diff options
Diffstat (limited to 'src/mame/drivers/ironhors.c')
-rw-r--r-- | src/mame/drivers/ironhors.c | 534 |
1 files changed, 534 insertions, 0 deletions
diff --git a/src/mame/drivers/ironhors.c b/src/mame/drivers/ironhors.c new file mode 100644 index 00000000000..12b0b15dd67 --- /dev/null +++ b/src/mame/drivers/ironhors.c @@ -0,0 +1,534 @@ +/*************************************************************************** + +IronHorse + +driver by Mirko Buffoni + +***************************************************************************/ + +#include "driver.h" +#include "cpu/m6809/m6809.h" +#include "sound/2203intf.h" +#include "sound/flt_rc.h" + + +extern UINT8 *ironhors_scroll; +static UINT8 *ironhors_interrupt_enable; + +extern WRITE8_HANDLER( ironhors_videoram_w ); +extern WRITE8_HANDLER( ironhors_colorram_w ); +extern WRITE8_HANDLER( ironhors_palettebank_w ); +extern WRITE8_HANDLER( ironhors_charbank_w ); +extern WRITE8_HANDLER( ironhors_flipscreen_w ); + +extern PALETTE_INIT( ironhors ); +extern VIDEO_START( ironhors ); +extern VIDEO_UPDATE( ironhors ); + + +static INTERRUPT_GEN( ironhors_interrupt ) +{ + if (cpu_getiloops() == 0) + { + if (*ironhors_interrupt_enable & 4) + cpunum_set_input_line(0, M6809_FIRQ_LINE, HOLD_LINE); + } + else if (cpu_getiloops() % 2) + { + if (*ironhors_interrupt_enable & 1) + cpunum_set_input_line(0, INPUT_LINE_NMI, PULSE_LINE); + } +} + +static WRITE8_HANDLER( ironhors_sh_irqtrigger_w ) +{ + cpunum_set_input_line_and_vector(1,0,HOLD_LINE,0xff); +} + +static WRITE8_HANDLER( ironhors_filter_w ) +{ + if (sndti_exists(SOUND_FILTER_RC, 2)) + { + filter_rc_set_RC(0,FLT_RC_LOWPASS, 1000,2200,1000,data & 0x04 ? CAP_N(220) : 0); /* YM2203-SSG-A */ + filter_rc_set_RC(1,FLT_RC_LOWPASS, 1000,2200,1000,data & 0x02 ? CAP_N(220) : 0); /* YM2203-SSG-B */ + filter_rc_set_RC(2,FLT_RC_LOWPASS, 1000,2200,1000,data & 0x01 ? CAP_N(220) : 0); /* YM2203-SSG-C */ + } +} + + +static ADDRESS_MAP_START( master_map, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x0002) AM_RAM + AM_RANGE(0x0003, 0x0003) AM_RAM AM_WRITE(ironhors_charbank_w) + AM_RANGE(0x0004, 0x0004) AM_RAM AM_BASE(&ironhors_interrupt_enable) + AM_RANGE(0x0005, 0x001f) AM_RAM + AM_RANGE(0x0020, 0x003f) AM_RAM AM_BASE(&ironhors_scroll) + AM_RANGE(0x0040, 0x005f) AM_RAM + AM_RANGE(0x0060, 0x00df) AM_RAM + AM_RANGE(0x0800, 0x0800) AM_WRITE(soundlatch_w) + AM_RANGE(0x0900, 0x0900) AM_READWRITE(input_port_5_r, ironhors_sh_irqtrigger_w) + AM_RANGE(0x0a00, 0x0a00) AM_READWRITE(input_port_3_r, ironhors_palettebank_w) + AM_RANGE(0x0b00, 0x0b00) AM_READWRITE(input_port_4_r, ironhors_flipscreen_w) + AM_RANGE(0x0b01, 0x0b01) AM_READ(input_port_2_r) + AM_RANGE(0x0b02, 0x0b02) AM_READ(input_port_1_r) + AM_RANGE(0x0b03, 0x0b03) AM_READ(input_port_0_r) + AM_RANGE(0x1800, 0x1800) AM_WRITENOP // ??? + AM_RANGE(0x1a00, 0x1a01) AM_WRITENOP // ??? + AM_RANGE(0x1c00, 0x1dff) AM_WRITENOP // ??? + AM_RANGE(0x2000, 0x23ff) AM_RAM AM_WRITE(ironhors_colorram_w) AM_BASE(&colorram) + AM_RANGE(0x2400, 0x27ff) AM_RAM AM_WRITE(ironhors_videoram_w) AM_BASE(&videoram) + AM_RANGE(0x2800, 0x2fff) AM_RAM + AM_RANGE(0x3000, 0x30ff) AM_RAM AM_BASE(&spriteram_2) + AM_RANGE(0x3100, 0x37ff) AM_RAM + AM_RANGE(0x3800, 0x38ff) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size) + AM_RANGE(0x3900, 0x3fff) AM_RAM + AM_RANGE(0x4000, 0xffff) AM_ROM +ADDRESS_MAP_END + +static ADDRESS_MAP_START( slave_map, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x3fff) AM_ROM + AM_RANGE(0x4000, 0x43ff) AM_RAM + AM_RANGE(0x8000, 0x8000) AM_READ(soundlatch_r) +ADDRESS_MAP_END + +static ADDRESS_MAP_START( slave_io_map, ADDRESS_SPACE_IO, 8 ) + ADDRESS_MAP_FLAGS( AMEF_ABITS(8) ) + AM_RANGE(0x00, 0x00) AM_READWRITE(YM2203_status_port_0_r, YM2203_control_port_0_w) + AM_RANGE(0x01, 0x01) AM_WRITE(YM2203_write_port_0_w) +ADDRESS_MAP_END + + +static ADDRESS_MAP_START( farwest_slave_map, ADDRESS_SPACE_PROGRAM, 8 ) + AM_RANGE(0x0000, 0x3fff) AM_ROM + AM_RANGE(0x4000, 0x43ff) AM_RAM + AM_RANGE(0x8000, 0x8000) AM_READWRITE(soundlatch_r, YM2203_control_port_0_w) + AM_RANGE(0x8001, 0x8001) AM_WRITE(YM2203_write_port_0_w) +ADDRESS_MAP_END + + + +static INPUT_PORTS_START( ironhors ) + PORT_START /* IN0 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START /* IN1 */ + /* note that button 3 for player 1 and 2 are exchanged */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START /* IN2 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START /* DSW0 */ + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x03, "2" ) + PORT_DIPSETTING( 0x02, "3" ) + PORT_DIPSETTING( 0x01, "5" ) + PORT_DIPSETTING( 0x00, "7" ) + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x18, "30K 70K+" ) + PORT_DIPSETTING( 0x10, "40K 80K+" ) + PORT_DIPSETTING( 0x08, "40K" ) + PORT_DIPSETTING( 0x00, "50K" ) + PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* DSW1 */ + PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) + + PORT_START + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x01, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) + PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) + PORT_DIPNAME( 0x04, 0x04, "Button Layout" ) + PORT_DIPSETTING( 0x04, "Power Attack Squat" ) + PORT_DIPSETTING( 0x00, "Squat Attack Power" ) + PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + +static INPUT_PORTS_START( dairesya ) + PORT_START /* IN0 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 ) + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 ) + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 ) + PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START /* IN1 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START /* IN2 */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED ) + + PORT_START /* DSW0 */ + PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) + PORT_DIPSETTING( 0x03, "2" ) + PORT_DIPSETTING( 0x02, "3" ) + PORT_DIPSETTING( 0x01, "5" ) + PORT_DIPSETTING( 0x00, "7" ) + PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) + PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) + PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) + PORT_DIPSETTING( 0x18, "30K 70K+" ) + PORT_DIPSETTING( 0x10, "40K 80K+" ) + PORT_DIPSETTING( 0x08, "40K" ) + PORT_DIPSETTING( 0x00, "50K" ) + PORT_DIPNAME( 0x60, 0x60, DEF_STR( Difficulty ) ) + PORT_DIPSETTING( 0x60, DEF_STR( Easy ) ) + PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) + PORT_DIPSETTING( 0x20, DEF_STR( Hard ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) ) + PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) + PORT_DIPSETTING( 0x80, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x00, DEF_STR( On ) ) + + PORT_START /* DSW1 */ + PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) + PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) + PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) + PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) + PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) ) + PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) ) + PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) ) + PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) ) + PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) ) + PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) ) + PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) ) + PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) ) + PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) ) + PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) ) + PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) ) + PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) ) + PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) ) + PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) ) + + PORT_START + PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Off ) ) + PORT_DIPSETTING( 0x01, DEF_STR( On ) ) + PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) + PORT_DIPSETTING( 0x02, DEF_STR( Single ) ) + PORT_DIPSETTING( 0x00, DEF_STR( Dual ) ) + PORT_DIPNAME( 0x04, 0x04, "Button Layout" ) + PORT_DIPSETTING( 0x04, "Power Attack Squat" ) + PORT_DIPSETTING( 0x00, "Squat Attack Power" ) + PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED ) +INPUT_PORTS_END + + + +static const gfx_layout ironhors_charlayout = +{ + 8,8, + RGN_FRAC(1,1), + 4, + { 0, 1, 2, 3 }, + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 }, + 32*8 +}; + +static const gfx_layout ironhors_spritelayout = +{ + 16,16, + 512, + 4, + { 0, 1, 2, 3 }, + { 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, + 32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 }, + { 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, + 16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 }, + 32*32 +}; + +static GFXDECODE_START( ironhors ) + GFXDECODE_ENTRY( REGION_GFX1, 0, ironhors_charlayout, 0, 16*8 ) + GFXDECODE_ENTRY( REGION_GFX1, 0, ironhors_spritelayout, 16*8*16, 16*8 ) + GFXDECODE_ENTRY( REGION_GFX1, 0, ironhors_charlayout, 16*8*16, 16*8 ) /* to handle 8x8 sprites */ +GFXDECODE_END + + +static const gfx_layout farwest_charlayout = +{ + 8,8, /* 8*8 characters */ + 2048, /* 2048 characters */ + 4, /* 4 bits per pixel */ + { 0, 2, 4, 6 }, /* the four bitplanes are packed in one byte */ + { 3*8+1, 3*8+0, 0*8+1, 0*8+0, 1*8+1, 1*8+0, 2*8+1, 2*8+0 }, + { 0*4*8, 1*4*8, 2*4*8, 3*4*8, 4*4*8, 5*4*8, 6*4*8, 7*4*8 }, + 32*8 /* every char takes 32 consecutive bytes */ +}; + +static const gfx_layout farwest_spritelayout = +{ + 16,16, /* 16*16 sprites */ + 512, /* 512 sprites */ + 4, /* 4 bits per pixel */ + { 0, 512*32*8, 2*512*32*8, 3*512*32*8 }, /* the four bitplanes are separated */ + { 0, 1, 2, 3, 4, 5, 6, 7, + 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8, + 8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 }, + 32*8 /* every sprite takes 32 consecutive bytes */ +}; + +static const gfx_layout farwest_spritelayout2 = +{ + 8,8, /* 8*8 characters */ + 2048, /* 2048 characters */ + 4, /* 4 bits per pixel */ + { 0, 2048*8*8, 2*2048*8*8, 3*2048*8*8 }, /* the four bitplanes are separated */ + { 0, 1, 2, 3, 4, 5, 6, 7 }, + { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, + 8*8 /* every char takes 8 consecutive bytes */ +}; + +static GFXDECODE_START( farwest ) + GFXDECODE_ENTRY( REGION_GFX1, 0, farwest_charlayout, 0, 16*8 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, farwest_spritelayout, 16*8*16, 16*8 ) + GFXDECODE_ENTRY( REGION_GFX2, 0, farwest_spritelayout2,16*8*16, 16*8 ) /* to handle 8x8 sprites */ +GFXDECODE_END + + +static struct YM2203interface ym2203_interface = +{ + 0, + 0, + ironhors_filter_w, + 0 +}; + + +static MACHINE_DRIVER_START( ironhors ) + + /* basic machine hardware */ + MDRV_CPU_ADD(M6809,18432000/6) /* 3.072 MHz??? mod by Shingo Suzuki 1999/10/15 */ + MDRV_CPU_PROGRAM_MAP(master_map, 0) + MDRV_CPU_VBLANK_INT(ironhors_interrupt,8) + + MDRV_CPU_ADD_TAG("sound",Z80,18432000/6) + /* audio CPU */ /* 3.072 MHz */ + MDRV_CPU_PROGRAM_MAP(slave_map, 0) + MDRV_CPU_IO_MAP(slave_io_map, 0) + + MDRV_SCREEN_REFRESH_RATE(30) + MDRV_SCREEN_VBLANK_TIME(DEFAULT_30HZ_VBLANK_DURATION) + + /* video hardware */ + MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER) + MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16) + MDRV_SCREEN_SIZE(32*8, 32*8) + MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1) + MDRV_GFXDECODE(ironhors) + MDRV_PALETTE_LENGTH(256) + MDRV_COLORTABLE_LENGTH(16*8*16+16*8*16) + + MDRV_PALETTE_INIT(ironhors) + MDRV_VIDEO_START(ironhors) + MDRV_VIDEO_UPDATE(ironhors) + + /* sound hardware */ + MDRV_SPEAKER_STANDARD_MONO("mono") + + MDRV_SOUND_ADD(YM2203, 18432000/6) + MDRV_SOUND_CONFIG(ym2203_interface) + MDRV_SOUND_ROUTE(0, "filter1", 0.40) + MDRV_SOUND_ROUTE(1, "filter2", 0.40) + MDRV_SOUND_ROUTE(2, "filter3", 0.40) + MDRV_SOUND_ROUTE(3, "mono", 0.40) + + MDRV_SOUND_ADD_TAG("filter1", FILTER_RC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + MDRV_SOUND_ADD_TAG("filter2", FILTER_RC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) + MDRV_SOUND_ADD_TAG("filter3", FILTER_RC, 0) + MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0) +MACHINE_DRIVER_END + + +static MACHINE_DRIVER_START( farwest ) + MDRV_IMPORT_FROM(ironhors) + + MDRV_CPU_MODIFY("sound") + MDRV_CPU_PROGRAM_MAP(farwest_slave_map, 0) + MDRV_CPU_IO_MAP(0, 0) + + MDRV_GFXDECODE(farwest) +MACHINE_DRIVER_END + + + +/*************************************************************************** + + Game driver(s) + +***************************************************************************/ + +ROM_START( ironhors ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "13c_h03.bin", 0x4000, 0x8000, CRC(24539af1) SHA1(1eb96a2cb03007665587d6ec114894ab4cafdb23) ) + ROM_LOAD( "12c_h02.bin", 0xc000, 0x4000, CRC(fab07f86) SHA1(9f599d32d473d873113b89f2b24a54a435dbcbe5) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "10c_h01.bin", 0x0000, 0x4000, CRC(2b17930f) SHA1(be7b21f050f6b74c75a33c9284455bbed5b03c63) ) + + ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD16_BYTE( "08f_h06.bin", 0x00000, 0x8000, CRC(f21d8c93) SHA1(4245fff5360e10441e11d0d207d510e5c317bb0e) ) + ROM_LOAD16_BYTE( "07f_h05.bin", 0x00001, 0x8000, CRC(60107859) SHA1(ab59b6be155d36811a37dc873abbd97cd0a4120d) ) + ROM_LOAD16_BYTE( "09f_h07.bin", 0x10000, 0x8000, CRC(c761ec73) SHA1(78266c9ff3ea74a59fd3ce84afb4f8a1164c8bba) ) + ROM_LOAD16_BYTE( "06f_h04.bin", 0x10001, 0x8000, CRC(c1486f61) SHA1(4b96aebe5d35fd1d73bde8576689addbb1ff66ed) ) + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) + ROM_LOAD( "03f_h08.bin", 0x0000, 0x0100, CRC(9f6ddf83) SHA1(08a37182a974c5448156637f10fe60bfe5f225ad) ) /* palette red */ + ROM_LOAD( "04f_h09.bin", 0x0100, 0x0100, CRC(e6773825) SHA1(7523e7fa090d850fe79ff0069d3260c76645d65a) ) /* palette green */ + ROM_LOAD( "05f_h10.bin", 0x0200, 0x0100, CRC(30a57860) SHA1(3ec7535286c8bc65e203320f47e4ed6f1d3d61c9) ) /* palette blue */ + ROM_LOAD( "10f_h12.bin", 0x0300, 0x0100, CRC(5eb33e73) SHA1(f34916dc4617b0c48e0a7ac6ace97b35dfcf1c40) ) /* character lookup table */ + ROM_LOAD( "10f_h11.bin", 0x0400, 0x0100, CRC(a63e37d8) SHA1(1a0a76ecd14310125bdf41a8431d562ed498eb27) ) /* sprite lookup table */ +ROM_END + +ROM_START( dairesya ) + ROM_REGION( 0x10000, REGION_CPU1, 0 ) + ROM_LOAD( "560-k03.13c", 0x4000, 0x8000, CRC(2ac6103b) SHA1(331e1be3f29df85d65081831c215743354d76778) ) + ROM_LOAD( "560-k02.12c", 0xc000, 0x4000, CRC(07bc13a9) SHA1(1d3a44ad41799f89bfa84cc05fbe0792e57305af) ) + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "560-j01.10c", 0x0000, 0x4000, CRC(a203b223) SHA1(fd19ae55bda467a09151539be6dce3791c28f18a) ) + + ROM_REGION( 0x20000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD16_BYTE( "560-j06.8f", 0x00000, 0x8000, CRC(a6e8248d) SHA1(7df653bb3a2257c249c3cf2c3f4f324d687a6b39) ) + ROM_LOAD16_BYTE( "560-j05.7f", 0x00001, 0x8000, CRC(f75893d4) SHA1(dc71b912d9bf5104dc633f687c52043df37852f0) ) + ROM_LOAD16_BYTE( "560-k07.9f", 0x10000, 0x8000, CRC(c8a1b840) SHA1(753b6fcbb4b28bbb63a392cdef90568734eac9bd) ) + ROM_LOAD16_BYTE( "560-k04.6f", 0x10001, 0x8000, CRC(c883d856) SHA1(4c4f91b72dab841ec15ca62121ed0c0878dfff23) ) + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) + ROM_LOAD( "03f_h08.bin", 0x0000, 0x0100, CRC(9f6ddf83) SHA1(08a37182a974c5448156637f10fe60bfe5f225ad) ) /* palette red */ + ROM_LOAD( "04f_h09.bin", 0x0100, 0x0100, CRC(e6773825) SHA1(7523e7fa090d850fe79ff0069d3260c76645d65a) ) /* palette green */ + ROM_LOAD( "05f_h10.bin", 0x0200, 0x0100, CRC(30a57860) SHA1(3ec7535286c8bc65e203320f47e4ed6f1d3d61c9) ) /* palette blue */ + ROM_LOAD( "10f_h12.bin", 0x0300, 0x0100, CRC(5eb33e73) SHA1(f34916dc4617b0c48e0a7ac6ace97b35dfcf1c40) ) /* character lookup table */ + ROM_LOAD( "10f_h11.bin", 0x0400, 0x0100, CRC(a63e37d8) SHA1(1a0a76ecd14310125bdf41a8431d562ed498eb27) ) /* sprite lookup table */ +ROM_END + +ROM_START( farwest ) + ROM_REGION( 0x12000, REGION_CPU1, 0 ) /* 64k for code + 8k for extra ROM */ + ROM_LOAD( "ironhors.008", 0x04000, 0x4000, CRC(b1c8246c) SHA1(4ceb098bb0b4efcbe50bb4b23bd27a60dabf2b3e) ) + ROM_LOAD( "ironhors.009", 0x08000, 0x8000, CRC(ea34ecfc) SHA1(8c7f12e76d2b9eb592ebf1bfd3e16a6b130da8e5) ) + ROM_LOAD( "ironhors.007", 0x10000, 0x2000, CRC(471182b7) SHA1(48ff58cbbf971b257e8099ec331397cf73dc8325) ) /* don't know what this is for */ + + ROM_REGION( 0x10000, REGION_CPU2, 0 ) + ROM_LOAD( "ironhors.010", 0x0000, 0x4000, CRC(a28231a6) SHA1(617e8fdf8129081c6a1bbbf140837a375a51da72) ) + + ROM_REGION( 0x10000, REGION_GFX1, ROMREGION_DISPOSE ) + ROM_LOAD( "ironhors.005", 0x00000, 0x8000, CRC(f77e5b83) SHA1(6c72732dc96c1652713b2aba6f0a2410f9457818) ) + ROM_LOAD( "ironhors.006", 0x08000, 0x8000, CRC(7bbc0b51) SHA1(9b4890f2d20a8ddf5ba3f4325df070509252e06e) ) + + ROM_REGION( 0x10000, REGION_GFX2, ROMREGION_DISPOSE ) + ROM_LOAD( "ironhors.001", 0x00000, 0x4000, CRC(a8fc21d3) SHA1(1e898aaccad1919bbacf8d7957f5a0761df20767) ) + ROM_LOAD( "ironhors.002", 0x04000, 0x4000, CRC(9c1e5593) SHA1(7d41d2224f0653e09d8728ccdec2df60f549e36e) ) + ROM_LOAD( "ironhors.003", 0x08000, 0x4000, CRC(3a0bf799) SHA1(b34d5c7edda06b8a579d6d390511781a43ffce83) ) + ROM_LOAD( "ironhors.004", 0x0c000, 0x4000, CRC(1fab18a3) SHA1(cc7ddf60b719e7c5a689f716ebee9bc04ade406a) ) + + ROM_REGION( 0x0500, REGION_PROMS, 0 ) + ROM_LOAD( "ironcol.003", 0x0000, 0x0100, CRC(3e3fca11) SHA1(c92737659f063889a2b210cfe5c294b8a4864489) ) /* palette red */ + ROM_LOAD( "ironcol.001", 0x0100, 0x0100, CRC(dfb13014) SHA1(d9f9a5bed1300faf7c3864d5c5ae07087de25824) ) /* palette green */ + ROM_LOAD( "ironcol.002", 0x0200, 0x0100, CRC(77c88430) SHA1(e3041945b14955de109a505d9aa9f79046bed6a8) ) /* palette blue */ + ROM_LOAD( "10f_h12.bin", 0x0300, 0x0100, CRC(5eb33e73) SHA1(f34916dc4617b0c48e0a7ac6ace97b35dfcf1c40) ) /* character lookup table */ + ROM_LOAD( "ironcol.005", 0x0400, 0x0100, CRC(15077b9c) SHA1(c7fe24e3d481150452ff774f3908510db9e28367) ) /* sprite lookup table */ +ROM_END + + + +GAME( 1986, ironhors, 0, ironhors, ironhors, 0, ROT0, "Konami", "Iron Horse", 0 ) +GAME( 1986, dairesya, ironhors, ironhors, dairesya, 0, ROT0, "[Konami] (Kawakusu license)", "Dai Ressya Goutou (Japan)", 0 ) +GAME( 1986, farwest, ironhors, farwest, ironhors, 0, ROT0, "bootleg?", "Far West", GAME_NOT_WORKING ) |