diff options
Diffstat (limited to 'src/mame/drivers/namcos1.c')
-rw-r--r-- | src/mame/drivers/namcos1.c | 216 |
1 files changed, 108 insertions, 108 deletions
diff --git a/src/mame/drivers/namcos1.c b/src/mame/drivers/namcos1.c index cbb69662ec3..492bc3303f0 100644 --- a/src/mame/drivers/namcos1.c +++ b/src/mame/drivers/namcos1.c @@ -464,12 +464,12 @@ ADDRESS_MAP_END static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8, namcos1_state ) - AM_RANGE(0x0000, 0x3fff) AM_ROMBANK("bank17") /* Banked ROMs */ + AM_RANGE(0x0000, 0x3fff) AM_ROMBANK("bank17") /* Banked ROMs */ AM_RANGE(0x4000, 0x4001) AM_DEVREAD("ymsnd", ym2151_device, status_r) AM_RANGE(0x4000, 0x4001) AM_DEVREADWRITE("ymsnd", ym2151_device, read, write) AM_RANGE(0x5000, 0x53ff) AM_DEVREADWRITE_LEGACY("namco", namcos1_cus30_r, namcos1_cus30_w) AM_MIRROR(0x400) /* PSG ( Shared ) */ - AM_RANGE(0x7000, 0x77ff) AM_RAMBANK("bank18") /* TRIRAM (shared) */ - AM_RANGE(0x8000, 0x9fff) AM_RAM /* Sound RAM 3 */ + AM_RANGE(0x7000, 0x77ff) AM_RAMBANK("bank18") /* TRIRAM (shared) */ + AM_RANGE(0x8000, 0x9fff) AM_RAM /* Sound RAM 3 */ AM_RANGE(0xc000, 0xc001) AM_WRITE(namcos1_sound_bankswitch_w) /* ROM bank selector */ AM_RANGE(0xd001, 0xd001) AM_WRITE(namcos1_watchdog_w) AM_RANGE(0xe000, 0xe000) AM_WRITE(irq_ack_w) @@ -484,8 +484,8 @@ static ADDRESS_MAP_START( mcu_map, AS_PROGRAM, 8, namcos1_state ) AM_RANGE(0x1400, 0x1400) AM_READ_PORT("CONTROL0") AM_RANGE(0x1401, 0x1401) AM_READ_PORT("CONTROL1") AM_RANGE(0x4000, 0xbfff) AM_ROMBANK("bank20") /* banked ROM */ - AM_RANGE(0xc000, 0xc000) AM_WRITE(namcos1_mcu_patch_w) /* kludge! see notes */ - AM_RANGE(0xc000, 0xc7ff) AM_RAMBANK("bank19") /* TRIRAM (shared) */ + AM_RANGE(0xc000, 0xc000) AM_WRITE(namcos1_mcu_patch_w) /* kludge! see notes */ + AM_RANGE(0xc000, 0xc7ff) AM_RAMBANK("bank19") /* TRIRAM (shared) */ AM_RANGE(0xc800, 0xcfff) AM_RAM AM_SHARE("nvram") /* EEPROM */ AM_RANGE(0xd000, 0xd000) AM_WRITE(namcos1_dac0_w) AM_RANGE(0xd400, 0xd400) AM_WRITE(namcos1_dac1_w) @@ -540,7 +540,7 @@ static INPUT_PORTS_START( ns1 ) PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SPECIAL ) /* OUT:coin counter 2 */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Button") PORT_CODE(KEYCODE_F1) // service switch from the edge connector + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Service Button") PORT_CODE(KEYCODE_F1) // service switch from the edge connector PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) INPUT_PORTS_END @@ -554,7 +554,7 @@ static INPUT_PORTS_START( shadowld ) PORT_DIPNAME( 0x40, 0x40, "Freeze" ) PORT_DIPLOCATION("SW:2") PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, "Alternate sound effects" ) PORT_DIPLOCATION("SW:3") // e.g. the red bird + PORT_DIPNAME( 0x20, 0x20, "Alternate sound effects" ) PORT_DIPLOCATION("SW:3") // e.g. the red bird PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) INPUT_PORTS_END @@ -565,33 +565,33 @@ static INPUT_PORTS_START( dspirit ) PORT_MODIFY( "DIPSW" ) #ifdef PRIORITY_EASINESS_TO_PLAY - PORT_DIPNAME( 0x7f, 0x7f, "Life" ) PORT_DIPLOCATION("SW:8,7,6,5,4,3,2") - PORT_DIPSETTING( 0x7f, "2" ) - PORT_DIPSETTING( 0x16, "3" ) + PORT_DIPNAME( 0x7f, 0x7f, "Life" ) PORT_DIPLOCATION("SW:8,7,6,5,4,3,2") + PORT_DIPSETTING( 0x7f, "2" ) + PORT_DIPSETTING( 0x16, "3" ) #else - PORT_DIPNAME( 0x40, 0x40, "Open 3rd Life (step1of7)" ) PORT_DIPLOCATION("SW:2") - PORT_DIPSETTING( 0x40, "No (off)" ) - PORT_DIPSETTING( 0x00, "Yes (on)" ) - PORT_DIPNAME( 0x20, 0x20, "Open 3rd Life (step2of7)" ) PORT_DIPLOCATION("SW:3") - PORT_DIPSETTING( 0x20, "No (off)" ) - PORT_DIPSETTING( 0x00, "Yes (on)" ) - PORT_DIPNAME( 0x10, 0x10, "Open 3rd Life (step3of7)" ) PORT_DIPLOCATION("SW:4") - PORT_DIPSETTING( 0x10, "Yes (off)" ) - PORT_DIPSETTING( 0x00, "No (on)" ) - PORT_DIPNAME( 0x08, 0x08, "Open 3rd Life (step4of7)" ) PORT_DIPLOCATION("SW:5") - PORT_DIPSETTING( 0x08, "No (off)" ) - PORT_DIPSETTING( 0x00, "Yes (on)" ) - PORT_DIPNAME( 0x04, 0x04, "Open 3rd Life (step5of7)" ) PORT_DIPLOCATION("SW:6") - PORT_DIPSETTING( 0x04, "Yes (off)" ) - PORT_DIPSETTING( 0x00, "No (on)" ) - PORT_DIPNAME( 0x02, 0x02, "Open 3rd Life (step6of7)" ) PORT_DIPLOCATION("SW:7") - PORT_DIPSETTING( 0x02, "Yes (off)" ) - PORT_DIPSETTING( 0x00, "No (on)" ) - PORT_DIPNAME( 0x01, 0x01, "Open 3rd Life (step7of7)" ) PORT_DIPLOCATION("SW:8") - PORT_DIPSETTING( 0x01, "No (off)" ) - PORT_DIPSETTING( 0x00, "Yes (on)" ) - // Allow "Open 3rd Life" = _ooxoxxo - // 12345678 + PORT_DIPNAME( 0x40, 0x40, "Open 3rd Life (step1of7)" ) PORT_DIPLOCATION("SW:2") + PORT_DIPSETTING( 0x40, "No (off)" ) + PORT_DIPSETTING( 0x00, "Yes (on)" ) + PORT_DIPNAME( 0x20, 0x20, "Open 3rd Life (step2of7)" ) PORT_DIPLOCATION("SW:3") + PORT_DIPSETTING( 0x20, "No (off)" ) + PORT_DIPSETTING( 0x00, "Yes (on)" ) + PORT_DIPNAME( 0x10, 0x10, "Open 3rd Life (step3of7)" ) PORT_DIPLOCATION("SW:4") + PORT_DIPSETTING( 0x10, "Yes (off)" ) + PORT_DIPSETTING( 0x00, "No (on)" ) + PORT_DIPNAME( 0x08, 0x08, "Open 3rd Life (step4of7)" ) PORT_DIPLOCATION("SW:5") + PORT_DIPSETTING( 0x08, "No (off)" ) + PORT_DIPSETTING( 0x00, "Yes (on)" ) + PORT_DIPNAME( 0x04, 0x04, "Open 3rd Life (step5of7)" ) PORT_DIPLOCATION("SW:6") + PORT_DIPSETTING( 0x04, "Yes (off)" ) + PORT_DIPSETTING( 0x00, "No (on)" ) + PORT_DIPNAME( 0x02, 0x02, "Open 3rd Life (step6of7)" ) PORT_DIPLOCATION("SW:7") + PORT_DIPSETTING( 0x02, "Yes (off)" ) + PORT_DIPSETTING( 0x00, "No (on)" ) + PORT_DIPNAME( 0x01, 0x01, "Open 3rd Life (step7of7)" ) PORT_DIPLOCATION("SW:8") + PORT_DIPSETTING( 0x01, "No (off)" ) + PORT_DIPSETTING( 0x00, "Yes (on)" ) + // Allow "Open 3rd Life" = _ooxoxxo + // 12345678 #endif INPUT_PORTS_END @@ -614,7 +614,7 @@ static INPUT_PORTS_START( quester ) PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_MODIFY( "DIPSW" ) - PORT_DIPNAME( 0x40, 0x40, "Unk 1" ) PORT_DIPLOCATION("SW:2") // read @ fac7 + PORT_DIPNAME( 0x40, 0x40, "Unk 1" ) PORT_DIPLOCATION("SW:2") // read @ fac7 PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_DIPNAME( 0x10, 0x10, "Freeze" ) PORT_DIPLOCATION("SW:4") @@ -627,10 +627,10 @@ static INPUT_PORTS_START( quester ) PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_START( "PADDLE0" ) /* fake input port for player 1 paddle */ + PORT_START( "PADDLE0" ) /* fake input port for player 1 paddle */ PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(30) PORT_KEYDELTA(15) - PORT_START( "PADDLE1" ) /* fake input port for player 2 paddle */ + PORT_START( "PADDLE1" ) /* fake input port for player 2 paddle */ PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(30) PORT_KEYDELTA(15) PORT_PLAYER(2) INPUT_PORTS_END @@ -714,18 +714,18 @@ static INPUT_PORTS_START( galaga88 ) PORT_MODIFY( "DIPSW" ) #ifdef PRIORITY_EASINESS_TO_PLAY - PORT_DIPNAME( 0x28, 0x28, "Auto Data Sampling" ) PORT_DIPLOCATION("SW:5,3") - PORT_DIPSETTING( 0x28, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x28, 0x28, "Auto Data Sampling" ) PORT_DIPLOCATION("SW:5,3") + PORT_DIPSETTING( 0x28, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) #else - PORT_DIPNAME( 0x20, 0x20, "Auto Data Sampling (step1of2)" ) PORT_DIPLOCATION("SW:3") - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, "Auto Data Sampling (step2of2)" ) PORT_DIPLOCATION("SW:5") - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - // Allow "Auto Data Sampling" = __o_o___ - // 12345678 + PORT_DIPNAME( 0x20, 0x20, "Auto Data Sampling (step1of2)" ) PORT_DIPLOCATION("SW:3") + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, "Auto Data Sampling (step2of2)" ) PORT_DIPLOCATION("SW:5") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + // Allow "Auto Data Sampling" = __o_o___ + // 12345678 #endif INPUT_PORTS_END @@ -749,15 +749,15 @@ static INPUT_PORTS_START( berabohm ) #ifdef PRESSURE_SENSITIVE /* - buttons (pressure sensitive) - each button has two switches: the first is closed as soon as the button is - pressed, the second a little later, depending on how hard the button is - pressed. - bits 0-5 control strength (0x00 = max 0x3f = min) - bit 6 indicates the button is pressed - bit 7 is not actually read by the game but I use it to simulate the second - switch - */ + buttons (pressure sensitive) + each button has two switches: the first is closed as soon as the button is + pressed, the second a little later, depending on how hard the button is + pressed. + bits 0-5 control strength (0x00 = max 0x3f = min) + bit 6 indicates the button is pressed + bit 7 is not actually read by the game but I use it to simulate the second + switch + */ PORT_START( "IN0" ) PORT_BIT( 0x3f, 0x00, IPT_SPECIAL ) PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON3 ) @@ -838,31 +838,31 @@ static INPUT_PORTS_START( wldcourt ) PORT_MODIFY( "DIPSW" ) #ifdef PRIORITY_EASINESS_TO_PLAY - /* see code @ e331. The lines this draws can't even be seen because they are erased afterwards */ - PORT_DIPNAME( 0x7e, 0x7e, "Draw Debug Lines" ) PORT_DIPLOCATION("SW:7,6,5,4,3,2") - PORT_DIPSETTING( 0x7e, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x5c, DEF_STR( On ) ) + /* see code @ e331. The lines this draws can't even be seen because they are erased afterwards */ + PORT_DIPNAME( 0x7e, 0x7e, "Draw Debug Lines" ) PORT_DIPLOCATION("SW:7,6,5,4,3,2") + PORT_DIPSETTING( 0x7e, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x5c, DEF_STR( On ) ) #else - PORT_DIPNAME( 0x40, 0x40, "Draw Debug Lines (step1of6)" ) PORT_DIPLOCATION("SW:2") - PORT_DIPSETTING( 0x40, "Yes (off)" ) - PORT_DIPSETTING( 0x00, "No (on)" ) - PORT_DIPNAME( 0x20, 0x20, "Draw Debug Lines (step2of6)" ) PORT_DIPLOCATION("SW:3") - PORT_DIPSETTING( 0x20, "No (off)" ) - PORT_DIPSETTING( 0x00, "Yes (on)" ) - PORT_DIPNAME( 0x10, 0x10, "Draw Debug Lines (step3of6)" ) PORT_DIPLOCATION("SW:4") - PORT_DIPSETTING( 0x10, "Yes (off)" ) - PORT_DIPSETTING( 0x00, "No (on)" ) - PORT_DIPNAME( 0x08, 0x08, "Draw Debug Lines (step4of6)" ) PORT_DIPLOCATION("SW:5") - PORT_DIPSETTING( 0x08, "Yes (off)" ) - PORT_DIPSETTING( 0x00, "No (on)" ) - PORT_DIPNAME( 0x04, 0x04, "Draw Debug Lines (step5of6)" ) PORT_DIPLOCATION("SW:6") - PORT_DIPSETTING( 0x04, "Yes (off)" ) - PORT_DIPSETTING( 0x00, "No (on)" ) - PORT_DIPNAME( 0x02, 0x02, "Draw Debug Lines (step6of6)" ) PORT_DIPLOCATION("SW:7") - PORT_DIPSETTING( 0x02, "No (off)" ) - PORT_DIPSETTING( 0x00, "Yes (on)" ) - // Allow "Draw Debug Lines" = _xxoxxo_ - // 12345678 + PORT_DIPNAME( 0x40, 0x40, "Draw Debug Lines (step1of6)" ) PORT_DIPLOCATION("SW:2") + PORT_DIPSETTING( 0x40, "Yes (off)" ) + PORT_DIPSETTING( 0x00, "No (on)" ) + PORT_DIPNAME( 0x20, 0x20, "Draw Debug Lines (step2of6)" ) PORT_DIPLOCATION("SW:3") + PORT_DIPSETTING( 0x20, "No (off)" ) + PORT_DIPSETTING( 0x00, "Yes (on)" ) + PORT_DIPNAME( 0x10, 0x10, "Draw Debug Lines (step3of6)" ) PORT_DIPLOCATION("SW:4") + PORT_DIPSETTING( 0x10, "Yes (off)" ) + PORT_DIPSETTING( 0x00, "No (on)" ) + PORT_DIPNAME( 0x08, 0x08, "Draw Debug Lines (step4of6)" ) PORT_DIPLOCATION("SW:5") + PORT_DIPSETTING( 0x08, "Yes (off)" ) + PORT_DIPSETTING( 0x00, "No (on)" ) + PORT_DIPNAME( 0x04, 0x04, "Draw Debug Lines (step5of6)" ) PORT_DIPLOCATION("SW:6") + PORT_DIPSETTING( 0x04, "Yes (off)" ) + PORT_DIPSETTING( 0x00, "No (on)" ) + PORT_DIPNAME( 0x02, 0x02, "Draw Debug Lines (step6of6)" ) PORT_DIPLOCATION("SW:7") + PORT_DIPSETTING( 0x02, "No (off)" ) + PORT_DIPSETTING( 0x00, "Yes (on)" ) + // Allow "Draw Debug Lines" = _xxoxxo_ + // 12345678 #endif PORT_DIPNAME( 0x01, 0x01, "Freeze" ) PORT_DIPLOCATION("SW:8") PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) @@ -876,32 +876,32 @@ static INPUT_PORTS_START( splatter ) PORT_MODIFY( "DIPSW" ) /* these two don't seem to have much use... */ #ifdef PRIORITY_EASINESS_TO_PLAY - PORT_DIPNAME( 0x11, 0x11, "CPU #0 Kick Watchdog in IRQ" ) PORT_DIPLOCATION("SW:8,4") - PORT_DIPSETTING( 0x11, DEF_STR( No ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x11, 0x11, "CPU #0 Kick Watchdog in IRQ" ) PORT_DIPLOCATION("SW:8,4") + PORT_DIPSETTING( 0x11, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) #else - PORT_DIPNAME( 0x10, 0x10, "CPU #0 Kick Watchdog in IRQ (step1of2)" ) PORT_DIPLOCATION("SW:4") - PORT_DIPSETTING( 0x10, DEF_STR( No ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x01, 0x01, "CPU #0 Kick Watchdog in IRQ (step2of2)" ) PORT_DIPLOCATION("SW:8") - PORT_DIPSETTING( 0x01, DEF_STR( No ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) - // Allow "CPU #0 Kick Watchdog in IRQ" = ___o___o - // 12345678 + PORT_DIPNAME( 0x10, 0x10, "CPU #0 Kick Watchdog in IRQ (step1of2)" ) PORT_DIPLOCATION("SW:4") + PORT_DIPSETTING( 0x10, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x01, 0x01, "CPU #0 Kick Watchdog in IRQ (step2of2)" ) PORT_DIPLOCATION("SW:8") + PORT_DIPSETTING( 0x01, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + // Allow "CPU #0 Kick Watchdog in IRQ" = ___o___o + // 12345678 #endif #ifdef PRIORITY_EASINESS_TO_PLAY - PORT_DIPNAME( 0x06, 0x06, "CPU #0&1 Kick Watchdog in IRQ" ) PORT_DIPLOCATION("SW:7,6") - PORT_DIPSETTING( 0x06, DEF_STR( No ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x06, 0x06, "CPU #0&1 Kick Watchdog in IRQ" ) PORT_DIPLOCATION("SW:7,6") + PORT_DIPSETTING( 0x06, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) #else - PORT_DIPNAME( 0x04, 0x04, "CPU #0&1 Kick Watchdog in IRQ (step1of2)" ) PORT_DIPLOCATION("SW:6") - PORT_DIPSETTING( 0x04, DEF_STR( No ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) - PORT_DIPNAME( 0x02, 0x02, "CPU #0&1 Kick Watchdog in IRQ (step2of2)" ) PORT_DIPLOCATION("SW:7") - PORT_DIPSETTING( 0x02, DEF_STR( No ) ) - PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) - // Allow "CPU #0&1 Kick Watchdog in IRQ" = _____oo_ - // 12345678 + PORT_DIPNAME( 0x04, 0x04, "CPU #0&1 Kick Watchdog in IRQ (step1of2)" ) PORT_DIPLOCATION("SW:6") + PORT_DIPSETTING( 0x04, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + PORT_DIPNAME( 0x02, 0x02, "CPU #0&1 Kick Watchdog in IRQ (step2of2)" ) PORT_DIPLOCATION("SW:7") + PORT_DIPSETTING( 0x02, DEF_STR( No ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) + // Allow "CPU #0&1 Kick Watchdog in IRQ" = _____oo_ + // 12345678 #endif PORT_DIPNAME( 0x20, 0x20, "Stage Select (ver. SH3 only)" ) PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) @@ -1039,13 +1039,13 @@ static const gfx_layout spritelayout = 4, { 0, 1, 2, 3 }, { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, - 8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4, - 256*4,257*4,258*4,259*4,260*4,261*4,262*4,263*4, - 264*4,265*4,266*4,267*4,268*4,269*4,270*4,271*4}, + 8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4, + 256*4,257*4,258*4,259*4,260*4,261*4,262*4,263*4, + 264*4,265*4,266*4,267*4,268*4,269*4,270*4,271*4}, { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, - 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64, - 32*64,33*64, 34*64, 35*64, 36*64, 37*64, 38*64, 39*64, - 40*64,41*64, 42*64, 43*64, 44*64, 45*64, 46*64, 47*64 }, + 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64, + 32*64,33*64, 34*64, 35*64, 36*64, 37*64, 38*64, 39*64, + 40*64,41*64, 42*64, 43*64, 44*64, 45*64, 46*64, 47*64 }, 32*32*4 }; |