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Diffstat (limited to 'src/mame/drivers/kncljoe.c')
-rw-r--r--src/mame/drivers/kncljoe.c309
1 files changed, 309 insertions, 0 deletions
diff --git a/src/mame/drivers/kncljoe.c b/src/mame/drivers/kncljoe.c
new file mode 100644
index 00000000000..9605dc0a149
--- /dev/null
+++ b/src/mame/drivers/kncljoe.c
@@ -0,0 +1,309 @@
+/***************************************************************************
+
+Knuckle Joe - (c) 1985 Seibu Kaihatsu ( Taito License )
+
+driver by Ernesto Corvi
+
+Notes:
+This board seems to be an Irem design.
+The sound hardware is definitely the 6803-based one used by the classic Irem
+games, and the video hardware is pretty much like Irem games too. The only
+strange thing is that the screen is flipped vertically.
+
+TODO:
+- sprite vs. sprite priority especially on ground level
+
+Updates:
+- you can't play anymore after you die(clock speed too low, check XTAL)
+- scrolling in bike levels(scroll register overflow)
+- sprites disappearing at left screen edge(bad clipping)
+- artifacts in stage 3 and others(clear sprite mem at bank switch?)
+(081503AT)
+
+***************************************************************************/
+
+#include "driver.h"
+#include "audio/irem.h"
+#include "cpu/m6800/m6800.h"
+
+
+/* from video */
+extern VIDEO_START( kncljoe );
+extern PALETTE_INIT( kncljoe );
+extern VIDEO_UPDATE( kncljoe );
+extern WRITE8_HANDLER(kncljoe_videoram_w);
+extern WRITE8_HANDLER(kncljoe_control_w);
+extern WRITE8_HANDLER(kncljoe_scroll_w);
+extern UINT8 *kncljoe_scrollregs;
+
+
+static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xbfff) AM_READ(MRA8_ROM)
+ AM_RANGE(0xc000, 0xcfff) AM_READ(videoram_r) /* videoram */
+ AM_RANGE(0xd800, 0xd800) AM_READ(input_port_0_r) /* IN 0 */
+ AM_RANGE(0xd801, 0xd801) AM_READ(input_port_1_r) /* IN 1 */
+ AM_RANGE(0xd802, 0xd802) AM_READ(input_port_2_r) /* IN 2 */
+ AM_RANGE(0xd803, 0xd803) AM_READ(input_port_3_r) /* DSW A */
+ AM_RANGE(0xd804, 0xd804) AM_READ(input_port_4_r) /* DSW B */
+ AM_RANGE(0xd807, 0xd807) AM_READ(MRA8_NOP) /* unknown read */
+ AM_RANGE(0xd817, 0xd817) AM_READ(MRA8_NOP) /* unknown read */
+ AM_RANGE(0xe800, 0xefff) AM_READ(MRA8_RAM) /* spriteram */
+ AM_RANGE(0xf000, 0xffff) AM_READ(MRA8_RAM)
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
+ AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM)
+ AM_RANGE(0xc000, 0xcfff) AM_WRITE(kncljoe_videoram_w) AM_BASE(&videoram)
+ AM_RANGE(0xd000, 0xd001) AM_WRITE(kncljoe_scroll_w) AM_BASE(&kncljoe_scrollregs)
+ AM_RANGE(0xd800, 0xd800) AM_WRITE(irem_sound_cmd_w)
+ AM_RANGE(0xd801, 0xd803) AM_WRITE(kncljoe_control_w)
+ AM_RANGE(0xe800, 0xefff) AM_WRITE(MWA8_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
+ AM_RANGE(0xf000, 0xffff) AM_WRITE(MWA8_RAM)
+ADDRESS_MAP_END
+
+/******************************************************************************/
+
+static INPUT_PORTS_START( kncljoe )
+ PORT_START_TAG("IN0")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("IN1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START /* IN 2 */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START_TAG("DSWA")
+ PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
+ PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) )
+ PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
+ PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ) )
+ PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_B ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
+ PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
+ PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) )
+ PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
+ PORT_DIPNAME( 0x20, 0x20, "Infinite Energy (Cheat)")
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x40, "Free Play (Not Working)") // Not working due to code at 0x296f
+ PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
+
+ PORT_START_TAG("DSWB")
+ PORT_DIPNAME( 0x01, 0x01, "Unused SW B-0" )
+ PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
+ PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) )
+ PORT_DIPSETTING( 0x04, "3" )
+ PORT_DIPSETTING( 0x00, "5" )
+ PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
+ PORT_DIPSETTING( 0x18, "10k and every 20k" )
+ PORT_DIPSETTING( 0x10, "20k and every 40k" )
+ PORT_DIPSETTING( 0x08, "30k and every 60k" )
+ PORT_DIPSETTING( 0x00, "40k and every 80k" )
+ PORT_DIPNAME( 0x60, 0x60, "Difficulty?" ) // Stored at 0xf018
+ PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Medium ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+INPUT_PORTS_END
+
+
+
+static const gfx_layout charlayout =
+{
+ 8,8,
+ RGN_FRAC(1,3),
+ 3,
+ { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) },
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
+ 8*8
+};
+
+static const gfx_layout spritelayout =
+{
+ 16,16,
+ RGN_FRAC(1,3),
+ 3,
+ { RGN_FRAC(2,3), RGN_FRAC(1,3), RGN_FRAC(0,3) },
+ { 0, 1, 2, 3, 4, 5, 6, 7,
+ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
+ { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
+ 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
+ 32*8
+};
+
+static GFXDECODE_START( kncljoe )
+ GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0x00, 16 ) /* colors 0x00-0x7f direct mapped */
+ GFXDECODE_ENTRY( REGION_GFX2, 0, spritelayout, 0x80, 16 ) /* colors 0x80-0x8f with lookup table */
+ GFXDECODE_ENTRY( REGION_GFX3, 0, spritelayout, 0x80, 16 )
+GFXDECODE_END
+
+
+
+static MACHINE_DRIVER_START( kncljoe )
+
+ /* basic machine hardware */
+// MDRV_CPU_ADD(Z80, 4000000) /* 4 MHz */
+ MDRV_CPU_ADD(Z80, 5500000) /* 4 MHz is too low. The game loop never finishes a frame in time. */
+ MDRV_CPU_PROGRAM_MAP(readmem,writemem)
+ MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
+
+ MDRV_SCREEN_REFRESH_RATE(60)
+ MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(1500))
+
+ /* video hardware */
+ MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_UPDATE_AFTER_VBLANK)
+ MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
+ MDRV_SCREEN_SIZE(32*8, 32*8)
+ MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 0*8, 32*8-1)
+ MDRV_GFXDECODE(kncljoe)
+ MDRV_PALETTE_LENGTH(128+16)
+ MDRV_COLORTABLE_LENGTH(16*8+16*8)
+
+ MDRV_PALETTE_INIT(kncljoe)
+ MDRV_VIDEO_START(kncljoe)
+ MDRV_VIDEO_UPDATE(kncljoe)
+
+ /* sound hardware */
+ MDRV_IMPORT_FROM(irem_audio)
+MACHINE_DRIVER_END
+
+
+
+ROM_START( kncljoe )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "kj-1.bin", 0x0000, 0x4000, CRC(4e4f5ff2) SHA1(7d889aa4f4138f01014c1dda391f82396074cfab) )
+ ROM_LOAD( "kj-2.bin", 0x4000, 0x4000, CRC(cb11514b) SHA1(c75d4019d1617493ff074ce8187a81ad70d9b60c) )
+ ROM_LOAD( "kj-3.bin", 0x8000, 0x4000, CRC(0f50697b) SHA1(412c6aba270824299ca2a74e9bea42b83e69797b) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for audio code */
+ ROM_LOAD( "kj-13.bin",0xe000, 0x2000, CRC(0a0be3f5) SHA1(00be47fc76500843b6f5de63622edb1748ef5f7d) )
+
+ ROM_REGION( 0xc000, REGION_GFX1, ROMREGION_DISPOSE ) /* tiles */
+ ROM_LOAD( "kj-10.bin", 0x0000, 0x4000, CRC(74d3ba33) SHA1(c7887d690cb7f7a7b24d59d490ffc088fb6cc49c) )
+ ROM_LOAD( "kj-11.bin", 0x4000, 0x4000, CRC(8ea01455) SHA1(b4b42fe373a1019b4f2a4b763a8a7219a5c9987e) )
+ ROM_LOAD( "kj-12.bin", 0x8000, 0x4000, CRC(33367c41) SHA1(e6c56bcad008f3af4bc0f7d7afe8e23c8eb9d943) )
+
+ ROM_REGION( 0x18000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "kj-4.bin", 0x00000, 0x8000, CRC(a499ea10) SHA1(cb671cc75b3c6029dd3529e62d83025f78b45271) )
+ ROM_LOAD( "kj-6.bin", 0x08000, 0x8000, CRC(815f5c0a) SHA1(ad0b59eeebb2e57035a3f643ac0ef575569bec0f) )
+ ROM_LOAD( "kj-5.bin", 0x10000, 0x8000, CRC(11111759) SHA1(504c62fc6778a4afa86cba69634652708535bef6) )
+
+ ROM_REGION( 0xc000, REGION_GFX3, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "kj-7.bin", 0x0000, 0x4000, CRC(121fcccb) SHA1(77f3e7e49787d6a893c5d8c0c3ac612b1180e866) )
+ ROM_LOAD( "kj-9.bin", 0x4000, 0x4000, CRC(affbe3eb) SHA1(056111fc5b04ff14b114b5f724d02789c8e3ee10) )
+ ROM_LOAD( "kj-8.bin", 0x8000, 0x4000, CRC(e057e72a) SHA1(3a85750c72caaa027f302dc6ca4086bdbd49b5ff) )
+
+ ROM_REGION( 0x420, REGION_PROMS, 0 )
+ ROM_LOAD( "kjclr1.bin", 0x000, 0x100, CRC(c3378ac2) SHA1(264fdc0718b36e02fc1fc1064a9566e349f4bf25) ) /* tile red */
+ ROM_LOAD( "kjclr2.bin", 0x100, 0x100, CRC(2126da97) SHA1(6ca394a5977fab72200a00716a1f25f2a9447896) ) /* tile green */
+ ROM_LOAD( "kjclr3.bin", 0x200, 0x100, CRC(fde62164) SHA1(d0f6b8d0dce63ce592a5f0c9dc8e6260f69a9141) ) /* tile blue */
+ ROM_LOAD( "kjprom5.bin", 0x300, 0x020, CRC(5a81dd9f) SHA1(090ec9135b12e85ed02ab71fca55cc8d1ea8215a) ) /* sprite palette */
+ ROM_LOAD( "kjprom4.bin", 0x320, 0x100, CRC(48dc2066) SHA1(b8007a5115d475b535284965681ae341f819d3db) ) /* sprite clut */
+ROM_END
+
+ROM_START( kncljoea )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "kj01.bin", 0x0000, 0x4000, CRC(f251019e) SHA1(a7ca2fae57ce698ec19e118e967c74eb92341803) )
+ ROM_LOAD( "kj-2.bin", 0x4000, 0x4000, CRC(cb11514b) SHA1(c75d4019d1617493ff074ce8187a81ad70d9b60c) )
+ ROM_LOAD( "kj-3.bin", 0x8000, 0x4000, CRC(0f50697b) SHA1(412c6aba270824299ca2a74e9bea42b83e69797b) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for audio code */
+ ROM_LOAD( "kj-13.bin",0xe000, 0x2000, CRC(0a0be3f5) SHA1(00be47fc76500843b6f5de63622edb1748ef5f7d) )
+
+ ROM_REGION( 0xc000, REGION_GFX1, ROMREGION_DISPOSE ) /* tiles */
+ ROM_LOAD( "kj-10.bin", 0x0000, 0x4000, CRC(74d3ba33) SHA1(c7887d690cb7f7a7b24d59d490ffc088fb6cc49c) )
+ ROM_LOAD( "kj-11.bin", 0x4000, 0x4000, CRC(8ea01455) SHA1(b4b42fe373a1019b4f2a4b763a8a7219a5c9987e) )
+ ROM_LOAD( "kj-12.bin", 0x8000, 0x4000, CRC(33367c41) SHA1(e6c56bcad008f3af4bc0f7d7afe8e23c8eb9d943) )
+
+ ROM_REGION( 0x18000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "kj-4.bin", 0x00000, 0x8000, CRC(a499ea10) SHA1(cb671cc75b3c6029dd3529e62d83025f78b45271) )
+ ROM_LOAD( "kj-6.bin", 0x08000, 0x8000, CRC(815f5c0a) SHA1(ad0b59eeebb2e57035a3f643ac0ef575569bec0f) )
+ ROM_LOAD( "kj-5.bin", 0x10000, 0x8000, CRC(11111759) SHA1(504c62fc6778a4afa86cba69634652708535bef6) )
+
+ ROM_REGION( 0xc000, REGION_GFX3, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "kj-7.bin", 0x0000, 0x4000, CRC(121fcccb) SHA1(77f3e7e49787d6a893c5d8c0c3ac612b1180e866) )
+ ROM_LOAD( "kj-9.bin", 0x4000, 0x4000, CRC(affbe3eb) SHA1(056111fc5b04ff14b114b5f724d02789c8e3ee10) )
+ ROM_LOAD( "kj-8.bin", 0x8000, 0x4000, CRC(e057e72a) SHA1(3a85750c72caaa027f302dc6ca4086bdbd49b5ff) )
+
+ ROM_REGION( 0x420, REGION_PROMS, 0 )
+ ROM_LOAD( "kjclr1.bin", 0x000, 0x100, CRC(c3378ac2) SHA1(264fdc0718b36e02fc1fc1064a9566e349f4bf25) ) /* tile red */
+ ROM_LOAD( "kjclr2.bin", 0x100, 0x100, CRC(2126da97) SHA1(6ca394a5977fab72200a00716a1f25f2a9447896) ) /* tile green */
+ ROM_LOAD( "kjclr3.bin", 0x200, 0x100, CRC(fde62164) SHA1(d0f6b8d0dce63ce592a5f0c9dc8e6260f69a9141) ) /* tile blue */
+ ROM_LOAD( "kjprom5.bin", 0x300, 0x020, CRC(5a81dd9f) SHA1(090ec9135b12e85ed02ab71fca55cc8d1ea8215a) ) /* sprite palette */
+ ROM_LOAD( "kjprom4.bin", 0x320, 0x100, CRC(48dc2066) SHA1(b8007a5115d475b535284965681ae341f819d3db) ) /* sprite clut */
+ROM_END
+
+ROM_START( bcrusher )
+ ROM_REGION( 0x10000, REGION_CPU1, 0 )
+ ROM_LOAD( "bcrush1.bin", 0x0000, 0x4000, CRC(e8979196) SHA1(f1aff40e645760c786510c77a4841acb782ba157) )
+ ROM_LOAD( "bcrush2.bin", 0x4000, 0x4000, CRC(1be4c731) SHA1(11f3a33263d66172902dfb6f3fe2d0ab5cad38d7) )
+ ROM_LOAD( "bcrush3.bin", 0x8000, 0x4000, CRC(0772d993) SHA1(430f0319bd4765add2f1ee197e7217fdf9ae79c8) )
+
+ ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for audio code */
+ ROM_LOAD( "kj-13.bin",0xe000, 0x2000, CRC(0a0be3f5) SHA1(00be47fc76500843b6f5de63622edb1748ef5f7d) )
+
+ ROM_REGION( 0xc000, REGION_GFX1, ROMREGION_DISPOSE ) /* tiles */
+ ROM_LOAD( "bcrush10.bin", 0x0000, 0x4000, CRC(a62f4572) SHA1(4e38e175e25a955e5f83cac8c935163e2e861e94) )
+ ROM_LOAD( "bcrush11.bin", 0x4000, 0x4000, CRC(79cc5644) SHA1(bc356065a2475d0e0921fc5c84fa46f6629caae7) )
+ ROM_LOAD( "bcrush12.bin", 0x8000, 0x4000, CRC(8f09641d) SHA1(5ccc423b15148d96c0a348d41a3f4fff7bbae7b9) )
+
+ ROM_REGION( 0x18000, REGION_GFX2, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "kj-4.bin", 0x00000, 0x8000, CRC(a499ea10) SHA1(cb671cc75b3c6029dd3529e62d83025f78b45271) )
+ ROM_LOAD( "kj-6.bin", 0x08000, 0x8000, CRC(815f5c0a) SHA1(ad0b59eeebb2e57035a3f643ac0ef575569bec0f) )
+ ROM_LOAD( "kj-5.bin", 0x10000, 0x8000, CRC(11111759) SHA1(504c62fc6778a4afa86cba69634652708535bef6) )
+
+ ROM_REGION( 0xc000, REGION_GFX3, ROMREGION_DISPOSE ) /* sprites */
+ ROM_LOAD( "kj-7.bin", 0x0000, 0x4000, CRC(121fcccb) SHA1(77f3e7e49787d6a893c5d8c0c3ac612b1180e866) )
+ ROM_LOAD( "kj-9.bin", 0x4000, 0x4000, CRC(affbe3eb) SHA1(056111fc5b04ff14b114b5f724d02789c8e3ee10) )
+ ROM_LOAD( "kj-8.bin", 0x8000, 0x4000, CRC(e057e72a) SHA1(3a85750c72caaa027f302dc6ca4086bdbd49b5ff) )
+
+ ROM_REGION( 0x420, REGION_PROMS, 0 )
+ ROM_LOAD( "kjclr1.bin", 0x000, 0x100, CRC(c3378ac2) SHA1(264fdc0718b36e02fc1fc1064a9566e349f4bf25) ) /* tile red */
+ ROM_LOAD( "kjclr2.bin", 0x100, 0x100, CRC(2126da97) SHA1(6ca394a5977fab72200a00716a1f25f2a9447896) ) /* tile green */
+ ROM_LOAD( "kjclr3.bin", 0x200, 0x100, CRC(fde62164) SHA1(d0f6b8d0dce63ce592a5f0c9dc8e6260f69a9141) ) /* tile blue */
+ ROM_LOAD( "kjprom5.bin", 0x300, 0x020, CRC(5a81dd9f) SHA1(090ec9135b12e85ed02ab71fca55cc8d1ea8215a) ) /* sprite palette */
+ ROM_LOAD( "kjprom4.bin", 0x320, 0x100, CRC(48dc2066) SHA1(b8007a5115d475b535284965681ae341f819d3db) ) /* sprite clut */
+ROM_END
+
+
+
+GAME( 1985, kncljoe, 0, kncljoe, kncljoe, 0, ROT0, "[Seibu Kaihatsu] (Taito license)", "Knuckle Joe (set 1)", 0 )
+GAME( 1985, kncljoea, kncljoe, kncljoe, kncljoe, 0, ROT0, "[Seibu Kaihatsu] (Taito license)", "Knuckle Joe (set 2)", 0 )
+GAME( 1985, bcrusher, kncljoe, kncljoe, kncljoe, 0, ROT0, "bootleg", "Bone Crusher", 0 )