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Diffstat (limited to 'src/mame/drivers/mpu4empire.c')
-rw-r--r--src/mame/drivers/mpu4empire.c164
1 files changed, 82 insertions, 82 deletions
diff --git a/src/mame/drivers/mpu4empire.c b/src/mame/drivers/mpu4empire.c
index c4724efd163..b33791d3877 100644
--- a/src/mame/drivers/mpu4empire.c
+++ b/src/mame/drivers/mpu4empire.c
@@ -9,7 +9,7 @@
MACHINE_CONFIG_EXTERN( mod4oki );
INPUT_PORTS_EXTERN( mpu4 );
-#define GAME_FLAGS (GAME_NOT_WORKING|GAME_REQUIRES_ARTWORK|GAME_MECHANICAL)
+#define GAME_FLAGS (MACHINE_NOT_WORKING|MACHINE_REQUIRES_ARTWORK|MACHINE_MECHANICAL)
ROM_START( m4apachg )
@@ -829,86 +829,86 @@ ROM_END
most of these boot (after a single reset to initialize)
but have broken text, need to check VFD emulation */
-GAME(199?, m4apachg, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Apache Gold (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4apachga, m4apachg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Apache Gold (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4apachgb, m4apachg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Apache Gold (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4apachgc, m4apachg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Apache Gold (Empire) (MPU4, set 4)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4apachgd, m4apachg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Apache Gold (Empire) (MPU4, set 5)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4apachge, m4apachg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Apache Gold (Empire) (MPU4, set 6)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4apachgf, m4apachg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Apache Gold (Empire) (MPU4, set 7)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4bangrs, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bangers 'n' Cash (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4bangrsa, m4bangrs, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bangers 'n' Cash (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4bangrsb, m4bangrs, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bangers 'n' Cash (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4bankrd, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bank Raid (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4bankrda, m4bankrd, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bank Raid (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4bankrdb, m4bankrd, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bank Raid (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4bankrdc, m4bankrd, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bank Raid (Empire) (MPU4, set 4)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4bankrdd, m4bankrd, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bank Raid (Empire) (MPU4, set 5)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4bigchs, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Big Cheese (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4bigchsa, m4bigchs, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Big Cheese (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4bigchsb, m4bigchs, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Big Cheese (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4cstrik, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Cash Strike (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4cstrika, m4cstrik, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Cash Strike (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4cstrikb, m4cstrik, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Cash Strike (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4cstrikc, m4cstrik, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Cash Strike (Empire) (MPU4, set 4)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4chacec, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Chase The Ace [Cards] (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4chaceca, m4chacec, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Chase The Ace [Cards] (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4chacef, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Chase The Ace [Fruits] (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4chacefa, m4chacef, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Chase The Ace [Fruits] (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4chacefb, m4chacef, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Chase The Ace [Fruits] (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4chacefc, m4chacef, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Chase The Ace [Fruits] (Empire) (MPU4, set 4)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4crzcap, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Crazy Capers (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4crzcapa, m4crzcap, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Crazy Capers (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4crzcapb, m4crzcap, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Crazy Capers (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4crzcapc, m4crzcap, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Crazy Capers (Empire) (MPU4, set 4)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4crfire, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Crossfire (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND ) // doesn't boot, alarm
-GAME(199?, m4crfirea, m4crfire, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Crossfire (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND ) // doesn't boot, alarm
-GAME(199?, m4eureka, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Eureka (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4eurekaa, m4eureka, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Eureka (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4eurekab, m4eureka, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Eureka (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4fright, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Fright Night (Empire) (MPU4, v4.1X)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4frighta, m4fright, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Fright Night (Empire) (MPU4, v4.1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4frightb, m4fright, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Fright Night (Empire) (MPU4, v4.1i)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4frightc, m4fright, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Fright Night (Empire) (MPU4, v?.?, set 1)", GAME_FLAGS|GAME_NO_SOUND ) // bad dump
-GAME(199?, m4frightd, m4fright, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Fright Night (Empire) (MPU4, v3.3)",GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4frighte, m4fright, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Fright Night (Empire) (MPU4, v3.0)",GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4frightf, m4fright, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Fright Night (Empire) (MPU4, v?.?, set 2)",GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4gamblr, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","The Gambler (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4gamblra, m4gamblr, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","The Gambler (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4gamblrb, m4gamblr, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","The Gambler (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4gtrain, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Ghost Train (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4gtraina, m4gtrain, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Ghost Train (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4gtrainb, m4gtrain, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Ghost Train (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4gtrainc, m4gtrain, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Ghost Train (Empire) (MPU4, set 4)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4goldfv, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Gold Fever (Empire) (MPU4)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4haunt, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Haunted House (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4haunta, m4haunt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Haunted House (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4hauntb, m4haunt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Haunted House (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4hauntc, m4haunt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Haunted House (Empire) (MPU4, set 4)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4hauntd, m4haunt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Haunted House (Empire) (MPU4, set 5)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4hisprt, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","High Spirits (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4hisprta, m4hisprt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","High Spirits (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4hisprtb, m4hisprt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","High Spirits (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4hisprtc, m4hisprt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","High Spirits (Empire) (MPU4, set 4)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4hisprtd, m4hisprt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","High Spirits (Empire) (MPU4, set 5)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4hisprte, m4hisprt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","High Spirits (Empire) (MPU4, set 6)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(1996, m4hotcsh, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Hot Cash (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(1996, m4hotcsha, m4hotcsh, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Hot Cash (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(1996, m4hotcshb, m4hotcsh, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Hot Cash (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(1996, m4hotcshc, m4hotcsh, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Hot Cash (Empire) (MPU4, set 4)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4monspn, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Money Spinner (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4monspna, m4monspn, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Money Spinner (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4monspnb, m4monspn, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Money Spinner (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4pbnudg, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Pinball Nudger (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4pbnudga, m4pbnudg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Pinball Nudger (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4pbnudgb, m4pbnudg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Pinball Nudger (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4pitfal, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Pitfall (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND ) // doesn't boot, alarm
-GAME(199?, m4pitfala, m4pitfal, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Pitfall (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND ) // doesn't boot, alarm
-GAME(199?, m4pitfalb, m4pitfal, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Pitfall (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND ) // doesn't boot, alarm
-GAME(199?, m4pitfalc, m4pitfal, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Pitfall (Empire) (MPU4, set 4)", GAME_FLAGS|GAME_NO_SOUND ) // doesn't boot, alarm
-GAME(199?, m4ttrail, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Treasure Trail (Empire) (MPU4, set 1)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4ttraila,m4ttrail, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Treasure Trail (Empire) (MPU4, set 2)", GAME_FLAGS|GAME_NO_SOUND )
-GAME(199?, m4ttrailb,m4ttrail, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Treasure Trail (Empire) (MPU4, set 3)", GAME_FLAGS|GAME_NO_SOUND )
+GAME(199?, m4apachg, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Apache Gold (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4apachga, m4apachg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Apache Gold (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4apachgb, m4apachg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Apache Gold (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4apachgc, m4apachg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Apache Gold (Empire) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4apachgd, m4apachg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Apache Gold (Empire) (MPU4, set 5)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4apachge, m4apachg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Apache Gold (Empire) (MPU4, set 6)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4apachgf, m4apachg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Apache Gold (Empire) (MPU4, set 7)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bangrs, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bangers 'n' Cash (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bangrsa, m4bangrs, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bangers 'n' Cash (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bangrsb, m4bangrs, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bangers 'n' Cash (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bankrd, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bank Raid (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bankrda, m4bankrd, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bank Raid (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bankrdb, m4bankrd, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bank Raid (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bankrdc, m4bankrd, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bank Raid (Empire) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bankrdd, m4bankrd, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Bank Raid (Empire) (MPU4, set 5)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bigchs, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Big Cheese (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bigchsa, m4bigchs, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Big Cheese (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4bigchsb, m4bigchs, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Big Cheese (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4cstrik, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Cash Strike (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4cstrika, m4cstrik, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Cash Strike (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4cstrikb, m4cstrik, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Cash Strike (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4cstrikc, m4cstrik, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Cash Strike (Empire) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4chacec, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Chase The Ace [Cards] (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4chaceca, m4chacec, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Chase The Ace [Cards] (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4chacef, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Chase The Ace [Fruits] (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4chacefa, m4chacef, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Chase The Ace [Fruits] (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4chacefb, m4chacef, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Chase The Ace [Fruits] (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4chacefc, m4chacef, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Chase The Ace [Fruits] (Empire) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4crzcap, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Crazy Capers (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4crzcapa, m4crzcap, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Crazy Capers (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4crzcapb, m4crzcap, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Crazy Capers (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4crzcapc, m4crzcap, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Crazy Capers (Empire) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4crfire, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Crossfire (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND ) // doesn't boot, alarm
+GAME(199?, m4crfirea, m4crfire, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Crossfire (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND ) // doesn't boot, alarm
+GAME(199?, m4eureka, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Eureka (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4eurekaa, m4eureka, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Eureka (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4eurekab, m4eureka, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Eureka (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4fright, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Fright Night (Empire) (MPU4, v4.1X)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4frighta, m4fright, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Fright Night (Empire) (MPU4, v4.1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4frightb, m4fright, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Fright Night (Empire) (MPU4, v4.1i)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4frightc, m4fright, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Fright Night (Empire) (MPU4, v?.?, set 1)", GAME_FLAGS|MACHINE_NO_SOUND ) // bad dump
+GAME(199?, m4frightd, m4fright, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Fright Night (Empire) (MPU4, v3.3)",GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4frighte, m4fright, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Fright Night (Empire) (MPU4, v3.0)",GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4frightf, m4fright, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Fright Night (Empire) (MPU4, v?.?, set 2)",GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4gamblr, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","The Gambler (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4gamblra, m4gamblr, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","The Gambler (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4gamblrb, m4gamblr, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","The Gambler (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4gtrain, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Ghost Train (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4gtraina, m4gtrain, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Ghost Train (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4gtrainb, m4gtrain, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Ghost Train (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4gtrainc, m4gtrain, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Ghost Train (Empire) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4goldfv, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Gold Fever (Empire) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4haunt, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Haunted House (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4haunta, m4haunt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Haunted House (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4hauntb, m4haunt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Haunted House (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4hauntc, m4haunt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Haunted House (Empire) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4hauntd, m4haunt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Haunted House (Empire) (MPU4, set 5)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4hisprt, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","High Spirits (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4hisprta, m4hisprt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","High Spirits (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4hisprtb, m4hisprt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","High Spirits (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4hisprtc, m4hisprt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","High Spirits (Empire) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4hisprtd, m4hisprt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","High Spirits (Empire) (MPU4, set 5)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4hisprte, m4hisprt, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","High Spirits (Empire) (MPU4, set 6)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(1996, m4hotcsh, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Hot Cash (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(1996, m4hotcsha, m4hotcsh, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Hot Cash (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(1996, m4hotcshb, m4hotcsh, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Hot Cash (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(1996, m4hotcshc, m4hotcsh, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Hot Cash (Empire) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4monspn, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Money Spinner (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4monspna, m4monspn, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Money Spinner (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4monspnb, m4monspn, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Money Spinner (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4pbnudg, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Pinball Nudger (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4pbnudga, m4pbnudg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Pinball Nudger (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4pbnudgb, m4pbnudg, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Pinball Nudger (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4pitfal, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Pitfall (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND ) // doesn't boot, alarm
+GAME(199?, m4pitfala, m4pitfal, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Pitfall (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND ) // doesn't boot, alarm
+GAME(199?, m4pitfalb, m4pitfal, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Pitfall (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND ) // doesn't boot, alarm
+GAME(199?, m4pitfalc, m4pitfal, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Pitfall (Empire) (MPU4, set 4)", GAME_FLAGS|MACHINE_NO_SOUND ) // doesn't boot, alarm
+GAME(199?, m4ttrail, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Treasure Trail (Empire) (MPU4, set 1)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4ttraila,m4ttrail, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Treasure Trail (Empire) (MPU4, set 2)", GAME_FLAGS|MACHINE_NO_SOUND )
+GAME(199?, m4ttrailb,m4ttrail, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","Treasure Trail (Empire) (MPU4, set 3)", GAME_FLAGS|MACHINE_NO_SOUND )
// doesn't seem like the other Empire games (starts with RESETTING JNE, licensed, mislabeled?)
//Looks like the only one to have a proper protection routine, too so I'm guessing it's just a game they distributed, rather than made themselves
-GAME(199?, m4jne, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","The Jackpot's Not Enough (Empire) (MPU4)", GAME_FLAGS|GAME_NO_SOUND )
+GAME(199?, m4jne, 0, mod4oki, mpu4, mpu4_state, m4default, ROT0, "Empire","The Jackpot's Not Enough (Empire) (MPU4)", GAME_FLAGS|MACHINE_NO_SOUND )