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-rw-r--r--src/mame/drivers/mwsub.cpp256
1 files changed, 0 insertions, 256 deletions
diff --git a/src/mame/drivers/mwsub.cpp b/src/mame/drivers/mwsub.cpp
deleted file mode 100644
index 9330a077a97..00000000000
--- a/src/mame/drivers/mwsub.cpp
+++ /dev/null
@@ -1,256 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:hap
-/***************************************************************************
-
- Midway's Submarine, game number 760
-
-TODO:
-- needs extensive interactive artwork
-- discrete sound
-- identify sensors
-
-***************************************************************************/
-
-#include "emu.h"
-#include "cpu/z80/z80.h"
-#include "machine/watchdog.h"
-
-#include "submar.lh"
-
-
-class submar_state : public driver_device
-{
-public:
- submar_state(const machine_config &mconfig, device_type type, const char *tag)
- : driver_device(mconfig, type, tag)
- , m_maincpu(*this, "maincpu")
- , m_motors(*this, "motor%u", 0U)
- , m_lamps(*this, "lamp%u", 0U)
- , m_solenoids(*this, "solenoid%u", 0U)
- , m_digits(*this, "digit%u", 0U)
- { }
-
- void submar(machine_config &config);
-
-private:
- virtual void machine_start() override;
-
- DECLARE_READ8_MEMBER(submar_sensor0_r);
- DECLARE_READ8_MEMBER(submar_sensor1_r);
- DECLARE_WRITE8_MEMBER(submar_motor_w);
- DECLARE_WRITE8_MEMBER(submar_lamp_w);
- DECLARE_WRITE8_MEMBER(submar_solenoid_w);
- DECLARE_WRITE8_MEMBER(submar_sound_w);
- DECLARE_WRITE8_MEMBER(submar_led_w);
- DECLARE_WRITE8_MEMBER(submar_irq_clear_w);
-
- void submar_map(address_map &map);
- void submar_portmap(address_map &map);
-
- required_device<cpu_device> m_maincpu;
- output_finder<8> m_motors;
- output_finder<8> m_lamps;
- output_finder<8> m_solenoids;
- output_finder<4> m_digits;
-};
-
-
-/***************************************************************************
-
- I/O, Memorymap
-
-***************************************************************************/
-
-void submar_state::machine_start()
-{
- m_motors.resolve();
- m_lamps.resolve();
- m_solenoids.resolve();
- m_digits.resolve();
-}
-
-READ8_MEMBER(submar_state::submar_sensor0_r)
-{
- // ?
- return 0;
-}
-
-READ8_MEMBER(submar_state::submar_sensor1_r)
-{
- // ?
- return (ioport("IN1")->read() & 0x70) | 0x8f;
-}
-
-WRITE8_MEMBER(submar_state::submar_motor_w)
-{
- // d0: torpedo follow
- // d1: ship movement
- // d2: n/c
- // d3: torpedo timing
- // d4: torpedo timing
- // d5: target shipsink
- // d6: stir water
- // d7: n/c
- for (int i = 0; i < 8; i++)
- m_motors[i] = BIT(data, i);
-}
-
-WRITE8_MEMBER(submar_state::submar_lamp_w)
-{
- // d0: torpedo
- // d1: target ship on water
- // d2: target ship under water
- // d3: explosion
- // d4: extended play
- // d5: game over
- // d6: front ship hit
- // d7: scenery
- for (int i = 0; i < 8; i++)
- m_lamps[i] = BIT(data, i);
-}
-
-WRITE8_MEMBER(submar_state::submar_solenoid_w)
-{
- // d0-d4: ship1-5
- // d5-d7: n/c
- for (int i = 0; i < 8; i++)
- m_solenoids[i] = BIT(data, i);
-}
-
-WRITE8_MEMBER(submar_state::submar_sound_w)
-{
- // d0: torpedo
- // d1: "summer"
- // d2: ship hit
- // d3: target ship hit
- // d4: sonar circuit
- // d5: sonar circuit
- // d6: n/c
- // d7: n/c
-}
-
-WRITE8_MEMBER(submar_state::submar_led_w)
-{
- // 7447 (BCD to LED segment)
- static constexpr uint8_t _7447_map[16] =
- { 0x3f,0x06,0x5b,0x4f,0x66,0x6d,0x7c,0x07,0x7f,0x67,0x58,0x4c,0x62,0x69,0x78,0x00 };
-
- // 2 digits per write. port 4: time, port 5: score
- m_digits[((offset << 1) & 2) | 0] = _7447_map[data >> 4];
- m_digits[((offset << 1) & 2) | 1] = _7447_map[data & 0x0f];
-}
-
-WRITE8_MEMBER(submar_state::submar_irq_clear_w)
-{
- m_maincpu->set_input_line(0, CLEAR_LINE);
-}
-
-
-void submar_state::submar_map(address_map &map)
-{
- map.global_mask(0x7fff);
- map(0x0000, 0x1fff).rom();
- map(0x2000, 0x207f).ram();
-}
-
-void submar_state::submar_portmap(address_map &map)
-{
- map.global_mask(0xff);
- map(0x00, 0x00).rw(FUNC(submar_state::submar_sensor0_r), FUNC(submar_state::submar_motor_w));
- map(0x01, 0x01).rw(FUNC(submar_state::submar_sensor1_r), FUNC(submar_state::submar_lamp_w));
- map(0x02, 0x02).w(FUNC(submar_state::submar_solenoid_w));
- map(0x03, 0x03).portr("DSW").w(FUNC(submar_state::submar_sound_w));
- map(0x04, 0x05).w(FUNC(submar_state::submar_led_w));
- map(0x06, 0x06).w("watchdog", FUNC(watchdog_timer_device::reset_w));
- map(0x07, 0x07).w(FUNC(submar_state::submar_irq_clear_w));
-}
-
-
-
-/***************************************************************************
-
- Inputs
-
-***************************************************************************/
-
-static INPUT_PORTS_START( submar )
- PORT_START("IN1")
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_TILT )
-
- PORT_START("DSW")
- PORT_DIPNAME( 0x01, 0x01, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:1")
- PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
- PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW:2")
- PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x0c, 0x00, "Extended Time" ) PORT_DIPLOCATION("SW:3,4")
- PORT_DIPSETTING( 0x00, "15 seconds at 1000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x00) // @ 60 seconds
- PORT_DIPSETTING( 0x04, "15 seconds at 2000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x00)
- PORT_DIPSETTING( 0x08, "30 seconds at 2000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x00)
- PORT_DIPSETTING( 0x0c, "30 seconds at 3000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x00)
- PORT_DIPSETTING( 0x00, "15 seconds at 2000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x10) // @ 70 seconds
- PORT_DIPSETTING( 0x04, "15 seconds at 3000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x10)
- PORT_DIPSETTING( 0x08, "30 seconds at 3000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x10)
- PORT_DIPSETTING( 0x0c, "30 seconds at 4000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x10)
- PORT_DIPSETTING( 0x00, "15 seconds at 3000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x20) // @ 80 seconds
- PORT_DIPSETTING( 0x04, "15 seconds at 4000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x20)
- PORT_DIPSETTING( 0x08, "30 seconds at 4000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x20)
- PORT_DIPSETTING( 0x0c, "30 seconds at 5000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x20)
- PORT_DIPSETTING( 0x00, "15 seconds at 4000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x30) // @ 90 seconds
- PORT_DIPSETTING( 0x04, "15 seconds at 5000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x30)
- PORT_DIPSETTING( 0x08, "30 seconds at 5000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x30)
- PORT_DIPSETTING( 0x0c, "30 seconds at 6000" ) PORT_CONDITION("DSW", 0x30, EQUALS, 0x30)
- PORT_DIPNAME( 0x30, 0x00, DEF_STR( Game_Time ) ) PORT_DIPLOCATION("SW:5,6")
- PORT_DIPSETTING( 0x00, "60 seconds" )
- PORT_DIPSETTING( 0x10, "70 seconds" )
- PORT_DIPSETTING( 0x20, "80 seconds" )
- PORT_DIPSETTING( 0x30, "90 seconds" )
- PORT_DIPNAME( 0x40, 0x00, "Alignment Mode" ) PORT_DIPLOCATION("SW:7")
- PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x40, DEF_STR( On ) )
- PORT_SERVICE_DIPLOC(0x80, IP_ACTIVE_HIGH, "SW:8" )
-INPUT_PORTS_END
-
-
-
-/***************************************************************************
-
- Machine Config
-
-***************************************************************************/
-
-void submar_state::submar(machine_config &config)
-{
- /* basic machine hardware */
- Z80(config, m_maincpu, XTAL(19'968'000)/8);
- m_maincpu->set_periodic_int(FUNC(submar_state::irq0_line_assert), attotime::from_hz(124.675)); // 555 IC
- m_maincpu->set_addrmap(AS_PROGRAM, &submar_state::submar_map);
- m_maincpu->set_addrmap(AS_IO, &submar_state::submar_portmap);
-
- WATCHDOG_TIMER(config, "watchdog");
-
- /* no video! */
-
- /* sound hardware */
- //...
-}
-
-
-
-/***************************************************************************
-
- Game drivers
-
-***************************************************************************/
-
-ROM_START( submar )
- ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "sub.a1", 0x0000, 0x0800, CRC(bcef5db4) SHA1(8ae5099672fbdb7bcdc617e1f8cbc5435fbb738a) )
- ROM_LOAD( "sub.a2", 0x0800, 0x0800, CRC(f5780dd0) SHA1(f775dd6f64a730a2fb6c9baf5787698434150bc5) )
-ROM_END
-
-
-GAMEL( 1979, submar, 0, submar, submar, submar_state, empty_init, ROT0, "Midway", "Submarine (Midway)", MACHINE_NO_SOUND | MACHINE_NOT_WORKING | MACHINE_MECHANICAL, layout_submar )