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-rw-r--r--src/mame/drivers/magicfly.c70
1 files changed, 35 insertions, 35 deletions
diff --git a/src/mame/drivers/magicfly.c b/src/mame/drivers/magicfly.c
index 0ad88ccb124..96baae3b287 100644
--- a/src/mame/drivers/magicfly.c
+++ b/src/mame/drivers/magicfly.c
@@ -330,7 +330,7 @@
With the default DIP switches positions, the game is totally in French, and is
titled 'BONNE CHANCE!'. Turning the 4th DIP switch ON, the game switch to English,
- and the title changes to 'GOOD LUCK!' (as the above mentioned games).
+ and the title changes to 'GOOD LUCK!' (as the above mentioned games).
To enter the test mode, press SERVICE (key 9). You can see an input-test matrix
to test all the valid inputs. Pressing BET (key M) and START (Key 1) simultaneou-
@@ -416,7 +416,7 @@
[2013-01-17]
- Added Bonne Chance!. A French/English poker game prototype of
- the well known 'Golden Poker' and 'Jack Potten Poker'.
+ the well known 'Golden Poker' and 'Jack Potten Poker'.
- Worked complete inputs from the scratch. Promoted to working.
- Added proper palette. Now the game seems to get accurate colors.
- Added some notes.
@@ -608,8 +608,8 @@ PALETTE_INIT_MEMBER(magicfly_state, bchance)
palette_set_color(machine(), i + 15, MAKE_RGB(0xff, 0xff, 0xff));
}
- palette_set_color(machine(), 0x08 , MAKE_RGB(0xff, 0xff, 0xff)); // white for the cards back logo background.
- palette_set_color(machine(), 0x12 , MAKE_RGB(0x00, 0x00, 0x00)); // black for the cards corners (should be transparent)
+ palette_set_color(machine(), 0x08 , MAKE_RGB(0xff, 0xff, 0xff)); // white for the cards back logo background.
+ palette_set_color(machine(), 0x12 , MAKE_RGB(0x00, 0x00, 0x00)); // black for the cards corners (should be transparent)
}
@@ -814,42 +814,42 @@ static INPUT_PORTS_START( bchance )
R4C1 + R4C5 to exit...
*/
PORT_START("IN0-0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // input test R1C1 (coin 1)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // input test R1C2 (coin 2)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_NAME("IN0-3") // input test R1C3 (unknown)
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_NAME("IN0-4") // input test R1C4 (unknown)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // input test R1C1 (coin 1)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // input test R1C2 (coin 2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) PORT_NAME("IN0-3") // input test R1C3 (unknown)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) PORT_NAME("IN0-4") // input test R1C4 (unknown)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_NAME("IN0-6") // input test R1C5 (unknown)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G) PORT_NAME("IN0-6") // input test R1C5 (unknown)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN0-1")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Small") // input test R2C1 (small)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Big") // input test R2C2 (big)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_NAME("Payout") // input test R2C3 (payout)
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) // input test R2C4 (take)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Small") // input test R2C1 (small)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Big") // input test R2C2 (big)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_KEYOUT ) PORT_NAME("Payout") // input test R2C3 (payout)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) // input test R2C4 (take)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_NAME("IN1-6") // input test R2C5 (unknown)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H) PORT_NAME("IN1-6") // input test R2C5 (unknown)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN0-2")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) // input test R3C1 (hold 4)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) // input test R3C2 (hold 5)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) // input test R3C3 (hold 2)
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) // input test R3C4 (hold 3)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) // input test R3C1 (hold 4)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) // input test R3C2 (hold 5)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) // input test R3C3 (hold 2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) // input test R3C4 (hold 3)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) // input test R3C5 (hold 1)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) // input test R3C5 (hold 1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN0-3")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start") // input test R4C1 (start/deal)
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) // input test R4C2 (cancel)
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) // input test R4C3 (service/test)
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) // input test R4C4 (d-up)
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start") // input test R4C1 (start/deal)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) // input test R4C2 (cancel)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) // input test R4C3 (service/test)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) // input test R4C4 (d-up)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) // input test R4C5 (bet)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) // input test R4C5 (bet)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
@@ -918,7 +918,7 @@ GFXDECODE_END
static MC6845_INTERFACE( mc6845_intf )
{
"screen", /* screen we are acting on */
- false, /* show border area */
+ false, /* show border area */
8, /* number of pixels per video memory address */
NULL, /* before pixel update callback */
NULL, /* row update callback */
@@ -1031,23 +1031,23 @@ ROM_END
ROM_START( bchance )
ROM_REGION( 0x10000, "maincpu", 0 )
- ROM_LOAD( "v-pk-4gag.bin", 0xc000, 0x4000, CRC(7c2dd908) SHA1(97b1390fb4c8c838a0d5b78d6904d597a9abe27f) )
+ ROM_LOAD( "v-pk-4gag.bin", 0xc000, 0x4000, CRC(7c2dd908) SHA1(97b1390fb4c8c838a0d5b78d6904d597a9abe27f) )
- ROM_REGION( 0x6000, "gfx", 0 ) /* ROM n-pk-2.bin was created from an exhaustive analysis of 25 different bad dumps */
- ROM_LOAD( "n-pk-2.bin", 0x0000, 0x2000, BAD_DUMP CRC(462c3dd7) SHA1(fb30d6147e0d607b3fb631d8bdca35e98eccfd2d) )
- ROM_LOAD( "n-pk-1.bin", 0x2000, 0x2000, CRC(e35cebd6) SHA1(b0dd86fd4c06f98e486b04e09808985bfa4f0e9c) )
- ROM_LOAD( "n-pk-0.bin", 0x4000, 0x2000, CRC(3c64edc4) SHA1(97b677b7c4999b502ab4b4f70c33b40050843796) )
+ ROM_REGION( 0x6000, "gfx", 0 ) /* ROM n-pk-2.bin was created from an exhaustive analysis of 25 different bad dumps */
+ ROM_LOAD( "n-pk-2.bin", 0x0000, 0x2000, BAD_DUMP CRC(462c3dd7) SHA1(fb30d6147e0d607b3fb631d8bdca35e98eccfd2d) )
+ ROM_LOAD( "n-pk-1.bin", 0x2000, 0x2000, CRC(e35cebd6) SHA1(b0dd86fd4c06f98e486b04e09808985bfa4f0e9c) )
+ ROM_LOAD( "n-pk-0.bin", 0x4000, 0x2000, CRC(3c64edc4) SHA1(97b677b7c4999b502ab4b4f70c33b40050843796) )
ROM_REGION( 0x0800, "gfxbnk0", 0 )
- ROM_COPY( "gfx", 0x1800, 0x0000, 0x0800 ) /* chars */
+ ROM_COPY( "gfx", 0x1800, 0x0000, 0x0800 ) /* chars */
ROM_REGION( 0x1800, "gfxbnk1", 0 )
- ROM_COPY( "gfx", 0x1000, 0x0000, 0x0800 ) /* 3bpp tiles, bitplane 1 */
- ROM_COPY( "gfx", 0x3800, 0x0800, 0x0800 ) /* 3bpp tiles, bitplane 2 */
- ROM_COPY( "gfx", 0x5800, 0x1000, 0x0800 ) /* 3bpp tiles, bitplane 3 */
+ ROM_COPY( "gfx", 0x1000, 0x0000, 0x0800 ) /* 3bpp tiles, bitplane 1 */
+ ROM_COPY( "gfx", 0x3800, 0x0800, 0x0800 ) /* 3bpp tiles, bitplane 2 */
+ ROM_COPY( "gfx", 0x5800, 0x1000, 0x0800 ) /* 3bpp tiles, bitplane 3 */
ROM_REGION( 0x0200, "plds", 0 )
- ROM_LOAD( "gal16v8-bchance.bin", 0x0000, 0x0104, NO_DUMP ) /* protected */
+ ROM_LOAD( "gal16v8-bchance.bin", 0x0000, 0x0104, NO_DUMP ) /* protected */
ROM_END