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Diffstat (limited to 'src/mame/drivers/jackal.cpp')
-rw-r--r-- | src/mame/drivers/jackal.cpp | 528 |
1 files changed, 528 insertions, 0 deletions
diff --git a/src/mame/drivers/jackal.cpp b/src/mame/drivers/jackal.cpp new file mode 100644 index 00000000000..58e42c5c4c1 --- /dev/null +++ b/src/mame/drivers/jackal.cpp @@ -0,0 +1,528 @@ +// license:??? +// copyright-holders:Kenneth Lin +/*************************************************************************** + + jackal.c + + Written by Kenneth Lin (kenneth_lin@ai.vancouver.bc.ca) + +Notes: +- This game uses two 005885 gfx chip in parallel. The unique thing about it is + that the two 4bpp tilemaps from the two chips are merged to form a single + 8bpp tilemap. +- topgunbl is derived from a completely different version, which supports gun + turret rotation. The copyright year is also different, but this doesn't + necessarily mean anything. + +TODO: +- Coin counters don't work correctly, because the register is overwritten by + other routines and the coin counter bits rapidly toggle between 0 and 1. +- running the sound CPU at the nominal clock rate, music stops working at the + beginning of the game. This is kludged by overclocking the sound CPU. This + looks like a CPU communication timing issue however fiddling with the + interleave factor has no effect. + + +Memory Map +---------- + +MAIN CPU: + +Address range 00xxxxxxxxxx---- is handled by the 007343 custom so layout is +inferred by program behaviour. Note that address lines A8 and A9 are ORed +together and go to the single A8.9 input of the 007343. + +Address Dir Data Description +---------------- --- -------- ----------------------- +00000000000000xx R/W xxxxxxxx 005885 registers +0000000000000100 R/W xxxxxxxx 005885 registers +0000000000010000 R xxxxxxxx DIPSW1 +0000000000010001 R xxxxxxxx P1 inputs + DIPSW3.4 +0000000000010010 R xxxxxxxx P2 inputs +0000000000010011 R xxxxxxxx Coin inputs + DIPSW3.1-3 +00000000000101-0 R xxxxxxxx P1 extra inputs (only used by the bootleg for the rotary control) +00000000000101-1 R xxxxxxxx P2 extra inputs (only used by the bootleg for the rotary control) +00000000000110-0 R xxxxxxxx DIPSW2 +00000000000111-0 W -------x Coin Counter 1 (to 005924 OUT1 input) + W ------x- Coin Counter 2 (to 005924 OUT2 input) + W -----x-- unknown ("END", to connector SVCN4P pin 4) + W ----x--- sprite RAM bank (to 007343 OBJB input) + W ---x---- 005885 select (to 007343 GATEB input) + W --x----- ROM bank +00000000000111-1 R/W -------- Watchdog reset (to 005924 AFR input) +00000000001xxxxx R/W xxxxxxxx scroll RAM (005885) +00000000010xxxxx R/W xxxxxxxx Z RAM (005885) +000xxxxxxxxxxxxx R/W xxxxxxxx RAM (shared with sound CPU--note that addresses 0000-005F are handled above so they are excluded) +0010xxxxxxxxxxxx R/W xxxxxxxx video RAM (005885) +0011xxxxxxxxxxxx R/W xxxxxxxx sprite RAM (005885) +01xxxxxxxxxxxxxx R xxxxxxxx ROM (banked) +10xxxxxxxxxxxxxx R xxxxxxxx ROM (banked) +11xxxxxxxxxxxxxx R xxxxxxxx ROM + + +SOUND CPU: + +Address Dir Data Description +---------------- --- -------- ----------------------- +000------------- n.c. +001------------x R/W xxxxxxxx YM2151 +010-xxxxxxxxxxxx R/W xxxxxxxx 007327 (palette) +011xxxxxxxxxxxxx R/W xxxxxxxx RAM (shared with main CPU) +1xxxxxxxxxxxxxxx R xxxxxxxx ROM + +***************************************************************************/ + +#include "emu.h" +#include "cpu/m6809/m6809.h" +#include "sound/2151intf.h" +#include "includes/jackal.h" +#include "includes/konamipt.h" + + +/************************************* + * + * Memory handlers + * + *************************************/ + +READ8_MEMBER(jackal_state::jackalr_rotary_r) +{ + return (1 << read_safe(ioport(offset ? "DIAL1" : "DIAL0"), 0x00)) ^ 0xff; +} + +WRITE8_MEMBER(jackal_state::jackal_flipscreen_w) +{ + m_irq_enable = data & 0x02; + flip_screen_set(data & 0x08); +} + +READ8_MEMBER(jackal_state::jackal_zram_r) +{ + return m_rambank[0x0020 + offset]; +} + + +READ8_MEMBER(jackal_state::jackal_voram_r) +{ + return m_rambank[0x2000 + offset]; +} + + +READ8_MEMBER(jackal_state::jackal_spriteram_r) +{ + return m_spritebank[0x3000 + offset]; +} + + +WRITE8_MEMBER(jackal_state::jackal_rambank_w) +{ + UINT8 *rgn = memregion("master")->base(); + + if (data & 0x04) + popmessage("jackal_rambank_w %02x", data); + + coin_counter_w(machine(), 0, data & 0x01); + coin_counter_w(machine(), 1, data & 0x02); + + m_spritebank = &rgn[((data & 0x08) << 13)]; + m_rambank = &rgn[((data & 0x10) << 12)]; + membank("bank1")->set_entry((data & 0x20) ? 1 : 0); +} + + +WRITE8_MEMBER(jackal_state::jackal_zram_w) +{ + m_rambank[0x0020 + offset] = data; +} + + +WRITE8_MEMBER(jackal_state::jackal_voram_w) +{ + if ((offset & 0xf800) == 0) + jackal_mark_tile_dirty(offset & 0x3ff); + + m_rambank[0x2000 + offset] = data; +} + + +WRITE8_MEMBER(jackal_state::jackal_spriteram_w) +{ + m_spritebank[0x3000 + offset] = data; +} + +/************************************* + * + * Address maps + * + *************************************/ + +static ADDRESS_MAP_START( master_map, AS_PROGRAM, 8, jackal_state ) + AM_RANGE(0x0000, 0x0003) AM_RAM AM_SHARE("videoctrl") // scroll + other things + AM_RANGE(0x0004, 0x0004) AM_WRITE(jackal_flipscreen_w) + AM_RANGE(0x0010, 0x0010) AM_READ_PORT("DSW1") + AM_RANGE(0x0011, 0x0011) AM_READ_PORT("IN1") + AM_RANGE(0x0012, 0x0012) AM_READ_PORT("IN2") + AM_RANGE(0x0013, 0x0013) AM_READ_PORT("IN0") + AM_RANGE(0x0014, 0x0015) AM_READ(jackalr_rotary_r) + AM_RANGE(0x0018, 0x0018) AM_READ_PORT("DSW2") + AM_RANGE(0x0019, 0x0019) AM_WRITE(watchdog_reset_w) + AM_RANGE(0x001c, 0x001c) AM_WRITE(jackal_rambank_w) + AM_RANGE(0x0020, 0x005f) AM_READWRITE(jackal_zram_r, jackal_zram_w) // MAIN Z RAM,SUB Z RAM + AM_RANGE(0x0060, 0x1fff) AM_RAM AM_SHARE("share1") // M COMMON RAM,S COMMON RAM + AM_RANGE(0x2000, 0x2fff) AM_READWRITE(jackal_voram_r, jackal_voram_w) // MAIN V O RAM,SUB V O RAM + AM_RANGE(0x3000, 0x3fff) AM_READWRITE(jackal_spriteram_r, jackal_spriteram_w) // MAIN V O RAM,SUB V O RAM + AM_RANGE(0x4000, 0xbfff) AM_ROMBANK("bank1") + AM_RANGE(0xc000, 0xffff) AM_ROM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( slave_map, AS_PROGRAM, 8, jackal_state ) + AM_RANGE(0x2000, 0x2001) AM_DEVREADWRITE("ymsnd", ym2151_device, read, write) + AM_RANGE(0x4000, 0x43ff) AM_RAM_DEVWRITE("palette", palette_device, write_indirect) AM_SHARE("palette") // self test only checks 0x4000-0x423f, 007327 should actually go up to 4fff + AM_RANGE(0x6000, 0x605f) AM_RAM // SOUND RAM (Self test check 0x6000-605f, 0x7c00-0x7fff) + AM_RANGE(0x6060, 0x7fff) AM_RAM AM_SHARE("share1") + AM_RANGE(0x8000, 0xffff) AM_ROM +ADDRESS_MAP_END + +/************************************* + * + * Input ports + * + *************************************/ + +static INPUT_PORTS_START( jackal ) + PORT_START("DSW1") + KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1) + /* "No Coin B" = coins produce sound, but no effect on coin counter */ + + PORT_START("DSW2") + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION( "SW2:1,2" ) + PORT_DIPSETTING( 0x03, "2" ) + PORT_DIPSETTING( 0x02, "3" ) + PORT_DIPSETTING( 0x01, "4" ) + PORT_DIPSETTING( 0x00, "7" ) + PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) PORT_DIPLOCATION( "SW2:3" ) + PORT_DIPSETTING( 0x04, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION( "SW2:4,5" ) + PORT_DIPSETTING( 0x18, "30K 150K" ) + PORT_DIPSETTING( 0x10, "50K 200K" ) + PORT_DIPSETTING( 0x08, "30K" ) + PORT_DIPSETTING( 0x00, "50K" ) + PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "SW2:6,7" ) + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "SW2:8" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("IN0") + KONAMI8_SYSTEM_10 + PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "SW3:1" ) + PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + PORT_DIPNAME( 0x40, 0x00, "Sound Adjustment" ) PORT_DIPLOCATION( "SW3:2" ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x80, 0x00, "Sound Mode" ) PORT_DIPLOCATION( "SW3:3" ) + PORT_DIPSETTING( 0x80, DEF_STR( Mono ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Stereo ) ) + + PORT_START("IN1") + KONAMI8_B12(1) + PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION( "SW3:4" ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START("IN2") + KONAMI8_B12_UNK(2) +INPUT_PORTS_END + +static INPUT_PORTS_START( jackalr ) + PORT_INCLUDE(jackal) + + PORT_MODIFY("IN0") + PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START("DIAL0") // player 1 8-way rotary control - converted in jackalr_rotary_r() + PORT_BIT( 0xff, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(8) PORT_WRAPS PORT_SENSITIVITY(15) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_FULL_TURN_COUNT(8) + + PORT_START("DIAL1") // player 2 8-way rotary control - converted in jackalr_rotary_r() + PORT_BIT( 0xff, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(8) PORT_WRAPS PORT_SENSITIVITY(15) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_FULL_TURN_COUNT(8) +INPUT_PORTS_END + + +/************************************* + * + * Graphics definitions + * + *************************************/ + +static const gfx_layout charlayout = +{ + 8, 8, + RGN_FRAC(1,4), + 8, /* 8 bits per pixel (!) */ + { 0, 1, 2, 3, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+1, RGN_FRAC(1,2)+2, RGN_FRAC(1,2)+3 }, + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 +}; + +static const gfx_layout spritelayout = +{ + 16, 16, + RGN_FRAC(1,4), + 4, + { 0, 1, 2, 3 }, + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, + 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, + 16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 }, + 32*32 +}; + +static const gfx_layout spritelayout8 = +{ + 8, 8, + RGN_FRAC(1,4), + 4, + { 0, 1, 2, 3 }, + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 +}; + +static GFXDECODE_START( jackal ) + GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout, 0, 1 ) // colors 256-511 without lookup + GFXDECODE_ENTRY( "gfx1", 0x20000, spritelayout, 0x100, 16 ) // colors 0- 15 with lookup + GFXDECODE_ENTRY( "gfx1", 0x20000, spritelayout8, 0x100, 16 ) // to handle 8x8 sprites + GFXDECODE_ENTRY( "gfx1", 0x60000, spritelayout, 0x200, 16 ) // colors 16- 31 with lookup + GFXDECODE_ENTRY( "gfx1", 0x60000, spritelayout8, 0x200, 16 ) // to handle 8x8 sprites +GFXDECODE_END + +/************************************* + * + * Interrupt generator + * + *************************************/ + +INTERRUPT_GEN_MEMBER(jackal_state::jackal_interrupt) +{ + if (m_irq_enable) + { + device.execute().set_input_line(0, HOLD_LINE); + m_slavecpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE); + } +} + + +/************************************* + * + * Machine driver + * + *************************************/ + +void jackal_state::machine_start() +{ + UINT8 *ROM = memregion("master")->base(); + + membank("bank1")->configure_entry(0, &ROM[0x04000]); + membank("bank1")->configure_entry(1, &ROM[0x14000]); + membank("bank1")->set_entry(0); + + save_item(NAME(m_irq_enable)); +} + +void jackal_state::machine_reset() +{ + UINT8 *rgn = memregion("master")->base(); + + // HACK: running at the nominal clock rate, music stops working + // at the beginning of the game. This fixes it. + m_slavecpu->set_clock_scale(1.2f); + + m_rambank = rgn; + m_spritebank = rgn; + + m_irq_enable = 0; +} + +static MACHINE_CONFIG_START( jackal, jackal_state ) + + /* basic machine hardware */ + MCFG_CPU_ADD("master", M6809, MASTER_CLOCK/12) // verified on pcb + MCFG_CPU_PROGRAM_MAP(master_map) + MCFG_CPU_VBLANK_INT_DRIVER("screen", jackal_state, jackal_interrupt) + + MCFG_CPU_ADD("slave", M6809, MASTER_CLOCK/12) // verified on pcb + MCFG_CPU_PROGRAM_MAP(slave_map) + + MCFG_QUANTUM_TIME(attotime::from_hz(6000)) + + + /* video hardware */ + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(32*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1) + MCFG_SCREEN_UPDATE_DRIVER(jackal_state, screen_update_jackal) + MCFG_SCREEN_PALETTE("palette") + + MCFG_GFXDECODE_ADD("gfxdecode", "palette", jackal) + MCFG_PALETTE_ADD("palette", 0x300) + MCFG_PALETTE_INDIRECT_ENTRIES(0x200) + MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) + MCFG_PALETTE_ENDIANNESS(ENDIANNESS_LITTLE) + MCFG_PALETTE_INIT_OWNER(jackal_state, jackal) + + /* sound hardware */ + MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") + + MCFG_YM2151_ADD("ymsnd", SOUND_CLOCK) // verified on pcb + MCFG_SOUND_ROUTE(0, "lspeaker", 0.50) + MCFG_SOUND_ROUTE(1, "rspeaker", 0.50) +MACHINE_CONFIG_END + +/************************************* + * + * ROM definition(s) + * + *************************************/ + +ROM_START( jackal ) /* 8-Way Joystick: You can only shoot in one direction regardless of travel - up the screen */ + ROM_REGION( 0x20000, "master", 0 ) /* Banked 64k for 1st CPU */ + ROM_LOAD( "631_v02.15d", 0x04000, 0x8000, CRC(0b7e0584) SHA1(e4019463345a4c020d5a004c9a400aca4bdae07b) ) + ROM_CONTINUE( 0x14000, 0x8000 ) + ROM_LOAD( "631_v03.16d", 0x0c000, 0x4000, CRC(3e0dfb83) SHA1(5ba7073751eee33180e51143b348256597909516) ) + + ROM_REGION( 0x10000, "slave", 0 ) /* 64k for 2nd cpu (Graphics & Sound)*/ + ROM_LOAD( "631_t01.11d", 0x8000, 0x8000, CRC(b189af6a) SHA1(f7df996c394fdd6f2ce128a8df38d7838f7ec6d6) ) + + ROM_REGION( 0x80000, "gfx1", 0 ) + ROM_LOAD16_BYTE( "631t04.7h", 0x00000, 0x20000, CRC(457f42f0) SHA1(08413a13d128875dddcf4f6ad302363096bf1d41) ) /* Silkscreened MASK1M */ + ROM_LOAD16_BYTE( "631t05.8h", 0x00001, 0x20000, CRC(732b3fc1) SHA1(7e89650b9e5e2b7ae82f8c55ac9995740f6fdfe1) ) /* Silkscreened MASK1M */ + ROM_LOAD16_BYTE( "631t06.12h", 0x40000, 0x20000, CRC(2d10e56e) SHA1(447b464ea725fb9ef87da067a41bcf463b427cce) ) /* Silkscreened MASK1M */ + ROM_LOAD16_BYTE( "631t07.13h", 0x40001, 0x20000, CRC(4961c397) SHA1(b430df58fc3bb722d6fb23bed7d04afdb7e5d9c1) ) /* Silkscreened MASK1M */ + + ROM_REGION( 0x0200, "proms", 0 ) /* color lookup tables */ + ROM_LOAD( "631r08.9h", 0x0000, 0x0100, CRC(7553a172) SHA1(eadf1b4157f62c3af4602da764268df954aa0018) ) /* MMI 63S141AN or compatible (silkscreened 6301) */ + ROM_LOAD( "631r09.14h", 0x0100, 0x0100, CRC(a74dd86c) SHA1(571f606f8fc0fd3d98d26761de79ccb4cc9ab044) ) /* MMI 63S141AN or compatible (silkscreened 6301) */ +ROM_END + +ROM_START( jackalr ) /* Rotary Joystick: Shot direction is controlled via the rotary function of the joystick */ + ROM_REGION( 0x20000, "master", 0 ) /* Banked 64k for 1st CPU */ + ROM_LOAD( "631_q02.15d", 0x04000, 0x8000, CRC(ed2a7d66) SHA1(3d9b31fa8b31e509880d617feb0dd4bd9790d2d5) ) + ROM_CONTINUE( 0x14000, 0x8000 ) + ROM_LOAD( "631_q03.16d", 0x0c000, 0x4000, CRC(b9d34836) SHA1(af23a0c844fb9e60a757511ca898d73eef4c2e51) ) + + ROM_REGION( 0x10000, "slave", 0 ) /* 64k for 2nd cpu (Graphics & Sound)*/ + ROM_LOAD( "631_q01.11d", 0x8000, 0x8000, CRC(54aa2d29) SHA1(ebc6b3a5db5120cc33d62e3213d0e881f658282d) ) + + ROM_REGION( 0x80000, "gfx1", 0 ) + ROM_LOAD16_BYTE( "631t04.7h", 0x00000, 0x20000, CRC(457f42f0) SHA1(08413a13d128875dddcf4f6ad302363096bf1d41) ) /* Silkscreened MASK1M */ + ROM_LOAD16_BYTE( "631t05.8h", 0x00001, 0x20000, CRC(732b3fc1) SHA1(7e89650b9e5e2b7ae82f8c55ac9995740f6fdfe1) ) /* Silkscreened MASK1M */ + ROM_LOAD16_BYTE( "631t06.12h", 0x40000, 0x20000, CRC(2d10e56e) SHA1(447b464ea725fb9ef87da067a41bcf463b427cce) ) /* Silkscreened MASK1M */ + ROM_LOAD16_BYTE( "631t07.13h", 0x40001, 0x20000, CRC(4961c397) SHA1(b430df58fc3bb722d6fb23bed7d04afdb7e5d9c1) ) /* Silkscreened MASK1M */ + /* These roms are on a tiny riser board - two smaller roms instead of MASK1M roms */ +// ROM_LOAD16_BYTE( "631_q04.7h", 0x20000, 0x10000, CRC(0) SHA1(0) ) +// ROM_LOAD16_BYTE( "631_q05.7h", 0x00000, 0x10000, CRC(0) SHA1(0) ) +// ROM_LOAD16_BYTE( "631_q06.8h", 0x20001, 0x10000, CRC(0) SHA1(0) ) +// ROM_LOAD16_BYTE( "631_q07.8h", 0x00001, 0x10000, CRC(0) SHA1(0) ) /* 631 Q04 through 631 Q11 need to be redumped and verified. Should be the same data */ +// ROM_LOAD16_BYTE( "631_q08.12h", 0x40000, 0x10000, CRC(0) SHA1(0) ) /* until then we are going to use the standard MASK1M roms - Will fixed when dumped */ +// ROM_LOAD16_BYTE( "631_q09.12h", 0x60000, 0x10000, CRC(0) SHA1(0) ) +// ROM_LOAD16_BYTE( "631_q10.13h", 0x40001, 0x10000, CRC(0) SHA1(0) ) +// ROM_LOAD16_BYTE( "631_q11.13h", 0x60001, 0x10000, CRC(0) SHA1(0) ) + + ROM_REGION( 0x0200, "proms", 0 ) /* color lookup tables */ + ROM_LOAD( "631r08.9h", 0x0000, 0x0100, CRC(7553a172) SHA1(eadf1b4157f62c3af4602da764268df954aa0018) ) /* MMI 63S141AN or compatible (silkscreened 6301) */ + ROM_LOAD( "631r09.14h", 0x0100, 0x0100, CRC(a74dd86c) SHA1(571f606f8fc0fd3d98d26761de79ccb4cc9ab044) ) /* MMI 63S141AN or compatible (silkscreened 6301) */ +ROM_END + +ROM_START( topgunr ) /* 8-Way Joystick: You can only shoot in one direction regardless of travel - up the screen */ + ROM_REGION( 0x20000, "master", 0 ) /* Banked 64k for 1st CPU */ + ROM_LOAD( "631_u02.15d", 0x04000, 0x8000, CRC(f7e28426) SHA1(db2d5f252a574b8aa4d8406a8e93b423fd2a7fef) ) + ROM_CONTINUE( 0x14000, 0x8000 ) + ROM_LOAD( "631_u03.16d", 0x0c000, 0x4000, CRC(c086844e) SHA1(4d6f27ac3aabb4b2d673aa619e407e417ad89337) ) + + ROM_REGION( 0x10000, "slave", 0 ) /* 64k for 2nd cpu (Graphics & Sound)*/ + ROM_LOAD( "631_t01.11d", 0x8000, 0x8000, CRC(b189af6a) SHA1(f7df996c394fdd6f2ce128a8df38d7838f7ec6d6) ) + + ROM_REGION( 0x80000, "gfx1", 0 ) + ROM_LOAD16_BYTE( "631u04.7h", 0x00000, 0x20000, CRC(50122a12) SHA1(c9e0132a3a40d9d28685c867c70231947d8a9cb7) ) /* Silkscreened MASK1M */ + ROM_LOAD16_BYTE( "631u05.8h", 0x00001, 0x20000, CRC(6943b1a4) SHA1(40de2b434600ea4c8fb42e6b21be2c3705a55d67) ) /* Silkscreened MASK1M */ + ROM_LOAD16_BYTE( "631u06.12h", 0x40000, 0x20000, CRC(37dbbdb0) SHA1(f94db780d69e7dd40231a75629af79469d957378) ) /* Silkscreened MASK1M */ + ROM_LOAD16_BYTE( "631u07.13h", 0x40001, 0x20000, CRC(22effcc8) SHA1(4d174b0ce64def32050f87343c4b1424e0fef6f7) ) /* Silkscreened MASK1M */ + + ROM_REGION( 0x0200, "proms", 0 ) /* color lookup tables */ + ROM_LOAD( "631r08.9h", 0x0000, 0x0100, CRC(7553a172) SHA1(eadf1b4157f62c3af4602da764268df954aa0018) ) /* MMI 63S141AN or compatible (silkscreened 6301) */ + ROM_LOAD( "631r09.14h", 0x0100, 0x0100, CRC(a74dd86c) SHA1(571f606f8fc0fd3d98d26761de79ccb4cc9ab044) ) /* MMI 63S141AN or compatible (silkscreened 6301) */ +ROM_END + +ROM_START( jackalj ) /* 8-Way Joystick: You can only shoot in the direction you're traveling */ + ROM_REGION( 0x20000, "master", 0 ) /* Banked 64k for 1st CPU */ + ROM_LOAD( "631_t02.15d", 0x04000, 0x8000, CRC(14db6b1a) SHA1(b469ea50aa94a2bda3bd0442300aa1272e5f30c4) ) + ROM_CONTINUE( 0x14000, 0x8000 ) + ROM_LOAD( "631_t03.16d", 0x0c000, 0x4000, CRC(fd5f9624) SHA1(2520c1ff54410ef498ecbf52877f011900baed4c) ) + + ROM_REGION( 0x10000, "slave", 0 ) /* 64k for 2nd cpu (Graphics & Sound)*/ + ROM_LOAD( "631_t01.11d", 0x8000, 0x8000, CRC(b189af6a) SHA1(f7df996c394fdd6f2ce128a8df38d7838f7ec6d6) ) + + ROM_REGION( 0x80000, "gfx1", 0 ) + ROM_LOAD16_BYTE( "631t04.7h", 0x00000, 0x20000, CRC(457f42f0) SHA1(08413a13d128875dddcf4f6ad302363096bf1d41) ) /* Silkscreened MASK1M */ + ROM_LOAD16_BYTE( "631t05.8h", 0x00001, 0x20000, CRC(732b3fc1) SHA1(7e89650b9e5e2b7ae82f8c55ac9995740f6fdfe1) ) /* Silkscreened MASK1M */ + ROM_LOAD16_BYTE( "631t06.12h", 0x40000, 0x20000, CRC(2d10e56e) SHA1(447b464ea725fb9ef87da067a41bcf463b427cce) ) /* Silkscreened MASK1M */ + ROM_LOAD16_BYTE( "631t07.13h", 0x40001, 0x20000, CRC(4961c397) SHA1(b430df58fc3bb722d6fb23bed7d04afdb7e5d9c1) ) /* Silkscreened MASK1M */ + + ROM_REGION( 0x0200, "proms", 0 ) /* color lookup tables */ + ROM_LOAD( "631r08.9h", 0x0000, 0x0100, CRC(7553a172) SHA1(eadf1b4157f62c3af4602da764268df954aa0018) ) /* MMI 63S141AN or compatible (silkscreened 6301) */ + ROM_LOAD( "631r09.14h", 0x0100, 0x0100, CRC(a74dd86c) SHA1(571f606f8fc0fd3d98d26761de79ccb4cc9ab044) ) /* MMI 63S141AN or compatible (silkscreened 6301) */ +ROM_END + +ROM_START( topgunbl ) /* Rotary Joystick: Shot direction is controlled via the Rotary function of the joystick */ + ROM_REGION( 0x20000, "master", 0 ) /* Banked 64k for 1st CPU */ + ROM_LOAD( "t-3.c5", 0x04000, 0x8000, CRC(7826ad38) SHA1(875e87867924905b9b83bc203eb7ffe81cf72233) ) + ROM_LOAD( "t-4.c4", 0x14000, 0x8000, CRC(976c8431) SHA1(c199f57c25380d741aec85b0e0bfb6acf383e6a6) ) /* == 2nd half of 631_q02.15d */ + ROM_LOAD( "t-2.c6", 0x0c000, 0x4000, CRC(d53172e5) SHA1(44b7f180c17f9a121a2f06f2d3471920a8989e21) ) + + ROM_REGION( 0x10000, "slave", 0 ) /* 64k for 2nd cpu (Graphics & Sound)*/ + ROM_LOAD( "t-1.c14", 0x8000, 0x8000, CRC(54aa2d29) SHA1(ebc6b3a5db5120cc33d62e3213d0e881f658282d) ) /* == 631_q01.11d */ + + ROM_REGION( 0x80000, "gfx1", 0 ) + /* same data, different layout */ + ROM_LOAD16_WORD_SWAP( "t-17.n12", 0x00000, 0x08000, CRC(e8875110) SHA1(73f4c47ab039dce8c285bf222253084c860c95bf) ) + ROM_LOAD16_WORD_SWAP( "t-18.n13", 0x08000, 0x08000, CRC(cf14471d) SHA1(896aa8d7c93f837f6661d30bd0d6e19d16669107) ) + ROM_LOAD16_WORD_SWAP( "t-19.n14", 0x10000, 0x08000, CRC(46ee5dd2) SHA1(1a910984a197af341f13b4683babee857aafb245) ) + ROM_LOAD16_WORD_SWAP( "t-20.n15", 0x18000, 0x08000, CRC(3f472344) SHA1(49b9da8741b8e474d25726a706cf3008096ab2dc) ) + ROM_LOAD16_WORD_SWAP( "t-6.n1", 0x20000, 0x08000, CRC(539cc48c) SHA1(476ff5fe239e5acb61ede4d745d327f6bc3709f3) ) + ROM_LOAD16_WORD_SWAP( "t-5.m1", 0x28000, 0x08000, CRC(dbc26afe) SHA1(faab1feae91a9c22c008555955596c55d77b70c7) ) + ROM_LOAD16_WORD_SWAP( "t-7.n2", 0x30000, 0x08000, CRC(0ecd31b1) SHA1(06d77159ed55c1e288f2a194cdb09d29542e06d6) ) + ROM_LOAD16_WORD_SWAP( "t-8.n3", 0x38000, 0x08000, CRC(f946ada7) SHA1(fd9a0786436cbdb4c844f71342232e4e6645d98f) ) + ROM_LOAD16_WORD_SWAP( "t-13.n8", 0x40000, 0x08000, CRC(5d669abb) SHA1(faba6d7b47caae2ecdf15fb3527824bdb22e3d6b) ) + ROM_LOAD16_WORD_SWAP( "t-14.n9", 0x48000, 0x08000, CRC(f349369b) SHA1(f19238ef5feb1c89ef58c17a2506cc96ed8054e1) ) + ROM_LOAD16_WORD_SWAP( "t-15.n10", 0x50000, 0x08000, CRC(7c5a91dd) SHA1(85a1d76efc385e8e971a65e225de7f5d100bfbc7) ) + ROM_LOAD16_WORD_SWAP( "t-16.n11", 0x58000, 0x08000, CRC(5ec46d8e) SHA1(350e983b56a9f7d95e98429ee9a5fa6d3af36db4) ) + ROM_LOAD16_WORD_SWAP( "t-9.n4", 0x60000, 0x08000, CRC(8269caca) SHA1(8b80b7bad966d5b61a5c22d2ced625b5645f2ce2) ) + ROM_LOAD16_WORD_SWAP( "t-10.n5", 0x68000, 0x08000, CRC(25393e4f) SHA1(f6d7995b51d5bbbc3e325d6949dbc435446b5cf9) ) + ROM_LOAD16_WORD_SWAP( "t-11.n6", 0x70000, 0x08000, CRC(7895c22d) SHA1(c81ae51116fb32ac99d37eb7c2000c990d089b8d) ) + ROM_LOAD16_WORD_SWAP( "t-12.n7", 0x78000, 0x08000, CRC(15606dfc) SHA1(829492da49dbe70f81d15237803c5203aa011957) ) + + ROM_REGION( 0x0200, "proms", 0 ) /* color lookup tables */ + ROM_LOAD( "631r08.bpr", 0x0000, 0x0100, CRC(7553a172) SHA1(eadf1b4157f62c3af4602da764268df954aa0018) ) + ROM_LOAD( "631r09.bpr", 0x0100, 0x0100, CRC(a74dd86c) SHA1(571f606f8fc0fd3d98d26761de79ccb4cc9ab044) ) +ROM_END + + +/************************************* + * + * Game driver(s) + * + *************************************/ + +GAME( 1986, jackal, 0, jackal, jackal, driver_device, 0, ROT90, "Konami", "Jackal (World, 8-way Joystick)", 0 ) +GAME( 1986, jackalr, jackal, jackal, jackalr, driver_device, 0, ROT90, "Konami", "Jackal (World, Rotary Joystick)", 0 ) +GAME( 1986, topgunr, jackal, jackal, jackal, driver_device, 0, ROT90, "Konami", "Top Gunner (US, 8-way Joystick)", 0 ) +GAME( 1986, jackalj, jackal, jackal, jackal, driver_device, 0, ROT90, "Konami", "Tokushu Butai Jackal (Japan, 8-way Joystick)", 0 ) +GAME( 1986, topgunbl, jackal, jackal, jackalr, driver_device, 0, ROT90, "bootleg", "Top Gunner (bootleg, Rotary Joystick)", 0 ) |