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Diffstat (limited to 'src/mame/drivers/lkage.cpp')
-rw-r--r--src/mame/drivers/lkage.cpp967
1 files changed, 967 insertions, 0 deletions
diff --git a/src/mame/drivers/lkage.cpp b/src/mame/drivers/lkage.cpp
new file mode 100644
index 00000000000..a357dc57334
--- /dev/null
+++ b/src/mame/drivers/lkage.cpp
@@ -0,0 +1,967 @@
+// license:BSD-3-Clause
+// copyright-holders:Phil Stroffolino
+/***************************************************************************
+
+Legend of Kage
+(C)1985 Taito
+CPU: Z80 (x2), MC68705
+Sound: YM2203 (x2)
+
+Phil Stroffolino
+ptroffo@yahoo.com
+
+
+Stephh's notes (based on the games Z80 code and some tests) :
+
+1) 'lkage'
+
+ - There is an ingame bug about the way difficulty is handled : if you look at code
+ at 0xa05a, you'll notice that DSW3 bit 3 is tested as well as DSW3 bit 4.
+ But DSW3 bit 4 also determines if coinage info shall be displayed (code at 0x1295) !
+ In fact, DSW3 bit 4 is tested only when DSW3 bit 3 is ON ("Normal" difficulty),
+ so you have 3 different "levels" of difficulty :
+
+ bit 3 bit 4 Difficulty
+ OFF OFF Easy
+ OFF ON Easy
+ ON OFF Normal
+ ON ON Hard
+
+ Flame length/color (and perhaps some other stuff) is also affected by DSW3 bit 3.
+ - DSW3 bit 7 is supposed to determine how many coin slots there are (again, check
+ the coingae display routine and code at 0x1295), but if you look at coinage insertion
+ routines (0x091b for COIN1 and 0x0991 for COIN2), you'll notice that DSW3 bit 7
+ is NOT tested !
+
+2) 'lkageo'
+
+ - Bugs are the same as in 'lkage'. Some routines addresses vary though :
+ * difficulty : 0x9f50
+ * coinage display : 0x128f
+ - This set does more tests/things when TILT is pressed before jumping to 0x0000
+ (see numerous instructions/calls at 0x0318 - most of them related to MCU).
+
+3) 'lkageb*'
+
+ - The difficulty bug is fixed : see code at 0x9e42 which reads DSW3 bits 2 and 3.
+ So you have 4 different "levels" of difficulty :
+
+ bit 2 bit 3 Difficulty
+ OFF OFF Easy
+ OFF ON Normal
+ ON OFF Hard
+ ON ON Hardest
+
+ However DSW3 bit 3 isn't tested anywhere else, so flame length/color is constant.
+ - The coin slots bug is not fixed as coinage insertion routines are unchanged
+ (coinage display routine is now at 0x13f6).
+ - These bootlegs are based on 'lkageo' (call to 0x0318 when TILT is pressed).
+ - Hi-scores, scores, and as a consequence bonus lives, have been divided by 10,
+ but it's only a cosmetical effect as data from 0xe200 to 0xe22f is unchanged.
+
+4) 'bygone'
+
+ - is it prototype ?
+ - MCU (same code as lkage) is not used
+ - No music ? (could be emulation bug) (the 2nd YM is not used...)
+
+TODO:
+
+ - The high score display uses a video attribute flag whose pupose isn't known.
+
+ - purpose of the 0x200 byte prom, "a54-10.2" is unknown. It contains values in range 0x0..0xf.
+
+ - SOUND: lots of unknown writes to the YM2203 I/O ports
+
+ - Note that all the bootlegs are derived from a different version of the
+ original which hasn't been found yet.
+
+ - lkage is verfied to be an original set, but it seems to work regardless of what
+ the mcu does. Moreover, the mcu returns a checksum which is different from what
+ is expected - the MCU computes 0x89, but the main CPU expects 0x5d.
+ The game works anyway, it never gives the usual Taito "BAD HW" message
+ (because there is no test at 0x033b after call at routine at 0xde1d).
+
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/z80/z80.h"
+#include "cpu/m6805/m6805.h"
+#include "sound/2203intf.h"
+#include "includes/lkage.h"
+
+#define MAIN_CPU_CLOCK (XTAL_12MHz/2)
+#define SOUND_CPU_CLOCK (XTAL_8MHz/2)
+#define AUDIO_CLOCK (XTAL_8MHz/2)
+#define MCU_CLOCK (XTAL_12MHz/4)
+
+
+TIMER_CALLBACK_MEMBER(lkage_state::nmi_callback)
+{
+ if (m_sound_nmi_enable)
+ m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
+ else
+ m_pending_nmi = 1;
+}
+
+WRITE8_MEMBER(lkage_state::lkage_sound_command_w)
+{
+ soundlatch_byte_w(space, offset, data);
+ machine().scheduler().synchronize(timer_expired_delegate(FUNC(lkage_state::nmi_callback),this), data);
+}
+
+WRITE8_MEMBER(lkage_state::lkage_sh_nmi_disable_w)
+{
+ m_sound_nmi_enable = 0;
+}
+
+WRITE8_MEMBER(lkage_state::lkage_sh_nmi_enable_w)
+{
+ m_sound_nmi_enable = 1;
+ if (m_pending_nmi)
+ {
+ /* probably wrong but commands may go lost otherwise */
+ m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
+ m_pending_nmi = 0;
+ }
+}
+
+READ8_MEMBER(lkage_state::sound_status_r)
+{
+ return 0xff;
+}
+
+static ADDRESS_MAP_START( lkage_map, AS_PROGRAM, 8, lkage_state )
+ AM_RANGE(0x0000, 0xdfff) AM_ROM
+ AM_RANGE(0xe000, 0xe7ff) AM_RAM /* work ram */
+ AM_RANGE(0xe800, 0xefff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")
+ AM_RANGE(0xf000, 0xf003) AM_RAM AM_SHARE("vreg") /* video registers */
+ AM_RANGE(0xf060, 0xf060) AM_WRITE(lkage_sound_command_w)
+ AM_RANGE(0xf061, 0xf061) AM_WRITENOP AM_READ(sound_status_r)
+ AM_RANGE(0xf062, 0xf062) AM_READWRITE(lkage_mcu_r,lkage_mcu_w)
+ AM_RANGE(0xf063, 0xf063) AM_WRITENOP /* pulsed; nmi on sound cpu? */
+ AM_RANGE(0xf080, 0xf080) AM_READ_PORT("DSW1")
+ AM_RANGE(0xf081, 0xf081) AM_READ_PORT("DSW2")
+ AM_RANGE(0xf082, 0xf082) AM_READ_PORT("DSW3")
+ AM_RANGE(0xf083, 0xf083) AM_READ_PORT("SYSTEM")
+ AM_RANGE(0xf084, 0xf084) AM_READ_PORT("P1")
+ AM_RANGE(0xf086, 0xf086) AM_READ_PORT("P2")
+ AM_RANGE(0xf087, 0xf087) AM_READ(lkage_mcu_status_r)
+ AM_RANGE(0xf0a0, 0xf0a3) AM_RAM /* unknown */
+ AM_RANGE(0xf0c0, 0xf0c5) AM_RAM AM_SHARE("scroll")
+ AM_RANGE(0xf0e1, 0xf0e1) AM_WRITENOP /* pulsed */
+ AM_RANGE(0xf100, 0xf15f) AM_RAM AM_SHARE("spriteram")
+ AM_RANGE(0xf160, 0xf1ff) AM_RAM /* unknown - no valid sprite data */
+ AM_RANGE(0xf400, 0xffff) AM_RAM_WRITE(lkage_videoram_w) AM_SHARE("videoram")
+ADDRESS_MAP_END
+
+
+READ8_MEMBER(lkage_state::port_fetch_r)
+{
+ return memregion("user1")->base()[offset];
+}
+
+static ADDRESS_MAP_START( lkage_io_map, AS_IO, 8, lkage_state )
+ AM_RANGE(0x4000, 0x7fff) AM_READ(port_fetch_r)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( lkage_m68705_map, AS_PROGRAM, 8, lkage_state )
+ ADDRESS_MAP_GLOBAL_MASK(0x7ff)
+ AM_RANGE(0x0000, 0x0000) AM_READWRITE(lkage_68705_port_a_r,lkage_68705_port_a_w)
+ AM_RANGE(0x0001, 0x0001) AM_READWRITE(lkage_68705_port_b_r,lkage_68705_port_b_w)
+ AM_RANGE(0x0002, 0x0002) AM_READWRITE(lkage_68705_port_c_r,lkage_68705_port_c_w)
+ AM_RANGE(0x0004, 0x0004) AM_WRITE(lkage_68705_ddr_a_w)
+ AM_RANGE(0x0005, 0x0005) AM_WRITE(lkage_68705_ddr_b_w)
+ AM_RANGE(0x0006, 0x0006) AM_WRITE(lkage_68705_ddr_c_w)
+ AM_RANGE(0x0010, 0x007f) AM_RAM
+ AM_RANGE(0x0080, 0x07ff) AM_ROM
+ADDRESS_MAP_END
+
+/***************************************************************************/
+
+/* sound section is almost identical to Bubble Bobble, YM2203 instead of YM3526 */
+
+static ADDRESS_MAP_START( lkage_sound_map, AS_PROGRAM, 8, lkage_state )
+ AM_RANGE(0x0000, 0x7fff) AM_ROM
+ AM_RANGE(0x8000, 0x87ff) AM_RAM
+ AM_RANGE(0x9000, 0x9001) AM_DEVREADWRITE("ym1", ym2203_device, read, write)
+ AM_RANGE(0xa000, 0xa001) AM_DEVREADWRITE("ym2", ym2203_device, read, write)
+ AM_RANGE(0xb000, 0xb000) AM_READ(soundlatch_byte_r) AM_WRITENOP /* ??? */
+ AM_RANGE(0xb001, 0xb001) AM_READNOP /* ??? */ AM_WRITE(lkage_sh_nmi_enable_w)
+ AM_RANGE(0xb002, 0xb002) AM_WRITE(lkage_sh_nmi_disable_w)
+ AM_RANGE(0xb003, 0xb003) AM_WRITENOP
+ AM_RANGE(0xe000, 0xefff) AM_ROM /* space for diagnostic ROM? */
+ADDRESS_MAP_END
+
+/***************************************************************************/
+
+static INPUT_PORTS_START( lkage )
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) /* table at 0x04b8 */
+ PORT_DIPSETTING( 0x03, "200k 700k 500k+" )
+ PORT_DIPSETTING( 0x02, "200k 900k 700k+" )
+ PORT_DIPSETTING( 0x01, "300k 1000k 700k+" )
+ PORT_DIPSETTING( 0x00, "300k 1300k 1000k+" )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x18, "3" )
+ PORT_DIPSETTING( 0x10, "4" )
+ PORT_DIPSETTING( 0x08, "5" )
+ PORT_DIPSETTING( 0x00, "255 (Cheat)")
+ PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
+
+ PORT_START("DSW2")
+ PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
+ PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
+ PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
+ PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
+ PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
+ PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
+ PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
+
+ PORT_START("DSW3")
+ PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x02, 0x02, "Initial Season" )
+ PORT_DIPSETTING( 0x02, "Spring" )
+ PORT_DIPSETTING( 0x00, "Winter" ) /* same as if you saved the princess twice ("HOWEVER ...") */
+ PORT_DIPUNUSED( 0x04, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x08, 0x08, DEF_STR( Difficulty ) ) /* see notes */
+ PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
+ PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) /* see notes */
+ PORT_DIPSETTING( 0x00, DEF_STR( No ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
+ PORT_DIPNAME( 0x20, 0x20, "Year Display" )
+ PORT_DIPSETTING( 0x00, "1985" )
+ PORT_DIPSETTING( 0x20, "MCMLXXXIV" ) /* 1984(!) */
+ PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)")
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x80, "Coin Slots" )
+ PORT_DIPSETTING( 0x00, "1" )
+ PORT_DIPSETTING( 0x80, "2" )
+
+ PORT_START("SYSTEM")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START("P1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( lkageb )
+ PORT_INCLUDE( lkage )
+
+ PORT_MODIFY("DSW1")
+ PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) /* table at 0x04b8 */
+ PORT_DIPSETTING( 0x03, "20k 70k 50k+" )
+ PORT_DIPSETTING( 0x02, "20k 90k 70k+" )
+ PORT_DIPSETTING( 0x01, "30k 100k 70k+" )
+ PORT_DIPSETTING( 0x00, "30k 130k 100k+" )
+
+ PORT_MODIFY("DSW3")
+ PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) /* see notes */
+ PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
+INPUT_PORTS_END
+
+
+static INPUT_PORTS_START( bygone )
+ PORT_START("DSW1")
+ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) ) //
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x18, "3" )
+ PORT_DIPSETTING( 0x10, "4" )
+ PORT_DIPSETTING( 0x08, "5" )
+ PORT_DIPSETTING( 0x00, "255 (Cheat)")
+ PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW )
+ PORT_DIPNAME( 0x40, 0x00, DEF_STR( Flip_Screen ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Cocktail ) )
+
+ PORT_START("DSW2")
+ PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
+ PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
+ PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
+ PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
+ PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
+ PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
+ PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
+ PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
+ PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
+ PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
+ PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
+ PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
+ PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
+
+ PORT_START("DSW3")
+ PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x04, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)")
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+
+ PORT_START("SYSTEM")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 )
+ PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
+ PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
+
+ PORT_START("P1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+INPUT_PORTS_END
+
+
+
+static const gfx_layout tile_layout =
+{
+ 8,8,
+ RGN_FRAC(1,4),
+ 4,
+ { RGN_FRAC(1,4),RGN_FRAC(0,4),RGN_FRAC(3,4),RGN_FRAC(2,4) },
+ { 7, 6, 5, 4, 3, 2, 1, 0 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8
+};
+
+static const gfx_layout sprite_layout =
+{
+ 16,16,
+ RGN_FRAC(1,4),
+ 4,
+ { RGN_FRAC(1,4),RGN_FRAC(0,4),RGN_FRAC(3,4),RGN_FRAC(2,4) },
+ { 7, 6, 5, 4, 3, 2, 1, 0,
+ 64+7, 64+6, 64+5, 64+4, 64+3, 64+2, 64+1, 64+0 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 128+0*8, 128+1*8, 128+2*8, 128+3*8, 128+4*8, 128+5*8, 128+6*8, 128+7*8 },
+ 32*8
+};
+
+static GFXDECODE_START( lkage )
+ GFXDECODE_ENTRY( "gfx1", 0x0000, tile_layout, /*128*/0, 64 )
+ GFXDECODE_ENTRY( "gfx1", 0x0000, sprite_layout, 0, 16 )
+GFXDECODE_END
+
+WRITE_LINE_MEMBER(lkage_state::irqhandler)
+{
+ m_audiocpu->set_input_line(0, state ? ASSERT_LINE : CLEAR_LINE);
+}
+
+void lkage_state::machine_start()
+{
+ save_item(NAME(m_bg_tile_bank));
+ save_item(NAME(m_fg_tile_bank));
+ save_item(NAME(m_tx_tile_bank));
+
+ save_item(NAME(m_sprite_dx));
+
+ save_item(NAME(m_mcu_ready));
+ save_item(NAME(m_mcu_val));
+ save_item(NAME(m_sound_nmi_enable));
+ save_item(NAME(m_pending_nmi));
+
+ save_item(NAME(m_port_a_in));
+ save_item(NAME(m_port_a_out));
+ save_item(NAME(m_ddr_a));
+ save_item(NAME(m_port_b_in));
+ save_item(NAME(m_port_b_out));
+ save_item(NAME(m_ddr_b));
+ save_item(NAME(m_port_c_in));
+ save_item(NAME(m_port_c_out));
+ save_item(NAME(m_ddr_c));
+ save_item(NAME(m_mcu_sent));
+ save_item(NAME(m_main_sent));
+ save_item(NAME(m_from_main));
+ save_item(NAME(m_from_mcu));
+}
+
+void lkage_state::machine_reset()
+{
+ m_bg_tile_bank = m_fg_tile_bank = m_tx_tile_bank =0;
+
+ m_mcu_ready = 3;
+ m_mcu_val = 0;
+ m_sound_nmi_enable = 0;
+ m_pending_nmi = 0;
+
+ m_port_a_in = 0;
+ m_port_a_out = 0;
+ m_ddr_a = 0;
+ m_port_b_in = 0;
+ m_port_b_out = 0;
+ m_ddr_b = 0;
+ m_port_c_in = 0;
+ m_port_c_out = 0;
+ m_ddr_c = 0;
+ m_mcu_sent = 0;
+ m_main_sent = 0;
+ m_from_main = 0;
+ m_from_mcu = 0;
+}
+
+static MACHINE_CONFIG_START( lkage, lkage_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80, MAIN_CPU_CLOCK)
+ MCFG_CPU_PROGRAM_MAP(lkage_map)
+ MCFG_CPU_IO_MAP(lkage_io_map)
+ MCFG_CPU_VBLANK_INT_DRIVER("screen", lkage_state, irq0_line_hold)
+
+ MCFG_CPU_ADD("audiocpu", Z80, SOUND_CPU_CLOCK)
+ MCFG_CPU_PROGRAM_MAP(lkage_sound_map)
+ /* IRQs are triggered by the YM2203 */
+
+ MCFG_CPU_ADD("mcu", M68705,MCU_CLOCK)
+ MCFG_CPU_PROGRAM_MAP(lkage_m68705_map)
+
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(2*8, 32*8-1, 2*8, 30*8-1)
+ MCFG_SCREEN_UPDATE_DRIVER(lkage_state, screen_update_lkage)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", lkage)
+ MCFG_PALETTE_ADD("palette", 1024)
+ MCFG_PALETTE_FORMAT(xxxxRRRRGGGGBBBB)
+
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ym1", YM2203, AUDIO_CLOCK )
+ MCFG_YM2203_IRQ_HANDLER(WRITELINE(lkage_state, irqhandler))
+ MCFG_SOUND_ROUTE(0, "mono", 0.15)
+ MCFG_SOUND_ROUTE(1, "mono", 0.15)
+ MCFG_SOUND_ROUTE(2, "mono", 0.15)
+ MCFG_SOUND_ROUTE(3, "mono", 0.40)
+
+ MCFG_SOUND_ADD("ym2", YM2203, AUDIO_CLOCK )
+ MCFG_SOUND_ROUTE(0, "mono", 0.15)
+ MCFG_SOUND_ROUTE(1, "mono", 0.15)
+ MCFG_SOUND_ROUTE(2, "mono", 0.15)
+ MCFG_SOUND_ROUTE(3, "mono", 0.40)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_START( lkageb, lkage_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", Z80,MAIN_CPU_CLOCK)
+ MCFG_CPU_PROGRAM_MAP(lkage_map)
+ MCFG_CPU_IO_MAP(lkage_io_map)
+ MCFG_CPU_VBLANK_INT_DRIVER("screen", lkage_state, irq0_line_hold)
+
+ MCFG_CPU_ADD("audiocpu", Z80, SOUND_CPU_CLOCK)
+ MCFG_CPU_PROGRAM_MAP(lkage_sound_map)
+ /* IRQs are triggered by the YM2203 */
+
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(2*8, 32*8-1, 2*8, 30*8-1)
+ MCFG_SCREEN_UPDATE_DRIVER(lkage_state, screen_update_lkage)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", lkage)
+ MCFG_PALETTE_ADD("palette", 1024)
+ MCFG_PALETTE_FORMAT(xxxxRRRRGGGGBBBB)
+
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ym1", YM2203, AUDIO_CLOCK)
+ MCFG_YM2203_IRQ_HANDLER(WRITELINE(lkage_state, irqhandler))
+ MCFG_SOUND_ROUTE(0, "mono", 0.15)
+ MCFG_SOUND_ROUTE(1, "mono", 0.15)
+ MCFG_SOUND_ROUTE(2, "mono", 0.15)
+ MCFG_SOUND_ROUTE(3, "mono", 0.40)
+
+ MCFG_SOUND_ADD("ym2", YM2203, AUDIO_CLOCK)
+ MCFG_SOUND_ROUTE(0, "mono", 0.15)
+ MCFG_SOUND_ROUTE(1, "mono", 0.15)
+ MCFG_SOUND_ROUTE(2, "mono", 0.15)
+ MCFG_SOUND_ROUTE(3, "mono", 0.40)
+MACHINE_CONFIG_END
+
+ROM_START( lkage )
+ ROM_REGION( 0x14000, "maincpu", 0 ) /* Z80 code (main CPU) */
+ ROM_LOAD( "a54-01-2.37", 0x0000, 0x8000, CRC(60fd9734) SHA1(33b444b887d80acb3a63ca4534db65c4d8147712) )
+ ROM_LOAD( "a54-02-2.38", 0x8000, 0x8000, CRC(878a25ce) SHA1(6228a12774e116e333c3563ee6e20c0c70db514b) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code (sound CPU) */
+ ROM_LOAD( "a54-04.54", 0x0000, 0x8000, CRC(541faf9a) SHA1(b142ff3bd198f700697ec06ea92db3109ab5818e) )
+
+ ROM_REGION( 0x10000, "mcu", 0 ) /* 68705 MCU code */
+ ROM_LOAD( "a54-09.53", 0x0000, 0x0800, CRC(0e8b8846) SHA1(a4a105462b0127229bb7edfadd2e581c7e40f1cc) )
+
+ ROM_REGION( 0x4000, "user1", 0 ) /* data */
+ ROM_LOAD( "a54-03.51", 0x0000, 0x4000, CRC(493e76d8) SHA1(13c6160edd94ba2801fd89bb33bcae3a1e3454ff) )
+
+ ROM_REGION( 0x10000, "gfx1", 0 )
+ ROM_LOAD( "a54-05-1.84", 0x0000, 0x4000, CRC(0033c06a) SHA1(89964503fc338817c6511fd15942741996b7037a) )
+ ROM_LOAD( "a54-06-1.85", 0x4000, 0x4000, CRC(9f04d9ad) SHA1(3b9a4d30348fd02e5c8ae94655548bd4a02dd65d) )
+ ROM_LOAD( "a54-07-1.86", 0x8000, 0x4000, CRC(b20561a4) SHA1(0d6d83dfae79ea133e37704ca47426b4c978fb36) )
+ ROM_LOAD( "a54-08-1.87", 0xc000, 0x4000, CRC(3ff3b230) SHA1(ffcd964efb0af32b5d7a70305dfda615ea95acbe) )
+
+ ROM_REGION( 0x0200, "proms", 0 )
+ ROM_LOAD( "a54-10.2", 0x0000, 0x0200, CRC(17dfbd14) SHA1(f8f0b6dfedd4ba108dad43ccc7697ef4ab9cbf86) ) /* unknown */
+
+ ROM_REGION( 0x0800, "plds", 0 )
+ ROM_LOAD( "pal16l8-a54-11.34", 0x0000, 0x0104, CRC(56232113) SHA1(4cdc6732aa3e7fbe8df51966a1295253711ecc8f) )
+ ROM_LOAD( "pal16l8-a54-12.76", 0x0200, 0x0104, CRC(e57c3c89) SHA1(a23f91da254055bb990e8bb730564c40b5725f78) )
+ ROM_LOAD( "pal16l8a-a54-13.27", 0x0400, 0x0104, CRC(c9b1938e) SHA1(2fd1adc4bde8f07cf4b6314d56b48bb3d7144cc3) )
+ ROM_LOAD( "pal16l8a-a54-14.35", 0x0600, 0x0104, CRC(a89c644e) SHA1(b41a077d1d070d9563f924c776930c33a4ff27d0) )
+ROM_END
+
+ROM_START( lkageo )
+ ROM_REGION( 0x14000, "maincpu", 0 ) /* Z80 code (main CPU) */
+ ROM_LOAD( "a54-01-1.37", 0x0000, 0x8000, CRC(973da9c5) SHA1(ad3b5d6a329b784e47be563c6f8dc628f32ba0a5) )
+ ROM_LOAD( "a54-02-1.38", 0x8000, 0x8000, CRC(27b509da) SHA1(c623950bd7dd2b5699ca948e3731455964106b89) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code (sound CPU) */
+ ROM_LOAD( "a54-04.54", 0x0000, 0x8000, CRC(541faf9a) SHA1(b142ff3bd198f700697ec06ea92db3109ab5818e) )
+
+ ROM_REGION( 0x10000, "mcu", 0 ) /* 68705 MCU code */
+ ROM_LOAD( "a54-09.53", 0x0000, 0x0800, CRC(0e8b8846) SHA1(a4a105462b0127229bb7edfadd2e581c7e40f1cc) )
+
+ ROM_REGION( 0x4000, "user1", 0 ) /* data */
+ ROM_LOAD( "a54-03.51", 0x0000, 0x4000, CRC(493e76d8) SHA1(13c6160edd94ba2801fd89bb33bcae3a1e3454ff) )
+
+ ROM_REGION( 0x10000, "gfx1", 0 )
+ ROM_LOAD( "a54-05-1.84", 0x0000, 0x4000, CRC(0033c06a) SHA1(89964503fc338817c6511fd15942741996b7037a) )
+ ROM_LOAD( "a54-06-1.85", 0x4000, 0x4000, CRC(9f04d9ad) SHA1(3b9a4d30348fd02e5c8ae94655548bd4a02dd65d) )
+ ROM_LOAD( "a54-07-1.86", 0x8000, 0x4000, CRC(b20561a4) SHA1(0d6d83dfae79ea133e37704ca47426b4c978fb36) )
+ ROM_LOAD( "a54-08-1.87", 0xc000, 0x4000, CRC(3ff3b230) SHA1(ffcd964efb0af32b5d7a70305dfda615ea95acbe) )
+
+ ROM_REGION( 0x0200, "proms", 0 )
+ ROM_LOAD( "a54-10.2", 0x0000, 0x0200, CRC(17dfbd14) SHA1(f8f0b6dfedd4ba108dad43ccc7697ef4ab9cbf86) ) /* unknown */
+
+ ROM_REGION( 0x0800, "plds", 0 )
+ ROM_LOAD( "pal16l8-a54-11.34", 0x0000, 0x0104, CRC(56232113) SHA1(4cdc6732aa3e7fbe8df51966a1295253711ecc8f) )
+ ROM_LOAD( "pal16l8-a54-12.76", 0x0200, 0x0104, CRC(e57c3c89) SHA1(a23f91da254055bb990e8bb730564c40b5725f78) )
+ ROM_LOAD( "pal16l8a-a54-13.27", 0x0400, 0x0104, CRC(c9b1938e) SHA1(2fd1adc4bde8f07cf4b6314d56b48bb3d7144cc3) )
+ ROM_LOAD( "pal16l8a-a54-14.35", 0x0600, 0x0104, CRC(a89c644e) SHA1(b41a077d1d070d9563f924c776930c33a4ff27d0) )
+ROM_END
+
+ROM_START( lkageoo )
+ ROM_REGION( 0x14000, "maincpu", 0 ) /* Z80 code (main CPU) */
+ ROM_LOAD( "a54-01.37", 0x0000, 0x8000, CRC(34eab2c5) SHA1(25bf2dc80d21aa68c3af5debf10b24c75d83a738) )
+ ROM_LOAD( "a54-02.38", 0x8000, 0x8000, CRC(ea471d8a) SHA1(1ffc7f78e3e983e16a23e97019f7030f9846569b) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code (sound CPU) */
+ ROM_LOAD( "a54-04.54", 0x0000, 0x8000, CRC(541faf9a) SHA1(b142ff3bd198f700697ec06ea92db3109ab5818e) )
+
+ ROM_REGION( 0x10000, "mcu", 0 ) /* 68705 MCU code */
+ ROM_LOAD( "a54-09.53", 0x0000, 0x0800, CRC(0e8b8846) SHA1(a4a105462b0127229bb7edfadd2e581c7e40f1cc) )
+
+ ROM_REGION( 0x4000, "user1", 0 ) /* data */
+ ROM_LOAD( "a54-03.51", 0x0000, 0x4000, CRC(493e76d8) SHA1(13c6160edd94ba2801fd89bb33bcae3a1e3454ff) )
+
+ ROM_REGION( 0x10000, "gfx1", 0 )
+ ROM_LOAD( "a54-05.84", 0x0000, 0x4000, CRC(76753e52) SHA1(13f61969d59b055a5ab40237148e091d7cabe190) )
+ ROM_LOAD( "a54-06.85", 0x4000, 0x4000, CRC(f33c015c) SHA1(756326daab255d3a36d97e51ee141b9f7157f12e) )
+ ROM_LOAD( "a54-07.86", 0x8000, 0x4000, CRC(0e02c2e8) SHA1(1d8a817ba66cf26a4fe51ae00874c0fe6e7cebe3) )
+ ROM_LOAD( "a54-08.87", 0xc000, 0x4000, CRC(4ef5f073) SHA1(dfd234542b28cff74692a1c381772da01e8bb4a7) )
+
+ ROM_REGION( 0x0200, "proms", 0 )
+ ROM_LOAD( "a54-10.2", 0x0000, 0x0200, CRC(17dfbd14) SHA1(f8f0b6dfedd4ba108dad43ccc7697ef4ab9cbf86) ) /* unknown */
+
+ ROM_REGION( 0x0800, "plds", 0 )
+ ROM_LOAD( "pal16l8-a54-11.34", 0x0000, 0x0104, CRC(56232113) SHA1(4cdc6732aa3e7fbe8df51966a1295253711ecc8f) )
+ ROM_LOAD( "pal16l8-a54-12.76", 0x0200, 0x0104, CRC(e57c3c89) SHA1(a23f91da254055bb990e8bb730564c40b5725f78) )
+ ROM_LOAD( "pal16l8a-a54-13.27", 0x0400, 0x0104, CRC(c9b1938e) SHA1(2fd1adc4bde8f07cf4b6314d56b48bb3d7144cc3) )
+ ROM_LOAD( "pal16l8a-a54-14.35", 0x0600, 0x0104, CRC(a89c644e) SHA1(b41a077d1d070d9563f924c776930c33a4ff27d0) )
+ROM_END
+
+ROM_START( lkageb )
+ ROM_REGION( 0x10000, "maincpu", 0 ) /* Z80 code (main CPU) */
+ ROM_LOAD( "ic37_1", 0x0000, 0x8000, CRC(05694f7b) SHA1(08a3796d6cf04d64db52ed8208a51084c420e10a) )
+ ROM_LOAD( "ic38_2", 0x8000, 0x8000, CRC(22efe29e) SHA1(f7a29d54081ca7509e822ad8823ec977bccc4a40) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code (sound CPU) */
+ ROM_LOAD( "a54-04.54", 0x0000, 0x8000, CRC(541faf9a) SHA1(b142ff3bd198f700697ec06ea92db3109ab5818e) )
+
+ ROM_REGION( 0x4000, "user1", 0 ) /* data */
+ ROM_LOAD( "a54-03.51", 0x0000, 0x4000, CRC(493e76d8) SHA1(13c6160edd94ba2801fd89bb33bcae3a1e3454ff) )
+
+ ROM_REGION( 0x10000, "gfx1", 0 )
+ ROM_LOAD( "ic93_5", 0x0000, 0x4000, CRC(76753e52) SHA1(13f61969d59b055a5ab40237148e091d7cabe190) )
+ ROM_LOAD( "ic94_6", 0x4000, 0x4000, CRC(f33c015c) SHA1(756326daab255d3a36d97e51ee141b9f7157f12e) )
+ ROM_LOAD( "ic95_7", 0x8000, 0x4000, CRC(0e02c2e8) SHA1(1d8a817ba66cf26a4fe51ae00874c0fe6e7cebe3) )
+ ROM_LOAD( "ic96_8", 0xc000, 0x4000, CRC(4ef5f073) SHA1(dfd234542b28cff74692a1c381772da01e8bb4a7) )
+
+ ROM_REGION( 0x0200, "proms", 0 )
+ ROM_LOAD( "a54-10.2", 0x0000, 0x0200, CRC(17dfbd14) SHA1(f8f0b6dfedd4ba108dad43ccc7697ef4ab9cbf86) ) /* unknown */
+ROM_END
+
+ROM_START( lkageb2 )
+ ROM_REGION( 0x10000, "maincpu", 0 ) /* Z80 code (main CPU) */
+ ROM_LOAD( "lok.a", 0x0000, 0x8000, CRC(866df793) SHA1(44a9a773d7bbfc5f9d53f56682438ef8b23ecbd6) )
+ ROM_LOAD( "lok.b", 0x8000, 0x8000, CRC(fba9400f) SHA1(fedcb9b717feaeec31afda098f0ac2744df6c7be) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code (sound CPU) */
+ ROM_LOAD( "a54-04.54", 0x0000, 0x8000, CRC(541faf9a) SHA1(b142ff3bd198f700697ec06ea92db3109ab5818e) )
+
+ ROM_REGION( 0x4000, "user1", 0 ) /* data */
+ ROM_LOAD( "a54-03.51", 0x0000, 0x4000, CRC(493e76d8) SHA1(13c6160edd94ba2801fd89bb33bcae3a1e3454ff) )
+
+ ROM_REGION( 0x10000, "gfx1", 0 )
+ ROM_LOAD( "ic93_5", 0x0000, 0x4000, CRC(76753e52) SHA1(13f61969d59b055a5ab40237148e091d7cabe190) )
+ ROM_LOAD( "ic94_6", 0x4000, 0x4000, CRC(f33c015c) SHA1(756326daab255d3a36d97e51ee141b9f7157f12e) )
+ ROM_LOAD( "ic95_7", 0x8000, 0x4000, CRC(0e02c2e8) SHA1(1d8a817ba66cf26a4fe51ae00874c0fe6e7cebe3) )
+ ROM_LOAD( "ic96_8", 0xc000, 0x4000, CRC(4ef5f073) SHA1(dfd234542b28cff74692a1c381772da01e8bb4a7) )
+
+ ROM_REGION( 0x0200, "proms", 0 )
+ ROM_LOAD( "a54-10.2", 0x0000, 0x0200, CRC(17dfbd14) SHA1(f8f0b6dfedd4ba108dad43ccc7697ef4ab9cbf86) ) /* unknown */
+ROM_END
+
+ROM_START( lkageb3 )
+ ROM_REGION( 0x10000, "maincpu", 0 ) /* Z80 code (main CPU) */
+ ROM_LOAD( "z1.bin", 0x0000, 0x8000, CRC(60cac488) SHA1(b61df14159f37143b1faed22d77fc7be31602022) )
+ ROM_LOAD( "z2.bin", 0x8000, 0x8000, CRC(22c95f17) SHA1(8ca438d508a36918778651adf599cf45a7c4a5d7) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code (sound CPU) */
+ ROM_LOAD( "a54-04.54", 0x0000, 0x8000, CRC(541faf9a) SHA1(b142ff3bd198f700697ec06ea92db3109ab5818e) )
+
+ ROM_REGION( 0x4000, "user1", 0 ) /* data */
+ ROM_LOAD( "a54-03.51", 0x0000, 0x4000, CRC(493e76d8) SHA1(13c6160edd94ba2801fd89bb33bcae3a1e3454ff) )
+
+ ROM_REGION( 0x10000, "gfx1", 0 )
+ ROM_LOAD( "ic93_5", 0x0000, 0x4000, CRC(76753e52) SHA1(13f61969d59b055a5ab40237148e091d7cabe190) )
+ ROM_LOAD( "ic94_6", 0x4000, 0x4000, CRC(f33c015c) SHA1(756326daab255d3a36d97e51ee141b9f7157f12e) )
+ ROM_LOAD( "ic95_7", 0x8000, 0x4000, CRC(0e02c2e8) SHA1(1d8a817ba66cf26a4fe51ae00874c0fe6e7cebe3) )
+ ROM_LOAD( "ic96_8", 0xc000, 0x4000, CRC(4ef5f073) SHA1(dfd234542b28cff74692a1c381772da01e8bb4a7) )
+
+ ROM_REGION( 0x0200, "proms", 0 )
+ ROM_LOAD( "a54-10.2", 0x0000, 0x0200, CRC(17dfbd14) SHA1(f8f0b6dfedd4ba108dad43ccc7697ef4ab9cbf86) ) /* unknown */
+ROM_END
+
+/*
+Bygone
+Taito, 1985?
+
+This is a rare prototype platform game conversion on a Legend Of Kage PCB.
+There are some wire mods on the video board.
+
+
+PCB Layouts
+-----------
+
+K1100135A
+J1100057A
+CPU PCB
+M4300040A (sticker, also matches The Legend Of Kage)
+|------------------------------------------------------|
+| VOL LM324 TL074 PC040DA |
+| PC010SA YM3014 YM2203 PC040DA |
+| MB3731 PC040DA |
+| PC010SA YM3014 YM2203 MB2148 |
+| PC030CM MB2148 |
+| 8MHz MB2148 |
+| 6116 |-|
+|2 | |
+|2 A53_07.IC54 Z80A | |
+|W | |
+|A A51_09.IC53 | |
+|Y | |
+| | |
+| | |
+| A54-14.IC27 |-|
+| A53_08.IC51 A53_06.IC38 |
+| |
+| |
+| |
+| 6264 A53_05.IC37 Z80B |
+| DSW3 DSW2 DSW1 TL7700 |
+|------------------------------------------------------|
+Notes:
+ Z80A - clock 4.000MHz [8/2]
+ Z80B - clock 6.000MHz [12/2]
+ YM2203 - clock 4.000MHz [8/2]
+ A51_09 - MC68705P5 microcontroller, clock 3.000MHz [12/4].
+ It seems to be from Taito game A51, which is unknown?
+ It was not protected ^_^
+ A54-14 - PAL16L8
+ A53* - 27C128 and 27C256 EPROMs
+ 6264 - 8k x8 SRAM
+ 6116 - 2k x8 SRAM
+ 2148 - 1k x4 SRAM
+ DIPs have 8 switches each
+
+
+K1100136A
+J1100058A
+VIDEO PCB
+|------------------------------------------------------|
+| 12MHz |
+| |
+| |
+| |
+| 6116 |
+| 6116 |
+| 6116 |-|
+|1 | |
+|8 | |
+|W | |
+|A A54-11.IC76 | |
+|Y 93422 93422 | |
+| | |
+| 93422 93422 | |
+| A53_04.IC87 MB112S146 MB112S146 A54-13.IC35 |-|
+| |
+| A53_03.IC86 MB112S146 MB112S146 A54-12.IC34 |
+| |
+| A53_02.IC85 MB112S146 MB112S146 |
+| |
+| A53_01.IC84 MB112S146 MB112S146 A54-10.IC2|
+|------------------------------------------------------|
+Notes:
+ A54-10 - MB7122 PROM
+ A54-11 - PAL16L8
+ A54-12 - PAL16L8
+ A54-13 - PAL16L8
+ 6116 - 2k x8 SRAM
+ 93422 - 256b x4 SRAM
+ A53* - 27C128 EPROMs
+
+*/
+
+ROM_START( bygone )
+ ROM_REGION( 0x14000, "maincpu", 0 ) /* Z80 code (main CPU) */
+ ROM_LOAD( "a53_05.ic37", 0x0000, 0x8000, CRC(63a3f08b) SHA1(781539077cb1d3b8eecc8bd3717330c0f281833d) )
+ ROM_LOAD( "a53_06.ic38", 0x8000, 0x8000, CRC(cb0dcb08) SHA1(6b12b018b983b8225b5f33fb9fcd8004a00fd8ff) )
+
+ ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code (sound CPU) */
+ ROM_LOAD( "a53_07.ic54", 0x0000, 0x8000, CRC(72f69a77) SHA1(dfc1050a4123b3c83ae733ece1b6fe2836beb901) )
+
+ ROM_REGION( 0x10000, "mcu", 0 ) /* 68705 MCU code */
+ ROM_LOAD( "a51_09.ic53", 0x0000, 0x0800, CRC(0e8b8846) SHA1(a4a105462b0127229bb7edfadd2e581c7e40f1cc) ) /* the same as lkage */
+
+ ROM_REGION( 0x4000, "user1", 0 ) /* data */
+ ROM_LOAD( "a53_08.ic51", 0x0000, 0x4000, CRC(f85139f9) SHA1(7e089d1dd5c5fa8abb396b44aa15aabcf8677940) )
+
+ ROM_REGION( 0x10000, "gfx1", 0 )
+ ROM_LOAD( "a53_01.ic84", 0x0000, 0x4000, CRC(38cf7fb2) SHA1(424efabe2386fa5f1c22444a53952d85c05c2d64) )
+ ROM_LOAD( "a53_02.ic85", 0x4000, 0x4000, CRC(dca7adfe) SHA1(83b159e92dab96d9e20fa3a9d1ce7a7d2e83b313) )
+ ROM_LOAD( "a53_03.ic86", 0x8000, 0x4000, CRC(af3eb997) SHA1(ba66ffb9d83f91c98446ac38bb0e712ec0800625) )
+ ROM_LOAD( "a53_04.ic87", 0xc000, 0x4000, CRC(65af72d3) SHA1(759a1dd7548075630ddb9c692bdb32ad4712c579) )
+
+ ROM_REGION( 0x0400, "proms", 0 )
+ ROM_LOAD( "a54-10.ic2", 0x0000, 0x0400, CRC(369722d9) SHA1(2df9932ad8ce87c0a9d2c89222a4cec12c29046d) ) /* unknown */
+ROM_END
+
+
+/*Note: This probably uses another MCU dump,which is undumped.*/
+
+READ8_MEMBER(lkage_state::fake_mcu_r)
+{
+ int result = 0;
+
+ switch (m_mcu_val)
+ {
+ /*These are for the attract mode*/
+ case 0x01:
+ result = m_mcu_val - 1;
+ break;
+
+ case 0x90:
+ result = m_mcu_val + 0x43;
+ break;
+
+ /*Gameplay Protection,checked in this order at a start of a play*/
+ case 0xa6:
+ result = m_mcu_val + 0x27;
+ break;
+
+ case 0x34:
+ result = m_mcu_val + 0x7f;
+ break;
+
+ case 0x48:
+ result = m_mcu_val + 0xb7;
+ break;
+
+ default:
+ result = m_mcu_val;
+ break;
+ }
+ return result;
+}
+
+WRITE8_MEMBER(lkage_state::fake_mcu_w)
+{
+ m_mcu_val = data;
+}
+
+READ8_MEMBER(lkage_state::fake_status_r)
+{
+ return m_mcu_ready;
+}
+
+DRIVER_INIT_MEMBER(lkage_state,lkage)
+{
+ m_sprite_dx=0;
+}
+
+DRIVER_INIT_MEMBER(lkage_state,lkageb)
+{
+ m_maincpu->space(AS_PROGRAM).install_read_handler(0xf062, 0xf062, read8_delegate(FUNC(lkage_state::fake_mcu_r),this));
+ m_maincpu->space(AS_PROGRAM).install_read_handler(0xf087, 0xf087, read8_delegate(FUNC(lkage_state::fake_status_r),this));
+ m_maincpu->space(AS_PROGRAM).install_write_handler(0xf062, 0xf062, write8_delegate(FUNC(lkage_state::fake_mcu_w),this));
+ m_sprite_dx=0;
+}
+
+DRIVER_INIT_MEMBER(lkage_state,bygone)
+{
+ m_sprite_dx=1;
+}
+
+GAME( 1984, lkage, 0, lkage, lkage, lkage_state, lkage, ROT0, "Taito Corporation", "The Legend of Kage", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
+GAME( 1984, lkageo, lkage, lkage, lkage, lkage_state, lkage, ROT0, "Taito Corporation", "The Legend of Kage (older)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
+GAME( 1984, lkageoo, lkage, lkage, lkage, lkage_state, lkage, ROT0, "Taito Corporation", "The Legend of Kage (oldest)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
+GAME( 1984, lkageb, lkage, lkageb, lkageb, lkage_state, lkageb, ROT0, "bootleg", "The Legend of Kage (bootleg set 1)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
+GAME( 1984, lkageb2, lkage, lkageb, lkageb, lkage_state, lkageb, ROT0, "bootleg", "The Legend of Kage (bootleg set 2)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
+GAME( 1984, lkageb3, lkage, lkageb, lkageb, lkage_state, lkageb, ROT0, "bootleg", "The Legend of Kage (bootleg set 3)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
+GAME( 1985, bygone, 0, lkage, bygone, lkage_state, bygone, ROT0, "Taito Corporation", "Bygone", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )