diff options
Diffstat (limited to 'src/mame/drivers/ironhors.c')
-rw-r--r-- | src/mame/drivers/ironhors.c | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/mame/drivers/ironhors.c b/src/mame/drivers/ironhors.c index 6be1e2aa755..36e3a467649 100644 --- a/src/mame/drivers/ironhors.c +++ b/src/mame/drivers/ironhors.c @@ -157,36 +157,36 @@ static INPUT_PORTS_START( dairesya ) /* "No Coin B" = coins produce sound, but no effect on coin counter */ PORT_START("DSW2") - PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2") PORT_DIPSETTING( 0x03, "2" ) PORT_DIPSETTING( 0x02, "3" ) PORT_DIPSETTING( 0x01, "5" ) PORT_DIPSETTING( 0x00, "7" ) - PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3") + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3") PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) - PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5") + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5") PORT_DIPSETTING( 0x18, "30K 70K+" ) PORT_DIPSETTING( 0x10, "40K 80K+" ) PORT_DIPSETTING( 0x08, "40K" ) PORT_DIPSETTING( 0x00, "50K" ) - PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") + PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7") PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) - PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // factory default (JP) - PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) // factory default (US) + PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // factory default (JP) + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) // factory default (US) PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) - PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) PORT_DIPSETTING( 0x00, DEF_STR( On ) ) PORT_START("DSW3") - PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1") PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR( On ) ) - PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2") + PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2") PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) - PORT_DIPNAME( 0x04, 0x04, "Button Layout" ) PORT_DIPLOCATION("SW3:3") // though US manual says unused + PORT_DIPNAME( 0x04, 0x04, "Button Layout" ) PORT_DIPLOCATION("SW3:3") // though US manual says unused PORT_DIPSETTING( 0x04, "Power Attack Squat" ) PORT_DIPSETTING( 0x00, "Squat Attack Power" ) PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED ) @@ -244,37 +244,37 @@ GFXDECODE_END static const gfx_layout farwest_charlayout = { - 8,8, /* 8*8 characters */ - 2048, /* 2048 characters */ - 4, /* 4 bits per pixel */ - { 0, 2, 4, 6 }, /* the four bitplanes are packed in one byte */ + 8,8, /* 8*8 characters */ + 2048, /* 2048 characters */ + 4, /* 4 bits per pixel */ + { 0, 2, 4, 6 }, /* the four bitplanes are packed in one byte */ { 3*8+1, 3*8+0, 0*8+1, 0*8+0, 1*8+1, 1*8+0, 2*8+1, 2*8+0 }, { 0*4*8, 1*4*8, 2*4*8, 3*4*8, 4*4*8, 5*4*8, 6*4*8, 7*4*8 }, - 32*8 /* every char takes 32 consecutive bytes */ + 32*8 /* every char takes 32 consecutive bytes */ }; static const gfx_layout farwest_spritelayout = { - 16,16, /* 16*16 sprites */ - 512, /* 512 sprites */ - 4, /* 4 bits per pixel */ - { 0, 512*32*8, 2*512*32*8, 3*512*32*8 }, /* the four bitplanes are separated */ + 16,16, /* 16*16 sprites */ + 512, /* 512 sprites */ + 4, /* 4 bits per pixel */ + { 0, 512*32*8, 2*512*32*8, 3*512*32*8 }, /* the four bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7, 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, - 32*8 /* every sprite takes 32 consecutive bytes */ + 32*8 /* every sprite takes 32 consecutive bytes */ }; static const gfx_layout farwest_spritelayout2 = { - 8,8, /* 8*8 characters */ - 2048, /* 2048 characters */ - 4, /* 4 bits per pixel */ - { 0, 2048*8*8, 2*2048*8*8, 3*2048*8*8 }, /* the four bitplanes are separated */ + 8,8, /* 8*8 characters */ + 2048, /* 2048 characters */ + 4, /* 4 bits per pixel */ + { 0, 2048*8*8, 2*2048*8*8, 3*2048*8*8 }, /* the four bitplanes are separated */ { 0, 1, 2, 3, 4, 5, 6, 7 }, { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, - 8*8 /* every char takes 8 consecutive bytes */ + 8*8 /* every char takes 8 consecutive bytes */ }; static GFXDECODE_START( farwest ) @@ -293,7 +293,7 @@ GFXDECODE_END static const discrete_mixer_desc ironhors_mixer_desc = {DISC_MIXER_IS_RESISTOR, {RES_K(2.2), RES_K(2.2), RES_K(2.2)}, - {0,0,0,0,0,0}, /* no variable resistors */ + {0,0,0,0,0,0}, /* no variable resistors */ {0,0,0,0,0,0}, /* no node capacitors */ 0, RES_K(1), /* RF */ 0, @@ -303,7 +303,7 @@ static const discrete_mixer_desc ironhors_mixer_desc = static const discrete_mixer_desc ironhors_mixer_desc_final = {DISC_MIXER_IS_RESISTOR, {RES_K(0.5), RES_K(1)}, - {0,0,0,0,0,0}, /* no variable resistors */ + {0,0,0,0,0,0}, /* no variable resistors */ {CAP_U(4.7), CAP_U(4.7)}, /* node capacitors */ 0, RES_K(1), /* RF */ 0, @@ -381,7 +381,7 @@ static MACHINE_CONFIG_START( ironhors, ironhors_state ) MCFG_CPU_PROGRAM_MAP(master_map) MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", ironhors_state, ironhors_irq, "screen", 0, 1) - MCFG_CPU_ADD("soundcpu",Z80,18432000/6) /* 3.072 MHz */ + MCFG_CPU_ADD("soundcpu",Z80,18432000/6) /* 3.072 MHz */ MCFG_CPU_PROGRAM_MAP(slave_map) MCFG_CPU_IO_MAP(slave_io_map) @@ -525,10 +525,10 @@ ROM_START( dairesya ) ROM_END ROM_START( farwest ) - ROM_REGION( 0x12000, "maincpu", 0 ) /* 64k for code + 8k for extra ROM */ + ROM_REGION( 0x12000, "maincpu", 0 ) /* 64k for code + 8k for extra ROM */ ROM_LOAD( "ironhors.008", 0x04000, 0x4000, CRC(b1c8246c) SHA1(4ceb098bb0b4efcbe50bb4b23bd27a60dabf2b3e) ) ROM_LOAD( "ironhors.009", 0x08000, 0x8000, CRC(ea34ecfc) SHA1(8c7f12e76d2b9eb592ebf1bfd3e16a6b130da8e5) ) - ROM_LOAD( "ironhors.007", 0x00000, 0x2000, CRC(471182b7) SHA1(48ff58cbbf971b257e8099ec331397cf73dc8325) ) /* don't know what this is for */ + ROM_LOAD( "ironhors.007", 0x00000, 0x2000, CRC(471182b7) SHA1(48ff58cbbf971b257e8099ec331397cf73dc8325) ) /* don't know what this is for */ ROM_REGION( 0x10000, "soundcpu", 0 ) ROM_LOAD( "ironhors.010", 0x0000, 0x4000, CRC(a28231a6) SHA1(617e8fdf8129081c6a1bbbf140837a375a51da72) ) |