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Diffstat (limited to 'src/mame/drivers/mugsmash.cpp')
-rw-r--r--src/mame/drivers/mugsmash.cpp466
1 files changed, 0 insertions, 466 deletions
diff --git a/src/mame/drivers/mugsmash.cpp b/src/mame/drivers/mugsmash.cpp
deleted file mode 100644
index aada15122c6..00000000000
--- a/src/mame/drivers/mugsmash.cpp
+++ /dev/null
@@ -1,466 +0,0 @@
-// license:BSD-3-Clause
-// copyright-holders:David Haywood
-/* Mug Smashers (c)199? Electronic Devices (Italy) / 3D Games (England)
- driver by David Haywood - Dip Switches and Inputs by stephh
-
- a side scrolling beat-em-up, borrows ideas from Combatribes, including
- the music (apparently) and sound hardware!
-
- there is also a Spanish company logo in the graphic roms
-
- a 1990 copyright can be found in the sound program so its 1990 at the
- earliest
-
-*/
-
-/* working notes:
-
-68k interrupts
-lev 1 : 0x64 : 0000 0100 - just rte
-lev 2 : 0x68 : 0000 0100 - just rte
-lev 3 : 0x6c : 0000 0100 - just rte
-lev 4 : 0x70 : 0000 0100 - just rte
-lev 5 : 0x74 : 0000 0100 - just rte
-lev 6 : 0x78 : 0000 0102 - vblank?
-lev 7 : 0x7c : 0000 0100 - just rte
-
-to fix:
-
-attribute bits on bg tiles - what are they for?
-
-is scrolling / bg placement 100% correct?
-
-
-dsw note:
-
-the DSW ports are a bit odd, from reading the test mode it appears the
-board has 2 physical dipswitches, however these are mapped over multiple
-real addresses, obviously this gives us two ways of dealing with them,
-USE_FAKE_INPUT_PORTS is used at compile time to give an option of which
-behavior we use .
-
-*/
-
-#include "emu.h"
-#include "includes/mugsmash.h"
-
-#include "cpu/z80/z80.h"
-#include "cpu/m68000/m68000.h"
-#include "sound/okim6295.h"
-#include "sound/ym2151.h"
-#include "screen.h"
-#include "speaker.h"
-
-
-void mugsmash_state::mugsmash_reg2_w(offs_t offset, uint16_t data)
-{
- m_regs2[offset] = data;
- //popmessage ("Regs2 %04x, %04x, %04x, %04x", m_regs2[0], m_regs2[1], m_regs2[2], m_regs2[3]);
-
- switch (offset)
- {
- case 1:
- m_soundlatch->write(data & 0xff);
- break;
-
- default:
- break;
- }
-
-}
-
-
-/* Ports mapping :
-
- $180000.w : 0123456789ABCDEF
- x--------------- right (player 1)
- -x-------------- left (player 1)
- --x------------- up (player 1)
- ---x------------ down (player 1)
- ----x----------- button 1 (player 1)
- -----x---------- button 2 (player 1)
- ------x--------- button 3 (player 1)
- -------x-------- start (player 1)
- --------x------- coin 1
- ---------x------ coin 2
- ----------x----- unused
- -----------x---- unused
- ------------x--- SW1-7 ("Color Test") *
- -------------x-- SW1-8 ("Draw SF.") *
- --------------x- unused
- ---------------x unused
-
- $180002.w : 0123456789ABCDEF
- x--------------- right (player 2)
- -x-------------- left (player 2)
- --x------------- up (player 2)
- ---x------------ down (player 2)
- ----x----------- button 1 (player 2)
- -----x---------- button 2 (player 2)
- ------x--------- button 3 (player 2)
- -------x-------- start (player 2)
- --------x------- SW1-1 ("Test Mode")
- ---------x------ SW1-2 ("Coin/Credit")
- ----------x----- SW1-3 ("Coin/Credit")
- -----------x---- SW1-4 ("Coin/Credit")
- ------------x--- SW1-5 ("Continue")
- -------------x-- SW1-6 ("Sound Test") *
- --------------x- unused
- ---------------x unused
-
- $180004.w : 0123456789ABCDEF
- x--------------- unused
- -x-------------- unused
- --x------------- unused
- ---x------------ unused
- ----x----------- unused
- -----x---------- unused
- ------x--------- unused
- -------x-------- unused
- --------x------- SW2-1 ("Sound Demo")
- ---------x------ SW2-2 ("Lives Num")
- ----------x----- SW2-3 ("Lives Num")
- -----------x---- SW2-4 ("Not Used")
- ------------x--- SW2-5 ("Diff Level")
- -------------x-- SW2-6 ("Diff Level")
- --------------x- unused
- ---------------x unused
-
- $180006.w : 0123456789ABCDEF
- x--------------- unused
- -x-------------- unused
- --x------------- unused
- ---x------------ unused
- ----x----------- unused
- -----x---------- unused
- ------x--------- unused
- -------x-------- unused
- --------x------- SW2-7 ("Draw Obj") *
- ---------x------ SW2-8 ("Screen Pause")
- ----------x----- unused
- -----------x---- unused
- ------------x--- unused
- -------------x-- unused
- --------------x- unused
- ---------------x unused
-
- * only available when you are in "test mode"
-
-*/
-
-#define USE_FAKE_INPUT_PORTS 0
-
-#if USE_FAKE_INPUT_PORTS
-uint16_t mugsmash_state::mugsmash_input_ports_r(offs_t offset)
-{
- uint16_t data = 0xffff;
-
- switch (offset)
- {
- case 0 :
- data = (ioport("P1")->read() & 0xff) | ((ioport("DSW1")->read() & 0xc0) << 6) | ((ioport("IN0")->read() & 0x03) << 8);
- break;
- case 1 :
- data = (ioport("P2")->read() & 0xff) | ((ioport("DSW1")->read() & 0x3f) << 8);
- break;
- case 2 :
- data = ((ioport("DSW2")->read() & 0x3f) << 8);
- break;
- case 3 :
- data = ((ioport("DSW2")->read() & 0xc0) << 2);
- break;
- }
-
- return (data);
-}
-#endif
-
-void mugsmash_state::mugsmash_map(address_map &map)
-{
- map(0x000000, 0x07ffff).rom();
- map(0x080000, 0x080fff).ram().w(FUNC(mugsmash_state::mugsmash_videoram1_w)).share("videoram1");
- map(0x082000, 0x082fff).ram().w(FUNC(mugsmash_state::mugsmash_videoram2_w)).share("videoram2");
- map(0x0c0000, 0x0c0007).w(FUNC(mugsmash_state::mugsmash_reg_w)).share("regs1"); /* video registers*/
- map(0x100000, 0x1005ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
- map(0x140000, 0x140007).w(FUNC(mugsmash_state::mugsmash_reg2_w)).share("regs2"); /* sound + ? */
- map(0x1c0000, 0x1c3fff).ram(); /* main ram? */
- map(0x1c4000, 0x1cffff).ram();
- map(0x200000, 0x203fff).ram().share("spriteram"); /* sprite ram */
-#if USE_FAKE_INPUT_PORTS
- map(0x180000, 0x180007).r(FUNC(mugsmash_state::mugsmash_input_ports_r));
-#else
- map(0x180000, 0x180001).portr("IN0");
- map(0x180002, 0x180003).portr("IN1");
- map(0x180004, 0x180005).portr("IN2");
- map(0x180006, 0x180007).portr("IN3");
-#endif
-}
-
-void mugsmash_state::mugsmash_sound_map(address_map &map)
-{
- map(0x0000, 0x7fff).rom();
- map(0x8000, 0x87ff).ram();
- map(0x8800, 0x8801).rw("ymsnd", FUNC(ym2151_device::read), FUNC(ym2151_device::write));
- map(0x9800, 0x9800).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write));
- map(0xa000, 0xa000).r(m_soundlatch, FUNC(generic_latch_8_device::read));
-}
-
-
-#define MUGSMASH_PLAYER_INPUT( player, start ) \
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(player) PORT_8WAY \
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(player) PORT_8WAY \
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(player) PORT_8WAY \
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(player) PORT_8WAY \
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(player) \
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(player) \
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(player) \
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, start )
-
-
-#if USE_FAKE_INPUT_PORTS
-static INPUT_PORTS_START( mugsmash )
- PORT_START("P1") /* Fake IN0 (player 1 inputs) */
- MUGSMASH_PLAYER_INPUT( 1, IPT_START1 )
-
- PORT_START("P2") /* Fake IN1 (player 2 inputs) */
- MUGSMASH_PLAYER_INPUT( 2, IPT_START2 )
-
- PORT_START("IN0") /* Fake IN2 (system inputs) */
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0xfc, IP_ACTIVE_LOW, IPT_UNUSED )
-
- PORT_START("DSW1") /* Fake IN3 (SW1) */
- PORT_SERVICE( 0x01, IP_ACTIVE_LOW ) PORT_DIPLOCATION("DSW1:1") // SW1-1
- PORT_DIPNAME( 0x0e, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW1:2,3,4") // SW1-2 to SW1-4
- PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x0a, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x06, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0e, DEF_STR( Free_Play ) )
- PORT_DIPNAME( 0x10, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("DSW1:5") // SW1-5
- PORT_DIPSETTING( 0x10, DEF_STR( No ) )
- PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x20, 0x20, "Sound Test" ) PORT_DIPLOCATION("DSW1:6") // SW1-6 (in "test mode" only)
- PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x40, 0x40, "Color Test" ) PORT_DIPLOCATION("DSW1:7") // SW1-7 (in "test mode" only)
- PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, "Draw SF." ) PORT_DIPLOCATION("DSW1:8") // SW1-8 (in "test mode" only)
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
-
- PORT_START("DSW2") /* Fake IN4 (SW2) */
- PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW2:1") // SW2-1
- PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x06, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW2:2,3") // SW2-2 and SW2-3
- PORT_DIPSETTING( 0x00, "1" )
- PORT_DIPSETTING( 0x02, "2" )
- PORT_DIPSETTING( 0x04, "3" )
- PORT_DIPSETTING( 0x06, "4" )
- PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "DSW2:4" )
- PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSW2:5,6") // SW2-5 and SW2-6
- PORT_DIPSETTING( 0x00, DEF_STR( Very_Easy) )
- PORT_DIPSETTING( 0x10, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x30, DEF_STR( Very_Hard ) )
- PORT_DIPNAME( 0x40, 0x40, "Draw Objects" ) PORT_DIPLOCATION("DSW2:7") // SW2-7 (in "test mode" only)
- PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
- PORT_DIPNAME( 0x80, 0x80, "Freeze" ) PORT_DIPLOCATION("DSW2:8") // SW2-8 (= "Screen Pause" in "test mode")
- PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x00, DEF_STR( On ) )
-INPUT_PORTS_END
-#else
-static INPUT_PORTS_START( mugsmash )
- PORT_START("IN0") /* IN0 - $180000.w */
- MUGSMASH_PLAYER_INPUT( 1, IPT_START1 )
- PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_DIPNAME( 0x1000, 0x1000, "Color Test" ) // SW1-7 (in "test mode" only)
- PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x2000, 0x2000, "Draw SF." ) // SW1-8 (in "test mode" only)
- PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )
-
- PORT_START("IN1") /* IN1 - $180002.w */
- MUGSMASH_PLAYER_INPUT( 2, IPT_START2 )
- PORT_SERVICE( 0x0100, IP_ACTIVE_LOW ) // SW1-1
- PORT_DIPNAME( 0x0e00, 0x0000, DEF_STR( Coinage ) ) // SW1-2 to SW1-4
- PORT_DIPSETTING( 0x0c00, DEF_STR( 4C_1C ) )
- PORT_DIPSETTING( 0x0a00, DEF_STR( 3C_1C ) )
- PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( 1C_1C ) )
- PORT_DIPSETTING( 0x0200, DEF_STR( 1C_2C ) )
- PORT_DIPSETTING( 0x0400, DEF_STR( 1C_3C ) )
- PORT_DIPSETTING( 0x0600, DEF_STR( 1C_4C ) )
- PORT_DIPSETTING( 0x0e00, DEF_STR( Free_Play ) )
- PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Allow_Continue ) ) // SW1-5
- PORT_DIPSETTING( 0x1000, DEF_STR( No ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
- PORT_DIPNAME( 0x2000, 0x2000, "Sound Test" ) // SW1-6 (in "test mode" only)
- PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )
-
- PORT_START("IN2") /* IN2 - $180004.w */
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Demo_Sounds ) ) // SW2-1
- PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0600, 0x0200, DEF_STR( Lives ) ) // SW2-2 and SW2-3
- PORT_DIPSETTING( 0x0000, "1" )
- PORT_DIPSETTING( 0x0200, "2" )
- PORT_DIPSETTING( 0x0400, "3" )
- PORT_DIPSETTING( 0x0600, "4" )
- PORT_DIPNAME( 0x0800, 0x0800, "Unused SW 2-4" ) // SW2-4
- PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x3000, 0x1000, DEF_STR( Difficulty ) ) // SW2-5 and SW2-6
- PORT_DIPSETTING( 0x0000, DEF_STR( Very_Easy) )
- PORT_DIPSETTING( 0x1000, DEF_STR( Easy ) )
- PORT_DIPSETTING( 0x2000, DEF_STR( Hard ) )
- PORT_DIPSETTING( 0x3000, DEF_STR( Very_Hard ) )
- PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )
-
- PORT_START("IN3") /* IN3 - $180006.w */
- PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_DIPNAME( 0x0100, 0x0100, "Draw Objects" ) // SW2-7 (in "test mode" only)
- PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_DIPNAME( 0x0200, 0x0200, "Freeze" ) // SW2-8 (= "Screen Pause" in "test mode")
- PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
- PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
- PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )
-INPUT_PORTS_END
-#endif
-
-static const gfx_layout mugsmash_layout =
-{
- 16,16,
- RGN_FRAC(1,1),
- 4,
- { 0,1,2,3 },
- { 16,20,24,28,0,4,8,12,48,52,56,60,32,36,40,44 },
- { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
- 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64},
- 16*64
-};
-
-static const gfx_layout mugsmash2_layout =
-{
- 16,16,
- RGN_FRAC(1,4),
- 4,
- { 0x080000*3*8, 0x080000*2*8, 0x080000*1*8, 0x080000*0*8 },
- { 0, 1, 2, 3, 4, 5, 6, 7, 16*8+0,16*8+1,16*8+2,16*8+3,16*8+4,16*8+5,16*8+6,16*8+7 },
- { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
- 32*8
-};
-
-static GFXDECODE_START( gfx_mugsmash )
- GFXDECODE_ENTRY( "gfx1", 0, mugsmash_layout, 0x00, 16 ) /* sprites */
- GFXDECODE_ENTRY( "gfx2", 0, mugsmash2_layout, 0x100, 256 ) /* bg tiles */
-GFXDECODE_END
-
-void mugsmash_state::machine_start()
-{
-}
-
-void mugsmash_state::mugsmash(machine_config &config)
-{
- M68000(config, m_maincpu, 12000000);
- m_maincpu->set_addrmap(AS_PROGRAM, &mugsmash_state::mugsmash_map);
- m_maincpu->set_vblank_int("screen", FUNC(mugsmash_state::irq6_line_hold));
-
- Z80(config, m_audiocpu, 4000000); /* Guess */
- m_audiocpu->set_addrmap(AS_PROGRAM, &mugsmash_state::mugsmash_sound_map);
-
-
- screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
- screen.set_refresh_hz(60);
- screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
- screen.set_size(40*8, 32*8);
- screen.set_visarea(0*8, 40*8-1, 1*8, 31*8-1);
- screen.set_screen_update(FUNC(mugsmash_state::screen_update_mugsmash));
- screen.set_palette(m_palette);
-
- GFXDECODE(config, m_gfxdecode, m_palette, gfx_mugsmash);
-
- PALETTE(config, m_palette).set_format(palette_device::xRGB_555, 0x300);
-
- SPEAKER(config, "lspeaker").front_left();
- SPEAKER(config, "rspeaker").front_right();
-
- GENERIC_LATCH_8(config, m_soundlatch);
- m_soundlatch->data_pending_callback().set_inputline(m_audiocpu, INPUT_LINE_NMI);
-
- ym2151_device &ymsnd(YM2151(config, "ymsnd", 3579545));
- ymsnd.irq_handler().set_inputline(m_audiocpu, 0);
- ymsnd.add_route(0, "lspeaker", 1.00); /* music */
- ymsnd.add_route(1, "rspeaker", 1.00);
-
- okim6295_device &oki(OKIM6295(config, "oki", 1122000, okim6295_device::PIN7_HIGH)); // clock frequency & pin 7 not verified
- oki.add_route(ALL_OUTPUTS, "lspeaker", 0.50); /* sound fx */
- oki.add_route(ALL_OUTPUTS, "rspeaker", 0.50);
-}
-
-ROM_START( mugsmash )
- ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */
- ROM_LOAD16_BYTE( "mugs_04.bin", 0x00000, 0x40000, CRC(2498fd27) SHA1(7b746efe8aaf346e4489118ac2a3fc9929a55b83) )
- ROM_LOAD16_BYTE( "mugs_05.bin", 0x00001, 0x40000, CRC(95efb40b) SHA1(878c0a3754aa728f58044c6a7f243724b718fe1b) )
-
- ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */
- ROM_LOAD( "mugs_03.bin", 0x00000, 0x10000 , CRC(0101df2d) SHA1(35e1efa4a11c0f9d9db5ee057926e5de29c3a4c1) )
-
- ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
- ROM_LOAD( "mugs_02.bin", 0x00000, 0x20000, CRC(f92a7f4a) SHA1(3717ef64876be9ada378b449749918ce9072073a) )
- ROM_LOAD( "mugs_01.bin", 0x20000, 0x20000, CRC(1a3a0b39) SHA1(8847530027cf4be03ffbc6d78dee97b459d03a04) )
-
- ROM_REGION( 0x300000, "gfx1", 0 ) /* Sprites */
- ROM_LOAD16_BYTE( "mugs_11.bin", 0x000000, 0x080000, CRC(1c9f5acf) SHA1(dd8329ed05a3467844c26d3f89ffb6213aba2034) )
- ROM_LOAD16_BYTE( "mugs_10.bin", 0x000001, 0x080000, CRC(6b3c22d9) SHA1(7ba6d754c08ed5b2be282ffd6a674c3a4aa0e9b2) )
- ROM_LOAD16_BYTE( "mugs_09.bin", 0x100000, 0x080000, CRC(4e9490f3) SHA1(e5f195c9bee3b92c559d1100c1019473a30ba28e) )
- ROM_LOAD16_BYTE( "mugs_08.bin", 0x100001, 0x080000, CRC(716328d5) SHA1(d1b84a25985acfb7ccb1582ef9ac8267250888c0) )
- ROM_LOAD16_BYTE( "mugs_07.bin", 0x200000, 0x080000, CRC(9e3167fd) SHA1(8c73c26e8e50e8f2ee3307f5aef23caba90c22eb) )
- ROM_LOAD16_BYTE( "mugs_06.bin", 0x200001, 0x080000, CRC(8df75d29) SHA1(d0add24ac974da4636d2631f5590516de0f8df4a) )
-
- ROM_REGION( 0x200000, "gfx2", 0 ) /* BG Tiles */
- ROM_LOAD( "mugs_12.bin", 0x000000, 0x080000, CRC(c0a6ed98) SHA1(13850c6bcca65bdc782040c470c4966aee19551d) )
- ROM_LOAD( "mugs_13.bin", 0x080000, 0x080000, CRC(e2be8595) SHA1(077b1a262c54acf74e6ec37702bcfed41bc31000) )
- ROM_LOAD( "mugs_14.bin", 0x100000, 0x080000, CRC(24e81068) SHA1(1e33aa7d2b873dd13d5823880c46d3d3e867d6b6) )
- ROM_LOAD( "mugs_15.bin", 0x180000, 0x080000, CRC(82e8187c) SHA1(c7a0e1b3d90dbbe2588886a27a07a9c336447ae3) )
-ROM_END
-
-GAME( 1990?, mugsmash, 0, mugsmash, mugsmash, mugsmash_state, empty_init, ROT0, "Electronic Devices Italy / 3D Games England", "Mug Smashers", MACHINE_SUPPORTS_SAVE )