diff options
Diffstat (limited to 'src/mame/drivers/mpu4drvr.c')
-rw-r--r-- | src/mame/drivers/mpu4drvr.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/mpu4drvr.c b/src/mame/drivers/mpu4drvr.c index fd2737b9fb3..9a49ef4de3e 100644 --- a/src/mame/drivers/mpu4drvr.c +++ b/src/mame/drivers/mpu4drvr.c @@ -171,7 +171,7 @@ TODO: - Find out what causes the games to hang/reset in service mode Probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks that need sorting out with proper blank handling, etc. I'm using a scanline timer to drive an - approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. + approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device. - Deal 'Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?) - Deal 'Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent to give black on green. @@ -2369,7 +2369,7 @@ static void scn2674_line(running_machine &machine) LOG2674(("SCN2674 Split Screen 1\n")); state->m_scn2674_irq_state = 1; update_mpu68_interrupts(machine); -// machine.primary_screen->update_partial(state->m_linecounter); +// machine.primary_screen->update_partial(state->m_linecounter); } } |