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Diffstat (limited to 'src/mame/drivers/mjkjidai.c')
-rw-r--r--src/mame/drivers/mjkjidai.c425
1 files changed, 425 insertions, 0 deletions
diff --git a/src/mame/drivers/mjkjidai.c b/src/mame/drivers/mjkjidai.c
new file mode 100644
index 00000000000..1f1a95c3b1d
--- /dev/null
+++ b/src/mame/drivers/mjkjidai.c
@@ -0,0 +1,425 @@
+/***************************************************************************
+
+Mahjong Kyou Jidai (c)1986 Sanritsu
+
+CPU :Z80
+Sound :SN76489*2 CUSTOM
+OSC :10MHz ??MHz
+
+driver by Nicola Salmoria
+
+TODO:
+- Dip switches.
+
+- Several imperfections with sprites rendering:
+ - some sprites are misplaced by 1pixel vertically
+ - during the tile distribution at the beginning of a match, there's something
+ wrong with the stacks moved around, they aremisaligned and something is
+ missing.
+
+- unknown reads from port 01. Only the top two bits seem to be used.
+
+***************************************************************************/
+
+#include "driver.h"
+#include "streams.h"
+#include "sound/sn76496.h"
+#include "sound/okim6295.h"
+#include "sound/custom.h"
+
+extern UINT8 *mjkjidai_videoram;
+
+VIDEO_START( mjkjidai );
+VIDEO_UPDATE( mjkjidai );
+WRITE8_HANDLER( mjkjidai_videoram_w );
+WRITE8_HANDLER( mjkjidai_ctrl_w );
+
+
+/* Start of ADPCM custom chip code */
+static struct mjkjidai_adpcm_state
+{
+ struct adpcm_state adpcm;
+ sound_stream *stream;
+ UINT32 current, end;
+ UINT8 nibble;
+ UINT8 playing;
+ UINT8 *base;
+} mjkjidai_adpcm;
+
+static void mjkjidai_adpcm_callback (void *param, stream_sample_t **inputs, stream_sample_t **outputs, int samples)
+{
+ struct mjkjidai_adpcm_state *state = param;
+ stream_sample_t *dest = outputs[0];
+
+ while (state->playing && samples > 0)
+ {
+ int val = (state->base[state->current] >> state->nibble) & 15;
+
+ state->nibble ^= 4;
+ if (state->nibble == 4)
+ {
+ state->current++;
+ if (state->current >= state->end)
+ state->playing = 0;
+ }
+
+ *dest++ = clock_adpcm(&state->adpcm, val);
+ samples--;
+ }
+ while (samples > 0)
+ {
+ *dest++ = 0;
+ samples--;
+ }
+}
+
+static void *mjkjidai_adpcm_start (int clock, const struct CustomSound_interface *config)
+{
+ struct mjkjidai_adpcm_state *state = &mjkjidai_adpcm;
+ state->playing = 0;
+ state->stream = stream_create(0, 1, clock, state, mjkjidai_adpcm_callback);
+ state->base = memory_region(REGION_SOUND1);
+ reset_adpcm(&state->adpcm);
+ return state;
+}
+
+static void mjkjidai_adpcm_play (int offset, int lenght)
+{
+ mjkjidai_adpcm.current = offset;
+ mjkjidai_adpcm.end = offset + lenght/2;
+ mjkjidai_adpcm.nibble = 4;
+ mjkjidai_adpcm.playing = 1;
+}
+
+static WRITE8_HANDLER( adpcm_w )
+{
+ mjkjidai_adpcm_play ((data & 0x07) * 0x1000, 0x1000 * 2);
+}
+/* End of ADPCM custom chip code */
+
+
+static int keyb,nvram_init_count;
+
+static READ8_HANDLER( keyboard_r )
+{
+ int res = 0x3f,i;
+
+// logerror("%04x: keyboard_r\n",activecpu_get_pc());
+
+ for (i = 0;i < 12;i++)
+ {
+ if (~keyb & (1 << i))
+ {
+ res = readinputport(4+i) & 0x3f;
+ break;
+ }
+ }
+
+ res |= (readinputport(3) & 0xc0);
+
+ if (nvram_init_count)
+ {
+ nvram_init_count--;
+ res &= 0xbf;
+ }
+
+ return res;
+}
+
+static WRITE8_HANDLER( keyboard_select_w )
+{
+// logerror("%04x: keyboard_select %d = %02x\n",activecpu_get_pc(),offset,data);
+
+ switch (offset)
+ {
+ case 0: keyb = (keyb & 0xff00) | (data); break;
+ case 1: keyb = (keyb & 0x00ff) | (data << 8); break;
+ }
+}
+
+static UINT8 *nvram;
+static size_t nvram_size;
+
+static NVRAM_HANDLER( mjkjidai )
+{
+ if (read_or_write)
+ mame_fwrite(file, nvram, nvram_size);
+ else if (file)
+ mame_fread(file, nvram, nvram_size);
+ else
+ {
+ nvram_init_count = 1;
+ }
+}
+
+
+
+static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
+ AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1)
+ AM_RANGE(0xc000, 0xdfff) AM_READ(MRA8_RAM)
+ AM_RANGE(0xe000, 0xf7ff) AM_READ(MRA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0xc000, 0xcfff) AM_WRITE(MWA8_RAM)
+ AM_RANGE(0xd000, 0xdfff) AM_WRITE(MWA8_RAM) AM_BASE(&nvram) AM_SIZE(&nvram_size) // cleared and initialized on startup if bit 6 if port 00 is 0
+ AM_RANGE(0xe000, 0xe01f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) // shared with tilemap ram
+ AM_RANGE(0xe800, 0xe81f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram_2) // shared with tilemap ram
+ AM_RANGE(0xf000, 0xf01f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram_3) // shared with tilemap ram
+ AM_RANGE(0xe000, 0xf7ff) AM_WRITE(mjkjidai_videoram_w) AM_BASE(&mjkjidai_videoram)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( readport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x00, 0x00) AM_READ(keyboard_r)
+ AM_RANGE(0x01, 0x01) AM_READ(MRA8_NOP) // ???
+ AM_RANGE(0x02, 0x02) AM_READ(input_port_2_r)
+ AM_RANGE(0x11, 0x11) AM_READ(input_port_0_r)
+ AM_RANGE(0x12, 0x12) AM_READ(input_port_1_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writeport, ADDRESS_SPACE_IO, 8 )
+ ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
+ AM_RANGE(0x01, 0x02) AM_WRITE(keyboard_select_w)
+ AM_RANGE(0x10, 0x10) AM_WRITE(mjkjidai_ctrl_w) // rom bank, coin counter, flip screen etc
+ AM_RANGE(0x20, 0x20) AM_WRITE(SN76496_0_w)
+ AM_RANGE(0x30, 0x30) AM_WRITE(SN76496_1_w)
+ AM_RANGE(0x40, 0x40) AM_WRITE(adpcm_w)
+ADDRESS_MAP_END
+
+
+
+static INPUT_PORTS_START( mjkjidai )
+ PORT_START
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START
+ PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) // service mode
+ PORT_DIPNAME( 0x20, 0x20, "Statistics" )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START3 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START4 )
+
+ PORT_START
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_TILT ) // reinitialize NVRAM and reset the game
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 )
+
+ /* player 2 inputs (same as player 1) */
+ PORT_START
+ PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_START
+ PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_START
+ PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_START
+ PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_START
+ PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
+ PORT_START
+ PORT_BIT( 0x3f, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x3e, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START
+ PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_KAN )
+ PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_REACH )
+ PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_RON )
+ PORT_BIT( 0x38, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START
+ PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_M )
+ PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_N )
+ PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_CHI )
+ PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_MAHJONG_PON )
+ PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START
+ PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_I )
+ PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_J )
+ PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_K )
+ PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_MAHJONG_L )
+ PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START
+ PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_E )
+ PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_F )
+ PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_G )
+ PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_MAHJONG_H )
+ PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START
+ PORT_BIT(0x01, IP_ACTIVE_LOW, IPT_MAHJONG_A )
+ PORT_BIT(0x02, IP_ACTIVE_LOW, IPT_MAHJONG_B )
+ PORT_BIT(0x04, IP_ACTIVE_LOW, IPT_MAHJONG_C )
+ PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_MAHJONG_D )
+ PORT_BIT( 0x30, IP_ACTIVE_LOW, IPT_UNUSED )
+INPUT_PORTS_END
+
+
+
+static const gfx_layout charlayout =
+{
+ 8,8,
+ RGN_FRAC(1,3),
+ 3,
+ { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) },
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16,
+ RGN_FRAC(1,3),
+ 3,
+ { RGN_FRAC(0,3), RGN_FRAC(1,3), RGN_FRAC(2,3) },
+ { 0, 1, 2, 3, 4, 5, 6, 7,
+ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
+ 32*8
+};
+
+static GFXDECODE_START( mjkjidai )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 32 )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, spritelayout, 0, 16 )
+GFXDECODE_END
+
+
+static struct CustomSound_interface adpcm_interface =
+{
+ mjkjidai_adpcm_start
+};
+
+
+
+static MACHINE_DRIVER_START( mjkjidai )
+
+ /* basic machine hardware */
+ MDRV_CPU_ADD(Z80,10000000/2) /* 5 MHz ??? */
+ MDRV_CPU_PROGRAM_MAP(readmem,writemem)
+ MDRV_CPU_IO_MAP(readport,writeport)
+ MDRV_CPU_VBLANK_INT(nmi_line_pulse,1)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
+
+ MDRV_NVRAM_HANDLER(mjkjidai)
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(64*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(3*8, 61*8-1, 2*8, 30*8-1)
+ MDRV_GFXDECODE(mjkjidai)
+ MDRV_PALETTE_LENGTH(0x100)
+
+ MDRV_PALETTE_INIT(RRRR_GGGG_BBBB)
+ MDRV_VIDEO_START(mjkjidai)
+ MDRV_VIDEO_UPDATE(mjkjidai)
+
+ /* sound hardware */
+ MDRV_SPEAKER_STANDARD_MONO("mono")
+
+ MDRV_SOUND_ADD(SN76489, 10000000/4)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+
+ MDRV_SOUND_ADD(SN76489, 10000000/4)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
+
+ MDRV_SOUND_ADD(CUSTOM, 6000)
+ MDRV_SOUND_CONFIG(adpcm_interface)
+ MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
+MACHINE_DRIVER_END
+
+
+
+/***************************************************************************
+
+ Game driver(s)
+
+***************************************************************************/
+
+ROM_START( mjkjidai )
+ ROM_REGION( 0x1c000, REGION_CPU1, 0 )
+ ROM_LOAD( "mkj-00.14g", 0x00000, 0x8000, CRC(188a27e9) SHA1(2306ad112aaf8d9ac77a89d0e4c3a17f36945130) )
+ ROM_LOAD( "mkj-01.15g", 0x08000, 0x4000, CRC(a6a5e9c7) SHA1(974f4343f4347a0065f833c1fdcc47e96d42932d) ) /* banked, there is code flowing from 7fff to this bank */
+ ROM_CONTINUE( 0x10000, 0x4000 )
+ ROM_LOAD( "mkj-02.16g", 0x14000, 0x8000, CRC(fb312927) SHA1(b71db72ba881474f9c2523d0617757889af9f28e) )
+
+ ROM_REGION( 0x30000, REGION_GFX1, ROMREGION_DISPOSE )
+ ROM_LOAD( "mkj-20.4e", 0x00000, 0x8000, CRC(8fc66bce) SHA1(4f1006bc5168e39eb7a1f6a4b3c3f5aaa3c1c7dd) )
+ ROM_LOAD( "mkj-21.5e", 0x08000, 0x8000, CRC(4dd41a9b) SHA1(780f9e5bbf9dc47e931cebd67d89122209f573a2) )
+ ROM_LOAD( "mkj-22.6e", 0x10000, 0x8000, CRC(70ac2bd7) SHA1(8ddb00a24f2b49b9eb1a70ae95fcd6bb0820be50) )
+ ROM_LOAD( "mkj-23.7e", 0x18000, 0x8000, CRC(f9313dde) SHA1(787577ccdc7e7030439159c194ca6719df80ad2f) )
+ ROM_LOAD( "mkj-24.8e", 0x20000, 0x8000, CRC(aa5130d0) SHA1(1dbaf2ba9ed97c22dc74d12471fc54b0f7ce2f25) )
+ ROM_LOAD( "mkj-25.9e", 0x28000, 0x8000, CRC(c12c3fe0) SHA1(0acd3f8e8d849a09b187cd83852593a64aa87451) )
+
+ ROM_REGION( 0x0300, REGION_PROMS, ROMREGION_DISPOSE )
+ ROM_LOAD( "mkj-60.13a", 0x0000, 0x0100, CRC(5dfaba60) SHA1(7c821a5e951ccf9d86d98aa8dc75d847ab579496) )
+ ROM_LOAD( "mkj-61.14a", 0x0100, 0x0100, CRC(e9e90d55) SHA1(a14177df3bab59e0f9ce41094e03ef3593329149) )
+ ROM_LOAD( "mkj-62.15a", 0x0200, 0x0100, CRC(934f1d53) SHA1(2b3b2dc77789b814810b25cda3f5adcfd7e0e57e) )
+
+ ROM_REGION( 0x8000, REGION_SOUND1, 0 ) /* ADPCM samples */
+ ROM_LOAD( "mkj-40.14c", 0x00000, 0x8000, CRC(4d8fcc4a) SHA1(24c2b8031367035c89c6649a084bce0714f3e8d4) )
+ROM_END
+
+
+GAME( 1986, mjkjidai, 0, mjkjidai, mjkjidai, 0, ROT0, "Sanritsu", "Mahjong Kyou Jidai (Japan)", GAME_IMPERFECT_GRAPHICS )