.31", 0x20001, 0x10000, CRC(2f3ff642) SHA1(7d6775b51d96b459b163d8fde2385b0e3f5242ca) ) + + ROM_LOAD16_BYTE( "b31_41.5", 0x40000, 0x20000, CRC(0daef28a) SHA1(7c7e16b0eebc589ab99f62ddb98b372596ff5ae6) ) /* data roms ? */ + ROM_LOAD16_BYTE( "b31_39.2", 0x40001, 0x20000, CRC(e9197c3c) SHA1(a7f0ef2b3c4258c09edf05284fec45832a8fb147) ) + ROM_LOAD16_BYTE( "b31_40.6", 0x80000, 0x20000, CRC(2ce0f24e) SHA1(39632397ac7e8457607c32c31fccf1c08d4b2621) ) + ROM_LOAD16_BYTE( "b31_38.3", 0x80001, 0x20000, CRC(bc68cd99) SHA1(bb31ea589339c9f9b61e312e1024b5c8410cdb43) ) + + ROM_REGION( 0x60000, REGION_CPU3, 0 ) /* 384K for 68000 CPUB code */ + ROM_LOAD16_BYTE( "b31_33.87", 0x00000, 0x10000, CRC(6ce9af44) SHA1(486e332af238c211c3f64f7ead114282661687c4) ) + ROM_LOAD16_BYTE( "b31_36.97", 0x00001, 0x10000, CRC(ba20b0d4) SHA1(fb3dcb7681a95087afac9aa9393765d786243486) ) + ROM_LOAD16_BYTE( "b31_32.86", 0x20000, 0x10000, CRC(e6025fec) SHA1(071f83a9ddebe67bd6c6c2505318e177895163ee) ) + ROM_LOAD16_BYTE( "b31_35.96", 0x20001, 0x10000, CRC(70d9a89f) SHA1(20f846beb052fd8cddcf00c3e42e3304e102a87b) ) + ROM_LOAD16_BYTE( "b31_31.85", 0x40000, 0x10000, CRC(837f47e2) SHA1(88d596f01566456ba18a01afd0a6a7c121d3ca88) ) + ROM_LOAD16_BYTE( "b31_34.95", 0x40001, 0x10000, CRC(d6b5fb2a) SHA1(e3ae0d7ec62740465a90e4939b10341d3866d860) ) + + ROM_REGION( 0x2c000, REGION_CPU2, 0 ) /* sound cpu */ + ROM_LOAD( "b31_37.11", 0x00000, 0x04000, CRC(0ca5799d) SHA1(6485dde076d15b69b9ee65880dda57ad4f8d129c) ) + ROM_CONTINUE( 0x10000, 0x1c000 ) /* banked stuff */ + + ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "b31-01.23", 0x00000, 0x80000, CRC(8e8237a7) SHA1(3e181a153d9b4b7f6a620614ea9022285583a5b5) ) /* SCR (screen 1) */ + ROM_LOAD( "b31-02.24", 0x80000, 0x80000, CRC(4c3b4e33) SHA1(f99b379be1af085bf102d4d7cf35803e002fe80b) ) + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "b31-07.176", 0x000000, 0x80000, CRC(33568cdb) SHA1(87abf56bbbd3659a1bd3e6ce9e43176be7950b41) ) /* OBJ */ + ROM_LOAD( "b31-06.175", 0x080000, 0x80000, CRC(0d59439e) SHA1(54d844492888e7fe2c3bc61afe64f8d47fdee8dc) ) + ROM_LOAD( "b31-05.174", 0x100000, 0x80000, CRC(0a1fc9fb) SHA1(a5d6975fd4f7e689c8cafd7c9cd3787797955779) ) + ROM_LOAD( "b31-04.173", 0x180000, 0x80000, CRC(2e1e4cb5) SHA1(4733cfc015a68e021108a9e1e8ea807b0e7eac7a) ) + + ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_COPY( REGION_GFX1, 0x000000, 0x000000, 0x100000 ) /* SCR (screens 2+) */ + +/* The actual board duplicates the SCR gfx roms for 2nd/3rd TC0100SCN */ +// ROM_LOAD( "b31-01.26", 0x00000, 0x80000, CRC(8e8237a7) SHA1(3e181a153d9b4b7f6a620614ea9022285583a5b5) ) /* SCR (screen 2) */ +// ROM_LOAD( "b31-02.27", 0x80000, 0x80000, CRC(4c3b4e33) SHA1(f99b379be1af085bf102d4d7cf35803e002fe80b) ) +// ROM_LOAD( "b31-01.28", 0x00000, 0x80000, CRC(8e8237a7) SHA1(3e181a153d9b4b7f6a620614ea9022285583a5b5) ) /* SCR (screen 3) */ +// ROM_LOAD( "b31-02.29", 0x80000, 0x80000, CRC(4c3b4e33) SHA1(f99b379be1af085bf102d4d7cf35803e002fe80b) ) + + ROM_REGION( 0x180000, REGION_SOUND1, 0 ) /* ADPCM samples */ + ROM_LOAD( "b31-09.18", 0x000000, 0x80000, CRC(60a73382) SHA1(0ddeb86fcd4d19a58e62bf8564f996d17e36e5c5) ) + ROM_LOAD( "b31-10.17", 0x080000, 0x80000, CRC(c6434aef) SHA1(3348ce87882e3f668aa85bbb517975ec1fc9b6fd) ) + ROM_LOAD( "b31-11.16", 0x100000, 0x80000, CRC(8da531d4) SHA1(525dfab0a0729e9fb6f0e4c8187bf4ce16321b20) ) + + ROM_REGION( 0x80000, REGION_SOUND2, 0 ) /* Delta-T samples */ + ROM_LOAD( "b31-08.19", 0x000000, 0x80000, CRC(a0a1f87d) SHA1(6b0f8094f3a3ef1ced76984e333e22a17c51af29) ) + + ROM_REGION( 0x01000, REGION_USER1, 0 ) /* unknown roms */ + ROM_LOAD( "b31-25.38", 0x00000, 0x200, CRC(a0b4ba48) SHA1(dc9a46366a0cbf63a609f177c3d3ba9675416662) ) + ROM_LOAD( "b31-26.58", 0x00000, 0x200, CRC(13e5fe15) SHA1(c973c7965954a2a0b427908f099592ed89cf0ff0) ) +ROM_END + +ROM_START( ninjawj ) + ROM_REGION( 0xc0000, REGION_CPU1, 0 ) /* 256K for 68000 CPUA code */ + ROM_LOAD16_BYTE( "b31_30.35", 0x00000, 0x10000, CRC(056edd9f) SHA1(8922cede80b31ce0f7a00c8cab13d835464c6058) ) + ROM_LOAD16_BYTE( "b31_28.32", 0x00001, 0x10000, CRC(cfa7661c) SHA1(a7a6abb33a514d910e3198d5acbd4c31b2434b6c) ) + ROM_LOAD16_BYTE( "b31_29.34", 0x20000, 0x10000, CRC(f2941a37) SHA1(cf1f231d9caddc903116a8b654f49181ca459697) ) + ROM_LOAD16_BYTE( "b31_27.31", 0x20001, 0x10000, CRC(2f3ff642) SHA1(7d6775b51d96b459b163d8fde2385b0e3f5242ca) ) + + ROM_LOAD16_BYTE( "b31_41.5", 0x40000, 0x20000, CRC(0daef28a) SHA1(7c7e16b0eebc589ab99f62ddb98b372596ff5ae6) ) /* data roms ? */ + ROM_LOAD16_BYTE( "b31_39.2", 0x40001, 0x20000, CRC(e9197c3c) SHA1(a7f0ef2b3c4258c09edf05284fec45832a8fb147) ) + ROM_LOAD16_BYTE( "b31_40.6", 0x80000, 0x20000, CRC(2ce0f24e) SHA1(39632397ac7e8457607c32c31fccf1c08d4b2621) ) + ROM_LOAD16_BYTE( "b31_38.3", 0x80001, 0x20000, CRC(bc68cd99) SHA1(bb31ea589339c9f9b61e312e1024b5c8410cdb43) ) + + ROM_REGION( 0x60000, REGION_CPU3, 0 ) /* 384K for 68000 CPUB code */ + ROM_LOAD16_BYTE( "b31_33.87", 0x00000, 0x10000, CRC(6ce9af44) SHA1(486e332af238c211c3f64f7ead114282661687c4) ) + ROM_LOAD16_BYTE( "b31_36.97", 0x00001, 0x10000, CRC(ba20b0d4) SHA1(fb3dcb7681a95087afac9aa9393765d786243486) ) + ROM_LOAD16_BYTE( "b31_32.86", 0x20000, 0x10000, CRC(e6025fec) SHA1(071f83a9ddebe67bd6c6c2505318e177895163ee) ) + ROM_LOAD16_BYTE( "b31_35.96", 0x20001, 0x10000, CRC(70d9a89f) SHA1(20f846beb052fd8cddcf00c3e42e3304e102a87b) ) + ROM_LOAD16_BYTE( "b31_31.85", 0x40000, 0x10000, CRC(837f47e2) SHA1(88d596f01566456ba18a01afd0a6a7c121d3ca88) ) + ROM_LOAD16_BYTE( "b31_34.95", 0x40001, 0x10000, CRC(d6b5fb2a) SHA1(e3ae0d7ec62740465a90e4939b10341d3866d860) ) + + ROM_REGION( 0x2c000, REGION_CPU2, 0 ) /* sound cpu */ + ROM_LOAD( "b31_37.11", 0x00000, 0x04000, CRC(0ca5799d) SHA1(6485dde076d15b69b9ee65880dda57ad4f8d129c) ) + ROM_CONTINUE( 0x10000, 0x1c000 ) /* banked stuff */ + + ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "b31-01.23", 0x00000, 0x80000, CRC(8e8237a7) SHA1(3e181a153d9b4b7f6a620614ea9022285583a5b5) ) /* SCR (screen 1) */ + ROM_LOAD( "b31-02.24", 0x80000, 0x80000, CRC(4c3b4e33) SHA1(f99b379be1af085bf102d4d7cf35803e002fe80b) ) + + ROM_REGION( 0x200000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "b31-07.176", 0x000000, 0x80000, CRC(33568cdb) SHA1(87abf56bbbd3659a1bd3e6ce9e43176be7950b41) ) /* OBJ */ + ROM_LOAD( "b31-06.175", 0x080000, 0x80000, CRC(0d59439e) SHA1(54d844492888e7fe2c3bc61afe64f8d47fdee8dc) ) + ROM_LOAD( "b31-05.174", 0x100000, 0x80000, CRC(0a1fc9fb) SHA1(a5d6975fd4f7e689c8cafd7c9cd3787797955779) ) + ROM_LOAD( "b31-04.173", 0x180000, 0x80000, CRC(2e1e4cb5) SHA1(4733cfc015a68e021108a9e1e8ea807b0e7eac7a) ) + + ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_COPY( REGION_GFX1, 0x000000, 0x000000, 0x100000 ) /* SCR (screens 2+) */ + +/* The actual board duplicates the SCR gfx roms for 2nd/3rd TC0100SCN */ +// ROM_LOAD( "b31-01.26", 0x00000, 0x80000, CRC(8e8237a7) SHA1(3e181a153d9b4b7f6a620614ea9022285583a5b5) ) /* SCR (screen 2) */ +// ROM_LOAD( "b31-02.27", 0x80000, 0x80000, CRC(4c3b4e33) SHA1(f99b379be1af085bf102d4d7cf35803e002fe80b) ) +// ROM_LOAD( "b31-01.28", 0x00000, 0x80000, CRC(8e8237a7) SHA1(3e181a153d9b4b7f6a620614ea9022285583a5b5) ) /* SCR (screen 3) */ +// ROM_LOAD( "b31-02.29", 0x80000, 0x80000, CRC(4c3b4e33) SHA1(f99b379be1af085bf102d4d7cf35803e002fe80b) ) + + ROM_REGION( 0x180000, REGION_SOUND1, 0 ) /* ADPCM samples */ + ROM_LOAD( "b31-09.18", 0x000000, 0x80000, CRC(60a73382) SHA1(0ddeb86fcd4d19a58e62bf8564f996d17e36e5c5) ) + ROM_LOAD( "b31-10.17", 0x080000, 0x80000, CRC(c6434aef) SHA1(3348ce87882e3f668aa85bbb517975ec1fc9b6fd) ) + ROM_LOAD( "b31-11.16", 0x100000, 0x80000, CRC(8da531d4) SHA1(525dfab0a0729e9fb6f0e4c8187bf4ce16321b20) ) + + ROM_REGION( 0x80000, REGION_SOUND2, 0 ) /* Delta-T samples */ + ROM_LOAD( "b31-08.19", 0x000000, 0x80000, CRC(a0a1f87d) SHA1(6b0f8094f3a3ef1ced76984e333e22a17c51af29) ) + + ROM_REGION( 0x01000, REGION_USER1, 0 ) /* unknown roms */ + ROM_LOAD( "b31-25.38", 0x00000, 0x200, CRC(a0b4ba48) SHA1(dc9a46366a0cbf63a609f177c3d3ba9675416662) ) + ROM_LOAD( "b31-26.58", 0x00000, 0x200, CRC(13e5fe15) SHA1(c973c7965954a2a0b427908f099592ed89cf0ff0) ) +ROM_END + +ROM_START( darius2 ) + ROM_REGION( 0xc0000, REGION_CPU1, 0 ) /* 256K for 68000 CPUA code */ + ROM_LOAD16_BYTE( "c07-32-1", 0x00000, 0x10000, CRC(216c8f6a) SHA1(493b0779b99a228911f56ef9d2d4a3945683bec0) ) + ROM_LOAD16_BYTE( "c07-29-1", 0x00001, 0x10000, CRC(48de567f) SHA1(cdf50052933cd2603fd4374e8bae8b30a6c690b5) ) + ROM_LOAD16_BYTE( "c07-31-1", 0x20000, 0x10000, CRC(8279d2f8) SHA1(bd3c80a024a58e4b554f4867f56d7f5741eb3031) ) + ROM_LOAD16_BYTE( "c07-30-1", 0x20001, 0x10000, CRC(6122e400) SHA1(2f68a423f9db8d69ab74453f8cef755f703cc94c) ) + + ROM_LOAD16_BYTE( "c07-27", 0x40000, 0x20000, CRC(0a6f7b6c) SHA1(0ed915201fbc0bf94fdcbef8dfd021cebe87474f) ) /* data roms ? */ + ROM_LOAD16_BYTE( "c07-25", 0x40001, 0x20000, CRC(059f40ce) SHA1(b05a96580edb66221af2f222df74a020366ce3ea) ) + ROM_LOAD16_BYTE( "c07-26", 0x80000, 0x20000, CRC(1f411242) SHA1(0fca5d864c1925473d0058e4cf81ad926f56cb14) ) + ROM_LOAD16_BYTE( "c07-24", 0x80001, 0x20000, CRC(486c9c20) SHA1(9e98fcc1777f044d69cc93eda674501b3be26097) ) + + ROM_REGION( 0x60000, REGION_CPU3, 0 ) /* 384K for 68000 CPUB code */ + ROM_LOAD16_BYTE( "c07-35-1", 0x00000, 0x10000, CRC(dd8c4723) SHA1(e17159f894ee661a84ccd53e2d00ee78f2b46196) ) + ROM_LOAD16_BYTE( "c07-38-1", 0x00001, 0x10000, CRC(46afb85c) SHA1(a08fb9fd2bf0929a5599ab015680fa663f1d4fe6) ) + ROM_LOAD16_BYTE( "c07-34-1", 0x20000, 0x10000, CRC(296984b8) SHA1(3ba28e293c9d3ce01ee2f8ae2c2aa450fe021d30) ) + ROM_LOAD16_BYTE( "c07-37-1", 0x20001, 0x10000, CRC(8b7d461f) SHA1(c783491ca23223dc58fa7e8f408407b9a10cbce4) ) + ROM_LOAD16_BYTE( "c07-33-1", 0x40000, 0x10000, CRC(2da03a3f) SHA1(f1f2de82e0addc5e19c8935e4f5810896691118f) ) + ROM_LOAD16_BYTE( "c07-36-1", 0x40001, 0x10000, CRC(02cf2b1c) SHA1(c94a64f26f94f182cfe2b6edb37e4ce35a0f681b) ) + + ROM_REGION( 0x2c000, REGION_CPU2, 0 ) /* sound cpu */ + ROM_LOAD( "c07-28", 0x00000, 0x04000, CRC(da304bc5) SHA1(689b4f329d9a640145f82e12dff3dd1fcf8a28c8) ) + ROM_CONTINUE( 0x10000, 0x1c000 ) /* banked stuff */ + + ROM_REGION( 0x100000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "c07-03.12", 0x00000, 0x80000, CRC(189bafce) SHA1(d885e444523489fe24269b90dec58e0d92cfbd6e) ) /* SCR (screen 1) */ + ROM_LOAD( "c07-04.11", 0x80000, 0x80000, CRC(50421e81) SHA1(27ac420602f1dac00dc32903543a518e6f47fb2f) ) + + ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "c07-01", 0x00000, 0x80000, CRC(3cf0f050) SHA1(f5a1f7e327a2617fb95ce2837e72945fd7447346) ) /* OBJ */ + ROM_LOAD( "c07-02", 0x80000, 0x80000, CRC(75d16d4b) SHA1(795423278b66eca41accce1f8a4425d65af7b629) ) + + ROM_REGION( 0x100000, REGION_GFX3, ROMREGION_DISPOSE ) + ROM_COPY( REGION_GFX1, 0x000000, 0x000000, 0x100000 ) /* SCR (screens 2+) */ + + ROM_REGION( 0x100000, REGION_SOUND1, 0 ) /* ADPCM samples */ + ROM_LOAD( "c07-10.95", 0x00000, 0x80000, CRC(4bbe0ed9) SHA1(081b73c4e4d4fa548445e5548573099bcb1e9213) ) + ROM_LOAD( "c07-11.96", 0x80000, 0x80000, CRC(3c815699) SHA1(0471ff5b0c0da905267f2cee52fd68c8661cccc9) ) + + ROM_REGION( 0x80000, REGION_SOUND2, 0 ) /* Delta-T samples */ + ROM_LOAD( "c07-12.107", 0x00000, 0x80000, CRC(e0b71258) SHA1(0258e308b643d723475824752ebffc4ea29d1ac4) ) +ROM_END + + +static MACHINE_START( ninjaw ) +{ + cpua_ctrl = 0xff; + state_save_register_global(cpua_ctrl); + state_save_register_func_postload(parse_control); + + state_save_register_global(banknum); + state_save_register_func_postload(reset_sound_region); +} + +static MACHINE_RESET( ninjaw ) +{ + /**** mixer control enable ****/ + sound_global_enable( 1 ); /* mixer enabled */ +} + + +/* Working Games */ + +GAME( 1987, ninjaw, 0, ninjaw, ninjaw, 0, ROT0, "Taito Corporation Japan", "The Ninja Warriors (World)", 0 ) +GAME( 1987, ninjawj, ninjaw, ninjaw, ninjawj, 0, ROT0, "Taito Corporation", "The Ninja Warriors (Japan)", 0 ) +GAME( 1989, darius2, 0, darius2, darius2, 0, ROT0, "Taito Corporation", "Darius II (Japan)", 0 ) + |