diff options
Diffstat (limited to 'src/mame/drivers/magmax.cpp')
-rw-r--r-- | src/mame/drivers/magmax.cpp | 420 |
1 files changed, 0 insertions, 420 deletions
diff --git a/src/mame/drivers/magmax.cpp b/src/mame/drivers/magmax.cpp deleted file mode 100644 index 2e39e219489..00000000000 --- a/src/mame/drivers/magmax.cpp +++ /dev/null @@ -1,420 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Takahiro Nogi -/*************************************************************************** - -MAGMAX -(c)1985 NihonBussan Co.,Ltd. - -Driver by Takahiro Nogi (nogi@kt.rim.or.jp) 1999/11/05 - -Additional tweaking by Jarek Burczynski - - -Stephh's notes (based on the game M68000 code and some tests) : - - - Player 1 Button 2 shall not exist per se, but pressing it speeds the game. - That's why I mapped it to a different key (F1) to avoid confusion. - It appears (as well as Player 2 Button 2) in the schematics though. - However I don't see it in the wiring connector page. - - DSW2 bit 8 is not referenced in the US manual and only has an effect - if you have EXACTLY 10 credits after you pressed any START button - (which means that you need to have 11 credits if you choose a 1 player game - or 12 credits if you choose a 2 players game). - When activated, you are giving infinite lives (in fact 0x60 = 60 lives) - for both players, you can still lose parts of the ship but not the main ship. - See code at 0x0001e6 (ships given at start) and 0x0044e6 (other stuff). - -***************************************************************************/ - -#include "emu.h" -#include "includes/magmax.h" - -#include "cpu/m68000/m68000.h" -#include "cpu/z80/z80.h" -#include "speaker.h" - - -WRITE16_MEMBER(magmax_state::cpu_irq_ack_w) -{ - m_maincpu->set_input_line(M68K_IRQ_1, CLEAR_LINE); -} - -READ8_MEMBER(magmax_state::sound_r) -{ - return (m_soundlatch->read() << 1) | m_LS74_q; -} - -WRITE8_MEMBER(magmax_state::ay8910_portB_0_w) -{ - /*bit 0 is input to CLR line of the LS74*/ - m_LS74_clr = data & 1; - if (m_LS74_clr == 0) - m_LS74_q = 0; -} - -TIMER_CALLBACK_MEMBER(magmax_state::scanline_callback) -{ - int scanline = param; - - /* bit 0 goes hi whenever line V6 from video part goes lo->hi */ - /* that is when scanline is 64 and 192 accordingly */ - if (m_LS74_clr != 0) - m_LS74_q = 1; - - scanline += 128; - scanline &= 255; - - m_interrupt_timer->adjust(m_screen->time_until_pos(scanline), scanline); -} - -void magmax_state::machine_start() -{ - /* Create interrupt timer */ - m_interrupt_timer = machine().scheduler().timer_alloc(timer_expired_delegate(FUNC(magmax_state::scanline_callback),this)); - - /* Set up save state */ - save_item(NAME(m_sound_latch)); - save_item(NAME(m_LS74_clr)); - save_item(NAME(m_LS74_q)); - save_item(NAME(m_gain_control)); -} - -void magmax_state::machine_reset() -{ - m_interrupt_timer->adjust(m_screen->time_until_pos(64), 64); - -#if 0 - { - int i; - for (i=0; i<9; i++) - logerror("SOUND Chan#%i name=%s\n", i, mixer_get_name(i) ); - } -#endif -} - - - -WRITE8_MEMBER(magmax_state::ay8910_portA_0_w) -{ -/*There are three AY8910 chips and four(!) separate amplifiers on the board -* Each of AY channels is hardware mapped in following way: -* amplifier 0 gain x 1.00 <- AY0 CHA -* amplifier 1 gain x 1.00 <- AY0 CHB + AY0 CHC + AY1 CHA + AY1 CHB -* amplifier 2 gain x 4.54 (150K/33K) <- AY1 CHC + AY2 CHA -* amplifier 3 gain x 4.54 (150K/33K) <- AY2 CHB + AY2 CHC -* -* Each of the amps has its own analog circuit: -* amp0, amp1 and amp2 are different from each other; amp3 is the same as amp2 -* -* Outputs of those amps are inputs to post amps, each having own circuit -* that is partially controlled by AY #0 port A. -* PORT A BIT 0 - control postamp 0 (gain x10.0 | gain x 5.00) -* PORT A BIT 1 - control postamp 1 (gain x4.54 | gain x 2.27) -* PORT A BIT 2 - control postamp 2 (gain x1.00 | gain x 0.50) -* PORT A BIT 3 - control postamp 3 (gain x1.00 | gain x 0.50) -* -* The "control" means assert/clear input pins on chip called 4066 (it is analog switch) -* which results in volume gain (exactly 2 times). -* I use set_output_gain() to emulate the effect. - -gain summary: -port A control ON OFF -amp0 = *1*10.0=10.0 *1*5.0 = 5.0 -amp1 = *1*4.54=4.54 *1*2.27 = 2.27 -amp2 = *4.54*1=4.54 *4.54*0.5= 2.27 -amp3 = *4.54*1=4.54 *4.54*0.5= 2.27 -*/ - -/* -bit0 - SOUND Chan#0 name=AY-3-8910 #0 Ch A - -bit1 - SOUND Chan#1 name=AY-3-8910 #0 Ch B -bit1 - SOUND Chan#2 name=AY-3-8910 #0 Ch C -bit1 - SOUND Chan#3 name=AY-3-8910 #1 Ch A -bit1 - SOUND Chan#4 name=AY-3-8910 #1 Ch B - -bit2 - SOUND Chan#5 name=AY-3-8910 #1 Ch C -bit2 - SOUND Chan#6 name=AY-3-8910 #2 Ch A - -bit3 - SOUND Chan#7 name=AY-3-8910 #2 Ch B -bit3 - SOUND Chan#8 name=AY-3-8910 #2 Ch C -*/ - - if (m_gain_control == (data & 0x0f)) - return; - - m_gain_control = data & 0x0f; - - /*popmessage("gain_ctrl = %2x",data&0x0f);*/ - - float percent = (m_gain_control & 1) ? 1.0 : 0.50; - m_ay[0]->set_output_gain(0, percent); -//fixme: set_RC_filter(0,10000,100000000,0,10000); /* 10K, 10000pF = 0.010uF */ - - percent = (m_gain_control & 2) ? 0.45 : 0.23; - m_ay[0]->set_output_gain(1, percent); - m_ay[0]->set_output_gain(2, percent); - m_ay[1]->set_output_gain(0, percent); - m_ay[1]->set_output_gain(1, percent); -//fixme: set_RC_filter(1,4700,100000000,0,4700); /* 4.7K, 4700pF = 0.0047uF */ -//fixme: set_RC_filter(2,4700,100000000,0,4700); /* 4.7K, 4700pF = 0.0047uF */ -//fixme: set_RC_filter(3,4700,100000000,0,4700); /* 4.7K, 4700pF = 0.0047uF */ -//fixme: set_RC_filter(4,4700,100000000,0,4700); /* 4.7K, 4700pF = 0.0047uF */ - - percent = (m_gain_control & 4) ? 0.45 : 0.23; - m_ay[1]->set_output_gain(2, percent); - m_ay[2]->set_output_gain(0, percent); - - percent = (m_gain_control & 8) ? 0.45 : 0.23; - m_ay[2]->set_output_gain(1, percent); - m_ay[2]->set_output_gain(2, percent); -} - -WRITE16_MEMBER(magmax_state::vreg_w) -{ - /* VRAM CONTROL REGISTER */ - /* bit0 - coin counter 1 */ - /* bit1 - coin counter 2 */ - /* bit2 - flip screen (INV) */ - /* bit3 - page bank to be displayed (PG) */ - /* bit4 - sprite bank LSB (DP0) */ - /* bit5 - sprite bank MSB (DP1) */ - /* bit6 - BG display enable (BE)*/ - COMBINE_DATA(m_vreg); - - machine().bookkeeping().coin_counter_w(0, BIT(data, 0)); - machine().bookkeeping().coin_counter_w(1, BIT(data, 1)); -} - - - -void magmax_state::main_map(address_map &map) -{ - map(0x000000, 0x013fff).rom(); - map(0x018000, 0x018fff).ram(); - map(0x020000, 0x0207ff).ram().share(m_videoram); - map(0x028000, 0x0281ff).ram().share(m_spriteram); - map(0x030000, 0x030001).portr("P1"); - map(0x030002, 0x030003).portr("P2"); - map(0x030004, 0x030005).portr("SYSTEM"); - map(0x030006, 0x030007).portr("DSW"); - map(0x030010, 0x030011).w(FUNC(magmax_state::vreg_w)).share(m_vreg); - map(0x030012, 0x030013).writeonly().share(m_scroll_x); - map(0x030014, 0x030015).writeonly().share(m_scroll_y); - map(0x03001d, 0x03001d).w(m_soundlatch, FUNC(generic_latch_8_device::write)); - map(0x03001e, 0x03001f).w(FUNC(magmax_state::cpu_irq_ack_w)); -} - -void magmax_state::sound_map(address_map &map) -{ - map.global_mask(0x7fff); // A15 not connected - map(0x0000, 0x3fff).rom(); - map(0x4000, 0x4000).mirror(0x1fff).rw(m_soundlatch, FUNC(generic_latch_8_device::acknowledge_r), FUNC(generic_latch_8_device::acknowledge_w)); - map(0x6000, 0x67ff).mirror(0x1800).ram(); -} - -void magmax_state::sound_io_map(address_map &map) -{ - map.global_mask(0xff); - map(0x00, 0x01).w(m_ay[0], FUNC(ay8910_device::address_data_w)); - map(0x02, 0x03).w(m_ay[1], FUNC(ay8910_device::address_data_w)); - map(0x04, 0x05).w(m_ay[2], FUNC(ay8910_device::address_data_w)); - map(0x06, 0x06).r(FUNC(magmax_state::sound_r)); -} - - -static INPUT_PORTS_START( magmax ) - PORT_START("P1") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Speed") PORT_CODE(KEYCODE_F1) PORT_TOGGLE /* see notes */ - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) - - PORT_START("P2") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* see notes */ - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) - - PORT_START("SYSTEM") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) - PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) - - PORT_START("DSW") - PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2") - PORT_DIPSETTING( 0x0003, "3" ) - PORT_DIPSETTING( 0x0002, "4" ) - PORT_DIPSETTING( 0x0001, "5" ) - PORT_DIPSETTING( 0x0000, "6" ) - PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:3,4") - PORT_DIPSETTING( 0x000c, "30k 80k 50k+" ) - PORT_DIPSETTING( 0x0008, "50k 120k 70k+" ) - PORT_DIPSETTING( 0x0004, "70k 160k 90k+" ) - PORT_DIPSETTING( 0x0000, "90k 200k 110k+" ) - PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5") - PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0010, DEF_STR( On ) ) - PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:6") - PORT_DIPSETTING( 0x0000, DEF_STR( Upright ) ) - PORT_DIPSETTING( 0x0020, DEF_STR( Cocktail ) ) - PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" ) - PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW1:8" ) - PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2") - PORT_DIPSETTING( 0x0100, DEF_STR( 2C_1C ) ) - PORT_DIPSETTING( 0x0300, DEF_STR( 1C_1C ) ) - PORT_DIPSETTING( 0x0200, DEF_STR( 1C_2C ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) - PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:3,4") - PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) ) - PORT_DIPSETTING( 0x0400, DEF_STR( 2C_3C ) ) - PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_3C ) ) - PORT_DIPSETTING( 0x0800, DEF_STR( 1C_6C ) ) - PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5") - PORT_DIPSETTING( 0x1000, DEF_STR( Easy ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( Hard ) ) - PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:6") /* undocumented in the US manual */ - PORT_DIPSETTING( 0x2000, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) - PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW2:7" ) - PORT_DIPNAME( 0x8000, 0x8000, "Debug Mode" ) PORT_DIPLOCATION("SW2:8") /* see notes */ - PORT_DIPSETTING( 0x8000, DEF_STR( No ) ) - PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) ) -INPUT_PORTS_END - - -static const gfx_layout charlayout = -{ - 8, 8, /* 8*8 characters */ - 256, /* 256 characters */ - 4, /* 4 bits per pixel */ - { 0, 1, 2, 3 }, - { 4, 0, 12, 8, 20, 16, 28, 24 }, - { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, - 32*8 -}; - -static const gfx_layout spritelayout = -{ - 16, 16, /* 16*16 characters */ - 512, /* 512 characters */ - 4, /* 4 bits per pixel */ - { 0, 1, 2, 3 }, - { 4, 0, 4+512*64*8, 0+512*64*8, 12, 8, 12+512*64*8, 8+512*64*8, - 20, 16, 20+512*64*8, 16+512*64*8, 28, 24, 28+512*64*8, 24+512*64*8 }, - { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, - 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 }, - 64*8 -}; - -static GFXDECODE_START( gfx_magmax ) - GFXDECODE_ENTRY( "chars", 0, charlayout, 0, 1 ) /*no color codes*/ - GFXDECODE_ENTRY( "sprites", 0, spritelayout, 1*16, 16 ) /*16 color codes*/ -GFXDECODE_END - - -void magmax_state::magmax(machine_config &config) -{ - /* basic machine hardware */ - M68000(config, m_maincpu, XTAL(16'000'000)/2); /* verified on pcb */ - m_maincpu->set_addrmap(AS_PROGRAM, &magmax_state::main_map); - m_maincpu->set_vblank_int("screen", FUNC(magmax_state::irq1_line_assert)); - - Z80(config, m_audiocpu, XTAL(20'000'000)/8); /* verified on pcb */ - m_audiocpu->set_addrmap(AS_PROGRAM, &magmax_state::sound_map); - m_audiocpu->set_addrmap(AS_IO, &magmax_state::sound_io_map); - - config.set_maximum_quantum(attotime::from_hz(600)); - - - /* video hardware */ - SCREEN(config, m_screen, SCREEN_TYPE_RASTER); - m_screen->set_refresh_hz(60); - m_screen->set_size(32*8, 32*8); - m_screen->set_visarea(0*8, 32*8-1, 2*8, 30*8-1); - m_screen->set_screen_update(FUNC(magmax_state::screen_update)); - m_screen->set_palette(m_palette); - - GFXDECODE(config, m_gfxdecode, m_palette, gfx_magmax); - PALETTE(config, m_palette, FUNC(magmax_state::magmax_palette), 1*16 + 16*16 + 256, 256); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - - AY8910(config, m_ay[0], XTAL(20'000'000)/16); /* verified on pcb */ - m_ay[0]->port_a_write_callback().set(FUNC(magmax_state::ay8910_portA_0_w)); - m_ay[0]->port_b_write_callback().set(FUNC(magmax_state::ay8910_portB_0_w)); - m_ay[0]->add_route(ALL_OUTPUTS, "mono", 0.40); - - AY8910(config, m_ay[1], XTAL(20'000'000)/16).add_route(ALL_OUTPUTS, "mono", 0.40); /* verified on pcb */ - - AY8910(config, m_ay[2], XTAL(20'000'000)/16).add_route(ALL_OUTPUTS, "mono", 0.40); /* verified on pcb */ - - GENERIC_LATCH_8(config, m_soundlatch); - m_soundlatch->data_pending_callback().set_inputline(m_audiocpu, 0); - m_soundlatch->set_separate_acknowledge(true); -} - - -ROM_START( magmax ) - ROM_REGION( 0x14000, "maincpu", 0 ) - ROM_LOAD16_BYTE( "1.3b", 0x00001, 0x4000, CRC(33793cbb) SHA1(a0bc0e4be434d9fc8115de8d63c92e942334bc85) ) - ROM_LOAD16_BYTE( "6.3d", 0x00000, 0x4000, CRC(677ef450) SHA1(9003ff1c1c455970c1bd036b0b5e44dae2e379a5) ) - ROM_LOAD16_BYTE( "2.5b", 0x08001, 0x4000, CRC(1a0c84df) SHA1(77ff21de33392a148d7ca69a77acc654260af0db) ) - ROM_LOAD16_BYTE( "7.5d", 0x08000, 0x4000, CRC(01c35e95) SHA1(4f1a0d0463a956d8f9ed425cbeaed6186eb130a5) ) - ROM_LOAD16_BYTE( "3.6b", 0x10001, 0x2000, CRC(d06e6cae) SHA1(94047b2bcf030d34295ff8107f95097ce57efe6b) ) - ROM_LOAD16_BYTE( "8.6d", 0x10000, 0x2000, CRC(790a82be) SHA1(9a25d5a7c87aeef5e736b0f2fb8dde1c9be70039) ) - - ROM_REGION( 0x10000, "audiocpu", 0 ) - ROM_LOAD( "15.17b", 0x00000, 0x2000, CRC(19e7b983) SHA1(b1cd0b728e7cce87d9b1039be179d0915d939a4f) ) - ROM_LOAD( "16.18b", 0x02000, 0x2000, CRC(055e3126) SHA1(8c9b03eb7588512ef17f8c1b731a2fd7cf372bf8) ) - - ROM_REGION( 0x02000, "chars", 0 ) - ROM_LOAD( "23.15g", 0x00000, 0x2000, CRC(a7471da2) SHA1(ec2815a5801bc55955e612173a845399fd493eb7) ) - - ROM_REGION( 0x10000, "sprites", 0 ) - ROM_LOAD( "17.3e", 0x00000, 0x2000, CRC(8e305b2e) SHA1(74c318089f6bebafbee31c22302e93a09d3ffa32) ) - ROM_LOAD( "18.5e", 0x02000, 0x2000, CRC(14c55a60) SHA1(fd2a1b434bb65502f0f791995caf1cd869ccd254) ) - ROM_LOAD( "19.6e", 0x04000, 0x2000, CRC(fa4141d8) SHA1(a5279d1ada5a13df14a8bbc18ceeea79f82a4c23) ) - ROM_LOAD( "20.3g", 0x08000, 0x2000, CRC(6fa3918b) SHA1(658bdbdc581732922c986b07746a9601d86ec5a2) ) - ROM_LOAD( "21.5g", 0x0a000, 0x2000, CRC(dd52eda4) SHA1(773e92c918f5b076ce3cae55a33a27c38d958edf) ) - ROM_LOAD( "22.6g", 0x0c000, 0x2000, CRC(4afc98ff) SHA1(a34d63befdb3c749460d1cfb62e15ced52859b9b) ) - - ROM_REGION( 0x10000, "user1", 0 ) /* surface scroll control */ - ROM_LOAD16_BYTE( "4.18b", 0x00000, 0x2000, CRC(1550942e) SHA1(436424d63ca576d13b0f4a3713f009a38e33f2f3) ) - ROM_LOAD16_BYTE( "5.20b", 0x00001, 0x2000, CRC(3b93017f) SHA1(b1b67c2050c8033c29bb74ab909075c39e4f7c6a) ) - /* BG control data */ - ROM_LOAD( "9.18d", 0x04000, 0x2000, CRC(9ecc9ab8) SHA1(ea5fbd9e9ce09e25f532dc74623e0f7e8464b7f3) ) /* surface */ - ROM_LOAD( "10.20d", 0x06000, 0x2000, CRC(e2ff7293) SHA1(d93c30f7edac53747efcf840325a8ce5f5e47b32) ) /* underground */ - /* background tiles */ - ROM_LOAD( "11.15f", 0x08000, 0x2000, CRC(91f3edb6) SHA1(64e8008cad0e9c42c2ee972c2ee867c7c51cae27) ) /* surface */ - ROM_LOAD( "12.17f", 0x0a000, 0x2000, CRC(99771eff) SHA1(5a1e2316b4055a1332d9d1f02edee5bc6aae90ac) ) /* underground */ - ROM_LOAD( "13.18f", 0x0c000, 0x2000, CRC(75f30159) SHA1(d188ccf926e7a842e90ebc1aad3dc20c37d84b98) ) /* surface of mechanical level */ - ROM_LOAD( "14.20f", 0x0e000, 0x2000, CRC(96babcba) SHA1(fec58ccc1e5cc2cec56658a412b94fe7b989541d) ) /* underground of mechanical level */ - - ROM_REGION( 0x0200, "user2", 0 ) /* BG control data */ - ROM_LOAD( "mag_b.14d", 0x0000, 0x0100, CRC(a0fb7297) SHA1(e6461050e7e586475343156aae1066b944ceab66) ) /* background control PROM */ - ROM_LOAD( "mag_c.15d", 0x0100, 0x0100, CRC(d84a6f78) SHA1(f2ce329b1adf39bde6df2eb79be6d144adea65d0) ) /* background control PROM */ - - ROM_REGION( 0x0500, "proms", 0 ) /* color PROMs */ - ROM_LOAD( "mag_e.10f", 0x0000, 0x0100, CRC(75e4f06a) SHA1(cdaccc3e56df4ac9ace04b93b3bab9a62f1ea6f5) ) /* red */ - ROM_LOAD( "mag_d.10e", 0x0100, 0x0100, CRC(34b6a6e3) SHA1(af254ccf0d38e1f4644375cd357d468ad4efe450) ) /* green */ - ROM_LOAD( "mag_a.10d", 0x0200, 0x0100, CRC(a7ea7718) SHA1(4789586d6795644517a18f179b4ae5f23737b21d) ) /* blue */ - ROM_LOAD( "mag_g.2e", 0x0300, 0x0100, CRC(830be358) SHA1(f412587718040a783c4e6453619930c90daf385e) ) /* sprites color lookup table */ - ROM_LOAD( "mag_f.13b", 0x0400, 0x0100, CRC(4a6f9a6d) SHA1(65f1e0bfacd1f354ece1b18598a551044c27c4d1) ) /* state machine data used for video signals generation (not used in emulation)*/ -ROM_END - - -GAME( 1985, magmax, 0, magmax, magmax, magmax_state, empty_init, ROT0, "Nichibutsu", "Mag Max", MACHINE_SUPPORTS_SAVE ) |