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Diffstat (limited to 'src/mame/drivers/karnov.c')
-rw-r--r--src/mame/drivers/karnov.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mame/drivers/karnov.c b/src/mame/drivers/karnov.c
index 7a6ccaa360a..9737c94c80d 100644
--- a/src/mame/drivers/karnov.c
+++ b/src/mame/drivers/karnov.c
@@ -1318,12 +1318,12 @@ DRIVER_INIT_MEMBER(karnov_state,chelnovj)
*
*************************************/
-GAME( 1987, karnov, 0, karnov, karnov, karnov_state, karnov, ROT0, "Data East USA", "Karnov (US, rev 6)", GAME_SUPPORTS_SAVE )
-GAME( 1987, karnova, karnov, karnov, karnov, karnov_state, karnov, ROT0, "Data East USA", "Karnov (US, rev 5)", GAME_SUPPORTS_SAVE )
-GAME( 1987, karnovj, karnov, karnov, karnov, karnov_state, karnovj, ROT0, "Data East Corporation", "Karnov (Japan)", GAME_SUPPORTS_SAVE )
-GAME( 1987, wndrplnt, 0, wndrplnt, wndrplnt, karnov_state, wndrplnt, ROT270, "Data East Corporation", "Wonder Planet (Japan)", GAME_SUPPORTS_SAVE )
-GAME( 1988, chelnov, 0, karnov, chelnov, karnov_state, chelnov, ROT0, "Data East Corporation", "Chelnov - Atomic Runner (World)", GAME_SUPPORTS_SAVE )
-GAME( 1988, chelnovu, chelnov, karnov, chelnovu, karnov_state, chelnovu, ROT0, "Data East USA", "Chelnov - Atomic Runner (US)", GAME_SUPPORTS_SAVE )
-GAME( 1988, chelnovj, chelnov, karnov, chelnovj, karnov_state, chelnovj, ROT0, "Data East Corporation", "Chelnov - Atomic Runner (Japan)", GAME_SUPPORTS_SAVE )
-GAME( 1988, chelnovjbl,chelnov,chelnovjbl,chelnovj,karnov_state, chelnovj, ROT0, "bootleg", "Chelnov - Atomic Runner (Japan, bootleg with I8031, set 1)", GAME_SUPPORTS_SAVE ) // todo: hook up MCU instead of using simulation code
-GAME( 1988, chelnovjbla,chelnov,chelnovjbl,chelnovj,karnov_state,chelnovj, ROT0, "bootleg", "Chelnov - Atomic Runner (Japan, bootleg with I8031, set 2)", GAME_SUPPORTS_SAVE ) // ^^
+GAME( 1987, karnov, 0, karnov, karnov, karnov_state, karnov, ROT0, "Data East USA", "Karnov (US, rev 6)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, karnova, karnov, karnov, karnov, karnov_state, karnov, ROT0, "Data East USA", "Karnov (US, rev 5)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, karnovj, karnov, karnov, karnov, karnov_state, karnovj, ROT0, "Data East Corporation", "Karnov (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1987, wndrplnt, 0, wndrplnt, wndrplnt, karnov_state, wndrplnt, ROT270, "Data East Corporation", "Wonder Planet (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1988, chelnov, 0, karnov, chelnov, karnov_state, chelnov, ROT0, "Data East Corporation", "Chelnov - Atomic Runner (World)", MACHINE_SUPPORTS_SAVE )
+GAME( 1988, chelnovu, chelnov, karnov, chelnovu, karnov_state, chelnovu, ROT0, "Data East USA", "Chelnov - Atomic Runner (US)", MACHINE_SUPPORTS_SAVE )
+GAME( 1988, chelnovj, chelnov, karnov, chelnovj, karnov_state, chelnovj, ROT0, "Data East Corporation", "Chelnov - Atomic Runner (Japan)", MACHINE_SUPPORTS_SAVE )
+GAME( 1988, chelnovjbl,chelnov,chelnovjbl,chelnovj,karnov_state, chelnovj, ROT0, "bootleg", "Chelnov - Atomic Runner (Japan, bootleg with I8031, set 1)", MACHINE_SUPPORTS_SAVE ) // todo: hook up MCU instead of using simulation code
+GAME( 1988, chelnovjbla,chelnov,chelnovjbl,chelnovj,karnov_state,chelnovj, ROT0, "bootleg", "Chelnov - Atomic Runner (Japan, bootleg with I8031, set 2)", MACHINE_SUPPORTS_SAVE ) // ^^