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Diffstat (limited to 'src/mame/drivers/namcos22.c')
-rw-r--r--src/mame/drivers/namcos22.c150
1 files changed, 75 insertions, 75 deletions
diff --git a/src/mame/drivers/namcos22.c b/src/mame/drivers/namcos22.c
index 1b76165e040..5c08ee07df4 100644
--- a/src/mame/drivers/namcos22.c
+++ b/src/mame/drivers/namcos22.c
@@ -145,9 +145,9 @@
*
* Namco Super System 22 Hardware Overview (last updated 3rd July 2008 at 11:40pm)
* ---------------------------------------
- *
+ *
* Note! This document will be updated from time to time when more dumps are available.
- *
+ *
* This document covers all the known Namco Super System 22 games, including....
* Air Combat 22 (C) Namco, 1995
* Alpine Racer 1 (C) Namco, 1995
@@ -160,15 +160,15 @@
* Prop Cycle (C) Namco, 1996
* Time Crisis (C) Namco, 1995
* !Tokyo Wars (C) Namco, 1996
- *
+ *
* ! - denotes secured but not dumped yet.
* * - denotes not dumped yet. If you can help with the remaining undumped SS22 games,
* please contact http://www.mameworld.net/gurudumps/
- *
+ *
* The Namco Super System 22 System comprises 4 PCB's plugged into a motherboard. The motherboard contains only
* some slots and connectors. The 4 PCB's are housed in a metal box with a large fan on the side. The fan mostly cools
* the video board as these are known to run hot and commonly fail, especially now the system is 10 years+ old.
- *
+ *
* CPU PCB - There are four known revisions of this PCB. Three of them have an extra connector for an
* auxillary PCB. One of the others doesn't have that connector but is are otherwise identical.
* All PCBs can be swapped to any game and it will work. However, ALL required IC's must be swapped.
@@ -189,7 +189,7 @@
* The differences are very minor, just the amount of connectors on the PCB. The Mother PCB is swappable to
* any game as long as the required connectors for that game are present on the PCB. (all dumped games tested
* and worked fine)
- *
+ *
* Each game has a 2 or 3 digit letter code assigned to it. Then a number 1 or 2, Then a Rev. A/B/C/D which denotes the
* software revision.
* The 1 denotes a Japanese version. 2 denotes a World version. So far there are no other numbers used other than 1 or 2.
@@ -197,18 +197,18 @@
* There is one exception so far. The World version of Alpine Racer 2, which uses a World version DATA ROM, and also one
* of the WAVE ROMs is a World version, but one Japanese WAVE ROM is also used.
* See the CPU PCB, Program ROM Daughterboard and MROM PCB texts below for more details on ROM usage.
- *
+ *
* CPU PCB
* -------
* 1st Revision
* SYSTEM SUPER22 CPU PCB 8646960102 (8646970102)
- *
+ *
* 2nd Revision
* SYSTEM SUPER22 CPU(B) PCB 8646962600 (8646972600)
- *
+ *
* 3rd Revision
* SYSTEM SUPER22 CPU(B) PCB 8646962600 (8646972601) <-- very minor?
- *
+ *
* 4th Revision
* SYSTEM SUPER22 CPU(B) PCB 8646962601 (8646972601) <-- very minor?
* |--------------------------------------------------------------|
@@ -242,7 +242,7 @@
* | WAVEB.1L LC78815M LC78815M |
* |--------------------------------------------------------------|
* (logic chips omitted from the PCB layout)
- *
+ *
* Notes:
* J6 : Custom Namco connector for plug-in program ROM PCB
* J11 : Custom Namco connector for optional plug-in WAVE ROM PCB (holds some SOP44 MASKROMs)
@@ -290,7 +290,7 @@
* Prop Cycle = C428
* Time Crisis = C419
* Tokyo Wars = C424
- *
+ *
* *1 : Unpopulated position for PAL16V8 (PLCC20)
* *2 : Unpopulated position for Fujitsu MB86601 (QFP100)
* *3 : Unpopulated position for 32MHz OSC
@@ -308,7 +308,7 @@
* Prop Cycle 'PR1 DATA'
* Time Crisis 'TS1 DATA'
* Tokyo Wars 'TW1 DATA'
- *
+ *
* WAVEA.2L \
* WAVEB.1L / : 16M/32M WAVE MASKROMs. If 32MBit DIP42, they're programmed in BYTE mode (DIP42/SOP44)
* Game Wave A Wave B Type
@@ -324,8 +324,8 @@
* Prop Cycle 'PR1 WAVE A', 'PR1 WAVE B' , both DIP42 32M MASKROM
* Time Crisis 'TS1 WAVE A', 'TS1 WAVE B' , WAVE A DIP42 32M MASKROM, WAVE B DIP42 16M MASKROM
* Tokyo Wars 'TW1 WAVE A', , DIP42 32M MASKROM
- *
- *
+ *
+ *
* PROGRAM ROM Daughterboard PCB
* -----------------------------
* This PCB holds the main program ROMs. There is a small sticker on each PCB stating the game code and software revision.
@@ -333,7 +333,7 @@
* There are 4 known types of program daughterboards used on SS22 games (so far). The most common is the first type.
* The PCB is very small (approx 2" x 3") containing one custom connector and some FlashROMs, and a PAL (in some cases).
* The ones that contain a PAL are approx 3" x 3".
- *
+ *
* Type 1
* SYSTEM SUPER22 MPM(F) PCB 8646961600 (8646971600)
* |-------------------------|
@@ -347,7 +347,7 @@
* |-------------------------|
* Notes:
* ROMx: Intel E28F008SA 8MBit FlashROM (x4, TSOP40)
- *
+ *
* This PCB is used on:
* Game Software revision
* -------------------------------
@@ -359,7 +359,7 @@
* Prop Cycle 'PR2 Ver.A'
* Time Crisis 'TS2 Ver.B'
* Tokyo Wars 'TW2 Ver.A'
- *
+ *
* Type 2
* SYSTEM SUPER22 MPM(F16) PCB 8646962500 (8646972500)
* |-------------------------|
@@ -374,12 +374,12 @@
* |-------------------------|
* Notes:
* ROMx: Intel E28F016SA 16MBit FlashROMs (x2, TSOP56)
- *
+ *
* This PCB is used on:
* Game Software revision
* -------------------------------
* Time Crisis 'TS2 Ver.A'
- *
+ *
* Type 3
* SYSTEM SUPER22 MPM(F16X4) PCB 8646962901 (8646972901)
* |-------------------------|
@@ -397,12 +397,12 @@
* Notes:
* ICx* : Intel E28F016SA 16MBit FlashROMs (x4, TSOP56)
* SS22P1B: PALCE16V8H (PLCC20, labelled 'SS22P1B')
- *
+ *
* This PCB is used on:
* Game Software revision
* -------------------------------
* Alpine Racer 2 'ARS2 Ver.B'
- *
+ *
* Type 4
* SYSTEM SUPER22 MPM(F16X4F) PCB 8646963500 (8646973500)
* |-------------------------|
@@ -427,13 +427,13 @@
* That pin traces to pin 6 (OUTPUT Y) of a 74F08 at 15F on the CPU board
* Pins 4 (INPUT A) & 5 (INPUT B) of the 74F08 at 15F trace to Namco custom
* IC C383 pins 53 (A INPUT) & 52 (B INPUT)
- *
+ *
* This PCB is used on:
* Game Software revision
* -------------------------------
* Alpine Surfer 'AF2 Ver.A'
- *
- *
+ *
+ *
* Auxillary PCB (connector JC410 on the CPU PCB is used only for Time Crisis)
* -------------
* V159 GUN POINT PCB 244790102 (2447970102)
@@ -460,8 +460,8 @@
* J1 : Connector joining Gun PCB to a connector on the metal box (which joins to the gun interface PCB in the
* cab which supplies 24V for the soleniod in the guns)
* J2 : Connector joining to the CPU PCB (to JC410)
- *
- *
+ *
+ *
* DSP PCB
* -------
* SYSTEM SUPER22 DSP PCB 8646960302 (8646970302)
@@ -496,7 +496,7 @@
* | |-----| |---------| |
* |--------------------------------------------------------------|
* (logic chips omitted from the PCB layout)
- *
+ *
* Notes:
* JD3 : Custom Namco connector joining this PCB to the MROM PCB with a special flat cable known as a
* 'DHD harness'
@@ -518,8 +518,8 @@
* SS22D4B : PALCE 16V8H (PLCC20, labelled 'SS22D4B')
* SS22D5 : PALCE 16V8H (PLCC20, labelled 'SS22D5')
* LEDS : 8 red LEDs flash (in various pretty patterns) when the DSP PCB is active.
- *
- *
+ *
+ *
* ROM PCB (type 1)
* -------
* SYSTEM SUPER22 MROM PCB 8646960400 (8646970400)
@@ -554,11 +554,11 @@
* | SCG6.1L SCG6.1F |
* |--------------------------------------------------------------|
* (logic chips omitted from the PCB layout)
- *
+ *
* Notes:
* Namco SS22 MROM PCBs have 2 identical sets of CG*, SCG* and CCR-L/CCR-H ROMs on the PCB.
* The Japanese region code '1' is appended to all game codes on all MROMs.
- *
+ *
* JR3, JR4 : Custom Namco connector joining this PCB to the VIDEO & DSP PCBs with a special flat cable known
* as a 'DHD harness'
* SS22M1 : PALCE 16V8H (PLCC20, labelled 'SS22M1')
@@ -570,7 +570,7 @@
* JP7, JP8, JP9: Jumpers to configure SCG* ROMs. Hardwired to '16M' on the PCB. Alt. setting '32M'
* JP10, JP11, JP12: Jumpers to configure SCG* ROMs. Hardwired to '16M' on the PCB. Alt. setting '32M'
* JP13 : Jumper to configure PTR* ROMs. Hardwired to '4M' on the PCB. Alt. setting '8M'
- *
+ *
* Game ROMs populated
* ---------------------------------------------------------
* Air Combat 22 ACS1CCRH.5B, ACS1CCRH.1D 4M SOP32
@@ -597,7 +597,7 @@
* ACS1PTRL1.16K "
* ACS1PTRL2.15K "
* ACS1PTRL3.14K "
- *
+ *
* Alpine Racer 1 AR1CCRH.5B, AR1CCRH.1D 4M SOP32
* AR1CCRL.7B, AR1CCRL.3D 16M SOP44
* AR1CG0.12B, AR1CG0.8D "
@@ -622,7 +622,7 @@
* AR1PTRL1.16K "
* AR1PTRL2.15K "
* AR1PTRL3.14K "
- *
+ *
* Alpine Racer 2 ARS1CCRH.5B, ARS1CCRH.1D 4M SOP32
* ARS1CCRL.7B, ARS1CCRL.3D 16M SOP44
* ARS1CG0.12B, ARS1CG0.8D "
@@ -644,7 +644,7 @@
* ARS1PTRL1.16K "
* ARS1PTRL2.15K "
* ARS1PTRL3.14K "
- *
+ *
* Alpine Surfer AF1CCRH.5B, AF1CCRH.1D 4M SOP32
* AF1CCRL.7B, AF1CCRL.3D 16M SOP44
* AF1CG0.12B, AF1CG0.8D "
@@ -659,7 +659,7 @@
* AF1PTRM1.16J "
* AF1PTRL0.18K "
* AF1PTRL1.16K "
- *
+ *
* Aqua Jet AJ1CCRH.5B, AJ1CCRH.1D 4M SOP32
* AJ1CCRL.7B, AJ1CCRL.3D 16M SOP44
* AJ1CG0.12B, AJ1CG0.8D "
@@ -685,7 +685,7 @@
* AJ1PTRL1.16K "
* AJ1PTRL2.15K "
* AJ1PTRL3.14K "
- *
+ *
* Cyber Cycles CB1CCRH.5B, CB1CCRH.1D 4M SOP32
* CB1CCRL.7B, CB1CCRL.3D 16M SOP44
* CB1CG0.12B, CB1CG0.8D "
@@ -709,9 +709,9 @@
* CB1PTRL1.16K "
* CB1PTRL2.15K "
* CB1PTRL3.14K "
- *
+ *
* Dirt Dash N/A
- *
+ *
* Prop Cycle PR1CCRH.5B, PR1CCRH.1D 4M SOP32
* PR1CCRL.7B, PR1CCRL.3D 16M SOP44
* PR1CG0.12B, PR1CG0.8D "
@@ -733,7 +733,7 @@
* PR1PTRL0.18K "
* PR1PTRL1.16K "
* PR1PTRL2.15K "
- *
+ *
* Time Crisis TS1CCRH.5B, TS1CCRH.1D 4M SOP32
* TS1CCRL.7B, TS1CCRL.3D 16M SOP44
* TS1CG0.12B, TS1CG0.8D "
@@ -759,7 +759,7 @@
* TS1PTRL0.18K "
* TS1PTRL1.16K "
* TS1PTRL2.15K "
- *
+ *
* Tokyo Wars TW1CCRH.5B, TW1CCRH.1D 4M SOP32
* TW1CCRL.7B, TW1CCRL.3D 16M SOP44
* TW1CG0.12B, TW1CG0.8D "
@@ -786,8 +786,8 @@
* TW1PTRL1.16K "
* TW1PTRL2.15K "
* TW1PTRL3.14K "
- *
- *
+ *
+ *
* ROM PCB (type 2)
* -------
* SS22DS FLASH PCB 8650961300 (8650971300)
@@ -822,10 +822,10 @@
* | SS22DSF2 F1L F1M F1J F1E |
* |--------------------------------------------------------------|
* (logic chips omitted from the PCB layout)
- *
+ *
* Notes:
* Namco SS22 FLASH PCBs have 2 identical sets of CG*, SCG* and CCR-L/CCR-H ROMs on the PCB.
- *
+ *
* JR3, JR4 : Custom Namco connector joining this PCB to the VIDEO & DSP PCBs with a special flat cable known
* as a 'DHD harness'
* EPMXXXX : Altera EPM??? (PLCC84, unknown chip model, possibly EPM7064, sticker on top of it blocking ID markings)
@@ -834,30 +834,30 @@
* SS22DSF3 : EPM7032 (x2, PLCC44, labelled 'SS22DSF3')
* SS22DSF2 : EPM7032 (x2, PLCC44, labelled 'SS22DSF2')
* HM628128 : Hitachi HM628128 128k x8 SRAM (TSOP32)
- *
+ *
* Game ROMs populated (All Intel E28F016SA TSOP56 16M FlashROMs)
* -----------------------------------------------------------------
* Armidillo Racing F1E, F1J, F2E, F2J - CCRL/CCRH ROMs
- *
+ *
* F4E, F4J, F5E, F5J, F6E, F6J, \
* F7E, F7J, F8E, F8J, F9E, F9J, \ CGx ROMs
* F11E, F11J, F12E, F12J /
- *
+ *
* F1L, F1M, F3L, F3M, F5L, F5M, \
* F7L, F7M / SCGx ROMs
- *
+ *
* F9L, F11L, F12L, F13L, \
* F12M, F13M / PTR ROMs
- *
- *
+ *
+ *
* VIDEO PCB
* ---------
* 1st Revision
* SYSTEM SUPER22 VIDEO 8646960204 (8646970204)
- *
+ *
* 2nd Revision
* SYSTEM SUPER22 VIDEO(B) 8646961200 (8646971200)
- *
+ *
* 3rd Revision (PCB layout shown below)
* SYSTEM SUPER22 VIDEO(C) 8646962700 (8646972700)
* |--------------------------------------------------------------|
@@ -891,7 +891,7 @@
* | |---------| |---------| N341256 CXD1178Q |
* |--------------------------------------------------------------|
* (logic chips omitted from the PCB layout)
- *
+ *
* Notes:
* JV3 : Custom Namco connector joining this PCB to the MROM PCB with a special flat cable known
* as a 'DHD harness'
@@ -920,16 +920,16 @@
* video faults on Namco Super System 22 PCBs.
* (Second reason for video faults is generally attributed
* to failure of RAM on this PCB and/or the DSP PCB)
- *
- *
+ *
+ *
* Motherboard PCB
* ---------------
* 1st Revision
* SYSTEM SUPER22 MOTHER PCB 8646960602 (8646970602)
- *
+ *
* 2nd Revision
* SYSTEM SUPER22 MOTHER(B) PCB (number not known)
- *
+ *
* 3rd Revision
* SYSTEM SUPER22 MOTHER(C) PCB 8646960602 (8646970602)
* |------------------------------------------------------------------|
@@ -952,12 +952,12 @@
* Notes:
* IC1 : LB1233 (DIP8)
* IC2, IC3: LB1235 (DIP8)
- *
+ *
* JC1, JC2: Connectors to plug in CPU PCB
* JD1, JD2: Connectors to plug in DSP PCB
* JR1 : Connector to plug in MROM PCB
* JV1, JV2: Connectors to plug in VIDEO PCB
- *
+ *
* J1 : 9 pin power input socket Pin Use
* -----------
* 1 +5V
@@ -969,7 +969,7 @@
* 7 Ground
* 8 NC
* 9 +12V
- *
+ *
* J2 : 9 pin link connector Pin Use
* --------------
* 1 Ring In+
@@ -981,7 +981,7 @@
* 7 /TXD (NC)
* 8 GND (NC)
* 9 +5V (NC)
- *
+ *
* J3 : 9 pin socket Pin Use
* -------------------
* 1 Service Credit
@@ -993,7 +993,7 @@
* 7 Ground
* 8 Coin Sw
* 9 NC
- *
+ *
* J4 : 8 pin connector Pin Use
* -------------------------------------
* 1 Start
@@ -1004,7 +1004,7 @@
* 6 NC
* 7 Ground
* 8 Ground
- *
+ *
* J5 : 15 pin socket Pin Use
* ---------------
* 1 Relay1
@@ -1022,7 +1022,7 @@
* 13 +12V
* 14 +5V
* 15 NC
- *
+ *
* J6 : 12 pin audio output connector Pin Use
* ----------
* 1 SPKL+
@@ -1037,7 +1037,7 @@
* 10 NC
* 11 NC
* 12 NC
- *
+ *
* J7 : 12 pin analog controls socket Pin Use
* ---------------------------
* 1 +5V
@@ -1052,9 +1052,9 @@
* 10 NC
* 11 NC
* 12 NC
- *
+ *
* J8 : 10 pin connector (not used?)
- *
+ *
* J9 : 6 pin video output socket Pin Use
* ---------
* 1 Red
@@ -1063,10 +1063,10 @@
* 4 Composite Sync (VSync 15kHz interlaced)
* 5 Ground
* 6 NC
- *
+ *
* J10: 16 pin flat cable connector (only populated on Mother(C) PCB, use not known)
- *
- *
+ *
+ *
* AMP PCB
* -------
* SYSTEM SUPER22 AMP(4) PCB 8647960100 (8647970100) (sticker 'AMP(2) PCB 8647961100')
@@ -1081,14 +1081,14 @@
* 1 +12V
* 2 Ground
* 3 NC
- *
+ *
* J2 : 4 pin dual speaker output socket Pin Use
* ---------
* 1 SP1+
* 2 SP1-
* 3 SP2+
* 4 SP2-
- *
+ *
* J3 : 8 pin sound data input connector from Mother PCB J6 Pin Use
* ----------
* 1 SPKL+
@@ -1099,7 +1099,7 @@
* 6 NC
* 7 NC
* 8 NC
- *
+ *
* *1 : Unpopulated position for a 2nd LA4705 Power Amp
* *2 : J4 - Unpopulated position for another 4 pin dual speaker output socket
* J5 : 2 pin connector used for sound mute Pin Use