diff options
Diffstat (limited to 'src/mame/drivers/mgames.cpp')
-rw-r--r-- | src/mame/drivers/mgames.cpp | 30 |
1 files changed, 12 insertions, 18 deletions
diff --git a/src/mame/drivers/mgames.cpp b/src/mame/drivers/mgames.cpp index 30c1533c586..f171c7ea4ce 100644 --- a/src/mame/drivers/mgames.cpp +++ b/src/mame/drivers/mgames.cpp @@ -247,7 +247,7 @@ private: DECLARE_WRITE8_MEMBER(outport5_w); DECLARE_WRITE8_MEMBER(outport6_w); DECLARE_WRITE8_MEMBER(outport7_w); - DECLARE_PALETTE_INIT(mgames); + void mgames_palette(palette_device &palette) const; uint32_t screen_update_mgames(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); void main_map(address_map &map); @@ -270,30 +270,25 @@ void mgames_state::video_start() uint32_t mgames_state::screen_update_mgames(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) { - int y,x; - int count; - gfx_element *gfx = m_gfxdecode->gfx(0); + gfx_element *const gfx = m_gfxdecode->gfx(0); - count = 0; - for (y = 0; y < 32; y++) + int count = 0; + for (int y = 0; y < 32; y++) { - for (x = 0; x < 32; x++) + for (int x = 0; x < 32; x++) { - uint16_t dat = m_video[count]; - uint16_t col = m_video[count + 0x400] & 0x7f; + uint16_t const dat = m_video[count]; + uint16_t const col = m_video[count + 0x400] & 0x7f; gfx->opaque(bitmap, cliprect, dat, col, 0, 0, x * 16, y * 16); count++; } - } return 0; } -PALETTE_INIT_MEMBER(mgames_state, mgames) +void mgames_state::mgames_palette(palette_device &palette) const { - int i; - - for (i = 0; i < 0x100; i++) + for (int i = 0; i < 0x100; i++) { rgb_t color; @@ -659,11 +654,10 @@ MACHINE_CONFIG_START(mgames_state::mgames) MCFG_SCREEN_SIZE(512, 256) MCFG_SCREEN_VISIBLE_AREA(0, 512-1, 0, 256-1) MCFG_SCREEN_UPDATE_DRIVER(mgames_state, screen_update_mgames) - MCFG_SCREEN_PALETTE("palette") + MCFG_SCREEN_PALETTE(m_palette) - MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_mgames) - MCFG_PALETTE_ADD("palette", 0x200) - MCFG_PALETTE_INIT_OWNER(mgames_state, mgames) + GFXDECODE(config, m_gfxdecode, m_palette, gfx_mgames); + PALETTE(config, m_palette, FUNC(mgames_state::mgames_palette), 0x200); /* sound hardware */ // to do... |