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Diffstat (limited to 'src/mame/drivers/mpu4dealem.cpp')
-rw-r--r--src/mame/drivers/mpu4dealem.cpp380
1 files changed, 380 insertions, 0 deletions
diff --git a/src/mame/drivers/mpu4dealem.cpp b/src/mame/drivers/mpu4dealem.cpp
new file mode 100644
index 00000000000..c9d3dfcdb15
--- /dev/null
+++ b/src/mame/drivers/mpu4dealem.cpp
@@ -0,0 +1,380 @@
+// license:BSD-3-Clause
+// copyright-holders:David Haywood
+
+/* Deal 'Em */
+/* Deal 'Em was designed as an enhanced gamecard, to fit into various existing MPU4 cabinets
+It's an unoffical addon, and does all its work through the existing 6809 CPU.
+Although given unofficial status, Barcrest's patent on the MPU4 Video hardware (GB1596363) describes
+the Deal 'Em board design, rather than the one they ultimately used, suggesting some sort of licensing deal. */
+
+
+// - Deal 'Em lockouts vary on certain cabinets (normally connected to AUX2, but not there?)
+// - Deal 'Em has bad tiles (apostrophe, logo, bottom corner), black should actually be transparent
+// to give black on green. (Possibly colour 0 being used in place of colour 10?)
+
+
+#include "emu.h"
+#include "includes/mpu4.h"
+#include "video/resnet.h"
+#include "video/mc6845.h"
+
+
+class mpu4dealem_state : public mpu4_state
+{
+public:
+ mpu4dealem_state(const machine_config &mconfig, device_type type, const char *tag)
+ : mpu4_state(mconfig, type, tag),
+ m_dealem_videoram(*this, "dealem_videoram"),
+ m_gfxdecode(*this, "gfxdecode")
+ {
+ }
+
+ optional_shared_ptr<UINT8> m_dealem_videoram;
+ DECLARE_MACHINE_RESET(dealem_vid);
+ DECLARE_PALETTE_INIT(dealem);
+ UINT32 screen_update_dealem(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
+ DECLARE_WRITE_LINE_MEMBER(dealem_vsync_changed);
+ required_device<gfxdecode_device> m_gfxdecode;
+};
+
+
+
+static const gfx_layout dealemcharlayout =
+{
+ 8,8,
+ RGN_FRAC(1,1),
+ 4,
+ { 0, 1, 2, 3 },
+ { 3*4, 2*4, 1*4, 0*4, 7*4, 6*4, 5*4, 4*4 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
+ 32*8
+};
+
+
+static GFXDECODE_START( dealem )
+ GFXDECODE_ENTRY( "gfx1", 0x0000, dealemcharlayout, 0, 32 )
+GFXDECODE_END
+
+
+
+/***************************************************************************
+
+ Convert the color PROMs into a more useable format.
+
+ The palette PROM is connected to the RGB output this way:
+
+ Red: 1K Bit 0
+ 470R
+ 220R
+
+ Green: 1K Bit 3
+ 470R
+ 220R
+
+ Blue: 470R
+ 220R Bit 7
+
+ Everything is also tied to a 1K pulldown resistor
+***************************************************************************/
+
+
+PALETTE_INIT_MEMBER(mpu4dealem_state,dealem)
+{
+ const UINT8 *color_prom = memregion("proms")->base();
+ int i, len;
+ static const int resistances_rg[3] = { 1000, 470, 220 };
+ static const int resistances_b [2] = { 470, 220 };
+ double weights_r[3], weights_g[3], weights_b[2];
+
+ compute_resistor_weights(0, 255, -1.0,
+ 3, resistances_rg, weights_r, 1000, 0,
+ 3, resistances_rg, weights_g, 1000, 0,
+ 2, resistances_b, weights_b, 1000, 0);
+
+ len = memregion("proms")->bytes();
+ for (i = 0; i < len; i++)
+ {
+ int bit0,bit1,bit2,r,g,b;
+
+ /* red component */
+ bit0 = BIT(*color_prom,0);
+ bit1 = BIT(*color_prom,1);
+ bit2 = BIT(*color_prom,2);
+ r = combine_3_weights(weights_r, bit0, bit1, bit2);
+ /* green component */
+ bit0 = BIT(*color_prom,3);
+ bit1 = BIT(*color_prom,4);
+ bit2 = BIT(*color_prom,5);
+ g = combine_3_weights(weights_g, bit0, bit1, bit2);
+ /* blue component */
+ bit0 = BIT(*color_prom,6);
+ bit1 = BIT(*color_prom,7);
+ b = combine_2_weights(weights_b, bit0, bit1);
+
+ palette.set_pen_color(i,rgb_t(r,g,b));
+ color_prom++;
+ }
+}
+
+
+UINT32 mpu4dealem_state::screen_update_dealem(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
+{
+ int x,y;
+ int count = 0;
+
+ for (y = 0; y < 32; y++)
+ {
+ for (x = 0; x < 40; x++)
+ {
+ int tile = m_dealem_videoram[count + 0x1000] | (m_dealem_videoram[count] << 8);
+ count++;
+ m_gfxdecode->gfx(0)->opaque(bitmap,cliprect,tile,0,0,0,x * 8,y * 8);
+ }
+ }
+
+ return 0;
+}
+
+
+WRITE_LINE_MEMBER(mpu4dealem_state::dealem_vsync_changed)
+{
+ m_maincpu->set_input_line(INPUT_LINE_NMI, state);
+}
+
+
+/*************************************
+ *
+ * Machine driver
+ *
+ *************************************/
+
+static ADDRESS_MAP_START( dealem_memmap, AS_PROGRAM, 8, mpu4dealem_state )
+ AM_RANGE(0x0000, 0x07ff) AM_RAM AM_SHARE("nvram")
+
+ AM_RANGE(0x0800, 0x0800) AM_DEVWRITE("crtc", mc6845_device, address_w)
+ AM_RANGE(0x0801, 0x0801) AM_DEVREADWRITE("crtc", mc6845_device, register_r, register_w)
+
+/* AM_RANGE(0x08e0, 0x08e7) AM_READWRITE(68681_duart_r,68681_duart_w) */ //Runs hoppers
+
+ AM_RANGE(0x0900, 0x0907) AM_DEVREADWRITE("ptm_ic2", ptm6840_device, read, write)/* PTM6840 IC2 */
+
+ AM_RANGE(0x0a00, 0x0a03) AM_DEVREADWRITE("pia_ic3", pia6821_device, read, write) /* PIA6821 IC3 */
+ AM_RANGE(0x0b00, 0x0b03) AM_DEVREADWRITE("pia_ic4", pia6821_device, read, write) /* PIA6821 IC4 */
+ AM_RANGE(0x0c00, 0x0c03) AM_DEVREADWRITE("pia_ic5", pia6821_device, read, write) /* PIA6821 IC5 */
+ AM_RANGE(0x0d00, 0x0d03) AM_DEVREADWRITE("pia_ic6", pia6821_device, read, write) /* PIA6821 IC6 */
+ AM_RANGE(0x0e00, 0x0e03) AM_DEVREADWRITE("pia_ic7", pia6821_device, read, write) /* PIA6821 IC7 */
+ AM_RANGE(0x0f00, 0x0f03) AM_DEVREADWRITE("pia_ic8", pia6821_device, read, write) /* PIA6821 IC8 */
+
+ AM_RANGE(0x1000, 0x2fff) AM_RAM AM_SHARE("dealem_videoram")
+ AM_RANGE(0x8000, 0xffff) AM_ROM AM_WRITENOP/* 64k paged ROM (4 pages) */
+ADDRESS_MAP_END
+
+MACHINE_RESET_MEMBER(mpu4dealem_state,dealem_vid)
+{
+ m_vfd->reset(); //for debug ports only
+
+ m_lamp_strobe = 0;
+ m_lamp_strobe2 = 0;
+ m_led_strobe = 0;
+
+ m_IC23GC = 0;
+ m_IC23GB = 0;
+ m_IC23GA = 0;
+ m_IC23G1 = 1;
+ m_IC23G2A = 0;
+ m_IC23G2B = 0;
+
+ m_prot_col = 0;
+ m_chr_counter = 0;
+ m_chr_value = 0;
+}
+
+
+/* machine driver for Zenitone Deal 'Em board */
+static MACHINE_CONFIG_START( dealem, mpu4dealem_state )
+ MCFG_MACHINE_START_OVERRIDE(mpu4dealem_state,mod2) /* main mpu4 board initialisation */
+ MCFG_MACHINE_RESET_OVERRIDE(mpu4dealem_state,dealem_vid)
+
+ MCFG_CPU_ADD("maincpu", M6809, MPU4_MASTER_CLOCK/4)
+ MCFG_CPU_PROGRAM_MAP(dealem_memmap)
+
+ MCFG_FRAGMENT_ADD(mpu4_common)
+
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+ MCFG_SOUND_ADD("ay8913",AY8913, MPU4_MASTER_CLOCK/4)
+ MCFG_AY8910_OUTPUT_TYPE(AY8910_SINGLE_OUTPUT)
+ MCFG_AY8910_RES_LOADS(820, 0, 0)
+ MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+
+ MCFG_NVRAM_ADD_0FILL("nvram")
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_SIZE((54+1)*8, (32+1)*8) /* Taken from 6845 init, registers 00 & 04. Normally programmed with (value-1) */
+ MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 31*8-1) /* Taken from 6845 init, registers 01 & 06 */
+ MCFG_SCREEN_REFRESH_RATE(56) /* Measured accurately from the flip-flop, but 6845 handles this */
+ MCFG_SCREEN_UPDATE_DRIVER(mpu4dealem_state, screen_update_dealem)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", dealem)
+
+ MCFG_PALETTE_ADD("palette", 32)
+ MCFG_PALETTE_INIT_OWNER(mpu4dealem_state,dealem)
+
+ MCFG_MC6845_ADD("crtc", HD6845, "screen", MPU4_MASTER_CLOCK / 4 / 8) /* HD68B45 */
+ MCFG_MC6845_SHOW_BORDER_AREA(false)
+ MCFG_MC6845_CHAR_WIDTH(8)
+ MCFG_MC6845_OUT_VSYNC_CB(WRITELINE(mpu4dealem_state, dealem_vsync_changed))
+MACHINE_CONFIG_END
+
+
+
+static INPUT_PORTS_START( dealem )
+ PORT_START("ORANGE1")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNUSED)
+
+ PORT_START("ORANGE2")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_COIN5) PORT_NAME("20p Token")PORT_IMPULSE(5)
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p") PORT_CONDITION("DIL1",0x0f,EQUALS,0x04)
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p") PORT_CONDITION("DIL1",0x0f,EQUALS,0x05)
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p") PORT_CONDITION("DIL1",0x0f,EQUALS,0x06)
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p") PORT_CONDITION("DIL1",0x0f,EQUALS,0x07)
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p") PORT_CONDITION("DIL1",0x0f,EQUALS,0x08)
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p") PORT_CONDITION("DIL1",0x0f,EQUALS,0x09)
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNUSED)
+
+ PORT_START("BLACK1")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_BUTTON5) PORT_NAME("Gamble")
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_START2) PORT_NAME("Pontoon")
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,EQUALS,0x01)
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,EQUALS,0x09)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,EQUALS,0x03)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,EQUALS,0x04)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,EQUALS,0x05)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,EQUALS,0x06)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,EQUALS,0x07)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,EQUALS,0x08)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_SERVICE) PORT_NAME("Test Button") PORT_CODE(KEYCODE_W)
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_SERVICE) PORT_NAME("Refill Key") PORT_CODE(KEYCODE_R) PORT_TOGGLE
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_INTERLOCK) PORT_NAME("Rear Door") PORT_CODE(KEYCODE_Q) PORT_TOGGLE
+
+ PORT_START("BLACK2")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,EQUALS,0x00)
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_START1) PORT_NAME("Hi-Lo") PORT_CONDITION("DIL1",0x0f,EQUALS,0x02)
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_BUTTON6) PORT_NAME("Twist")
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_BUTTON3) PORT_NAME("Lo")
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_BUTTON2) PORT_NAME("Hi")
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_BUTTON7) PORT_NAME("Stick")
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_BUTTON1) PORT_NAME("Collect")
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_BUTTON4) PORT_NAME("Deal")
+
+ PORT_START("DIL1")
+ PORT_DIPNAME( 0x0f, 0x00, "Cabinet Set Up Mode" ) PORT_DIPLOCATION("DIL1:01,02,03,04")
+ PORT_DIPSETTING( 0x00, "Stop The Clock" )
+ PORT_DIPSETTING( 0x01, "Hit the Top" )
+ PORT_DIPSETTING( 0x02, "Way In" )
+ PORT_DIPSETTING( 0x03, "Smash and Grab" )
+ PORT_DIPSETTING( 0x04, "Ready Steady Go-1" )
+ PORT_DIPSETTING( 0x05, "Ready Steady Go-2" )
+ PORT_DIPSETTING( 0x06, "Top Gears-1" )
+ PORT_DIPSETTING( 0x07, "Top Gears-2" )
+ PORT_DIPSETTING( 0x08, "Nifty Fifty" )
+ PORT_DIPSETTING( 0x09, "Super Tubes" )
+ PORT_DIPNAME( 0x70, 0x00, "Target Payout Percentage" ) PORT_DIPLOCATION("DIL1:05,06,07")
+ PORT_DIPSETTING( 0x00, "72%" )
+ PORT_DIPSETTING( 0x10, "74%" )
+ PORT_DIPSETTING( 0x20, "76%" )
+ PORT_DIPSETTING( 0x30, "78%" )
+ PORT_DIPSETTING( 0x40, "80%" )
+ PORT_DIPSETTING( 0x50, "82%" )
+ PORT_DIPSETTING( 0x60, "84%" )
+ PORT_DIPSETTING( 0x70, "86%" )
+ PORT_DIPNAME( 0x80, 0x00, "Display Switch Settings on Monitor" ) PORT_DIPLOCATION("DIL1:08")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( On ) )
+
+ PORT_START("DIL2")
+ PORT_DIPNAME( 0x01, 0x00, "Payout Limit" ) PORT_DIPLOCATION("DIL2:01")
+ PORT_DIPSETTING( 0x00, "200p (All Cash)")
+ PORT_DIPSETTING( 0x01, "200p (Cash)+400p (Token)")
+ PORT_DIPNAME( 0x02, 0x00, "10p Payout Priority" ) PORT_DIPLOCATION("DIL2:02")
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x00, "Clear Credits and bank at power on?" ) PORT_DIPLOCATION("DIL2:03")
+ PORT_DIPSETTING( 0x00, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x08, 0x00, "50p Payout Solenoid fitted?" ) PORT_DIPLOCATION("DIL2:04")
+ PORT_DIPSETTING( 0x00, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x10, 0x00, "100p Payout Solenoid fitted?" ) PORT_DIPLOCATION("DIL2:05")
+ PORT_DIPSETTING( 0x00, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x20, 0x00, "Coin alarms active?" ) PORT_DIPLOCATION("DIL2:06")
+ PORT_DIPSETTING( 0x20, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x40, 0x00, "Price of Play" ) PORT_DIPLOCATION("DIL2:07")
+ PORT_DIPSETTING( 0x00, "10p 1 Game" )
+ PORT_DIPSETTING( 0x40, "10p 2 Games" )
+ PORT_DIPNAME( 0x80, 0x00, "Coin Entry" ) PORT_DIPLOCATION("DIL2:08")
+ PORT_DIPSETTING( 0x00, "Multi" )
+ PORT_DIPSETTING( 0x80, DEF_STR(Single))
+
+ PORT_START("AUX1")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_UNUSED)
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_UNUSED)
+
+ PORT_START("AUX2")
+ PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_SPECIAL)
+ PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_SPECIAL)
+ PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_SPECIAL)
+ PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_SPECIAL)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p")PORT_IMPULSE(5) PORT_CONDITION("DIL1",0x0f,EQUALS,0x00)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p")PORT_IMPULSE(5) PORT_CONDITION("DIL1",0x0f,EQUALS,0x01)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p")PORT_IMPULSE(5) PORT_CONDITION("DIL1",0x0f,EQUALS,0x02)
+ PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_COIN1) PORT_NAME("10p")PORT_IMPULSE(5) PORT_CONDITION("DIL1",0x0f,EQUALS,0x03)
+ PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_COIN2) PORT_NAME("20p")PORT_IMPULSE(5)
+ PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_COIN3) PORT_NAME("50p")PORT_IMPULSE(5)
+ PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_COIN4) PORT_NAME("100p")PORT_IMPULSE(5)
+INPUT_PORTS_END
+
+
+ROM_START( v4dealem )
+ ROM_REGION( 0x10000, "maincpu", ROMREGION_ERASE00 )
+ ROM_LOAD( "zenndlem.u6", 0x8000, 0x8000, CRC(571e5c05) SHA1(89b4c331407a04eae34bb187b036791e0a671533) )
+
+ ROM_REGION( 0x10000, "gfx1", 0 )
+ ROM_LOAD( "zenndlem.u24", 0x0000, 0x10000, CRC(3a1950c4) SHA1(7138346d4e8b3cffbd9751b4d7ebd367b9ad8da9) ) /* text layer */
+
+ ROM_REGION( 0x020, "proms", 0 )
+ ROM_LOAD( "zenndlem.u22", 0x000, 0x020, CRC(29988304) SHA1(42f61b8f9e1ee96b65db3b70833eb2f6e7a6ae0a) )
+
+ ROM_REGION( 0x200, "plds", 0 )
+ ROM_LOAD( "zenndlem.u10", 0x000, 0x104, CRC(e3103c05) SHA1(91b7be75c5fb37025039ab54b484e46a033969b5) )
+ROM_END
+
+/*Deal 'Em was a conversion kit designed to make early MPU4 machines into video games by replacing the top glass
+and reel assembly with this kit and a supplied monitor. This explains why the cabinet switch alters lamp data and buttons.
+The original Deal 'Em ran on Summit Coin hardware, and was made by someone else.
+Two further different releases were made, running on the Barcrest MPU4 Video, rather than this one. These are Deal 'Em Again and Deal 'Em 2000*/
+
+GAME( 1987,v4dealem, 0, dealem, dealem, driver_device, 0, ROT0, "Zenitone","Deal 'Em (MPU4 Conversion Kit, v7.0)",MACHINE_IMPERFECT_GRAPHICS )