diff options
Diffstat (limited to 'src/mame/drivers/hitme.c')
-rw-r--r-- | src/mame/drivers/hitme.c | 192 |
1 files changed, 96 insertions, 96 deletions
diff --git a/src/mame/drivers/hitme.c b/src/mame/drivers/hitme.c index fa38cf7ca65..d3f14a5ff44 100644 --- a/src/mame/drivers/hitme.c +++ b/src/mame/drivers/hitme.c @@ -184,11 +184,11 @@ WRITE8_MEMBER(hitme_state::output_port_0_w) { device_t *device = machine().device("discrete"); /* - Note: We compute the timeout time on a write here. Unfortunately, the situation is - kind of weird, because the discrete sound system is also affected by this timeout. - In fact, it is very important that our timing calculation timeout AFTER the sound - system's equivalent computation, or else we will hang notes. - */ + Note: We compute the timeout time on a write here. Unfortunately, the situation is + kind of weird, because the discrete sound system is also affected by this timeout. + In fact, it is very important that our timing calculation timeout AFTER the sound + system's equivalent computation, or else we will hang notes. + */ UINT8 raw_game_speed = ioport("R3")->read(); double resistance = raw_game_speed * 25000 / 100; attotime duration = attotime(0, ATTOSECONDS_PER_SECOND * 0.45 * 6.8e-6 * resistance * (data + 1)); @@ -372,46 +372,46 @@ MACHINE_CONFIG_END static INPUT_PORTS_START( hitme ) PORT_START("IN0") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) /* Start button */ - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */ - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* P1 Stand button */ - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) /* P1 Hit button */ - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) /* P1 Bet button */ - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) /* Start button */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* P1 Stand button */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) /* P1 Hit button */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) /* P1 Bet button */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Aux 2 dipswitch - Unused */ - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* P2 Stand button */ - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) /* P2 Hit button */ - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) /* P2 Bet button */ - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Aux 2 dipswitch - Unused */ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* P2 Stand button */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) /* P2 Hit button */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) /* P2 Bet button */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ PORT_START("IN2") - PORT_DIPNAME( 0x01, 0x00, "Extra Hand On Natural" ) /* Aux 1 dipswitch */ + PORT_DIPNAME( 0x01, 0x00, "Extra Hand On Natural" ) /* Aux 1 dipswitch */ PORT_DIPSETTING( 0x00, DEF_STR ( Off ) ) PORT_DIPSETTING( 0x01, DEF_STR ( On ) ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */ - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) /* P3 Stand button */ - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) /* P3 Hit button */ - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) /* P3 Bet button */ - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) /* P3 Stand button */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) /* P3 Hit button */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) /* P3 Bet button */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ PORT_START("IN3") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Time out counter (TOC1) */ - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Aux 2 dipswitch - Unused */ - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) /* P4 Stand button */ - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) /* P4 Hit button */ - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) /* P4 Bet button */ - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Time out counter (TOC1) */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Aux 2 dipswitch - Unused */ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) /* P4 Stand button */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) /* P4 Hit button */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) /* P4 Bet button */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ PORT_START("IN4") PORT_DIPNAME( 0x07, 0x07, "Number of Chips" ) @@ -450,42 +450,42 @@ static INPUT_PORTS_START( super21 ) PORT_START("IN0") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN4 ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */ - PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Always high */ - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) /* P4 Stand button */ - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) /* P4 Hit button */ - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) /* P4 Ante button */ - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */ + PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Always high */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4) /* P4 Stand button */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4) /* P4 Hit button */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4) /* P4 Ante button */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN3 ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 2 dipswitch? */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 2 dipswitch? */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) /* P3 Stand button */ - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) /* P3 Hit button */ - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) /* P3 Ante button */ - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3) /* P3 Stand button */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3) /* P3 Hit button */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3) /* P3 Ante button */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ PORT_START("IN2") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 1 dipswitch? */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 1 dipswitch? */ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* P2 Stand button */ - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) /* P2 Hit button */ - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) /* P2 Ante button */ - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) /* P2 Stand button */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) /* P2 Hit button */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2) /* P2 Ante button */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ PORT_START("IN3") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Time out counter (TOC1) */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Time out counter (TOC1) */ PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 2 dipswitch? */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 2 dipswitch? */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) - PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* P1 Stand button */ - PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) /* P1 Hit button */ - PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) /* P1 Ante button */ - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ + PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) /* P1 Stand button */ + PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) /* P1 Hit button */ + PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) /* P1 Ante button */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ PORT_START("IN4") PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN ) @@ -504,49 +504,49 @@ INPUT_PORTS_END static INPUT_PORTS_START( barricad ) PORT_START("IN0") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) /* Start button */ - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) /* Start button */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ PORT_START("IN1") PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Aux 2 dipswitch - Unused */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) /* Aux 2 dipswitch - Unused */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(3) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(3) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(3) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(3) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ PORT_START("IN2") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* ??? */ - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* ??? */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED ) /* Always high */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Hblank */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(4) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(4) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(4) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(4) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ PORT_START("IN3") - PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Time out counter (TOC1) */ - PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Always high */ - PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 2 dipswitch - Unused */ + PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Time out counter (TOC1) */ + PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Always high */ + PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* Aux 2 dipswitch - Unused */ PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2) - PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ + PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SPECIAL ) /* Time out counter (*TO) */ /* On the flyer it says that barricade has both user adjustable points per - game, and speed. From experimenting it looks like points per game is the - same dipswitch as hitme's chips, and speed is hitme's hands. The flyer - says 1-7 points per games, but it really can go to 8. */ + game, and speed. From experimenting it looks like points per game is the + same dipswitch as hitme's chips, and speed is hitme's hands. The flyer + says 1-7 points per games, but it really can go to 8. */ PORT_START("IN4") PORT_DIPNAME( 0x07, 0x07, "Points Per Game" ) @@ -560,7 +560,7 @@ static INPUT_PORTS_START( barricad ) PORT_DIPSETTING( 0x07, "8 Points" ) /* These are like lives, you lose a point if you crash. The last person with - points wins the game. */ + points wins the game. */ PORT_START("IN5") PORT_DIPNAME( 0x07, 0x00, "Game Speed" ) @@ -662,25 +662,25 @@ ROM_START( super21 ) ROM_END ROM_START( barricad ) - ROM_REGION( 0x2000, "maincpu", ROMREGION_INVERT ) - ROM_LOAD( "550806.7b", 0x0000, 0x0200, CRC(ea7f5da7) SHA1(c0ad37a0ffdb0500e8adc8fb9c4369e461307f84) ) - ROM_LOAD( "550807.7c", 0x0200, 0x0200, CRC(0afef174) SHA1(2a7be988262b855bc81a1b0036fa9f2481d4d53b) ) - ROM_LOAD( "550808.7d", 0x0400, 0x0200, CRC(6e02d260) SHA1(8a1640a1d56cbc34f74f07bc15e77db63635e8f5) ) - ROM_LOAD( "550809.7e", 0x0600, 0x0200, CRC(d834a63f) SHA1(ffb631cc4f51a670c7cd30df1c79bf51301d9e9a) ) - - ROM_REGION( 0x0400, "gfx1", 0 ) - ROM_LOAD( "550805.7h", 0x0000, 0x0200, CRC(35197599) SHA1(3c49af89b1bc1d495e1d6265ff3feaf33c56facb) ) + ROM_REGION( 0x2000, "maincpu", ROMREGION_INVERT ) + ROM_LOAD( "550806.7b", 0x0000, 0x0200, CRC(ea7f5da7) SHA1(c0ad37a0ffdb0500e8adc8fb9c4369e461307f84) ) + ROM_LOAD( "550807.7c", 0x0200, 0x0200, CRC(0afef174) SHA1(2a7be988262b855bc81a1b0036fa9f2481d4d53b) ) + ROM_LOAD( "550808.7d", 0x0400, 0x0200, CRC(6e02d260) SHA1(8a1640a1d56cbc34f74f07bc15e77db63635e8f5) ) + ROM_LOAD( "550809.7e", 0x0600, 0x0200, CRC(d834a63f) SHA1(ffb631cc4f51a670c7cd30df1c79bf51301d9e9a) ) + + ROM_REGION( 0x0400, "gfx1", 0 ) + ROM_LOAD( "550805.7h", 0x0000, 0x0200, CRC(35197599) SHA1(3c49af89b1bc1d495e1d6265ff3feaf33c56facb) ) ROM_END ROM_START( brickyrd ) - ROM_REGION( 0x2000, "maincpu", ROMREGION_INVERT ) - ROM_LOAD( "550806.7b", 0x0000, 0x0200, CRC(ea7f5da7) SHA1(c0ad37a0ffdb0500e8adc8fb9c4369e461307f84) ) - ROM_LOAD( "barricad.7c", 0x0200, 0x0200, CRC(94e1d1c0) SHA1(f6e6f9a783867c3602ba8cff6a18c47c5df987a4) ) - ROM_LOAD( "550808.7d", 0x0400, 0x0200, CRC(6e02d260) SHA1(8a1640a1d56cbc34f74f07bc15e77db63635e8f5) ) - ROM_LOAD( "barricad.7e", 0x0600, 0x0200, CRC(2b1d914f) SHA1(f1a6631949a7c62f5de39d58821e1be36b98629e) ) - - ROM_REGION( 0x0400, "gfx1", 0 ) - ROM_LOAD( "barricad.7h", 0x0000, 0x0200, CRC(c676fd22) SHA1(c37bf92f5a146a93bd977b2a05485addc00ab066) ) + ROM_REGION( 0x2000, "maincpu", ROMREGION_INVERT ) + ROM_LOAD( "550806.7b", 0x0000, 0x0200, CRC(ea7f5da7) SHA1(c0ad37a0ffdb0500e8adc8fb9c4369e461307f84) ) + ROM_LOAD( "barricad.7c", 0x0200, 0x0200, CRC(94e1d1c0) SHA1(f6e6f9a783867c3602ba8cff6a18c47c5df987a4) ) + ROM_LOAD( "550808.7d", 0x0400, 0x0200, CRC(6e02d260) SHA1(8a1640a1d56cbc34f74f07bc15e77db63635e8f5) ) + ROM_LOAD( "barricad.7e", 0x0600, 0x0200, CRC(2b1d914f) SHA1(f1a6631949a7c62f5de39d58821e1be36b98629e) ) + + ROM_REGION( 0x0400, "gfx1", 0 ) + ROM_LOAD( "barricad.7h", 0x0000, 0x0200, CRC(c676fd22) SHA1(c37bf92f5a146a93bd977b2a05485addc00ab066) ) ROM_END @@ -691,9 +691,9 @@ ROM_END * *************************************/ -GAME( 1976, hitme, 0, hitme, hitme, driver_device, 0, ROT0, "RamTek", "Hit Me (set 1)", GAME_SUPPORTS_SAVE ) // 05/1976 +GAME( 1976, hitme, 0, hitme, hitme, driver_device, 0, ROT0, "RamTek", "Hit Me (set 1)", GAME_SUPPORTS_SAVE ) // 05/1976 GAME( 1976, hitme1, hitme, hitme, hitme, driver_device, 0, ROT0, "RamTek", "Hit Me (set 2)", GAME_SUPPORTS_SAVE ) -GAME( 1976, m21, hitme, hitme, hitme, driver_device, 0, ROT0, "Mirco Games", "21 (Mirco)", GAME_SUPPORTS_SAVE ) // 08/1976, licensed? +GAME( 1976, m21, hitme, hitme, hitme, driver_device, 0, ROT0, "Mirco Games", "21 (Mirco)", GAME_SUPPORTS_SAVE ) // 08/1976, licensed? GAME( 1978, super21, 0, hitme, super21, driver_device, 0, ROT0, "Mirco Games", "Super Twenty One", GAME_SUPPORTS_SAVE ) GAMEL(1976, barricad, 0, barricad, barricad, driver_device, 0, ROT0, "RamTek", "Barricade", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_barricad ) GAMEL(1976, brickyrd, barricad, barricad, barricad, driver_device, 0, ROT0, "RamTek", "Brickyard", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE, layout_barricad ) |