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Diffstat (limited to 'src/mame/drivers/namcos22.c')
-rw-r--r--src/mame/drivers/namcos22.c162
1 files changed, 81 insertions, 81 deletions
diff --git a/src/mame/drivers/namcos22.c b/src/mame/drivers/namcos22.c
index dcb1e743218..9ffe82b9d5a 100644
--- a/src/mame/drivers/namcos22.c
+++ b/src/mame/drivers/namcos22.c
@@ -145,9 +145,9 @@
*
* Namco Super System 22 Hardware Overview (last updated 26th April 2009 at 4:11pm)
* ---------------------------------------
- *
+ *
* Note! This document will be updated from time to time when more dumps are available.
- *
+ *
* This document covers all the known Namco Super System 22 games, including....
* Air Combat 22 (C) Namco, 1995
* Alpine Racer 1 (C) Namco, 1995
@@ -160,14 +160,14 @@
* Prop Cycle (C) Namco, 1996
* Time Crisis (C) Namco, 1995
* Tokyo Wars (C) Namco, 1996
- *
+ *
* * - denotes not available. If you can help with the remaining undumped SS22 game other other revisions of the
* dumped games, please contact http://guru.mameworld.info/
- *
+ *
* The Namco Super System 22 System comprises 4 PCB's plugged into a motherboard. The motherboard contains only
* some slots and connectors. The 4 PCB's are housed in a metal box with a large fan on the side. The fan mostly cools
* the video board as these are known to run hot and commonly fail, especially now the system is 10 years+ old.
- *
+ *
* CPU PCB - There are four known revisions of this PCB. Three of them have an extra connector for an
* auxillary PCB. One of the others doesn't have that connector but is are otherwise identical.
* All PCBs can be swapped to any game and it will work. However, ALL required IC's must be swapped.
@@ -191,7 +191,7 @@
* The differences are very minor, just the amount of connectors on the PCB. The Mother PCB is swappable to
* any game as long as the required connectors for that game are present on the PCB. (all dumped games tested
* and worked fine using any MOTHER PCB)
- *
+ *
* Each game has a 2 or 3 digit letter code assigned to it. Then a number 1 or 2, Then a Rev. A/B/C/D which denotes the
* software revision.
* The 1 denotes a Japanese version. 2 denotes a World version. So far there are no other numbers used other than 1 or 2.
@@ -199,18 +199,18 @@
* There is one exception so far. The World version of Alpine Racer 2, which uses a World version DATA ROM, and also one
* of the WAVE ROMs is a World version, but one Japanese WAVE ROM is also used.
* See the CPU PCB, Program ROM Daughterboard and MROM PCB texts below for more details on ROM usage.
- *
+ *
* CPU PCB
* -------
* 1st Revision
* SYSTEM SUPER22 CPU PCB 8646960102 (8646970102)
- *
+ *
* 2nd Revision
* SYSTEM SUPER22 CPU(B) PCB 8646962600 (8646972600)
- *
+ *
* 3rd Revision
* SYSTEM SUPER22 CPU(B) PCB 8646962600 (8646972601) <-- very minor?
- *
+ *
* 4th Revision
* SYSTEM SUPER22 CPU(B) PCB 8646962601 (8646972601) <-- very minor?
* |--------------------------------------------------------------|
@@ -244,7 +244,7 @@
* | WAVEB.1L LC78815M LC78815M |
* |--------------------------------------------------------------|
* (logic chips omitted from the PCB layout)
- *
+ *
* Notes:
* J6 : Custom Namco connector for plug-in program ROM PCB
* J11 : Custom Namco connector for optional plug-in WAVE ROM PCB (holds some SOP44 MASKROMs)
@@ -292,7 +292,7 @@
* Prop Cycle = C428
* Time Crisis = C419
* Tokyo Wars = C424
- *
+ *
* *1 : Unpopulated position for PAL16V8 (PLCC20)
* *2 : Unpopulated position for Fujitsu MB86601 (QFP100)
* *3 : Unpopulated position for 32MHz OSC
@@ -310,7 +310,7 @@
* Prop Cycle 'PR1 DATA'
* Time Crisis 'TS1 DATA'
* Tokyo Wars 'TW1 DATA'
- *
+ *
* WAVEA.2L \
* WAVEB.1L / : 16M/32M WAVE MASKROMs. If 32MBit DIP42, they're programmed in BYTE mode (DIP42/SOP44)
* Game Wave A Wave B Type
@@ -326,8 +326,8 @@
* Prop Cycle 'PR1 WAVE A', 'PR1 WAVE B' , both DIP42 32M MASKROM
* Time Crisis 'TS1 WAVE A', 'TS1 WAVE B' , WAVE A DIP42 32M MASKROM, WAVE B DIP42 16M MASKROM
* Tokyo Wars 'TW1 WAVE A', , DIP42 32M MASKROM
- *
- *
+ *
+ *
* PROGRAM ROM Daughterboard PCB
* -----------------------------
* This PCB holds the main program ROMs. There is a small sticker on each PCB stating the game code and software revision.
@@ -335,7 +335,7 @@
* There are 4 known types of program daughterboards used on SS22 games (so far). The most common is the first type.
* The PCB is very small (approx 2" x 3") containing one custom connector and some FlashROMs, and a PAL (in some cases).
* The ones that contain a PAL are approx 3" x 3".
- *
+ *
* Type 1
* SYSTEM SUPER22 MPM(F) PCB 8646961600 (8646971600)
* |-------------------------|
@@ -349,7 +349,7 @@
* |-------------------------|
* Notes:
* ROMx: Intel E28F008SA 8MBit FlashROM (x4, TSOP40)
- *
+ *
* This PCB is used on:
* Game Software revision
* -------------------------------
@@ -362,7 +362,7 @@
* Prop Cycle 'PR2 Ver.A'
* Time Crisis 'TS2 Ver.B'
* Tokyo Wars 'TW2 Ver.A'
- *
+ *
* Type 2
* SYSTEM SUPER22 MPM(F16) PCB 8646962500 (8646972500)
* |-------------------------|
@@ -377,13 +377,13 @@
* |-------------------------|
* Notes:
* ROMx: Intel E28F016SA 16MBit FlashROMs (x2, TSOP56)
- *
+ *
* This PCB is used on:
* Game Software revision
* -------------------------------
* Time Crisis 'TS2 Ver.A'
* Dirt Dash 'DT2 Ver.A'
- *
+ *
* Type 3
* SYSTEM SUPER22 MPM(F16X4) PCB 8646962901 (8646972901)
* |-------------------------|
@@ -401,12 +401,12 @@
* Notes:
* ICx* : Intel E28F016SA 16MBit FlashROMs (x4, TSOP56)
* SS22P1B: PALCE16V8H (PLCC20, labelled 'SS22P1B')
- *
+ *
* This PCB is used on:
* Game Software revision
* -------------------------------
* Alpine Racer 2 'ARS2 Ver.B'
- *
+ *
* Type 4
* SYSTEM SUPER22 MPM(F16X4F) PCB 8646963500 (8646973500)
* SYSTEM SUPER22 MPM(F16X4F) PCB 8646963501 (8646973501) <-- very minor?
@@ -432,14 +432,14 @@
* That pin traces to pin 6 (OUTPUT Y) of a 74F08 at 15F on the CPU board
* Pins 4 (INPUT A) & 5 (INPUT B) of the 74F08 at 15F trace to Namco custom
* IC C383 pins 53 (A INPUT) & 52 (B INPUT)
- *
+ *
* This PCB is used on:
* Game Software revision
* --------------------------------
* Alpine Surfer 'AF2 Ver.A' note: with PAL modification and using 8646963500 PCB
* Alpine Racer 2 'ARS2 Ver.A' note: without PAL modification and using 8646963501 PCB
- *
- *
+ *
+ *
* Auxillary PCB (connector JC410 on the CPU PCB is used only for Time Crisis)
* -------------
* V159 GUN POINT PCB 244790102 (2447970102)
@@ -466,8 +466,8 @@
* J1 : Connector joining Gun PCB to a connector on the metal box (which joins to the gun interface PCB in the
* cab which supplies 24V for the solenoid in the guns)
* J2 : Connector joining to the CPU PCB (to JC410)
- *
- *
+ *
+ *
* DSP PCB
* -------
* SYSTEM SUPER22 DSP PCB 8646960302 (8646970302)
@@ -502,7 +502,7 @@
* | |-----| |---------| |
* |--------------------------------------------------------------|
* (logic chips omitted from the PCB layout)
- *
+ *
* Notes:
* JD3 : Custom Namco connector joining this PCB to the MROM PCB with a special flat cable known as a
* 'DHD harness'
@@ -524,8 +524,8 @@
* SS22D4B : PALCE 16V8H (PLCC20, labelled 'SS22D4B')
* SS22D5 : PALCE 16V8H (PLCC20, labelled 'SS22D5')
* LEDS : 8 red LEDs flash (in various pretty patterns) when the DSP PCB is active.
- *
- *
+ *
+ *
* ROM PCB (type 1)
* -------
* SYSTEM SUPER22 MROM PCB 8646960400 (8646970400)
@@ -560,11 +560,11 @@
* | SCG6.1L SCG6.1F |
* |--------------------------------------------------------------|
* (logic chips omitted from the PCB layout)
- *
+ *
* Notes:
* Namco SS22 MROM PCBs have 2 identical sets of CG*, SCG* and CCR-L/CCR-H ROMs on the PCB.
* The Japanese region code '1' is appended to all game codes on all MROMs.
- *
+ *
* JR3, JR4 : Custom Namco connector joining this PCB to the VIDEO & DSP PCBs with a special flat cable known
* as a 'DHD harness'
* SS22M1 : PALCE 16V8H (PLCC20, labelled 'SS22M1')
@@ -576,7 +576,7 @@
* JP7, JP8, JP9: Jumpers to configure SCG* ROMs. Hardwired to '16M' on the PCB. Alt. setting '32M'
* JP10, JP11, JP12: Jumpers to configure SCG* ROMs. Hardwired to '16M' on the PCB. Alt. setting '32M'
* JP13 : Jumper to configure PTR* ROMs. Hardwired to '4M' on the PCB. Alt. setting '8M'
- *
+ *
* Game ROMs populated
* ---------------------------------------------------------
* Air Combat 22 ACS1CCRH.5B, ACS1CCRH.1D 4M SOP32
@@ -603,7 +603,7 @@
* ACS1PTRL1.16K "
* ACS1PTRL2.15K "
* ACS1PTRL3.14K "
- *
+ *
* Alpine Racer 1 AR1CCRH.5B, AR1CCRH.1D 4M SOP32
* AR1CCRL.7B, AR1CCRL.3D 16M SOP44
* AR1CG0.12B, AR1CG0.8D "
@@ -628,7 +628,7 @@
* AR1PTRL1.16K "
* AR1PTRL2.15K "
* AR1PTRL3.14K "
- *
+ *
* Alpine Racer 2 ARS1CCRH.5B, ARS1CCRH.1D 4M SOP32
* ARS1CCRL.7B, ARS1CCRL.3D 16M SOP44
* ARS1CG0.12B, ARS1CG0.8D "
@@ -650,7 +650,7 @@
* ARS1PTRL1.16K "
* ARS1PTRL2.15K "
* ARS1PTRL3.14K "
- *
+ *
* Alpine Surfer AF1CCRH.5B, AF1CCRH.1D 4M SOP32
* AF1CCRL.7B, AF1CCRL.3D 16M SOP44
* AF1CG0.12B, AF1CG0.8D "
@@ -665,7 +665,7 @@
* AF1PTRM1.16J "
* AF1PTRL0.18K "
* AF1PTRL1.16K "
- *
+ *
* Aqua Jet AJ1CCRH.5B, AJ1CCRH.1D 4M SOP32
* AJ1CCRL.7B, AJ1CCRL.3D 16M SOP44
* AJ1CG0.12B, AJ1CG0.8D "
@@ -691,7 +691,7 @@
* AJ1PTRL1.16K "
* AJ1PTRL2.15K "
* AJ1PTRL3.14K "
- *
+ *
* Cyber Cycles CB1CCRH.5B, CB1CCRH.1D 4M SOP32
* CB1CCRL.7B, CB1CCRL.3D 16M SOP44
* CB1CG0.12B, CB1CG0.8D "
@@ -715,7 +715,7 @@
* CB1PTRL1.16K "
* CB1PTRL2.15K "
* CB1PTRL3.14K "
- *
+ *
* Dirt Dash DT1CCRH.5B, DT1CCRH.1D 4M SOP32
* DT1CCRL.7B, DT1CCRL.3D 16M SOP44
* DT1CG0.12B, DT1CG0.8D "
@@ -740,7 +740,7 @@
* DT1PTRL1.16K "
* DT1PTRL2.15K "
* DT1PTRL3.14K "
- *
+ *
* Prop Cycle PR1CCRH.5B, PR1CCRH.1D 4M SOP32
* PR1CCRL.7B, PR1CCRL.3D 16M SOP44
* PR1CG0.12B, PR1CG0.8D "
@@ -762,7 +762,7 @@
* PR1PTRL0.18K "
* PR1PTRL1.16K "
* PR1PTRL2.15K "
- *
+ *
* Time Crisis TS1CCRH.5B, TS1CCRH.1D 4M SOP32
* TS1CCRL.7B, TS1CCRL.3D 16M SOP44
* TS1CG0.12B, TS1CG0.8D "
@@ -788,7 +788,7 @@
* TS1PTRL0.18K "
* TS1PTRL1.16K "
* TS1PTRL2.15K "
- *
+ *
* Tokyo Wars TW1CCRH.5B, TW1CCRH.1D 4M SOP32
* TW1CCRL.7B, TW1CCRL.3D 16M SOP44
* TW1CG0.12B, TW1CG0.8D "
@@ -815,8 +815,8 @@
* TW1PTRL1.16K "
* TW1PTRL2.15K "
* TW1PTRL3.14K "
- *
- *
+ *
+ *
* ROM PCB (type 2)
* -------
* SS22DS FLASH PCB 8650961300 (8650971300)
@@ -851,10 +851,10 @@
* | SS22DSF2 F1L F1M F1J F1E |
* |--------------------------------------------------------------|
* (logic chips omitted from the PCB layout)
- *
+ *
* Notes:
* Namco SS22 FLASH PCBs have 2 identical sets of CG*, SCG* and CCR-L/CCR-H ROMs on the PCB.
- *
+ *
* JR3, JR4 : Custom Namco connector joining this PCB to the VIDEO & DSP PCBs with a special flat cable known
* as a 'DHD harness'
* EPMXXXX : Altera EPM??? (PLCC84, unknown chip model, possibly EPM7064, sticker on top of it blocking ID markings)
@@ -863,30 +863,30 @@
* SS22DSF3 : EPM7032 (x2, PLCC44, labelled 'SS22DSF3')
* SS22DSF2 : EPM7032 (x2, PLCC44, labelled 'SS22DSF2')
* HM628128 : Hitachi HM628128 128k x8 SRAM (TSOP32)
- *
+ *
* Game ROMs populated (All Intel E28F016SA TSOP56 16M FlashROMs)
* -----------------------------------------------------------------
* Armidillo Racing F1E, F1J, F2E, F2J - CCRL/CCRH ROMs
- *
+ *
* F4E, F4J, F5E, F5J, F6E, F6J, \
* F7E, F7J, F8E, F8J, F9E, F9J, \ CGx ROMs
* F11E, F11J, F12E, F12J /
- *
+ *
* F1L, F1M, F3L, F3M, F5L, F5M, \
* F7L, F7M / SCGx ROMs
- *
+ *
* F9L, F11L, F12L, F13L, \
* F12M, F13M / PTR ROMs
- *
- *
+ *
+ *
* VIDEO PCB
* ---------
* 1st Revision
* SYSTEM SUPER22 VIDEO 8646960204 (8646970204)
- *
+ *
* 2nd Revision
* SYSTEM SUPER22 VIDEO(B) 8646961200 (8646971200)
- *
+ *
* 3rd Revision (PCB layout shown below)
* SYSTEM SUPER22 VIDEO(C) 8646962700 (8646972700)
* |--------------------------------------------------------------|
@@ -920,7 +920,7 @@
* | |---------| |---------| N341256 CXD1178Q |
* |--------------------------------------------------------------|
* (logic chips omitted from the PCB layout)
- *
+ *
* Notes:
* JV3 : Custom Namco connector joining this PCB to the MROM PCB with a special flat cable known
* as a 'DHD harness'
@@ -949,16 +949,16 @@
* video faults on Namco Super System 22 PCBs.
* (Second reason for video faults is generally attributed
* to failure of RAM on this PCB and/or the DSP PCB)
- *
- *
+ *
+ *
* Motherboard PCB
* ---------------
* 1st Revision
* SYSTEM SUPER22 MOTHER PCB 8646960602 (8646970602)
- *
+ *
* 2nd Revision
* SYSTEM SUPER22 MOTHER(B) PCB (number not known)
- *
+ *
* 3rd Revision
* SYSTEM SUPER22 MOTHER(C) PCB 8646960602 (8646970602)
* |------------------------------------------------------------------|
@@ -981,12 +981,12 @@
* Notes:
* IC1 : LB1233 (DIP8)
* IC2, IC3: LB1235 (DIP8)
- *
+ *
* JC1, JC2: Connectors to plug in CPU PCB
* JD1, JD2: Connectors to plug in DSP PCB
* JR1 : Connector to plug in MROM PCB
* JV1, JV2: Connectors to plug in VIDEO PCB
- *
+ *
* J1 : 9 pin power input socket Pin Use
* -----------
* 1 +5V
@@ -998,7 +998,7 @@
* 7 Ground
* 8 NC
* 9 +12V
- *
+ *
* J2 : 9 pin link connector Pin Use
* --------------
* 1 Ring In+
@@ -1010,7 +1010,7 @@
* 7 /TXD (NC)
* 8 GND (NC)
* 9 +5V (NC)
- *
+ *
* J3 : 9 pin socket Pin Use
* -------------------
* 1 Service Credit
@@ -1022,7 +1022,7 @@
* 7 Ground
* 8 Coin Sw
* 9 NC
- *
+ *
* J4 : 8 pin connector Pin Use
* -------------------------------------
* 1 Start
@@ -1033,7 +1033,7 @@
* 6 NC
* 7 Ground
* 8 Ground
- *
+ *
* J5 : 15 pin socket Pin Use
* ---------------
* 1 Relay1
@@ -1051,7 +1051,7 @@
* 13 +12V
* 14 +5V
* 15 NC
- *
+ *
* J6 : 12 pin audio output connector Pin Use
* ----------
* 1 SPKL+
@@ -1066,7 +1066,7 @@
* 10 NC
* 11 NC
* 12 NC
- *
+ *
* J7 : 12 pin analog controls socket Pin Use
* ---------------------------
* 1 +5V
@@ -1081,9 +1081,9 @@
* 10 NC
* 11 NC
* 12 NC
- *
+ *
* J8 : 10 pin connector (not used?)
- *
+ *
* J9 : 6 pin video output socket Pin Use
* ---------
* 1 Red
@@ -1092,10 +1092,10 @@
* 4 Composite Sync (VSync 15kHz interlaced)
* 5 Ground
* 6 NC
- *
+ *
* J10: 16 pin flat cable connector (only populated on Mother(C) PCB, use not known)
- *
- *
+ *
+ *
* AMP PCB
* -------
* SYSTEM SUPER22 AMP(4) PCB 8647960100 (8647970100) (sticker 'AMP(2) PCB 8647961100')
@@ -1110,14 +1110,14 @@
* 1 +12V
* 2 Ground
* 3 NC
- *
+ *
* J2 : 4 pin dual speaker output socket Pin Use
* ---------
* 1 SP1+
* 2 SP1-
* 3 SP2+
* 4 SP2-
- *
+ *
* J3 : 8 pin sound data input connector from Mother PCB J6 Pin Use
* ----------
* 1 SPKL+
@@ -1128,7 +1128,7 @@
* 6 NC
* 7 NC
* 8 NC
- *
+ *
* *1 : Unpopulated position for a 2nd LA4705 Power Amp
* *2 : J4 - Unpopulated position for another 4 pin dual speaker output socket
* J5 : 2 pin connector used for sound mute Pin Use
@@ -4659,9 +4659,9 @@ ROM_START( dirtdash )
ROM_LOAD( "dt1scg1.10f", 0x200000, 0x200000, CRC(f9ac8111) SHA1(814074ae8cc81c6c1201d764a84dd95fe914f19c) )
ROM_REGION( 0x200000*8, "textile", 0) /* 16x16x8bpp texture tiles */
- ROM_LOAD( "dt1cg0.8d", 0x000000, 0x200000, CRC(10ab95e0) SHA1(ffde1f00ac3e82a36fbcfa060c6b97c92dfcfc8b) )
- ROM_LOAD( "dt1cg1.10d", 0x200000, 0x200000, CRC(d9f1ba53) SHA1(5a1095b726c55001cc1d4c695adc38097e6a0201) )
- ROM_LOAD( "dt1cg2.12d", 0x400000, 0x200000, CRC(bd8b1e0b) SHA1(fcd94e33a0cbd17c9308cb8952e3c618ab56f9fc) )
+ ROM_LOAD( "dt1cg0.8d", 0x000000, 0x200000, CRC(10ab95e0) SHA1(ffde1f00ac3e82a36fbcfa060c6b97c92dfcfc8b) )
+ ROM_LOAD( "dt1cg1.10d", 0x200000, 0x200000, CRC(d9f1ba53) SHA1(5a1095b726c55001cc1d4c695adc38097e6a0201) )
+ ROM_LOAD( "dt1cg2.12d", 0x400000, 0x200000, CRC(bd8b1e0b) SHA1(fcd94e33a0cbd17c9308cb8952e3c618ab56f9fc) )
ROM_LOAD( "dt1cg3.13d", 0x600000, 0x200000, CRC(ba960663) SHA1(e98149bc4652ea7933ac47d760a6f7e6489f15e2) )
ROM_LOAD( "dt1cg4.14d", 0x800000, 0x200000, CRC(424b9652) SHA1(fa8865110db03559740c4e633e123d1a009782c4) )
ROM_LOAD( "dt1cg5.16d", 0xa00000, 0x200000, CRC(29516626) SHA1(1f12c5dc3975b88dc60d87d0409bf311837e9fa4) )
@@ -4669,8 +4669,8 @@ ROM_START( dirtdash )
ROM_LOAD( "dt1cg7.19d", 0xe00000, 0x200000, CRC(2ca19153) SHA1(c82403c8b40bf85daedf610b1bc7bfea9dfc6206) )
ROM_REGION16_LE( 0x280000, "textilemap", 0 ) /* texture tilemap */
- ROM_LOAD( "dt1ccrl.3d", 0x000000, 0x200000, CRC(e536b313) SHA1(7357da993d2bb3fcc8c1c2feb53689ad368cd80a) )
- ROM_LOAD( "dt1ccrh.1d", 0x200000, 0x080000, CRC(af257064) SHA1(0da561d9f8824618c00209ccef6146e9f3ad72bb) )
+ ROM_LOAD( "dt1ccrl.3d", 0x000000, 0x200000, CRC(e536b313) SHA1(7357da993d2bb3fcc8c1c2feb53689ad368cd80a) )
+ ROM_LOAD( "dt1ccrh.1d", 0x200000, 0x080000, CRC(af257064) SHA1(0da561d9f8824618c00209ccef6146e9f3ad72bb) )
ROM_REGION( 0x600000, "pointrom", 0 ) /* 3d model data */
ROM_LOAD( "dt1ptrl0.18k", 0x000000, 0x080000, CRC(4e0cac3a) SHA1(c2778e9e93be2de729c6f118caf62ac9f48efbb0) )
@@ -5777,7 +5777,7 @@ GAME( 1995, airco22b, 0, namcos22s, airco22, airco22, ROT0, "Namco", "A
GAME( 1995, alpinerd, 0, namcos22s, alpiner, alpiner, ROT0, "Namco", "Alpine Racer (Rev. AR2 Ver.D)" , GAME_IMPERFECT_SOUND|GAME_IMPERFECT_GRAPHICS )
GAME( 1995, alpinerc, alpinerd, namcos22s, alpiner, alpiner, ROT0, "Namco", "Alpine Racer (Rev. AR2 Ver.C)" , GAME_IMPERFECT_SOUND|GAME_IMPERFECT_GRAPHICS )
GAME( 1995, cybrcycc, 0, namcos22s, cybrcycc, cybrcyc, ROT0, "Namco", "Cyber Cycles (Rev. CB2 Ver.C)" , GAME_IMPERFECT_SOUND|GAME_IMPERFECT_GRAPHICS )
-GAME( 1995, dirtdash, 0, namcos22s, aquajet, dirtdash, ROT0, "Namco", "Dirt Dash (Rev. DT2)" , GAME_IMPERFECT_SOUND|GAME_IMPERFECT_GRAPHICS|GAME_NOT_WORKING )
+GAME( 1995, dirtdash, 0, namcos22s, aquajet, dirtdash, ROT0, "Namco", "Dirt Dash (Rev. DT2)" , GAME_IMPERFECT_SOUND|GAME_IMPERFECT_GRAPHICS|GAME_NOT_WORKING )
GAME( 1995, timecris, 0, namcos22s, timecris, timecris, ROT0, "Namco", "Time Crisis (Rev. TS2 Ver.B)" , GAME_IMPERFECT_SOUND|GAME_IMPERFECT_GRAPHICS )
GAME( 1995, timecrisa,timecris, namcos22s, timecris, timecris, ROT0, "Namco", "Time Crisis (Rev. TS2 Ver.A)" , GAME_IMPERFECT_SOUND|GAME_IMPERFECT_GRAPHICS )
GAME( 1996, alpinr2b, 0, namcos22s, alpiner, alpiner2, ROT0, "Namco", "Alpine Racer 2 (Rev. ARS2 Ver.B)" , GAME_IMPERFECT_SOUND|GAME_IMPERFECT_GRAPHICS )