diff options
Diffstat (limited to 'src/mame/drivers/lemmings.cpp')
-rw-r--r-- | src/mame/drivers/lemmings.cpp | 321 |
1 files changed, 321 insertions, 0 deletions
diff --git a/src/mame/drivers/lemmings.cpp b/src/mame/drivers/lemmings.cpp new file mode 100644 index 00000000000..321e88e1665 --- /dev/null +++ b/src/mame/drivers/lemmings.cpp @@ -0,0 +1,321 @@ +// license:BSD-3-Clause +// copyright-holders:Bryan McPhail +/*************************************************************************** + + Lemmings (c) 1991 Data East USA (DE-0357) + + Prototype! Licensed from the home computer version this game never + made it past the arcade field test stage. Unlike most Data East games + this hardware features a pixel layer and a VRAM layer, probably to + make the transition from the pixel addressable computer code to the + arcade hardware. + + As prototype software it seems to have a couple of non-critical bugs, + the palette ram check and vram check both overrun their actual ramsize. + + Emulation by Bryan McPhail, mish@tendril.co.uk + +***************************************************************************/ + +#include "emu.h" +#include "cpu/m6809/m6809.h" +#include "cpu/m68000/m68000.h" +#include "sound/2151intf.h" +#include "sound/okim6295.h" +#include "includes/lemmings.h" + +WRITE16_MEMBER(lemmings_state::lemmings_control_w) +{ + /* Offset==0 Pixel layer X scroll */ + if (offset == 4) + return; /* Watchdog or IRQ ack */ + COMBINE_DATA(&m_control_data[offset]); +} + +READ16_MEMBER(lemmings_state::lemmings_trackball_r) +{ + switch (offset) + { + case 0: return ioport("AN0")->read(); + case 1: return ioport("AN1")->read(); + case 4: return ioport("AN2")->read(); + case 5: return ioport("AN3")->read(); + } + return 0; +} + + + + + +void lemmings_state::lemmings_sound_cb( address_space &space, UINT16 data, UINT16 mem_mask ) +{ + soundlatch_byte_w(space, 0, data & 0xff); + m_audiocpu->set_input_line(1, HOLD_LINE); +} + +WRITE8_MEMBER(lemmings_state::lemmings_sound_ack_w) +{ + m_audiocpu->set_input_line(1, CLEAR_LINE); +} + +READ16_MEMBER( lemmings_state::lem_protection_region_0_146_r ) +{ + int real_address = 0 + (offset *2); + int deco146_addr = BITSWAP32(real_address, /* NC */31,30,29,28,27,26,25,24,23,22,21,20,19,18, 13,12,11,/**/ 17,16,15,14, 10,9,8, 7,6,5,4, 3,2,1,0) & 0x7fff; + UINT8 cs = 0; + UINT16 data = m_deco146->read_data( deco146_addr, mem_mask, cs ); + return data; +} + +WRITE16_MEMBER( lemmings_state::lem_protection_region_0_146_w ) +{ + int real_address = 0 + (offset *2); + int deco146_addr = BITSWAP32(real_address, /* NC */31,30,29,28,27,26,25,24,23,22,21,20,19,18, 13,12,11,/**/ 17,16,15,14, 10,9,8, 7,6,5,4, 3,2,1,0) & 0x7fff; + UINT8 cs = 0; + m_deco146->write_data( space, deco146_addr, data, mem_mask, cs ); +} + + +/******************************************************************************/ + +static ADDRESS_MAP_START( lemmings_map, AS_PROGRAM, 16, lemmings_state ) + AM_RANGE(0x000000, 0x0fffff) AM_ROM + AM_RANGE(0x100000, 0x10ffff) AM_RAM + AM_RANGE(0x120000, 0x1207ff) AM_RAM AM_SHARE("spriteram") + AM_RANGE(0x140000, 0x1407ff) AM_RAM AM_SHARE("spriteram2") + AM_RANGE(0x160000, 0x160fff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") + AM_RANGE(0x170000, 0x17000f) AM_RAM_WRITE(lemmings_control_w) AM_SHARE("control_data") + AM_RANGE(0x190000, 0x19000f) AM_READ(lemmings_trackball_r) + AM_RANGE(0x1a0000, 0x1a3fff) AM_READWRITE(lem_protection_region_0_146_r,lem_protection_region_0_146_w)AM_SHARE("prot16ram") /* Protection device */ + AM_RANGE(0x1c0000, 0x1c0001) AM_DEVWRITE("spriteram", buffered_spriteram16_device, write) /* 1 written once a frame */ + AM_RANGE(0x1e0000, 0x1e0001) AM_DEVWRITE("spriteram2", buffered_spriteram16_device, write) /* 1 written once a frame */ + AM_RANGE(0x200000, 0x201fff) AM_RAM_WRITE(lemmings_vram_w) AM_SHARE("vram_data") + AM_RANGE(0x202000, 0x202fff) AM_RAM + AM_RANGE(0x300000, 0x37ffff) AM_RAM_WRITE(lemmings_pixel_0_w) AM_SHARE("pixel_0_data") + AM_RANGE(0x380000, 0x39ffff) AM_RAM_WRITE(lemmings_pixel_1_w) AM_SHARE("pixel_1_data") +ADDRESS_MAP_END + +/******************************************************************************/ + +static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8, lemmings_state ) + AM_RANGE(0x0000, 0x07ff) AM_RAM + AM_RANGE(0x0800, 0x0801) AM_DEVREADWRITE("ymsnd", ym2151_device,read,write) + AM_RANGE(0x1000, 0x1000) AM_DEVREADWRITE("oki", okim6295_device, read, write) + AM_RANGE(0x1800, 0x1800) AM_READ(soundlatch_byte_r) AM_WRITE(lemmings_sound_ack_w) + AM_RANGE(0x8000, 0xffff) AM_ROM +ADDRESS_MAP_END + +/******************************************************************************/ + +static INPUT_PORTS_START( lemmings ) + PORT_START("INPUTS") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Select") + PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Hurry") + PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Select") + PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Hurry") + PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNUSED ) + PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("SYSTEM") + PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_SERVICE_NO_TOGGLE(0x0004, IP_ACTIVE_LOW) + PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen") + + + PORT_START("DSW") + PORT_DIPNAME( 0x0003, 0x0003, "Credits for 1 Player" ) + PORT_DIPSETTING( 0x0003, "1" ) + PORT_DIPSETTING( 0x0002, "2" ) + PORT_DIPSETTING( 0x0001, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPNAME( 0x000c, 0x000c, "Credits for 2 Player" ) + PORT_DIPSETTING( 0x000c, "1" ) + PORT_DIPSETTING( 0x0008, "2" ) + PORT_DIPSETTING( 0x0004, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPNAME( 0x0030, 0x0030, "Credits for Continue" ) + PORT_DIPSETTING( 0x0030, "1" ) + PORT_DIPSETTING( 0x0020, "2" ) + PORT_DIPSETTING( 0x0010, "3" ) + PORT_DIPSETTING( 0x0000, "4" ) + PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) + PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) + PORT_DIPSETTING( 0x0080, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) + + PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x0500, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0300, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0200, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x0100, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_8C ) ) + PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x3000, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x2800, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x1800, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x1000, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x0800, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x0000, DEF_STR( 1C_8C ) ) + PORT_DIPUNKNOWN( 0x4000, 0x4000 ) + PORT_DIPUNKNOWN( 0x8000, 0x8000 ) + + PORT_START("AN0") + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(1) + + PORT_START("AN1") + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_PLAYER(1) + + PORT_START("AN2") + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_REVERSE PORT_PLAYER(2) + + PORT_START("AN3") + PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(70) PORT_KEYDELTA(10) PORT_PLAYER(2) +INPUT_PORTS_END + +/******************************************************************************/ + +static const gfx_layout charlayout = +{ + 8,8, + 2048, + 4, + { 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + { 0*0, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64 }, + 8*64 +}; + +static const gfx_layout sprite_layout = +{ + 16,16, + RGN_FRAC(1,4), + 4, + { 0x30000*8, 0x20000*8, 0x10000*8, 0x00000*8 }, + { + 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,0, 1, 2, 3, 4, 5, 6, 7 + }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 32*8 +}; + +static GFXDECODE_START( lemmings ) + GFXDECODE_ENTRY( "gfx1", 0, sprite_layout, 0, 16 ) /* Sprites 16x16 */ + GFXDECODE_ENTRY( "gfx2", 0, sprite_layout, 0, 16 ) /* Sprites 16x16 */ + GFXDECODE_ENTRY( NULL, 0, charlayout, 0, 16 ) /* Dynamically modified */ +GFXDECODE_END + +/******************************************************************************/ + +void lemmings_state::machine_start() +{ +} + +static MACHINE_CONFIG_START( lemmings, lemmings_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", M68000, 14000000) + MCFG_CPU_PROGRAM_MAP(lemmings_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", lemmings_state, irq6_line_hold) + + MCFG_CPU_ADD("audiocpu", M6809,32220000/8) + MCFG_CPU_PROGRAM_MAP(sound_map) + + + /* video hardware */ + MCFG_BUFFERED_SPRITERAM16_ADD("spriteram") + MCFG_BUFFERED_SPRITERAM16_ADD("spriteram2") + + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(529)) + MCFG_SCREEN_SIZE(40*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 2*8, 30*8-1) + MCFG_SCREEN_UPDATE_DRIVER(lemmings_state, screen_update_lemmings) + MCFG_SCREEN_VBLANK_DRIVER(lemmings_state, screen_eof_lemmings) + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", lemmings) + MCFG_PALETTE_ADD("palette", 1024) + MCFG_PALETTE_FORMAT(XBGR) + + + MCFG_DEVICE_ADD("spritegen", DECO_SPRITE, 0) + MCFG_DECO_SPRITE_GFX_REGION(1) + MCFG_DECO_SPRITE_GFXDECODE("gfxdecode") + MCFG_DECO_SPRITE_PALETTE("palette") + + MCFG_DEVICE_ADD("spritegen2", DECO_SPRITE, 0) + MCFG_DECO_SPRITE_GFX_REGION(0) + MCFG_DECO_SPRITE_GFXDECODE("gfxdecode") + MCFG_DECO_SPRITE_PALETTE("palette") + + MCFG_DECO146_ADD("ioprot") + MCFG_DECO146_SET_USE_MAGIC_ADDRESS_XOR + MCFG_DECO146_SET_SOUNDLATCH_CALLBACK(lemmings_state, lemmings_sound_cb) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") + + MCFG_YM2151_ADD("ymsnd", 32220000/9) + MCFG_YM2151_IRQ_HANDLER(INPUTLINE("audiocpu", 0)) + MCFG_SOUND_ROUTE(0, "lspeaker", 0.45) + MCFG_SOUND_ROUTE(1, "rspeaker", 0.45) + + MCFG_OKIM6295_ADD("oki", 1023924, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50) + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50) +MACHINE_CONFIG_END + +/******************************************************************************/ + +ROM_START( lemmings ) + ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */ + ROM_LOAD16_BYTE( "lemmings.5", 0x00000, 0x20000, CRC(e9a2b439) SHA1(873723a06d71bb41772951f451a75578b30267d5) ) + ROM_LOAD16_BYTE( "lemmings.1", 0x00001, 0x20000, CRC(bf52293b) SHA1(47a1ed64bf02776db086fdce80997b8a0c068791) ) + ROM_LOAD16_BYTE( "lemmings.6", 0x40000, 0x20000, CRC(0e3dc0ea) SHA1(533abf66ca4b578d03566d5de922dc5828c26eca) ) + ROM_LOAD16_BYTE( "lemmings.2", 0x40001, 0x20000, CRC(0cf3d7ce) SHA1(95dc43a8cded860fcf8743b62cbe4f2a97f43215) ) + ROM_LOAD16_BYTE( "lemmings.7", 0x80000, 0x20000, CRC(d020219c) SHA1(9678d8636798d1e528269fe2f9eb532e189c134e) ) + ROM_LOAD16_BYTE( "lemmings.3", 0x80001, 0x20000, CRC(c635494a) SHA1(e105dc79bd3c425d971629a3066c38dbf08b6428) ) + ROM_LOAD16_BYTE( "lemmings.8", 0xc0000, 0x20000, CRC(9166ce09) SHA1(7f0970cc07ebdbfc9a738342259d07d37b397161) ) + ROM_LOAD16_BYTE( "lemmings.4", 0xc0001, 0x20000, CRC(aa845488) SHA1(d17ec80f43d2a0123e93fad83d4e1319eb18d7c7) ) + + ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound CPU */ + ROM_LOAD( "lemmings.15", 0x00000, 0x10000, CRC(f0b24a35) SHA1(1aaeb1e6faee04d2e433161fd7aa965b58e3b8a7) ) + + ROM_REGION( 0x40000, "gfx1", 0 ) + ROM_LOAD( "lemmings.9", 0x000000, 0x10000, CRC(e06442f5) SHA1(d9c8b681cce1d0257a0446bc820c7d679e2a1168) ) + ROM_LOAD( "lemmings.10", 0x010000, 0x10000, CRC(36398848) SHA1(6c6956607f889c35367e6df4a32359042fad695e) ) + ROM_LOAD( "lemmings.11", 0x020000, 0x10000, CRC(b46a54e5) SHA1(53b053346f80357aecff4ab888a8562f99cb318f) ) + ROM_FILL( 0x030000, 0x10000, 0 ) /* 3bpp data but sprite chip expects 4 */ + + ROM_REGION( 0x40000, "gfx2", 0 ) + ROM_LOAD( "lemmings.12", 0x000000, 0x10000, CRC(dc9047ff) SHA1(1bbe573fa51127a9e8b970a353f3cceab00f486a) ) + ROM_LOAD( "lemmings.13", 0x010000, 0x10000, CRC(7cc15491) SHA1(73c1c11b2738f6679c70cae8ac4c55cdc9b8fc27) ) + ROM_LOAD( "lemmings.14", 0x020000, 0x10000, CRC(c162788f) SHA1(e1f669efa59699cd1b7da71b112701ee79240c18) ) + ROM_FILL( 0x030000, 0x10000, 0 ) /* 3bpp data but sprite chip expects 4 */ + + ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */ + ROM_LOAD( "lemmings.16", 0x00000, 0x20000, CRC(f747847c) SHA1(00880fa6dff979e5d15daea61938bd18c768c92f) ) +ROM_END + +/******************************************************************************/ + +GAME( 1991, lemmings, 0, lemmings, lemmings, driver_device, 0, ROT0, "Data East USA", "Lemmings (US prototype)", MACHINE_SUPPORTS_SAVE ) |