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-rw-r--r--src/mame/drivers/mainevt.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/mame/drivers/mainevt.cpp b/src/mame/drivers/mainevt.cpp
index 9f6ec0439d7..96d1ac86cc1 100644
--- a/src/mame/drivers/mainevt.cpp
+++ b/src/mame/drivers/mainevt.cpp
@@ -11,9 +11,9 @@ Notes:
- Schematics show a palette/work RAM bank selector, but this doesn't seem
to be used?
-- Devastators: has player-trench collision detection issues, player isn't
+- Devastators: has player-trench collision detection issues, player isn't
supposed to go through them.
-
+
- Devastators: shadows don't work. Bit 7 of the sprite attribute is always 0,
could there be a global enable flag in the 051960?
This is particularly evident in level 2 where plane shadows cover other sprites.
@@ -23,8 +23,8 @@ Notes:
- Devastators: sprite zooming for the planes in level 2 is particularly bad.
-- Devastators: title screen white backdrop is always supposed to flicker,
- it currently do that only from second/fourth attract cycles (supposed to always
+- Devastators: title screen white backdrop is always supposed to flicker,
+ it currently do that only from second/fourth attract cycles (supposed to always
flicker from PCB video);
***************************************************************************/
@@ -432,10 +432,10 @@ MACHINE_CONFIG_START(mainevt_state::mainevt)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
-// MCFG_SCREEN_REFRESH_RATE(60)
-// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
-// MCFG_SCREEN_SIZE(64*8, 32*8)
-// MCFG_SCREEN_VISIBLE_AREA(14*8, (64-14)*8-1, 2*8, 30*8-1 )
+// MCFG_SCREEN_REFRESH_RATE(60)
+// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+// MCFG_SCREEN_SIZE(64*8, 32*8)
+// MCFG_SCREEN_VISIBLE_AREA(14*8, (64-14)*8-1, 2*8, 30*8-1 )
MCFG_SCREEN_RAW_PARAMS(XTAL(24'000'000)/3, 528, 14*8, (64-14)*8, 256, 16, 240) // assume 59.17 like Devastators
MCFG_SCREEN_UPDATE_DRIVER(mainevt_state, screen_update_mainevt)
MCFG_SCREEN_PALETTE("palette")
@@ -481,10 +481,10 @@ MACHINE_CONFIG_START(mainevt_state::devstors)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
-// MCFG_SCREEN_REFRESH_RATE(60)
-// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
-// MCFG_SCREEN_SIZE(64*8, 32*8)
-// MCFG_SCREEN_VISIBLE_AREA(13*8, (64-13)*8-1, 2*8, 30*8-1 )
+// MCFG_SCREEN_REFRESH_RATE(60)
+// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+// MCFG_SCREEN_SIZE(64*8, 32*8)
+// MCFG_SCREEN_VISIBLE_AREA(13*8, (64-13)*8-1, 2*8, 30*8-1 )
MCFG_SCREEN_RAW_PARAMS(XTAL(24'000'000)/3, 528, 13*8, (64-13)*8, 256, 16, 240) // measured 59.17
MCFG_SCREEN_UPDATE_DRIVER(mainevt_state, screen_update_dv)
MCFG_SCREEN_PALETTE("palette")