diff options
Diffstat (limited to 'src/mame/drivers/namconb1.c')
-rw-r--r-- | src/mame/drivers/namconb1.c | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/src/mame/drivers/namconb1.c b/src/mame/drivers/namconb1.c index 7bfcd17e509..c2992a4a0e9 100644 --- a/src/mame/drivers/namconb1.c +++ b/src/mame/drivers/namconb1.c @@ -667,16 +667,16 @@ READ32_MEMBER(namconb1_state::custom_key_r) switch( m_gametype ) { /* - Gunbullet/Point Blank keycus notes (thanks Guru): + Gunbullet/Point Blank keycus notes (thanks Guru): - These games use the keycus in an unconventional way. Instead of reading it for a PRNG or a - magic value, it writes a scratch value to the keycus once per frame. + These games use the keycus in an unconventional way. Instead of reading it for a PRNG or a + magic value, it writes a scratch value to the keycus once per frame. - On hardware, if there is no keycus or the wrong keycus is present, this write will stall the - 68000 (probably nothing completes the bus cycle in that case) and the game will hang instead - of booting. + On hardware, if there is no keycus or the wrong keycus is present, this write will stall the + 68000 (probably nothing completes the bus cycle in that case) and the game will hang instead + of booting. - Patching these writes out causes the game to run fine with no keycus present. + Patching these writes out causes the game to run fine with no keycus present. */ case NAMCONB1_GUNBULET: return 0; @@ -2046,4 +2046,3 @@ GAME( 1994, vshoot, 0, namconb1, namconb1, namconb1_state, vshoot, RO GAME( 1994, outfxies, 0, namconb2, outfxies, namconb1_state, outfxies, ROT0, "Namco", "The Outfoxies (World, OU2)", GAME_IMPERFECT_SOUND ) GAME( 1994, outfxiesj,outfxies, namconb2, outfxies, namconb1_state, outfxies, ROT0, "Namco", "The Outfoxies (Japan, OU1)", GAME_IMPERFECT_SOUND ) GAME( 1995, machbrkr, 0, namconb2, namconb1, namconb1_state, machbrkr, ROT0, "Namco", "Mach Breakers - Numan Athletics 2 (Japan)", GAME_IMPERFECT_SOUND ) - |