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Diffstat (limited to 'src/mame/drivers/jpms80.cpp')
-rw-r--r--src/mame/drivers/jpms80.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/src/mame/drivers/jpms80.cpp b/src/mame/drivers/jpms80.cpp
index d382169b480..ff93036d3ae 100644
--- a/src/mame/drivers/jpms80.cpp
+++ b/src/mame/drivers/jpms80.cpp
@@ -69,7 +69,7 @@ protected:
// devices
required_device<cpu_device> m_maincpu;
public:
- DECLARE_DRIVER_INIT(jpms80);
+ void init_jpms80();
};
WRITE_LINE_MEMBER(jpms80_state::int1_enable_w)
@@ -159,7 +159,7 @@ MACHINE_CONFIG_START(jpms80_state::jpms80)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
-DRIVER_INIT_MEMBER(jpms80_state,jpms80)
+void jpms80_state::init_jpms80()
{
}
@@ -356,29 +356,29 @@ ROM_END
-GAMEL(198?, j80bac ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Bank A Coin (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80bac )
-GAMEL(198?, j80bounc ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Bouncer (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80bounc )
-GAMEL(198?, j80frogh ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Frog Hop (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80frogh )
-GAME (198?, j80fruit ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Fruit Snappa (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL )
-GAMEL(198?, j80golds ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Golden Steppa (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80golds )
-GAMEL(198?, j80hotln ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Hot Lines (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80hotln )
-GAMEL(198?, j80myspn ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Mystery Spin (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80myspn )
-GAMEL(198?, j80nudg2 ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Nudge Double Up MkII (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80nudg2 )
-GAMEL(198?, j80rr ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Road Runner (JPM) (SYSTEM80, set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80rr ) // was also in a set named 'Route 66' with identical roms, but text in ROM indicates name is Road Runner, maybe a reskin?
-GAMEL(198?, j80rra ,j80rr ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Road Runner (JPM) (SYSTEM80, set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80rr )
-GAMEL(198?, j80supst ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Supa Steppa (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80supst )
-GAMEL(198?, j80supbk ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Superbank (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80supbk )
-GAMEL(198?, j80topsp ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Top Sprint (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80topsp )
-GAME (198?, j80topup ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Top Up (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME (198?, j80tumbl ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Tumble (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL )
-GAMEL(198?, j80wsprt, 0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Winsprint (JPM) (V4, 5x20p) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80wsprt2 )
-GAMEL(198?, j80wsprt3, j80wsprt ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Winsprint (JPM) (V3, 50p, 5 credits) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80wsprt2 )
-GAMEL(198?, j80wsprt2,j80wsprt ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Winsprint (JPM) (V2, 10x10p) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80wsprt2 )
-
-GAME (198?, j80blbnk ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "PCP","Blankity Bank (PCP) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL )
+GAMEL( 198?, j80bac, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Bank A Coin (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80bac )
+GAMEL( 198?, j80bounc, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Bouncer (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80bounc )
+GAMEL( 198?, j80frogh, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Frog Hop (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80frogh )
+GAME( 198?, j80fruit, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Fruit Snappa (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL )
+GAMEL( 198?, j80golds, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Golden Steppa (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80golds )
+GAMEL( 198?, j80hotln, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Hot Lines (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80hotln )
+GAMEL( 198?, j80myspn, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Mystery Spin (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80myspn )
+GAMEL( 198?, j80nudg2, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Nudge Double Up MkII (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80nudg2 )
+GAMEL( 198?, j80rr, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Road Runner (JPM) (SYSTEM80, set 1)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80rr ) // was also in a set named 'Route 66' with identical roms, but text in ROM indicates name is Road Runner, maybe a reskin?
+GAMEL( 198?, j80rra, j80rr, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Road Runner (JPM) (SYSTEM80, set 2)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80rr )
+GAMEL( 198?, j80supst, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Supa Steppa (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80supst )
+GAMEL( 198?, j80supbk, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Superbank (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80supbk )
+GAMEL( 198?, j80topsp, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Top Sprint (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80topsp )
+GAME( 198?, j80topup, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Top Up (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 198?, j80tumbl, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Tumble (JPM) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL )
+GAMEL( 198?, j80wsprt, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Winsprint (JPM) (V4, 5x20p) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80wsprt2 )
+GAMEL( 198?, j80wsprt3, j80wsprt, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Winsprint (JPM) (V3, 50p, 5 credits) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80wsprt2 )
+GAMEL( 198?, j80wsprt2, j80wsprt, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Winsprint (JPM) (V2, 10x10p) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL, layout_j80wsprt2 )
+
+GAME( 198?, j80blbnk, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "PCP", "Blankity Bank (PCP) (SYSTEM80)", MACHINE_IS_SKELETON_MECHANICAL )
// these look like they're probably SYSTEM80, not 100% sure tho
-GAME (198?, j80alad ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Aladdin's Cave (PCP)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME (198?, j80fortr ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Fortune Trail (JPM)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME (198?, j80mster ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Masterspy (Pcp)", MACHINE_IS_SKELETON_MECHANICAL )
-GAME (198?, j80plsnd ,0 ,jpms80,jpms80, jpms80_state,jpms80,ROT0, "JPM","Plus Nudge (JPM)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 198?, j80alad, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Aladdin's Cave (PCP)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 198?, j80fortr, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Fortune Trail (JPM)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 198?, j80mster, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Masterspy (Pcp)", MACHINE_IS_SKELETON_MECHANICAL )
+GAME( 198?, j80plsnd, 0, jpms80,jpms80, jpms80_state, init_jpms80, ROT0, "JPM", "Plus Nudge (JPM)", MACHINE_IS_SKELETON_MECHANICAL )