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Diffstat (limited to 'src/mame/drivers/mlanding.c')
-rw-r--r--src/mame/drivers/mlanding.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mame/drivers/mlanding.c b/src/mame/drivers/mlanding.c
index 939c20ecc93..ce4569cb5d5 100644
--- a/src/mame/drivers/mlanding.c
+++ b/src/mame/drivers/mlanding.c
@@ -2,12 +2,12 @@
Dual 68k + 2xZ80
no other hardware info..but it doesn't seem related to taitoair.c at all
- TODO:
- - Fix "sprite" emulation, it's probably a blitter/buffer with commands etc.;
- - Comms between the four CPUs;
- - understand how to display the "dots", my guess is that they are at 0x200000-0x203fff of the sub cpu (this might need a side-by-side);
- - Fix "sound cpu error" msg;
- - Inputs, particularly needed for a game like this one;
+ TODO:
+ - Fix "sprite" emulation, it's probably a blitter/buffer with commands etc.;
+ - Comms between the four CPUs;
+ - understand how to display the "dots", my guess is that they are at 0x200000-0x203fff of the sub cpu (this might need a side-by-side);
+ - Fix "sound cpu error" msg;
+ - Inputs, particularly needed for a game like this one;
*/
#include "driver.h"
@@ -134,7 +134,7 @@ static ADDRESS_MAP_START( mlanding_mem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x1d0002, 0x1d0003) AM_WRITE(sound_reset_w) //sound reset ??
AM_RANGE(0x2d0000, 0x2d0001) AM_READNOP AM_WRITE8(taitosound_port_w, 0x00ff)
-// AM_RANGE(0x2d0002, 0x2d0003) AM_READ8(taitosound_comm_r, 0xff00) AM_WRITE8(taitosound_comm_w, 0x00ff)
+// AM_RANGE(0x2d0002, 0x2d0003) AM_READ8(taitosound_comm_r, 0xff00) AM_WRITE8(taitosound_comm_w, 0x00ff)
AM_RANGE(0x2d0002, 0x2d0003) AM_READ8(taitosound_comm_r, 0x00ff) AM_WRITE8(taitosound_comm_w, 0x00ff)
AM_RANGE(0x200000, 0x20ffff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE(&paletteram16)//AM_SHARE(2)