diff options
Diffstat (limited to 'src/mame/drivers/nbmj8891.cpp')
-rw-r--r-- | src/mame/drivers/nbmj8891.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/mame/drivers/nbmj8891.cpp b/src/mame/drivers/nbmj8891.cpp index 0ef8e6879e3..25c4fdbb1bd 100644 --- a/src/mame/drivers/nbmj8891.cpp +++ b/src/mame/drivers/nbmj8891.cpp @@ -767,7 +767,7 @@ INPUT_PORTS_END static INPUT_PORTS_START( msjiken ) PORT_START("DSWA") - PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2,3") + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2,3") PORT_DIPSETTING( 0x07, "1 (Easy)" ) PORT_DIPSETTING( 0x06, "2" ) PORT_DIPSETTING( 0x05, "3" ) @@ -776,19 +776,19 @@ static INPUT_PORTS_START( msjiken ) PORT_DIPSETTING( 0x02, "6" ) PORT_DIPSETTING( 0x01, "7" ) PORT_DIPSETTING( 0x00, "8 (Hard)" ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4") + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4") PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5") + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6") + PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x00, "Game Sounds" ) PORT_DIPLOCATION("SW1:7") + PORT_DIPNAME( 0x40, 0x00, "Game Sounds" ) PORT_DIPLOCATION("SW1:7") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, "Control Type" ) PORT_DIPLOCATION("SW1:8") + PORT_DIPNAME( 0x80, 0x80, "Control Type" ) PORT_DIPLOCATION("SW1:8") PORT_DIPSETTING( 0x80, "ROYAL" ) PORT_DIPSETTING( 0x00, "JAMMA" ) @@ -1161,7 +1161,7 @@ static INPUT_PORTS_START( mjfocus ) // I don't have manual for this game. PORT_START("DSWA") - PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:1,2,3") + PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:1,2,3") PORT_DIPSETTING( 0x07, "1 (Easy)" ) PORT_DIPSETTING( 0x06, "2" ) PORT_DIPSETTING( 0x05, "3" ) @@ -1170,13 +1170,13 @@ static INPUT_PORTS_START( mjfocus ) PORT_DIPSETTING( 0x02, "6" ) PORT_DIPSETTING( 0x01, "7" ) PORT_DIPSETTING( 0x00, "8 (Hard)" ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:4") + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:4") PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) - PORT_DIPNAME( 0x10, 0x10, "Character Display Test" ) PORT_DIPLOCATION("SWA:5") + PORT_DIPNAME( 0x10, 0x10, "Character Display Test" ) PORT_DIPLOCATION("SWA:5") PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:6") + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:6") PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SWA:7" ) @@ -1738,27 +1738,27 @@ INPUT_PORTS_END static INPUT_PORTS_START( mladyhtr ) PORT_START("DSWA") - PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:1,2") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:1,2") PORT_DIPSETTING( 0x03, "1" ) PORT_DIPSETTING( 0x02, "2" ) PORT_DIPSETTING( 0x01, "3" ) PORT_DIPSETTING( 0x00, "4" ) - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:3") + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:3") PORT_DIPSETTING( 0x04, DEF_STR( 1C_1C ) ) PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:4") + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:4") PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:5") + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:5") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x10, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, "Game Sounds" ) PORT_DIPLOCATION("SWA:6") + PORT_DIPNAME( 0x20, 0x20, "Game Sounds" ) PORT_DIPLOCATION("SWA:6") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x20, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, "Game Mode" ) PORT_DIPLOCATION("SWA:7") + PORT_DIPNAME( 0x40, 0x40, "Game Mode" ) PORT_DIPLOCATION("SWA:7") PORT_DIPSETTING( 0x40, "Beginner" ) PORT_DIPSETTING( 0x00, "Expert" ) - PORT_DIPNAME( 0x80, 0x80, "Graphic ROM Test" ) PORT_DIPLOCATION("SWA:8") + PORT_DIPNAME( 0x80, 0x80, "Graphic ROM Test" ) PORT_DIPLOCATION("SWA:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) |