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-rw-r--r--src/mame/drivers/namconb1.c15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/mame/drivers/namconb1.c b/src/mame/drivers/namconb1.c
index 7bfcd17e509..c2992a4a0e9 100644
--- a/src/mame/drivers/namconb1.c
+++ b/src/mame/drivers/namconb1.c
@@ -667,16 +667,16 @@ READ32_MEMBER(namconb1_state::custom_key_r)
switch( m_gametype )
{
/*
- Gunbullet/Point Blank keycus notes (thanks Guru):
+ Gunbullet/Point Blank keycus notes (thanks Guru):
- These games use the keycus in an unconventional way. Instead of reading it for a PRNG or a
- magic value, it writes a scratch value to the keycus once per frame.
+ These games use the keycus in an unconventional way. Instead of reading it for a PRNG or a
+ magic value, it writes a scratch value to the keycus once per frame.
- On hardware, if there is no keycus or the wrong keycus is present, this write will stall the
- 68000 (probably nothing completes the bus cycle in that case) and the game will hang instead
- of booting.
+ On hardware, if there is no keycus or the wrong keycus is present, this write will stall the
+ 68000 (probably nothing completes the bus cycle in that case) and the game will hang instead
+ of booting.
- Patching these writes out causes the game to run fine with no keycus present.
+ Patching these writes out causes the game to run fine with no keycus present.
*/
case NAMCONB1_GUNBULET:
return 0;
@@ -2046,4 +2046,3 @@ GAME( 1994, vshoot, 0, namconb1, namconb1, namconb1_state, vshoot, RO
GAME( 1994, outfxies, 0, namconb2, outfxies, namconb1_state, outfxies, ROT0, "Namco", "The Outfoxies (World, OU2)", GAME_IMPERFECT_SOUND )
GAME( 1994, outfxiesj,outfxies, namconb2, outfxies, namconb1_state, outfxies, ROT0, "Namco", "The Outfoxies (Japan, OU1)", GAME_IMPERFECT_SOUND )
GAME( 1995, machbrkr, 0, namconb2, namconb1, namconb1_state, machbrkr, ROT0, "Namco", "Mach Breakers - Numan Athletics 2 (Japan)", GAME_IMPERFECT_SOUND )
-