diff options
Diffstat (limited to 'src/mame/drivers/mrgame.cpp')
-rw-r--r-- | src/mame/drivers/mrgame.cpp | 664 |
1 files changed, 664 insertions, 0 deletions
diff --git a/src/mame/drivers/mrgame.cpp b/src/mame/drivers/mrgame.cpp new file mode 100644 index 00000000000..d6d0b162c0f --- /dev/null +++ b/src/mame/drivers/mrgame.cpp @@ -0,0 +1,664 @@ +// license:BSD-3-Clause +// copyright-holders:Robbbert +/**************************************************************************************** + PINBALL + Mr. Game 1B11188/0 + + These games have a M68000 and 3x Z80, and a M114 Sound IC. + They have a video screen upon which the scores and other info is displayed. + +Status: +- motrshow, motrshowa, dakar working in the electronic sense, but not mechanically +- macattck most roms are missing +- wcup90 different hardware, not coded + +How to set up the machine (motrshow, motrshowa, dakar): +- These machines need to be loaded with default settings before they can accept coins +- Press - key (minus in main keyboard) +- Press again until you see test 25 (Motor Show) or test 23 (Dakar) +- In the dipswitch menu turn off the Ram Protect switch +- Press Left shift and Right shift together (game stops responding) +- Turn the Ram Protect Switch back on +- Press F3 or reboot +- The default settings have been saved to nvram and you can insert coins +- However, the game cannot be played due to missing balls. + +ToDo: +- Support for electronic volume control +- Audio rom banking +- Most sounds missing due to unemulated M114 chip +- wcup90 is different hardware and there's no schematic + +*****************************************************************************************/ + + +#include "emu.h" +#include "cpu/m68000/m68000.h" +#include "cpu/z80/z80.h" +#include "machine/nvram.h" +#include "video/resnet.h" +#include "sound/tms5220.h" +#include "sound/dac.h" +#include "machine/i8255.h" + +class mrgame_state : public driver_device +{ +public: + mrgame_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag) + , m_palette(*this, "palette") + , m_p_videoram(*this, "videoram") + , m_p_objectram(*this, "objectram") + , m_gfxdecode(*this, "gfxdecode") + , m_maincpu(*this, "maincpu") + , m_audiocpu1(*this, "audiocpu1") + , m_audiocpu2(*this, "audiocpu2") + , m_io_dsw0(*this, "DSW0") + , m_io_dsw1(*this, "DSW1") + , m_io_x0(*this, "X0") + , m_io_x1(*this, "X1") + { } + + DECLARE_PALETTE_INIT(mrgame); + DECLARE_DRIVER_INIT(mrgame); + DECLARE_WRITE8_MEMBER(ack1_w); + DECLARE_WRITE8_MEMBER(ack2_w); + DECLARE_WRITE8_MEMBER(portb_w); + DECLARE_WRITE8_MEMBER(row_w); + DECLARE_WRITE8_MEMBER(sound_w); + DECLARE_WRITE8_MEMBER(triple_w); + DECLARE_WRITE8_MEMBER(video_w); + DECLARE_WRITE8_MEMBER(video_ctrl_w); + DECLARE_READ8_MEMBER(col_r); + DECLARE_READ8_MEMBER(sound_r); + DECLARE_READ8_MEMBER(porta_r); + DECLARE_READ8_MEMBER(portc_r); + DECLARE_READ8_MEMBER(rsw_r); + TIMER_DEVICE_CALLBACK_MEMBER(irq_timer); + UINT32 screen_update_mrgame(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); + bitmap_ind16 *m_tile_bitmap; + required_device<palette_device> m_palette; + required_shared_ptr<UINT8> m_p_videoram; + required_shared_ptr<UINT8> m_p_objectram; + required_device<gfxdecode_device> m_gfxdecode; +private: + bool m_ack1; + bool m_ack2; + bool m_ackv; + bool m_flip; + UINT8 m_irq_state; + UINT8 m_row_data; + UINT8 m_sound_data; + UINT8 m_gfx_bank; + UINT8 m_video_data; + UINT8 m_video_status; + UINT8 m_video_ctrl[8]; + virtual void machine_start(); + virtual void machine_reset(); + required_device<m68000_device> m_maincpu; + required_device<z80_device> m_audiocpu1; + required_device<z80_device> m_audiocpu2; + required_ioport m_io_dsw0; + required_ioport m_io_dsw1; + required_ioport m_io_x0; + required_ioport m_io_x1; +}; + + +static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16, mrgame_state ) + AM_RANGE(0x000000, 0x00ffff) AM_ROM AM_REGION("roms", 0) + AM_RANGE(0x020000, 0x02ffff) AM_RAM AM_SHARE("nvram") + AM_RANGE(0x030000, 0x030001) AM_READ8(rsw_r, 0xff) //RSW ACK + AM_RANGE(0x030002, 0x030003) AM_WRITE8(sound_w, 0xff) //W SOUND + AM_RANGE(0x030004, 0x030005) AM_WRITE8(video_w, 0xff00) //W VID + AM_RANGE(0x030006, 0x030007) AM_WRITE8(triple_w, 0xff) //W CS + AM_RANGE(0x030008, 0x030009) AM_WRITENOP //W DATA - lamp/sol data + AM_RANGE(0x03000a, 0x03000b) AM_WRITE8(row_w, 0xff) //W ROW + AM_RANGE(0x03000c, 0x03000d) AM_READ8(col_r, 0xff) //R COL + AM_RANGE(0x03000e, 0x03000f) AM_WRITENOP //EXT ADD - lamp/sol data +ADDRESS_MAP_END + +static ADDRESS_MAP_START( video_map, AS_PROGRAM, 8, mrgame_state ) + AM_RANGE(0x0000, 0x3fff) AM_ROM AM_REGION("video", 0) + AM_RANGE(0x4000, 0x47ff) AM_RAM + AM_RANGE(0x4800, 0x4bff) AM_MIRROR(0x0400) AM_RAM AM_SHARE("videoram") + AM_RANGE(0x5000, 0x50ff) AM_MIRROR(0x0700) AM_RAM AM_SHARE("objectram") + AM_RANGE(0x6800, 0x6807) AM_MIRROR(0x07f8) AM_WRITE(video_ctrl_w) + AM_RANGE(0x7000, 0x77ff) AM_READNOP //AFR - looks like a watchdog + AM_RANGE(0x8100, 0x8103) AM_MIRROR(0x7efc) AM_DEVREADWRITE("ppi", i8255_device, read, write) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( audio1_map, AS_PROGRAM, 8, mrgame_state ) + AM_RANGE(0x0000, 0x7fff) AM_ROM AM_REGION("audio1", 0) + AM_RANGE(0xfc00, 0xffff) AM_RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( audio1_io, AS_IO, 8, mrgame_state ) + ADDRESS_MAP_GLOBAL_MASK(3) + AM_RANGE(0x0000, 0x0000) AM_WRITENOP //AM_DEVWRITE("dac", dac_device, write_unsigned8) //DA1. The DC output might be an electronic volume control of the M114's output. + AM_RANGE(0x0001, 0x0001) AM_READ(sound_r) //IN1 + AM_RANGE(0x0002, 0x0002) AM_WRITE(ack1_w) //AKL1 + AM_RANGE(0x0003, 0x0003) AM_WRITENOP //SGS pass data to M114 +ADDRESS_MAP_END + +static ADDRESS_MAP_START( audio2_map, AS_PROGRAM, 8, mrgame_state ) + AM_RANGE(0x0000, 0x7fff) AM_ROM AM_REGION("audio2", 0) + AM_RANGE(0xfc00, 0xffff) AM_RAM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( audio2_io, AS_IO, 8, mrgame_state ) + ADDRESS_MAP_GLOBAL_MASK(7) + AM_RANGE(0x0000, 0x0000) AM_DEVWRITE("dacl", dac_device, write_unsigned8) //DA2 + AM_RANGE(0x0001, 0x0001) AM_READ(sound_r) //IN2 + AM_RANGE(0x0002, 0x0002) AM_WRITE(ack2_w) //AKL2 + AM_RANGE(0x0003, 0x0003) AM_DEVREADWRITE("tms", tms5220_device, status_r, data_w) //Speech + AM_RANGE(0x0004, 0x0004) AM_DEVWRITE("dacr", dac_device, write_unsigned8) //DA3 +ADDRESS_MAP_END + +static INPUT_PORTS_START( mrgame ) + PORT_START("DSW0") + PORT_DIPNAME( 0x01, 0x00, "Ram Protect") + PORT_DIPSETTING( 0x01, DEF_STR( Off )) + PORT_DIPSETTING( 0x00, DEF_STR( On )) + PORT_DIPNAME( 0x0e, 0x0e, "Country") + PORT_DIPSETTING( 0x00, "Italy 1") + PORT_DIPSETTING( 0x02, "Italy") + PORT_DIPSETTING( 0x04, "Great Britain") + PORT_DIPSETTING( 0x06, "France") + PORT_DIPSETTING( 0x08, "Germany") + PORT_DIPSETTING( 0x0a, "Belgium") + PORT_DIPSETTING( 0x0c, "Yugoslavia") + PORT_DIPSETTING( 0x0e, "U.S.A.") + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("R. Flipper") PORT_CODE(KEYCODE_RSHIFT) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("L. Flipper") PORT_CODE(KEYCODE_LSHIFT) + + // These dips are only documented for Motor Show + PORT_START("DSW1") + PORT_DIPNAME( 0x01, 0x00, "Test Game") + PORT_DIPSETTING( 0x01, "Connected") + PORT_DIPSETTING( 0x00, "Disconnected") + PORT_DIPNAME( 0x02, 0x02, "Dragster") + PORT_DIPSETTING( 0x02, DEF_STR( Easy )) + PORT_DIPSETTING( 0x00, DEF_STR( Hard )) + PORT_DIPNAME( 0x04, 0x04, "F.1.") + PORT_DIPSETTING( 0x04, DEF_STR( Easy )) + PORT_DIPSETTING( 0x00, DEF_STR( Hard )) + PORT_DIPNAME( 0x08, 0x08, "Motocross") + PORT_DIPSETTING( 0x08, DEF_STR( Easy )) + PORT_DIPSETTING( 0x00, DEF_STR( Hard )) + + PORT_START("X0") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Advance Test") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Return Test") + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN3 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("X1") + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE4 ) PORT_NAME("Factory Burn Test") + PORT_BIT( 0xe9, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + +READ8_MEMBER( mrgame_state::rsw_r ) +{ + return m_io_dsw0->read() | ((UINT8)m_ack1 << 5) | ((UINT8)m_ack2 << 4); +} + +// this is like a keyboard, energise a row and read the column data +READ8_MEMBER( mrgame_state::col_r ) +{ + if (m_row_data == 0) + return m_io_x0->read(); + else + if (m_row_data == 1) + return m_io_x1->read(); + else + if (m_row_data == 7) + return m_video_status; + else + + return 0xff; +} + +WRITE8_MEMBER( mrgame_state::row_w ) +{ + m_row_data = data & 7; +} + +READ8_MEMBER( mrgame_state::sound_r ) +{ + return m_sound_data; +} + +WRITE8_MEMBER( mrgame_state::sound_w ) +{ + m_sound_data = data; + m_audiocpu1->set_input_line(INPUT_LINE_NMI, BIT(data, 7) ? CLEAR_LINE : ASSERT_LINE); + m_audiocpu2->set_input_line(INPUT_LINE_NMI, BIT(data, 7) ? CLEAR_LINE : ASSERT_LINE); +} + +// this produces 24 outputs from three driver chips to drive lamps & solenoids +WRITE8_MEMBER( mrgame_state::triple_w ) +{ + if ((data & 0x18)==0) + m_ackv = BIT(data, 7); +} + +WRITE8_MEMBER( mrgame_state::video_w ) +{ + m_video_data = data; +} + +WRITE8_MEMBER( mrgame_state::video_ctrl_w ) +{ + m_video_ctrl[offset] = data; + + if (offset == 0) + m_gfx_bank = (m_gfx_bank & 6) | BIT(data, 0); + else + if (offset == 3) + m_gfx_bank = (m_gfx_bank & 5) | (BIT(data, 0) << 1); + else + if (offset == 4) + m_gfx_bank = (m_gfx_bank & 3) | (BIT(data, 0) << 2); + else + if (offset == 6) + m_flip = BIT(data, 0); +} + +WRITE8_MEMBER( mrgame_state::ack1_w ) +{ + m_ack1 = BIT(data, 0); +} + +WRITE8_MEMBER( mrgame_state::ack2_w ) +{ + m_ack2 = BIT(data, 0); +} + +READ8_MEMBER( mrgame_state::porta_r ) +{ + return m_video_data; +} + +WRITE8_MEMBER( mrgame_state::portb_w ) +{ + m_video_status = data; + m_ackv = 0; +} + +READ8_MEMBER( mrgame_state::portc_r ) +{ + return m_io_dsw1->read() | ((UINT8)m_ackv << 4); +} + +void mrgame_state::machine_start() +{ + m_tile_bitmap=auto_bitmap_ind16_alloc(machine(),256,256); +} + +void mrgame_state::machine_reset() +{ + m_sound_data = 0xff; + m_irq_state = 0xff; + m_video_data = 0; + m_gfx_bank = 0; + m_video_status = 0; + m_ack1 = 0; + m_ack2 = 0; + m_ackv = 0; + m_flip = 0; + m_row_data = 0; +} + +DRIVER_INIT_MEMBER( mrgame_state, mrgame ) +{ +} + +// This pulses the IRQ pins of both audio cpus. The schematic does not +//show which 4040 output is used, so we have guessed. +TIMER_DEVICE_CALLBACK_MEMBER( mrgame_state::irq_timer ) +{ + m_irq_state++; + // pulse_line of IRQ not allowed, so trying this instead + if (m_irq_state == 254) + { + m_audiocpu1->set_input_line(INPUT_LINE_IRQ0, ASSERT_LINE); + m_audiocpu2->set_input_line(INPUT_LINE_IRQ0, ASSERT_LINE); + } + else + if (m_irq_state == 255) + { + m_audiocpu1->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE); + m_audiocpu2->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE); + } +} + +// layouts from pinmame +static const gfx_layout charlayout = +{ + 8, 8, + 4096, + 2, + { 0, 0x8000*8 }, + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0, 8, 16, 24, 32, 40, 48, 56 }, + 8*8 +}; + +static const gfx_layout spritelayout = +{ + 16, 16, + 1024, + 2, + { 0, 0x8000*8 }, + { 0, 1, 2, 3, 4, 5, 6, 7, 64, 65, 66, 67, 68, 69, 70, 71 }, + { 0, 8, 16, 24, 32, 40, 48, 56, 128, 136, 144, 152, 160, 168, 176, 184 }, + 32*8 +}; + +static GFXDECODE_START( mrgame ) + GFXDECODE_ENTRY( "chargen", 0, charlayout, 0, 16 ) + GFXDECODE_ENTRY( "chargen", 0, spritelayout, 0, 16 ) +GFXDECODE_END + +PALETTE_INIT_MEMBER( mrgame_state, mrgame) +{ + static const int resistances[3] = { 1000, 470, 220 }; + double rweights[3], gweights[3], bweights[2]; + UINT8 i, bit0, bit1, bit2, r, g, b; + const UINT8 *color_prom = machine().root_device().memregion("proms")->base(); + + /* compute the color output resistor weights */ + compute_resistor_weights(0, 255, -1.0, + 3, &resistances[0], rweights, 0, 0, + 3, &resistances[0], gweights, 0, 0, + 2, &resistances[1], bweights, 0, 0); + + /* create a lookup table for the palette */ + for (i = 0; i < 32; i++) + { + /* red component */ + bit0 = BIT(color_prom[i], 0); + bit1 = BIT(color_prom[i], 1); + bit2 = BIT(color_prom[i], 2); + r = combine_3_weights(rweights, bit0, bit1, bit2); + + /* green component */ + bit0 = BIT(color_prom[i], 3); + bit1 = BIT(color_prom[i], 4); + bit2 = BIT(color_prom[i], 5); + g = combine_3_weights(gweights, bit0, bit1, bit2); + + /* blue component */ + bit0 = BIT(color_prom[i], 6); + bit1 = BIT(color_prom[i], 7); + b = combine_2_weights(bweights, bit0, bit1); + + palette.set_pen_color(i, rgb_t(r, g, b)); + palette.set_pen_color(i+32, rgb_t(r, g, b)); + } +} + +// most of this came from pinmame as the diagram doesn't make a lot of sense +UINT32 mrgame_state::screen_update_mrgame(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) +{ + UINT8 x,y,ptr=0,col; + INT32 scrolly[32]; + UINT16 chr; + bool flipx,flipy; + + // text + for (x = 0; x < 32; x++) + { + scrolly[x] = -m_p_objectram[ptr++]; + col = m_p_objectram[ptr++]; + + for (y = 0; y < 32; y++) + { + chr = m_p_videoram[x+y*32] | (m_gfx_bank << 8); + + m_gfxdecode->gfx(0)->opaque(*m_tile_bitmap, m_tile_bitmap->cliprect(), + chr, + col, + m_flip,0, + x*8,y*8); + } + } + + // scroll each column as needed + copyscrollbitmap(bitmap,*m_tile_bitmap,0,0,32,scrolly,cliprect); + + + // sprites + for (ptr = 0x40; ptr < 0x60; ptr += 4) + { + x = m_p_objectram[ptr + 3] + 1; + y = 255 - m_p_objectram[ptr]; + flipx = BIT(m_p_objectram[ptr + 1], 6); + flipy = BIT(m_p_objectram[ptr + 1], 7); + chr = (m_p_objectram[ptr + 1] & 0x3f) | (m_gfx_bank << 6); + col = m_p_objectram[ptr + 2]; + + if ((y > 16) && (x > 24)) + m_gfxdecode->gfx(1)->transpen(bitmap,cliprect, + chr, + col, + flipx,flipy, + x,y-16,0); + } + + return 0; +} + +static MACHINE_CONFIG_START( mrgame, mrgame_state ) + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", M68000, XTAL_6MHz) + MCFG_CPU_PROGRAM_MAP(main_map) + MCFG_CPU_PERIODIC_INT_DRIVER(mrgame_state, irq1_line_hold, 183) + MCFG_CPU_ADD("videocpu", Z80, XTAL_18_432MHz/6) + MCFG_CPU_PROGRAM_MAP(video_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", mrgame_state, nmi_line_pulse) + MCFG_CPU_ADD("audiocpu1", Z80, XTAL_4MHz) + MCFG_CPU_PROGRAM_MAP(audio1_map) + MCFG_CPU_IO_MAP(audio1_io) + MCFG_CPU_ADD("audiocpu2", Z80, XTAL_4MHz) + MCFG_CPU_PROGRAM_MAP(audio2_map) + MCFG_CPU_IO_MAP(audio2_io) + + MCFG_NVRAM_ADD_0FILL("nvram") + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(50) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500)) /* not accurate */ + MCFG_SCREEN_SIZE(256, 256) + MCFG_SCREEN_VISIBLE_AREA(0, 255, 8, 247) // If you align with X on test screen some info is chopped off + MCFG_SCREEN_UPDATE_DRIVER(mrgame_state, screen_update_mrgame) + MCFG_SCREEN_PALETTE("palette") + MCFG_PALETTE_ADD("palette", 64) + MCFG_PALETTE_INIT_OWNER(mrgame_state, mrgame) + MCFG_GFXDECODE_ADD("gfxdecode", "palette", mrgame) + + /* Sound */ + MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") + MCFG_DAC_ADD("dacl") + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50) + MCFG_DAC_ADD("dacr") + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50) + MCFG_SOUND_ADD("tms", TMS5220, 672000) // uses a RC combination. 672k copied from jedi.h + MCFG_TMS52XX_READYQ_HANDLER(INPUTLINE("audiocpu2", Z80_INPUT_LINE_WAIT)) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0) + + /* Devices */ + MCFG_TIMER_DRIVER_ADD_PERIODIC("irq_timer", mrgame_state, irq_timer, attotime::from_hz(16000)) //ugh + MCFG_DEVICE_ADD("ppi", I8255A, 0) + MCFG_I8255_IN_PORTA_CB(READ8(mrgame_state, porta_r)) + MCFG_I8255_OUT_PORTB_CB(WRITE8(mrgame_state, portb_w)) + MCFG_I8255_IN_PORTC_CB(READ8(mrgame_state, portc_r)) +MACHINE_CONFIG_END + +/*------------------------------------------------------------------- +/ Dakar (06/1988) +/-------------------------------------------------------------------*/ +ROM_START(dakar) + ROM_REGION(0x10000, "roms", 0) + ROM_LOAD16_BYTE("cpu_ic13.rom", 0x000001, 0x8000, CRC(83183929) SHA1(977ac10a1e78c759eb0550794f2639fe0e2d1507)) + ROM_LOAD16_BYTE("cpu_ic14.rom", 0x000000, 0x8000, CRC(2010d28d) SHA1(d262dabd9298566df43df298cf71c974bee1434a)) + + ROM_REGION(0x10000, "video", 0) + ROM_LOAD("vid_ic14.rom", 0x00000, 0x8000, CRC(88a9ca81) SHA1(9660d416b2b8f1937cda7bca51bd287641c7730c)) + + ROM_REGION( 0x10000, "chargen", 0 ) + ROM_LOAD("vid_ic55.rom", 0x0000, 0x8000, CRC(3c68b448) SHA1(f416f00d2de0c71c021fec0e9702ba79b761d5e7)) + ROM_LOAD("vid_ic56.rom", 0x8000, 0x8000, CRC(0aac43e9) SHA1(28edfeddb2d54e40425488bad37e3819e4488b0b)) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD("vid_ic66.rom", 0x0000, 0x0020, CRC(c8269b27) SHA1(daa83bfdb1e255b846bbade7f200abeaa9399c06)) + + ROM_REGION(0x10000, "audio1", 0) + ROM_LOAD("snd_ic06.rom", 0x0000, 0x8000, CRC(29e9417e) SHA1(24f465993da7c93d385ec453497f2af4d8abb6f4)) + ROM_LOAD("snd_ic07.rom", 0x8000, 0x8000, CRC(71ab15fe) SHA1(245842bb41410ea481539700f79c7ef94f8f8924)) + + ROM_REGION(0x4000, "m114", 0) + ROM_LOAD("snd_ic22.rom", 0x0000, 0x4000, CRC(e6c1098e) SHA1(06bf8917a27d5e46e4aab93e1f212918418e3a82)) + + ROM_REGION(0x10000, "audio2", 0) + ROM_LOAD("snd_ic35.rom", 0x0000, 0x8000, CRC(7b2394d1) SHA1(f588f5105d75b54dd65bb6448a2d7774fb8477ec)) + ROM_LOAD("snd_ic36.rom", 0x8000, 0x8000, CRC(4039ea65) SHA1(390fce94d1e48b395157d8d9afaa485114c58d52)) +ROM_END + +/*------------------------------------------------------------------- +/ Motor Show (1989) +/-------------------------------------------------------------------*/ +ROM_START(motrshow) + ROM_REGION(0x10000, "roms", 0) + ROM_LOAD16_BYTE("cpu_ic13.rom", 0x000001, 0x8000, CRC(e862ca71) SHA1(b02e5f39f9427d58b70b7999a5ff6075beff05ae)) + ROM_LOAD16_BYTE("cpu_ic14.rom", 0x000000, 0x8000, CRC(c898ae25) SHA1(f0e1369284a1e0f394f1d40281fd46252016602e)) + + ROM_REGION(0x10000, "video", 0) + ROM_LOAD("vid_ic14.rom", 0x00000, 0x8000, CRC(1d4568e2) SHA1(bfc2bb59708ce3a09f9a1b3460ed8d5269840c97)) + + ROM_REGION( 0x10000, "chargen", 0 ) + ROM_LOAD("vid_ic55.rom", 0x0000, 0x8000, CRC(c27a4ded) SHA1(9c2c9b17f1e71afb74bdfbdcbabb99ef935d32db)) + ROM_LOAD("vid_ic56.rom", 0x8000, 0x8000, CRC(1664ec8d) SHA1(e7b15acdac7dfc51b668e908ca95f02a2b569737)) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD("vid_ic66.rom", 0x0000, 0x0020, CRC(5b585252) SHA1(b88e56ebdce2c3a4b170aff4b05018e7c21a79b8)) + + ROM_REGION(0x10000, "audio1", 0) + ROM_LOAD("snd_ic06.rom", 0x0000, 0x8000, CRC(fba5a8f1) SHA1(ddf989abebe05c569c9ecdd498bd8ea409df88ac)) + + ROM_REGION(0x4000, "m114", 0) + ROM_LOAD("snd_ic22.rom", 0x0000, 0x4000, CRC(e6c1098e) SHA1(06bf8917a27d5e46e4aab93e1f212918418e3a82)) + + ROM_REGION(0x10000, "audio2", 0) + ROM_LOAD("snd_ic35.rom", 0x0000, 0x8000, CRC(9dec153d) SHA1(8a0140257316aa19c0401456839e11b6896609b1)) + ROM_LOAD("snd_ic36.rom", 0x8000, 0x8000, CRC(4f42be6e) SHA1(684e988f413cd21c785ad5d60ef5eaddddaf72ab)) +ROM_END + +ROM_START(motrshowa) + ROM_REGION(0x10000, "roms", 0) + ROM_LOAD16_BYTE("cpuic13a.rom", 0x000001, 0x8000, CRC(2dbdd9d4) SHA1(b404814a4e83ead6da3c57818ae97f23d380f9da)) + ROM_LOAD16_BYTE("cpuic14b.rom", 0x000000, 0x8000, CRC(0bd98fec) SHA1(b90a7e997db59740398003ba94a69118b1ee70af)) + + ROM_REGION(0x10000, "video", 0) + ROM_LOAD("vid_ic14.rom", 0x00000, 0x8000, CRC(1d4568e2) SHA1(bfc2bb59708ce3a09f9a1b3460ed8d5269840c97)) + + ROM_REGION( 0x10000, "chargen", 0 ) + ROM_LOAD("vid_ic55.rom", 0x0000, 0x8000, CRC(c27a4ded) SHA1(9c2c9b17f1e71afb74bdfbdcbabb99ef935d32db)) + ROM_LOAD("vid_ic56.rom", 0x8000, 0x8000, CRC(1664ec8d) SHA1(e7b15acdac7dfc51b668e908ca95f02a2b569737)) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD("vid_ic66.rom", 0x0000, 0x0020, CRC(5b585252) SHA1(b88e56ebdce2c3a4b170aff4b05018e7c21a79b8)) + + ROM_REGION(0x10000, "audio1", 0) + ROM_LOAD("snd_ic06.rom", 0x0000, 0x8000, CRC(fba5a8f1) SHA1(ddf989abebe05c569c9ecdd498bd8ea409df88ac)) + + ROM_REGION(0x4000, "m114", 0) + ROM_LOAD("snd_ic22.rom", 0x0000, 0x4000, CRC(e6c1098e) SHA1(06bf8917a27d5e46e4aab93e1f212918418e3a82)) + + ROM_REGION(0x10000, "audio2", 0) + ROM_LOAD("snd_ic35.rom", 0x0000, 0x8000, CRC(9dec153d) SHA1(8a0140257316aa19c0401456839e11b6896609b1)) + ROM_LOAD("snd_ic36.rom", 0x8000, 0x8000, CRC(4f42be6e) SHA1(684e988f413cd21c785ad5d60ef5eaddddaf72ab)) +ROM_END + +/*------------------------------------------------------------------- +/ Mac Attack (1990) +/-------------------------------------------------------------------*/ +ROM_START(macattck) + ROM_REGION(0x10000, "roms", 0) + ROM_LOAD16_BYTE("cpu_ic13.rom", 0x000001, 0x8000, NO_DUMP) + ROM_LOAD16_BYTE("cpu_ic14.rom", 0x000000, 0x8000, NO_DUMP) + + ROM_REGION(0x10000, "video", 0) + ROM_LOAD("vid_ic91.rom", 0x00000, 0x8000, CRC(42d2ba01) SHA1(c13d38c2798575760461912cef65dde57dfd938c)) + + ROM_REGION( 0x30000, "chargen", 0 ) + ROM_LOAD("vid_ic14.rom", 0x00000, 0x8000, CRC(f6e047fb) SHA1(6be712dda60257b9e7014315c8fee19812622bf6)) + ROM_LOAD("vid_ic15.rom", 0x08000, 0x8000, CRC(405a8f54) SHA1(4d58915763db3c3be2bfc166be1a12285ff2c38b)) + ROM_LOAD("vid_ic16.rom", 0x10000, 0x8000, CRC(063ea783) SHA1(385dbfcc8ecd3a784f9a8752d00e060b48d70d6a)) + ROM_LOAD("vid_ic17.rom", 0x18000, 0x8000, CRC(9f95abf8) SHA1(d71cf36c8bf27ad41b2d3cebd0af620a34ce0062) BAD_DUMP) + ROM_LOAD("vid_ic18.rom", 0x20000, 0x8000, CRC(83ef25f8) SHA1(bab482badb8646b099dbb197ca9af3a126b274e3)) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD("vid_ic61.rom", 0x0000, 0x0020, CRC(538c72ae) SHA1(f704492568257fcc4a4f1189207c6fb6526eb81c) BAD_DUMP) + + ROM_REGION(0x10000, "audio1", 0) + ROM_LOAD("snd_ic06.rom", 0x0000, 0x8000, NO_DUMP) + + ROM_REGION(0x4000, "m114", 0) + ROM_LOAD("snd_ic22.rom", 0x0000, 0x4000, NO_DUMP) + + ROM_REGION(0x10000, "audio2", 0) + ROM_LOAD("snd_ic35.rom", 0x0000, 0x8000, NO_DUMP) + ROM_LOAD("snd_ic36.rom", 0x8000, 0x8000, NO_DUMP) +ROM_END + +/*------------------------------------------------------------------- +/ World Cup 90 (1990) +/-------------------------------------------------------------------*/ +ROM_START(wcup90) + ROM_REGION(0x10000, "roms", 0) + ROM_LOAD16_BYTE("cpu_ic13.rom", 0x000001, 0x8000, CRC(0e2edfb0) SHA1(862fb1f6509fb1f560d0b2bb8a5764f64b259f04)) + ROM_LOAD16_BYTE("cpu_ic14.rom", 0x000000, 0x8000, CRC(fdd03165) SHA1(6dc6e68197218f8808436098c26cd04fc3215b1c)) + + ROM_REGION(0x10000, "video", 0) + ROM_LOAD("vid_ic91.rom", 0x00000, 0x8000, CRC(3287ad20) SHA1(d5a453efc7292670073f157dca04897be857b8ed)) + + ROM_REGION( 0x30000, "chargen", 0 ) + ROM_LOAD("vid_ic14.rom", 0x00000, 0x8000, CRC(a101d562) SHA1(ad9ad3968f13169572ec60e22e84acf43382b51e)) + ROM_LOAD("vid_ic15.rom", 0x08000, 0x8000, CRC(40791e7a) SHA1(788760b8527df48d1825be88099491b6e94f0a19)) + ROM_LOAD("vid_ic16.rom", 0x10000, 0x8000, CRC(a7214157) SHA1(a4660180e8491a37028fec8533cf13daf839a7c4)) + ROM_LOAD("vid_ic17.rom", 0x18000, 0x8000, CRC(caf4fb04) SHA1(81784a4dc7c671090cf39cafa7d34a6b34523168)) + ROM_LOAD("vid_ic18.rom", 0x20000, 0x8000, CRC(83ad2a10) SHA1(37664e5872e6322ee6bb61ec9385876626598152)) + + ROM_REGION( 0x0020, "proms", 0 ) + ROM_LOAD("vid_ic61.rom", 0x0000, 0x0020, CRC(538c72ae) SHA1(f704492568257fcc4a4f1189207c6fb6526eb81c)) + + ROM_REGION(0x10000, "audio1", 0) + ROM_LOAD("snd_ic06.rom", 0x0000, 0x8000, CRC(19a66331) SHA1(fbd71bc378b5a04247fd1754529c66b086eb33d8)) + + ROM_REGION(0x4000, "user1", 0) + ROM_LOAD("snd_ic21.rom", 0x0000, 0x4000, CRC(e6c1098e) SHA1(06bf8917a27d5e46e4aab93e1f212918418e3a82)) + + ROM_REGION(0x30000, "user2", 0) + ROM_LOAD("snd_ic45.rom", 0x00000, 0x10000, CRC(265aa979) SHA1(9ca10c41526a2d227c21f246273ca14bec7f1bc7)) + ROM_LOAD("snd_ic46.rom", 0x10000, 0x10000, CRC(7edb321e) SHA1(b242e94c24e996d2de803d339aa9bf6e93586a4c)) + + ROM_REGION(0x10000, "audio2", 0) + ROM_LOAD("snd_ic44.rom", 0x00000, 0x8000, CRC(00946570) SHA1(83e7dd89844679571ab2a803295c8ca8941a4ac7)) +ROM_END + + +GAME(1988, dakar, 0, mrgame, mrgame, mrgame_state, mrgame, ROT0, "Mr Game", "Dakar", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND ) +GAME(1989, motrshow, 0, mrgame, mrgame, mrgame_state, mrgame, ROT0, "Mr Game", "Motor Show (set 1)", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND ) +GAME(1989, motrshowa, motrshow, mrgame, mrgame, mrgame_state, mrgame, ROT0, "Mr Game", "Motor Show (set 2)", MACHINE_MECHANICAL | MACHINE_IMPERFECT_SOUND ) +GAME(1990, macattck, 0, mrgame, mrgame, mrgame_state, mrgame, ROT0, "Mr Game", "Mac Attack", MACHINE_IS_SKELETON_MECHANICAL) +GAME(1990, wcup90, 0, mrgame, mrgame, mrgame_state, mrgame, ROT0, "Mr Game", "World Cup 90", MACHINE_IS_SKELETON_MECHANICAL) |