summaryrefslogtreecommitdiffstatshomepage
path: root/src/mame/drivers/mrgame.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/mame/drivers/mrgame.cpp')
-rw-r--r--src/mame/drivers/mrgame.cpp664
1 files changed, 664 insertions, 0 deletions
diff --git a/src/mame/drivers/mrgame.cpp b/src/mame/drivers/mrgame.cpp
new file mode 100644
index 00000000000..d6d0b162c0f
--- /dev/null
+++ b/src/mame/drivers/mrgame.cpp
@@ -0,0 +1,664 @@
+// license:BSD-3-Clause
+// copyright-holders:Robbbert
+/****************************************************************************************
+ PINBALL
+ Mr. Game 1B11188/0
+
+ These games have a M68000 and 3x Z80, and a M114 Sound IC.
+ They have a video screen upon which the scores and other info is displayed.
+
+Status:
+- motrshow, motrshowa, dakar working in the electronic sense, but not mechanically
+- macattck most roms are missing
+- wcup90 different hardware, not coded
+
+How to set up the machine (motrshow, motrshowa, dakar):
+- These machines need to be loaded with default settings before they can accept coins
+- Press - key (minus in main keyboard)
+- Press again until you see test 25 (Motor Show) or test 23 (Dakar)
+- In the dipswitch menu turn off the Ram Protect switch
+- Press Left shift and Right shift together (game stops responding)
+- Turn the Ram Protect Switch back on
+- Press F3 or reboot
+- The default settings have been saved to nvram and you can insert coins
+- However, the game cannot be played due to missing balls.
+
+ToDo:
+- Support for electronic volume control
+- Audio rom banking
+- Most sounds missing due to unemulated M114 chip
+- wcup90 is different hardware and there's no schematic
+
+*****************************************************************************************/
+
+
+#include "emu.h"
+#include "cpu/m68000/m68000.h"
+#include "cpu/z80/z80.h"
+#include "machine/nvram.h"
+#include "video/resnet.h"
+#include "sound/tms5220.h"
+#include "sound/dac.h"
+#include "machine/i8255.h"
+
+class mrgame_state : public driver_device
+{
+public:
+ mrgame_state(const machine_config &mconfig, device_type type, const char *tag)
+ : driver_device(mconfig, type, tag)
+ , m_palette(*this, "palette")
+ , m_p_videoram(*this, "videoram")
+ , m_p_objectram(*this, "objectram")
+ , m_gfxdecode(*this, "gfxdecode")
+ , m_maincpu(*this, "maincpu")
+ , m_audiocpu1(*this, "audiocpu1")
+ , m_audiocpu2(*this, "audiocpu2")
+ , m_io_dsw0(*this, "DSW0")
+ , m_io_dsw1(*this, "DSW1")
+ , m_io_x0(*this, "X0")
+ , m_io_x1(*this, "X1")
+ { }
+
+ DECLARE_PALETTE_INIT(mrgame);
+ DECLARE_DRIVER_INIT(mrgame);
+ DECLARE_WRITE8_MEMBER(ack1_w);
+ DECLARE_WRITE8_MEMBER(ack2_w);
+ DECLARE_WRITE8_MEMBER(portb_w);
+ DECLARE_WRITE8_MEMBER(row_w);
+ DECLARE_WRITE8_MEMBER(sound_w);
+ DECLARE_WRITE8_MEMBER(triple_w);
+ DECLARE_WRITE8_MEMBER(video_w);
+ DECLARE_WRITE8_MEMBER(video_ctrl_w);
+ DECLARE_READ8_MEMBER(col_r);
+ DECLARE_READ8_MEMBER(sound_r);
+ DECLARE_READ8_MEMBER(porta_r);
+ DECLARE_READ8_MEMBER(portc_r);
+ DECLARE_READ8_MEMBER(rsw_r);
+ TIMER_DEVICE_CALLBACK_MEMBER(irq_timer);
+ UINT32 screen_update_mrgame(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ bitmap_ind16 *m_tile_bitmap;
+ required_device<palette_device> m_palette;
+ required_shared_ptr<UINT8> m_p_videoram;
+ required_shared_ptr<UINT8> m_p_objectram;
+ required_device<gfxdecode_device> m_gfxdecode;
+private:
+ bool m_ack1;
+ bool m_ack2;
+ bool m_ackv;
+ bool m_flip;
+ UINT8 m_irq_state;
+ UINT8 m_row_data;
+ UINT8 m_sound_data;
+ UINT8 m_gfx_bank;
+ UINT8 m_video_data;
+ UINT8 m_video_status;
+ UINT8 m_video_ctrl[8];
+ virtual void machine_start();
+ virtual void machine_reset();
+ required_device<m68000_device> m_maincpu;
+ required_device<z80_device> m_audiocpu1;
+ required_device<z80_device> m_audiocpu2;
+ required_ioport m_io_dsw0;
+ required_ioport m_io_dsw1;
+ required_ioport m_io_x0;
+ required_ioport m_io_x1;
+};
+
+
+static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16, mrgame_state )
+ AM_RANGE(0x000000, 0x00ffff) AM_ROM AM_REGION("roms", 0)
+ AM_RANGE(0x020000, 0x02ffff) AM_RAM AM_SHARE("nvram")
+ AM_RANGE(0x030000, 0x030001) AM_READ8(rsw_r, 0xff) //RSW ACK
+ AM_RANGE(0x030002, 0x030003) AM_WRITE8(sound_w, 0xff) //W SOUND
+ AM_RANGE(0x030004, 0x030005) AM_WRITE8(video_w, 0xff00) //W VID
+ AM_RANGE(0x030006, 0x030007) AM_WRITE8(triple_w, 0xff) //W CS
+ AM_RANGE(0x030008, 0x030009) AM_WRITENOP //W DATA - lamp/sol data
+ AM_RANGE(0x03000a, 0x03000b) AM_WRITE8(row_w, 0xff) //W ROW
+ AM_RANGE(0x03000c, 0x03000d) AM_READ8(col_r, 0xff) //R COL
+ AM_RANGE(0x03000e, 0x03000f) AM_WRITENOP //EXT ADD - lamp/sol data
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( video_map, AS_PROGRAM, 8, mrgame_state )
+ AM_RANGE(0x0000, 0x3fff) AM_ROM AM_REGION("video", 0)
+ AM_RANGE(0x4000, 0x47ff) AM_RAM
+ AM_RANGE(0x4800, 0x4bff) AM_MIRROR(0x0400) AM_RAM AM_SHARE("videoram")
+ AM_RANGE(0x5000, 0x50ff) AM_MIRROR(0x0700) AM_RAM AM_SHARE("objectram")
+ AM_RANGE(0x6800, 0x6807) AM_MIRROR(0x07f8) AM_WRITE(video_ctrl_w)
+ AM_RANGE(0x7000, 0x77ff) AM_READNOP //AFR - looks like a watchdog
+ AM_RANGE(0x8100, 0x8103) AM_MIRROR(0x7efc) AM_DEVREADWRITE("ppi", i8255_device, read, write)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( audio1_map, AS_PROGRAM, 8, mrgame_state )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM AM_REGION("audio1", 0)
+ AM_RANGE(0xfc00, 0xffff) AM_RAM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( audio1_io, AS_IO, 8, mrgame_state )
+ ADDRESS_MAP_GLOBAL_MASK(3)
+ AM_RANGE(0x0000, 0x0000) AM_WRITENOP //AM_DEVWRITE("dac", dac_device, write_unsigned8) //DA1. The DC output might be an electronic volume control of the M114's output.
+ AM_RANGE(0x0001, 0x0001) AM_READ(sound_r) //IN1
+ AM_RANGE(0x0002, 0x0002) AM_WRITE(ack1_w) //AKL1
+ AM_RANGE(0x0003, 0x0003) AM_WRITENOP //SGS pass data to M114
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( audio2_map, AS_PROGRAM, 8, mrgame_state )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM AM_REGION("audio2", 0)
+ AM_RANGE(0xfc00, 0xffff) AM_RAM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( audio2_io, AS_IO, 8, mrgame_state )
+ ADDRESS_MAP_GLOBAL_MASK(7)
+ AM_RANGE(0x0000, 0x0000) AM_DEVWRITE("dacl", dac_device, write_unsigned8) //DA2
+ AM_RANGE(0x0001, 0x0001) AM_READ(sound_r) //IN2
+ AM_RANGE(0x0002, 0x0002) AM_WRITE(ack2_w) //AKL2
+ AM_RANGE(0x0003, 0x0003) AM_DEVREADWRITE("tms", tms5220_device, status_r, data_w) //Speech
+ AM_RANGE(0x0004, 0x0004) AM_DEVWRITE("dacr", dac_device, write_unsigned8) //DA3
+ADDRESS_MAP_END
+
+static INPUT_PORTS_START( mrgame )
+ PORT_START("DSW0")
+ PORT_DIPNAME( 0x01, 0x00, "Ram Protect")
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ))
+ PORT_DIPSETTING( 0x00, DEF_STR( On ))
+ PORT_DIPNAME( 0x0e, 0x0e, "Country")
+ PORT_DIPSETTING( 0x00, "Italy 1")
+ PORT_DIPSETTING( 0x02, "Italy")
+ PORT_DIPSETTING( 0x04, "Great Britain")
+ PORT_DIPSETTING( 0x06, "France")
+ PORT_DIPSETTING( 0x08, "Germany")
+ PORT_DIPSETTING( 0x0a, "Belgium")
+ PORT_DIPSETTING( 0x0c, "Yugoslavia")
+ PORT_DIPSETTING( 0x0e, "U.S.A.")
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Flipper") PORT_CODE(KEYCODE_RSHIFT)
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Flipper") PORT_CODE(KEYCODE_LSHIFT)
+
+ // These dips are only documented for Motor Show
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x01, 0x00, "Test Game")
+ PORT_DIPSETTING( 0x01, "Connected")
+ PORT_DIPSETTING( 0x00, "Disconnected")
+ PORT_DIPNAME( 0x02, 0x02, "Dragster")
+ PORT_DIPSETTING( 0x02, DEF_STR( Easy ))
+ PORT_DIPSETTING( 0x00, DEF_STR( Hard ))
+ PORT_DIPNAME( 0x04, 0x04, "F.1.")
+ PORT_DIPSETTING( 0x04, DEF_STR( Easy ))
+ PORT_DIPSETTING( 0x00, DEF_STR( Hard ))
+ PORT_DIPNAME( 0x08, 0x08, "Motocross")
+ PORT_DIPSETTING( 0x08, DEF_STR( Easy ))
+ PORT_DIPSETTING( 0x00, DEF_STR( Hard ))
+
+ PORT_START("X0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Advance Test")
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Return Test")
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("X1")
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE4 ) PORT_NAME("Factory Burn Test")
+ PORT_BIT( 0xe9, IP_ACTIVE_LOW, IPT_UNUSED )
+INPUT_PORTS_END
+
+READ8_MEMBER( mrgame_state::rsw_r )
+{
+ return m_io_dsw0->read() | ((UINT8)m_ack1 << 5) | ((UINT8)m_ack2 << 4);
+}
+
+// this is like a keyboard, energise a row and read the column data
+READ8_MEMBER( mrgame_state::col_r )
+{
+ if (m_row_data == 0)
+ return m_io_x0->read();
+ else
+ if (m_row_data == 1)
+ return m_io_x1->read();
+ else
+ if (m_row_data == 7)
+ return m_video_status;
+ else
+
+ return 0xff;
+}
+
+WRITE8_MEMBER( mrgame_state::row_w )
+{
+ m_row_data = data & 7;
+}
+
+READ8_MEMBER( mrgame_state::sound_r )
+{
+ return m_sound_data;
+}
+
+WRITE8_MEMBER( mrgame_state::sound_w )
+{
+ m_sound_data = data;
+ m_audiocpu1->set_input_line(INPUT_LINE_NMI, BIT(data, 7) ? CLEAR_LINE : ASSERT_LINE);
+ m_audiocpu2->set_input_line(INPUT_LINE_NMI, BIT(data, 7) ? CLEAR_LINE : ASSERT_LINE);
+}
+
+// this produces 24 outputs from three driver chips to drive lamps & solenoids
+WRITE8_MEMBER( mrgame_state::triple_w )
+{
+ if ((data & 0x18)==0)
+ m_ackv = BIT(data, 7);
+}
+
+WRITE8_MEMBER( mrgame_state::video_w )
+{
+ m_video_data = data;
+}
+
+WRITE8_MEMBER( mrgame_state::video_ctrl_w )
+{
+ m_video_ctrl[offset] = data;
+
+ if (offset == 0)
+ m_gfx_bank = (m_gfx_bank & 6) | BIT(data, 0);
+ else
+ if (offset == 3)
+ m_gfx_bank = (m_gfx_bank & 5) | (BIT(data, 0) << 1);
+ else
+ if (offset == 4)
+ m_gfx_bank = (m_gfx_bank & 3) | (BIT(data, 0) << 2);
+ else
+ if (offset == 6)
+ m_flip = BIT(data, 0);
+}
+
+WRITE8_MEMBER( mrgame_state::ack1_w )
+{
+ m_ack1 = BIT(data, 0);
+}
+
+WRITE8_MEMBER( mrgame_state::ack2_w )
+{
+ m_ack2 = BIT(data, 0);
+}
+
+READ8_MEMBER( mrgame_state::porta_r )
+{
+ return m_video_data;
+}
+
+WRITE8_MEMBER( mrgame_state::portb_w )
+{
+ m_video_status = data;
+ m_ackv = 0;
+}
+
+READ8_MEMBER( mrgame_state::portc_r )
+{
+ return m_io_dsw1->read() | ((UINT8)m_ackv << 4);
+}
+
+void mrgame_state::machine_start()
+{
+ m_tile_bitmap=auto_bitmap_ind16_alloc(machine(),256,256);
+}
+
+void mrgame_state::machine_reset()
+{
+ m_sound_data = 0xff;
+ m_irq_state = 0xff;
+ m_video_data = 0;
+ m_gfx_bank = 0;
+ m_video_status = 0;
+ m_ack1 = 0;
+ m_ack2 = 0;
+ m_ackv = 0;
+ m_flip = 0;
+ m_row_data = 0;
+}
+
+DRIVER_INIT_MEMBER( mrgame_state, mrgame )
+{
+}
+
+// This pulses the IRQ pins of both audio cpus. The schematic does not
+//show which 4040 output is used, so we have guessed.
+TIMER_DEVICE_CALLBACK_MEMBER( mrgame_state::irq_timer )
+{
+ m_irq_state++;
+ // pulse_line of IRQ not allowed, so trying this instead
+ if (m_irq_state == 254)
+ {
+ m_audiocpu1->set_input_line(INPUT_LINE_IRQ0, ASSERT_LINE);
+ m_audiocpu2->set_input_line(INPUT_LINE_IRQ0, ASSERT_LINE);
+ }
+ else
+ if (m_irq_state == 255)
+ {
+ m_audiocpu1->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE);
+ m_audiocpu2->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE);
+ }
+}
+
+// layouts from pinmame
+static const gfx_layout charlayout =
+{
+ 8, 8,
+ 4096,
+ 2,
+ { 0, 0x8000*8 },
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0, 8, 16, 24, 32, 40, 48, 56 },
+ 8*8
+};
+
+static const gfx_layout spritelayout =
+{
+ 16, 16,
+ 1024,
+ 2,
+ { 0, 0x8000*8 },
+ { 0, 1, 2, 3, 4, 5, 6, 7, 64, 65, 66, 67, 68, 69, 70, 71 },
+ { 0, 8, 16, 24, 32, 40, 48, 56, 128, 136, 144, 152, 160, 168, 176, 184 },
+ 32*8
+};
+
+static GFXDECODE_START( mrgame )
+ GFXDECODE_ENTRY( "chargen", 0, charlayout, 0, 16 )
+ GFXDECODE_ENTRY( "chargen", 0, spritelayout, 0, 16 )
+GFXDECODE_END
+
+PALETTE_INIT_MEMBER( mrgame_state, mrgame)
+{
+ static const int resistances[3] = { 1000, 470, 220 };
+ double rweights[3], gweights[3], bweights[2];
+ UINT8 i, bit0, bit1, bit2, r, g, b;
+ const UINT8 *color_prom = machine().root_device().memregion("proms")->base();
+
+ /* compute the color output resistor weights */
+ compute_resistor_weights(0, 255, -1.0,
+ 3, &resistances[0], rweights, 0, 0,
+ 3, &resistances[0], gweights, 0, 0,
+ 2, &resistances[1], bweights, 0, 0);
+
+ /* create a lookup table for the palette */
+ for (i = 0; i < 32; i++)
+ {
+ /* red component */
+ bit0 = BIT(color_prom[i], 0);
+ bit1 = BIT(color_prom[i], 1);
+ bit2 = BIT(color_prom[i], 2);
+ r = combine_3_weights(rweights, bit0, bit1, bit2);
+
+ /* green component */
+ bit0 = BIT(color_prom[i], 3);
+ bit1 = BIT(color_prom[i], 4);
+ bit2 = BIT(color_prom[i], 5);
+ g = combine_3_weights(gweights, bit0, bit1, bit2);
+
+ /* blue component */
+ bit0 = BIT(color_prom[i], 6);
+ bit1 = BIT(color_prom[i], 7);
+ b = combine_2_weights(bweights, bit0, bit1);
+
+ palette.set_pen_color(i, rgb_t(r, g, b));
+ palette.set_pen_color(i+32, rgb_t(r, g, b));
+ }
+}
+
+// most of this came from pinmame as the diagram doesn't make a lot of sense
+UINT32 mrgame_state::screen_update_mrgame(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
+{
+ UINT8 x,y,ptr=0,col;
+ INT32 scrolly[32];
+ UINT16 chr;
+ bool flipx,flipy;
+
+ // text
+ for (x = 0; x < 32; x++)
+ {
+ scrolly[x] = -m_p_objectram[ptr++];
+ col = m_p_objectram[ptr++];
+
+ for (y = 0; y < 32; y++)
+ {
+ chr = m_p_videoram[x+y*32] | (m_gfx_bank << 8);
+
+ m_gfxdecode->gfx(0)->opaque(*m_tile_bitmap, m_tile_bitmap->cliprect(),
+ chr,
+ col,
+ m_flip,0,
+ x*8,y*8);
+ }
+ }
+
+ // scroll each column as needed
+ copyscrollbitmap(bitmap,*m_tile_bitmap,0,0,32,scrolly,cliprect);
+
+
+ // sprites
+ for (ptr = 0x40; ptr < 0x60; ptr += 4)
+ {
+ x = m_p_objectram[ptr + 3] + 1;
+ y = 255 - m_p_objectram[ptr];
+ flipx = BIT(m_p_objectram[ptr + 1], 6);
+ flipy = BIT(m_p_objectram[ptr + 1], 7);
+ chr = (m_p_objectram[ptr + 1] & 0x3f) | (m_gfx_bank << 6);
+ col = m_p_objectram[ptr + 2];
+
+ if ((y > 16) && (x > 24))
+ m_gfxdecode->gfx(1)->transpen(bitmap,cliprect,
+ chr,
+ col,
+ flipx,flipy,
+ x,y-16,0);
+ }
+
+ return 0;
+}
+
+static MACHINE_CONFIG_START( mrgame, mrgame_state )
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M68000, XTAL_6MHz)
+ MCFG_CPU_PROGRAM_MAP(main_map)
+ MCFG_CPU_PERIODIC_INT_DRIVER(mrgame_state, irq1_line_hold, 183)
+ MCFG_CPU_ADD("videocpu", Z80, XTAL_18_432MHz/6)
+ MCFG_CPU_PROGRAM_MAP(video_map)
+ MCFG_CPU_VBLANK_INT_DRIVER("screen", mrgame_state, nmi_line_pulse)
+ MCFG_CPU_ADD("audiocpu1", Z80, XTAL_4MHz)
+ MCFG_CPU_PROGRAM_MAP(audio1_map)
+ MCFG_CPU_IO_MAP(audio1_io)
+ MCFG_CPU_ADD("audiocpu2", Z80, XTAL_4MHz)
+ MCFG_CPU_PROGRAM_MAP(audio2_map)
+ MCFG_CPU_IO_MAP(audio2_io)
+
+ MCFG_NVRAM_ADD_0FILL("nvram")
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(50)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) /* not accurate */
+ MCFG_SCREEN_SIZE(256, 256)
+ MCFG_SCREEN_VISIBLE_AREA(0, 255, 8, 247) // If you align with X on test screen some info is chopped off
+ MCFG_SCREEN_UPDATE_DRIVER(mrgame_state, screen_update_mrgame)
+ MCFG_SCREEN_PALETTE("palette")
+ MCFG_PALETTE_ADD("palette", 64)
+ MCFG_PALETTE_INIT_OWNER(mrgame_state, mrgame)
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", mrgame)
+
+ /* Sound */
+ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
+ MCFG_DAC_ADD("dacl")
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50)
+ MCFG_DAC_ADD("dacr")
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50)
+ MCFG_SOUND_ADD("tms", TMS5220, 672000) // uses a RC combination. 672k copied from jedi.h
+ MCFG_TMS52XX_READYQ_HANDLER(INPUTLINE("audiocpu2", Z80_INPUT_LINE_WAIT))
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0)
+
+ /* Devices */
+ MCFG_TIMER_DRIVER_ADD_PERIODIC("irq_timer", mrgame_state, irq_timer, attotime::from_hz(16000)) //ugh
+ MCFG_DEVICE_ADD("ppi", I8255A, 0)
+ MCFG_I8255_IN_PORTA_CB(READ8(mrgame_state, porta_r))
+ MCFG_I8255_OUT_PORTB_CB(WRITE8(mrgame_state, portb_w))
+ MCFG_I8255_IN_PORTC_CB(READ8(mrgame_state, portc_r))
+MACHINE_CONFIG_END
+
+/*-------------------------------------------------------------------
+/ Dakar (06/1988)
+/-------------------------------------------------------------------*/
+ROM_START(dakar)
+ ROM_REGION(0x10000, "roms", 0)
+ ROM_LOAD16_BYTE("cpu_ic13.rom", 0x000001, 0x8000, CRC(83183929) SHA1(977ac10a1e78c759eb0550794f2639fe0e2d1507))
+ ROM_LOAD16_BYTE("cpu_ic14.rom", 0x000000, 0x8000, CRC(2010d28d) SHA1(d262dabd9298566df43df298cf71c974bee1434a))
+
+ ROM_REGION(0x10000, "video", 0)
+ ROM_LOAD("vid_ic14.rom", 0x00000, 0x8000, CRC(88a9ca81) SHA1(9660d416b2b8f1937cda7bca51bd287641c7730c))
+
+ ROM_REGION( 0x10000, "chargen", 0 )
+ ROM_LOAD("vid_ic55.rom", 0x0000, 0x8000, CRC(3c68b448) SHA1(f416f00d2de0c71c021fec0e9702ba79b761d5e7))
+ ROM_LOAD("vid_ic56.rom", 0x8000, 0x8000, CRC(0aac43e9) SHA1(28edfeddb2d54e40425488bad37e3819e4488b0b))
+
+ ROM_REGION( 0x0020, "proms", 0 )
+ ROM_LOAD("vid_ic66.rom", 0x0000, 0x0020, CRC(c8269b27) SHA1(daa83bfdb1e255b846bbade7f200abeaa9399c06))
+
+ ROM_REGION(0x10000, "audio1", 0)
+ ROM_LOAD("snd_ic06.rom", 0x0000, 0x8000, CRC(29e9417e) SHA1(24f465993da7c93d385ec453497f2af4d8abb6f4))
+ ROM_LOAD("snd_ic07.rom", 0x8000, 0x8000, CRC(71ab15fe) SHA1(245842bb41410ea481539700f79c7ef94f8f8924))
+
+ ROM_REGION(0x4000, "m114", 0)
+ ROM_LOAD("snd_ic22.rom", 0x0000, 0x4000, CRC(e6c1098e) SHA1(06bf8917a27d5e46e4aab93e1f212918418e3a82))
+
+ ROM_REGION(0x10000, "audio2", 0)
+ ROM_LOAD("snd_ic35.rom", 0x0000, 0x8000, CRC(7b2394d1) SHA1(f588f5105d75b54dd65bb6448a2d7774fb8477ec))
+ ROM_LOAD("snd_ic36.rom", 0x8000, 0x8000, CRC(4039ea65) SHA1(390fce94d1e48b395157d8d9afaa485114c58d52))
+ROM_END
+
+/*-------------------------------------------------------------------
+/ Motor Show (1989)
+/-------------------------------------------------------------------*/
+ROM_START(motrshow)
+ ROM_REGION(0x10000, "roms", 0)
+ ROM_LOAD16_BYTE("cpu_ic13.rom", 0x000001, 0x8000, CRC(e862ca71) SHA1(b02e5f39f9427d58b70b7999a5ff6075beff05ae))
+ ROM_LOAD16_BYTE("cpu_ic14.rom", 0x000000, 0x8000, CRC(c898ae25) SHA1(f0e1369284a1e0f394f1d40281fd46252016602e))
+
+ ROM_REGION(0x10000, "video", 0)
+ ROM_LOAD("vid_ic14.rom", 0x00000, 0x8000, CRC(1d4568e2) SHA1(bfc2bb59708ce3a09f9a1b3460ed8d5269840c97))
+
+ ROM_REGION( 0x10000, "chargen", 0 )
+ ROM_LOAD("vid_ic55.rom", 0x0000, 0x8000, CRC(c27a4ded) SHA1(9c2c9b17f1e71afb74bdfbdcbabb99ef935d32db))
+ ROM_LOAD("vid_ic56.rom", 0x8000, 0x8000, CRC(1664ec8d) SHA1(e7b15acdac7dfc51b668e908ca95f02a2b569737))
+
+ ROM_REGION( 0x0020, "proms", 0 )
+ ROM_LOAD("vid_ic66.rom", 0x0000, 0x0020, CRC(5b585252) SHA1(b88e56ebdce2c3a4b170aff4b05018e7c21a79b8))
+
+ ROM_REGION(0x10000, "audio1", 0)
+ ROM_LOAD("snd_ic06.rom", 0x0000, 0x8000, CRC(fba5a8f1) SHA1(ddf989abebe05c569c9ecdd498bd8ea409df88ac))
+
+ ROM_REGION(0x4000, "m114", 0)
+ ROM_LOAD("snd_ic22.rom", 0x0000, 0x4000, CRC(e6c1098e) SHA1(06bf8917a27d5e46e4aab93e1f212918418e3a82))
+
+ ROM_REGION(0x10000, "audio2", 0)
+ ROM_LOAD("snd_ic35.rom", 0x0000, 0x8000, CRC(9dec153d) SHA1(8a0140257316aa19c0401456839e11b6896609b1))
+ ROM_LOAD("snd_ic36.rom", 0x8000, 0x8000, CRC(4f42be6e) SHA1(684e988f413cd21c785ad5d60ef5eaddddaf72ab))
+ROM_END
+
+ROM_START(motrshowa)
+ ROM_REGION(0x10000, "roms", 0)
+ ROM_LOAD16_BYTE("cpuic13a.rom", 0x000001, 0x8000, CRC(2dbdd9d4) SHA1(b404814a4e83ead6da3c57818ae97f23d380f9da))
+ ROM_LOAD16_BYTE("cpuic14b.rom", 0x000000, 0x8000, CRC(0bd98fec) SHA1(b90a7e997db59740398003ba94a69118b1ee70af))
+
+ ROM_REGION(0x10000, "video", 0)
+ ROM_LOAD("vid_ic14.rom", 0x00000, 0x8000, CRC(1d4568e2) SHA1(bfc2bb59708ce3a09f9a1b3460ed8d5269840c97))
+
+ ROM_REGION( 0x10000, "chargen", 0 )
+ ROM_LOAD("vid_ic55.rom", 0x0000, 0x8000, CRC(c27a4ded) SHA1(9c2c9b17f1e71afb74bdfbdcbabb99ef935d32db))
+ ROM_LOAD("vid_ic56.rom", 0x8000, 0x8000, CRC(1664ec8d) SHA1(e7b15acdac7dfc51b668e908ca95f02a2b569737))
+
+ ROM_REGION( 0x0020, "proms", 0 )
+ ROM_LOAD("vid_ic66.rom", 0x0000, 0x0020, CRC(5b585252) SHA1(b88e56ebdce2c3a4b170aff4b05018e7c21a79b8))
+
+ ROM_REGION(0x10000, "audio1", 0)
+ ROM_LOAD("snd_ic06.rom", 0x0000, 0x8000, CRC(fba5a8f1) SHA1(ddf989abebe05c569c9ecdd498bd8ea409df88ac))
+
+ ROM_REGION(0x4000, "m114", 0)
+ ROM_LOAD("snd_ic22.rom", 0x0000, 0x4000, CRC(e6c1098e) SHA1(06bf8917a27d5e46e4aab93e1f212918418e3a82))
+
+ ROM_REGION(0x10000, "audio2", 0)
+ ROM_LOAD("snd_ic35.rom", 0x0000, 0x8000, CRC(9dec153d) SHA1(8a0140257316aa19c0401456839e11b6896609b1))
+ ROM_LOAD("snd_ic36.rom", 0x8000, 0x8000, CRC(4f42be6e) SHA1(684e988f413cd21c785ad5d60ef5eaddddaf72ab))
+ROM_END
+
+/*-------------------------------------------------------------------
+/ Mac Attack (1990)
+/-------------------------------------------------------------------*/
+ROM_START(macattck)
+ ROM_REGION(0x10000, "roms", 0)
+ ROM_LOAD16_BYTE("cpu_ic13.rom", 0x000001, 0x8000, NO_DUMP)
+ ROM_LOAD16_BYTE("cpu_ic14.rom", 0x000000, 0x8000, NO_DUMP)
+
+ ROM_REGION(0x10000, "video", 0)
+ ROM_LOAD("vid_ic91.rom", 0x00000, 0x8000, CRC(42d2ba01) SHA1(c13d38c2798575760461912cef65dde57dfd938c))
+
+ ROM_REGION( 0x30000, "chargen", 0 )
+ ROM_LOAD("vid_ic14.rom", 0x00000, 0x8000, CRC(f6e047fb) SHA1(6be712dda60257b9e7014315c8fee19812622bf6))
+ ROM_LOAD("vid_ic15.rom", 0x08000, 0x8000, CRC(405a8f54) SHA1(4d58915763db3c3be2bfc166be1a12285ff2c38b))
+ ROM_LOAD("vid_ic16.rom", 0x10000, 0x8000, CRC(063ea783) SHA1(385dbfcc8ecd3a784f9a8752d00e060b48d70d6a))
+ ROM_LOAD("vid_ic17.rom", 0x18000, 0x8000, CRC(9f95abf8) SHA1(d71cf36c8bf27ad41b2d3cebd0af620a34ce0062) BAD_DUMP)
+ ROM_LOAD("vid_ic18.rom", 0x20000, 0x8000, CRC(83ef25f8) SHA1(bab482badb8646b099dbb197ca9af3a126b274e3))
+
+ ROM_REGION( 0x0020, "proms", 0 )
+ ROM_LOAD("vid_ic61.rom", 0x0000, 0x0020, CRC(538c72ae) SHA1(f704492568257fcc4a4f1189207c6fb6526eb81c) BAD_DUMP)
+
+ ROM_REGION(0x10000, "audio1", 0)
+ ROM_LOAD("snd_ic06.rom", 0x0000, 0x8000, NO_DUMP)
+
+ ROM_REGION(0x4000, "m114", 0)
+ ROM_LOAD("snd_ic22.rom", 0x0000, 0x4000, NO_DUMP)
+
+ ROM_REGION(0x10000, "audio2", 0)
+ ROM_LOAD("snd_ic35.rom", 0x0000, 0x8000, NO_DUMP)
+ ROM_LOAD("snd_ic36.rom", 0x8000, 0x8000, NO_DUMP)
+ROM_END
+
+/*-------------------------------------------------------------------
+/ World Cup 90 (1990)
+/-------------------------------------------------------------------*/
+ROM_START(wcup90)
+ ROM_REGION(0x10000, "roms", 0)
+ ROM_LOAD16_BYTE("cpu_ic13.rom", 0x000001, 0x8000, CRC(0e2edfb0) SHA1(862fb1f6509fb1f560d0b2bb8a5764f64b259f04))
+ ROM_LOAD16_BYTE("cpu_ic14.rom", 0x000000, 0x8000, CRC(fdd03165) SHA1(6dc6e68197218f8808436098c26cd04fc3215b1c))
+
+ ROM_REGION(0x10000, "video", 0)
+ ROM_LOAD("vid_ic91.rom", 0x00000, 0x8000, CRC(3287ad20) SHA1(d5a453efc7292670073f157dca04897be857b8ed))
+
+ ROM_REGION( 0x30000, "chargen", 0 )
+ ROM_LOAD("vid_ic14.rom", 0x00000, 0x8000, CRC(a101d562) SHA1(ad9ad3968f13169572ec60e22e84acf43382b51e))
+ ROM_LOAD("vid_ic15.rom", 0x08000, 0x8000, CRC(40791e7a) SHA1(788760b8527df48d1825be88099491b6e94f0a19))
+ ROM_LOAD("vid_ic16.rom", 0x10000, 0x8000, CRC(a7214157) SHA1(a4660180e8491a37028fec8533cf13daf839a7c4))
+ ROM_LOAD("vid_ic17.rom", 0x18000, 0x8000, CRC(caf4fb04) SHA1(81784a4dc7c671090cf39cafa7d34a6b34523168))
+ ROM_LOAD("vid_ic18.rom", 0x20000, 0x8000, CRC(83ad2a10) SHA1(37664e5872e6322ee6bb61ec9385876626598152))
+
+ ROM_REGION( 0x0020, "proms", 0 )
+ ROM_LOAD("vid_ic61.rom", 0x0000, 0x0020, CRC(538c72ae) SHA1(f704492568257fcc4a4f1189207c6fb6526eb81c))
+
+ ROM_REGION(0x10000, "audio1", 0)
+ ROM_LOAD("snd_ic06.rom", 0x0000, 0x8000, CRC(19a66331) SHA1(fbd71bc378b5a04247fd1754529c66b086eb33d8))
+
+ ROM_REGION(0x4000, "user1", 0)
+ ROM_LOAD("snd_ic21.rom", 0x0000, 0x4000, CRC(e6c1098e) SHA1(06bf8917a27d5e46e4aab93e1f212918418e3a82))
+
+ ROM_REGION(0x30000, "user2", 0)
+ ROM_LOAD("snd_ic45.rom", 0x00000, 0x10000, CRC(265aa979) SHA1(9ca10c41526a2d227c21f246273ca14bec7f1bc7))
+ ROM_LOAD("snd_ic46.rom", 0x10000, 0x10000, CRC(7edb321e) SHA1(b242e94c24e996d2de803d339aa9bf6e93586a4c))
+
+ ROM_REGION(0x10000, "audio2", 0)
+ ROM_LOAD("snd_ic44.rom", 0x00000, 0x8000, CRC(00946570) SHA1(83e7dd89844679571ab2a803295c8ca8941a4ac7))
+ROM_END
+
+
+GAME(1988, dakar, 0, mrgame, mrgame, mrgame_state, mrgame, ROT0, "Mr Game", "Dakar", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND )
+GAME(1989, motrshow, 0, mrgame, mrgame, mrgame_state, mrgame, ROT0, "Mr Game", "Motor Show (set 1)", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND )
+GAME(1989, motrshowa, motrshow, mrgame, mrgame, mrgame_state, mrgame, ROT0, "Mr Game", "Motor Show (set 2)", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND )
+GAME(1990, macattck, 0, mrgame, mrgame, mrgame_state, mrgame, ROT0, "Mr Game", "Mac Attack", MACHINE_IS_SKELETON_MECHANICAL)
+GAME(1990, wcup90, 0, mrgame, mrgame, mrgame_state, mrgame, ROT0, "Mr Game", "World Cup 90", MACHINE_IS_SKELETON_MECHANICAL)