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-rw-r--r--src/mame/drivers/inufuku.cpp492
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diff --git a/src/mame/drivers/inufuku.cpp b/src/mame/drivers/inufuku.cpp
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+++ b/src/mame/drivers/inufuku.cpp
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+// license:BSD-3-Clause
+// copyright-holders:Takahiro Nogi
+/******************************************************************************
+
+ Video Hardware for Video System Games.
+
+ Quiz & Variety Sukusuku Inufuku (Japan)
+ (c)1998 Video System Co.,Ltd.
+
+ 3 On 3 Dunk Madness (US, prototype?)
+ (c)1996 Video System Co.,Ltd.
+
+ Driver by Takahiro Nogi <nogi@kt.rim.or.jp> 2003/08/09 -
+
+ based on other Video System drivers
+
+******************************************************************************/
+/******************************************************************************
+
+Quiz & Variety Sukusuku Inufuku
+(c)1998 Video System
+
+VSBB-31-1
+
+CPU : MC68HC000P-16
+Sound: TMPZ84C000AP-8 YM2610 YM3016
+OSC : 32.0000MHz 14.31818MHz
+
+ROMs:
+U107.BIN - Sound Program (27C1001)
+
+U146.BIN - Main Programs (27C240)
+U147.BIN |
+LHMN5L28.148 / (32M Mask)
+
+Others:
+93C46 (EEPROM)
+UMAG1 (ALTERA MAX EPM7128ELC84-10 BG9625)
+PLD00?? (ALTERA EPM7032LC44-15 BA9631)
+002 (PALCE16V8-10PC)
+003 (PALCE16V8-15PC)
+
+Custom Chips:
+VS920A
+VS920E
+VS9210
+VS9108 (Fujitsu CG10103)
+(blank pattern for VS9210 and VS9108)
+
+VSBB31-ROM
+
+ROMs:
+LHMN5KU6.U53 - 32M SOP Mask ROMs
+LHMN5KU8.U40 |
+LHMN5KU7.U8 |
+LHMN5KUB.U34 |
+LHMN5KUA.U36 |
+LHMN5KU9.U38 /
+
+******************************************************************************/
+/******************************************************************************
+
+TODO:
+
+- User must initialize NVRAM at first boot in test mode (factory settings).
+
+- Sometimes, sounds are not played (especially SFX), but this is a bug of real machine.
+
+- Sound Code 0x08 remains unknown.
+
+- Priority of tests and sprites seems to be correct, but I may have mistaken.
+
+******************************************************************************/
+
+#include "emu.h"
+#include "cpu/m68000/m68000.h"
+#include "cpu/z80/z80.h"
+#include "machine/eepromser.h"
+#include "sound/2610intf.h"
+#include "video/vsystem_spr.h"
+#include "includes/inufuku.h"
+
+
+/******************************************************************************
+
+ Sound CPU interface
+
+******************************************************************************/
+
+WRITE16_MEMBER(inufuku_state::inufuku_soundcommand_w)
+{
+ if (ACCESSING_BITS_0_7)
+ {
+ /* hack... sound doesn't work otherwise */
+ if (data == 0x08)
+ return;
+
+ m_pending_command = 1;
+ soundlatch_byte_w(space, 0, data & 0xff);
+ m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
+ }
+}
+
+WRITE8_MEMBER(inufuku_state::pending_command_clear_w)
+{
+ m_pending_command = 0;
+}
+
+WRITE8_MEMBER(inufuku_state::inufuku_soundrombank_w)
+{
+ membank("bank1")->set_entry(data & 0x03);
+}
+
+/******************************************************************************
+
+ Input/Output port interface
+
+******************************************************************************/
+
+CUSTOM_INPUT_MEMBER(inufuku_state::soundflag_r)
+{
+ UINT16 soundflag = m_pending_command ? 0 : 1;
+
+ return soundflag;
+}
+
+/******************************************************************************
+
+ Main CPU memory handlers
+
+******************************************************************************/
+
+static ADDRESS_MAP_START( inufuku_map, AS_PROGRAM, 16, inufuku_state )
+ AM_RANGE(0x000000, 0x0fffff) AM_ROM // main rom
+
+// AM_RANGE(0x100000, 0x100007) AM_WRITENOP // ?
+
+ AM_RANGE(0x180000, 0x180001) AM_READ_PORT("P1")
+ AM_RANGE(0x180002, 0x180003) AM_READ_PORT("P2")
+ AM_RANGE(0x180004, 0x180005) AM_READ_PORT("SYSTEM")
+ AM_RANGE(0x180006, 0x180007) AM_READ_PORT("P4")
+ AM_RANGE(0x180008, 0x180009) AM_READ_PORT("EXTRA")
+ AM_RANGE(0x18000a, 0x18000b) AM_READ_PORT("P3")
+
+ AM_RANGE(0x200000, 0x200001) AM_WRITE_PORT("EEPROMOUT")
+ AM_RANGE(0x280000, 0x280001) AM_WRITE(inufuku_soundcommand_w) // sound command
+
+ AM_RANGE(0x300000, 0x301fff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette") // palette ram
+ AM_RANGE(0x380000, 0x3801ff) AM_WRITEONLY AM_SHARE("bg_rasterram") // bg raster ram
+ AM_RANGE(0x400000, 0x401fff) AM_READWRITE(inufuku_bg_videoram_r, inufuku_bg_videoram_w) AM_SHARE("bg_videoram") // bg ram
+ AM_RANGE(0x402000, 0x403fff) AM_READWRITE(inufuku_tx_videoram_r, inufuku_tx_videoram_w) AM_SHARE("tx_videoram") // text ram
+ AM_RANGE(0x404000, 0x40ffff) AM_RAM // ?? mirror (3on3dunk)
+ AM_RANGE(0x580000, 0x581fff) AM_RAM AM_SHARE("spriteram1") // sprite table + sprite attribute
+ AM_RANGE(0x600000, 0x61ffff) AM_RAM AM_SHARE("spriteram2") // cell table
+
+ AM_RANGE(0x780000, 0x780013) AM_WRITE(inufuku_palettereg_w) // bg & text palettebank register
+ AM_RANGE(0x7a0000, 0x7a0023) AM_WRITE(inufuku_scrollreg_w) // bg & text scroll register
+// AM_RANGE(0x7e0000, 0x7e0001) AM_WRITENOP // ?
+
+ AM_RANGE(0x800000, 0xbfffff) AM_ROM // data rom
+ AM_RANGE(0xfd0000, 0xfdffff) AM_RAM // work ram
+ADDRESS_MAP_END
+
+
+/******************************************************************************
+
+ Sound CPU memory handlers
+
+******************************************************************************/
+
+static ADDRESS_MAP_START( inufuku_sound_map, AS_PROGRAM, 8, inufuku_state )
+ AM_RANGE(0x0000, 0x77ff) AM_ROM
+ AM_RANGE(0x7800, 0x7fff) AM_RAM
+ AM_RANGE(0x8000, 0xffff) AM_ROMBANK("bank1")
+ADDRESS_MAP_END
+
+static ADDRESS_MAP_START( inufuku_sound_io_map, AS_IO, 8, inufuku_state )
+ ADDRESS_MAP_GLOBAL_MASK(0xff)
+ AM_RANGE(0x00, 0x00) AM_WRITE(inufuku_soundrombank_w)
+ AM_RANGE(0x04, 0x04) AM_READ(soundlatch_byte_r) AM_WRITE(pending_command_clear_w)
+ AM_RANGE(0x08, 0x0b) AM_DEVREADWRITE("ymsnd", ym2610_device, read, write)
+ADDRESS_MAP_END
+
+/******************************************************************************
+
+ Port definitions
+
+******************************************************************************/
+
+static INPUT_PORTS_START( inufuku )
+ PORT_START("P1")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
+
+ PORT_START("P2")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
+
+ PORT_START("SYSTEM")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
+ PORT_SERVICE_NO_TOGGLE( 0x10, IP_ACTIVE_LOW )
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT )
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
+
+ PORT_START("P4")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(4)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(4)
+
+ PORT_START("EXTRA")
+ PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN3 )
+ PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN4 )
+ PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START3 )
+ PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START4 )
+ PORT_DIPNAME( 0x0010, 0x0010, "3P/4P" )
+ PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
+ PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
+ PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
+ PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, do_read)
+ PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM_MEMBER(DEVICE_SELF, inufuku_state,soundflag_r, NULL) // pending sound command
+ PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 3on3dunk cares about something in here, possibly a vblank flag
+
+ PORT_START( "EEPROMOUT" )
+ PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, di_write)
+ PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, clk_write)
+ PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_93cxx_device, cs_write)
+
+ PORT_START("P3")
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3)
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3)
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3)
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3)
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(3)
+INPUT_PORTS_END
+
+
+
+
+/******************************************************************************
+
+ Graphics definitions
+
+******************************************************************************/
+
+static const gfx_layout tilelayout =
+{
+ 8, 8,
+ RGN_FRAC(1, 1),
+ 8,
+ { 0, 1, 2, 3, 4, 5, 6, 7 },
+ { 1*8, 0*8, 3*8, 2*8, 5*8, 4*8, 7*8, 6*8 },
+ { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64 },
+ 64*8
+};
+
+static const gfx_layout spritelayout =
+{
+ 16, 16,
+ RGN_FRAC(1, 1),
+ 4,
+ { 0, 1, 2, 3 },
+ { 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4,
+ 10*4, 11*4, 8*4, 9*4, 14*4, 15*4, 12*4, 13*4 },
+ { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
+ 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
+ 128*8
+};
+
+static const gfx_layout spritelayout_alt =
+{
+ 16, 16,
+ RGN_FRAC(1, 1),
+ 4,
+ { 0, 1, 2, 3 },
+ { 1*4, 0*4, 3*4, 2*4, 5*4, 4*4, 7*4, 6*4,
+ 9*4, 8*4, 11*4, 10*4, 13*4, 12*4, 15*4, 14*4 },
+ { 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
+ 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
+ 128*8
+};
+
+static GFXDECODE_START( inufuku )
+ GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 256*16 ) // bg
+ GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0, 256*16 ) // text
+ GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 0, 256*16 ) // sprite
+GFXDECODE_END
+
+static GFXDECODE_START( _3on3dunk )
+ GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 256*16 ) // bg
+ GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0, 256*16 ) // text
+ GFXDECODE_ENTRY( "gfx3", 0, spritelayout_alt, 0, 256*16 ) // sprite
+GFXDECODE_END
+
+
+/******************************************************************************
+
+ Sound definitions
+
+******************************************************************************/
+
+WRITE_LINE_MEMBER(inufuku_state::irqhandler)
+{
+ m_audiocpu->set_input_line(0, state ? ASSERT_LINE : CLEAR_LINE);
+}
+
+
+/******************************************************************************
+
+ Machine driver
+
+******************************************************************************/
+
+void inufuku_state::machine_start()
+{
+ UINT8 *ROM = memregion("audiocpu")->base();
+
+ membank("bank1")->configure_entries(0, 4, &ROM[0x00000], 0x8000);
+ membank("bank1")->set_entry(0);
+
+
+ save_item(NAME(m_pending_command));
+ save_item(NAME(m_bg_scrollx));
+ save_item(NAME(m_bg_scrolly));
+ save_item(NAME(m_tx_scrollx));
+ save_item(NAME(m_tx_scrolly));
+ save_item(NAME(m_bg_raster));
+ save_item(NAME(m_bg_palettebank));
+ save_item(NAME(m_tx_palettebank));
+}
+
+void inufuku_state::machine_reset()
+{
+ m_pending_command = 1;
+ m_bg_scrollx = 0;
+ m_bg_scrolly = 0;
+ m_tx_scrollx = 0;
+ m_tx_scrolly = 0;
+ m_bg_raster = 0;
+ m_bg_palettebank = 0;
+ m_tx_palettebank = 0;
+}
+
+static MACHINE_CONFIG_START( inufuku, inufuku_state )
+
+ /* basic machine hardware */
+ MCFG_CPU_ADD("maincpu", M68000, 32000000/2) /* 16.00 MHz */
+ MCFG_CPU_PROGRAM_MAP(inufuku_map)
+ MCFG_CPU_VBLANK_INT_DRIVER("screen", inufuku_state, irq1_line_hold)
+
+ MCFG_CPU_ADD("audiocpu", Z80, 32000000/4) /* 8.00 MHz */
+ MCFG_CPU_PROGRAM_MAP(inufuku_sound_map)
+ MCFG_CPU_IO_MAP(inufuku_sound_io_map)
+ /* IRQs are triggered by the YM2610 */
+
+
+ MCFG_EEPROM_SERIAL_93C46_ADD("eeprom")
+
+ /* video hardware */
+ MCFG_SCREEN_ADD("screen", RASTER)
+ MCFG_SCREEN_REFRESH_RATE(60)
+ MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2300))
+ MCFG_SCREEN_SIZE(2048, 256)
+ MCFG_SCREEN_VISIBLE_AREA(0, 319, 0, 223)
+ MCFG_SCREEN_UPDATE_DRIVER(inufuku_state, screen_update_inufuku)
+ MCFG_SCREEN_VBLANK_DRIVER(inufuku_state, screen_eof_inufuku)
+ MCFG_SCREEN_PALETTE("palette")
+
+ MCFG_DEVICE_ADD("vsystem_spr", VSYSTEM_SPR, 0)
+ vsystem_spr_device::set_offsets(*device, 0,1); // reference videos confirm at least the +1 against tilemaps in 3on3dunk (the highscore header text and black box are meant to be 1 pixel misaligned, although there is currently a priority bug there too)
+ vsystem_spr_device::set_pdraw(*device, true);
+ MCFG_VSYSTEM_SPR_SET_TILE_INDIRECT( inufuku_state, inufuku_tile_callback )
+ MCFG_VSYSTEM_SPR_SET_GFXREGION(2)
+ MCFG_VSYSTEM_SPR_GFXDECODE("gfxdecode")
+ MCFG_VSYSTEM_SPR_PALETTE("palette")
+
+ MCFG_GFXDECODE_ADD("gfxdecode", "palette", inufuku)
+ MCFG_PALETTE_ADD("palette", 4096)
+ MCFG_PALETTE_FORMAT(xGGGGGBBBBBRRRRR)
+
+ /* sound hardware */
+ MCFG_SPEAKER_STANDARD_MONO("mono")
+
+ MCFG_SOUND_ADD("ymsnd", YM2610, 32000000/4)
+ MCFG_YM2610_IRQ_HANDLER(WRITELINE(inufuku_state, irqhandler))
+ MCFG_SOUND_ROUTE(0, "mono", 0.50)
+ MCFG_SOUND_ROUTE(1, "mono", 0.75)
+ MCFG_SOUND_ROUTE(2, "mono", 0.75)
+MACHINE_CONFIG_END
+
+
+static MACHINE_CONFIG_DERIVED( _3on3dunk, inufuku )
+ MCFG_GFXDECODE_MODIFY("gfxdecode", _3on3dunk)
+MACHINE_CONFIG_END
+
+
+
+
+
+/******************************************************************************
+
+ ROM definitions
+
+******************************************************************************/
+
+ROM_START( inufuku )
+ ROM_REGION( 0x1000000, "maincpu", 0 ) // main cpu + data
+ ROM_LOAD16_WORD_SWAP( "u147.bin", 0x0000000, 0x080000, CRC(ab72398c) SHA1(f5dc266ffa936ea6528b46a34113f5e2f8141d71) )
+ ROM_LOAD16_WORD_SWAP( "u146.bin", 0x0080000, 0x080000, CRC(e05e9bd4) SHA1(af0fdf31c2bdf851bf15c9de725dcbbb58464d54) )
+ ROM_LOAD16_WORD_SWAP( "lhmn5l28.148", 0x0800000, 0x400000, CRC(802d17e7) SHA1(43b26efea65fd051c094d19784cb977ced39a1a0) )
+
+ ROM_REGION( 0x0020000, "audiocpu", 0 ) // sound cpu
+ ROM_LOAD( "u107.bin", 0x0000000, 0x020000, CRC(1744ef90) SHA1(e019f4ca83e21aa25710cc0ca40ffe765c7486c9) )
+
+ ROM_REGION( 0x0400000, "gfx1", 0 ) // bg
+ ROM_LOAD16_WORD_SWAP( "lhmn5ku8.u40", 0x0000000, 0x400000, CRC(8cbca80a) SHA1(063e9be97f5a1f021f8326f2994b51f9af5e1eaf) )
+
+ ROM_REGION( 0x0400000, "gfx2", 0 ) // text
+ ROM_LOAD16_WORD_SWAP( "lhmn5ku7.u8", 0x0000000, 0x400000, CRC(a6c0f07f) SHA1(971803d1933d8296767d8766ea9f04dcd6ab065c) )
+
+ ROM_REGION( 0x0c00000, "gfx3", 0 ) // sprite
+ ROM_LOAD16_WORD_SWAP( "lhmn5kub.u34", 0x0000000, 0x400000, CRC(7753a7b6) SHA1(a2e8747ce83ea5a57e2fe62f2452de355d7f48b6) )
+ ROM_LOAD16_WORD_SWAP( "lhmn5kua.u36", 0x0400000, 0x400000, CRC(1ac4402a) SHA1(c15acc6fce4fe0b54e92d14c31a1bd78acf2c8fc) )
+ ROM_LOAD16_WORD_SWAP( "lhmn5ku9.u38", 0x0800000, 0x400000, CRC(e4e9b1b6) SHA1(4d4ad85fbe6a442d4f8cafad748bcae4af6245b7) )
+
+ ROM_REGION( 0x0400000, "ymsnd", 0 ) // adpcm data
+ ROM_LOAD( "lhmn5ku6.u53", 0x0000000, 0x400000, CRC(b320c5c9) SHA1(7c99da2d85597a3c008ed61a3aa5f47ad36186ec) )
+ROM_END
+
+ROM_START( 3on3dunk )
+ ROM_REGION( 0x1000000, "maincpu", 0 ) // main cpu + data
+ ROM_LOAD16_WORD_SWAP( "prog0_2_4_usa.u147", 0x0000000, 0x080000, CRC(957924ab) SHA1(6fe8ca711d11239310d58188e9d6d28cd27bc5af) )
+ ROM_LOAD16_WORD_SWAP( "prog1_2_4_usa.u146", 0x0080000, 0x080000, CRC(2479e236) SHA1(729e6c85d34d6925c8d6557b138e2bed43e1de6a) )
+ ROM_LOAD16_WORD_SWAP( "lh535l5y.u148", 0x0800000, 0x400000, CRC(aa33e02a) SHA1(86381ecf18fba9065cbc02112751c435bbf8b8b4) )
+
+ ROM_REGION( 0x0020000, "audiocpu", 0 ) // sound cpu
+ ROM_LOAD( "sound_prog_97_1_13.u107", 0x0000000, 0x020000, CRC(d9d42805) SHA1(ab5cb7c141d9c9ed5121ba4dbc1d0fa187bd9f68) )
+
+ ROM_REGION( 0x0400000, "gfx1", 0 ) // bg
+ ROM_LOAD16_WORD_SWAP( "lh525kwy.u40", 0x0000000, 0x400000, CRC(aaa426d1) SHA1(2f9a2981f336caf3188baec9a34f61452dee2203) )
+
+ ROM_REGION( 0x0400000, "gfx2", 0 ) // text
+ ROM_LOAD16_WORD_SWAP( "lh537nn4.u8", 0x0000000, 0x200000, CRC(2b7be1d8) SHA1(aac274a8f4028db7429478601a1761e61ab4f9a2) )
+
+ ROM_REGION( 0x2000000, "gfx3", 0 ) // sprite
+ ROM_LOAD( "lh535kwz.u34", 0x0000000, 0x400000, CRC(7372ce78) SHA1(ed2a861986357fad7ef983750cd906c3d722b862) )
+ ROM_LOAD( "lh535kv0.u36", 0x0400000, 0x400000, CRC(247e5741) SHA1(8d71d964791fb4b86e390bcdf7744f616d6357b1) )
+ ROM_LOAD( "lh535kv2.u38", 0x0800000, 0x400000, CRC(76449b1e) SHA1(b63d50c6f0dc91dc94dbcdda9842598529c1c26e) )
+ ROM_LOAD( "lh537nn5.u20", 0x0c00000, 0x200000, CRC(f457cd3b) SHA1(cc13f5dc44e4675c1074a365b10f34e684817d81) )
+ /* 0x0e00000, 0x200000 empty */
+ ROM_LOAD( "lh536pnm.u32", 0x1000000, 0x400000, CRC(bc39e449) SHA1(5aea90b66ee03c70797ddc42dbcb064d83ce8cc7) )
+
+ ROM_REGION( 0x0400000, "ymsnd", 0 ) // ADPCM data
+ ROM_LOAD( "lh5388r1.u53", 0x0000000, 0x100000, CRC(765d892f) SHA1(9b078c879d0437d1669bf4301fd52a768aa4d293) )
+
+ ROM_REGION( 0x400000, "ymsnd.deltat", 0 ) // speech
+ ROM_LOAD( "lh536pkl.u51", 0x0000000, 0x300000, CRC(e4919abf) SHA1(d6af4b9c6ff62f92216c9927027d3b2376416bae) )
+ROM_END
+
+
+
+/******************************************************************************
+
+ Game drivers
+
+******************************************************************************/
+
+GAME( 1998, inufuku, 0, inufuku, inufuku, driver_device, 0, ROT0, "Video System Co.", "Quiz & Variety Sukusuku Inufuku (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
+GAME( 1996, 3on3dunk, 0, _3on3dunk, inufuku, driver_device, 0, ROT0, "Video System Co.", "3 On 3 Dunk Madness (US, prototype? 1997/02/04)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS ) // tilemap priority is wrong in places (basketball before explosion in attract, highscores)