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+// license:???
+// copyright-holders:Kenneth Lin
+/***************************************************************************
+
+ jackal.c
+
+ Written by Kenneth Lin (kenneth_lin@ai.vancouver.bc.ca)
+
+Notes:
+- This game uses two 005885 gfx chip in parallel. The unique thing about it is
+ that the two 4bpp tilemaps from the two chips are merged to form a single
+ 8bpp tilemap.
+- topgunbl is derived from a completely different version, which supports gun
+ turret rotation. The copyright year is also different, but this doesn't
+ necessarily mean anything.
+
+TODO:
+- Coin counters don't work correctly, because the register is overwritten by
+ other routines and the coin counter bits rapidly toggle between 0 and 1.
+- running the sound CPU at the nominal clock rate, music stops working at the
+ beginning of the game. This is kludged by overclocking the sound CPU. This
+ looks like a CPU communication timing issue however fiddling with the
+ interleave factor has no effect.
+
+
+Memory Map
+----------
+
+MAIN CPU:
+
+Address range 00xxxxxxxxxx---- is handled by the 007343 custom so layout is
+inferred by program behaviour. Note that address lines A8 and A9 are ORed
+together and go to the single A8.9 input of the 007343.
+
+Address Dir Data Description
+---------------- --- -------- -----------------------
+00000000000000xx R/W xxxxxxxx 005885 registers
+0000000000000100 R/W xxxxxxxx 005885 registers
+0000000000010000 R xxxxxxxx DIPSW1
+0000000000010001 R xxxxxxxx P1 inputs + DIPSW3.4
+0000000000010010 R xxxxxxxx P2 inputs
+0000000000010011 R xxxxxxxx Coin inputs + DIPSW3.1-3
+00000000000101-0 R xxxxxxxx P1 extra inputs (only used by the bootleg for the rotary control)
+00000000000101-1 R xxxxxxxx P2 extra inputs (only used by the bootleg for the rotary control)
+00000000000110-0 R xxxxxxxx DIPSW2
+00000000000111-0 W -------x Coin Counter 1 (to 005924 OUT1 input)
+ W ------x- Coin Counter 2 (to 005924 OUT2 input)
+ W -----x-- unknown ("END", to connector SVCN4P pin 4)
+ W ----x--- sprite RAM bank (to 007343 OBJB input)
+ W ---x---- 005885 select (to 007343 GATEB input)
+ W --x----- ROM bank
+00000000000111-1 R/W -------- Watchdog reset (to 005924 AFR input)
+00000000001xxxxx R/W xxxxxxxx scroll RAM (005885)
+00000000010xxxxx R/W xxxxxxxx Z RAM (005885)
+000xxxxxxxxxxxxx R/W xxxxxxxx RAM (shared with sound CPU--note that addresses 0000-005F are handled above so they are excluded)
+0010xxxxxxxxxxxx R/W xxxxxxxx video RAM (005885)
+0011xxxxxxxxxxxx R/W xxxxxxxx sprite RAM (005885)
+01xxxxxxxxxxxxxx R xxxxxxxx ROM (banked)
+10xxxxxxxxxxxxxx R xxxxxxxx ROM (banked)
+11xxxxxxxxxxxxxx R xxxxxxxx ROM
+
+
+SOUND CPU:
+
+Address Dir Data Description
+---------------- --- -------- -----------------------
+000------------- n.c.
+001------------x R/W xxxxxxxx YM2151
+010-xxxxxxxxxxxx R/W xxxxxxxx 007327 (palette)
+011xxxxxxxxxxxxx R/W xxxxxxxx RAM (shared with main CPU)
+1xxxxxxxxxxxxxxx R xxxxxxxx ROM
+
+***************************************************************************/
+
+#include "emu.h"
+#include "cpu/m6809/m6809.h"
+#include "sound/2151intf.h"
+#include "includes/jackal.h"
+#include "includes/konamipt.h"
+
+
+/*************************************
+ *
+ * Memory handlers
+ *
+ *************************************/
+
+READ8_MEMBER(jackal_state::jackalr_rotary_r)
+{
+ return (1 << read_safe(ioport(offset ? "DIAL1" : "DIAL0"), 0x00)) ^ 0xff;
+}
+
+WRITE8_MEMBER(jackal_state::jackal_flipscreen_w)
+{
+ m_irq_enable = data & 0x02;
+ flip_screen_set(data & 0x08);
+}
+
+READ8_MEMBER(jackal_state::jackal_zram_r)
+{
+ return m_rambank[0x0020 + offset];
+}
+
+
+READ8_MEMBER(jackal_state::jackal_voram_r)
+{
+ return m_rambank[0x2000 + offset];
+}
+
+
+READ8_MEMBER(jackal_state::jackal_spriteram_r)
+{
+ return m_spritebank[0x3000 + offset];
+}
+
+
+WRITE8_MEMBER(jackal_state::jackal_rambank_w)
+{
+ UINT8 *rgn = memregion("master")->base();
+
+ if (data & 0x04)
+ popmessage("jackal_rambank_w %02x", data);
+
+ coin_counter_w(machine(), 0, data & 0x01);
+ coin_counter_w(machine(), 1, data & 0x02);
+
+ m_spritebank = &rgn[((data & 0x08) << 13)];
+ m_rambank = &rgn[((data & 0x10) << 12)];
+ membank("bank1")->set_entry((data & 0x20) ? 1 : 0);
+}
+
+
+WRITE8_MEMBER(jackal_state::jackal_zram_w)
+{
+ m_rambank[0x0020 + offset] = data;
+}
+
+
+WRITE8_MEMBER(jackal_state::jackal_voram_w)
+{
+ if ((offset & 0xf800) == 0)
+ jackal_mark_tile_dirty(offset & 0x3ff);
+
+ m_rambank[0x2000 + offset] = data;
+}
+
+
+WRITE8_MEMBER(jackal_state::jackal_spriteram_w)
+{
+ m_spritebank[0x3000 + offset] = data;
+}
+
+/*************************************
+ *
+ * Address maps
+ *
+ *************************************/
+
+static ADDRESS_MAP_START( master_map, AS_PROGRAM, 8, jackal_state )
+ AM_RANGE(0x0000, 0x0003) AM_RAM AM_SHARE("videoctrl") // scroll + other things
+ AM_RANGE(0x0004, 0x0004) AM_WRITE(jackal_flipscreen_w)
+ AM_RANGE(0x0010, 0x0010) AM_READ_PORT("DSW1")
+ AM_RANGE(0x0011, 0x0011) AM_READ_PORT("IN1")
+ AM_RANGE(0x0012, 0x0012) AM_READ_PORT("IN2")
+ AM_RANGE(0x0013, 0x0013) AM_READ_PORT("IN0")
+ AM_RANGE(0x0014, 0x0015) AM_READ(jackalr_rotary_r)
+ AM_RANGE(0x0018, 0x0018) AM_READ_PORT("DSW2")
+ AM_RANGE(0x0019, 0x0019) AM_WRITE(watchdog_reset_w)
+ AM_RANGE(0x001c, 0x001c) AM_WRITE(jackal_rambank_w)
+ AM_RANGE(0x0020, 0x005f) AM_READWRITE(jackal_zram_r, jackal_zram_w) // MAIN Z RAM,SUB Z RAM
+ AM_RANGE(0x0060, 0x1fff) AM_RAM AM_SHARE("share1") // M COMMON RAM,S COMMON RAM
+ AM_RANGE(0x2000, 0x2fff) AM_READWRITE(jackal_voram_r, jackal_voram_w) // MAIN V O RAM,SUB V O RAM
+ AM_RANGE(0x3000, 0x3fff) AM_READWRITE(jackal_spriteram_r, jackal_spriteram_w) // MAIN V O RAM,SUB V O RAM
+ AM_RANGE(0x4000, 0xbfff) AM_ROMBANK("bank1")
+ AM_RANGE(0xc000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( slave_map, AS_PROGRAM, 8, jackal_state )
+ AM_RANGE(0x2000, 0x2001) AM_DEVREADWRITE("ymsnd", ym2151_device, read, write)
+ AM_RANGE(0x4000, 0x43ff) AM_RAM_DEVWRITE("palette", palette_device, write_indirect) AM_SHARE("palette") // self test only checks 0x4000-0x423f, 007327 should actually go up to 4fff
+ AM_RANGE(0x6000, 0x605f) AM_RAM // SOUND RAM (Self test check 0x6000-605f, 0x7c00-0x7fff)
+ AM_RANGE(0x6060, 0x7fff) AM_RAM AM_SHARE("share1")
+ AM_RANGE(0x8000, 0xffff) AM_ROM
+ADDRESS_MAP_END
+
+/*************************************
+ *
+ * Input ports
+ *
+ *************************************/
+
+static INPUT_PORTS_START( jackal )
+ PORT_START("DSW1")
+ KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1)
+ /* "No Coin B" = coins produce sound, but no effect on coin counter */
+
+ PORT_START("DSW2")
+ PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION( "SW2:1,2" )
+ PORT_DIPSETTING( 0x03, "2" )
+ PORT_DIPSETTING( 0x02, "3" )
+ PORT_DIPSETTING( 0x01, "4" )
+ PORT_DIPSETTING( 0x00, "7" )
+ PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unused ) ) PORT_DIPLOCATION( "SW2:3" )
+ PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION( "SW2:4,5" )
+ PORT_DIPSETTING( 0x18, "30K 150K" )
+ PORT_DIPSETTING( 0x10, "50K 200K" )
+ PORT_DIPSETTING( 0x08, "30K" )
+ PORT_DIPSETTING( 0x00, "50K" )
+ PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "SW2:6,7" )
+ PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
+ PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
+ PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "SW2:8" )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("IN0")
+ KONAMI8_SYSTEM_10
+ PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "SW3:1" )
+ PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+ PORT_DIPNAME( 0x40, 0x00, "Sound Adjustment" ) PORT_DIPLOCATION( "SW3:2" )
+ PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
+ PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
+ PORT_DIPNAME( 0x80, 0x00, "Sound Mode" ) PORT_DIPLOCATION( "SW3:3" )
+ PORT_DIPSETTING( 0x80, DEF_STR( Mono ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( Stereo ) )
+
+ PORT_START("IN1")
+ KONAMI8_B12(1)
+ PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) ) PORT_DIPLOCATION( "SW3:4" )
+ PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x00, DEF_STR( On ) )
+
+ PORT_START("IN2")
+ KONAMI8_B12_UNK(2)
+INPUT_PORTS_END
+
+static INPUT_PORTS_START( jackalr )
+ PORT_INCLUDE(jackal)
+
+ PORT_MODIFY("IN0")
+ PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
+
+ PORT_START("DIAL0") // player 1 8-way rotary control - converted in jackalr_rotary_r()
+ PORT_BIT( 0xff, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(8) PORT_WRAPS PORT_SENSITIVITY(15) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_FULL_TURN_COUNT(8)
+
+ PORT_START("DIAL1") // player 2 8-way rotary control - converted in jackalr_rotary_r()
+ PORT_BIT( 0xff, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(8) PORT_WRAPS PORT_SENSITIVITY(15) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_FULL_TURN_COUNT(8)
+INPUT_PORTS_END
+
+
+/*************************************
+ *
+ * Graphics definitions
+ *
+ *************************************/
+
+static const gfx_layout charlayout =
+{
+ 8, 8,
+ RGN_FRAC(1,4),
+ 8, /* 8 bits per pixel (!) */
+ { 0, 1, 2, 3, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+1, RGN_FRAC(1,2)+2, RGN_FRAC(1,2)+3 },
+ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
+ 32*8
+};
+
+static const gfx_layout spritelayout =
+{
+ 16, 16,
+ RGN_FRAC(1,4),
+ 4,
+ { 0, 1, 2, 3 },
+ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
+ 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
+ 16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 },
+ 32*32
+};
+
+static const gfx_layout spritelayout8 =
+{
+ 8, 8,
+ RGN_FRAC(1,4),
+ 4,
+ { 0, 1, 2, 3 },
+ { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
+ { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
+ 32*8
+};
+
+static GFXDECODE_START( jackal )
+ GFXDECODE_ENTRY( "gfx1", 0x00000, charlayout, 0, 1 ) // colors 256-511 without lookup
+ GFXDECODE_ENTRY( "gfx1", 0x20000, spritelayout, 0x100, 16 ) // colors 0- 15 with lookup
+ GFXDECODE_ENTRY( "gfx1", 0x20000, spritelayout8, 0x100, 16 ) // to handle 8x8 sprites
+ GFXDECODE_ENTRY( "gfx1", 0x60000, spritelayout, 0x200, 16 ) // colors 16- 31 with lookup
+ GFXDECODE_ENTRY( "gfx1", 0x60000, spritelayout8, 0x200, 16 ) // to handle 8x8 sprites
+GFXDECODE_END
+
+/*************************************
+ *
+ * Interrupt generator
+ *
+ *************************************/
+
+INTERRUPT_GEN_MEMBER(jackal_state::jackal_interrupt)
+{
+ if (m_irq_enable)
+ {
+ device.execute().set_input_line(0, HOLD_LINE);
+ m_slavecpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
+ }
+}
+
+
+/*************************************
+ *
+ * Machine driver
+ *
+ *************************************/
+
+void jackal_state::machine_start()
+{
+ UINT8 *ROM = memregion("master")->base();
+
+ membank("bank1")->configure_entry(0, &ROM[0x04000]);
+ membank("bank1")->configure_entry(1, &ROM[0x14000]);
+ membank("bank1")->set_entry(0);
+
+ save_item(NAME(m_irq_enable));
+}
+
+void jackal_state::machine_reset()
+{
+ UINT8 *rgn = memregion("master")->base();
+
+ // HACK: running at the nominal clock rate, music stops working
+ // at the beginning of the game. This fixes it.
+ m_slavecpu->set_clock_scale(1.2f);
+
+ m_rambank = rgn;
+ m_spritebank = rgn;
+
+ m_irq_enable = 0;
+}
+
+static MACHINE_CONFIG_START( jackal, jackal_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("master", M6809, MASTER_CLOCK/12) // verified on pcb
+ MCFG_CPU_PROGRAM_MAP(master_map)
+ MCFG_CPU_VBLANK_INT_DRIVER("screen", jackal_state, jackal_interrupt)
+
+ MCFG_CPU_ADD("slave", M6809, MASTER_CLOCK/12) // verified on pcb
+ MCFG_CPU_PROGRAM_MAP(slave_map)
+
+ MCFG_QUANTUM_TIME(attotime::from_hz(6000))
+
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
+ MCFG_SCREEN_SIZE(32*8, 32*8)
+ MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1)
+ MCFG_SCREEN_UPDATE_DRIVER(jackal_state, screen_update_jackal)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", jackal)
+ MCFG_PALETTE_ADD("palette", 0x300)
+ MCFG_PALETTE_INDIRECT_ENTRIES(0x200)
+ MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR)
+ MCFG_PALETTE_ENDIANNESS(ENDIANNESS_LITTLE)
+ MCFG_PALETTE_INIT_OWNER(jackal_state, jackal)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
+
+ MCFG_YM2151_ADD("ymsnd", SOUND_CLOCK) // verified on pcb
+ MCFG_SOUND_ROUTE(0, "lspeaker", 0.50)
+ MCFG_SOUND_ROUTE(1, "rspeaker", 0.50)
+MACHINE_CONFIG_END
+
+/*************************************
+ *
+ * ROM definition(s)
+ *
+ *************************************/
+
+ROM_START( jackal ) /* 8-Way Joystick: You can only shoot in one direction regardless of travel - up the screen */
+ ROM_REGION( 0x20000, "master", 0 ) /* Banked 64k for 1st CPU */
+ ROM_LOAD( "631_v02.15d", 0x04000, 0x8000, CRC(0b7e0584) SHA1(e4019463345a4c020d5a004c9a400aca4bdae07b) )
+ ROM_CONTINUE( 0x14000, 0x8000 )
+ ROM_LOAD( "631_v03.16d", 0x0c000, 0x4000, CRC(3e0dfb83) SHA1(5ba7073751eee33180e51143b348256597909516) )
+
+ ROM_REGION( 0x10000, "slave", 0 ) /* 64k for 2nd cpu (Graphics & Sound)*/
+ ROM_LOAD( "631_t01.11d", 0x8000, 0x8000, CRC(b189af6a) SHA1(f7df996c394fdd6f2ce128a8df38d7838f7ec6d6) )
+
+ ROM_REGION( 0x80000, "gfx1", 0 )
+ ROM_LOAD16_BYTE( "631t04.7h", 0x00000, 0x20000, CRC(457f42f0) SHA1(08413a13d128875dddcf4f6ad302363096bf1d41) ) /* Silkscreened MASK1M */
+ ROM_LOAD16_BYTE( "631t05.8h", 0x00001, 0x20000, CRC(732b3fc1) SHA1(7e89650b9e5e2b7ae82f8c55ac9995740f6fdfe1) ) /* Silkscreened MASK1M */
+ ROM_LOAD16_BYTE( "631t06.12h", 0x40000, 0x20000, CRC(2d10e56e) SHA1(447b464ea725fb9ef87da067a41bcf463b427cce) ) /* Silkscreened MASK1M */
+ ROM_LOAD16_BYTE( "631t07.13h", 0x40001, 0x20000, CRC(4961c397) SHA1(b430df58fc3bb722d6fb23bed7d04afdb7e5d9c1) ) /* Silkscreened MASK1M */
+
+ ROM_REGION( 0x0200, "proms", 0 ) /* color lookup tables */
+ ROM_LOAD( "631r08.9h", 0x0000, 0x0100, CRC(7553a172) SHA1(eadf1b4157f62c3af4602da764268df954aa0018) ) /* MMI 63S141AN or compatible (silkscreened 6301) */
+ ROM_LOAD( "631r09.14h", 0x0100, 0x0100, CRC(a74dd86c) SHA1(571f606f8fc0fd3d98d26761de79ccb4cc9ab044) ) /* MMI 63S141AN or compatible (silkscreened 6301) */
+ROM_END
+
+ROM_START( jackalr ) /* Rotary Joystick: Shot direction is controlled via the rotary function of the joystick */
+ ROM_REGION( 0x20000, "master", 0 ) /* Banked 64k for 1st CPU */
+ ROM_LOAD( "631_q02.15d", 0x04000, 0x8000, CRC(ed2a7d66) SHA1(3d9b31fa8b31e509880d617feb0dd4bd9790d2d5) )
+ ROM_CONTINUE( 0x14000, 0x8000 )
+ ROM_LOAD( "631_q03.16d", 0x0c000, 0x4000, CRC(b9d34836) SHA1(af23a0c844fb9e60a757511ca898d73eef4c2e51) )
+
+ ROM_REGION( 0x10000, "slave", 0 ) /* 64k for 2nd cpu (Graphics & Sound)*/
+ ROM_LOAD( "631_q01.11d", 0x8000, 0x8000, CRC(54aa2d29) SHA1(ebc6b3a5db5120cc33d62e3213d0e881f658282d) )
+
+ ROM_REGION( 0x80000, "gfx1", 0 )
+ ROM_LOAD16_BYTE( "631t04.7h", 0x00000, 0x20000, CRC(457f42f0) SHA1(08413a13d128875dddcf4f6ad302363096bf1d41) ) /* Silkscreened MASK1M */
+ ROM_LOAD16_BYTE( "631t05.8h", 0x00001, 0x20000, CRC(732b3fc1) SHA1(7e89650b9e5e2b7ae82f8c55ac9995740f6fdfe1) ) /* Silkscreened MASK1M */
+ ROM_LOAD16_BYTE( "631t06.12h", 0x40000, 0x20000, CRC(2d10e56e) SHA1(447b464ea725fb9ef87da067a41bcf463b427cce) ) /* Silkscreened MASK1M */
+ ROM_LOAD16_BYTE( "631t07.13h", 0x40001, 0x20000, CRC(4961c397) SHA1(b430df58fc3bb722d6fb23bed7d04afdb7e5d9c1) ) /* Silkscreened MASK1M */
+ /* These roms are on a tiny riser board - two smaller roms instead of MASK1M roms */
+// ROM_LOAD16_BYTE( "631_q04.7h", 0x20000, 0x10000, CRC(0) SHA1(0) )
+// ROM_LOAD16_BYTE( "631_q05.7h", 0x00000, 0x10000, CRC(0) SHA1(0) )
+// ROM_LOAD16_BYTE( "631_q06.8h", 0x20001, 0x10000, CRC(0) SHA1(0) )
+// ROM_LOAD16_BYTE( "631_q07.8h", 0x00001, 0x10000, CRC(0) SHA1(0) ) /* 631 Q04 through 631 Q11 need to be redumped and verified. Should be the same data */
+// ROM_LOAD16_BYTE( "631_q08.12h", 0x40000, 0x10000, CRC(0) SHA1(0) ) /* until then we are going to use the standard MASK1M roms - Will fixed when dumped */
+// ROM_LOAD16_BYTE( "631_q09.12h", 0x60000, 0x10000, CRC(0) SHA1(0) )
+// ROM_LOAD16_BYTE( "631_q10.13h", 0x40001, 0x10000, CRC(0) SHA1(0) )
+// ROM_LOAD16_BYTE( "631_q11.13h", 0x60001, 0x10000, CRC(0) SHA1(0) )
+
+ ROM_REGION( 0x0200, "proms", 0 ) /* color lookup tables */
+ ROM_LOAD( "631r08.9h", 0x0000, 0x0100, CRC(7553a172) SHA1(eadf1b4157f62c3af4602da764268df954aa0018) ) /* MMI 63S141AN or compatible (silkscreened 6301) */
+ ROM_LOAD( "631r09.14h", 0x0100, 0x0100, CRC(a74dd86c) SHA1(571f606f8fc0fd3d98d26761de79ccb4cc9ab044) ) /* MMI 63S141AN or compatible (silkscreened 6301) */
+ROM_END
+
+ROM_START( topgunr ) /* 8-Way Joystick: You can only shoot in one direction regardless of travel - up the screen */
+ ROM_REGION( 0x20000, "master", 0 ) /* Banked 64k for 1st CPU */
+ ROM_LOAD( "631_u02.15d", 0x04000, 0x8000, CRC(f7e28426) SHA1(db2d5f252a574b8aa4d8406a8e93b423fd2a7fef) )
+ ROM_CONTINUE( 0x14000, 0x8000 )
+ ROM_LOAD( "631_u03.16d", 0x0c000, 0x4000, CRC(c086844e) SHA1(4d6f27ac3aabb4b2d673aa619e407e417ad89337) )
+
+ ROM_REGION( 0x10000, "slave", 0 ) /* 64k for 2nd cpu (Graphics & Sound)*/
+ ROM_LOAD( "631_t01.11d", 0x8000, 0x8000, CRC(b189af6a) SHA1(f7df996c394fdd6f2ce128a8df38d7838f7ec6d6) )
+
+ ROM_REGION( 0x80000, "gfx1", 0 )
+ ROM_LOAD16_BYTE( "631u04.7h", 0x00000, 0x20000, CRC(50122a12) SHA1(c9e0132a3a40d9d28685c867c70231947d8a9cb7) ) /* Silkscreened MASK1M */
+ ROM_LOAD16_BYTE( "631u05.8h", 0x00001, 0x20000, CRC(6943b1a4) SHA1(40de2b434600ea4c8fb42e6b21be2c3705a55d67) ) /* Silkscreened MASK1M */
+ ROM_LOAD16_BYTE( "631u06.12h", 0x40000, 0x20000, CRC(37dbbdb0) SHA1(f94db780d69e7dd40231a75629af79469d957378) ) /* Silkscreened MASK1M */
+ ROM_LOAD16_BYTE( "631u07.13h", 0x40001, 0x20000, CRC(22effcc8) SHA1(4d174b0ce64def32050f87343c4b1424e0fef6f7) ) /* Silkscreened MASK1M */
+
+ ROM_REGION( 0x0200, "proms", 0 ) /* color lookup tables */
+ ROM_LOAD( "631r08.9h", 0x0000, 0x0100, CRC(7553a172) SHA1(eadf1b4157f62c3af4602da764268df954aa0018) ) /* MMI 63S141AN or compatible (silkscreened 6301) */
+ ROM_LOAD( "631r09.14h", 0x0100, 0x0100, CRC(a74dd86c) SHA1(571f606f8fc0fd3d98d26761de79ccb4cc9ab044) ) /* MMI 63S141AN or compatible (silkscreened 6301) */
+ROM_END
+
+ROM_START( jackalj ) /* 8-Way Joystick: You can only shoot in the direction you're traveling */
+ ROM_REGION( 0x20000, "master", 0 ) /* Banked 64k for 1st CPU */
+ ROM_LOAD( "631_t02.15d", 0x04000, 0x8000, CRC(14db6b1a) SHA1(b469ea50aa94a2bda3bd0442300aa1272e5f30c4) )
+ ROM_CONTINUE( 0x14000, 0x8000 )
+ ROM_LOAD( "631_t03.16d", 0x0c000, 0x4000, CRC(fd5f9624) SHA1(2520c1ff54410ef498ecbf52877f011900baed4c) )
+
+ ROM_REGION( 0x10000, "slave", 0 ) /* 64k for 2nd cpu (Graphics & Sound)*/
+ ROM_LOAD( "631_t01.11d", 0x8000, 0x8000, CRC(b189af6a) SHA1(f7df996c394fdd6f2ce128a8df38d7838f7ec6d6) )
+
+ ROM_REGION( 0x80000, "gfx1", 0 )
+ ROM_LOAD16_BYTE( "631t04.7h", 0x00000, 0x20000, CRC(457f42f0) SHA1(08413a13d128875dddcf4f6ad302363096bf1d41) ) /* Silkscreened MASK1M */
+ ROM_LOAD16_BYTE( "631t05.8h", 0x00001, 0x20000, CRC(732b3fc1) SHA1(7e89650b9e5e2b7ae82f8c55ac9995740f6fdfe1) ) /* Silkscreened MASK1M */
+ ROM_LOAD16_BYTE( "631t06.12h", 0x40000, 0x20000, CRC(2d10e56e) SHA1(447b464ea725fb9ef87da067a41bcf463b427cce) ) /* Silkscreened MASK1M */
+ ROM_LOAD16_BYTE( "631t07.13h", 0x40001, 0x20000, CRC(4961c397) SHA1(b430df58fc3bb722d6fb23bed7d04afdb7e5d9c1) ) /* Silkscreened MASK1M */
+
+ ROM_REGION( 0x0200, "proms", 0 ) /* color lookup tables */
+ ROM_LOAD( "631r08.9h", 0x0000, 0x0100, CRC(7553a172) SHA1(eadf1b4157f62c3af4602da764268df954aa0018) ) /* MMI 63S141AN or compatible (silkscreened 6301) */
+ ROM_LOAD( "631r09.14h", 0x0100, 0x0100, CRC(a74dd86c) SHA1(571f606f8fc0fd3d98d26761de79ccb4cc9ab044) ) /* MMI 63S141AN or compatible (silkscreened 6301) */
+ROM_END
+
+ROM_START( topgunbl ) /* Rotary Joystick: Shot direction is controlled via the Rotary function of the joystick */
+ ROM_REGION( 0x20000, "master", 0 ) /* Banked 64k for 1st CPU */
+ ROM_LOAD( "t-3.c5", 0x04000, 0x8000, CRC(7826ad38) SHA1(875e87867924905b9b83bc203eb7ffe81cf72233) )
+ ROM_LOAD( "t-4.c4", 0x14000, 0x8000, CRC(976c8431) SHA1(c199f57c25380d741aec85b0e0bfb6acf383e6a6) ) /* == 2nd half of 631_q02.15d */
+ ROM_LOAD( "t-2.c6", 0x0c000, 0x4000, CRC(d53172e5) SHA1(44b7f180c17f9a121a2f06f2d3471920a8989e21) )
+
+ ROM_REGION( 0x10000, "slave", 0 ) /* 64k for 2nd cpu (Graphics & Sound)*/
+ ROM_LOAD( "t-1.c14", 0x8000, 0x8000, CRC(54aa2d29) SHA1(ebc6b3a5db5120cc33d62e3213d0e881f658282d) ) /* == 631_q01.11d */
+
+ ROM_REGION( 0x80000, "gfx1", 0 )
+ /* same data, different layout */
+ ROM_LOAD16_WORD_SWAP( "t-17.n12", 0x00000, 0x08000, CRC(e8875110) SHA1(73f4c47ab039dce8c285bf222253084c860c95bf) )
+ ROM_LOAD16_WORD_SWAP( "t-18.n13", 0x08000, 0x08000, CRC(cf14471d) SHA1(896aa8d7c93f837f6661d30bd0d6e19d16669107) )
+ ROM_LOAD16_WORD_SWAP( "t-19.n14", 0x10000, 0x08000, CRC(46ee5dd2) SHA1(1a910984a197af341f13b4683babee857aafb245) )
+ ROM_LOAD16_WORD_SWAP( "t-20.n15", 0x18000, 0x08000, CRC(3f472344) SHA1(49b9da8741b8e474d25726a706cf3008096ab2dc) )
+ ROM_LOAD16_WORD_SWAP( "t-6.n1", 0x20000, 0x08000, CRC(539cc48c) SHA1(476ff5fe239e5acb61ede4d745d327f6bc3709f3) )
+ ROM_LOAD16_WORD_SWAP( "t-5.m1", 0x28000, 0x08000, CRC(dbc26afe) SHA1(faab1feae91a9c22c008555955596c55d77b70c7) )
+ ROM_LOAD16_WORD_SWAP( "t-7.n2", 0x30000, 0x08000, CRC(0ecd31b1) SHA1(06d77159ed55c1e288f2a194cdb09d29542e06d6) )
+ ROM_LOAD16_WORD_SWAP( "t-8.n3", 0x38000, 0x08000, CRC(f946ada7) SHA1(fd9a0786436cbdb4c844f71342232e4e6645d98f) )
+ ROM_LOAD16_WORD_SWAP( "t-13.n8", 0x40000, 0x08000, CRC(5d669abb) SHA1(faba6d7b47caae2ecdf15fb3527824bdb22e3d6b) )
+ ROM_LOAD16_WORD_SWAP( "t-14.n9", 0x48000, 0x08000, CRC(f349369b) SHA1(f19238ef5feb1c89ef58c17a2506cc96ed8054e1) )
+ ROM_LOAD16_WORD_SWAP( "t-15.n10", 0x50000, 0x08000, CRC(7c5a91dd) SHA1(85a1d76efc385e8e971a65e225de7f5d100bfbc7) )
+ ROM_LOAD16_WORD_SWAP( "t-16.n11", 0x58000, 0x08000, CRC(5ec46d8e) SHA1(350e983b56a9f7d95e98429ee9a5fa6d3af36db4) )
+ ROM_LOAD16_WORD_SWAP( "t-9.n4", 0x60000, 0x08000, CRC(8269caca) SHA1(8b80b7bad966d5b61a5c22d2ced625b5645f2ce2) )
+ ROM_LOAD16_WORD_SWAP( "t-10.n5", 0x68000, 0x08000, CRC(25393e4f) SHA1(f6d7995b51d5bbbc3e325d6949dbc435446b5cf9) )
+ ROM_LOAD16_WORD_SWAP( "t-11.n6", 0x70000, 0x08000, CRC(7895c22d) SHA1(c81ae51116fb32ac99d37eb7c2000c990d089b8d) )
+ ROM_LOAD16_WORD_SWAP( "t-12.n7", 0x78000, 0x08000, CRC(15606dfc) SHA1(829492da49dbe70f81d15237803c5203aa011957) )
+
+ ROM_REGION( 0x0200, "proms", 0 ) /* color lookup tables */
+ ROM_LOAD( "631r08.bpr", 0x0000, 0x0100, CRC(7553a172) SHA1(eadf1b4157f62c3af4602da764268df954aa0018) )
+ ROM_LOAD( "631r09.bpr", 0x0100, 0x0100, CRC(a74dd86c) SHA1(571f606f8fc0fd3d98d26761de79ccb4cc9ab044) )
+ROM_END
+
+
+/*************************************
+ *
+ * Game driver(s)
+ *
+ *************************************/
+
+GAME( 1986, jackal, 0, jackal, jackal, driver_device, 0, ROT90, "Konami", "Jackal (World, 8-way Joystick)", 0 )
+GAME( 1986, jackalr, jackal, jackal, jackalr, driver_device, 0, ROT90, "Konami", "Jackal (World, Rotary Joystick)", 0 )
+GAME( 1986, topgunr, jackal, jackal, jackal, driver_device, 0, ROT90, "Konami", "Top Gunner (US, 8-way Joystick)", 0 )
+GAME( 1986, jackalj, jackal, jackal, jackal, driver_device, 0, ROT90, "Konami", "Tokushu Butai Jackal (Japan, 8-way Joystick)", 0 )
+GAME( 1986, topgunbl, jackal, jackal, jackalr, driver_device, 0, ROT90, "bootleg", "Top Gunner (bootleg, Rotary Joystick)", 0 )