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Diffstat (limited to 'src/mame/drivers/jankenmn.cpp')
-rw-r--r-- | src/mame/drivers/jankenmn.cpp | 443 |
1 files changed, 0 insertions, 443 deletions
diff --git a/src/mame/drivers/jankenmn.cpp b/src/mame/drivers/jankenmn.cpp deleted file mode 100644 index 6b4b948756e..00000000000 --- a/src/mame/drivers/jankenmn.cpp +++ /dev/null @@ -1,443 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:Roberto Fresca, hap -/*************************************************************************** - - JANKENMAN UNIT - - Driver by Roberto Fresca. - With further improvements by MAME Team. - - - Coin-operated Z80-CTC + DAC system. No screen, just artwork with lamps + LEDs. - Janken man is coming from Jankenpon, the rock-paper-scissors game. - There are several versions of this game, the most notable difference being in - the artwork and bonus lamps. The kid's voice and hand are the same among all. - - Control panel is composed of buttons: - Guu (rock), Choki (scissors), Paa (paper). - Some cabs have a Start button and/or Payout button too. - - Info: - http://dgm.hmc6.net/museum/jyankenman.html - http://dgm.hmc6.net/museum/jyankenman_kattaraageru.html - (and many videos on Youtube) - - - Janken Man series (working on this hardware): - - * Janken Man (Pretty Carnival) (3 station prize game), (c) 1985, Sunwise. - * New Janken Man, (c) 1986, Sunwise. - * Janken Man Fever, (c) 1988, Sunwise. - * Janken Man Fever JP, (c) 1991, Sunwise. - * Janken Man JP, (c) 1991, Sunwise. - * Janken Man Kattara Ageru, (c) 1991, Sunwise. - * Janken Man Bubbles, (c) 1992, Sunwise. - * Janken Man Big, (c) 19??, Sunwise. - * Janken Man Lucky!, (c) 199?, Sunwise. - - -**************************************************************************** - - General Notes... - - For better experience, use the hi-res external artwork I made. - - Preview: http://www.robertofresca.com/imagenes/jankenmn_full.png - Artwork: http://mrdo.mameworld.info/artwork/jankenmn.zip - (mirror) http://www.progettoemma.net/mw/jankenmn.zip - -**************************************************************************** - - Hardware Notes... - - 1x LH0080A ; Sharp, Z80A CPU. - 1x LH0082A ; Sharp, Z80 CTC Counter Timer Circuit. - 2x M5L8255AP-5 ; Mitsubishi, PPI 8255 (I/O). - 1x HM6116P-3 ; Hitachi, SRAM. - - 1x 27C128 ; Program, labeled 'PCG1'. - 1x 27C020 ; Waveform (8bit mono unsigned 8192Hz), labeled 'PCG2'. - - 1x AD7523JN ; InterSil, D/A Converter, 8-Bit, Multiplying, 6.7MHz. - 1x LA8358 ; Sanyo, ???. (near volume knob) - 1x 386D NJR ; New Japan Radio, LM386D IC (500mW, 1-Channel Mono Audio AMP). - 3x M54562P ; 8-Unit 500mA source type Darlington Transistor Array with clamp diode. - - 1x 2.500 MHz Xtal. - 1x 8 DIP Switches bank. - - -**************************************************************************** - - Other specs... - - Name of game: Janken Man. - Manufacturer: Sanwaizu Co., Ltd. (Bankruptcy on March 6, 1998) - Year: May 1985 (1985) - Body dimensions: Depth: 355mm, Width: 340mm, Height: 855mm (body only) - Weight: 30kg. - Power: AC 100V 50/60Hz. - Power consumption: 32W - Capacity: 400 game tokens, 200 commemorative tokens - Safe capacity: 6000 coins 10 yen, 500 coins 100 yen. - Coin acceptor: 10 and 100 yens, Manufactured by Asahi Seiko 730-A/BW. - Coin selector: KWM/740 made by Asahi Seiko. - Hopper: MP04975 made by MAX. - Solenoid: AES-112 manufactured by Asahi Seiko. - - -**************************************************************************** - - The waveform is 8bit mono unsigned at 8192Hz. - Sampleset has sounds, music and voice at approximate rom offsets: - - $00c58-$038a4: "jan ken pon!" --> Is the call for rock paper and scissors. - $04d2e-$05a4b: "zuko" --> Is just used for sound effect when player loses. - $05b2d-$08207: "ai ko desho" --> Is the call for rematch when you've drawn. - $08410-$0a9ec: "ooatari" --> "you got it! / perfect!". - $0a9ec-$0c008: "yappii" --> Is just an exclamation of happiness. - $0c008-$0dac0: "attarii" --> "you got it". - - unused PCM data: - - $15db7-$18628: "kakariin o oyobi kudasai" --> "please call the attendant". - $18628-$1a4f3: "keihin ga deru yo" --> "your prize is incoming". - $3c26d-$3f677: "keihin o sentaku shite kudasai" --> "please select your prize". - - -**************************************************************************** - - About lamps... - - The internal layout has lamps mapped the following way: - - digits: - - 0 = Left - 1 = Right - - lamps: - - 00 = Multiplier 1 "attarii" (pays x1) - 01 = Multiplier 2 "ooatari" (pays x2) - - 02 = Rock button LED - 03 = Scissors button LED - 04 = Paper button LED - - 05 = Lose - 06 = Draw - 07 = Win - - 08 = Base Hand - 09 = Paper components - 10 = Paper/Scissors common components - 11 = Rock components - 12 = Scissors components - 13 = Rock/Scissors common components - - 14 = Payout error LED - - Not implemented in the internal layout/artwork: - - 15 = Rotating blue lamp - - -***************************************************************************/ - -#include "emu.h" -#include "cpu/z80/z80.h" -#include "machine/z80daisy.h" -#include "machine/z80ctc.h" -#include "machine/i8255.h" -#include "sound/dac.h" -#include "sound/volt_reg.h" -#include "speaker.h" - -#include "jankenmn.lh" - -#define MASTER_CLOCK XTAL(2'500'000) - - -class jankenmn_state : public driver_device -{ -public: - jankenmn_state(const machine_config &mconfig, device_type type, const char *tag) - : driver_device(mconfig, type, tag) - , m_maincpu(*this, "maincpu") - , m_digits(*this, "digit%u", 0U) - , m_lamps(*this, "lamp%u", 0U) - { } - - DECLARE_READ_LINE_MEMBER(hopper_status_r); - - void jankenmn(machine_config &config); - -private: - DECLARE_WRITE8_MEMBER(lamps1_w); - DECLARE_WRITE8_MEMBER(lamps2_w); - DECLARE_WRITE8_MEMBER(lamps3_w); - - virtual void machine_start() override; - - void jankenmn_map(address_map &map); - void jankenmn_port_map(address_map &map); - - required_device<z80_device> m_maincpu; - output_finder<2> m_digits; - output_finder<16> m_lamps; -}; - - -/********************************************* -* Read/Write Handlers * -*********************************************/ - -static constexpr uint8_t led_map[16] = // 7748 IC? - { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0x58, 0x4c, 0x62, 0x69, 0x78, 0x00 }; - -WRITE8_MEMBER(jankenmn_state::lamps1_w) -{ - // hand state: d0: rock, d1: scissors, d2: paper - m_lamps[8] = (data & 7) != 0; - m_lamps[11] = BIT(data, 0); - m_lamps[12] = BIT(data, 1); - m_lamps[9] = BIT(data, 2); - m_lamps[10] = (data & 6) != 0; - m_lamps[13] = (data & 3) != 0; - - // d4-d7: led7seg (remaining credits) right digit - m_digits[1] = led_map[(data >> 4) & 0x0f]; - - // d3: ? (only set if game is over) -} - -WRITE8_MEMBER(jankenmn_state::lamps2_w) -{ - // button LEDs: d1: paper, d2: scissors, d3: rock - m_lamps[2] = BIT(data, 3); - m_lamps[3] = BIT(data, 2); - m_lamps[4] = BIT(data, 1); - - // lamps: d5: draw, d6: lose, d7: win - m_lamps[5] = BIT(data, 6); - m_lamps[6] = BIT(data, 5); - m_lamps[7] = BIT(data, 7); - - // d4: payout error LED - m_lamps[14] = BIT(data, 4); - - // d0: led7seg (remaining credits) left digit - m_digits[0] = led_map[data & 1]; -} - -WRITE8_MEMBER(jankenmn_state::lamps3_w) -{ - // d1: blue rotating lamp on top of cab - m_lamps[15] = BIT(data, 1); - - // d2: payout (waits for hopper status) - machine().bookkeeping().coin_counter_w(2, data & 0x04); - - // d3: right multiplier lamp(2), d4: left multiplier lamp(1) - m_lamps[0] = BIT(data, 4); - m_lamps[1] = BIT(data, 3); - - // d5: assume coin lockout - machine().bookkeeping().coin_lockout_global_w(~data & 0x20); - - // d0, d6, d7: N/C? - if (data & 0x04) - logerror("payout: %02X\n", (data & 0x04)); -} - -READ_LINE_MEMBER(jankenmn_state::hopper_status_r) -{ - // temp workaround, needs hopper - return machine().rand(); -} - -void jankenmn_state::machine_start() -{ - m_digits.resolve(); - m_lamps.resolve(); -} - - -/********************************************* -* Memory Map Definition * -*********************************************/ - -void jankenmn_state::jankenmn_map(address_map &map) -{ - map(0x0000, 0xbfff).rom(); - map(0xc000, 0xc7ff).ram(); - map(0xe000, 0xffff).rom(); -} - -void jankenmn_state::jankenmn_port_map(address_map &map) -{ - map.global_mask(0xff); - map(0x00, 0x03).rw("ctc", FUNC(z80ctc_device::read), FUNC(z80ctc_device::write)); - map(0x10, 0x13).rw("ppi8255_0", FUNC(i8255_device::read), FUNC(i8255_device::write)); - map(0x20, 0x23).rw("ppi8255_1", FUNC(i8255_device::read), FUNC(i8255_device::write)); - map(0x30, 0x30).nopw(); // ??? -} - -/* - Writes to port 30h.... - - They are coming from different code chunks, but seems that at least - they have different functions. Writes from 00B6h are unknown, whilst - others coming from 00D6h are counters. Sometimes whilst one increase, - the other one decrease. Writes coming from 0103h seems to clear (00) - or just end whatever the command sent. - - Other behaviours could point to be different counters. - - Also when you win, and the multipliers start to run, a lot of data - is written to the port. Maybe is a leftover, or just a connector to - hook the multiplier's 'roulette style' matrix lamps for other Janken - Man games... - - ':maincpu' (00B6): unmapped io memory write to 0030 = 01 & FF - ':maincpu' (00D6): unmapped io memory write to 0030 = 2F & FF - ':maincpu' (0103): unmapped io memory write to 0030 = 00 & FF - - ':maincpu' (00B6): unmapped io memory write to 0030 = F4 & FF - ':maincpu' (00D6): unmapped io memory write to 0030 = 30 & FF - ':maincpu' (0103): unmapped io memory write to 0030 = 00 & FF - - ':maincpu' (00B6): unmapped io memory write to 0030 = E7 & FF - ':maincpu' (00D6): unmapped io memory write to 0030 = 31 & FF - ':maincpu' (0103): unmapped io memory write to 0030 = 00 & FF - - ':maincpu' (00B6): unmapped io memory write to 0030 = DA & FF - ':maincpu' (00D6): unmapped io memory write to 0030 = 32 & FF - ':maincpu' (0103): unmapped io memory write to 0030 = 00 & FF - - ':maincpu' (00B6): unmapped io memory write to 0030 = CD & FF - ':maincpu' (00D6): unmapped io memory write to 0030 = 33 & FF - ':maincpu' (0103): unmapped io memory write to 0030 = 00 & FF - - - Need more analysis... - -*/ - -/********************************************* -* Input Ports Definitions * -*********************************************/ - -static INPUT_PORTS_START( jankenmn ) - PORT_START("IN0") - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Guu (Rock)") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Choki (Scissors)") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Paa (Paper)") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN ) - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN3 ) // 100 yen coin - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(jankenmn_state, hopper_status_r) - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_COIN2 ) // 10 yen coin - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) // 10 yen coin - - PORT_START("DSW") - PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW:7,8") - PORT_DIPSETTING( 0x00, "Lamp Test" ) - PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) ) // or 4 credits on 100 yen - PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) ) // or 6 credits on 100 yen - PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) ) // or 11 credits on 100 yen - PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW:6") - PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW:5") - PORT_DIPSETTING( 0x08, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW:4") - PORT_DIPSETTING( 0x10, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW:3") - PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW:2") - PORT_DIPSETTING( 0x40, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW:1") - PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) - PORT_DIPSETTING( 0x00, DEF_STR( On ) ) - -INPUT_PORTS_END - - -/********************************************* -* Daisy Chain Interrupts Interface * -*********************************************/ - -static const z80_daisy_config daisy_chain[] = -{ - { "ctc" }, - { nullptr } -}; - - -/********************************************* -* Machine Config * -*********************************************/ - -void jankenmn_state::jankenmn(machine_config &config) -{ - /* basic machine hardware */ - Z80(config, m_maincpu, MASTER_CLOCK); /* 2.5 MHz */ - m_maincpu->set_daisy_config(daisy_chain); - m_maincpu->set_addrmap(AS_PROGRAM, &jankenmn_state::jankenmn_map); - m_maincpu->set_addrmap(AS_IO, &jankenmn_state::jankenmn_port_map); - - i8255_device &ppi0(I8255(config, "ppi8255_0")); - /* (10-13) Mode 0 - Ports A & B set as input, high C & low C as output. */ - ppi0.in_pa_callback().set_ioport("DSW"); - ppi0.in_pb_callback().set_ioport("IN0"); - ppi0.out_pc_callback().set(FUNC(jankenmn_state::lamps3_w)); - - i8255_device &ppi1(I8255(config, "ppi8255_1")); - /* (20-23) Mode 0 - Ports A, B, high C & low C set as output. */ - ppi1.out_pa_callback().set("dac", FUNC(dac_byte_interface::data_w)); - ppi1.out_pb_callback().set(FUNC(jankenmn_state::lamps1_w)); - ppi1.out_pc_callback().set(FUNC(jankenmn_state::lamps2_w)); - - z80ctc_device& ctc(Z80CTC(config, "ctc", MASTER_CLOCK)); - ctc.intr_callback().set_inputline(m_maincpu, INPUT_LINE_IRQ0); - - /* NO VIDEO */ - - /* sound hardware */ - SPEAKER(config, "speaker").front_center(); - - AD7523(config, "dac", 0).add_route(ALL_OUTPUTS, "speaker", 0.5); - voltage_regulator_device &vref(VOLTAGE_REGULATOR(config, "vref")); - vref.add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT); - vref.add_route(0, "dac", -1.0, DAC_VREF_NEG_INPUT); -} - - -/********************************************* -* Rom Load * -*********************************************/ - -ROM_START( jankenmn ) - ROM_REGION( 0x40000, "maincpu", 0 ) - ROM_LOAD( "pcg2.bin", 0x0000, 0xc000, CRC(48a8f769) SHA1(656346ca0a83fd8ff5c8683152e4c5e1a1c797fa) ) - ROM_CONTINUE( 0xe000, 0x2000 ) - ROM_IGNORE( 0x32000 ) // lots of unused PCM data - - // Z80 code/data in $0000-$2b4f, rest is empty. CTC probably at 58-5b. - // Can't find any sign of 8255 PPI. Is this an unused leftover or testrom? - ROM_REGION( 0x4000, "temp", 0 ) - ROM_LOAD( "pcg1.bin", 0x0000, 0x4000, CRC(a9c5aa2e) SHA1(c3b81eeefa5c442231cd26615aaf6c682063b26f) ) -ROM_END - - -/********************************************* -* Game Drivers * -*********************************************/ - -// YEAR NAME PARENT MACHINE INPUT CLASS INIT ROT COMPANY FULLNAME FLAGS LAYOUT -GAMEL( 1991, jankenmn, 0, jankenmn, jankenmn, jankenmn_state, empty_init, ROT0, "Sunwise", "Janken Man Kattara Ageru", MACHINE_SUPPORTS_SAVE, layout_jankenmn ) |