diff options
Diffstat (limited to 'src/mame/drivers/kinstb.c')
-rw-r--r-- | src/mame/drivers/kinstb.c | 286 |
1 files changed, 286 insertions, 0 deletions
diff --git a/src/mame/drivers/kinstb.c b/src/mame/drivers/kinstb.c new file mode 100644 index 00000000000..a6567897f90 --- /dev/null +++ b/src/mame/drivers/kinstb.c @@ -0,0 +1,286 @@ +/*************************************************************************** + + Killer Instinct bootleg/hack. + ----------------------------- + + Driver (based on nss.c ) by Tomasz Slanina analog[at]op.pl + + PCB Info: + --------- + + (Nintendo SNES hardware) + + PQFP 100(?)pin chip marked "SP-BE0" + PQFP 100(?)pin chip marked "SP-BH0" + PQFP 100(?)pin chip marked "SP-AF0" + Lattice pLSI 1024-60LJ B604S03 + 6116 SRAM x2 + AS7C256 SRAM x8 + jumper pack (12) + dsw8 x2 + Xtal 24.576 MHz + Xtal 21.47727 MHz + volume pot + 27c801 x4 + two empty eprom sockets + + It's SNES version of KI with few mods (removed copyright messages, + extra code for coin input, etc). + + 256 bytes of RAM ( mapped to reserved area) are shared with some + device (probably Lattice PLD) used for handle coin inputs and dips + + Data lines of eproms are bitswapped. + +***************************************************************************/ +#include "driver.h" +#include "includes/snes.h" + +extern DRIVER_INIT( snes_hirom ); + +static INT8 shared_ram[0x100]; + +static READ8_HANDLER(sharedram_r) +{ + //check coins + static INT32 oldinput=0; + INT32 coincnt; +#ifdef MAME_DEBUG + INT32 input=readinputport(13); +#else + INT32 input=readinputport(10); +#endif + + if(input&3) + { + if( ((input&1)==1)&&((oldinput&1)==0)) {shared_ram[0]++;} + + coincnt=shared_ram[0]; + + if(coincnt>99){coincnt=99;} + + shared_ram[0xb]=(coincnt/10)+'0'; + shared_ram[0xa]=(coincnt%10)+'0'; + } + oldinput=input; + return shared_ram[offset]; +} + +static WRITE8_HANDLER(sharedram_w) +{ + shared_ram[offset]=data; +} + +static ADDRESS_MAP_START( kinstb_map, ADDRESS_SPACE_PROGRAM, 8) + AM_RANGE(0x000000, 0x2fffff) AM_READWRITE(snes_r_bank1, snes_w_bank1) /* I/O and ROM (repeats for each bank) */ + AM_RANGE(0x300000, 0x3fffff) AM_READWRITE(snes_r_bank2, snes_w_bank2) /* I/O and ROM (repeats for each bank) */ + AM_RANGE(0x400000, 0x5fffff) AM_READWRITE(snes_r_bank3, MWA8_ROM) /* ROM (and reserved in Mode 20) */ + AM_RANGE(0x600000, 0x6fffff) AM_READWRITE(snes_r_bank6, snes_w_bank6) /* used by Mode 20 DSP-1 */ + AM_RANGE(0x700000, 0x77ffff) AM_READWRITE(snes_r_sram, snes_w_sram) /* 256KB Mode 20 save ram + reserved from 0x8000 - 0xffff */ + AM_RANGE(0x781000, 0x7810ff) AM_READWRITE(sharedram_r, sharedram_w) /*shared with some device - mcu ? */ + AM_RANGE(0x7e0000, 0x7fffff) AM_RAM /* 8KB Low RAM, 24KB High RAM, 96KB Expanded RAM */ + AM_RANGE(0x800000, 0xffffff) AM_READWRITE(snes_r_bank4, snes_w_bank4) /* Mirror and ROM */ +ADDRESS_MAP_END + +static READ8_HANDLER( spc_ram_100_r ) +{ + return spc_ram_r(offset + 0x100); +} + +static WRITE8_HANDLER( spc_ram_100_w ) +{ + spc_ram_w(offset + 0x100, data); +} + +static ADDRESS_MAP_START( spc_mem, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x00ef) AM_READWRITE(spc_ram_r, spc_ram_w) AM_BASE(&spc_ram) /* lower 32k ram */ + AM_RANGE(0x00f0, 0x00ff) AM_READWRITE(spc_io_r, spc_io_w) /* spc io */ + AM_RANGE(0x0100, 0xffff) AM_WRITE(spc_ram_100_w) + AM_RANGE(0x0100, 0xffbf) AM_READ(spc_ram_100_r) + AM_RANGE(0xffc0, 0xffff) AM_READ(spc_ipl_r) +ADDRESS_MAP_END + +static INPUT_PORTS_START( kinstb ) + PORT_START /* IN 0 : Joypad 1 - L */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Button A") PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Button X") PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P1 Button L") PORT_PLAYER(1) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P1 Button R") PORT_PLAYER(1) + PORT_START /* IN 1 : Joypad 1 - H */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Button B") PORT_PLAYER(1) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Button Y") PORT_PLAYER(1) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("P1 Select") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Start") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(1) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) + + PORT_START /* IN 2 : Joypad 2 - L */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P2 Button A") PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P2 Button X") PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P2 Button L") PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P2 Button R") PORT_PLAYER(2) + PORT_START /* IN 3 : Joypad 2 - H */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P2 Button B") PORT_PLAYER(2) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P2 Button Y") PORT_PLAYER(2) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("P2 Select") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Start") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) + + PORT_START /* IN 4 : Joypad 3 - L */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P3 Button A") PORT_PLAYER(3) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P3 Button X") PORT_PLAYER(3) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P3 Button L") PORT_PLAYER(3) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P3 Button R") PORT_PLAYER(3) + PORT_START /* IN 5 : Joypad 3 - H */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P3 Button B") PORT_PLAYER(3) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P3 Button Y") PORT_PLAYER(3) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("P3 Select") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START3 ) PORT_NAME("P3 Start") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(3) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) + + PORT_START /* IN 6 : Joypad 4 - L */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P4 Button A") PORT_PLAYER(4) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P4 Button X") PORT_PLAYER(4) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("P4 Button L") PORT_PLAYER(4) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("P4 Button R") PORT_PLAYER(4) + PORT_START /* IN 7 : Joypad 4 - H */ + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P4 Button B") PORT_PLAYER(4) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P4 Button Y") PORT_PLAYER(4) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE4 ) PORT_NAME("P4 Select") + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START4 ) PORT_NAME("P4 Start") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(4) + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) + + PORT_START /* IN 8 : Internal switches */ + PORT_DIPNAME( 0x1, 0x1, "Enforce 32 sprites/line" ) + PORT_DIPSETTING( 0x0, DEF_STR( No ) ) + PORT_DIPSETTING( 0x1, DEF_STR( Yes ) ) + +#ifdef MAME_DEBUG + PORT_START /* IN 9 : debug switches */ + PORT_DIPNAME( 0x3, 0x0, "Browse tiles" ) + PORT_DIPSETTING( 0x0, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x1, "2bpl" ) + PORT_DIPSETTING( 0x2, "4bpl" ) + PORT_DIPSETTING( 0x3, "8bpl" ) + PORT_DIPNAME( 0xc, 0x0, "Browse maps" ) + PORT_DIPSETTING( 0x0, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x4, "2bpl" ) + PORT_DIPSETTING( 0x8, "4bpl" ) + PORT_DIPSETTING( 0xc, "8bpl" ) + + PORT_START /* IN 10 : debug switches */ + PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle BG 1") PORT_PLAYER(2) + PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle BG 2") PORT_PLAYER(2) + PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle BG 3") PORT_PLAYER(2) + PORT_BIT( 0x8, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle BG 4") PORT_PLAYER(2) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Objects") PORT_PLAYER(3) + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Toggle Main/Sub") PORT_PLAYER(3) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Toggle Back col") PORT_PLAYER(3) + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Toggle Windows") PORT_PLAYER(3) + + PORT_START /* IN 11 : debug input */ + PORT_BIT( 0x1, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Pal prev") + PORT_BIT( 0x2, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Pal next") + PORT_BIT( 0x4, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Toggle Transparency") PORT_PLAYER(4) +#endif + + PORT_START /* IN 12 : dip-switches */ + + PORT_START /* IN 13 : coins */ + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) + +INPUT_PORTS_END + +static struct CustomSound_interface snes_sound_interface = +{ snes_sh_start }; + +static GFXDECODE_START( kinstb ) +GFXDECODE_END + +static PALETTE_INIT( snes ) +{ + int i; + + for( i = 0; i < 32768; i++ ) + palette_set_color_rgb( machine, i, pal5bit(i >> 0), pal5bit(i >> 5), pal5bit(i >> 10) ); + + /* The colortable can be black */ + for( i = 0; i < 256; i++ ) + colortable[i] = 0; +} + +static MACHINE_DRIVER_START( kinstb ) + /* basic machine hardware */ + MDRV_CPU_ADD_TAG("main", G65816, 3580000) /* 2.68Mhz, also 3.58Mhz */ + MDRV_CPU_PROGRAM_MAP(kinstb_map, 0) + + MDRV_CPU_ADD_TAG("sound", SPC700, 2048000/2) /* 2.048 Mhz, but internal divider */ + /* audio CPU */ + MDRV_CPU_PROGRAM_MAP(spc_mem, 0) + MDRV_CPU_VBLANK_INT(NULL, 0) + + MDRV_INTERLEAVE(400) + + MDRV_MACHINE_START( snes ) + MDRV_MACHINE_RESET( snes ) + + /* video hardware */ + MDRV_VIDEO_START( generic_bitmapped ) + MDRV_VIDEO_UPDATE( snes ) + + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_GFXDECODE(kinstb) + MDRV_PALETTE_LENGTH(32768) + MDRV_COLORTABLE_LENGTH(257) + MDRV_PALETTE_INIT( snes ) + + MDRV_SCREEN_ADD("main", 0) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_RAW_PARAMS(DOTCLK_NTSC, SNES_HTOTAL, 0, SNES_SCR_WIDTH, SNES_VTOTAL_NTSC, 0, SNES_SCR_HEIGHT_NTSC) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_STEREO("left", "right") + + MDRV_SOUND_ADD(CUSTOM, 0) + MDRV_SOUND_CONFIG(snes_sound_interface) + MDRV_SOUND_ROUTE(0, "left", 1.00) + MDRV_SOUND_ROUTE(1, "right", 1.00) +MACHINE_DRIVER_END + +static DRIVER_INIT(kinstb) +{ + INT32 i; + for(i=0;i<0x400000;i++) + { + memory_region(REGION_USER3)[i]=BITSWAP8(memory_region(REGION_USER3)[i],5,0,6,1,7,4,3,2 ); + } + driver_init_snes_hirom(machine); +} + +ROM_START( kinstb ) + ROM_REGION( 0x400000, REGION_USER3, ROMREGION_DISPOSE ) + ROM_LOAD( "1.u14", 0x000000, 0x100000, CRC(70889919) SHA1(1451714cbdacb7f6ced2bc7afa478ad7264cf3b7) ) + ROM_LOAD( "2.u15", 0x100000, 0x100000, CRC(e4a5d1da) SHA1(6ae566bd2f740a251d7a81b8ebb92a651cfaac8d) ) + ROM_LOAD( "3.u16", 0x200000, 0x100000, CRC(7a40f7dd) SHA1(cebe632e8d2d68d0619077cc1e931af73c9a723b) ) + ROM_LOAD( "4.u17", 0x300000, 0x100000, CRC(3d7564c1) SHA1(392b513991897668d5dd469ac84a34f785895774) ) + + ROM_REGION(0x100, REGION_USER5, 0) + ROM_LOAD("spc700.rom", 0, 0x40, CRC(44bb3a40) SHA1(97e352553e94242ae823547cd853eecda55c20f0) ) + + ROM_REGION(0x800, REGION_USER6, ROMREGION_ERASEFF) + +ROM_END + +GAME( 199?, kinstb, 0, kinstb, kinstb, kinstb, ROT0, "bootleg", "Killer Instinct (SNES bootleg)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND ) |