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-rw-r--r--src/mame/drivers/mpu4.c20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/mame/drivers/mpu4.c b/src/mame/drivers/mpu4.c
index 38169cd07f0..17f8ce392ef 100644
--- a/src/mame/drivers/mpu4.c
+++ b/src/mame/drivers/mpu4.c
@@ -1885,27 +1885,27 @@ ROM_END
/*
Coinworld data
-Error Number Cause of alarm Comments
-11 1 GBP coin in These alarms go off when a coin is jammed in the mech, or if the Mars anti-strimming alarm is activated.
+Error Number Cause of alarm Comments
+11 1 GBP coin in These alarms go off when a coin is jammed in the mech, or if the Mars anti-strimming alarm is activated.
12 50p coin in The machine will lock up for a short amount of time, whilst sounding as alarm tone.
13 20p coin in Error 15 can be caused by having DIL switch 6 in the wrong position for your coin mech loom.
14 10p coin in
15 5p coin in
-16 2 GBP coin in
+16 2 GBP coin in
21 Reel 1 alarm The faulty reel will flash. Nothing more will happen until the machine is reset
22 Reel 2 alarm
-23 Reel 3 alarm
-42 Ram Cleared The RAM is cleared when the machine is turned on for the first time, or when the price of play is changed. The alarm
+23 Reel 3 alarm
+42 Ram Cleared The RAM is cleared when the machine is turned on for the first time, or when the price of play is changed. The alarm
clears after a short time
-51 Checksum error The machine will lock up completely if the eprom has failed, or if the security chip is missing or has failed
+51 Checksum error The machine will lock up completely if the eprom has failed, or if the security chip is missing or has failed
54 Security chip fail
61 Cash in meter failure The machine will not run if the cash in, or cash out meters are not connected properly.
-62 Cash out meter failure
-71 Datapack error If the machine is in protocol mode, and a datapack is not connected, then the machine alarms. It will reset after a
+62 Cash out meter failure
+71 Datapack error If the machine is in protocol mode, and a datapack is not connected, then the machine alarms. It will reset after a
time, and have another go at transmitting the data
-72 Sound card fail If the sound card is missing, or the wrong sound eprom is fitted, the machine alarms on power on. The machine will then
+72 Sound card fail If the sound card is missing, or the wrong sound eprom is fitted, the machine alarms on power on. The machine will then
operate in silence.
-99 Payout tubes empty If one of the tubes runs dry, the machine will attempt to compensate by paying from the other tube. If this runs dry
+99 Payout tubes empty If one of the tubes runs dry, the machine will attempt to compensate by paying from the other tube. If this runs dry
as well, the machine will lock up, requiring a refill before games can continue. The alarm tone is a softer, more friendly one.
*/