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Diffstat (limited to 'src/mame/drivers/jankenmn.cpp')
-rw-r--r-- | src/mame/drivers/jankenmn.cpp | 418 |
1 files changed, 418 insertions, 0 deletions
diff --git a/src/mame/drivers/jankenmn.cpp b/src/mame/drivers/jankenmn.cpp new file mode 100644 index 00000000000..403b7e6841b --- /dev/null +++ b/src/mame/drivers/jankenmn.cpp @@ -0,0 +1,418 @@ +// license:BSD-3-Clause +// copyright-holders:Roberto Fresca +/*************************************************************************** + + JANKENMAN UNIT + + Driver by Roberto Fresca. + With further improvements by MAME Team. + + + Coin-operated Z80-CTC + DAC system. No screen, just artwork with lamps + LEDs. + Janken man is coming from Jankenpon, the rock-paper-scissors game. + There are several versions of this game, the most notable difference being in + the artwork and bonus lamps. The kid's voice and hand are the same among all. + + Control panel is composed of buttons: + Guu (rock), Choki (scissors), Paa (paper). + Some cabs have a Start button and/or Payout button too. + + Info: + http://dgm.hmc6.net/museum/jyankenman.html + http://dgm.hmc6.net/museum/jyankenman_kattaraageru.html + (and many videos on Youtube) + + + Janken Man series (working on this hardware): + + * Janken Man (Pretty Carnival) (3 station prize game), (c) 1985, Sunwise. + * New Janken Man, (c) 1986, Sunwise. + * Janken Man Fever, (c) 1988, Sunwise. + * Janken Man Fever JP, (c) 1991, Sunwise. + * Janken Man JP, (c) 1991, Sunwise. + * Janken Man Kattara Ageru, (c) 1991, Sunwise. + * Janken Man Bubbles, (c) 1992, Sunwise. + * Janken Man Big, (c) 19??, Sunwise. + * Janken Man Lucky!, (c) 199?, Sunwise. + + +**************************************************************************** + + General Notes... + + For better experience, use the hi-res external artwork I made. + + Preview: http://www.robertofresca.com/imagenes/jankenmn_full.png + Artwork: http://mrdo.mameworld.info/artwork/jankenmn.zip + (mirror) http://www.progettoemma.net/mw/jankenmn.zip + +**************************************************************************** + + Hardware Notes... + + 1x LH0080A ; Sharp, Z80A CPU. + 1x LH0082A ; Sharp, Z80 CTC Counter Timer Circuit. + 2x M5L8255AP-5 ; Mitsubishi, PPI 8255 (I/O). + 1x HM6116P-3 ; Hitachi, SRAM. + + 1x 27C128 ; Program, labeled 'PCG1'. + 1x 27C020 ; Waveform (8bit mono unsigned 8192Hz), labeled 'PCG2'. + + 1x AD7523JN ; InterSil, D/A Converter, 8-Bit, Multiplying, 6.7MHz. + 1x LA8358 ; Sanyo, ???. (near volume knob) + 1x 386D NJR ; New Japan Radio, LM386D IC (500mW, 1-Channel Mono Audio AMP). + 3x M54562P ; 8-Unit 500mA source type Darlington Transistor Array with clamp diode. + + 1x 2.500 MHz Xtal. + 1x 8 DIP Switches bank. + + +**************************************************************************** + + Other specs... + + Name of game: Janken Man. + Manufacturer: Sanwaizu Co., Ltd. (Bankruptcy on March 6, 1998) + Year: May 1985 (1985) + Body dimensions: Depth: 355mm, Width: 340mm, Height: 855mm (body only) + Weight: 30kg. + Power: AC 100V 50/60Hz. + Power consumption: 32W + Capacity: 400 game tokens, 200 commemorative tokens + Safe capacity: 6000 coins 10 yen, 500 coins 100 yen. + Coin acceptor: 10 and 100 yens, Manufactured by Asahi Seiko 730-A/BW. + Coin selector: KWM/740 made by Asahi Seiko. + Hopper: MP04975 made by MAX. + Solenoid: AES-112 manufactured by Asahi Seiko. + + +**************************************************************************** + + The waveform is 8bit mono unsigned at 8192Hz. + Sampleset has sounds, music and voice at approximate rom offsets: + + $00c58-$038a4: "jan ken pon!" --> Is the call for rock paper and scissors. + $04d2e-$05a4b: "zuko" --> Is just used for sound effect when player loses. + $05b2d-$08207: "ai ko desho" --> Is the call for rematch when you've drawn. + $08410-$0a9ec: "ooatari" --> "you got it! / perfect!". + $0a9ec-$0c008: "yappii" --> Is just an exclamation of happiness. + $0c008-$0dac0: "attarii" --> "you got it". + + unused PCM data: + + $15db7-$18628: "kakariin o oyobi kudasai" --> "please call the attendant". + $18628-$1a4f3: "keihin ga deru yo" --> "your prize is incoming". + $3c26d-$3f677: "keihin o sentaku shite kudasai" --> "please select your prize". + + +**************************************************************************** + + About lamps... + + The internal layout has lamps mapped the following way: + + digits: + + 0 = Left + 1 = Right + + lamps: + + 00 = Multiplier 1 "attarii" (pays x1) + 01 = Multiplier 2 "ooatari" (pays x2) + + 02 = Rock button LED + 03 = Scissors button LED + 04 = Paper button LED + + 05 = Lose + 06 = Draw + 07 = Win + + 08 = Base Hand + 09 = Paper components + 10 = Paper/Scissors common components + 11 = Rock components + 12 = Scissors components + 13 = Rock/Scissors common components + + 14 = Payout error LED + + Not implemented in the internal layout/artwork: + + 15 = Rotating blue lamp + + +***************************************************************************/ + +#define MASTER_CLOCK XTAL_2_5MHz + +#include "emu.h" +#include "cpu/z80/z80.h" +#include "cpu/z80/z80daisy.h" +#include "machine/z80ctc.h" +#include "machine/i8255.h" +#include "sound/dac.h" + +#include "jankenmn.lh" + + +class jankenmn_state : public driver_device +{ +public: + jankenmn_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag), + m_maincpu(*this, "maincpu") { } + + required_device<cpu_device> m_maincpu; + + DECLARE_WRITE8_MEMBER(lamps1_w); + DECLARE_WRITE8_MEMBER(lamps2_w); + DECLARE_WRITE8_MEMBER(lamps3_w); + + DECLARE_CUSTOM_INPUT_MEMBER(hopper_status_r); +}; + + +/********************************************* +* Read/Write Handlers * +*********************************************/ + +static const UINT8 led_map[16] = // 7748 IC? + { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0x58, 0x4c, 0x62, 0x69, 0x78, 0x00 }; + +WRITE8_MEMBER(jankenmn_state::lamps1_w) +{ + // hand state: d0: rock, d1: scissors, d2: paper + output_set_lamp_value(8, (data & 7) != 0); + output_set_lamp_value(11, data & 1); + output_set_lamp_value(12, data >> 1 & 1); + output_set_lamp_value(9, data >> 2 & 1); + output_set_lamp_value(10, (data & 6) != 0); + output_set_lamp_value(13, (data & 3) != 0); + + // d4-d7: led7seg (remaining credits) right digit + output_set_digit_value(1, led_map[data >> 4 & 0x0f]); + + // d3: ? (only set if game is over) +} + +WRITE8_MEMBER(jankenmn_state::lamps2_w) +{ + // button LEDs: d1: paper, d2: scissors, d3: rock + output_set_lamp_value(2, data >> 3 & 1); + output_set_lamp_value(3, data >> 2 & 1); + output_set_lamp_value(4, data >> 1 & 1); + + // lamps: d5: draw, d6: lose, d7: win + output_set_lamp_value(5, data >> 6 & 1); + output_set_lamp_value(6, data >> 5 & 1); + output_set_lamp_value(7, data >> 7 & 1); + + // d4: payout error LED + output_set_lamp_value(14, data >> 4 & 1); + + // d0: led7seg (remaining credits) left digit + output_set_digit_value(0, led_map[data & 1]); +} + +WRITE8_MEMBER(jankenmn_state::lamps3_w) +{ + // d1: blue rotating lamp on top of cab + output_set_lamp_value(15, data >> 1 & 1); + + // d2: payout (waits for hopper status) + coin_counter_w(machine(), 2, data & 0x04); + + // d3: right multiplier lamp(2), d4: left multiplier lamp(1) + output_set_lamp_value(0, data >> 4 & 1); + output_set_lamp_value(1, data >> 3 & 1); + + // d5: assume coin lockout + coin_lockout_global_w(machine(), ~data & 0x20); + + // d0, d6, d7: N/C? + if (data & 0x04) + logerror("payout: %02X\n", (data & 0x04)); +} + +CUSTOM_INPUT_MEMBER(jankenmn_state::hopper_status_r) +{ + // temp workaround, needs hopper + return machine().rand(); +} + + +/********************************************* +* Memory Map Definition * +*********************************************/ + +static ADDRESS_MAP_START( jankenmn_map, AS_PROGRAM, 8, jankenmn_state ) + AM_RANGE(0x0000, 0xbfff) AM_ROM + AM_RANGE(0xc000, 0xc7ff) AM_RAM + AM_RANGE(0xe000, 0xffff) AM_ROM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( jankenmn_port_map, AS_IO, 8, jankenmn_state ) + ADDRESS_MAP_GLOBAL_MASK(0xff) + AM_RANGE(0x00, 0x03) AM_DEVREADWRITE("ctc", z80ctc_device, read, write) + AM_RANGE(0x10, 0x13) AM_DEVREADWRITE("ppi8255_0", i8255_device, read, write) + AM_RANGE(0x20, 0x23) AM_DEVREADWRITE("ppi8255_1", i8255_device, read, write) + AM_RANGE(0x30, 0x30) AM_WRITENOP // ??? +ADDRESS_MAP_END + +/* + Writes to port 30h.... + + They are coming from different code chunks, but seems that at least + they have different functions. Writes from 00B6h are unknown, whilst + others coming from 00D6h are counters. Sometimes whilst one increase, + the other one decrease. Writes coming from 0103h seems to clear (00) + or just end whatever the command sent. + + Other behaviours could point to be different counters. + + Also when you win, and the multipliers start to run, a lot of data + is written to the port. Maybe is a leftover, or just a connector to + hook the multiplier's 'roulette style' matrix lamps for other Janken + Man games... + + ':maincpu' (00B6): unmapped io memory write to 0030 = 01 & FF + ':maincpu' (00D6): unmapped io memory write to 0030 = 2F & FF + ':maincpu' (0103): unmapped io memory write to 0030 = 00 & FF + + ':maincpu' (00B6): unmapped io memory write to 0030 = F4 & FF + ':maincpu' (00D6): unmapped io memory write to 0030 = 30 & FF + ':maincpu' (0103): unmapped io memory write to 0030 = 00 & FF + + ':maincpu' (00B6): unmapped io memory write to 0030 = E7 & FF + ':maincpu' (00D6): unmapped io memory write to 0030 = 31 & FF + ':maincpu' (0103): unmapped io memory write to 0030 = 00 & FF + + ':maincpu' (00B6): unmapped io memory write to 0030 = DA & FF + ':maincpu' (00D6): unmapped io memory write to 0030 = 32 & FF + ':maincpu' (0103): unmapped io memory write to 0030 = 00 & FF + + ':maincpu' (00B6): unmapped io memory write to 0030 = CD & FF + ':maincpu' (00D6): unmapped io memory write to 0030 = 33 & FF + ':maincpu' (0103): unmapped io memory write to 0030 = 00 & FF + + + Need more analysis... + +*/ + +/********************************************* +* Input Ports Definitions * +*********************************************/ + +static INPUT_PORTS_START( jankenmn ) + PORT_START("IN0") + PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CODE(KEYCODE_Z) PORT_NAME("Guu (Rock)") + PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_CODE(KEYCODE_X) PORT_NAME("Choki (Scissors)") + PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_CODE(KEYCODE_C) PORT_NAME("Paa (Paper)") + PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) + PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 ) // 100 yen coin + PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, jankenmn_state, hopper_status_r, NULL) + PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) // 10 yen coin + PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) // 10 yen coin + + PORT_START("DSW") + PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW:7,8") + PORT_DIPSETTING( 0x00, "Lamp Test" ) + PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) // or 4 credits on 100 yen + PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) // or 6 credits on 100 yen + PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) // or 11 credits on 100 yen + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW:6") + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW:5") + PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW:4") + PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW:3") + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW:2") + PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW:1") + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + +INPUT_PORTS_END + + +/********************************************* +* Daisy Chain Interrupts Interface * +*********************************************/ + +static const z80_daisy_config daisy_chain[] = +{ + { "ctc" }, + { NULL } +}; + + +/********************************************* +* Machine Config * +*********************************************/ + +static MACHINE_CONFIG_START( jankenmn, jankenmn_state ) + /* basic machine hardware */ + MCFG_CPU_ADD("maincpu", Z80, MASTER_CLOCK) /* 2.5 MHz */ + MCFG_CPU_CONFIG(daisy_chain) + MCFG_CPU_PROGRAM_MAP(jankenmn_map) + MCFG_CPU_IO_MAP(jankenmn_port_map) + + MCFG_DEVICE_ADD("ppi8255_0", I8255, 0) + /* (10-13) Mode 0 - Ports A & B set as input, high C & low C as output. */ + MCFG_I8255_IN_PORTA_CB(IOPORT("DSW")) + MCFG_I8255_IN_PORTB_CB(IOPORT("IN0")) + MCFG_I8255_OUT_PORTC_CB(WRITE8(jankenmn_state, lamps3_w)) + + MCFG_DEVICE_ADD("ppi8255_1", I8255, 0) + /* (20-23) Mode 0 - Ports A, B, high C & low C set as output. */ + MCFG_I8255_OUT_PORTA_CB(DEVWRITE8("dac", dac_device, write_unsigned8)) + MCFG_I8255_OUT_PORTB_CB(WRITE8(jankenmn_state, lamps1_w)) + MCFG_I8255_OUT_PORTC_CB(WRITE8(jankenmn_state, lamps2_w)) + + MCFG_DEVICE_ADD("ctc", Z80CTC, MASTER_CLOCK) + MCFG_Z80CTC_INTR_CB(INPUTLINE("maincpu", INPUT_LINE_IRQ0)) + + /* NO VIDEO */ + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_MONO("mono") + + MCFG_DAC_ADD("dac") + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + +MACHINE_CONFIG_END + + +/********************************************* +* Rom Load * +*********************************************/ + +ROM_START( jankenmn ) + ROM_REGION( 0x40000, "maincpu", 0 ) + ROM_LOAD( "pcg2.bin", 0x0000, 0xc000, CRC(48a8f769) SHA1(656346ca0a83fd8ff5c8683152e4c5e1a1c797fa) ) + ROM_CONTINUE( 0xe000, 0x2000 ) + ROM_IGNORE( 0x32000 ) // lots of unused PCM data + + // Z80 code/data in $0000-$2b4f, rest is empty. CTC probably at 58-5b. + // Can't find any sign of 8255 PPI. Is this an unused leftover or testrom? + ROM_REGION( 0x4000, "temp", 0 ) + ROM_LOAD( "pcg1.bin", 0x0000, 0x4000, CRC(a9c5aa2e) SHA1(c3b81eeefa5c442231cd26615aaf6c682063b26f) ) +ROM_END + + +/********************************************* +* Game Drivers * +*********************************************/ + +/* YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS... LAYOUT */ +GAMEL( 1991, jankenmn, 0, jankenmn, jankenmn, driver_device, 0, ROT0, "Sunwise", "Janken Man Kattara Ageru", MACHINE_SUPPORTS_SAVE, layout_jankenmn ) |