diff options
Diffstat (limited to 'src/mame/drivers/missb2.cpp')
-rw-r--r-- | src/mame/drivers/missb2.cpp | 579 |
1 files changed, 579 insertions, 0 deletions
diff --git a/src/mame/drivers/missb2.cpp b/src/mame/drivers/missb2.cpp new file mode 100644 index 00000000000..93abb480bbc --- /dev/null +++ b/src/mame/drivers/missb2.cpp @@ -0,0 +1,579 @@ +// license:BSD-3-Clause +// copyright-holders:David Haywood +/* Miss Bubble 2 / Bubble Pong Pong + +A rather odd bootleg of Bubble Bobble with level select, redesigned levels, +redesigned (8bpp!) graphics and different sound hardware... Crazy + +Miss Bubble 2 notes: + +The Sound NMI and/or Interrupts aren't likely to be right. The Sound CPU +starts writing to unusual memory ports - either because the NMI/Interrupt +timing is out, or the sheer fact that the Sound CPU code is rather poorly +written, so it may be normal behaviour. + +Also, the OKI M6295 seems to be playing the wrong samples, however the current +OKI M6295 sound ROM dump is bad. + +*/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "sound/okim6295.h" +#include "sound/3526intf.h" +#include "includes/bublbobl.h" + + +class missb2_state : public bublbobl_state +{ +public: + missb2_state(const machine_config &mconfig, device_type type, const char *tag) + : bublbobl_state(mconfig, type, tag), + m_bgvram(*this, "bgvram"), + m_bgpalette(*this, "bgpalette") + { } + + required_shared_ptr<UINT8> m_bgvram; + required_device<palette_device> m_bgpalette; + DECLARE_WRITE8_MEMBER(missb2_bg_bank_w); + DECLARE_WRITE_LINE_MEMBER(irqhandler); + DECLARE_DRIVER_INIT(missb2); + DECLARE_MACHINE_START(missb2); + DECLARE_MACHINE_RESET(missb2); + UINT32 screen_update_missb2(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); + void configure_banks(); +}; + + +/* Video Hardware */ + +UINT32 missb2_state::screen_update_missb2(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) +{ + int offs; + int sx, sy, xc, yc; + int gfx_num, gfx_attr, gfx_offs; + const UINT8 *prom; + const UINT8 *prom_line; + UINT16 bg_offs; + + /* Bubble Bobble doesn't have a real video RAM. All graphics (characters */ + /* and sprites) are stored in the same memory region, and information on */ + /* the background character columns is stored in the area dd00-dd3f */ + + bitmap.fill(255, cliprect); + + if (!m_video_enable) + return 0; + + /* background map register */ + //popmessage("%02x",(*m_bgvram) & 0x1f); + for (bg_offs = ((*m_bgvram) << 4); bg_offs < (((*m_bgvram) << 4) | 0xf); bg_offs++) + { + m_gfxdecode->gfx(1)->opaque(bitmap,cliprect, + bg_offs, + 0, + 0,0, + 0,(bg_offs & 0xf) * 0x10); + } + + + sx = 0; + + prom = memregion("proms")->base(); + for (offs = 0; offs < m_objectram.bytes(); offs += 4) + { + /* skip empty sprites */ + /* this is dword aligned so the UINT32 * cast shouldn't give problems */ + /* on any architecture */ + if (*(UINT32 *)(&m_objectram[offs]) == 0) + continue; + + gfx_num = m_objectram[offs + 1]; + gfx_attr = m_objectram[offs + 3]; + prom_line = prom + 0x80 + ((gfx_num & 0xe0) >> 1); + + gfx_offs = ((gfx_num & 0x1f) * 0x80); + if ((gfx_num & 0xa0) == 0xa0) + gfx_offs |= 0x1000; + + sy = -m_objectram[offs + 0]; + + for (yc = 0; yc < 32; yc++) + { + if (prom_line[yc / 2] & 0x08) continue; /* NEXT */ + + if (!(prom_line[yc / 2] & 0x04)) /* next column */ + { + sx = m_objectram[offs + 2]; + if (gfx_attr & 0x40) sx -= 256; + } + + for (xc = 0; xc < 2; xc++) + { + int goffs, code, /*color,*/ flipx, flipy, x, y; + + goffs = gfx_offs + xc * 0x40 + (yc & 7) * 0x02 + + (prom_line[yc/2] & 0x03) * 0x10; + code = m_videoram[goffs] + 256 * (m_videoram[goffs + 1] & 0x03) + 1024 * (gfx_attr & 0x0f); + //color = (m_videoram[goffs + 1] & 0x3c) >> 2; + flipx = m_videoram[goffs + 1] & 0x40; + flipy = m_videoram[goffs + 1] & 0x80; + x = sx + xc * 8; + y = (sy + yc * 8) & 0xff; + + if (flip_screen()) + { + x = 248 - x; + y = 248 - y; + flipx = !flipx; + flipy = !flipy; + } + + m_gfxdecode->gfx(0)->transpen(bitmap,cliprect, + code, + 0, + flipx,flipy, + x,y,0xff); + } + } + + sx += 16; + } + return 0; +} + + +WRITE8_MEMBER(missb2_state::missb2_bg_bank_w) +{ + int bank; + + // I don't know how this is really connected, bit 1 is always high afaik... + bank = ((data & 2) ? 1 : 0) | ((data & 1) ? 4 : 0); + + membank("bank2")->set_entry(bank); + membank("bank3")->set_entry(bank); +} + +/* Memory Maps */ + +static ADDRESS_MAP_START( master_map, AS_PROGRAM, 8, missb2_state ) + AM_RANGE(0x0000, 0x7fff) AM_ROM + AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") + AM_RANGE(0xc000, 0xdcff) AM_RAM AM_SHARE("videoram") + AM_RANGE(0xdd00, 0xdfff) AM_RAM AM_SHARE("objectram") + AM_RANGE(0xe000, 0xf7ff) AM_RAM AM_SHARE("share1") + AM_RANGE(0xf800, 0xf9ff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") + AM_RANGE(0xfa00, 0xfa00) AM_WRITE(bublbobl_sound_command_w) + AM_RANGE(0xfa03, 0xfa03) AM_WRITENOP // sound cpu reset + AM_RANGE(0xfa80, 0xfa80) AM_WRITENOP + AM_RANGE(0xfb40, 0xfb40) AM_WRITE(bublbobl_bankswitch_w) + AM_RANGE(0xfc00, 0xfcff) AM_RAM + AM_RANGE(0xfd00, 0xfdff) AM_RAM // ??? + AM_RANGE(0xfe00, 0xfe03) AM_RAM // ??? + AM_RANGE(0xfe80, 0xfe83) AM_RAM // ??? + AM_RANGE(0xff00, 0xff00) AM_READ_PORT("DSW1") + AM_RANGE(0xff01, 0xff01) AM_READ_PORT("DSW2") + AM_RANGE(0xff02, 0xff02) AM_READ_PORT("P1") + AM_RANGE(0xff03, 0xff03) AM_READ_PORT("P2") + AM_RANGE(0xff94, 0xff94) AM_WRITENOP // ??? + AM_RANGE(0xff98, 0xff98) AM_WRITENOP // ??? +ADDRESS_MAP_END + +static ADDRESS_MAP_START( slave_map, AS_PROGRAM, 8, missb2_state ) + AM_RANGE(0x0000, 0x7fff) AM_ROM + AM_RANGE(0x9000, 0x9fff) AM_ROMBANK("bank2") // ROM data for the background palette ram + AM_RANGE(0xa000, 0xafff) AM_ROMBANK("bank3") // ROM data for the background palette ram + AM_RANGE(0xb000, 0xb1ff) AM_ROM // banked ??? + AM_RANGE(0xc000, 0xc1ff) AM_RAM_DEVWRITE("bgpalette", palette_device, write) AM_SHARE("bgpalette") + AM_RANGE(0xc800, 0xcfff) AM_RAM // main ??? + AM_RANGE(0xd000, 0xd000) AM_WRITE(missb2_bg_bank_w) + AM_RANGE(0xd002, 0xd002) AM_WRITENOP + AM_RANGE(0xd003, 0xd003) AM_RAM AM_SHARE("bgvram") + AM_RANGE(0xe000, 0xf7ff) AM_RAM AM_SHARE("share1") +ADDRESS_MAP_END + +// Looks like the original bublbobl code modified to support the OKI M6295. + +static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8, missb2_state ) + AM_RANGE(0x0000, 0x7fff) AM_ROM + AM_RANGE(0x8000, 0x8fff) AM_RAM + AM_RANGE(0x9000, 0x9000) AM_DEVREADWRITE("oki", okim6295_device, read, write) + AM_RANGE(0xa000, 0xa001) AM_DEVREADWRITE("ymsnd", ym3526_device, read, write) + AM_RANGE(0xb000, 0xb000) AM_READ(soundlatch_byte_r) AM_WRITENOP // message for main cpu + AM_RANGE(0xb001, 0xb001) AM_READNOP AM_WRITE(bublbobl_sh_nmi_enable_w) // bit 0: message pending for main cpu, bit 1: message pending for sound cpu + AM_RANGE(0xb002, 0xb002) AM_WRITE(bublbobl_sh_nmi_disable_w) + AM_RANGE(0xe000, 0xefff) AM_ROM // space for diagnostic ROM? +ADDRESS_MAP_END + +/* Input Ports */ + +static INPUT_PORTS_START( missb2 ) + PORT_START("DSW1") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Language ) ) + PORT_DIPSETTING( 0x00, DEF_STR( English ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Japanese ) ) + PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_SERVICE( 0x04, IP_ACTIVE_LOW ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x08, DEF_STR( On ) ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) + PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) + + PORT_START("DSW2") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x02, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x03, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x01, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x08, "20K 80K" ) + PORT_DIPSETTING( 0x0c, "30K 100K" ) + PORT_DIPSETTING( 0x04, "40K 200K" ) + PORT_DIPSETTING( 0x00, "50K 250K" ) + PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x10, "1" ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x30, "3" ) + PORT_DIPSETTING( 0x20, "5" ) + PORT_DIPNAME( 0xc0, 0x00, "Monster Speed" ) + PORT_DIPSETTING( 0x00, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x80, DEF_STR( High ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( Very_High ) ) + + PORT_START("P1") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + + PORT_START("P2") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT ) // ??? + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) +INPUT_PORTS_END + +/* Graphics Layouts */ + +static const gfx_layout charlayout = +{ + 8,8, + RGN_FRAC(1,4), + 8, + { RGN_FRAC(0,4)+0, RGN_FRAC(0,4)+4, RGN_FRAC(1,4)+0, RGN_FRAC(1,4)+4, RGN_FRAC(2,4)+0, RGN_FRAC(2,4)+4, RGN_FRAC(3,4)+0, RGN_FRAC(3,4)+4 }, + { 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 }, + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 }, + 16*8 +}; + +static const UINT32 bglayout_xoffset[256] = +{ + 0*8, 1*8, 2048*8, 2049*8, 8*8, 9*8, 2056*8, 2057*8, + 4*8, 5*8, 2052*8, 2053*8, 12*8, 13*8, 2060*8, 2061*8, + 256*8 , 257*8, 2304*8, 2305*8, 264*8, 265*8, 2312*8, 2313*8, + 260*8 , 261*8, 2308*8, 2309*8, 268*8, 269*8, 2316*8, 2317*8, + 1024*8, 1025*8, 3072*8, 3073*8, 1032*8, 1033*8, 3080*8, 3081*8, + 1028*8, 1029*8, 3076*8, 3077*8, 1036*8, 1037*8, 3084*8, 3085*8, + 1280*8, 1281*8, 3328*8, 3329*8, 1288*8, 1289*8, 3336*8, 3337*8, + 1284*8, 1285*8, 3332*8, 3333*8, 1292*8, 1293*8, 3340*8, 3341*8, + 512*8, 513*8, 2560*8, 2561*8, 520*8, 521*8, 2568*8, 2569*8, + 516*8, 517*8, 2564*8, 2565*8, 524*8, 525*8, 2572*8, 2573*8, + 768*8, 769*8, 2816*8, 2817*8, 776*8, 777*8, 2824*8, 2825*8, + 772*8, 773*8, 2820*8, 2821*8, 780*8, 781*8, 2828*8, 2829*8, + 1536*8, 1537*8, 3584*8, 3585*8, 1544*8, 1545*8, 3592*8, 3593*8, + 1540*8, 1541*8, 3588*8, 3589*8, 1548*8, 1549*8, 3596*8, 3597*8, + 1792*8, 1793*8, 3840*8, 3841*8, 1800*8, 1801*8, 3848*8, 3849*8, + 1796*8, 1797*8, 3844*8, 3845*8, 1804*8, 1805*8, 3852*8, 3853*8, + 2*8, 3*8, 2050*8, 2051*8, 10*8, 11*8, 2058*8, 2059*8, + 6*8, 7*8, 2054*8, 2055*8, 14*8, 15*8, 2062*8, 2063*8, + 258*8, 259*8, 2306*8, 2307*8, 266*8, 267*8, 2314*8, 2315*8, + 262*8, 263*8, 2310*8, 2311*8, 270*8, 271*8, 2318*8, 2319*8, + 1026*8, 1027*8, 3074*8, 3075*8, 1034*8, 1035*8, 3082*8, 3083*8, + 1030*8, 1031*8, 3078*8, 3079*8, 1038*8, 1039*8, 3086*8, 3087*8, + 1282*8, 1283*8, 3330*8, 3331*8, 1290*8, 1291*8, 3338*8, 3339*8, + 1286*8, 1287*8, 3334*8, 3335*8, 1294*8, 1295*8, 3342*8, 3343*8, + 514*8, 515*8, 2562*8, 2563*8, 522*8, 523*8, 2570*8, 2571*8, + 518*8, 519*8, 2566*8, 2567*8, 526*8, 527*8, 2574*8, 2575*8, + 770*8, 771*8, 2818*8, 2819*8, 778*8, 779*8, 2826*8, 2827*8, + 774*8, 775*8, 2822*8, 2823*8, 782*8, 783*8, 2830*8, 2831*8, + 1538*8, 1539*8, 3586*8, 3587*8, 1546*8, 1547*8, 3594*8, 3595*8, + 1542*8, 1543*8, 3590*8, 3591*8, 1550*8, 1551*8, 3598*8, 3599*8, + 1794*8, 1795*8, 3842*8, 3843*8, 1802*8, 1803*8, 3850*8, 3851*8, + 1798*8, 1799*8, 3846*8, 3847*8, 1806*8, 1807*8, 3854*8, 3855*8 +}; + +static const gfx_layout bglayout = +{ + 256,16, + RGN_FRAC(1,1), + 8, + { 0,1,2,3,4,5,6,7 }, + EXTENDED_XOFFS, + { 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128, 8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128 }, + 256*128, + bglayout_xoffset, + NULL +}; + +static const UINT32 bglayout_xoffset_alt[256] = +{ + (256*0+0)*8 , (256*0+1)*8 , (256*0+2)*8 , (256*0+3)*8 , (256*0+4)*8 , (256*0+5)*8 , (256*0+6)*8 , (256*0+7)*8, + (256*0+8)*8 , (256*0+9)*8 , (256*0+10)*8, (256*0+11)*8, (256*0+12)*8, (256*0+13)*8, (256*0+14)*8, (256*0+15)*8, + (256*1+0)*8 , (256*1+1)*8 , (256*1+2)*8 , (256*1+3)*8 , (256*1+4)*8 , (256*1+5)*8 , (256*1+6)*8 , (256*1+7)*8, + (256*1+8)*8 , (256*1+9)*8 , (256*1+10)*8, (256*1+11)*8, (256*1+12)*8, (256*1+13)*8, (256*1+14)*8, (256*1+15)*8, + (256*2+0)*8 , (256*2+1)*8 , (256*2+2)*8 , (256*2+3)*8 , (256*2+4)*8 , (256*2+5)*8 , (256*2+6)*8 , (256*2+7)*8, + (256*2+8)*8 , (256*2+9)*8 , (256*2+10)*8, (256*2+11)*8, (256*2+12)*8, (256*2+13)*8, (256*2+14)*8, (256*2+15)*8, + (256*3+0)*8 , (256*3+1)*8 , (256*3+2)*8 , (256*3+3)*8 , (256*3+4)*8 , (256*3+5)*8 , (256*3+6)*8 , (256*3+7)*8, + (256*3+8)*8 , (256*3+9)*8 , (256*3+10)*8, (256*3+11)*8, (256*3+12)*8, (256*3+13)*8, (256*3+14)*8, (256*3+15)*8, + + (256*4+0)*8 , (256*4+1)*8 , (256*4+2)*8 , (256*4+3)*8 , (256*4+4)*8 , (256*4+5)*8 , (256*4+6)*8 , (256*4+7)*8, + (256*4+8)*8 , (256*4+9)*8 , (256*4+10)*8, (256*4+11)*8, (256*4+12)*8, (256*4+13)*8, (256*4+14)*8, (256*4+15)*8, + (256*5+0)*8 , (256*5+1)*8 , (256*5+2)*8 , (256*5+3)*8 , (256*5+4)*8 , (256*5+5)*8 , (256*5+6)*8 , (256*5+7)*8, + (256*5+8)*8 , (256*5+9)*8 , (256*5+10)*8, (256*5+11)*8, (256*5+12)*8, (256*5+13)*8, (256*5+14)*8, (256*5+15)*8, + (256*6+0)*8 , (256*6+1)*8 , (256*6+2)*8 , (256*6+3)*8 , (256*6+4)*8 , (256*6+5)*8 , (256*6+6)*8 , (256*6+7)*8, + (256*6+8)*8 , (256*6+9)*8 , (256*6+10)*8, (256*6+11)*8, (256*6+12)*8, (256*6+13)*8, (256*6+14)*8, (256*6+15)*8, + (256*7+0)*8 , (256*7+1)*8 , (256*7+2)*8 , (256*7+3)*8 , (256*7+4)*8 , (256*7+5)*8 , (256*7+6)*8 , (256*7+7)*8, + (256*7+8)*8 , (256*7+9)*8 , (256*7+10)*8, (256*7+11)*8, (256*7+12)*8, (256*7+13)*8, (256*7+14)*8, (256*7+15)*8, + + (256*8+0)*8 , (256*8+1)*8 , (256*8+2)*8 , (256*8+3)*8 , (256*8+4)*8 , (256*8+5)*8 , (256*8+6)*8 , (256*8+7)*8, + (256*8+8)*8 , (256*8+9)*8 , (256*8+10)*8, (256*8+11)*8, (256*8+12)*8, (256*8+13)*8, (256*8+14)*8, (256*8+15)*8, + (256*9+0)*8 , (256*9+1)*8 , (256*9+2)*8 , (256*9+3)*8 , (256*9+4)*8 , (256*9+5)*8 , (256*9+6)*8 , (256*9+7)*8, + (256*9+8)*8 , (256*9+9)*8 , (256*9+10)*8, (256*9+11)*8, (256*9+12)*8, (256*9+13)*8, (256*9+14)*8, (256*9+15)*8, + (256*10+0)*8 , (256*10+1)*8 , (256*10+2)*8 , (256*10+3)*8 , (256*10+4)*8 , (256*10+5)*8 , (256*10+6)*8 , (256*10+7)*8, + (256*10+8)*8 , (256*10+9)*8 , (256*10+10)*8, (256*10+11)*8, (256*10+12)*8, (256*10+13)*8, (256*10+14)*8, (256*10+15)*8, + (256*11+0)*8 , (256*11+1)*8 , (256*11+2)*8 , (256*11+3)*8 , (256*11+4)*8 , (256*11+5)*8 , (256*11+6)*8 , (256*11+7)*8, + (256*11+8)*8 , (256*11+9)*8 , (256*11+10)*8, (256*11+11)*8, (256*11+12)*8, (256*11+13)*8, (256*11+14)*8, (256*11+15)*8, + + (256*12+0)*8 , (256*12+1)*8 , (256*12+2)*8 , (256*12+3)*8 , (256*12+4)*8 , (256*12+5)*8 , (256*12+6)*8 , (256*12+7)*8, + (256*12+8)*8 , (256*12+9)*8 , (256*12+10)*8, (256*12+11)*8, (256*12+12)*8, (256*12+13)*8, (256*12+14)*8, (256*12+15)*8, + (256*13+0)*8 , (256*13+1)*8 , (256*13+2)*8 , (256*13+3)*8 , (256*13+4)*8 , (256*13+5)*8 , (256*13+6)*8 , (256*13+7)*8, + (256*13+8)*8 , (256*13+9)*8 , (256*13+10)*8, (256*13+11)*8, (256*13+12)*8, (256*13+13)*8, (256*13+14)*8, (256*13+15)*8, + (256*14+0)*8 , (256*14+1)*8 , (256*14+2)*8 , (256*14+3)*8 , (256*14+4)*8 , (256*14+5)*8 , (256*14+6)*8 , (256*14+7)*8, + (256*14+8)*8 , (256*14+9)*8 , (256*14+10)*8, (256*14+11)*8, (256*14+12)*8, (256*14+13)*8, (256*14+14)*8, (256*14+15)*8, + (256*15+0)*8 , (256*15+1)*8 , (256*15+2)*8 , (256*15+3)*8 , (256*15+4)*8 , (256*15+5)*8 , (256*15+6)*8 , (256*15+7)*8, + (256*15+8)*8 , (256*15+9)*8 , (256*15+10)*8, (256*15+11)*8, (256*15+12)*8, (256*15+13)*8, (256*15+14)*8, (256*15+15)*8, + +}; + + +static const gfx_layout bglayout_alt = +{ + 256,16, + RGN_FRAC(1,1), + 8, + { 0,1,2,3,4,5,6,7 }, + EXTENDED_XOFFS, + { 0*128, 1*128, 2*128, 3*128, 4*128, 5*128, 6*128, 7*128, 8*128, 9*128, 10*128, 11*128, 12*128, 13*128, 14*128, 15*128 }, + 256*128, + bglayout_xoffset_alt, + NULL +}; + + +/* Graphics Decode Information */ + +static GFXDECODE_START( missb2 ) + GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout, 0, 1 ) + GFXDECODE_ENTRY( "gfx2", 0x00000, bglayout, 0, 2 ) +GFXDECODE_END + +static GFXDECODE_START( bublpong ) + GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout, 0, 1 ) + GFXDECODE_ENTRY( "gfx2", 0x00000, bglayout_alt, 0, 2 ) +GFXDECODE_END + +#define MAIN_XTAL 24000000 // not sure about this + +/* Sound Interfaces */ + +// Handler called by the 3526 emulator when the internal timers cause an IRQ +WRITE_LINE_MEMBER(missb2_state::irqhandler) +{ + logerror("YM3526 firing an IRQ\n"); +// m_audiocpu->set_input_line(0, irq ? ASSERT_LINE : CLEAR_LINE); +} + + + +/* Machine Driver */ + +MACHINE_START_MEMBER(missb2_state,missb2) +{ + m_gfxdecode->gfx(1)->set_palette(m_bgpalette); + + save_item(NAME(m_sound_nmi_enable)); + save_item(NAME(m_pending_nmi)); + save_item(NAME(m_sound_status)); + save_item(NAME(m_video_enable)); +} + +MACHINE_RESET_MEMBER(missb2_state,missb2) +{ + m_sound_nmi_enable = 0; + m_pending_nmi = 0; + m_sound_status = 0; +} + +static MACHINE_CONFIG_START( missb2, missb2_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", Z80, MAIN_XTAL/4) // 6 MHz + MCFG_CPU_PROGRAM_MAP(master_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", missb2_state, irq0_line_hold) + + MCFG_CPU_ADD("slave", Z80, MAIN_XTAL/4) // 6 MHz + MCFG_CPU_PROGRAM_MAP(slave_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", missb2_state, irq0_line_hold) + + MCFG_CPU_ADD("audiocpu", Z80, MAIN_XTAL/8) // 3 MHz + MCFG_CPU_PROGRAM_MAP(sound_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", missb2_state, irq0_line_hold) + + MCFG_QUANTUM_TIME(attotime::from_hz(6000)) // 100 CPU slices per frame - a high value to ensure proper synchronization of the CPUs + + MCFG_MACHINE_START_OVERRIDE(missb2_state,missb2) + MCFG_MACHINE_RESET_OVERRIDE(missb2_state,missb2) + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(32*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0, 32*8-1, 2*8, 30*8-1) + MCFG_SCREEN_UPDATE_DRIVER(missb2_state, screen_update_missb2) + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", missb2) + MCFG_PALETTE_ADD("palette", 256) + MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx) + MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG) + MCFG_PALETTE_ADD("bgpalette", 256) + MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx) + MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG) + + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_SOUND_ADD("ymsnd", YM3526, MAIN_XTAL/8) + MCFG_YM3526_IRQ_HANDLER(WRITELINE(missb2_state, irqhandler)) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40) + + MCFG_OKIM6295_ADD("oki", 1056000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.4) +MACHINE_CONFIG_END + +static MACHINE_CONFIG_DERIVED( bublpong, missb2 ) + MCFG_GFXDECODE_MODIFY("gfxdecode", bublpong) +MACHINE_CONFIG_END + +/* ROMs */ + +ROM_START( missb2 ) + ROM_REGION( 0x30000, "maincpu", 0 ) + ROM_LOAD( "msbub2-u.204", 0x00000, 0x10000, CRC(b633bdde) SHA1(29a389c52ff06718f1c4c39f6a854856c237356b) ) /* FIRST AND SECOND HALF IDENTICAL */ + /* ROMs banked at 8000-bfff */ + ROM_LOAD( "msbub2-u.203", 0x10000, 0x10000, CRC(29fd8afe) SHA1(94ead80d20cd3974dd4fb0358915e3bd8b793158) ) + /* 20000-2ffff empty */ + + ROM_REGION( 0x10000, "slave", 0 ) /* 64k for the second CPU */ + ROM_LOAD( "msbub2-u.11", 0x0000, 0x10000, CRC(003dc092) SHA1(dff3c2b31d0804a308e5c42cf9705cd3d6144ad7) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the third CPU */ + ROM_LOAD( "msbub2-u.211", 0x0000, 0x08000, CRC(08e5d846) SHA1(8509a71df984f0348bdc6ab60eb2ba7ceb9b1246) ) + + ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT ) + ROM_LOAD( "msbub2-u.14", 0x00000, 0x40000, CRC(b3164b47) SHA1(083a63010515b0aa43b482938ae302b2df985312) ) + ROM_LOAD( "msbub2-u.126", 0x40000, 0x40000, CRC(b0a9a353) SHA1(40d7f4c970d8571de319231c295fa0d2836efcf7) ) + ROM_LOAD( "msbub2-u.124", 0x80000, 0x40000, CRC(4b0d8e5b) SHA1(218da3edcfea228e6df1ac59bc24217713d79410) ) + ROM_LOAD( "msbub2-u.125", 0xc0000, 0x40000, CRC(77b710e2) SHA1(f6f46804a23de6c930bc40a3f45ac70e160f0645) ) + + ROM_REGION( 0x200000, "gfx2", 0 ) /* background images */ + ROM_LOAD16_BYTE( "msbub2-u.ic1", 0x100001, 0x80000, CRC(d621cbc3) SHA1(36343d85bdde0e40dfe0f0e4e646546f175903f8) ) + ROM_LOAD16_BYTE( "msbub2-u.ic3", 0x100000, 0x80000, CRC(90e56035) SHA1(8fa18d97a05890178c52b97ff75aed300344a93e) ) + ROM_LOAD16_BYTE( "msbub2-u.ic2", 0x000001, 0x80000, CRC(694c2783) SHA1(401dc8713a02130289f364786c38e70c4c4f9b2e) ) + ROM_LOAD16_BYTE( "msbub2-u.ic4", 0x000000, 0x80000, CRC(be71c9f0) SHA1(1961e931017f644486cea0ce431d50973679c848) ) + + ROM_REGION( 0x40000, "oki", 0 ) /* samples */ + ROM_LOAD( "msbub2-u.13", 0x00000, 0x20000, BAD_DUMP CRC(14f07386) SHA1(097897d92226f900e11dbbdd853aff3ac46ff016) ) + + /* I doubt this prom is on the board, it's loaded so we can share video emulation with bubble bobble */ + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "a71-25.bin", 0x0000, 0x0100, CRC(2d0f8545) SHA1(089c31e2f614145ef2743164f7b52ae35bc06808) ) /* video timing - taken from bublbobl */ +ROM_END + +ROM_START( bublpong ) + ROM_REGION( 0x30000, "maincpu", 0 ) + ROM_LOAD( "u204", 0x00000, 0x8000, CRC(daeff303) SHA1(1bb2637b4f5555e0a4209b4549e1992501060909) ) + /* ROMs banked at 8000-bfff */ + ROM_LOAD( "u203", 0x10000, 0x10000, CRC(29fd8afe) SHA1(94ead80d20cd3974dd4fb0358915e3bd8b793158) ) + /* 20000-2ffff empty */ + + ROM_REGION( 0x10000, "slave", 0 ) /* 64k for the second CPU */ + ROM_LOAD( "ic11", 0x0000, 0x10000, CRC(dc1c72ba) SHA1(89b3835884f46bea1ca49356a1faeddd87f772c9) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the third CPU */ + ROM_LOAD( "s-1.u21", 0x0000, 0x08000, CRC(08e5d846) SHA1(8509a71df984f0348bdc6ab60eb2ba7ceb9b1246) ) + + ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT ) + ROM_LOAD( "mp-6.ic14", 0x00000, 0x40000, CRC(00f4896b) SHA1(3d3d267c9c400de6898d362a230355792ca081ef) ) + ROM_LOAD( "mp-5.ic126", 0x40000, 0x40000, CRC(1fd30a32) SHA1(9ebffe1087752079627c0f42427019c376ca595b) ) + ROM_LOAD( "5.ic124", 0x80000, 0x40000, CRC(55666102) SHA1(db1d8b763324e0d93c53df0308506cdc1e857cf4) ) + ROM_LOAD( "6.ic125", 0xc0000, 0x40000, CRC(aa1c4c32) SHA1(6c6f7c8e0ac34f8e07c454644f01586fef3e0a1a) ) + + ROM_REGION( 0x200000, "gfx2", 0 ) /* background images */ + ROM_LOAD16_BYTE( "4.ic1", 0x100001, 0x80000, CRC(652a49f8) SHA1(53d2d73f95ba3b51576bd317b54ccb2653358f4e) ) + ROM_LOAD16_BYTE( "2.ic3", 0x100000, 0x80000, CRC(f8b52c29) SHA1(4f6468cdad91d1f4d68f2dbd38a1fe79d60b8a58) ) + ROM_LOAD16_BYTE( "3.ic2", 0x000001, 0x80000, CRC(10263373) SHA1(700589d583dc609a6dba0cc51d8fa7f55df32e71) ) + ROM_LOAD16_BYTE( "1.ic4", 0x000000, 0x80000, CRC(9e19ad78) SHA1(b45c305152a7a3c58416837812f64f606d1ab610) ) + + ROM_REGION( 0x40000, "oki", 0 ) /* samples */ + ROM_LOAD( "ic13", 0x00000, 0x20000, CRC(7a4f4272) SHA1(07712494f5166bcc8156a2152ae552a74f2184eb) ) + + /* todo: verify if it has a prom */ + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "a71-25.bin", 0x0000, 0x0100, CRC(2d0f8545) SHA1(089c31e2f614145ef2743164f7b52ae35bc06808) ) /* video timing - taken from bublbobl */ +ROM_END + + +void missb2_state::configure_banks() +{ + UINT8 *ROM = memregion("maincpu")->base(); + UINT8 *SLAVE = memregion("slave")->base(); + + membank("bank1")->configure_entries(0, 8, &ROM[0x10000], 0x4000); + + /* 2009-11 FP: isn't there a way to configure both at once? */ + membank("bank2")->configure_entries(0, 7, &SLAVE[0x8000], 0x1000); + membank("bank3")->configure_entries(0, 7, &SLAVE[0x9000], 0x1000); +} + +DRIVER_INIT_MEMBER(missb2_state,missb2) +{ + configure_banks(); + m_video_enable = 0; +} + +/* Game Drivers */ + +GAME( 1996, missb2, 0, missb2, missb2, missb2_state, missb2, ROT0, "Alpha Co.", "Miss Bubble II", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAME( 1996, bublpong, missb2, bublpong, missb2, missb2_state, missb2, ROT0, "Top Ltd.", "Bubble Pong Pong", MACHINE_SUPPORTS_SAVE ) |