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-rw-r--r--src/mame/drivers/midyunit.cpp120
1 files changed, 1 insertions, 119 deletions
diff --git a/src/mame/drivers/midyunit.cpp b/src/mame/drivers/midyunit.cpp
index 80eab046589..99b83d6bfa0 100644
--- a/src/mame/drivers/midyunit.cpp
+++ b/src/mame/drivers/midyunit.cpp
@@ -33,113 +33,6 @@
*************************************************************************
-Notes for NARC based on source code release:
-
- DESIGNED BY: EUGENE P. JARVIS, GEORGE N. PETRO, TODD R. ALLEN & JACK E. HAEGER
-PROGRAMMED BY: EUGENE P. JARVIS, GEORGE N. PETRO, TODD R. ALLEN & LAWRENCE E. DEMAR
- ARTWORK BY: JACK E. HAEGER, JOHN R. NEWCOMER, LIN YOUNG & TIMOTHY J. ELLIOT
- Z-UNIT BY: MARK "THE LARGE ONE" LOFFREDO & GLENN A. MILLION (SHIPP)
-
- STARTED: 8/1/87
-RELEASED 2.00: 1/16/89
-
-Revision history for NARC:
-
-1.0 Initial software for AMOA 1988 (11/3/88)
-1.1 Fixed driving wave. Fixed cars left behind is deleted & warped ahead (11/14/88)
-1.2 Initial On-Sight test software. Added coins & audits. Players hit by explosions & rockets (11/19/88)
-1.3 Fixed 2nd player buy-in. More audits & core dump software (11/21/88)
-1.8 First game release for PROTO run (250) games released for greed reasons. Not recommended by dev team (12/18/88)
-1.91 Used as location test, no other information, see below
-2.00 Production release number 1. Too much was added / changed from v1.8 for itemized. Considered starting point
- for production revisions (1/16/89)
-3.00 More data structures initialized on secret bonus.
- Bad trap jumps to secret bonus any time during gameplay.
- Fixed Player cold start supplemental list knot bug.
- Added sound for exploding Sgt. Skyghighs.
- Wheel chairs and cards are no longer transferred.
- Added more gameplay per attract mode cycle.
- Fixed the endless buy-in music.
- New and improved joystick Left/Right flip response
- An unlocked card slot door lets either player out now.
- Made both players walk through the safe doors. (2/5/89)
-3.10 Production run release number 2
- If a cash card exists and only one player is active, then that player activates the cash machine regardless.
- Made breakers and such in the drug lab easier to pop with bullets.
- Factory Difficulty setting lowered to 3
- German Factory Difficulty = 2, Buyin = Easy
- Dumpster is much kinder (2/9/89)
-3.20 Added stupid pea brained idea to mark a ROM good if it only dropped 1 bit in a byte. This was for the ROM test.
- This was done because the 512 parts there were purchased would lose bits over time. This decision was made by
- Williams management, and is also a prime example of their infinite wisdom. Surely I jest. (2/13/89)
-3.30 Bad 27C512s are dropping more then 1 bit per byte in some cases. Williams management has now decided that then
- ROM check change should be removed. There is a difference between production and development, they should not
- be mixed (2/14/89)
-3.31 Same as 3.30, except is made to be burned on 1 Mbit ROMs (2/14/89)
-4.00 Same as 3.30, but Gurnee did not like our revision number. It was too hard to distinguish. (2/17/89)
-5.00 Same as 3.31, for the revision # reason. (2/17/89)
-6.00 Fixes Player Buy-in to invisibility bug. It was hard to find but we fingered it. (2/20/89) - Yes! it was noted as "fingered"
-7.00 Same as 6.00 but for 1 Mbit ROMs. (2/20/89)
-
- There was a location test report generated on Saturday afternoon 1/21/89 for a currently undumped
- Version 1.91 4 locations: Chicago Game Co., Times Square, Alladin's Castle and Galaxy Game Center.
-
- The following feedback was also documented:
- Chicago Game Co. ( 527 Plays... 0 Dump of any kind ):
- No Mr. Big Kills
- Only 2 trips to the silver safe
- Times Square ( 876 Plays... 2 "Survived Lockup" ):
- No Mr. Big Kills
- Continuous Buy-in observed in the silver safe and beyond
- Alladin's Castle ( 704 Plays... 1 Watchdog ):
- Mr. Big killed twice
- Report that helicopter can be made to disappear by violent car action
- Galaxy Game Center ( 617 plays... 1 Lockup ):
- No Mr. Big kills
- Players not able to find blue card in drug lab witnessed
-
-NARC sound program and data ROMs:
-
-The REV1 ROMs have no known build date or revision code.
-The REV2 ROMs have a Version 1.1 1/16/89 string in the U5 ROM starting at 0xC04C, which
- coincides with the above released date of the 2.00 ROMs for the first production release.
-In the source code archive that was released, there are sound ROMs with a Version 1.0 1/12/89
- string. It's not known which if any set these should be matched to. Maybe the missing v1.91?
-
-For each sound ROM set, both program ROMs as well as the 4 data ROMs are unique to that build.
-
-*************************************************************************
-
-TROG development based on notes in source code & dumped sets:
-
-TROG:
- STARTED: 6/5/89 INTERNATIONAL DUX DAY
-RELEASED:
- 1.00 6/20/90 FINAL VERSION OF ORIGINAL TROG
- 2.00 6/27/90 FIXED NASTY DINO SPACE BUG
- 3.00 7/9/90 A FEW CORRECTIONS
- 4.00 7/27/90
-
-PAC-TROG (prototype & release):
- STARTED: 7/10/90
-RELEASED:
- PA3 8/15/90
- PA5 8/28/90
- PA6 9/27/90 PROTO PAC-TROG 10 DOMESTIC 10 ABROAD.
- LA1 1/14/91 MANY CHANGES BEFORE PRODUCTION
- LA2 2/6/91 FIRST TO BE MASS PRODUCED
- LA3 2/14/91 HAPPY VALENTINES DAY!
- LA4 3/11/91
- LA5 3/29/91
-
- DESIGN: GEORGE N. PETRO & JACK E. HAEGER
-GAME PROGRAM: GEORGE N. PETRO & J. KURT MAHAN
- HARDWARE: MARK LOFFREDO, GLENN SHIPP & CARY MEDNICK
-
-ARTWORK, ANIMATIONS, CLAY SCULPTING: JACK E. HAEGER
-
-*************************************************************************
-
Super High Impact
Midway, 1991
@@ -2199,17 +2092,6 @@ ROM_START( trogpa5 )
ROM_END
-/*
-Trog's source code release documents an undumped PAC-TROG version PA3-PAC 8/15/90 set with the following unique ROMs:
-
-TROGU105.PP checksum 2298 program ROM
-TROGU89.PP checksum E999 program ROM
-TROGU97.PP checksum 2E80 image ROM
-TROGU113.PP checksum 737D image ROM
-
-*/
-
-
ROM_START( trogpa4 )
ROM_REGION( 0x90000, "cvsd:cpu", 0 ) /* sound CPU */
ROM_LOAD( "trog_ii_u-4_sl_1.u4", 0x10000, 0x10000, CRC(759d0bf4) SHA1(c4c3fa51c43cf7fd241ac1f33d7d220aa9f9edb3) )
@@ -2347,7 +2229,7 @@ ROM_START( smashtv5 )
ROM_END
-ROM_START( smashtv4 ) // source docs states Smash TV Rev 4.00 released 5/4/90 to production.
+ROM_START( smashtv4 )
ROM_REGION( 0x90000, "cvsd:cpu", 0 ) /* sound CPU */
ROM_LOAD ( "sl2_smash_tv_sound_rom_u4.u4", 0x10000, 0x10000, CRC(29d3f6c8) SHA1(8a90cdff54f59ddb7dba521504d880515a59df08) )
ROM_RELOAD( 0x20000, 0x10000 )