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Diffstat (limited to 'src/mame/drivers/hitme.c')
-rw-r--r--src/mame/drivers/hitme.c192
1 files changed, 96 insertions, 96 deletions
diff --git a/src/mame/drivers/hitme.c b/src/mame/drivers/hitme.c
index fa38cf7ca65..d3f14a5ff44 100644
--- a/src/mame/drivers/hitme.c
+++ b/src/mame/drivers/hitme.c
@@ -184,11 +184,11 @@ WRITE8_MEMBER(hitme_state::output_port_0_w)
{
device_t *device = machine().device("discrete");
/*
- Note: We compute the timeout time on a write here. Unfortunately, the situation is
- kind of weird, because the discrete sound system is also affected by this timeout.
- In fact, it is very important that our timing calculation timeout AFTER the sound
- system's equivalent computation, or else we will hang notes.
- */
+ Note: We compute the timeout time on a write here. Unfortunately, the situation is
+ kind of weird, because the discrete sound system is also affected by this timeout.
+ In fact, it is very important that our timing calculation timeout AFTER the sound
+ system's equivalent computation, or else we will hang notes.
+ */
UINT8 raw_game_speed = ioport("R3")->read();
double resistance = raw_game_speed * 25000 / 100;
attotime duration = attotime(0, ATTOSECONDS_PER_SECOND * 0.45 * 6.8e-6 * resistance * (data + 1));
@@ -372,46 +372,46 @@ MACHINE_CONFIG_END
static INPUT_PORTS_START( hitme )
PORT_START("IN0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) /* Start button */
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* P1 Stand button */
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) /* P1 Hit button */
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) /* P1 Bet button */
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) /* Start button */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* P1 Stand button */
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) /* P1 Hit button */
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) /* P1 Bet button */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Aux 2 dipswitch - Unused */
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* P2 Stand button */
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) /* P2 Hit button */
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) /* P2 Bet button */
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Aux 2 dipswitch - Unused */
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* P2 Stand button */
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) /* P2 Hit button */
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) /* P2 Bet button */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
PORT_START("IN2")
- PORT_DIPNAME( 0x01, 0x00, "Extra Hand On Natural" ) /* Aux 1 dipswitch */
+ PORT_DIPNAME( 0x01, 0x00, "Extra Hand On Natural" ) /* Aux 1 dipswitch */
PORT_DIPSETTING( 0x00, DEF_STR ( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR ( On ) )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) /* P3 Stand button */
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) /* P3 Hit button */
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) /* P3 Bet button */
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) /* P3 Stand button */
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) /* P3 Hit button */
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) /* P3 Bet button */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
PORT_START("IN3")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Time out counter (TOC1) */
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Aux 2 dipswitch - Unused */
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) /* P4 Stand button */
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) /* P4 Hit button */
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) /* P4 Bet button */
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Time out counter (TOC1) */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Aux 2 dipswitch - Unused */
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) /* P4 Stand button */
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) /* P4 Hit button */
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) /* P4 Bet button */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
PORT_START("IN4")
PORT_DIPNAME( 0x07, 0x07, "Number of Chips" )
@@ -450,42 +450,42 @@ static INPUT_PORTS_START( super21 )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN4 )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */
- PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Always high */
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) /* P4 Stand button */
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) /* P4 Hit button */
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) /* P4 Ante button */
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */
+ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Always high */
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) /* P4 Stand button */
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) /* P4 Hit button */
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) /* P4 Ante button */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN3 )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 2 dipswitch? */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 2 dipswitch? */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) /* P3 Stand button */
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) /* P3 Hit button */
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) /* P3 Ante button */
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) /* P3 Stand button */
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) /* P3 Hit button */
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) /* P3 Ante button */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
PORT_START("IN2")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 1 dipswitch? */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 1 dipswitch? */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* P2 Stand button */
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) /* P2 Hit button */
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) /* P2 Ante button */
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* P2 Stand button */
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) /* P2 Hit button */
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) /* P2 Ante button */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
PORT_START("IN3")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Time out counter (TOC1) */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Time out counter (TOC1) */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 2 dipswitch? */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 2 dipswitch? */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
- PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* P1 Stand button */
- PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) /* P1 Hit button */
- PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) /* P1 Ante button */
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
+ PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* P1 Stand button */
+ PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) /* P1 Hit button */
+ PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) /* P1 Ante button */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
PORT_START("IN4")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
@@ -504,49 +504,49 @@ INPUT_PORTS_END
static INPUT_PORTS_START( barricad )
PORT_START("IN0")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) /* Start button */
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) /* Start button */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Aux 2 dipswitch - Unused */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Aux 2 dipswitch - Unused */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3)
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
PORT_START("IN2")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* ??? */
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* ??? */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(4)
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
PORT_START("IN3")
- PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Time out counter (TOC1) */
- PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Always high */
- PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 2 dipswitch - Unused */
+ PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Time out counter (TOC1) */
+ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Always high */
+ PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 2 dipswitch - Unused */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
- PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
+ PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */
/* On the flyer it says that barricade has both user adjustable points per
- game, and speed. From experimenting it looks like points per game is the
- same dipswitch as hitme's chips, and speed is hitme's hands. The flyer
- says 1-7 points per games, but it really can go to 8. */
+ game, and speed. From experimenting it looks like points per game is the
+ same dipswitch as hitme's chips, and speed is hitme's hands. The flyer
+ says 1-7 points per games, but it really can go to 8. */
PORT_START("IN4")
PORT_DIPNAME( 0x07, 0x07, "Points Per Game" )
@@ -560,7 +560,7 @@ static INPUT_PORTS_START( barricad )
PORT_DIPSETTING( 0x07, "8 Points" )
/* These are like lives, you lose a point if you crash. The last person with
- points wins the game. */
+ points wins the game. */
PORT_START("IN5")
PORT_DIPNAME( 0x07, 0x00, "Game Speed" )
@@ -662,25 +662,25 @@ ROM_START( super21 )
ROM_END
ROM_START( barricad )
- ROM_REGION( 0x2000, "maincpu", ROMREGION_INVERT )
- ROM_LOAD( "550806.7b", 0x0000, 0x0200, CRC(ea7f5da7) SHA1(c0ad37a0ffdb0500e8adc8fb9c4369e461307f84) )
- ROM_LOAD( "550807.7c", 0x0200, 0x0200, CRC(0afef174) SHA1(2a7be988262b855bc81a1b0036fa9f2481d4d53b) )
- ROM_LOAD( "550808.7d", 0x0400, 0x0200, CRC(6e02d260) SHA1(8a1640a1d56cbc34f74f07bc15e77db63635e8f5) )
- ROM_LOAD( "550809.7e", 0x0600, 0x0200, CRC(d834a63f) SHA1(ffb631cc4f51a670c7cd30df1c79bf51301d9e9a) )
-
- ROM_REGION( 0x0400, "gfx1", 0 )
- ROM_LOAD( "550805.7h", 0x0000, 0x0200, CRC(35197599) SHA1(3c49af89b1bc1d495e1d6265ff3feaf33c56facb) )
+ ROM_REGION( 0x2000, "maincpu", ROMREGION_INVERT )
+ ROM_LOAD( "550806.7b", 0x0000, 0x0200, CRC(ea7f5da7) SHA1(c0ad37a0ffdb0500e8adc8fb9c4369e461307f84) )
+ ROM_LOAD( "550807.7c", 0x0200, 0x0200, CRC(0afef174) SHA1(2a7be988262b855bc81a1b0036fa9f2481d4d53b) )
+ ROM_LOAD( "550808.7d", 0x0400, 0x0200, CRC(6e02d260) SHA1(8a1640a1d56cbc34f74f07bc15e77db63635e8f5) )
+ ROM_LOAD( "550809.7e", 0x0600, 0x0200, CRC(d834a63f) SHA1(ffb631cc4f51a670c7cd30df1c79bf51301d9e9a) )
+
+ ROM_REGION( 0x0400, "gfx1", 0 )
+ ROM_LOAD( "550805.7h", 0x0000, 0x0200, CRC(35197599) SHA1(3c49af89b1bc1d495e1d6265ff3feaf33c56facb) )
ROM_END
ROM_START( brickyrd )
- ROM_REGION( 0x2000, "maincpu", ROMREGION_INVERT )
- ROM_LOAD( "550806.7b", 0x0000, 0x0200, CRC(ea7f5da7) SHA1(c0ad37a0ffdb0500e8adc8fb9c4369e461307f84) )
- ROM_LOAD( "barricad.7c", 0x0200, 0x0200, CRC(94e1d1c0) SHA1(f6e6f9a783867c3602ba8cff6a18c47c5df987a4) )
- ROM_LOAD( "550808.7d", 0x0400, 0x0200, CRC(6e02d260) SHA1(8a1640a1d56cbc34f74f07bc15e77db63635e8f5) )
- ROM_LOAD( "barricad.7e", 0x0600, 0x0200, CRC(2b1d914f) SHA1(f1a6631949a7c62f5de39d58821e1be36b98629e) )
-
- ROM_REGION( 0x0400, "gfx1", 0 )
- ROM_LOAD( "barricad.7h", 0x0000, 0x0200, CRC(c676fd22) SHA1(c37bf92f5a146a93bd977b2a05485addc00ab066) )
+ ROM_REGION( 0x2000, "maincpu", ROMREGION_INVERT )
+ ROM_LOAD( "550806.7b", 0x0000, 0x0200, CRC(ea7f5da7) SHA1(c0ad37a0ffdb0500e8adc8fb9c4369e461307f84) )
+ ROM_LOAD( "barricad.7c", 0x0200, 0x0200, CRC(94e1d1c0) SHA1(f6e6f9a783867c3602ba8cff6a18c47c5df987a4) )
+ ROM_LOAD( "550808.7d", 0x0400, 0x0200, CRC(6e02d260) SHA1(8a1640a1d56cbc34f74f07bc15e77db63635e8f5) )
+ ROM_LOAD( "barricad.7e", 0x0600, 0x0200, CRC(2b1d914f) SHA1(f1a6631949a7c62f5de39d58821e1be36b98629e) )
+
+ ROM_REGION( 0x0400, "gfx1", 0 )
+ ROM_LOAD( "barricad.7h", 0x0000, 0x0200, CRC(c676fd22) SHA1(c37bf92f5a146a93bd977b2a05485addc00ab066) )
ROM_END
@@ -691,9 +691,9 @@ ROM_END
*
*************************************/
-GAME( 1976, hitme, 0, hitme, hitme, driver_device, 0, ROT0, "RamTek", "Hit Me (set 1)", GAME_SUPPORTS_SAVE ) // 05/1976
+GAME( 1976, hitme, 0, hitme, hitme, driver_device, 0, ROT0, "RamTek", "Hit Me (set 1)", GAME_SUPPORTS_SAVE ) // 05/1976
GAME( 1976, hitme1, hitme, hitme, hitme, driver_device, 0, ROT0, "RamTek", "Hit Me (set 2)", GAME_SUPPORTS_SAVE )
-GAME( 1976, m21, hitme, hitme, hitme, driver_device, 0, ROT0, "Mirco Games", "21 (Mirco)", GAME_SUPPORTS_SAVE ) // 08/1976, licensed?
+GAME( 1976, m21, hitme, hitme, hitme, driver_device, 0, ROT0, "Mirco Games", "21 (Mirco)", GAME_SUPPORTS_SAVE ) // 08/1976, licensed?
GAME( 1978, super21, 0, hitme, super21, driver_device, 0, ROT0, "Mirco Games", "Super Twenty One", GAME_SUPPORTS_SAVE )
GAMEL(1976, barricad, 0, barricad, barricad, driver_device, 0, ROT0, "RamTek", "Barricade", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_barricad )
GAMEL(1976, brickyrd, barricad, barricad, barricad, driver_device, 0, ROT0, "RamTek", "Brickyard", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_barricad )