diff options
Diffstat (limited to 'src/mame/drivers/mario.c')
-rw-r--r-- | src/mame/drivers/mario.c | 595 |
1 files changed, 595 insertions, 0 deletions
diff --git a/src/mame/drivers/mario.c b/src/mame/drivers/mario.c new file mode 100644 index 00000000000..198046e0cd5 --- /dev/null +++ b/src/mame/drivers/mario.c @@ -0,0 +1,595 @@ +/*************************************************************************** + +Mario Bros memory map (preliminary): + +driver by Mirko Buffoni + + +0000-5fff ROM +6000-6fff RAM +7000-73ff ? +7400-77ff Video RAM +f000-ffff ROM + +read: +7c00 IN0 +7c80 IN1 +7f80 DSW + +* + * IN0 (bits NOT inverted) + * bit 7 : TEST + * bit 6 : START 2 + * bit 5 : START 1 + * bit 4 : JUMP player 1 + * bit 3 : ? DOWN player 1 ? + * bit 2 : ? UP player 1 ? + * bit 1 : LEFT player 1 + * bit 0 : RIGHT player 1 + * +* + * IN1 (bits NOT inverted) + * bit 7 : ? + * bit 6 : COIN 2 + * bit 5 : COIN 1 + * bit 4 : JUMP player 2 + * bit 3 : ? DOWN player 2 ? + * bit 2 : ? UP player 2 ? + * bit 1 : LEFT player 2 + * bit 0 : RIGHT player 2 + * +* + * DSW (bits NOT inverted) + * bit 7 : \ difficulty + * bit 6 : / 00 = easy 01 = medium 10 = hard 11 = hardest + * bit 5 : \ bonus + * bit 4 : / 00 = 20000 01 = 30000 10 = 40000 11 = none + * bit 3 : \ coins per play + * bit 2 : / + * bit 1 : \ 00 = 3 lives 01 = 4 lives + * bit 0 : / 10 = 5 lives 11 = 6 lives + * + +write: +7d00 vertical scroll (pow) +7d80 ? +7e00 sound +7e80-7e82 ? +7e83 sprite palette bank select +7e84 interrupt enable +7e85 ? +7f00-7f07 sound triggers + + +I/O ports + +write: +00 ? + +***************************************************************************/ + +#include "driver.h" +#include "cpu/i8039/i8039.h" +#include "sound/dac.h" +#include "sound/ay8910.h" +#include "sound/samples.h" + +static UINT8 p[8] = { 0,0xf0,0,0,0,0,0,0 }; +static UINT8 t[2] = { 0,0 }; + +static UINT8 last; + + +extern WRITE8_HANDLER( mario_videoram_w ); +extern WRITE8_HANDLER( mario_gfxbank_w ); +extern WRITE8_HANDLER( mario_palettebank_w ); +extern WRITE8_HANDLER( mario_scroll_w ); + +extern PALETTE_INIT( mario ); +extern VIDEO_START( mario ); +extern VIDEO_UPDATE( mario ); + +/* + * from audio/mario.c + */ +extern WRITE8_HANDLER( mario_sh_w ); +extern WRITE8_HANDLER( mario_sh1_w ); +extern WRITE8_HANDLER( mario_sh2_w ); +extern WRITE8_HANDLER( mario_sh3_w ); + + +static MACHINE_START( mario ) +{ + state_save_register_global_array(p); + state_save_register_global_array(t); + state_save_register_global(last); +} + + +#define ACTIVELOW_PORT_BIT(P,A,D) ((P & (~(1 << A))) | ((D ^ 1) << A)) +#define ACTIVEHIGH_PORT_BIT(P,A,D) ((P & (~(1 << A))) | (D << A)) + + +static WRITE8_HANDLER( mario_sh_getcoin_w ) { t[0] = data; } +static WRITE8_HANDLER( mario_sh_crab_w ) { p[1] = ACTIVEHIGH_PORT_BIT(p[1],0,data); } +static WRITE8_HANDLER( mario_sh_turtle_w ) { p[1] = ACTIVEHIGH_PORT_BIT(p[1],1,data); } +static WRITE8_HANDLER( mario_sh_fly_w ) { p[1] = ACTIVEHIGH_PORT_BIT(p[1],2,data); } +static WRITE8_HANDLER( mario_sh_tuneselect_w ) { soundlatch_w(offset,data); } + +static READ8_HANDLER( mario_sh_p1_r ) { return p[1]; } +static READ8_HANDLER( mario_sh_p2_r ) { return p[2]; } +static READ8_HANDLER( mario_sh_t0_r ) { return t[0]; } +static READ8_HANDLER( mario_sh_t1_r ) { return t[1]; } +static READ8_HANDLER( mario_sh_tune_r ) { return soundlatch_r(offset); } + +static WRITE8_HANDLER( mario_sh_sound_w ) +{ + DAC_data_w(0,data); +} +static WRITE8_HANDLER( mario_sh_p1_w ) +{ + p[1] = data; +} +static WRITE8_HANDLER( mario_sh_p2_w ) +{ + p[2] = data; +} +static WRITE8_HANDLER( masao_sh_irqtrigger_w ) +{ + if (last == 1 && data == 0) + { + /* setting bit 0 high then low triggers IRQ on the sound CPU */ + cpunum_set_input_line_and_vector(1,0,HOLD_LINE,0xff); + } + + last = data; +} + +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x5fff) AM_READ(MRA8_ROM) + AM_RANGE(0x6000, 0x6fff) AM_READ(MRA8_RAM) + AM_RANGE(0x7400, 0x77ff) AM_READ(MRA8_RAM) /* video RAM */ + AM_RANGE(0x7c00, 0x7c00) AM_READ(input_port_0_r) /* IN0 */ + AM_RANGE(0x7c80, 0x7c80) AM_READ(input_port_1_r) /* IN1 */ + AM_RANGE(0x7f80, 0x7f80) AM_READ(input_port_2_r) /* DSW */ + AM_RANGE(0xf000, 0xffff) AM_READ(MRA8_ROM) +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x5fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x6000, 0x68ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x6a80, 0x6fff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x6900, 0x6a7f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0x7400, 0x77ff) AM_WRITE(mario_videoram_w) AM_BASE(&videoram) + AM_RANGE(0x7c00, 0x7c00) AM_WRITE(mario_sh1_w) /* Mario run sample */ + AM_RANGE(0x7c80, 0x7c80) AM_WRITE(mario_sh2_w) /* Luigi run sample */ + AM_RANGE(0x7d00, 0x7d00) AM_WRITE(mario_scroll_w) + AM_RANGE(0x7e80, 0x7e80) AM_WRITE(mario_gfxbank_w) + AM_RANGE(0x7e83, 0x7e83) AM_WRITE(mario_palettebank_w) + AM_RANGE(0x7e84, 0x7e84) AM_WRITE(interrupt_enable_w) + AM_RANGE(0x7f00, 0x7f00) AM_WRITE(mario_sh_w) /* death */ + AM_RANGE(0x7f01, 0x7f01) AM_WRITE(mario_sh_getcoin_w) + AM_RANGE(0x7f03, 0x7f03) AM_WRITE(mario_sh_crab_w) + AM_RANGE(0x7f04, 0x7f04) AM_WRITE(mario_sh_turtle_w) + AM_RANGE(0x7f05, 0x7f05) AM_WRITE(mario_sh_fly_w) + AM_RANGE(0x7f00, 0x7f07) AM_WRITE(mario_sh3_w) /* Misc discrete samples */ + AM_RANGE(0x7e00, 0x7e00) AM_WRITE(mario_sh_tuneselect_w) + AM_RANGE(0x7000, 0x73ff) AM_WRITE(MWA8_NOP) /* ??? */ +// AM_RANGE(0x7e85, 0x7e85) AM_WRITE(MWA8_RAM) /* Sets alternative 1 and 0 */ + AM_RANGE(0xf000, 0xffff) AM_WRITE(MWA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( masao_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x5fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x6000, 0x68ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x6a80, 0x6fff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x6900, 0x6a7f) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0x7400, 0x77ff) AM_WRITE(mario_videoram_w) AM_BASE(&videoram) + AM_RANGE(0x7d00, 0x7d00) AM_WRITE(mario_scroll_w) + AM_RANGE(0x7e00, 0x7e00) AM_WRITE(soundlatch_w) + AM_RANGE(0x7e80, 0x7e80) AM_WRITE(mario_gfxbank_w) + AM_RANGE(0x7e83, 0x7e83) AM_WRITE(mario_palettebank_w) + AM_RANGE(0x7e84, 0x7e84) AM_WRITE(interrupt_enable_w) + AM_RANGE(0x7000, 0x73ff) AM_WRITE(MWA8_NOP) /* ??? */ + AM_RANGE(0x7f00, 0x7f00) AM_WRITE(masao_sh_irqtrigger_w) + AM_RANGE(0xf000, 0xffff) AM_WRITE(MWA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( mario_writeport, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_WRITE(MWA8_NOP) /* unknown... is this a trigger? */ +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( readmem_sound, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x0fff) AM_READ(MRA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writemem_sound, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x0fff) AM_WRITE(MWA8_ROM) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( readport_sound, ADDRESS_SPACE_IO, 8 ) + AM_RANGE(0x00, 0xff) AM_READ(mario_sh_tune_r) + AM_RANGE(I8039_p1, I8039_p1) AM_READ(mario_sh_p1_r) + AM_RANGE(I8039_p2, I8039_p2) AM_READ(mario_sh_p2_r) + AM_RANGE(I8039_t0, I8039_t0) AM_READ(mario_sh_t0_r) + AM_RANGE(I8039_t1, I8039_t1) AM_READ(mario_sh_t1_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writeport_sound, ADDRESS_SPACE_IO, 8 ) + AM_RANGE(0x00, 0xff) AM_WRITE(mario_sh_sound_w) + AM_RANGE(I8039_p1, I8039_p1) AM_WRITE(mario_sh_p1_w) + AM_RANGE(I8039_p2, I8039_p2) AM_WRITE(mario_sh_p2_w) +ADDRESS_MAP_END + + + +static INPUT_PORTS_START( mario ) + PORT_START_TAG("IN0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 ) + PORT_SERVICE_NO_TOGGLE( 0x80, IP_ACTIVE_HIGH ) + + PORT_START_TAG("IN1") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) /* doesn't work in game, but does in service mode */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + + PORT_START_TAG("DSW") + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!1,!2") + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x01, "4" ) + PORT_DIPSETTING( 0x02, "5" ) + PORT_DIPSETTING( 0x03, "6" ) + PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!3,!4") + PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_3C ) ) + PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6") + PORT_DIPSETTING( 0x00, "20k only" ) + PORT_DIPSETTING( 0x10, "30k only" ) + PORT_DIPSETTING( 0x20, "40k only" ) + PORT_DIPSETTING( 0x30, DEF_STR( None ) ) + PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!7,!8") + PORT_DIPSETTING( 0x00, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Medium ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( Hardest ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( marioo ) + PORT_INCLUDE( mario ) + + PORT_MODIFY( "IN1" ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN1 ) +INPUT_PORTS_END + +static INPUT_PORTS_START( marioj ) + PORT_INCLUDE( mario ) + + PORT_MODIFY( "DSW" ) + PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!1,!2") + PORT_DIPSETTING( 0x00, "3" ) + PORT_DIPSETTING( 0x01, "4" ) + PORT_DIPSETTING( 0x02, "5" ) + PORT_DIPSETTING( 0x03, "6" ) + PORT_DIPNAME( 0x1c, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!3,!4,!5") + PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x14, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x1c, DEF_STR( 1C_6C ) ) + PORT_DIPNAME( 0x20, 0x20, "2 Players Game" ) PORT_DIPLOCATION("SW1:!6") + PORT_DIPSETTING( 0x00, "1 Credit" ) + PORT_DIPSETTING( 0x20, "2 Credits" ) + PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!7,!8") + PORT_DIPSETTING( 0x00, "20k 50k 30k+" ) + PORT_DIPSETTING( 0x40, "30k 60k 30k+" ) + PORT_DIPSETTING( 0x80, "40k 70k 30k+" ) + PORT_DIPSETTING( 0xc0, DEF_STR( None ) ) +INPUT_PORTS_END + +static INPUT_PORTS_START( masao ) + PORT_INCLUDE( marioo ) + + PORT_MODIFY( "DSW" ) + PORT_DIPNAME( 0x30, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!5,!6") + PORT_DIPSETTING( 0x00, "20k 40k 20k+" ) + PORT_DIPSETTING( 0x10, "30k 50k 20k+" ) + PORT_DIPSETTING( 0x20, "40k 60k 20k+" ) + PORT_DIPSETTING( 0x30, DEF_STR( None ) ) +INPUT_PORTS_END + + + +static const gfx_layout charlayout = +{ + 8,8, /* 8*8 characters */ + 512, /* 512 characters */ + 2, /* 2 bits per pixel */ + { 512*8*8, 0 }, /* the bitplanes are separated */ + { 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straightforward layout */ + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 /* every char takes 8 consecutive bytes */ +}; + + +static const gfx_layout spritelayout = +{ + 16,16, /* 16*16 sprites */ + 256, /* 256 sprites */ + 3, /* 3 bits per pixel */ + { 2*256*16*16, 256*16*16, 0 }, /* the bitplanes are separated */ + { 0, 1, 2, 3, 4, 5, 6, 7, /* the two halves of the sprite are separated */ + 256*16*8+0, 256*16*8+1, 256*16*8+2, 256*16*8+3, 256*16*8+4, 256*16*8+5, 256*16*8+6, 256*16*8+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 16*8 /* every sprite takes 16 consecutive bytes */ +}; + + + +static GFXDECODE_START( mario ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 16 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 16*4, 32 ) +GFXDECODE_END + + + +static const char *mario_sample_names[] = +{ + "*mario", + + /* 7f01 - 7f07 sounds */ + "ice.wav", /* 0x02 ice appears (formerly effect0.wav) */ + "coin.wav", /* 0x06 coin appears (formerly effect1.wav) */ + "skid.wav", /* 0x07 skid */ + + /* 7c00 */ + "run.wav", /* 03, 02, 01 - 0x1b */ + + /* 7c80 */ + "luigirun.wav", /* 03, 02, 01 - 0x1c */ + + 0 /* end of array */ +}; + +static struct Samplesinterface samples_interface = +{ + 3, /* 3 channels */ + mario_sample_names +}; + +static struct AY8910interface ay8910_interface = +{ + soundlatch_r +}; + +static ADDRESS_MAP_START( masao_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x0fff) AM_READ(MRA8_ROM) + AM_RANGE(0x2000, 0x23ff) AM_READ(MRA8_RAM) + AM_RANGE(0x4000, 0x4000) AM_READ(AY8910_read_port_0_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( masao_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x0fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x2000, 0x23ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x6000, 0x6000) AM_WRITE(AY8910_control_port_0_w) + AM_RANGE(0x4000, 0x4000) AM_WRITE(AY8910_write_port_0_w) +ADDRESS_MAP_END + + +static MACHINE_DRIVER_START( mario ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 3072000) /* 3.072 MHz (?) */ + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_IO_MAP(0,mario_writeport) + MDRV_CPU_VBLANK_INT(nmi_line_pulse,1) + + MDRV_CPU_ADD(I8039, 730000) + /* audio CPU */ /* 730 kHz */ + MDRV_CPU_PROGRAM_MAP(readmem_sound,writemem_sound) + MDRV_CPU_IO_MAP(readport_sound,writeport_sound) + + MDRV_MACHINE_START(mario) + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(mario) + MDRV_PALETTE_LENGTH(256) + MDRV_COLORTABLE_LENGTH(16*4+32*8) + + MDRV_PALETTE_INIT(mario) + MDRV_VIDEO_START(mario) + MDRV_VIDEO_UPDATE(mario) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(DAC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + + MDRV_SOUND_ADD(SAMPLES, 0) + MDRV_SOUND_CONFIG(samples_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_DRIVER_END + + +static MACHINE_DRIVER_START( masao ) + + /* basic machine hardware */ + MDRV_CPU_ADD(Z80, 4000000) /* 4.000 MHz (?) */ + MDRV_CPU_PROGRAM_MAP(readmem,masao_writemem) + MDRV_CPU_VBLANK_INT(nmi_line_pulse,1) + + MDRV_CPU_ADD(Z80,24576000/16) + /* audio CPU */ /* ???? */ + MDRV_CPU_PROGRAM_MAP(masao_sound_readmem,masao_sound_writemem) + + MDRV_MACHINE_START(mario) + MDRV_SCREEN_REFRESH_RATE(60) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(mario) + MDRV_PALETTE_LENGTH(256) + MDRV_COLORTABLE_LENGTH(16*4+32*8) + + MDRV_PALETTE_INIT(mario) + MDRV_VIDEO_START(mario) + MDRV_VIDEO_UPDATE(mario) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(AY8910, 14318000/6) + MDRV_SOUND_CONFIG(ay8910_interface) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50) +MACHINE_DRIVER_END + + + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( mario ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "tma1-c.7f_e-1", 0x0000, 0x2000, CRC(c0c6e014) SHA1(36a04f9ca1c2a583477cb8a6f2ef94e044e08296) ) + ROM_LOAD( "tma1-c.7e_e-b", 0x2000, 0x2000, CRC(b09ab857) SHA1(35b91cd1c4c3dd2d543a1ea8ff7b951715727792) ) + ROM_LOAD( "tma1-c.7d_e-1", 0x4000, 0x2000, CRC(dcceb6c1) SHA1(b19804e69ce2c98cf276c6055c3a250316b96b45) ) + ROM_LOAD( "tma1-c.7c_e-3", 0xf000, 0x1000, CRC(0d31bd1c) SHA1(a2e238470ba2ea3c81225fec687f61f047c68c59) ) + + ROM_REGION( 0x1000, REGION_CPU2, 0 ) /* sound */ + ROM_LOAD( "tma1c-a.6k", 0x0000, 0x1000, CRC(06b9ff85) SHA1(111a29bcb9cda0d935675fa26eca6b099a88427f) ) + + ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "mario.3f", 0x0000, 0x1000, CRC(28b0c42c) SHA1(46749568aff88a28c3b6a1ac423abd1b90742a4d) ) + ROM_LOAD( "mario.3j", 0x1000, 0x1000, CRC(0c8cc04d) SHA1(15fae47d701dc1ef15c943cee6aa991776ecffdf) ) + + ROM_REGION( 0x6000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "tma1-v.7m", 0x0000, 0x1000, CRC(d01c0e2c) SHA1(cd6cc9d69c36db15543601f5da2abf109cde43c9) ) + ROM_LOAD( "mario.7n", 0x1000, 0x1000, CRC(4f3a1f47) SHA1(0747d693b9482f6dd28b0bc484fd1d3e29d35654) ) + ROM_LOAD( "mario.7p", 0x2000, 0x1000, CRC(56be6ccd) SHA1(15a6e16c189d45f72761ebcbe9db5001bdecd659) ) + ROM_LOAD( "tma1-v.7s", 0x3000, 0x1000, CRC(ff856e6f) SHA1(2bc9ff18bb1842e8de2bc61ac828f1b175290bed) ) + ROM_LOAD( "mario.7t", 0x4000, 0x1000, CRC(641f0008) SHA1(589fe108c7c11278fd897f2ded8f0498bc149cfd) ) + ROM_LOAD( "tma1-v.7u", 0x5000, 0x1000, CRC(d2dbeb75) SHA1(676cf3e15252cd0d9e926ca15c3aa0caa39be269) ) + + ROM_REGION( 0x0200, REGION_PROMS, 0 ) + ROM_LOAD( "mario.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) ) +ROM_END + +ROM_START( marioo ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "mario.7f", 0x0000, 0x2000, CRC(c0c6e014) SHA1(36a04f9ca1c2a583477cb8a6f2ef94e044e08296) ) + ROM_LOAD( "mario.7e", 0x2000, 0x2000, CRC(116b3856) SHA1(e372f846d0e5a2b9b47ebd0330293fcc8a12363f) ) + ROM_LOAD( "mario.7d", 0x4000, 0x2000, CRC(dcceb6c1) SHA1(b19804e69ce2c98cf276c6055c3a250316b96b45) ) + ROM_LOAD( "mario.7c", 0xf000, 0x1000, CRC(4a63d96b) SHA1(b09060b2c84ab77cc540a27b8f932cb60ec8d442) ) + + ROM_REGION( 0x1000, REGION_CPU2, 0 ) /* sound */ + ROM_LOAD( "tma1c-a.6k", 0x0000, 0x1000, CRC(06b9ff85) SHA1(111a29bcb9cda0d935675fa26eca6b099a88427f) ) + + ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "mario.3f", 0x0000, 0x1000, CRC(28b0c42c) SHA1(46749568aff88a28c3b6a1ac423abd1b90742a4d) ) + ROM_LOAD( "mario.3j", 0x1000, 0x1000, CRC(0c8cc04d) SHA1(15fae47d701dc1ef15c943cee6aa991776ecffdf) ) + + ROM_REGION( 0x6000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "mario.7m", 0x0000, 0x1000, CRC(22b7372e) SHA1(4a1c1e239cb6d483e76f50d7a3b941025963c6a3) ) + ROM_LOAD( "mario.7n", 0x1000, 0x1000, CRC(4f3a1f47) SHA1(0747d693b9482f6dd28b0bc484fd1d3e29d35654) ) + ROM_LOAD( "mario.7p", 0x2000, 0x1000, CRC(56be6ccd) SHA1(15a6e16c189d45f72761ebcbe9db5001bdecd659) ) + ROM_LOAD( "mario.7s", 0x3000, 0x1000, CRC(56f1d613) SHA1(9af6844dbaa3615433d0595e9e85e72493e31a54) ) + ROM_LOAD( "mario.7t", 0x4000, 0x1000, CRC(641f0008) SHA1(589fe108c7c11278fd897f2ded8f0498bc149cfd) ) + ROM_LOAD( "mario.7u", 0x5000, 0x1000, CRC(7baf5309) SHA1(d9194ff7b89a18273d37b47228fc7fb7e2a0ed1f) ) + + ROM_REGION( 0x0200, REGION_PROMS, 0 ) + ROM_LOAD( "mario.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) ) +ROM_END + +ROM_START( marioj ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "tma1c-a1.7f", 0x0000, 0x2000, CRC(b64b6330) SHA1(f7084251ac325bbfa3fb804da16a50622e1fd213) ) + ROM_LOAD( "tma1c-a2.7e", 0x2000, 0x2000, CRC(290c4977) SHA1(5af266be0ddc883c6548c90e4a9084024a1e91a0) ) + ROM_LOAD( "tma1c-a1.7d", 0x4000, 0x2000, CRC(f8575f31) SHA1(710d0e72fcfce700ed2a22fb9c7c392cc76b250b) ) + ROM_LOAD( "tma1c-a2.7c", 0xf000, 0x1000, CRC(a3c11e9e) SHA1(d0612b0f8c2ea4e798f551922a04a324f4ed5f3d) ) + + ROM_REGION( 0x1000, REGION_CPU2, 0 ) /* sound */ + ROM_LOAD( "tma1c-a.6k", 0x0000, 0x1000, CRC(06b9ff85) SHA1(111a29bcb9cda0d935675fa26eca6b099a88427f) ) + + ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "tma1v-a.3f", 0x0000, 0x1000, CRC(adf49ee0) SHA1(11fc2cd197bfe3ecb6af55c3c7a326c94988d2bd) ) + ROM_LOAD( "tma1v-a.3j", 0x1000, 0x1000, CRC(a5318f2d) SHA1(e42f5e51804195c64a56addb18b7ad12c57bb09a) ) + + ROM_REGION( 0x6000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "tma1v-a.7m", 0x0000, 0x1000, CRC(186762f8) SHA1(711fdd37392656bdd5027e020d51d083ccd7c407) ) + ROM_LOAD( "tma1v-a.7n", 0x1000, 0x1000, CRC(e0e08bba) SHA1(315eba2c10d426c9c0bb4e36987bf8ebed7df9a0) ) + ROM_LOAD( "tma1v-a.7p", 0x2000, 0x1000, CRC(7b27c8c1) SHA1(3fb2613ce19e353fbcc77b6817927794fb35810f) ) + ROM_LOAD( "tma1v-a.7s", 0x3000, 0x1000, CRC(912ba80a) SHA1(351fb5b160216eb10e281815d05a7165ca0e5909) ) + ROM_LOAD( "tma1v-a.7t", 0x4000, 0x1000, CRC(5cbb92a5) SHA1(a78a378e6d3060143dc456e9c33a5068da648331) ) + ROM_LOAD( "tma1v-a.7u", 0x5000, 0x1000, CRC(13afb9ed) SHA1(b29dcd91cf5e639ee50b734afc7a3afce79634df) ) + + ROM_REGION( 0x0200, REGION_PROMS, 0 ) + ROM_LOAD( "mario.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) ) +ROM_END + +ROM_START( masao ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "masao-4.rom", 0x0000, 0x2000, CRC(07a75745) SHA1(acc760242a8862d177e3cff90aa32c4f3dac4e65) ) + ROM_LOAD( "masao-3.rom", 0x2000, 0x2000, CRC(55c629b6) SHA1(1f5b5699821871aadacc511663cb4bd4e357e215) ) + ROM_LOAD( "masao-2.rom", 0x4000, 0x2000, CRC(42e85240) SHA1(bc8cdf867b743c5ee58fcacb63a44f826c8f8c1a) ) + ROM_LOAD( "masao-1.rom", 0xf000, 0x1000, CRC(b2817af9) SHA1(95e83752e544671a68df2107fae1010b187f04a6) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for sound */ + ROM_LOAD( "masao-5.rom", 0x0000, 0x1000, CRC(bd437198) SHA1(ebae88461984afc97bbc103fc6d95bc3c1865eec) ) + + ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "masao-6.rom", 0x0000, 0x1000, CRC(1c9e0be2) SHA1(b4a650412dad90c6f6d79e93cde49055703b7f3e) ) + ROM_LOAD( "masao-7.rom", 0x1000, 0x1000, CRC(747c1349) SHA1(54674f78edf86953b7d500b66393483d1a5ce8ab) ) + + ROM_REGION( 0x6000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "tma1v-a.7m", 0x0000, 0x1000, CRC(186762f8) SHA1(711fdd37392656bdd5027e020d51d083ccd7c407) ) + ROM_LOAD( "masao-9.rom", 0x1000, 0x1000, CRC(50be3918) SHA1(73e22eee67a03732ff57e523f900f20c6aee0491) ) + ROM_LOAD( "mario.7p", 0x2000, 0x1000, CRC(56be6ccd) SHA1(15a6e16c189d45f72761ebcbe9db5001bdecd659) ) + ROM_LOAD( "tma1v-a.7s", 0x3000, 0x1000, CRC(912ba80a) SHA1(351fb5b160216eb10e281815d05a7165ca0e5909) ) + ROM_LOAD( "tma1v-a.7t", 0x4000, 0x1000, CRC(5cbb92a5) SHA1(a78a378e6d3060143dc456e9c33a5068da648331) ) + ROM_LOAD( "tma1v-a.7u", 0x5000, 0x1000, CRC(13afb9ed) SHA1(b29dcd91cf5e639ee50b734afc7a3afce79634df) ) + + ROM_REGION( 0x0200, REGION_PROMS, 0 ) + ROM_LOAD( "mario.4p", 0x0000, 0x0200, CRC(afc9bd41) SHA1(90b739c4c7f24a88b6ac5ca29b06c032906a2801) ) +ROM_END + + + +GAME( 1983, mario, 0, mario, mario, 0, ROT180, "Nintendo of America", "Mario Bros. (US, set 1)", GAME_SUPPORTS_SAVE ) +GAME( 1983, marioo, mario, mario, marioo, 0, ROT180, "Nintendo of America", "Mario Bros. (US, set 2)", GAME_SUPPORTS_SAVE ) +GAME( 1983, marioj, mario, mario, marioj, 0, ROT180, "Nintendo", "Mario Bros. (Japan)", GAME_SUPPORTS_SAVE ) +GAME( 1983, masao, mario, masao, masao, 0, ROT180, "bootleg", "Masao", GAME_SUPPORTS_SAVE ) |