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Diffstat (limited to 'src/mame/drivers/namcops2.c')
-rw-r--r--src/mame/drivers/namcops2.c34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/mame/drivers/namcops2.c b/src/mame/drivers/namcops2.c
index d22aa7ab8c7..50205be53ec 100644
--- a/src/mame/drivers/namcops2.c
+++ b/src/mame/drivers/namcops2.c
@@ -538,7 +538,7 @@ Notes:
J9 - 6-pin connector (not used)
J10 - 80-pin Namco connector (not used, probably for an add-on PCB with ROMs for diagnostics)
-This PCB is used with Cobra The Arcade. The game will boot with several I/O boards but in the test mode in 'I/O TEST'
+This PCB is used with Cobra The Arcade. The game will boot with several I/O boards but in the test mode in 'I/O TEST'
the I/O board is only reported as good with the RAYS PCB, otherwise it reports 'NG'.
This same PCB is also used with the DX rear-projection-screen version of Crisis Zone (on System 23 Evolution 2 hardware).
Note this board requires a CCD camera and infrared guns and infrared sensors.
@@ -599,7 +599,7 @@ Notes:
J101 - 6 pin connector for power input
J102 - 60 pin flat cable connector
J104 - 5 pin connector (not populated)
- J204 - USB-B connector (also wired in-line with J104. Note the signal is still the
+ J204 - USB-B connector (also wired in-line with J104. Note the signal is still the
normal Namco communication signal; i.e. RS485)
J106 - 30 pin flat cable connector
J108 - 4 pin connector
@@ -613,9 +613,9 @@ Notes:
V290 FCB PCB is almost identical to FCA PCB. The main differences are changed internal MCU code & PIC code,
some extra/different connectors, less D1017 driver transistors and an added RS-232 IC.
-The V290 FCB PCB is used with touchscreen games such as Dragon Chronicles, Druaga Online, Idol Master etc.
+The V290 FCB PCB is used with touchscreen games such as Dragon Chronicles, Druaga Online, Idol Master etc.
It supports a serial touchscreen interface, card readers and buttons.
-The additional devices are supported via J108 which connects to another PCB 'XOU020-A' which contains a
+The additional devices are supported via J108 which connects to another PCB 'XOU020-A' which contains a
Texas Instruments TMS32VC540x DSP, TSOP32 flash ROM and other components.
@@ -738,15 +738,15 @@ System246 PMOTHER PCB
| |EP20K100E LC35256 RS5C348 J14 |
| |QC208 | 32.768kHz BR9080F |
| 16M |--------| |----------|
-| 16M 66.666MHz C807U-1V86|
-| 4MHz|
-| J11 MM1537|
-| |------| J10 |
-| | C448 | 61C256 EPM3128 |
-| | | |
-| |------| |
-| J9 |
-| TMP95C061 |
+| 16M 66.666MHz C807U-1V86|
+| 4MHz|
+| J11 MM1537|
+| |------| J10 |
+| | C448 | 61C256 EPM3128 |
+| | | |
+| |------| |
+| J9 |
+| TMP95C061 |
J8 CXA2055P |
| MAX232 ADM485 6358N J7
| J3 |
@@ -764,7 +764,7 @@ Notes:
J10 - 6-pin connector for programming EPM3128 CPLD (not populated)
J11 - Flat cable connector joining to PS2 main board
J12 - 40-pin IDE connector for CD/DVD/HDD drives
- J13 - 4-pin power input connector (+5V/GND)
+ J13 - 4-pin power input connector (+5V/GND)
J14 - 34-pin connector plugged directly into PS2 main board
J15 - 4-pin power output connector plugged directly into PS2 main board (the PS2 main board PSU is not populated)
C807U-1V86 - Toshiba TMP87PH47U microcontroller with 16k x8-bit OTP EPROM re-badged as 'SONY C8707U-1V86 (C)2000 SCEI'
@@ -783,14 +783,14 @@ C807U-1V86 - Toshiba TMP87PH47U microcontroller with 16k x8-bit OTP EPROM re-bad
RS5C348 - Ricoh RS5C348 RTC
BR9080F - ROHN BR9080F 512 word x16-bit serial EEPROM
MM1537 - Mitsumi MM1537 reset chip. No info available but pin 2 of MM1537 tied to TMP87PH47 reset pin 14 so it's a reset chip
- MAX232 - Maxim MAX232 dual serial to TTL logic level driver/receiver
+ MAX232 - Maxim MAX232 dual serial to TTL logic level driver/receiver
BATTERY - CR2032 3.0V battery
-
+
This revision was initially used with Tekken 4, Time Crisis 3, Battle Gear 3 and Soul Calibur II. There are reports
that the DVD-based games on this system are fussy about the model of DVD-ROM drive used. Powering the drive from an
external PSU will help in some cases.
-A PS2 main board (such as GH-006) is required and plugs into J14 & J15 directly and two flat cables
+A PS2 main board (such as GH-006) is required and plugs into J14 & J15 directly and two flat cables
from J9 & J11 also connect to the PS2 main board.
The board documented here is green. A blue PCB has been seen used in Time Crisis 3. It's not known if the PCB
is different to this one.