diff options
Diffstat (limited to 'src/mame/drivers/megaplay.cpp')
-rw-r--r-- | src/mame/drivers/megaplay.cpp | 967 |
1 files changed, 967 insertions, 0 deletions
diff --git a/src/mame/drivers/megaplay.cpp b/src/mame/drivers/megaplay.cpp new file mode 100644 index 00000000000..1e70aa87996 --- /dev/null +++ b/src/mame/drivers/megaplay.cpp @@ -0,0 +1,967 @@ +// license:BSD-3-Clause +// copyright-holders:David Haywood +/* Sega MegaPlay + + changelog: + + 01 Oct 2009 - Converted to use the HazeMD SMS code so that old code + can be removed, however this makes the text transparent, + which IIRC is incorrect + + 22 Sept 2007 - Started updating this to use the new Megadrive code, + fixing issues with Mazin Wars + Grand Slam. + However I'm still not convinced that the handling of + the Megaplay side of things is correct at all, and + we're still hanging off the old SMS vdp code and + IO code. + +*/ + +/* + +About MegaPlay: + +Megaplay games are specially designed Genesis games, produced for arcade use. + +The code of these games has significant modifications when compared to the Genesis +releases and in many cases the games are cut-down versions of the games that were +released for the home system. For example, Sonic has less zones, and no special +stages, thus making it impossible to get all the chaos emeralds. Zones also have a +strict timer. + +Coins buy you credits on Megaplay games, meaning if you lose all your lives the game is +over, like a regular Arcade game. + +Like the Megatech the Megaplay boards have an additional Z80 and SMS VDP chip when compared +to the standard Genesis hardware. In this case the additional hardware creates a layer +which is displayed as an overlay to the game screen. This layer contains basic text +such as Insert Coin, and the Megaplay Logo / Instructions during the attract loop. + +Communication between the various CPUs seems to be fairly complex and it is not fully +understood what is shared, where, and how. One of the BIOS sets doesn't work, maybe for +this reason. + +Only a handful of games were released for this system. + +Bugs: + Most of this is guesswork and should be verified on real hw. Sometimes after inserting + a coin and pressing start the 'press start' message remains on screen and no credit is + deducted. (timing?) + + +*/ + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "sound/sn76496.h" + +#include "includes/megadriv.h" + +#define MASTER_CLOCK 53693100 + +#define MP_ROM 1 +#define MP_GAME 0 + + +class mplay_state : public md_base_state +{ +public: + mplay_state(const machine_config &mconfig, device_type type, const char *tag) + : md_base_state(mconfig, type, tag), + m_ic3_ram(*this, "ic3_ram"), + m_vdp1(*this, "vdp1"), + m_bioscpu(*this, "mtbios") + { } + + DECLARE_READ16_MEMBER(extra_ram_r); + DECLARE_WRITE16_MEMBER(extra_ram_w); + DECLARE_READ8_MEMBER(bios_banksel_r); + DECLARE_WRITE8_MEMBER(bios_banksel_w); + DECLARE_READ8_MEMBER(bios_gamesel_r); + DECLARE_WRITE8_MEMBER(bios_gamesel_w); + DECLARE_WRITE16_MEMBER(mp_io_write); + DECLARE_READ16_MEMBER(mp_io_read); + DECLARE_READ8_MEMBER(bank_r); + DECLARE_WRITE8_MEMBER(bank_w); + DECLARE_READ8_MEMBER(bios_6402_r); + DECLARE_WRITE8_MEMBER(bios_6402_w); + DECLARE_READ8_MEMBER(bios_6204_r); + DECLARE_WRITE8_MEMBER(bios_width_w); + DECLARE_READ8_MEMBER(bios_6404_r); + DECLARE_WRITE8_MEMBER(bios_6404_w); + DECLARE_READ8_MEMBER(bios_6600_r); + DECLARE_WRITE8_MEMBER(bios_6600_w); + DECLARE_WRITE8_MEMBER(game_w); + DECLARE_READ8_MEMBER(vdp1_count_r); + DECLARE_WRITE_LINE_MEMBER(bios_int_callback); + + DECLARE_DRIVER_INIT(megaplay); + DECLARE_VIDEO_START(megplay); + DECLARE_MACHINE_RESET(megaplay); + UINT32 screen_update_megplay(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect); + +private: + + UINT32 m_bios_mode; // determines whether ROM banks or Game data is to read from 0x8000-0xffff + + UINT32 m_bios_bank; // ROM bank selection + UINT16 m_game_banksel; // Game bank selection + UINT32 m_readpos; // serial bank selection position (9-bit) + UINT32 m_bios_bank_addr; + + UINT32 m_bios_width; // determines the way the game info ROM is read + UINT8 m_bios_ctrl[6]; + UINT8 m_bios_6600; + UINT8 m_bios_6403; + UINT8 m_bios_6404; + + UINT16 *m_ic36_ram; + UINT8* m_ic37_ram; + + required_shared_ptr<UINT8> m_ic3_ram; + optional_device<sega315_5124_device> m_vdp1; + required_device<cpu_device> m_bioscpu; +}; + + +static INPUT_PORTS_START ( megaplay ) + PORT_INCLUDE( md_common ) + + PORT_START("TEST") + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Select") PORT_CODE(KEYCODE_0) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_NAME("0x6400 bit 1") PORT_CODE(KEYCODE_W) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_NAME("0x6400 bit 2") PORT_CODE(KEYCODE_E) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_NAME("0x6400 bit 3") PORT_CODE(KEYCODE_R) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6400 bit 4") PORT_CODE(KEYCODE_T) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6400 bit 5") PORT_CODE(KEYCODE_Y) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_NAME("0x6400 bit 6") PORT_CODE(KEYCODE_U) + PORT_SERVICE_NO_TOGGLE( 0x80, IP_ACTIVE_LOW ) + + PORT_START("COIN") + PORT_BIT ( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT ( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT ( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT ( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT ( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT ( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) + PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) + +/* Caused 01081: + * PORT_BIT ( 0x40, IP_ACTIVE_LOW, IPT_START1 ) + * PORT_BIT ( 0x80, IP_ACTIVE_LOW, IPT_START2 ) + */ + + PORT_START("DSW0") + PORT_DIPNAME( 0x0f, 0x0f, "Coin slot 1" ) PORT_DIPLOCATION("SW1:1,2,3,4") + PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x05, "2 coins/1 credit - 5 coins/3 credits - 6 coins/4 credits" ) + PORT_DIPSETTING( 0x04, "2 coins/1 credit - 4 coins/3 credits" ) + PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x03, "1 coin/1 credit - 5 coins/6 credits" ) + PORT_DIPSETTING( 0x02, "1 coin/1 credit - 4 coins/5 credits" ) + PORT_DIPSETTING( 0x01, "1 coin/1 credit - 2 coins/3 credits" ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + + PORT_DIPNAME( 0xf0, 0xf0, "Coin slot 2" ) PORT_DIPLOCATION("SW2:1,2,3,4") + PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x50, "2 coins/1 credit - 5 coins/3 credits - 6 coins/4 credits" ) + PORT_DIPSETTING( 0x40, "2 coins/1 credit - 4 coins/3 credits" ) + PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x30, "1 coin/1 credit - 5 coins/6 credits" ) + PORT_DIPSETTING( 0x20, "1 coin/1 credit - 4 coins/5 credits" ) + PORT_DIPSETTING( 0x10, "1 coin/1 credit - 2 coins/3 credits" ) + PORT_DIPSETTING( 0x00, " 1 coin/1 credit" ) + + PORT_START("DSW1") /* DSW C (per game settings) */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW3:1") + PORT_DIPSETTING( 0x01, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW3:2") + PORT_DIPSETTING( 0x02, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW3:3") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW3:4") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START ( mp_sonic ) + PORT_INCLUDE( megaplay ) + + PORT_MODIFY("DSW1") /* DSW C (per game settings) */ + PORT_DIPNAME( 0x03, 0x01, "Initial Players" ) PORT_DIPLOCATION("SW3:1,2") + PORT_DIPSETTING( 0x00, "4" ) + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x02, "2" ) + PORT_DIPSETTING( 0x03, "1" ) + PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW3:3,4") + PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x08, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( Normal ) ) + // Who knows... +// PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 4") PORT_CODE(KEYCODE_G) +// PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 5") PORT_CODE(KEYCODE_H) +// PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 6") PORT_CODE(KEYCODE_J) +// PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 7") PORT_CODE(KEYCODE_K) +INPUT_PORTS_END + +static INPUT_PORTS_START ( mp_gaxe2 ) + PORT_INCLUDE( megaplay ) + + PORT_MODIFY("DSW1") /* DSW C (per game settings) */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW3:1") + PORT_DIPSETTING( 0x01, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Hard ) ) + PORT_DIPNAME( 0x02, 0x00, "Life" ) PORT_DIPLOCATION("SW3:2") + PORT_DIPSETTING( 0x02, "1" ) + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPNAME( 0x04, 0x04, "Initial Players" ) PORT_DIPLOCATION("SW3:3") + PORT_DIPSETTING( 0x00, "1" ) + PORT_DIPSETTING( 0x04, "2" ) + PORT_DIPNAME( 0x08, 0x00, "Timer" ) PORT_DIPLOCATION("SW3:4") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + // Who knows... +// PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 4") PORT_CODE(KEYCODE_G) +// PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 5") PORT_CODE(KEYCODE_H) +// PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 6") PORT_CODE(KEYCODE_J) +// PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 7") PORT_CODE(KEYCODE_K) +INPUT_PORTS_END + +#ifdef UNUSED_DEFINITION +static INPUT_PORTS_START ( mp_col3 ) + PORT_INCLUDE( megaplay ) + + PORT_MODIFY("DSW1") /* DSW C (per game settings) */ + PORT_DIPNAME( 0x01, 0x01, DEF_STR( Language ) ) PORT_DIPLOCATION("SW3:1") + PORT_DIPSETTING( 0x01, DEF_STR( English ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Japanese ) ) + PORT_DIPNAME( 0x02, 0x02, "2P Mode Games" ) PORT_DIPLOCATION("SW3:2") + PORT_DIPSETTING( 0x02, "1" ) + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPNAME( 0x0c, 0x0c, "Speed / Difficulty" ) PORT_DIPLOCATION("SW3:3,4") + PORT_DIPSETTING( 0x08, "Slow" ) + PORT_DIPSETTING( 0x0c, "Middle" ) + PORT_DIPSETTING( 0x04, "Fast" ) + PORT_DIPSETTING( 0x00, "Max" ) + // Who knows... +// PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 4") PORT_CODE(KEYCODE_G) +// PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 5") PORT_CODE(KEYCODE_H) +// PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 6") PORT_CODE(KEYCODE_J) +// PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_NAME("0x6201 bit 7") PORT_CODE(KEYCODE_K) +INPUT_PORTS_END +#endif + +static INPUT_PORTS_START ( mp_twc ) + PORT_INCLUDE( megaplay ) + + PORT_MODIFY("DSW1") /* DSW C (per game settings) */ + PORT_DIPNAME( 0x01, 0x01, "Time" ) PORT_DIPLOCATION("SW3:1") + PORT_DIPSETTING( 0x01, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x00, "Short" ) + PORT_DIPNAME( 0x0e, 0x08, "Level" ) PORT_DIPLOCATION("SW3:2,3,4") + PORT_DIPSETTING( 0x00, "0" ) + PORT_DIPSETTING( 0x02, "0" ) + PORT_DIPSETTING( 0x04, "5" ) + PORT_DIPSETTING( 0x06, "4" ) + PORT_DIPSETTING( 0x08, "3" ) + PORT_DIPSETTING( 0x0a, "2" ) + PORT_DIPSETTING( 0x0c, "1" ) + PORT_DIPSETTING( 0x0e, "0" ) +INPUT_PORTS_END + +static INPUT_PORTS_START ( mp_sor2 ) + PORT_INCLUDE( megaplay ) + + PORT_MODIFY("DSW1") /* DSW C (per game settings) */ + PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW3:1,2") + PORT_DIPSETTING( 0x00, "4" ) + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x02, "2" ) + PORT_DIPSETTING( 0x03, "1" ) + PORT_DIPNAME( 0xc, 0x0c, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW3:3,4") + PORT_DIPSETTING( 0x00, DEF_STR ( Hardest ) ) + PORT_DIPSETTING( 0x04, DEF_STR ( Hard ) ) + PORT_DIPSETTING( 0x08, DEF_STR ( Easy ) ) + PORT_DIPSETTING( 0x0c, DEF_STR ( Normal ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START ( mp_bio ) + PORT_INCLUDE( megaplay ) + + PORT_MODIFY("DSW1") /* DSW C (per game settings) */ + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW3:1,2") + PORT_DIPSETTING( 0x00, "5" ) + PORT_DIPSETTING( 0x01, "4" ) + PORT_DIPSETTING( 0x02, "2" ) + PORT_DIPSETTING( 0x03, "3" ) + PORT_DIPNAME( 0xc, 0x0c, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW3:3,4") + PORT_DIPSETTING( 0x00, DEF_STR ( Hardest ) ) + PORT_DIPSETTING( 0x04, DEF_STR ( Hard ) ) + PORT_DIPSETTING( 0x08, DEF_STR ( Easy ) ) + PORT_DIPSETTING( 0x0c, DEF_STR ( Normal ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START ( mp_gslam ) + PORT_INCLUDE( megaplay ) + + PORT_MODIFY("DSW1") /* DSW C (per game settings) */ + PORT_DIPNAME( 0x07, 0x04, DEF_STR ( Game_Time ) ) PORT_DIPLOCATION("SW3:1,2,3") + PORT_DIPSETTING( 0x00, "5:00" ) + PORT_DIPSETTING( 0x01, "4:30" ) + PORT_DIPSETTING( 0x02, "4:00" ) + PORT_DIPSETTING( 0x03, "3:30" ) + PORT_DIPSETTING( 0x04, "3:00" ) + PORT_DIPSETTING( 0x05, "2:30" ) + PORT_DIPSETTING( 0x06, "2:00" ) + PORT_DIPSETTING( 0x07, "1:30" ) + PORT_DIPNAME( 0x08, 0x08, "2P-Play Continue" ) PORT_DIPLOCATION("SW3:4") + PORT_DIPSETTING( 0x00, "1 Credit" ) + PORT_DIPSETTING( 0x08, "2 Credits" ) +INPUT_PORTS_END + +static INPUT_PORTS_START ( mp_mazin ) + PORT_INCLUDE( megaplay ) + + PORT_MODIFY("DSW1") /* DSW C (per game settings) */ + PORT_DIPNAME( 0x03, 0x02, "Initial Player" ) PORT_DIPLOCATION("SW3:1,2") + PORT_DIPSETTING( 0x00, "2" ) + PORT_DIPSETTING( 0x01, "1" ) + PORT_DIPSETTING( 0x02, "3" ) + PORT_DIPSETTING( 0x03, "4" ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW3:3") + PORT_DIPSETTING( 0x04, DEF_STR ( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR ( Normal ) ) + PORT_DIPNAME( 0x08, 0x08, "Title" ) PORT_DIPLOCATION("SW3:4") + PORT_DIPSETTING( 0x08, "EUROPE" ) + PORT_DIPSETTING( 0x00, "U.S.A" ) +INPUT_PORTS_END + +static INPUT_PORTS_START ( mp_soni2 ) + PORT_INCLUDE( megaplay ) + + PORT_MODIFY("DSW1") /* DSW C (per game settings) */ + PORT_DIPNAME( 0x03, 0x01, "Initial Players (Normal mode)" ) PORT_DIPLOCATION("SW3:1,2") + PORT_DIPSETTING( 0x00, "4" ) + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x02, "2" ) + PORT_DIPSETTING( 0x03, "1" ) + PORT_DIPNAME( 0x0c, 0x0c, "Initial Players (Dual mode)" ) PORT_DIPLOCATION("SW3:3,4") + PORT_DIPSETTING( 0x00, "4" ) + PORT_DIPSETTING( 0x04, "2" ) + PORT_DIPSETTING( 0x08, "1" ) + PORT_DIPSETTING( 0x0c, "3" ) +INPUT_PORTS_END + +static INPUT_PORTS_START ( mp_shnb3 ) + PORT_INCLUDE( megaplay ) + + PORT_MODIFY("DSW1") /* DSW C (per game settings) */ + PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW3:1,2") + PORT_DIPSETTING( 0x00, "4" ) + PORT_DIPSETTING( 0x01, "3" ) + PORT_DIPSETTING( 0x02, "2" ) + PORT_DIPSETTING( 0x03, "1" ) + PORT_DIPNAME( 0xc, 0x0c, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW3:3,4") + PORT_DIPSETTING( 0x00, "Expert" ) + PORT_DIPSETTING( 0x04, DEF_STR ( Hard ) ) + PORT_DIPSETTING( 0x08, DEF_STR ( Easy ) ) + PORT_DIPSETTING( 0x0c, DEF_STR ( Normal ) ) +INPUT_PORTS_END + +/*MEGAPLAY specific*/ + +READ8_MEMBER(mplay_state::bios_banksel_r) +{ + return m_bios_bank; +} + +WRITE8_MEMBER(mplay_state::bios_banksel_w) +{ +/* Multi-slot note: + Bits 0 and 1 appear to determine the selected game slot. + It should be possible to multiplex different game ROMs at + 0x000000-0x3fffff based on these bits. +*/ + m_bios_bank = data; + m_bios_mode = MP_ROM; +// logerror("BIOS: ROM bank %i selected [0x%02x]\n",bios_bank >> 6, data); +} + +READ8_MEMBER(mplay_state::bios_gamesel_r) +{ + return m_bios_6403; +} + +WRITE8_MEMBER(mplay_state::bios_gamesel_w) +{ + m_bios_6403 = data; + +// logerror("BIOS: 0x6403 write: 0x%02x\n",data); + m_bios_mode = BIT(data, 4); +} + +WRITE16_MEMBER(mplay_state::mp_io_write) +{ + if (offset == 0x03) + m_megadrive_io_data_regs[2] = (data & m_megadrive_io_ctrl_regs[2]) | (m_megadrive_io_data_regs[2] & ~m_megadrive_io_ctrl_regs[2]); + else + megadriv_68k_io_write(space, offset & 0x1f, data, 0xffff); +} + +READ16_MEMBER(mplay_state::mp_io_read) +{ + if (offset == 0x03) + return m_megadrive_io_data_regs[2]; + else + return megadriv_68k_io_read(space, offset & 0x1f, 0xffff); +} + +READ8_MEMBER(mplay_state::bank_r) +{ + UINT8* bank = memregion("mtbios")->base(); + UINT32 fulladdress = m_bios_bank_addr + offset; + + if (fulladdress <= 0x3fffff) // ROM addresses + { + if (m_bios_mode == MP_ROM) + { + int sel = (m_bios_bank >> 6) & 0x03; + return bank[sel * 0x8000 + offset]; + } + else if (m_bios_width & 0x08) + { + if (offset >= 0x2000) + return m_ic36_ram[offset - 0x2000]; + else + return m_ic37_ram[(0x2000 * (m_bios_bank & 0x03)) + offset]; + } + else + { + return memregion("maincpu")->base()[fulladdress ^ 1]; + } + } + else if (fulladdress >= 0xa10000 && fulladdress <= 0xa1001f) // IO access + { + return mp_io_read(space, (offset & 0x1f) / 2, 0xffff); + } + else + { + printf("bank_r fulladdress %08x\n", fulladdress); + return 0x00; + } + +} + +WRITE8_MEMBER(mplay_state::bank_w) +{ + UINT32 fulladdress = m_bios_bank_addr + offset; + + if (fulladdress <= 0x3fffff && m_bios_width & 0x08) // ROM / Megaplay Custom Addresses + { + if (offset >= 0x2000) + m_ic36_ram[offset - 0x2000] = data; + else + m_ic37_ram[(0x2000 * (m_bios_bank & 0x03)) + offset] = data; + } + else if (fulladdress >= 0xa10000 && fulladdress <=0xa1001f) // IO Access + { + mp_io_write(space, (offset & 0x1f) / 2, data, 0xffff); + } + else + { + printf("bank_w fulladdress %08x\n", fulladdress); + } +} + + +/* Megaplay BIOS handles regs[2] at start in a different way compared to megadrive */ +/* other io data/ctrl regs are dealt with exactly like in the console */ + +READ8_MEMBER(mplay_state::bios_6402_r) +{ + return m_megadrive_io_data_regs[2];// & 0xfe; +} + +WRITE8_MEMBER(mplay_state::bios_6402_w) +{ + m_megadrive_io_data_regs[2] = (m_megadrive_io_data_regs[2] & 0x07) | ((data & 0x70) >> 1); +// logerror("BIOS: 0x6402 write: 0x%02x\n", data); +} + +READ8_MEMBER(mplay_state::bios_6204_r) +{ + return m_megadrive_io_data_regs[2]; +// return (m_bios_width & 0xf8) + (m_bios_6204 & 0x07); +} + +WRITE8_MEMBER(mplay_state::bios_width_w) +{ + m_bios_width = data; + m_megadrive_io_data_regs[2] = (m_megadrive_io_data_regs[2] & 0x07) | ((data & 0xf8)); +// logerror("BIOS: 0x6204 - Width write: %02x\n", data); +} + +READ8_MEMBER(mplay_state::bios_6404_r) +{ +// logerror("BIOS: 0x6404 read: returned 0x%02x\n",bios_6404 | (bios_6403 & 0x10) >> 4); + return (m_bios_6404 & 0xfe) | ((m_bios_6403 & 0x10) >> 4); +// return m_bios_6404 | (m_bios_6403 & 0x10) >> 4; +} + +WRITE8_MEMBER(mplay_state::bios_6404_w) +{ + if(((m_bios_6404 & 0x0c) == 0x00) && ((data & 0x0c) == 0x0c)) + m_maincpu->set_input_line(INPUT_LINE_RESET, PULSE_LINE); + m_bios_6404 = data; + +// logerror("BIOS: 0x6404 write: 0x%02x\n", data); +} + +READ8_MEMBER(mplay_state::bios_6600_r) +{ +/* Multi-slot note: + 0x6600 appears to be used to check for extra slots being used. + Enter the following line in place of the return statement in this + function to make the BIOS check all 4 slots (3 and 4 will be "not used") + return (m_bios_6600 & 0xfe) | (m_bios_bank & 0x01); +*/ + return m_bios_6600;// & 0xfe; +} + +WRITE8_MEMBER(mplay_state::bios_6600_w) +{ + m_bios_6600 = data; +// logerror("BIOS: 0x6600 write: 0x%02x\n",data); +} + +WRITE8_MEMBER(mplay_state::game_w) +{ + if (m_readpos == 1) + m_game_banksel = 0; + m_game_banksel |= (1 << (m_readpos - 1)) * (data & 0x01); + + m_readpos++; + + if (m_readpos > 9) + { + m_bios_mode = MP_GAME; + m_readpos = 1; +// popmessage("Game bank selected: 0x%03x", m_game_banksel); + logerror("BIOS [0x%04x]: 68K address space bank selected: 0x%03x\n", space.device().safe_pcbase(), m_game_banksel); + } + + m_bios_bank_addr = ((m_bios_bank_addr >> 1) | (data << 23)) & 0xff8000; +} + +static ADDRESS_MAP_START( megaplay_bios_map, AS_PROGRAM, 8, mplay_state ) + AM_RANGE(0x0000, 0x3fff) AM_ROM + AM_RANGE(0x4000, 0x4fff) AM_RAM + AM_RANGE(0x5000, 0x5fff) AM_RAM + AM_RANGE(0x6000, 0x6000) AM_WRITE(game_w) + AM_RANGE(0x6200, 0x6200) AM_READ_PORT("DSW0") + AM_RANGE(0x6201, 0x6201) AM_READ_PORT("DSW1") + AM_RANGE(0x6203, 0x6203) AM_READWRITE(bios_banksel_r, bios_banksel_w) + AM_RANGE(0x6204, 0x6204) AM_READWRITE(bios_6204_r, bios_width_w) + AM_RANGE(0x6400, 0x6400) AM_READ_PORT("TEST") + AM_RANGE(0x6401, 0x6401) AM_READ_PORT("COIN") + AM_RANGE(0x6402, 0x6402) AM_READWRITE(bios_6402_r, bios_6402_w) + AM_RANGE(0x6403, 0x6403) AM_READWRITE(bios_gamesel_r, bios_gamesel_w) + AM_RANGE(0x6404, 0x6404) AM_READWRITE(bios_6404_r, bios_6404_w) + AM_RANGE(0x6600, 0x6600) AM_READWRITE(bios_6600_r, bios_6600_w) + AM_RANGE(0x6001, 0x67ff) AM_WRITEONLY + AM_RANGE(0x6800, 0x77ff) AM_RAM AM_SHARE("ic3_ram") + AM_RANGE(0x8000, 0xffff) AM_READWRITE(bank_r, bank_w) +ADDRESS_MAP_END + + + +READ8_MEMBER(mplay_state::vdp1_count_r) +{ + address_space &prg = m_bioscpu->space(AS_PROGRAM); + if (offset & 0x01) + return m_vdp1->hcount_read(prg, offset); + else + return m_vdp1->vcount_read(prg, offset); +} + +static ADDRESS_MAP_START( megaplay_bios_io_map, AS_IO, 8, mplay_state ) + ADDRESS_MAP_GLOBAL_MASK(0xff) + AM_RANGE(0x7f, 0x7f) AM_DEVWRITE("sn2", sn76496_device, write) + + AM_RANGE(0x40, 0x41) AM_MIRROR(0x3e) AM_READ(vdp1_count_r) + AM_RANGE(0x80, 0x80) AM_MIRROR(0x3e) AM_DEVREADWRITE("vdp1", sega315_5124_device, vram_read, vram_write) + AM_RANGE(0x81, 0x81) AM_MIRROR(0x3e) AM_DEVREADWRITE("vdp1", sega315_5124_device, register_read, register_write) +ADDRESS_MAP_END + + +UINT32 mplay_state::screen_update_megplay(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect) +{ + //printf("megplay vu\n"); + screen_update_megadriv(screen, bitmap, cliprect); + //m_vdp1->screen_update(screen, bitmap, cliprect); + + // i'm not sure if the overlay (256 pixels wide) is meant to be stretched over the 320 resolution genesis output, or centered. + // if it's meant to be stretched we'll have to multiply the entire outut x4 for the Genesis VDP and x5 for the SMS VDP to get a common 1280 pixel wide image + + // overlay, only drawn for pixels != 0 + for (int y = 0; y < 224; y++) + { + UINT32* lineptr = &bitmap.pix32(y); + UINT32* srcptr = &m_vdp1->get_bitmap().pix32(y + SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT); + + for (int x = 0; x < SEGA315_5124_WIDTH; x++) + { + UINT32 src = srcptr[x] & 0xffffff; + + if (src) + { + if (x>=16) + lineptr[x-16] = src; + + } + } + } + + return 0; +} + +MACHINE_RESET_MEMBER(mplay_state,megaplay) +{ + m_bios_mode = MP_ROM; + m_bios_bank_addr = 0; + m_readpos = 1; + MACHINE_RESET_CALL_MEMBER(megadriv); +} + +WRITE_LINE_MEMBER( mplay_state::bios_int_callback ) +{ + m_bioscpu->set_input_line(0, state); +} + +static MACHINE_CONFIG_START( megaplay, mplay_state ) + /* basic machine hardware */ + MCFG_FRAGMENT_ADD(md_ntsc) + + /* The Megaplay has an extra BIOS cpu which drives an SMS VDP + which includes an SN76496 for sound */ + MCFG_CPU_ADD("mtbios", Z80, MASTER_CLOCK / 15) /* ?? */ + MCFG_CPU_PROGRAM_MAP(megaplay_bios_map) + MCFG_CPU_IO_MAP(megaplay_bios_io_map) + + MCFG_QUANTUM_TIME(attotime::from_hz(6000)) + + MCFG_SOUND_ADD("sn2", SN76496, MASTER_CLOCK/15) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.25) /* 3.58 MHz */ + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker",0.25) /* 3.58 MHz */ + + /* New update functions to handle the extra layer */ + MCFG_SCREEN_MODIFY("megadriv") + MCFG_SCREEN_RAW_PARAMS(XTAL_10_738635MHz/2, \ + SEGA315_5124_WIDTH , SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH, SEGA315_5124_LBORDER_START + SEGA315_5124_LBORDER_WIDTH + 256, \ + SEGA315_5124_HEIGHT_NTSC, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT, SEGA315_5124_TBORDER_START + SEGA315_5124_NTSC_224_TBORDER_HEIGHT + 224) + MCFG_SCREEN_UPDATE_DRIVER(mplay_state, screen_update_megplay) + + // Megaplay has an additional SMS VDP as an overlay + MCFG_DEVICE_ADD("vdp1", SEGA315_5246, 0) + MCFG_SEGA315_5246_SET_SCREEN("megadriv") + MCFG_SEGA315_5246_IS_PAL(false) + MCFG_SEGA315_5246_INT_CB(WRITELINE(mplay_state, bios_int_callback)) +MACHINE_CONFIG_END + + +/* MegaPlay Games - Modified Genesis games */ + +#define ROM_LOAD_BIOS(bios,name,offset,length,hash) \ + ROMX_LOAD(name, offset, length, hash, ROM_BIOS(bios+1)) /* Note '+1' */ + +#define MEGAPLAY_BIOS \ + ROM_SYSTEM_BIOS( 0, "ver1", "Megaplay Bios (Ver. 1)" ) \ + ROM_LOAD_BIOS( 0, "ep15294.ic2", 0x000000, 0x20000, CRC(aa8dc2d8) SHA1(96771ad7b79dc9c83a1594243250d65052d23176) ) \ + ROM_SYSTEM_BIOS( 1, "ver2", "Megaplay Bios (Ver. 2)" ) /* this one doesn't boot .. dump was verified with another working pcb */ \ + ROM_LOAD_BIOS( 1, "epr-a15294.ic2",0x000000, 0x20000, CRC(f97c68aa) SHA1(bcabc879950bca1ced11c550a484e697ec5706b2) ) +ROM_START( megaplay ) + ROM_REGION( 0x400000, "maincpu", ROMREGION_ERASEFF ) + + ROM_REGION( 0x8000, "user1", ROMREGION_ERASEFF ) + + ROM_REGION( 0x20000, "mtbios", 0 ) /* Bios */ + MEGAPLAY_BIOS +ROM_END + +/* The system appears to access the instruction rom at + 0x300000 in the 68k space (rom window from z80 side) + + This probably means the maximum 68k rom size is 0x2fffff for MegaPlay +*/ + +ROM_START( mp_sonic ) /* Sonic */ + ROM_REGION( 0x400000, "maincpu", 0 ) + ROM_LOAD16_BYTE( "ep15177.ic2", 0x000000, 0x040000, CRC(a389b03b) SHA1(8e9e1cf3dd65ddf08757f5a1ce472130c902ea2c) ) + ROM_LOAD16_BYTE( "ep15176.ic1", 0x000001, 0x040000, CRC(d180cc21) SHA1(62805cfaaa80c1da6146dd89fc2b49d819fd4f22) ) + /* Game Instruction rom copied to 0x300000 - 0x310000 (odd / even bytes equal) */ + + ROM_REGION( 0x8000, "user1", 0 ) /* Game Instructions */ + ROM_LOAD( "ep15175-01.ic3", 0x000000, 0x08000, CRC(99246889) SHA1(184aa3b7fdedcf578c5e34edb7ed44f57f832258) ) + + ROM_REGION( 0x20000, "mtbios", 0 ) /* Bios */ + MEGAPLAY_BIOS +ROM_END + +/* this cart looks to be a conversion from something else.. sega rom numbers were missing + but the code looks like it's probably real */ +/* pcb 171-5834 */ +ROM_START( mp_col3 ) /* Columns 3 */ + ROM_REGION( 0x400000, "maincpu", 0 ) + ROM_LOAD16_BYTE( "3.ic2", 0x000000, 0x040000, CRC(a1602235) SHA1(38751b585849c8966acc3f508714937fe29dcf5c) ) + ROM_LOAD16_BYTE( "2.ic1", 0x000001, 0x040000, CRC(999b2fe6) SHA1(ad967a28e4eebd7b01273e4e04c35a0198ef834a) ) + /* Game Instruction rom copied to 0x300000 - 0x310000 (odd / even bytes equal) */ + + ROM_REGION( 0x8000, "user1", 0 ) /* Game Instructions */ + ROM_LOAD( "1.ic3", 0x000000, 0x08000, CRC(dac9bf91) SHA1(0117972a7181f8aaf942a259cc8764b821031253) ) + + ROM_REGION( 0x20000, "mtbios", 0 ) /* Bios */ + MEGAPLAY_BIOS +ROM_END + +ROM_START( mp_gaxe2 ) /* Golden Axe 2, revision B */ + ROM_REGION( 0x400000, "maincpu", 0 ) + ROM_LOAD16_BYTE( "ep15179b.ic2", 0x000000, 0x040000, CRC(00d97b84) SHA1(914bbf566ddf940aab67b92af237d251650ddadf) ) + ROM_LOAD16_BYTE( "ep15178b.ic1", 0x000001, 0x040000, CRC(2ea576db) SHA1(6d96b948243533de1f488b1f80e0d5431a4f1f53) ) + /* Game Instruction rom copied to 0x300000 - 0x310000 (odd / even bytes equal) */ + + ROM_REGION( 0x8000, "user1", 0 ) /* Game Instructions */ + ROM_LOAD( "ep15175-02b.ic3", 0x000000, 0x08000, CRC(3039b653) SHA1(b19874c74d0fc0cca1169f62e5e74f0e8ca83679) ) // 15175-02b.ic3 + + ROM_REGION( 0x20000, "mtbios", 0 ) /* Bios */ + MEGAPLAY_BIOS +ROM_END + +ROM_START( mp_gaxe2a ) /* Golden Axe 2 */ + ROM_REGION( 0x400000, "maincpu", 0 ) + ROM_LOAD16_BYTE( "epr-15179.ic2", 0x000000, 0x040000, CRC(d35f1a35) SHA1(3105cd3b55f65337863703db04527fe298fc04e0) ) + ROM_LOAD16_BYTE( "epr-15178.ic1", 0x000001, 0x040000, CRC(2c6b6b76) SHA1(25577f49ecad451c217da9cacbd78ffca9dca24e) ) + /* Game Instruction rom copied to 0x300000 - 0x310000 (odd / even bytes equal) */ + + ROM_REGION( 0x8000, "user1", 0 ) /* Game Instructions */ + ROM_LOAD( "epr-15175-02.ic3", 0x000000, 0x08000, CRC(cfc87f91) SHA1(110609094aa6d848bec613faa0558db7ad272b77) ) + + ROM_REGION( 0x20000, "mtbios", 0 ) /* Bios */ + MEGAPLAY_BIOS +ROM_END + +ROM_START( mp_gslam ) /* Grand Slam */ + ROM_REGION( 0x400000, "maincpu", 0 ) + ROM_LOAD16_BYTE( "epr-15181.ic2", 0x000000, 0x040000, CRC(642437c1) SHA1(cbf88e196c04b6d886bf9642b69bf165045510fe) ) + ROM_LOAD16_BYTE( "epr-15180.ic1", 0x000001, 0x040000, CRC(73bb48f1) SHA1(981b64f834d5618599352f5fad683bf232390ba3) ) + /* Game Instruction rom copied to 0x300000 - 0x310000 (odd / even bytes equal) */ + + ROM_REGION( 0x8000, "user1", 0 ) /* Game Instructions */ + ROM_LOAD( "epr-15175-03.ic3", 0x000000, 0x08000, CRC(70ea1aec) SHA1(0d9d82a1f8aa51d02707f7b343e7cfb6591efccd) ) // 15175-02b.ic3 + + ROM_REGION( 0x20000, "mtbios", 0 ) /* Bios */ + MEGAPLAY_BIOS +ROM_END + + +ROM_START( mp_twc ) /* Tecmo World Cup */ + ROM_REGION( 0x400000, "maincpu", 0 ) + ROM_LOAD16_BYTE( "ep15183.ic2", 0x000000, 0x040000, CRC(8b79b861) SHA1(c72af72840513b82f2562409eccdf13b031bf3c0) ) + ROM_LOAD16_BYTE( "ep15182.ic1", 0x000001, 0x040000, CRC(eb8325c3) SHA1(bb21ac926c353e14184dd476222bc6a8714606e5) ) + /* Game Instruction rom copied to 0x300000 - 0x310000 (odd / even bytes equal) */ + + ROM_REGION( 0x8000, "user1", 0 ) /* Game Instructions */ + ROM_LOAD( "ep15175-04.ic3", 0x000000, 0x08000, CRC(faf7c030) SHA1(16ef405335b4d3ecb0b7d97b088dafc4278d4726) ) + + ROM_REGION( 0x20000, "mtbios", 0 ) /* Bios */ + MEGAPLAY_BIOS +ROM_END + +ROM_START( mp_sor2 ) /* Streets of Rage 2 */ + ROM_REGION( 0x400000, "maincpu", 0 ) + ROM_LOAD16_WORD_SWAP( "mpr-15425.ic1", 0x000000, 0x200000, CRC(cd6376af) SHA1(57ec210975e40505649f152b60ef54f99da31f0e) ) + /* Game Instruction rom copied to 0x300000 - 0x310000 (odd / even bytes equal) */ + + ROM_REGION( 0x8000, "user1", 0 ) /* Game Instructions */ + ROM_LOAD( "epr-15175-05.ic2", 0x000000, 0x08000, CRC(1df5347c) SHA1(faced2e875e1914392f61577b5256d006eebeef9) ) + + ROM_REGION( 0x20000, "mtbios", 0 ) /* Bios */ + MEGAPLAY_BIOS +ROM_END + +ROM_START( mp_bio ) /* Bio Hazard Battle */ + ROM_REGION( 0x400000, "maincpu", 0 ) + ROM_LOAD16_WORD_SWAP( "mpr-15699-f.ic1", 0x000000, 0x100000, CRC(4b193229) SHA1(f8629171ae9b4792f142f6957547d886e5cc6817) ) + /* Game Instruction rom copied to 0x300000 - 0x310000 (odd / even bytes equal) */ + + ROM_REGION( 0x8000, "user1", 0 ) /* Game Instructions */ + ROM_LOAD( "epr-15175-06.ic2", 0x000000, 0x08000, CRC(1ef64e41) SHA1(13984b714b014ea41963b70de74a5358ed223bc5) ) + + ROM_REGION( 0x20000, "mtbios", 0 ) /* Bios */ + MEGAPLAY_BIOS +ROM_END + +ROM_START( mp_soni2 ) /* Sonic The Hedgehog 2 */ + ROM_REGION( 0x400000, "maincpu", 0 ) + ROM_LOAD16_WORD_SWAP( "mpr-16011.ic1", 0x000000, 0x100000, CRC(3d7bf98a) SHA1(dce0e4e8f2573e0ffe851edaa235e4ed9e61ee2d) ) + /* Game Instruction rom copied to 0x300000 - 0x310000 (odd / even bytes equal) */ + + ROM_REGION( 0x8000, "user1", 0 ) /* Game Instructions */ + ROM_LOAD( "epr-15175-07.ic1", 0x000000, 0x08000, CRC(bb5f67f0) SHA1(33b7a5d14015a5fcf41976a8f648f8f48ce9bb03) ) + + ROM_REGION( 0x20000, "mtbios", 0 ) /* Bios */ + MEGAPLAY_BIOS +ROM_END + +ROM_START( mp_mazin ) /* Mazin Wars */ + ROM_REGION( 0x400000, "maincpu", 0 ) + ROM_LOAD16_WORD_SWAP( "mpr-16460.ic1", 0x000000, 0x100000, CRC(e9635a83) SHA1(ab3afa11656f0ae3a50c957dce012fb15d3992e0) ) + /* Game Instruction rom copied to 0x300000 - 0x310000 (odd / even bytes equal) */ + + ROM_REGION( 0x8000, "user1", 0 ) /* Game Instructions */ + ROM_LOAD( "epr-15175-11.ic2", 0x000000, 0x08000, CRC(bb651120) SHA1(81cb736f2732373e260dde162249c1d29a3489c3) ) + + ROM_REGION( 0x20000, "mtbios", 0 ) /* Bios */ + MEGAPLAY_BIOS +ROM_END + +ROM_START( mp_shnb3 ) /* Shinobi 3 */ + ROM_REGION( 0x400000, "maincpu", 0 ) + ROM_LOAD16_WORD_SWAP( "mpr-16197.ic1", 0x000000, 0x100000, CRC(48162361) SHA1(77d544509339b5ddf6d19941377e81d29e9e21dc) ) + /* Game Instruction rom copied to 0x300000 - 0x310000 (odd / even bytes equal) */ + + ROM_REGION( 0x8000, "user1", 0 ) /* Game Instructions */ + ROM_LOAD( "epr-15175-09.ic2", 0x000000, 0x08000, CRC(6254e45a) SHA1(8667922a6eade03c964ce224f7fa39ba871c60a4) ) + + ROM_REGION( 0x20000, "mtbios", 0 ) /* Bios */ + MEGAPLAY_BIOS +ROM_END + + +READ16_MEMBER(mplay_state::extra_ram_r ) +{ + return m_ic36_ram[(offset << 1) ^ 1] | (m_ic36_ram[(offset << 1)] << 8); +} + +WRITE16_MEMBER(mplay_state::extra_ram_w ) +{ + if (!ACCESSING_BITS_0_7) // byte (MSB) access + { + m_ic36_ram[(offset << 1)] = (data & 0xff00) >> 8; + } + else if (!ACCESSING_BITS_8_15) + { + m_ic36_ram[(offset << 1) ^ 1] = (data & 0x00ff); + } + else // for WORD access only the MSB is used, LSB is ignored + { + m_ic36_ram[(offset << 1)] = (data & 0xff00) >> 8; + } +} + + +DRIVER_INIT_MEMBER(mplay_state,megaplay) +{ + // copy game instruction rom to main map. maybe this should just be accessed + // through a handler instead? + UINT8 *instruction_rom = memregion("user1")->base(); + UINT8 *game_rom = memregion("maincpu")->base(); + + for (int offs = 0; offs < 0x8000; offs++) + { + UINT8 dat = instruction_rom[offs]; + + game_rom[0x300000 + offs * 2] = dat; + game_rom[0x300001 + offs * 2] = dat; + } + + // to support the old code + m_ic36_ram = auto_alloc_array(machine(), UINT16, 0x10000 / 2); + m_ic37_ram = auto_alloc_array(machine(), UINT8, 0x10000); + + DRIVER_INIT_CALL(megadrij); + m_megadrive_io_read_data_port_ptr = read8_delegate(FUNC(md_base_state::megadrive_io_read_data_port_3button),this); + m_megadrive_io_write_data_port_ptr = write16_delegate(FUNC(md_base_state::megadrive_io_write_data_port_3button),this); + + // for now ... + m_maincpu->space(AS_PROGRAM).install_readwrite_handler(0xa10000, 0xa1001f, read16_delegate(FUNC(mplay_state::mp_io_read),this), write16_delegate(FUNC(mplay_state::mp_io_write),this)); + + // megaplay has ram shared with the bios cpu here + m_z80snd->space(AS_PROGRAM).install_ram(0x2000, 0x3fff, &m_ic36_ram[0]); + + // instead of a RAM mirror the 68k sees the extra ram of the 2nd z80 too + m_maincpu->space(AS_PROGRAM).install_readwrite_handler(0xa02000, 0xa03fff, read16_delegate(FUNC(mplay_state::extra_ram_r),this), write16_delegate(FUNC(mplay_state::extra_ram_w),this)); +} + +/* +Sega Mega Play Cartridges +------------------------- + +These are cart-based games for use with Sega Mega Play hardware. There are 2 known types of carts. Both carts +are very simple, almost exactly the same as Mega Tech carts. They contain just 2 or 3 ROMs. +PCB 171-6215A has locations for 2 ROMs and is dated 1991. +PCB 171-5834 has locations for 3 ROMs and is dated 1989. + + |------------------------------- ROMs ------------------------------| + | | +Game PCB # Sticker on PCB Sticker on cart IC1 IC2 IC3 +------------------------------------------------------------------------------------------------------------------------------------------- +Sonic The Hedgehog - -01 +Golden Axe 2 - -02 +Grand Slam 171-5834 837-9165-03 610-0297-03 EPR-15180 (27C020) EPR-15181 (27C020) EPR-15175-03 (27256) +Tecmo World Cup - -04 +Columns 3 171-5834 610-0297-04* 2 (27C020) 3 (27C020) 1 (27256) +Streets Of Rage II 171-6215A 837-9165-05 610-0297-05 MPR-15425 (8316200A) EPR-15175-05 (27256) n/a +Bio-Hazard Battle 171-6215A 837-9165-06 610-0298-06 MPR-15699-F (838200) EPR-15175-06 (27256) n/a +Sonic The Hedgehog 2 171-6215A 837-9165-07 610-0297-07 MPR-16011 (838200) EPR-15175-07 (27256) n/a +Shinobi III 171-6215A 837-9165-09 610-0297-09 MPR-16197 (838200) EPR-15175-09 (27256) n/a +Mazin Wars 171-6215A 837-9165-11 610-0297-11 MPR-16460 (838200) EPR-15175-11 (27256) n/a + +* This is the code for Tecmo World Cup, as the ROMs in the Columns 3 cart +didn't have original Sega part numbers it's probably a converted TWC cart +*/ + +/* -- */ GAME( 1993, megaplay, 0, megaplay, megaplay, mplay_state, megaplay, ROT0, "Sega", "Mega Play BIOS", MACHINE_IS_BIOS_ROOT ) +/* 01 */ GAME( 1993, mp_sonic, megaplay, megaplay, mp_sonic, mplay_state, megaplay, ROT0, "Sega", "Sonic The Hedgehog (Mega Play)" , 0 ) +/* 02 */ GAME( 1993, mp_gaxe2, megaplay, megaplay, mp_gaxe2, mplay_state, megaplay, ROT0, "Sega", "Golden Axe II (Mega Play) (Rev B)" , 0 ) +/* 02 */ GAME( 1993, mp_gaxe2a,mp_gaxe2, megaplay, mp_gaxe2, mplay_state, megaplay, ROT0, "Sega", "Golden Axe II (Mega Play)" , 0 ) +/* 03 */ GAME( 1993, mp_gslam, megaplay, megaplay, mp_gslam, mplay_state, megaplay, ROT0, "Sega", "Grand Slam (Mega Play)",0 ) +/* 04 */ GAME( 1993, mp_twc, megaplay, megaplay, mp_twc, mplay_state, megaplay, ROT0, "Sega", "Tecmo World Cup (Mega Play)" , 0 ) +/* 05 */ GAME( 1993, mp_sor2, megaplay, megaplay, mp_sor2, mplay_state, megaplay, ROT0, "Sega", "Streets of Rage II (Mega Play)" , 0 ) +/* 06 */ GAME( 1993, mp_bio, megaplay, megaplay, mp_bio, mplay_state, megaplay, ROT0, "Sega", "Bio-hazard Battle (Mega Play)" , 0 ) +/* 07 */ GAME( 1993, mp_soni2, megaplay, megaplay, mp_soni2, mplay_state, megaplay, ROT0, "Sega", "Sonic The Hedgehog 2 (Mega Play)" , 0 ) +/* 08 */ +/* 09 */ GAME( 1993, mp_shnb3, megaplay, megaplay, mp_shnb3, mplay_state, megaplay, ROT0, "Sega", "Shinobi III (Mega Play)" , 0 ) +/* 10 */ +/* 11 */ GAME( 1993, mp_mazin, megaplay, megaplay, mp_mazin, mplay_state, megaplay, ROT0, "Sega", "Mazin Wars / Mazin Saga (Mega Play)",0 ) + +/* ?? */ GAME( 1993, mp_col3, megaplay, megaplay, megaplay, mplay_state, megaplay, ROT0, "Sega", "Columns III (Mega Play)" , 0 ) + + +/* Also confirmed to exist: +Gunstar Heroes + +system16.com lists 'Streets of Rage' but this seems unlikely, there are no gaps in +the numbering prior to 'Streets of Rage 2' + +*/ |