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Diffstat (limited to 'src/mame/drivers/mpu4drvr.c')
-rw-r--r--src/mame/drivers/mpu4drvr.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mame/drivers/mpu4drvr.c b/src/mame/drivers/mpu4drvr.c
index fd2737b9fb3..9a49ef4de3e 100644
--- a/src/mame/drivers/mpu4drvr.c
+++ b/src/mame/drivers/mpu4drvr.c
@@ -171,7 +171,7 @@ TODO:
- Find out what causes the games to hang/reset in service mode
Probably down to AVDC interrupt timing, there seem to be a number of race conditions re: masks
that need sorting out with proper blank handling, etc. I'm using a scanline timer to drive an
- approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device.
+ approximation of the SCN2674 scanline logic, but this is perhaps better served as a proper device.
- Deal 'Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?)
- Deal 'Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent
to give black on green.
@@ -2369,7 +2369,7 @@ static void scn2674_line(running_machine &machine)
LOG2674(("SCN2674 Split Screen 1\n"));
state->m_scn2674_irq_state = 1;
update_mpu68_interrupts(machine);
-// machine.primary_screen->update_partial(state->m_linecounter);
+// machine.primary_screen->update_partial(state->m_linecounter);
}
}