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Diffstat (limited to 'src/mame/drivers/hornet.c')
-rw-r--r--src/mame/drivers/hornet.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/mame/drivers/hornet.c b/src/mame/drivers/hornet.c
index 3ea911faaf2..e76de3256c8 100644
--- a/src/mame/drivers/hornet.c
+++ b/src/mame/drivers/hornet.c
@@ -1539,17 +1539,17 @@ ROM_END
/*************************************************************************/
-GAME( 1998, gradius4, 0, hornet, hornet, hornet_state, hornet, ROT0, "Konami", "Gradius 4: Fukkatsu", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
-GAME( 1998, nbapbp, 0, hornet, hornet, hornet_state, hornet, ROT0, "Konami", "NBA Play By Play", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
-GAMEL( 1998, terabrst, 0, terabrst, hornet, hornet_state, hornet_2board, ROT0, "Konami", "Teraburst (1998/07/17 ver UEL)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_dualhsxs )
-GAMEL( 1998, terabrsta, terabrst, terabrst, hornet, hornet_state, hornet_2board, ROT0, "Konami", "Teraburst (1998/02/25 ver AAA)", GAME_NOT_WORKING | GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_dualhsxs )
+GAME( 1998, gradius4, 0, hornet, hornet, hornet_state, hornet, ROT0, "Konami", "Gradius 4: Fukkatsu", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAME( 1998, nbapbp, 0, hornet, hornet, hornet_state, hornet, ROT0, "Konami", "NBA Play By Play", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
+GAMEL( 1998, terabrst, 0, terabrst, hornet, hornet_state, hornet_2board, ROT0, "Konami", "Teraburst (1998/07/17 ver UEL)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_dualhsxs )
+GAMEL( 1998, terabrsta, terabrst, terabrst, hornet, hornet_state, hornet_2board, ROT0, "Konami", "Teraburst (1998/02/25 ver AAA)", MACHINE_NOT_WORKING | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE, layout_dualhsxs )
// The region comes from the Timekeeper NVRAM, without a valid default all sets except 'xxD, Ver 1.33' will init their NVRAM to UAx versions, the xxD set seems to incorrectly init it to JXD, which isn't a valid
// version, and thus can't be booted. If you copy the NVRAM from another already initialized set, it will boot as UAD.
// to get the actual game to boot you must calibrate the guns etc.
-GAMEL( 2000, sscope, 0, hornet_2board, sscope, hornet_state, hornet_2board, ROT0, "Konami", "Silent Scope (ver xxD, Ver 1.33)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING | GAME_SUPPORTS_SAVE, layout_dualhsxs )
-GAMEL( 2000, sscopec, sscope, hornet_2board, sscope, hornet_state, hornet_2board, ROT0, "Konami", "Silent Scope (ver xxC, Ver 1.30)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING | GAME_SUPPORTS_SAVE, layout_dualhsxs )
-GAMEL( 2000, sscopeb, sscope, hornet_2board, sscope, hornet_state, hornet_2board, ROT0, "Konami", "Silent Scope (ver xxB, Ver 1.20)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING | GAME_SUPPORTS_SAVE, layout_dualhsxs )
-GAMEL( 2000, sscopea, sscope, hornet_2board, sscope, hornet_state, hornet_2board, ROT0, "Konami", "Silent Scope (ver xxA, Ver 1.00)", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING | GAME_SUPPORTS_SAVE, layout_dualhsxs )
+GAMEL( 2000, sscope, 0, hornet_2board, sscope, hornet_state, hornet_2board, ROT0, "Konami", "Silent Scope (ver xxD, Ver 1.33)", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE, layout_dualhsxs )
+GAMEL( 2000, sscopec, sscope, hornet_2board, sscope, hornet_state, hornet_2board, ROT0, "Konami", "Silent Scope (ver xxC, Ver 1.30)", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE, layout_dualhsxs )
+GAMEL( 2000, sscopeb, sscope, hornet_2board, sscope, hornet_state, hornet_2board, ROT0, "Konami", "Silent Scope (ver xxB, Ver 1.20)", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE, layout_dualhsxs )
+GAMEL( 2000, sscopea, sscope, hornet_2board, sscope, hornet_state, hornet_2board, ROT0, "Konami", "Silent Scope (ver xxA, Ver 1.00)", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE, layout_dualhsxs )
-GAMEL( 2000, sscope2, 0, sscope2, sscope2, hornet_state, hornet_2board, ROT0, "Konami", "Silent Scope 2", GAME_IMPERFECT_SOUND | GAME_NOT_WORKING | GAME_SUPPORTS_SAVE, layout_dualhsxs )
+GAMEL( 2000, sscope2, 0, sscope2, sscope2, hornet_state, hornet_2board, ROT0, "Konami", "Silent Scope 2", MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE, layout_dualhsxs )