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Diffstat (limited to 'src/mame/drivers/nbmj8891.cpp')
-rw-r--r--src/mame/drivers/nbmj8891.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/mame/drivers/nbmj8891.cpp b/src/mame/drivers/nbmj8891.cpp
index 0ef8e6879e3..25c4fdbb1bd 100644
--- a/src/mame/drivers/nbmj8891.cpp
+++ b/src/mame/drivers/nbmj8891.cpp
@@ -767,7 +767,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( msjiken )
PORT_START("DSWA")
- PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2,3")
+ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x07, "1 (Easy)" )
PORT_DIPSETTING( 0x06, "2" )
PORT_DIPSETTING( 0x05, "3" )
@@ -776,19 +776,19 @@ static INPUT_PORTS_START( msjiken )
PORT_DIPSETTING( 0x02, "6" )
PORT_DIPSETTING( 0x01, "7" )
PORT_DIPSETTING( 0x00, "8 (Hard)" )
- PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4")
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
- PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5")
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x00, "Game Sounds" ) PORT_DIPLOCATION("SW1:7")
+ PORT_DIPNAME( 0x40, 0x00, "Game Sounds" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, "Control Type" ) PORT_DIPLOCATION("SW1:8")
+ PORT_DIPNAME( 0x80, 0x80, "Control Type" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, "ROYAL" )
PORT_DIPSETTING( 0x00, "JAMMA" )
@@ -1161,7 +1161,7 @@ static INPUT_PORTS_START( mjfocus )
// I don't have manual for this game.
PORT_START("DSWA")
- PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:1,2,3")
+ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:1,2,3")
PORT_DIPSETTING( 0x07, "1 (Easy)" )
PORT_DIPSETTING( 0x06, "2" )
PORT_DIPSETTING( 0x05, "3" )
@@ -1170,13 +1170,13 @@ static INPUT_PORTS_START( mjfocus )
PORT_DIPSETTING( 0x02, "6" )
PORT_DIPSETTING( 0x01, "7" )
PORT_DIPSETTING( 0x00, "8 (Hard)" )
- PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:4")
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:4")
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
- PORT_DIPNAME( 0x10, 0x10, "Character Display Test" ) PORT_DIPLOCATION("SWA:5")
+ PORT_DIPNAME( 0x10, 0x10, "Character Display Test" ) PORT_DIPLOCATION("SWA:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:6")
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SWA:7" )
@@ -1738,27 +1738,27 @@ INPUT_PORTS_END
static INPUT_PORTS_START( mladyhtr )
PORT_START("DSWA")
- PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:1,2")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SWA:1,2")
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "4" )
- PORT_DIPNAME( 0x04, 0x04, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:3")
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SWA:3")
PORT_DIPSETTING( 0x04, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
- PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:4")
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWA:4")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:5")
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:5")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
- PORT_DIPNAME( 0x20, 0x20, "Game Sounds" ) PORT_DIPLOCATION("SWA:6")
+ PORT_DIPNAME( 0x20, 0x20, "Game Sounds" ) PORT_DIPLOCATION("SWA:6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x40, "Game Mode" ) PORT_DIPLOCATION("SWA:7")
+ PORT_DIPNAME( 0x40, 0x40, "Game Mode" ) PORT_DIPLOCATION("SWA:7")
PORT_DIPSETTING( 0x40, "Beginner" )
PORT_DIPSETTING( 0x00, "Expert" )
- PORT_DIPNAME( 0x80, 0x80, "Graphic ROM Test" ) PORT_DIPLOCATION("SWA:8")
+ PORT_DIPNAME( 0x80, 0x80, "Graphic ROM Test" ) PORT_DIPLOCATION("SWA:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )