diff options
Diffstat (limited to 'src/mame/drivers/malzak.c')
-rw-r--r-- | src/mame/drivers/malzak.c | 558 |
1 files changed, 558 insertions, 0 deletions
diff --git a/src/mame/drivers/malzak.c b/src/mame/drivers/malzak.c new file mode 100644 index 00000000000..a3a1e6c3f18 --- /dev/null +++ b/src/mame/drivers/malzak.c @@ -0,0 +1,558 @@ +/* + + Malzak + + Produced by Kitronix, cabinet artwork suggests it was + released in 1980. + + Was sold around New Zealand in the early '80s. + Sold about 500 sets, fairly decent for the time. + + There are more games on this hardware, as far as I am aware. + + Driver by Reip, Barry Rodewald + SAA 5050 display code "borrowed" from the Philips 2000T/2000M driver in MESS + + Basic memory map + + 0x0000 - 0x0fff | S2650 code [malzak.5, malzak.4, malzak.2 (data only)] + 0x1000 - 0x13ff | Work RAM + 0x1400 - 0x14ff | S2636 #1 video + 0x1500 - 0x15ff | S2636 #2 video + 0x1600 - 0x16ff | Playfield gfx + 0x1700 - 0x17ff | Work RAM - contains hiscore table, coin count + 0x1800 - 0x1fff | SAA 5050 video RAM + + TODO - I/O ports (0x00 for sprite->background collisions) + sound (2x SN76477) + playfield graphics may be banked, tiles above 0x1f are incorrect + sprite->sprite collisions aren't quite perfect + (you can often fly through flying missiles) + + Notes: + - Test mode in Malzak II should be enabled by setting a POT to position + '4' and pressing button 1 three times. Then the POT is set to position + '1' to go back to the game. + +*/ + +#include "driver.h" +#include "video/s2636.h" +#include "cpu/s2650/s2650.h" +#include "sound/sn76477.h" + +#define SAA5050_VBLANK 2500 + +static int malzak_bank1; + +extern int malzak_x; +extern int malzak_y; + +extern UINT8* saa5050_vidram; /* Video RAM for SAA 5050 */ + +// in video/malzak.c +VIDEO_START( malzak ); +VIDEO_UPDATE( malzak ); +WRITE8_HANDLER( playfield_w ); + +static READ8_HANDLER( malzak_s2636_1_r ) +{ + return s2636_1_ram[offset]; +} + +static READ8_HANDLER( malzak_s2636_2_r ) +{ + return s2636_2_ram[offset]; +} + +static WRITE8_HANDLER( malzak_s2636_1_w ) +{ + s2636_w(s2636_1_ram,offset,data,s2636_1_dirty); +} + +static WRITE8_HANDLER( malzak_s2636_2_w ) +{ + s2636_w(s2636_2_ram,offset,data,s2636_2_dirty); +} + + +static READ8_HANDLER( saa5050_r ) +{ + return saa5050_vidram[offset]; +} + +static WRITE8_HANDLER( saa5050_w ) +{ + saa5050_vidram[offset] = data; +} + +static READ8_HANDLER( fake_VRLE_r ) +{ + return (s2636_1_ram[0xcb] & 0x3f) + (video_screen_get_vblank(0)*0x40); +} + +static READ8_HANDLER( ram_mirror_r ) +{ + return program_read_byte(0x1000+offset); +} + +static WRITE8_HANDLER( ram_mirror_w ) +{ + program_write_byte(0x1000+offset,data); +} + +static READ8_HANDLER( bank_r ) +{ + UINT8* bank = memory_region(REGION_USER2); + + return bank[offset + (malzak_bank1 * 0x0400)]; +} + +static READ8_HANDLER( s2636_portA_r ) +{ + // POT switch position, read from port A of the first S2636 + // Not sure of the correct values to return, but these should + // do based on the game code. + switch(readinputport(1)) + { + case 0: // Normal play + return 0xf0; + case 1: + return 0x90; + case 2: + return 0x70; + case 3: // Change settings + return 0x00; + default: + return 0xf0; + } +} + +/* +static READ8_HANDLER( bank2_r ) +{ // probably very wrong :) + UINT8* bank = memory_region(REGION_USER1); + + return bank[offset + (malzak_bank1 * 0x0400)]; +} +*/ +static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x0bff) AM_READ(MRA8_ROM) + AM_RANGE(0x0c00, 0x0fff) AM_READ(bank_r) + AM_RANGE(0x1000, 0x10ff) AM_READ(MRA8_RAM) + AM_RANGE(0x1100, 0x11ff) AM_READ(MRA8_RAM) + AM_RANGE(0x1200, 0x12ff) AM_READ(MRA8_RAM) + AM_RANGE(0x1300, 0x13ff) AM_READ(MRA8_RAM) + AM_RANGE(0x14cb, 0x14cb) AM_READ(fake_VRLE_r) + AM_RANGE(0x1400, 0x14ff) AM_READ(malzak_s2636_1_r) + AM_RANGE(0x1500, 0x15ff) AM_READ(malzak_s2636_2_r) + AM_RANGE(0x1600, 0x16ff) AM_READ(MRA8_RAM) + AM_RANGE(0x1700, 0x17ff) AM_READ(MRA8_RAM) + AM_RANGE(0x1800, 0x1fff) AM_READ(saa5050_r) // SAA 5050 video RAM + AM_RANGE(0x2000, 0x2fff) AM_READ(MRA8_ROM) + AM_RANGE(0x3000, 0x3fff) AM_READ(ram_mirror_r) + AM_RANGE(0x4000, 0x4fff) AM_READ(MRA8_ROM) + AM_RANGE(0x5000, 0x5fff) AM_READ(ram_mirror_r) + AM_RANGE(0x6000, 0x6fff) AM_READ(MRA8_ROM) + AM_RANGE(0x7000, 0x7fff) AM_READ(ram_mirror_r) +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x0fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x1000, 0x10ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x1100, 0x11ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x1200, 0x12ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x1300, 0x13ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x1400, 0x14ff) AM_WRITE(malzak_s2636_1_w) + AM_RANGE(0x1500, 0x15ff) AM_WRITE(malzak_s2636_2_w) + AM_RANGE(0x1600, 0x16ff) AM_WRITE(playfield_w) + AM_RANGE(0x1600, 0x16ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x1700, 0x17ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x1800, 0x1fff) AM_WRITE(saa5050_w) // SAA 5050 video RAM + AM_RANGE(0x2000, 0x2fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x3000, 0x3fff) AM_WRITE(ram_mirror_w) + AM_RANGE(0x4000, 0x4fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x5000, 0x5fff) AM_WRITE(ram_mirror_w) + AM_RANGE(0x6000, 0x6fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x7000, 0x7fff) AM_WRITE(ram_mirror_w) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( malzak2_readmem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x0bff) AM_READ(MRA8_ROM) + AM_RANGE(0x0c00, 0x0fff) AM_READ(bank_r) + AM_RANGE(0x1000, 0x10ff) AM_READ(MRA8_RAM) + AM_RANGE(0x1100, 0x11ff) AM_READ(MRA8_RAM) + AM_RANGE(0x1200, 0x12ff) AM_READ(MRA8_RAM) + AM_RANGE(0x1300, 0x13ff) AM_READ(MRA8_RAM) + AM_RANGE(0x14cb, 0x14cb) AM_READ(fake_VRLE_r) + AM_RANGE(0x14cc, 0x14cc) AM_READ(s2636_portA_r) + AM_RANGE(0x1400, 0x14ff) AM_READ(malzak_s2636_1_r) + AM_RANGE(0x1500, 0x15ff) AM_READ(malzak_s2636_2_r) + AM_RANGE(0x1600, 0x16ff) AM_READ(MRA8_RAM) + AM_RANGE(0x1700, 0x17ff) AM_READ(MRA8_RAM) AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size) + AM_RANGE(0x1800, 0x1fff) AM_READ(saa5050_r) // SAA 5050 video RAM + AM_RANGE(0x2000, 0x2fff) AM_READ(MRA8_ROM) + AM_RANGE(0x3000, 0x3fff) AM_READ(ram_mirror_r) + AM_RANGE(0x4000, 0x4fff) AM_READ(MRA8_ROM) + AM_RANGE(0x5000, 0x5fff) AM_READ(ram_mirror_r) + AM_RANGE(0x6000, 0x6fff) AM_READ(MRA8_ROM) + AM_RANGE(0x7000, 0x7fff) AM_READ(ram_mirror_r) +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( malzak2_writemem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x0fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x1000, 0x10ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x1100, 0x11ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x1200, 0x12ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x1300, 0x13ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x1400, 0x14ff) AM_WRITE(malzak_s2636_1_w) + AM_RANGE(0x1500, 0x15ff) AM_WRITE(malzak_s2636_2_w) + AM_RANGE(0x1600, 0x16ff) AM_WRITE(playfield_w) + AM_RANGE(0x1600, 0x16ff) AM_WRITE(MWA8_RAM) + AM_RANGE(0x1700, 0x17ff) AM_WRITE(MWA8_RAM) AM_BASE(&generic_nvram) AM_SIZE(&generic_nvram_size) + AM_RANGE(0x1800, 0x1fff) AM_WRITE(saa5050_w) // SAA 5050 video RAM + AM_RANGE(0x2000, 0x2fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x3000, 0x3fff) AM_WRITE(ram_mirror_w) + AM_RANGE(0x4000, 0x4fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x5000, 0x5fff) AM_WRITE(ram_mirror_w) + AM_RANGE(0x6000, 0x6fff) AM_WRITE(MWA8_ROM) + AM_RANGE(0x7000, 0x7fff) AM_WRITE(ram_mirror_w) +ADDRESS_MAP_END + +static READ8_HANDLER( s2650_data_r ) +{ + popmessage("S2650 data port read"); + return 0xff; +} + +static WRITE8_HANDLER( port40_w ) +{ +// Bit 0 is constantly set high during gameplay +// Bit 4 is set high, then low, upon death +// Bit 1 is set high on boot, and on the title screens. +// Bits 1-3 are all set high upon death, until the game continues +// Bit 6 is used only in Malzak II, and is set high after checking +// the selected version +// logerror("S2650 [0x%04x]: port 0x40 write: 0x%02x\n",cpunum_get_physical_pc_byte(0),data); + if(data & 0x40) + malzak_bank1 = 1; + else + malzak_bank1 = 0; +} + +static WRITE8_HANDLER( port60_w ) +{ + malzak_x = data; +// logerror("I/O: port 0x60 write 0x%02x\n",data); +} + +static WRITE8_HANDLER( portc0_w ) +{ + malzak_y = data; +// logerror("I/O: port 0xc0 write 0x%02x\n",data); +} + +static READ8_HANDLER( collision_r ) +{ + // High 4 bits seem to refer to the row affected. + static int counter; + + if(++counter > 15) + counter = 0; +// logerror("I/O port 0x00 read\n"); + return 0xd0 + counter; +} + +static ADDRESS_MAP_START( readport, ADDRESS_SPACE_IO, 8 ) + AM_RANGE(0x00, 0x00) AM_READ(collision_r) // returns where a collision can occur. + AM_RANGE(0x80, 0x80) AM_READ(input_port_0_r) //controls + AM_RANGE(S2650_DATA_PORT, S2650_DATA_PORT) AM_READ(s2650_data_r) // read upon death + AM_RANGE(S2650_SENSE_PORT, S2650_SENSE_PORT) AM_READ(input_port_2_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( writeport, ADDRESS_SPACE_IO, 8 ) + AM_RANGE(0x40, 0x40) AM_WRITE(port40_w) // possibly sound codes for dual SN76477s + AM_RANGE(0x60, 0x60) AM_WRITE(port60_w) // possibly playfield scroll X offset + AM_RANGE(0xa0, 0xa0) AM_WRITE(MWA8_NOP) // echoes I/O port read from port 0x80 + AM_RANGE(0xc0, 0xc0) AM_WRITE(portc0_w) // possibly playfield row selection for writing and/or collisions +ADDRESS_MAP_END + +static INPUT_PORTS_START( malzak ) + + /* Malzak has an 8-way stick + and only one button (firing and bomb dropping on the same button) */ + + PORT_START /* I/O port 0x80 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) + + PORT_START + // No POT switch on Malzak as far as I know + + PORT_START /* SENSE */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK ) + +INPUT_PORTS_END + +static INPUT_PORTS_START( malzak2 ) + + /* Same as Malzak, but with additional POT switch, and + possibly a reset button too. */ + + PORT_START /* I/O port 0x80 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START2 ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) + + PORT_START // Fake DIP switch to handle the POT switch. + PORT_DIPNAME( 0x03, 0x00, "POT switch position" ) + PORT_DIPSETTING( 0x00, "1" ) // Normal play + PORT_DIPSETTING( 0x01, "2" ) + PORT_DIPSETTING( 0x02, "3" ) + PORT_DIPSETTING( 0x03, "4" ) // Change settings + + PORT_START /* SENSE */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_VBLANK ) + +INPUT_PORTS_END + + +static const gfx_layout charlayout = +{ + 16,16, + RGN_FRAC(1,1), + 1, + { 0 }, + { 7, 6, 5, 4, 3, 2, 1, 0, 15, 14, 13, 12, 11, 10, 9, 8 }, + { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16, + 8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 }, +// { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 16*16 +// 8*8 +}; + +static const gfx_layout s2636_character10 = +{ + 8,10, + 5, + 1, + { 0 }, + { 0,1,2,3,4,5,6,7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8 }, + 8*16 +}; + +static const gfx_layout saa5050_charlayout = +{ + 6, 10, + 256, + 1, + { 0 }, + { 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, + 5*8, 6*8, 7*8, 8*8, 9*8 }, + 8 * 10 +}; + +static const gfx_layout saa5050_hilayout = +{ + 6, 10, + 256, + 1, + { 0 }, + { 2, 3, 4, 5, 6, 7 }, + { 0*8, 0*8, 1*8, 1*8, 2*8, + 2*8, 3*8, 3*8, 4*8, 4*8 }, + 8 * 10 +}; + +static const gfx_layout saa5050_lolayout = +{ + 6, 10, + 256, + 1, + { 0 }, + { 2, 3, 4, 5, 6, 7 }, + { 5*8, 5*8, 6*8, 6*8, 7*8, + 7*8, 8*8, 8*8, 9*8, 9*8 }, + 8 * 10 +}; + +static const rgb_t saa5050_palette[8] = +{ + MAKE_RGB(0x00, 0x00, 0x00), /* black */ + MAKE_RGB(0xff, 0x00, 0x00), /* red */ + MAKE_RGB(0x00, 0xff, 0x00), /* green */ + MAKE_RGB(0xff, 0xff, 0x00), /* yellow */ + MAKE_RGB(0x00, 0x00, 0xff), /* blue */ + MAKE_RGB(0xff, 0x00, 0xff), /* magenta */ + MAKE_RGB(0x00, 0xff, 0xff), /* cyan */ + MAKE_RGB(0xff, 0xff, 0xff) /* white */ +}; + +/* bgnd, fgnd */ +static unsigned short saa5050_colortable[64 * 2] = +{ + 0,1, 0,1, 0,2, 0,3, 0,4, 0,5, 0,6, 0,7, + 1,0, 1,1, 1,2, 1,3, 1,4, 1,5, 1,6, 1,7, + 2,0, 2,1, 2,2, 2,3, 2,4, 2,5, 2,6, 2,7, + 3,0, 3,1, 3,2, 3,3, 3,4, 3,5, 3,6, 3,7, + 4,0, 4,1, 4,2, 4,3, 4,4, 4,5, 4,6, 4,7, + 5,0, 5,1, 5,2, 5,3, 5,4, 5,5, 5,6, 5,7, + 6,0, 6,1, 6,2, 6,3, 6,4, 6,5, 6,6, 6,7, + 7,0, 7,1, 7,2, 7,3, 7,4, 7,5, 7,6, 7,7 +}; + +//add s2636 decodes here (i.e. from zac2650) and maybe re-arrange them +static GFXDECODE_START( malzak ) + GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 16 ) + GFXDECODE_ENTRY( REGION_CPU1, 0x0000, s2636_character10, 0, 8 ) /* s2636 #1 */ + GFXDECODE_ENTRY( REGION_CPU1, 0x0000, s2636_character10, 0, 8 ) /* s2636 #2 */ + GFXDECODE_ENTRY( REGION_GFX2, 0x0000, saa5050_charlayout, 0, 128) + GFXDECODE_ENTRY( REGION_GFX2, 0x0000, saa5050_hilayout, 0, 128) + GFXDECODE_ENTRY( REGION_GFX2, 0x0000, saa5050_lolayout, 0, 128) +GFXDECODE_END + + +static PALETTE_INIT( malzak ) +{ + palette_set_colors(machine, 0, saa5050_palette, ARRAY_LENGTH(saa5050_palette)); + memcpy(colortable, saa5050_colortable, sizeof (saa5050_colortable)); +} + + +static struct SN76477interface sn76477_intf = +{ + 0, /* N/C */ /* 4 noise_res */ + 0, /* N/C */ /* 5 filter_res */ + 0, /* N/C */ /* 6 filter_cap */ + 0, /* N/C */ /* 7 decay_res */ + 0, /* N/C */ /* 8 attack_decay_cap */ + RES_K(100), /* 10 attack_res */ + RES_K(56), /* 11 amplitude_res */ + RES_K(10), /* 12 feedback_res */ + 0, /* N/C */ /* 16 vco_voltage */ + CAP_U(0.1), /* 17 vco_cap */ + RES_K(8.2), /* 18 vco_res */ + 5.0, /* 19 pitch_voltage */ + RES_K(120), /* 20 slf_res */ + CAP_U(1.0), /* 21 slf_cap */ + 0, /* N/C */ /* 23 oneshot_cap */ + 0, /* N/C */ /* 24 oneshot_res */ + 0, /* 22 vco */ + 1, /* 26 mixer A */ + 1, /* 25 mixer B */ + 1, /* 27 mixer C */ + 1, /* 1 envelope 1 */ + 1, /* 28 envelope 2 */ + 1 /* 9 enable */ +}; + + +static MACHINE_DRIVER_START( malzak ) + + /* basic machine hardware */ + MDRV_CPU_ADD_TAG("main", S2650, 3800000/4) + MDRV_CPU_PROGRAM_MAP(readmem,writemem) + MDRV_CPU_IO_MAP(readport,writeport) + + MDRV_SCREEN_REFRESH_RATE(50) + //MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(SAA5050_VBLANK)) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(240, 256) /* vert size is a guess */ + MDRV_SCREEN_VISIBLE_AREA(0, 239, 0, 239) + MDRV_GFXDECODE(malzak) + MDRV_PALETTE_LENGTH(16) + MDRV_PALETTE_INIT(malzak) + MDRV_COLORTABLE_LENGTH(128) + +// MDRV_MACHINE_RESET(malzak) + + MDRV_VIDEO_START(malzak) + MDRV_VIDEO_UPDATE(malzak) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(SN76477, 0) + MDRV_SOUND_CONFIG(sn76477_intf) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) + + MDRV_SOUND_ADD(SN76477, 0) + MDRV_SOUND_CONFIG(sn76477_intf) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25) +MACHINE_DRIVER_END + +static MACHINE_DRIVER_START( malzak2 ) + MDRV_IMPORT_FROM( malzak ) + + MDRV_CPU_MODIFY( "main" ) + MDRV_CPU_PROGRAM_MAP( malzak2_readmem, malzak2_writemem ) + + MDRV_NVRAM_HANDLER( generic_0fill ) +MACHINE_DRIVER_END + +ROM_START( malzak ) + ROM_REGION( 0x8000, REGION_CPU1, 0 ) + ROM_LOAD( "malzak.5", 0x0000, 0x0800, CRC(75355c98) SHA1(7036ed5d9ee38585b1a6bc204d410d5fb5ddd81f) ) + ROM_CONTINUE( 0x2000, 0x0800 ) + ROM_LOAD( "malzak.4", 0x0800, 0x0400, CRC(744c81e3) SHA1(c08d6df3cf2808a5f99d8247fc19a59be88121a9) ) + ROM_CONTINUE( 0x4000, 0x0c00 ) + // Terrain data + ROM_LOAD( "malzak.3", 0x4400, 0x0800, CRC(b947229e) SHA1(37b88b5aa91a483fcfe60a9bdd67a66f6378c487) ) + + // Screen data + ROM_REGION(0x0800, REGION_USER2, 0) + ROM_LOAD( "malzak.2", 0x0000, 0x0800, CRC(2a12ad67) SHA1(f89a50b62311a170004c061abd8dedc3ebd84748) ) + + ROM_REGION( 0x0800, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "malzak.1", 0x0000, 0x0800, CRC(74d5ff7b) SHA1(cae326370dc83b86542f9d070e2dc91b1b833356) ) + + ROM_REGION(0x01000, REGION_GFX2,0) // SAA5050 internal character ROM + ROM_LOAD("p2000.chr", 0x0140, 0x08c0, BAD_DUMP CRC(78c17e3e) SHA1(4e1c59dc484505de1dc0b1ba7e5f70a54b0d4ccc) ) + +ROM_END + +ROM_START( malzak2 ) + ROM_REGION( 0x8000, REGION_CPU1, 0 ) + ROM_LOAD( "malz1a.bin", 0x000000, 0x000800, CRC(5c3cb14c) SHA1(2d3b5703cb9a47e34aa593f0e8d42d4e67c167d9) ) + ROM_CONTINUE( 0x2000, 0x0800 ) + + ROM_LOAD( "malz2b.bin", 0x0800, 0x0400, CRC(2af8aace) SHA1(7aaf03d4848c2cce72b2b3729661e7826834ad44) ) + ROM_CONTINUE( 0x4000, 0x0400 ) + ROM_CONTINUE( 0x2800, 0x0400 ) + ROM_CONTINUE( 0x6000, 0x0400 ) + // Terrain data + ROM_LOAD( "malz3c.bin", 0x4400, 0x0800, CRC(54d6a02e) SHA1(80c550d74da770689fe451cb0ee8e550a63b1b96) ) + + // Screen data + ROM_REGION(0x0800, REGION_USER2, 0) + ROM_LOAD( "malz4d.bin", 0x0000, 0x0800, CRC(5c6ca415) SHA1(e7571519ac7911507d2c1cf975a7663f41321cb9) ) + + ROM_REGION( 0x0800, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "malzak.1", 0x0000, 0x0800, CRC(74d5ff7b) SHA1(cae326370dc83b86542f9d070e2dc91b1b833356) ) + + ROM_REGION(0x01000, REGION_GFX2,0) // SAA5050 internal character ROM + ROM_LOAD("p2000.chr", 0x0140, 0x08c0, BAD_DUMP CRC(78c17e3e) SHA1(4e1c59dc484505de1dc0b1ba7e5f70a54b0d4ccc) ) + +ROM_END + + +GAME( 19??, malzak, 0, malzak, malzak, 0, ROT0, "Kitronix", "Malzak", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_IMPERFECT_GRAPHICS ) +GAME( 19??, malzak2, malzak, malzak2, malzak2, 0, ROT0, "Kitronix", "Malzak II", GAME_NOT_WORKING | GAME_NO_SOUND | GAME_IMPERFECT_GRAPHICS ) |