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Diffstat (limited to 'src/mame/drivers/mpu4mdm.cpp')
-rw-r--r--src/mame/drivers/mpu4mdm.cpp88
1 files changed, 44 insertions, 44 deletions
diff --git a/src/mame/drivers/mpu4mdm.cpp b/src/mame/drivers/mpu4mdm.cpp
index e30798a8a77..c0f63256755 100644
--- a/src/mame/drivers/mpu4mdm.cpp
+++ b/src/mame/drivers/mpu4mdm.cpp
@@ -410,47 +410,47 @@ ROM_END
/* MDM
most of these boot and act similar to the Empire games (ie bad text, but run OK) */
-GAME(199?, m42punlm, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","2p Unlimited (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4silnud, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm?","Silver Nudger (Mdm?) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND ) // code is close to 2p Unlimited, same sound rom
-GAME(199?, m4nud2p, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm?","2p Nudger (Mdm?) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND ) // code is close to 2p Unlimited, same sound rom
-GAME(199?, m4ctn, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm?","Tuppenny Nudger Classic (Mdm?) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND ) // code is close to 2p Unlimited, same sound rom
-GAME(199?, m4bigapl, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","The Big Apple (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4bigapla, m4bigapl, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","The Big Apple (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4bigaplb, m4bigapl, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","The Big Apple (Mdm) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4bigaplc, m4bigapl, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","The Big Apple (Mdm) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4bigapld, m4bigapl, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","The Big Apple (Mdm) (MPU4, set 5)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4bigaple, m4bigapl, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","The Big Apple (Mdm) (MPU4, set 6)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4blztrl, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Blazing Trails (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4blztrla, m4blztrl, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Blazing Trails (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4bodymt, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Body Match (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND ) // doesn't boot, various alarms
-GAME(199?, m4coloss, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4colossa, m4coloss, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4colossb, m4coloss, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4colossc, m4coloss, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4colossd, m4coloss, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 5)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4colosse, m4coloss, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 6)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4colossf, m4coloss, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 7)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4colossg, m4coloss, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 8)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4firebl, 0, mod2 ,mpu4, mpu4_state, m4default, ROT0, "Mdm","Fireball (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND ) // hangs after spin (sound status?)
-GAME(199?, m4firebla, m4firebl, mod2 ,mpu4, mpu4_state, m4default, ROT0, "Mdm","Fireball (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND ) // hangs after spin (sound status?)
-GAME(199?, m4fireblb, m4firebl, mod2 ,mpu4, mpu4_state, m4default, ROT0, "Mdm","Fireball (Mdm) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND ) // hangs after spin (sound status?)
-GAME(199?, m4fireblc, m4firebl, mod2 ,mpu4, mpu4_state, m4default, ROT0, "Mdm","Fireball (Mdm) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND ) // hangs after spin (sound status?)
-GAME(199?, m4firebld, m4firebl, mod2 ,mpu4, mpu4_state, m4default, ROT0, "Mdm","Fireball (Mdm) (MPU4, set 5)", GAME_FLAGS|MACHINE_NO_SOUND ) // hangs after spin (sound status?)
-GAME(199?, m4mayhem, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Mayhem (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4mayhema, m4mayhem, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Mayhem (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4themob, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","The Mob (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4themoba, m4themob, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","The Mob (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4themobb, m4themob, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","The Mob (Mdm) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4nudbon, 0, mod2 ,mpu4, mpu4_state, m4default, ROT0, "Mdm","Nudge Bonanza (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4nudbona, m4nudbon, mod2 ,mpu4, mpu4_state, m4default, ROT0, "Mdm","Nudge Bonanza (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4nudgem, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Nudge Gems (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4smshgb, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Smash 'n' Grab (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4smshgba,m4smshgb, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Smash 'n' Grab (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4smshgbb,m4smshgb, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Smash 'n' Grab (Mdm) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4smshgbc,m4smshgb, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Mdm","Smash 'n' Grab (Mdm) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4snklad, 0, mod2 ,mpu4, mpu4_state, m4default, ROT0, "Mdm","Snakes & Ladders (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4excam, 0, mod4oki ,mpu4, mpu4_state, m4default, ROT0, "Mdm","Excalibur (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4front, 0, mod4oki ,mpu4, mpu4_state, m4default, ROT0, "Mdm","Final Frontier (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4safar, 0, mod4oki ,mpu4, mpu4_state, m4default, ROT0, "Mdm","Safari Club (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4snowbl, 0, mod2 ,mpu4, mpu4_state, m4default, ROT0, "Mdm","Snowball Bingo (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
-GAME(199?, m4ewshft, 0, mod4oki ,mpu4, mpu4_state, m4default, ROT0, "Mdm","Each Way Shifter (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m42punlm, 0, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","2p Unlimited (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4silnud, 0, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm?","Silver Nudger (Mdm?) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND ) // code is close to 2p Unlimited, same sound rom
+GAME(199?, m4nud2p, 0, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm?","2p Nudger (Mdm?) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND ) // code is close to 2p Unlimited, same sound rom
+GAME(199?, m4ctn, 0, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm?","Tuppenny Nudger Classic (Mdm?) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND ) // code is close to 2p Unlimited, same sound rom
+GAME(199?, m4bigapl, 0, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","The Big Apple (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bigapla, m4bigapl, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","The Big Apple (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bigaplb, m4bigapl, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","The Big Apple (Mdm) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bigaplc, m4bigapl, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","The Big Apple (Mdm) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bigapld, m4bigapl, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","The Big Apple (Mdm) (MPU4, set 5)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bigaple, m4bigapl, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","The Big Apple (Mdm) (MPU4, set 6)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4blztrl, 0, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Blazing Trails (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4blztrla, m4blztrl, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Blazing Trails (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bodymt, 0, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Body Match (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND ) // doesn't boot, various alarms
+GAME(199?, m4coloss, 0, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4colossa, m4coloss, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4colossb, m4coloss, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4colossc, m4coloss, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4colossd, m4coloss, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 5)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4colosse, m4coloss, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 6)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4colossf, m4coloss, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 7)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4colossg, m4coloss, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Colossus (Mdm) (MPU4, set 8)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4firebl, 0, mod2 ,mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Fireball (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND ) // hangs after spin (sound status?)
+GAME(199?, m4firebla, m4firebl, mod2 ,mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Fireball (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND ) // hangs after spin (sound status?)
+GAME(199?, m4fireblb, m4firebl, mod2 ,mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Fireball (Mdm) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND ) // hangs after spin (sound status?)
+GAME(199?, m4fireblc, m4firebl, mod2 ,mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Fireball (Mdm) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND ) // hangs after spin (sound status?)
+GAME(199?, m4firebld, m4firebl, mod2 ,mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Fireball (Mdm) (MPU4, set 5)", GAME_FLAGS|MACHINE_NO_SOUND ) // hangs after spin (sound status?)
+GAME(199?, m4mayhem, 0, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Mayhem (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4mayhema, m4mayhem, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Mayhem (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4themob, 0, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","The Mob (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4themoba, m4themob, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","The Mob (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4themobb, m4themob, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","The Mob (Mdm) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4nudbon, 0, mod2 ,mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Nudge Bonanza (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4nudbona, m4nudbon, mod2 ,mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Nudge Bonanza (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4nudgem, 0, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Nudge Gems (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4smshgb, 0, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Smash 'n' Grab (Mdm) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4smshgba,m4smshgb, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Smash 'n' Grab (Mdm) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4smshgbb,m4smshgb, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Smash 'n' Grab (Mdm) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4smshgbc,m4smshgb, mod4oki, mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Smash 'n' Grab (Mdm) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4snklad, 0, mod2 ,mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Snakes & Ladders (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4excam, 0, mod4oki ,mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Excalibur (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4front, 0, mod4oki ,mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Final Frontier (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4safar, 0, mod4oki ,mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Safari Club (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4snowbl, 0, mod2 ,mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Snowball Bingo (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4ewshft, 0, mod4oki ,mpu4, mpu4_state, init_m4default, ROT0, "Mdm","Each Way Shifter (Mdm) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )