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Diffstat (limited to 'src/mame/drivers/hh_ucom4.cpp')
-rw-r--r-- | src/mame/drivers/hh_ucom4.cpp | 3019 |
1 files changed, 0 insertions, 3019 deletions
diff --git a/src/mame/drivers/hh_ucom4.cpp b/src/mame/drivers/hh_ucom4.cpp deleted file mode 100644 index 98d572d510e..00000000000 --- a/src/mame/drivers/hh_ucom4.cpp +++ /dev/null @@ -1,3019 +0,0 @@ -// license:BSD-3-Clause -// copyright-holders:hap -// thanks-to:Kevin Horton, Sean Riddle -/*************************************************************************** - - NEC uCOM4 MCU tabletops/handhelds or other simple devices, - most of them (emulated ones) are VFD electronic games/toys. - - Commonly used VFD(vacuum fluorescent display) are by NEC or Futaba. - - NEC FIP9AM20T (example, Epoch Astro Command) - grcss - - FIP = fluorescent indicator panel - g = number of grids - r = revision of the VFD - c = custom display - s = unique display part number - - - known chips: - - serial device etc. ----------------------------------------------------------------- - *055 uPD546C 1979, Fidelity Checker Challenger (CR) - - @017 uPD552C 1979, Bambino UFO Master-Blaster Station (ET-02) - @042 uPD552C 1980, Tomy Cosmic Combat (TN-??) - @043 uPD552C 1979, Bambino Kick The Goal Soccer (ET-10) - *044 uPD552C 1979, Bambino Lucky Puck Ice Hockey (ET-08) - @048 uPD552C 1980, Tomy Tennis (TN-04) - @049 uPD552C 1981, Bambino Safari (ET-11) - @054 uPD552C 1980, Epoch Invader From Space - - @031 uPD553C 1979, Bambino Superstar Football (ET-03) - @049 uPD553C 1979, Mego Mini-Vid: Break Free - @055 uPD553C 1980, Bambino Space Laser Fight (ET-12) - *073 uPD553C 1980, Sony ST-J75 FM Stereo Tuner - @080 uPD553C 1980, Epoch Electronic Football - *102 uPD553C 1981, Bandai Block Out - @153 uPD553C 1981, Epoch Galaxy II - @160 uPD553C 1982, Tomy Pac Man (TN-08) - *167 uPD553C 1982, Sony SL models (betamax) (have dump) - @170 uPD553C 1982, Bandai Crazy Climber - @192 uPD553C 1982, Tomy Scramble (TN-10) - @202 uPD553C 1982, Epoch Astro Command - @206 uPD553C 1982, Epoch Dracula - *207 uPD553C 1982, Sony SL-J30 (tape/cd deck) - @209 uPD553C 1982, Tomy Caveman (TN-12) - @258 uPD553C 1984, Tomy Alien Chase (TN-16) - *296 uPD553C 1984, Epoch Computer Beam Gun Professional - - @511 uPD557LC 1980, Takatoku Toys Game Robot 9/Mego Fabulous Fred - @512 uPD557LC 1980, Castle Toy Tactix - @513 uPD557LC 1980, Castle Toy Name That Tune - - @060 uPD650C 1979, Mattel Computer Gin - *085 uPD650C 1980, Roland TR-808 - *127 uPD650C 198?, Sony OA-S1100 Typecorder (subcpu, have dump) - 128 uPD650C 1981, Roland TR-606 -> tr606.cpp - 133 uPD650C 1982, Roland TB-303 -> tb303.cpp - - (* means undumped unless noted, @ denotes it's in this driver) - -***************************************************************************/ - -#include "emu.h" -#include "cpu/ucom4/ucom4.h" -#include "video/pwm.h" -#include "video/hlcd0515.h" -#include "sound/spkrdev.h" -#include "screen.h" -#include "speaker.h" - -// internal artwork (complete) -#include "ctntune.lh" // clickable -#include "efball.lh" -#include "grobot9.lh" // clickable -#include "mcompgin.lh" -#include "mvbfree.lh" -#include "tactix.lh" // clickable - -// internal artwork (bezel overlay) -#include "tmtennis.lh" - -//#include "hh_ucom4_test.lh" // common test-layout - no svg artwork(yet), use external artwork - - -class hh_ucom4_state : public driver_device -{ -public: - hh_ucom4_state(const machine_config &mconfig, device_type type, const char *tag) : - driver_device(mconfig, type, tag), - m_maincpu(*this, "maincpu"), - m_display(*this, "display"), - m_speaker(*this, "speaker"), - m_inputs(*this, "IN.%u", 0) - { } - - DECLARE_INPUT_CHANGED_MEMBER(single_interrupt_line); - -protected: - virtual void machine_start() override; - virtual void machine_reset() override; - - // devices - required_device<ucom4_cpu_device> m_maincpu; - optional_device<pwm_display_device> m_display; - optional_device<speaker_sound_device> m_speaker; - optional_ioport_array<6> m_inputs; // max 6 - - // misc common - u8 m_port[9]; // MCU port A-I write data (optional) - u8 m_int; // MCU INT pin state - u16 m_inp_mux; // multiplexed inputs mask - - u32 m_grid; // VFD current row data - u32 m_plate; // VFD current column data - - u8 read_inputs(int columns); - void refresh_interrupts(void); - void set_interrupt(int state); - - enum - { - PORTA = 0, - PORTB, - PORTC, - PORTD, - PORTE, - PORTF, - PORTG, - PORTH, - PORTI - }; -}; - - -// machine start/reset - -void hh_ucom4_state::machine_start() -{ - // zerofill - memset(m_port, 0, sizeof(m_port)); - m_int = 0; - m_inp_mux = 0; - m_grid = 0; - m_plate = 0; - - // register for savestates - save_item(NAME(m_port)); - save_item(NAME(m_int)); - save_item(NAME(m_inp_mux)); - save_item(NAME(m_grid)); - save_item(NAME(m_plate)); -} - -void hh_ucom4_state::machine_reset() -{ - refresh_interrupts(); -} - - - -/*************************************************************************** - - Helper Functions - -***************************************************************************/ - -// generic input handlers - -u8 hh_ucom4_state::read_inputs(int columns) -{ - u8 ret = 0; - - // read selected input rows - for (int i = 0; i < columns; i++) - if (m_inp_mux >> i & 1) - ret |= m_inputs[i]->read(); - - return ret; -} - - -// interrupt handling - -void hh_ucom4_state::refresh_interrupts() -{ - m_maincpu->set_input_line(0, m_int ? ASSERT_LINE : CLEAR_LINE); -} - -void hh_ucom4_state::set_interrupt(int state) -{ - state = state ? 1 : 0; - - if (state != m_int) - { - if (machine().phase() >= machine_phase::RESET) - m_maincpu->set_input_line(0, state ? ASSERT_LINE : CLEAR_LINE); - m_int = state; - } -} - -INPUT_CHANGED_MEMBER(hh_ucom4_state::single_interrupt_line) -{ - set_interrupt(newval); -} - - - -/*************************************************************************** - - Minidrivers (subclass, I/O, Inputs, Machine Config, ROM Defs) - -***************************************************************************/ - -namespace { - -/*************************************************************************** - - Bambino UFO Master-Blaster Station (manufactured in Japan) - * PCB label Emix Corp. ET-02 - * NEC uCOM-44 MCU, label EMIX D552C 017 - * cyan VFD display Emix-101, with blue color overlay - - This is Bambino's first game, it is not known if ET-01 exists. Emix Corp. - wasn't initially a toy company, the first release was through Tomy. Emix - created the Bambino brand afterwards. It is claimed to be the first - computerized VFD game (true, unless TI Speak & Spell(1978), or even Invicta - Electronic Mastermind(1977) are considered games) - - known releases: - - Japan: "Missile Guerilla Warfare Maneuvers", published by Tomy - - World: UFO Master-Blaster Station - -***************************************************************************/ - -class ufombs_state : public hh_ucom4_state -{ -public: - ufombs_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - DECLARE_WRITE8_MEMBER(speaker_w); - void ufombs(machine_config &config); -}; - -// handlers - -void ufombs_state::update_display() -{ - u16 grid = bitswap<16>(m_grid,15,14,13,12,11,10,9,3,2,1,0,4,5,6,7,8); - u16 plate = bitswap<16>(m_plate,15,14,13,12,11,7,10,6,9,5,8,4,0,1,2,3); - m_display->matrix(grid, plate); -} - -WRITE8_MEMBER(ufombs_state::grid_w) -{ - // F,G,H0: vfd grid - int shift = (offset - PORTF) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(ufombs_state::plate_w) -{ - // C,D012,I: vfd plate - int shift = (offset == PORTI) ? 8 : (offset - PORTC) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(ufombs_state::speaker_w) -{ - // E01: speaker out - m_speaker->level_w(data & 3); -} - -// config - -static INPUT_PORTS_START( ufombs ) - PORT_START("IN.0") // port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY - PORT_BIT( 0x04, 0x04, IPT_CUSTOM ) PORT_CONDITION("IN.0", 0x0a, EQUALS, 0x00) // pad in the middle, pressed when joystick is centered - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY - - PORT_START("IN.1") // port B - PORT_CONFNAME( 0x07, 0x01, DEF_STR( Difficulty ) ) - PORT_CONFSETTING( 0x01, "1" ) - PORT_CONFSETTING( 0x02, "2" ) - PORT_CONFSETTING( 0x04, "3" ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) -INPUT_PORTS_END - -void ufombs_state::ufombs(machine_config &config) -{ - /* basic machine hardware */ - NEC_D552(config, m_maincpu, 400000); // approximation - m_maincpu->read_a().set_ioport("IN.0"); - m_maincpu->read_b().set_ioport("IN.1"); - m_maincpu->write_c().set(FUNC(ufombs_state::plate_w)); - m_maincpu->write_d().set(FUNC(ufombs_state::plate_w)); - m_maincpu->write_e().set(FUNC(ufombs_state::speaker_w)); - m_maincpu->write_f().set(FUNC(ufombs_state::grid_w)); - m_maincpu->write_g().set(FUNC(ufombs_state::grid_w)); - m_maincpu->write_h().set(FUNC(ufombs_state::grid_w)); - m_maincpu->write_i().set(FUNC(ufombs_state::plate_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(243, 1080); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(9, 10); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - static const s16 speaker_levels[] = { 0, 0x7fff, -0x8000, 0 }; - m_speaker->set_levels(4, speaker_levels); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( ufombs ) - ROM_REGION( 0x0400, "maincpu", 0 ) - ROM_LOAD( "d552c-017", 0x0000, 0x0400, CRC(0e208cb3) SHA1(57db6566916c94325e2b67ccb94b4ea3b233487d) ) - - ROM_REGION( 222395, "screen", 0) - ROM_LOAD( "ufombs.svg", 0, 222395, CRC(ae9fb93f) SHA1(165ea78eee93c503dbd277a56c41e3c63c534e38) ) -ROM_END - - - - - -/*************************************************************************** - - Bambino Superstar Football (manufactured in Japan) - * PCB label Emix Corp. ET-03 - * NEC uCOM-43 MCU, label D553C 031 - * cyan VFD display Emix-102, with bezel - - The game was rereleased in 1982 as Classic Football (ET-0351), with an - improved cyan/green/red VFD. - - Press the Kick button to start the game, an automatic sequence follows. - Then choose a formation(A,B,C) and either pass the ball, and/or start - running. For more information, refer to the official manual. - -***************************************************************************/ - -class ssfball_state : public hh_ucom4_state -{ -public: - ssfball_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - DECLARE_READ8_MEMBER(input_b_r); - void ssfball(machine_config &config); -}; - -// handlers - -void ssfball_state::update_display() -{ - u32 plate = bitswap<24>(m_plate,23,22,21,20,19,11,7,3,12,17,13,18,16,14,15,10,9,8,0,1,2,4,5,6); - m_display->matrix(m_grid, plate); -} - -WRITE8_MEMBER(ssfball_state::grid_w) -{ - // C,D(,E3): vfd grid 0-7(,8) - int shift = (offset - PORTC) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(ssfball_state::plate_w) -{ - m_port[offset] = data; - - // E,F,G,H,I(not all!): vfd plate - int shift = (offset - PORTE) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - - // F3,G3: input mux + speaker - m_inp_mux = (m_port[PORTF] >> 3 & 1) | (m_port[PORTG] >> 2 & 2); - m_speaker->level_w(m_inp_mux); - - // E3: vfd grid 8 - if (offset == PORTE) - grid_w(space, offset, data >> 3 & 1); - else - update_display(); -} - -READ8_MEMBER(ssfball_state::input_b_r) -{ - // B: input port 2, where B3 is multiplexed - return m_inputs[2]->read() | read_inputs(2); -} - -// config - -/* physical button layout and labels is like this: - - [A] [B] [C] [PASS] [KICK/ - ^FORMATION^ DISPLAY] - - [^] - [<>] - (game lvl sw) [v] - 1<---OFF--->2 -*/ - -static INPUT_PORTS_START( ssfball ) - PORT_START("IN.0") // F3 port B3 - PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Formation A") - - PORT_START("IN.1") // G3 port B3 - PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_CONFNAME( 0x08, 0x00, "Game Level" ) - PORT_CONFSETTING( 0x00, "1" ) - PORT_CONFSETTING( 0x08, "2" ) - - PORT_START("IN.2") // port B - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Kick/Display") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Formation C") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Formation B") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_CUSTOM ) // multiplexed, handled in input_b_r - - PORT_START("IN.3") // port A - PORT_BIT( 0x01, 0x01, IPT_CUSTOM ) PORT_CONDITION("FAKE", 0x03, NOTEQUALS, 0x00) // left/right - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Pass") - - PORT_START("FAKE") // fake port for left/right combination - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("P1 Left/Right") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("P1 Left/Right") -INPUT_PORTS_END - -void ssfball_state::ssfball(machine_config &config) -{ - /* basic machine hardware */ - NEC_D553(config, m_maincpu, 400000); // approximation - m_maincpu->read_a().set_ioport("IN.3"); - m_maincpu->read_b().set(FUNC(ssfball_state::input_b_r)); - m_maincpu->write_c().set(FUNC(ssfball_state::grid_w)); - m_maincpu->write_d().set(FUNC(ssfball_state::grid_w)); - m_maincpu->write_e().set(FUNC(ssfball_state::plate_w)); - m_maincpu->write_f().set(FUNC(ssfball_state::plate_w)); - m_maincpu->write_g().set(FUNC(ssfball_state::plate_w)); - m_maincpu->write_h().set(FUNC(ssfball_state::plate_w)); - m_maincpu->write_i().set(FUNC(ssfball_state::plate_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(1920, 482); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(9, 16); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - static const s16 speaker_levels[] = { 0, 0x7fff, -0x8000, 0 }; - m_speaker->set_levels(4, speaker_levels); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( ssfball ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d553c-031", 0x0000, 0x0800, CRC(ff5d91d0) SHA1(9b2c0ae45f1e3535108ee5fef8a9010e00c8d5c3) ) - - ROM_REGION( 331352, "screen", 0) - ROM_LOAD( "ssfball.svg", 0, 331352, CRC(10cffb85) SHA1(c875f73a323d976088ffa1bc19f7bc865d4aac62) ) -ROM_END - -ROM_START( bmcfball ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d553c-031", 0x0000, 0x0800, CRC(ff5d91d0) SHA1(9b2c0ae45f1e3535108ee5fef8a9010e00c8d5c3) ) - - ROM_REGION( 331352, "screen", 0) - ROM_LOAD( "bmcfball.svg", 0, 331352, CRC(43fbed1e) SHA1(28160e14b0879cd4dd9dab770c52c98f316ab653) ) -ROM_END - - - - - -/*************************************************************************** - - Bambino Kick The Goal Soccer - * PCB label Emix Corp. ET-10/08 (PCB is for 2 possible games) - * NEC uCOM-44 MCU, label D552C 043 - * cyan VFD display Emix-105, with bezel overlay - - Press the Display button twice to start the game. Action won't start until - player 1 presses one of the directional keys. In 2-player mode, player 2 - controls the goalkeeper, defensive players are still controlled by the CPU. - -***************************************************************************/ - -class bmsoccer_state : public hh_ucom4_state -{ -public: - bmsoccer_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - DECLARE_READ8_MEMBER(input_a_r); - void bmsoccer(machine_config &config); -}; - -// handlers - -void bmsoccer_state::update_display() -{ - u32 plate = bitswap<24>(m_plate,23,22,21,20,19,11,7,3,12,17,13,18,16,14,15,8,4,0,9,5,1,10,6,2); - m_display->matrix(m_grid, plate); -} - -WRITE8_MEMBER(bmsoccer_state::grid_w) -{ - // C01: input mux - if (offset == PORTC) - m_inp_mux = data & 3; - - // C,D(,E3): vfd grid - int shift = (offset - PORTC) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(bmsoccer_state::plate_w) -{ - // G3: speaker out - if (offset == PORTG) - m_speaker->level_w(data >> 3 & 1); - - // E012,F012,G012,H,I: vfd plate - int shift = (offset - PORTE) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - - // E3: grid 8 - if (offset == PORTE) - grid_w(space, offset, data >> 3 & 1); - else - update_display(); -} - -READ8_MEMBER(bmsoccer_state::input_a_r) -{ - // port A: multiplexed inputs - return read_inputs(2); -} - -// config - -static INPUT_PORTS_START( bmsoccer ) - PORT_START("IN.0") // C0 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("Ball-carrier Right") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY PORT_NAME("Ball-carrier Down") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("Ball-carrier Left") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY PORT_NAME("Ball-carrier Up") - - PORT_START("IN.1") // C1 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY PORT_NAME("Goalkeeper Left") // note: swap buttons if viewed from the same angle as player 1 - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY PORT_NAME("Goalkeeper Right") - PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) - - PORT_START("IN.2") // port B - PORT_CONFNAME( 0x01, 0x00, DEF_STR( Difficulty ) ) - PORT_CONFSETTING( 0x00, "1" ) - PORT_CONFSETTING( 0x01, "2" ) - PORT_CONFNAME( 0x02, 0x00, DEF_STR( Players ) ) - PORT_CONFSETTING( 0x00, "1" ) - PORT_CONFSETTING( 0x02, "2" ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Display/Banana Shoot") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Shoot") -INPUT_PORTS_END - -void bmsoccer_state::bmsoccer(machine_config &config) -{ - /* basic machine hardware */ - NEC_D552(config, m_maincpu, 400000); // approximation - m_maincpu->read_a().set(FUNC(bmsoccer_state::input_a_r)); - m_maincpu->read_b().set_ioport("IN.2"); - m_maincpu->write_c().set(FUNC(bmsoccer_state::grid_w)); - m_maincpu->write_d().set(FUNC(bmsoccer_state::grid_w)); - m_maincpu->write_e().set(FUNC(bmsoccer_state::plate_w)); - m_maincpu->write_f().set(FUNC(bmsoccer_state::plate_w)); - m_maincpu->write_g().set(FUNC(bmsoccer_state::plate_w)); - m_maincpu->write_h().set(FUNC(bmsoccer_state::plate_w)); - m_maincpu->write_i().set(FUNC(bmsoccer_state::plate_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(271, 1080); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(9, 16); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( bmsoccer ) - ROM_REGION( 0x0400, "maincpu", 0 ) - ROM_LOAD( "d552c-043", 0x0000, 0x0400, CRC(10c2a4ea) SHA1(6ebca7d406e22ff7a8cd529579b55a700da487b4) ) - - ROM_REGION( 273796, "screen", 0) - ROM_LOAD( "bmsoccer.svg", 0, 273796, CRC(4c88d9f8) SHA1(b4b82f26a09f54cd0b6a9d1c1a46796fbfcb578a) ) -ROM_END - - - - - -/*************************************************************************** - - Bambino Safari (manufactured in Japan) - * PCB label Emix Corp. ET-11 - * NEC uCOM-44 MCU, label EMIX D552C 049 - * cyan VFD display Emix-108 - -***************************************************************************/ - -class bmsafari_state : public hh_ucom4_state -{ -public: - bmsafari_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - DECLARE_WRITE8_MEMBER(speaker_w); - void bmsafari(machine_config &config); -}; - -// handlers - -void bmsafari_state::update_display() -{ - u16 grid = bitswap<16>(m_grid,15,14,13,12,11,10,9,0,1,2,3,4,5,6,7,8); - u16 plate = bitswap<16>(m_plate,15,14,13,12,11,7,10,2,9,5,8,4,0,1,6,3); - m_display->matrix(grid, plate); -} - -WRITE8_MEMBER(bmsafari_state::grid_w) -{ - // C,D(,E3): vfd grid - int shift = (offset - PORTC) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(bmsafari_state::plate_w) -{ - // E012,H,I: vfd plate - int shift = (offset == PORTE) ? 8 : (offset - PORTH) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - - // E3: grid 0 - if (offset == PORTE) - grid_w(space, offset, data >> 3 & 1); - else - update_display(); -} - -WRITE8_MEMBER(bmsafari_state::speaker_w) -{ - // G0: speaker out - m_speaker->level_w(data & 1); -} - -// config - -static INPUT_PORTS_START( bmsafari ) - PORT_START("IN.0") // port A - PORT_CONFNAME( 0x07, 0x04, DEF_STR( Difficulty ) ) - PORT_CONFSETTING( 0x04, "1" ) - PORT_CONFSETTING( 0x02, "2" ) - PORT_CONFSETTING( 0x01, "3" ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) - - PORT_START("IN.1") // port B - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY -INPUT_PORTS_END - -void bmsafari_state::bmsafari(machine_config &config) -{ - /* basic machine hardware */ - NEC_D552(config, m_maincpu, 400000); // approximation - m_maincpu->read_a().set_ioport("IN.0"); - m_maincpu->read_b().set_ioport("IN.1"); - m_maincpu->write_c().set(FUNC(bmsafari_state::grid_w)); - m_maincpu->write_d().set(FUNC(bmsafari_state::grid_w)); - m_maincpu->write_e().set(FUNC(bmsafari_state::plate_w)); - m_maincpu->write_g().set(FUNC(bmsafari_state::speaker_w)); - m_maincpu->write_h().set(FUNC(bmsafari_state::plate_w)); - m_maincpu->write_i().set(FUNC(bmsafari_state::plate_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(248, 1080); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(9, 10); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( bmsafari ) - ROM_REGION( 0x0400, "maincpu", 0 ) - ROM_LOAD( "d552c-049", 0x0000, 0x0400, CRC(82fa3cbe) SHA1(019e7ec784e977eba09997fc46af253054fb222c) ) - - ROM_REGION( 275386, "screen", 0) - ROM_LOAD( "bmsafari.svg", 0, 275386, CRC(c24badbc) SHA1(b191f34155d6d4e834e7c6fe715d4bb76198ad72) ) -ROM_END - - - - - -/*************************************************************************** - - Bambino Space Laser Fight (manufactured in Japan) - * PCB label Emix Corp. ET-12 - * NEC uCOM-43 MCU, label D553C 055 - * cyan VFD display Emix-104, with blue or green color overlay - - This is basically a revamp of their earlier Boxing game (ET-06), case and - buttons are exactly the same. - -***************************************************************************/ - -class splasfgt_state : public hh_ucom4_state -{ -public: - splasfgt_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - DECLARE_READ8_MEMBER(input_b_r); - void splasfgt(machine_config &config); -}; - -// handlers - -void splasfgt_state::update_display() -{ - u32 plate = bitswap<24>(m_plate,23,22,21,20,19,18,17,13,1,0,8,6,0,10,11,14,15,16,9,5,7,4,2,3); - m_display->matrix(m_grid, plate); -} - -WRITE8_MEMBER(splasfgt_state::grid_w) -{ - // G,H,I0: vfd grid - int shift = (offset - PORTG) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - - // G(grid 0-3): input mux - m_inp_mux = m_grid & 0xf; - - // I2: vfd plate 6 - if (offset == PORTI) - plate_w(space, 4 + PORTC, data >> 2 & 1); - else - update_display(); -} - -WRITE8_MEMBER(splasfgt_state::plate_w) -{ - // F01: speaker out - if (offset == PORTF) - m_speaker->level_w(data & 3); - - // C,D,E,F23(,I2): vfd plate - int shift = (offset - PORTC) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - update_display(); -} - -READ8_MEMBER(splasfgt_state::input_b_r) -{ - // B: multiplexed buttons - return read_inputs(4); -} - -// config - -/* physical button layout and labels is like this: - - * left = P1 side * * right = P2 side * (note: in 1P mode, switch sides between turns) - - [ JUMP ] [ HIGH ] (players sw) [ HIGH ] [ JUMP ] - 1<--->2 [START/ - [STRAIGHT] [MEDIUM] RESET] [MEDIUM] [STRAIGHT] - 1<---OFF--->2 - [ STOOP ] [ LOW ] (skill lvl sw) [ LOW ] [ STOOP ] -*/ - -static INPUT_PORTS_START( splasfgt ) - PORT_START("IN.0") // G0 port B - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("P1 Position Straight") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("P1 Position Jump") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("P1 Position Stoop") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) - - PORT_START("IN.1") // G1 port B - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("P1 Beam High") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("P1 Beam Medium") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("P1 Beam Low") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) - - PORT_START("IN.2") // G2 port B - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("P2 Position Straight") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("P2 Position Jump") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_NAME("P2 Position Stoop") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) - - PORT_START("IN.3") // G3 port B - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("P2 Beam High") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("P2 Beam Medium") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("P2 Beam Low") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) - - PORT_START("IN.4") // port A - PORT_CONFNAME( 0x01, 0x00, DEF_STR( Players ) ) - PORT_CONFSETTING( 0x00, "1" ) - PORT_CONFSETTING( 0x01, "2" ) - PORT_CONFNAME( 0x02, 0x00, DEF_STR( Difficulty ) ) - PORT_CONFSETTING( 0x00, "1" ) - PORT_CONFSETTING( 0x02, "2" ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) -INPUT_PORTS_END - -void splasfgt_state::splasfgt(machine_config &config) -{ - /* basic machine hardware */ - NEC_D553(config, m_maincpu, 400000); // approximation - m_maincpu->read_a().set_ioport("IN.4"); - m_maincpu->read_b().set(FUNC(splasfgt_state::input_b_r)); - m_maincpu->write_c().set(FUNC(splasfgt_state::plate_w)); - m_maincpu->write_d().set(FUNC(splasfgt_state::plate_w)); - m_maincpu->write_e().set(FUNC(splasfgt_state::plate_w)); - m_maincpu->write_f().set(FUNC(splasfgt_state::plate_w)); - m_maincpu->write_g().set(FUNC(splasfgt_state::grid_w)); - m_maincpu->write_h().set(FUNC(splasfgt_state::grid_w)); - m_maincpu->write_i().set(FUNC(splasfgt_state::grid_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(1920, 476); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(9, 16); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - static const s16 speaker_levels[] = { 0, 0x7fff, -0x8000, 0 }; - m_speaker->set_levels(4, speaker_levels); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( splasfgt ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d553c-055", 0x0000, 0x0800, CRC(eb471fbd) SHA1(f06cfe567bf6f9ed4dcdc88acdcfad50cd370a02) ) - - ROM_REGION( 246609, "screen", 0) - ROM_LOAD( "splasfgt.svg", 0, 246609, CRC(365fae43) SHA1(344c120c2efa92ada9171047affac801a06cf303) ) -ROM_END - - - - - -/*************************************************************************** - - Bandai Crazy Climber (manufactured in Japan) - * PCB labels SM-020/SM-021 - * NEC uCOM-43 MCU, label D553C 170 - * cyan/red/green VFD display NEC FIP6AM2-T no. 1-8 2, with partial color overlay and bezel - - known releases: - - Japan: FL Crazy Climbing - - USA: Crazy Climber - -***************************************************************************/ - -class bcclimbr_state : public hh_ucom4_state -{ -public: - bcclimbr_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - void bcclimbr(machine_config &config); -}; - -// handlers - -void bcclimbr_state::update_display() -{ - u8 grid = bitswap<8>(m_grid,7,6,0,1,2,3,4,5); - u32 plate = bitswap<24>(m_plate,23,22,21,20,16,17,18,19,15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0); - m_display->matrix(grid, plate); -} - -WRITE8_MEMBER(bcclimbr_state::grid_w) -{ - // I2: speaker out - if (offset == PORTI) - m_speaker->level_w(data >> 2 & 1); - - // H,I01: vfd grid - int shift = (offset - PORTH) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(bcclimbr_state::plate_w) -{ - // C,D,E,F: vfd plate - int shift = (offset - PORTC) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - update_display(); -} - -// config - -static INPUT_PORTS_START( bcclimbr ) - PORT_START("IN.0") // port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_LEFT ) - - PORT_START("IN.1") // port B - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_RIGHT ) -INPUT_PORTS_END - -void bcclimbr_state::bcclimbr(machine_config &config) -{ - /* basic machine hardware */ - NEC_D553(config, m_maincpu, 400_kHz_XTAL); - m_maincpu->read_a().set_ioport("IN.0"); - m_maincpu->read_b().set_ioport("IN.1"); - m_maincpu->write_c().set(FUNC(bcclimbr_state::plate_w)); - m_maincpu->write_d().set(FUNC(bcclimbr_state::plate_w)); - m_maincpu->write_e().set(FUNC(bcclimbr_state::plate_w)); - m_maincpu->write_f().set(FUNC(bcclimbr_state::plate_w)); - m_maincpu->write_g().set(FUNC(bcclimbr_state::plate_w)); - m_maincpu->write_h().set(FUNC(bcclimbr_state::grid_w)); - m_maincpu->write_i().set(FUNC(bcclimbr_state::grid_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(310, 1080); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(6, 20); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( bcclimbr ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d553c-170", 0x0000, 0x0800, CRC(fc2eabdb) SHA1(0f5cc854be7fdf105d9bd2114659d40c65f9d782) ) - - ROM_REGION( 219971, "screen", 0) - ROM_LOAD( "bcclimbr.svg", 0, 219971, CRC(9c9102f4) SHA1(6a7e02fd1467a26c734b01724e23cef9e4917805) ) -ROM_END - - - - - -/*************************************************************************** - - Castle Toy Tactix - * NEC uCOM-43 MCU, label D557LC 512 - * 16 LEDs behind buttons - - Tactix is similar to Merlin, for 1 or 2 players. In 2-player mode, simply - don't press the Comp Turn button. The four included minigames are: - 1: Capture (reversi) - 2: Jump-Off (peg solitaire) - 3: Triple Play (3 in a row) - 4: Concentration (memory) - -***************************************************************************/ - -class tactix_state : public hh_ucom4_state -{ -public: - tactix_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - DECLARE_WRITE8_MEMBER(leds_w); - DECLARE_WRITE8_MEMBER(speaker_w); - DECLARE_WRITE8_MEMBER(input_w); - DECLARE_READ8_MEMBER(input_r); - void tactix(machine_config &config); -}; - -// handlers - -WRITE8_MEMBER(tactix_state::leds_w) -{ - // D,F: 4*4 led matrix - m_port[offset] = data; - m_display->matrix(m_port[PORTF], m_port[PORTD]); -} - -WRITE8_MEMBER(tactix_state::speaker_w) -{ - // G0: speaker out - m_speaker->level_w(data & 1); -} - -WRITE8_MEMBER(tactix_state::input_w) -{ - // C,E0: input mux - m_port[offset] = data; - m_inp_mux = (m_port[PORTE] << 4 & 0x10) | m_port[PORTC]; -} - -READ8_MEMBER(tactix_state::input_r) -{ - // A: multiplexed inputs - return read_inputs(5); -} - -// config - -static INPUT_PORTS_START( tactix ) - PORT_START("IN.0") // C0 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_NAME("Button 1") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Button 5") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Button 9") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Button 13") - - PORT_START("IN.1") // C1 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_NAME("Button 2") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Button 6") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Button 10") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Button 14") - - PORT_START("IN.2") // C2 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_NAME("Button 3") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Button 7") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("Button 11") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Button 15") - - PORT_START("IN.3") // C3 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_NAME("Button 4") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Button 8") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Button 12") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Button 16") - - PORT_START("IN.4") // E0 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("New Game") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Comp Turn") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) -INPUT_PORTS_END - -void tactix_state::tactix(machine_config &config) -{ - /* basic machine hardware */ - NEC_D557L(config, m_maincpu, 200000); // approximation - m_maincpu->read_a().set(FUNC(tactix_state::input_r)); - m_maincpu->write_c().set(FUNC(tactix_state::input_w)); - m_maincpu->write_d().set(FUNC(tactix_state::leds_w)); - m_maincpu->write_e().set(FUNC(tactix_state::input_w)); - m_maincpu->write_f().set(FUNC(tactix_state::leds_w)); - m_maincpu->write_g().set(FUNC(tactix_state::speaker_w)); - - /* video hardware */ - PWM_DISPLAY(config, m_display).set_size(4, 4); - config.set_default_layout(layout_tactix); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( tactix ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d557lc-512", 0x0000, 0x0800, CRC(1df738cb) SHA1(15a5de28a3c03e6894d29c56b5b424983569ccf2) ) -ROM_END - - - - - -/*************************************************************************** - - Castle Toy Name That Tune - * NEC uCOM-43 MCU, label D557LC 513 - * 2 lamps, 1 7seg(+2 fake 7segs above a power-on lamp, showing "0") - - This is a tabletop multiplayer game. Players are meant to place a bid, - and guess the song (by announcing it to everyone). - -***************************************************************************/ - -class ctntune_state : public hh_ucom4_state -{ -public: - ctntune_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - // start button powers unit back on - DECLARE_INPUT_CHANGED_MEMBER(start_button) { m_maincpu->set_input_line(INPUT_LINE_RESET, CLEAR_LINE); } - - void update_display(); - DECLARE_WRITE8_MEMBER(_7seg_w); - DECLARE_WRITE8_MEMBER(speaker_w); - DECLARE_WRITE8_MEMBER(input_w); - DECLARE_READ8_MEMBER(input_r); - void ctntune(machine_config &config); -}; - -// handlers - -void ctntune_state::update_display() -{ - u8 sel = m_port[PORTD] >> 3 & 1; // turn off display when power is off - u8 lamps = m_port[PORTD] & 3; - u8 digit = (m_port[PORTF] << 4 | m_port[PORTE]) & 0x7f; - - m_display->matrix(sel, lamps << 7 | digit); -} - -WRITE8_MEMBER(ctntune_state::_7seg_w) -{ - // E,F012: 7seg data, F3: N/C - m_port[offset] = data; - update_display(); -} - -WRITE8_MEMBER(ctntune_state::speaker_w) -{ - // G0: speaker out - m_speaker->level_w(data & 1); -} - -WRITE8_MEMBER(ctntune_state::input_w) -{ - // D3: trigger power-off on falling edge - if (offset == PORTD && ~data & m_port[PORTD] & 8) - m_maincpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE); - - // C,D23: input mux - // D0,D1: yellow, red lamp - m_port[offset] = data; - m_inp_mux = (m_port[PORTD] << 2 & 0x30) | m_port[PORTC]; - update_display(); -} - -READ8_MEMBER(ctntune_state::input_r) -{ - // A: multiplexed inputs - return read_inputs(6); -} - -// config - -static INPUT_PORTS_START( ctntune ) - PORT_START("IN.0") // C0 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Button 1") // defaults to keyboard Z row - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_NAME("Button 5") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON13 ) PORT_NAME("Button 9") - - PORT_START("IN.1") // C1 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Button 2") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_NAME("Button 6") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON14 ) PORT_NAME("Button 10") - - PORT_START("IN.2") // C2 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Button 3") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON11 ) PORT_NAME("Button 7") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Yellow Button") - - PORT_START("IN.3") // C3 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_NAME("Button 4") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON12 ) PORT_NAME("Button 8") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Red Button") - - PORT_START("IN.4") // D2 port A - PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_NAME("Play Button") - - PORT_START("IN.5") // D3 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START ) PORT_CHANGED_MEMBER(DEVICE_SELF, ctntune_state, start_button, 0) - PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) -INPUT_PORTS_END - -void ctntune_state::ctntune(machine_config &config) -{ - /* basic machine hardware */ - NEC_D557L(config, m_maincpu, 200000); // approximation - m_maincpu->read_a().set(FUNC(ctntune_state::input_r)); - m_maincpu->write_c().set(FUNC(ctntune_state::input_w)); - m_maincpu->write_d().set(FUNC(ctntune_state::input_w)); - m_maincpu->write_e().set(FUNC(ctntune_state::_7seg_w)); - m_maincpu->write_f().set(FUNC(ctntune_state::_7seg_w)); - m_maincpu->write_g().set(FUNC(ctntune_state::speaker_w)); - - /* video hardware */ - PWM_DISPLAY(config, m_display).set_size(1, 7+2); - m_display->set_segmask(1, 0x7f); - config.set_default_layout(layout_ctntune); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( ctntune ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d557lc-513", 0x0000, 0x0800, CRC(cd85ee23) SHA1(32b8fc8cb92fc1fd27da9148788a09d3bcd46a92) ) -ROM_END - - - - - -/*************************************************************************** - - Epoch Invader From Space (manufactured in Japan) - * PCB labels 36010(A/B) - * NEC uCOM-44 MCU, label D552C 054 - * cyan VFD display NEC FIP9AM18T tube no. 0D, with color overlay - - known releases: - - USA: Invader From Space - - UK: Invader From Space, published by Grandstand - -***************************************************************************/ - -class invspace_state : public hh_ucom4_state -{ -public: - invspace_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - void invspace(machine_config &config); -}; - -// handlers - -void invspace_state::update_display() -{ - u16 grid = bitswap<16>(m_grid,15,14,13,12,11,10,8,9,7,6,5,4,3,2,1,0); - u32 plate = bitswap<24>(m_plate,23,22,21,20,19,9,14,13,8,15,11,10,7,11,3,2,6,10,1,5,9,0,4,8); - m_display->matrix(grid, plate); -} - -WRITE8_MEMBER(invspace_state::grid_w) -{ - // I0: speaker out - if (offset == PORTI) - m_speaker->level_w(data & 1); - - // C,D,I1: vfd grid - int shift = (offset == PORTI) ? 8 : (offset - PORTC) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(invspace_state::plate_w) -{ - // E,F,G,H123: vfd plate - int shift = (offset - PORTE) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - update_display(); -} - -// config - -static INPUT_PORTS_START( invspace ) - PORT_START("IN.0") // port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) - - PORT_START("IN.1") // port B - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY - PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) -INPUT_PORTS_END - -void invspace_state::invspace(machine_config &config) -{ - /* basic machine hardware */ - NEC_D552(config, m_maincpu, 400_kHz_XTAL); - m_maincpu->read_a().set_ioport("IN.0"); - m_maincpu->read_b().set_ioport("IN.1"); - m_maincpu->write_c().set(FUNC(invspace_state::grid_w)); - m_maincpu->write_d().set(FUNC(invspace_state::grid_w)); - m_maincpu->write_e().set(FUNC(invspace_state::plate_w)); - m_maincpu->write_f().set(FUNC(invspace_state::plate_w)); - m_maincpu->write_g().set(FUNC(invspace_state::plate_w)); - m_maincpu->write_h().set(FUNC(invspace_state::plate_w)); - m_maincpu->write_i().set(FUNC(invspace_state::grid_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(289, 1080); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(9, 19); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( invspace ) - ROM_REGION( 0x0400, "maincpu", 0 ) - ROM_LOAD( "d552c-054", 0x0000, 0x0400, CRC(913d9c13) SHA1(f20edb5458e54d2f6d4e45e5d59efd87e05a6f3f) ) - - ROM_REGION( 110899, "screen", 0) - ROM_LOAD( "invspace.svg", 0, 110899, CRC(ae794333) SHA1(3552215389f02e4ef1d608f7dfc84f0499a78ee2) ) -ROM_END - - - - - -/*************************************************************************** - - Epoch Electronic Football (manufactured in Japan) - * PCB labels 36020(A/B/C) - * NEC uCOM-43 MCU, label D553C 080 - * cyan VFD display NEC FIP10AM15T tube no. 0F, with bezel overlay - - known releases: - - USA: Electronic Football (aka Pro-Bowl Football) - - Japan: American Football - -***************************************************************************/ - -class efball_state : public hh_ucom4_state -{ -public: - efball_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - void efball(machine_config &config); -}; - -// handlers - -void efball_state::update_display() -{ - u16 plate = bitswap<16>(m_plate,15,14,13,12,11,4,3,0,2,1,6,10,9,5,8,7); - m_display->matrix(m_grid, plate); -} - -WRITE8_MEMBER(efball_state::grid_w) -{ - // H2: speaker out - if (offset == PORTH) - m_speaker->level_w(data >> 2 & 1); - - // F,G,H01: vfd grid - int shift = (offset - PORTF) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(efball_state::plate_w) -{ - // D,E,I: vfd plate - int shift = (offset == PORTI) ? 8 : (offset - PORTD) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - update_display(); -} - -// config - -static INPUT_PORTS_START( efball ) - PORT_START("IN.0") // port A - PORT_CONFNAME( 0x01, 0x00, DEF_STR( Difficulty ) ) - PORT_CONFSETTING( 0x00, "Amateur" ) - PORT_CONFSETTING( 0x01, "Professional" ) - PORT_CONFNAME( 0x02, 0x02, DEF_STR( Players ) ) - PORT_CONFSETTING( 0x02, "1" ) - PORT_CONFSETTING( 0x00, "2" ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("P1 Down-Field") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_NAME("P1 Score-Time") - - PORT_START("IN.1") // port B - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY - PORT_BIT( 0x04, 0x04, IPT_CUSTOM ) PORT_CONDITION("FAKE", 0x03, NOTEQUALS, 0x00) // left/right - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Pass") - - PORT_START("IN.2") // port C - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Kick Return") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Kick") - - PORT_START("FAKE") // fake port for left/right combination - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY PORT_NAME("P1 Left/Right") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY PORT_NAME("P1 Left/Right") -INPUT_PORTS_END - -void efball_state::efball(machine_config &config) -{ - /* basic machine hardware */ - NEC_D553(config, m_maincpu, 400_kHz_XTAL); - m_maincpu->read_a().set_ioport("IN.0"); - m_maincpu->read_b().set_ioport("IN.1"); - m_maincpu->read_c().set_ioport("IN.2"); - m_maincpu->write_d().set(FUNC(efball_state::plate_w)); - m_maincpu->write_e().set(FUNC(efball_state::plate_w)); - m_maincpu->write_f().set(FUNC(efball_state::grid_w)); - m_maincpu->write_g().set(FUNC(efball_state::grid_w)); - m_maincpu->write_h().set(FUNC(efball_state::grid_w)); - m_maincpu->write_i().set(FUNC(efball_state::plate_w)); - - /* video hardware */ - PWM_DISPLAY(config, m_display).set_size(10, 11); - config.set_default_layout(layout_efball); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( efball ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d553c-080", 0x0000, 0x0800, CRC(54c1027f) SHA1(6cc98074dae9361fa8c0ed6501b6a57ad325ccbd) ) -ROM_END - - - - - -/*************************************************************************** - - Epoch Galaxy II (manufactured in Japan) - * PCB labels 19096/96062 - * NEC uCOM-43 MCU, label D553C 153 - * cyan/red VFD display NEC FIP10xM20T, with color overlay. x = multiple VFD - revisions exist, with different graphics: rev B no. 1-8, rev. D no. 2-21. - - known releases: - - USA: Galaxy II - - Japan: Astro Wars - - UK: Astro Wars, published by Grandstand - -***************************************************************************/ - -class galaxy2_state : public hh_ucom4_state -{ -public: - galaxy2_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - void galaxy2b(machine_config &config); - void galaxy2(machine_config &config); -}; - -// handlers - -void galaxy2_state::update_display() -{ - u16 grid = bitswap<16>(m_grid,15,14,13,12,11,10,0,1,2,3,4,5,6,7,8,9); - u16 plate = bitswap<16>(m_plate,15,3,2,6,1,5,4,0,11,10,7,12,14,13,8,9); - m_display->matrix(grid, plate); -} - -WRITE8_MEMBER(galaxy2_state::grid_w) -{ - // E3: speaker out - if (offset == PORTE) - m_speaker->level_w(data >> 3 & 1); - - // C,D,E01: vfd grid - int shift = (offset - PORTC) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(galaxy2_state::plate_w) -{ - // F,G,H,I: vfd plate - int shift = (offset - PORTF) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - update_display(); -} - -// config - -static INPUT_PORTS_START( galaxy2 ) - PORT_START("IN.0") // port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) - - PORT_START("IN.1") // port B - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START ) - PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) -INPUT_PORTS_END - -void galaxy2_state::galaxy2(machine_config &config) -{ - /* basic machine hardware */ - NEC_D553(config, m_maincpu, 400_kHz_XTAL); - m_maincpu->read_a().set_ioport("IN.0"); - m_maincpu->read_b().set_ioport("IN.1"); - m_maincpu->write_c().set(FUNC(galaxy2_state::grid_w)); - m_maincpu->write_d().set(FUNC(galaxy2_state::grid_w)); - m_maincpu->write_e().set(FUNC(galaxy2_state::grid_w)); - m_maincpu->write_f().set(FUNC(galaxy2_state::plate_w)); - m_maincpu->write_g().set(FUNC(galaxy2_state::plate_w)); - m_maincpu->write_h().set(FUNC(galaxy2_state::plate_w)); - m_maincpu->write_i().set(FUNC(galaxy2_state::plate_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(304, 1080); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(10, 15); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -void galaxy2_state::galaxy2b(machine_config &config) -{ - galaxy2(config); - - /* video hardware */ - screen_device *screen = subdevice<screen_device>("screen"); - screen->set_size(306, 1080); - screen->set_visarea_full(); -} - -// roms - -ROM_START( galaxy2 ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d553c-153.s01", 0x0000, 0x0800, CRC(70d552b3) SHA1(72d50647701cb4bf85ea947a149a317aaec0f52c) ) - - ROM_REGION( 325057, "screen", 0) - ROM_LOAD( "galaxy2d.svg", 0, 325057, CRC(b2d27a0e) SHA1(502ec22c324903ffe8ff235b9a3b8898dce17a64) ) -ROM_END - -ROM_START( galaxy2b ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d553c-153.s01", 0x0000, 0x0800, CRC(70d552b3) SHA1(72d50647701cb4bf85ea947a149a317aaec0f52c) ) - - ROM_REGION( 266377, "screen", 0) - ROM_LOAD( "galaxy2b.svg", 0, 266377, CRC(8633cebb) SHA1(6c41f5e918e1522eb55ef24270900a1b2477722b) ) -ROM_END - - - - - -/*************************************************************************** - - Epoch Astro Command (manufactured in Japan) - * PCB labels 96111/96112 - * NEC uCOM-43 MCU, label D553C 202 - * cyan/red VFD display NEC FIP9AM20T no. 42-42, with color overlay + bezel - - known releases: - - Japan: Astro Command - - USA: Astro Command, published by Tandy - - UK: Scramble, published by Grandstand - -***************************************************************************/ - -class astrocmd_state : public hh_ucom4_state -{ -public: - astrocmd_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - void astrocmd(machine_config &config); -}; - -// handlers - -void astrocmd_state::update_display() -{ - u16 grid = bitswap<16>(m_grid,15,14,13,12,11,10,9,8,4,5,6,7,0,1,2,3); - u32 plate = bitswap<24>(m_plate,23,22,21,20,19,3,2,12,13,14,15,16,17,18,0,1,4,8,5,9,7,11,6,10); - m_display->matrix(grid, plate); -} - -WRITE8_MEMBER(astrocmd_state::grid_w) -{ - // C,D(,E3): vfd grid - int shift = (offset - PORTC) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(astrocmd_state::plate_w) -{ - // E01,F,G,H,I: vfd plate - int shift = (offset - PORTE) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - - if (offset == PORTE) - { - // E2: speaker out - m_speaker->level_w(data >> 2 & 1); - - // E3: vfd grid 8 - grid_w(space, offset, data >> 3 & 1); - } - else - update_display(); -} - -// config - -static INPUT_PORTS_START( astrocmd ) - PORT_START("IN.0") // port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Missile") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Bomb") - - PORT_START("IN.1") // port B - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) -INPUT_PORTS_END - -void astrocmd_state::astrocmd(machine_config &config) -{ - /* basic machine hardware */ - NEC_D553(config, m_maincpu, 400_kHz_XTAL); - m_maincpu->read_a().set_ioport("IN.0"); - m_maincpu->read_b().set_ioport("IN.1"); - m_maincpu->write_c().set(FUNC(astrocmd_state::grid_w)); - m_maincpu->write_d().set(FUNC(astrocmd_state::grid_w)); - m_maincpu->write_e().set(FUNC(astrocmd_state::plate_w)); - m_maincpu->write_f().set(FUNC(astrocmd_state::plate_w)); - m_maincpu->write_g().set(FUNC(astrocmd_state::plate_w)); - m_maincpu->write_h().set(FUNC(astrocmd_state::plate_w)); - m_maincpu->write_i().set(FUNC(astrocmd_state::plate_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(1920, 525); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(9, 17); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( astrocmd ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d553c-202.s01", 0x0000, 0x0800, CRC(b4b34883) SHA1(6246d561c2df1f2124575d2ca671ef85b1819edd) ) - - ROM_REGION( 335362, "screen", 0) - ROM_LOAD( "astrocmd.svg", 0, 335362, CRC(fe2cd30f) SHA1(898a3d9afc5dca6c63ae28aed2c8530716ad1c45) ) -ROM_END - - - - - -/*************************************************************************** - - Epoch Dracula (manufactured in Japan) - * PCB label 96121 - * NEC uCOM-43 MCU, label D553C 206 - * cyan/red/green VFD display NEC FIP8BM20T no. 2-42 - - known releases: - - Japan: Dracula House, yellow case - - USA: Dracula, red case - - Other: Dracula, yellow case, published by Hales - -***************************************************************************/ - -class edracula_state : public hh_ucom4_state -{ -public: - edracula_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - void edracula(machine_config &config); -}; - -// handlers - -void edracula_state::update_display() -{ - m_display->matrix(m_grid, m_plate); -} - -WRITE8_MEMBER(edracula_state::grid_w) -{ - // C,D: vfd grid - int shift = (offset - PORTC) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(edracula_state::plate_w) -{ - // I2: speaker out - if (offset == PORTI) - m_speaker->level_w(data >> 2 & 1); - - // E,F,G,H,I01: vfd plate - int shift = (offset - PORTE) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - update_display(); -} - -// config - -static INPUT_PORTS_START( edracula ) - PORT_START("IN.0") // port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) - - PORT_START("IN.1") // port B - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) -INPUT_PORTS_END - -void edracula_state::edracula(machine_config &config) -{ - /* basic machine hardware */ - NEC_D553(config, m_maincpu, 400_kHz_XTAL); - m_maincpu->read_a().set_ioport("IN.0"); - m_maincpu->read_b().set_ioport("IN.1"); - m_maincpu->write_c().set(FUNC(edracula_state::grid_w)); - m_maincpu->write_d().set(FUNC(edracula_state::grid_w)); - m_maincpu->write_e().set(FUNC(edracula_state::plate_w)); - m_maincpu->write_f().set(FUNC(edracula_state::plate_w)); - m_maincpu->write_g().set(FUNC(edracula_state::plate_w)); - m_maincpu->write_h().set(FUNC(edracula_state::plate_w)); - m_maincpu->write_i().set(FUNC(edracula_state::plate_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(1920, 526); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(8, 18); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( edracula ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d553c-206.s01", 0x0000, 0x0800, CRC(b524857b) SHA1(c1c89ed5dd4bb1e6e98462dc8fa5af2aa48d8ede) ) - - ROM_REGION( 794532, "screen", 0) - ROM_LOAD( "edracula.svg", 0, 794532, CRC(d20e018c) SHA1(7f70f1d373c034ec8c93e27b7e3371578ddaf61b) ) -ROM_END - - - - - -/*************************************************************************** - - Mattel Computer Gin - * NEC uCOM-43 MCU, label D650C 060 (die label same) - * Hughes HLCD0530 LCD driver, 5 by 14 segments LCD panel, no sound - -***************************************************************************/ - -class mcompgin_state : public hh_ucom4_state -{ -public: - mcompgin_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag), - m_lcd(*this, "lcd") - { } - - required_device<hlcd0530_device> m_lcd; - - DECLARE_WRITE32_MEMBER(lcd_output_w); - DECLARE_WRITE8_MEMBER(lcd_w); - void mcompgin(machine_config &config); -}; - -// handlers - -WRITE32_MEMBER(mcompgin_state::lcd_output_w) -{ - // uses ROW0-4, COL11-24 - m_display->matrix(1 << offset, data); -} - -WRITE8_MEMBER(mcompgin_state::lcd_w) -{ - // E0: HLCD0530 _CS - // E1: HLCD0530 clock - // E2: HLCD0530 data in - m_lcd->cs_w(data & 1); - m_lcd->data_w(data >> 2 & 1); - m_lcd->clock_w(data >> 1 & 1); -} - -// config - -static INPUT_PORTS_START( mcompgin ) - PORT_START("IN.0") // port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Select") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Deal / Gin") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Discard") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Draw") - - PORT_START("IN.1") // port B - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Compare") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Score") - PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) -INPUT_PORTS_END - -void mcompgin_state::mcompgin(machine_config &config) -{ - /* basic machine hardware */ - NEC_D650(config, m_maincpu, 400_kHz_XTAL); // TDK FCR400K - m_maincpu->read_a().set_ioport("IN.0"); - m_maincpu->read_b().set_ioport("IN.1"); - m_maincpu->write_e().set(FUNC(mcompgin_state::lcd_w)); - - /* video hardware */ - HLCD0530(config, m_lcd, 500); // C=0.01uF - m_lcd->write_cols().set(FUNC(mcompgin_state::lcd_output_w)); - - PWM_DISPLAY(config, m_display).set_size(8, 24); - - config.set_default_layout(layout_mcompgin); - - /* no sound! */ -} - -// roms - -ROM_START( mcompgin ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d650c-060", 0x0000, 0x0800, CRC(985e6da6) SHA1(ea4102a10a5741f06297c5426156e4b2f0d85a68) ) -ROM_END - - - - - -/*************************************************************************** - - Mego Mini-Vid: Break Free (manufactured in Japan) - * PCB label Mego 79 rev F - * NEC uCOM-43 MCU, label D553C 049 - * cyan VFD display Futaba DM-4.5 91 - -***************************************************************************/ - -class mvbfree_state : public hh_ucom4_state -{ -public: - mvbfree_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - DECLARE_WRITE8_MEMBER(speaker_w); - void mvbfree(machine_config &config); -}; - -// handlers - -void mvbfree_state::update_display() -{ - u16 grid = bitswap<16>(m_grid,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15); - u16 plate = bitswap<16>(m_plate,15,14,13,12,11,10,0,1,2,3,4,5,6,7,8,9); - m_display->matrix(grid, plate); -} - -WRITE8_MEMBER(mvbfree_state::grid_w) -{ - // E23,F,G,H: vfd grid - int shift = (offset - PORTE) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - - // E01: plate 0,1 - if (offset == PORTE) - plate_w(space, 2 + PORTC, data & 3); - else - update_display(); -} - -WRITE8_MEMBER(mvbfree_state::plate_w) -{ - // C,D(,E01): vfd plate - int shift = (offset - PORTC) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(mvbfree_state::speaker_w) -{ - // I0: speaker out - m_speaker->level_w(data & 1); -} - -// config - -static INPUT_PORTS_START( mvbfree ) - PORT_START("IN.0") // port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY - - PORT_START("IN.1") // port B - PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED ) // unimplemented p1/p2 buttons - PORT_CONFNAME( 0x0c, 0x04, "Game Select") - PORT_CONFSETTING( 0x04, "1" ) - PORT_CONFSETTING( 0x00, "2" ) - PORT_CONFSETTING( 0x08, "3" ) -INPUT_PORTS_END - -void mvbfree_state::mvbfree(machine_config &config) -{ - /* basic machine hardware */ - NEC_D553(config, m_maincpu, 400000); // approximation - m_maincpu->read_a().set_ioport("IN.0"); - m_maincpu->read_b().set_ioport("IN.1"); - m_maincpu->write_c().set(FUNC(mvbfree_state::plate_w)); - m_maincpu->write_d().set(FUNC(mvbfree_state::plate_w)); - m_maincpu->write_e().set(FUNC(mvbfree_state::grid_w)); - m_maincpu->write_f().set(FUNC(mvbfree_state::grid_w)); - m_maincpu->write_g().set(FUNC(mvbfree_state::grid_w)); - m_maincpu->write_h().set(FUNC(mvbfree_state::grid_w)); - m_maincpu->write_i().set(FUNC(mvbfree_state::speaker_w)); - - /* video hardware */ - PWM_DISPLAY(config, m_display).set_size(14, 10); - config.set_default_layout(layout_mvbfree); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( mvbfree ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d553c-049", 0x0000, 0x0800, CRC(d64a8399) SHA1(97887e486fa29b1fc4a5a40cacf3c960f67aacbf) ) -ROM_END - - - - - -/*************************************************************************** - - Takatoku Toys(T.T) Game Robot 9 「ゲームロボット九」 - * PCB label GAME ROBOT 7520 - * NEC uCOM-43 MCU, label TTGR-512 (die label NEC D557 511) - * 9 lamps behind buttons - - known releases: - - Japan: Game Robot 9 - - USA: Fabulous Fred - The Ultimate Electronic Game, published by Mego - - Mexico: Fabuloso Fred, published by Ensueño Toys (also released as - 12-button version, a clone of Tandy-12) - - Accessories were included for some of the minigames. - -***************************************************************************/ - -class grobot9_state : public hh_ucom4_state -{ -public: - grobot9_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - DECLARE_WRITE8_MEMBER(lamps_w); - DECLARE_WRITE8_MEMBER(speaker_w); - DECLARE_WRITE8_MEMBER(input_w); - DECLARE_READ8_MEMBER(input_r); - void grobot9(machine_config &config); -}; - -// handlers - -WRITE8_MEMBER(grobot9_state::lamps_w) -{ - if (offset == PORTE) - { - // E1: speaker out - m_speaker->level_w(data >> 1 & 1); - - // E3: input mux high bit - m_inp_mux = (m_inp_mux & 7) | (data & 8); - } - - // D,F,E0: lamps - m_port[offset] = data; - m_display->matrix(1, m_port[PORTD] | m_port[PORTF] << 4 | m_port[PORTE] << 8); -} - -WRITE8_MEMBER(grobot9_state::input_w) -{ - // C012: input mux low - m_inp_mux = (m_inp_mux & 8) | (data & 7); -} - -READ8_MEMBER(grobot9_state::input_r) -{ - // A: multiplexed inputs - return read_inputs(5); -} - -// config - -static INPUT_PORTS_START( grobot9 ) - PORT_START("IN.0") // C0 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_Q) PORT_NAME("Button 1") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_W) PORT_NAME("Button 2") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_E) PORT_NAME("Button 3") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_D) PORT_NAME("Button 4") - - PORT_START("IN.1") // C1 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_C) PORT_NAME("Button 5") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_X) PORT_NAME("Button 6") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_Z) PORT_NAME("Button 7") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_A) PORT_NAME("Button 8") - - PORT_START("IN.2") // C2 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_S) PORT_NAME("Button 9") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Rest") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_NAME("Eighth Note") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED ) - - PORT_START("IN.3") // E3 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Select") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("Hit") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Repeat") - - PORT_START("IN.4") // INT - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_ucom4_state, single_interrupt_line, 0) PORT_NAME("Start-Pitch") -INPUT_PORTS_END - -void grobot9_state::grobot9(machine_config &config) -{ - /* basic machine hardware */ - NEC_D557L(config, m_maincpu, 160000); // approximation - m_maincpu->read_a().set(FUNC(grobot9_state::input_r)); - m_maincpu->write_c().set(FUNC(grobot9_state::input_w)); - m_maincpu->write_d().set(FUNC(grobot9_state::lamps_w)); - m_maincpu->write_e().set(FUNC(grobot9_state::lamps_w)); - m_maincpu->write_f().set(FUNC(grobot9_state::lamps_w)); - - /* video hardware */ - PWM_DISPLAY(config, m_display).set_size(1, 9); - config.set_default_layout(layout_grobot9); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( grobot9 ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "ttgr-511", 0x0000, 0x0800, CRC(1f25b2bb) SHA1(55ae7e23f6dd46cc6e1a65839327726678410c3a) ) -ROM_END - - - - - -/*************************************************************************** - - Tomy(tronic) Cosmic Combat (manufactured in Japan) - * PCB label 2E1019-E01 - * NEC uCOM-44 MCU, label D552C 042 - * cyan VFD display NEC FIP32AM18Y tube no. 0E, with color overlay - - known releases: - - USA: Cosmic Combat - - Japan: Space Attack - -***************************************************************************/ - -class tccombat_state : public hh_ucom4_state -{ -public: - tccombat_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - void tccombat(machine_config &config); -}; - -// handlers - -void tccombat_state::update_display() -{ - u16 grid = bitswap<16>(m_grid,15,14,13,12,11,10,9,8,3,2,1,0,7,6,5,4); - u32 plate = bitswap<24>(m_plate,23,22,21,20,11,15,3,10,14,2,9,13,1,0,12,8,15,1,5,0,3,7,2,6); - m_display->matrix(grid, plate); -} - -WRITE8_MEMBER(tccombat_state::grid_w) -{ - // I1: speaker out - if (offset == PORTI) - m_speaker->level_w(data >> 1 & 1); - - // C,D,I0: vfd grid - int shift = (offset == PORTI) ? 8 : (offset - PORTC) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(tccombat_state::plate_w) -{ - // E,F123,G,H: vfd plate - int shift = (offset - PORTE) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - update_display(); -} - -// config - -static INPUT_PORTS_START( tccombat ) - PORT_START("IN.0") // port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) - PORT_CONFNAME( 0x02, 0x02, DEF_STR( Difficulty ) ) - PORT_CONFSETTING( 0x02, "1" ) - PORT_CONFSETTING( 0x00, "2" ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY -INPUT_PORTS_END - -void tccombat_state::tccombat(machine_config &config) -{ - /* basic machine hardware */ - NEC_D552(config, m_maincpu, 400000); // approximation - m_maincpu->read_a().set_ioport("IN.0"); - m_maincpu->write_c().set(FUNC(tccombat_state::grid_w)); - m_maincpu->write_d().set(FUNC(tccombat_state::grid_w)); - m_maincpu->write_e().set(FUNC(tccombat_state::plate_w)); - m_maincpu->write_f().set(FUNC(tccombat_state::plate_w)); - m_maincpu->write_g().set(FUNC(tccombat_state::plate_w)); - m_maincpu->write_h().set(FUNC(tccombat_state::plate_w)); - m_maincpu->write_i().set(FUNC(tccombat_state::grid_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(300, 1080); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(9, 20); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( tccombat ) - ROM_REGION( 0x0400, "maincpu", 0 ) - ROM_LOAD( "d552c-042", 0x0000, 0x0400, CRC(d7b5cfeb) SHA1(a267be8e43b7740758eb0881b655b1cc8aec43da) ) - - ROM_REGION( 210960, "screen", 0) - ROM_LOAD( "tccombat.svg", 0, 210960, CRC(03e9eba6) SHA1(d558d3063da42dc7cc02b769bca06a3732418837) ) -ROM_END - - - - - -/*************************************************************************** - - Tomy(tronic) Tennis (manufactured in Japan) - * PCB label TOMY TN-04 TENNIS - * NEC uCOM-44 MCU, label D552C 048 - * cyan VFD display NEC FIP11AM15T tube no. 0F, with overlay - - The initial release of this game was in 1979, known as Pro-Tennis, - it has a D553 instead of D552, with just a little over 50% ROM used. - - Press the Serve button to start, then hit the ball by pressing one of the - positional buttons when the ball flies over it. - -***************************************************************************/ - -class tmtennis_state : public hh_ucom4_state -{ -public: - tmtennis_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - DECLARE_WRITE8_MEMBER(port_e_w); - DECLARE_READ8_MEMBER(input_r); - - void set_clock(); - DECLARE_INPUT_CHANGED_MEMBER(difficulty_switch) { set_clock(); } - void tmtennis(machine_config &config); - -protected: - virtual void machine_reset() override; -}; - -void tmtennis_state::machine_reset() -{ - hh_ucom4_state::machine_reset(); - set_clock(); -} - -// handlers - -void tmtennis_state::set_clock() -{ - // MCU clock is from an LC circuit oscillating by default at ~360kHz, - // but on PRO1, the difficulty switch puts a capacitor across the LC circuit - // to slow it down to ~260kHz. - m_maincpu->set_unscaled_clock((m_inputs[1]->read() & 0x100) ? 260000 : 360000); -} - -void tmtennis_state::update_display() -{ - m_display->matrix(m_grid, m_plate); -} - -WRITE8_MEMBER(tmtennis_state::grid_w) -{ - // G,H,I: vfd grid - int shift = (offset - PORTG) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(tmtennis_state::plate_w) -{ - // C,D,F: vfd plate - int shift = (offset == PORTF) ? 8 : (offset - PORTC) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(tmtennis_state::port_e_w) -{ - // E01: input mux - // E2: speaker out - // E3: N/C - m_inp_mux = data & 3; - m_speaker->level_w(data >> 2 & 1); -} - -READ8_MEMBER(tmtennis_state::input_r) -{ - // A,B: multiplexed buttons - return ~read_inputs(2) >> (offset*4); -} - -// config - -/* Pro-Tennis physical button layout and labels is like this: - - * left = P2/CPU side * * right = P1 side * - - [SERVE] [1] [2] [3] [3] [2] [1] [SERVE] - [4] [5] [6] [6] [5] [4] - - PRACTICE<--PRO1-->PRO2 1PLAYER<--OFF-->2PLAYER -*/ - -static INPUT_PORTS_START( tmtennis ) - PORT_START("IN.0") // E0 port A/B - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("P1 Serve") - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("P2 Serve") - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("P1 Button 1") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("P1 Button 4") - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("P1 Button 2") - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("P1 Button 5") - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("P1 Button 3") - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("P1 Button 6") - - PORT_START("IN.1") // E1 port A/B - PORT_CONFNAME( 0x101, 0x100, DEF_STR( Difficulty ) ) PORT_CHANGED_MEMBER(DEVICE_SELF, tmtennis_state, difficulty_switch, 0) - PORT_CONFSETTING( 0x001, "Practice" ) - PORT_CONFSETTING( 0x100, "Pro 1" ) // -> difficulty_switch - PORT_CONFSETTING( 0x000, "Pro 2" ) - PORT_CONFNAME( 0x02, 0x00, DEF_STR( Players ) ) - PORT_CONFSETTING( 0x00, "1" ) - PORT_CONFSETTING( 0x02, "2" ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("P2 Button 1") - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("P2 Button 4") - PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("P2 Button 2") - PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("P2 Button 5") - PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("P2 Button 3") - PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("P2 Button 6") -INPUT_PORTS_END - -void tmtennis_state::tmtennis(machine_config &config) -{ - /* basic machine hardware */ - NEC_D552(config, m_maincpu, 360000); // see set_clock - m_maincpu->read_a().set(FUNC(tmtennis_state::input_r)); - m_maincpu->read_b().set(FUNC(tmtennis_state::input_r)); - m_maincpu->write_c().set(FUNC(tmtennis_state::plate_w)); - m_maincpu->write_d().set(FUNC(tmtennis_state::plate_w)); - m_maincpu->write_e().set(FUNC(tmtennis_state::port_e_w)); - m_maincpu->write_f().set(FUNC(tmtennis_state::plate_w)); - m_maincpu->write_g().set(FUNC(tmtennis_state::grid_w)); - m_maincpu->write_h().set(FUNC(tmtennis_state::grid_w)); - m_maincpu->write_i().set(FUNC(tmtennis_state::grid_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(1920, 417); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(12, 12); - config.set_default_layout(layout_tmtennis); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( tmtennis ) - ROM_REGION( 0x0400, "maincpu", 0 ) - ROM_LOAD( "d552c-048", 0x0000, 0x0400, CRC(78702003) SHA1(4d427d4dbeed901770c682338867f58c7b54eee3) ) - - ROM_REGION( 204490, "screen", 0) - ROM_LOAD( "tmtennis.svg", 0, 204490, CRC(ed0086e9) SHA1(26a5b2f0a9cd70401187146e1495aee80020658b) ) -ROM_END - - - - - -/*************************************************************************** - - Tomy(tronic) Pac-Man (manufactured in Japan) - * PCB label TN-08 2E108E01 - * NEC uCOM-43 MCU, label D553C 160 - * cyan/red/green VFD display NEC FIP8AM18T no. 2-21 - * bright yellow round casing - - known releases: - - Japan: Puck Man - - USA: Pac Man - - UK: Puckman (Tomy), and also published by Grandstand as Munchman - - Australia: Pac Man-1, published by Futuretronics - - The game will start automatically after turning it on. This Pac Man refuses - to eat dots with his butt, you can only eat them going right-to-left. - -***************************************************************************/ - -class tmpacman_state : public hh_ucom4_state -{ -public: - tmpacman_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - void tmpacman(machine_config &config); -}; - -// handlers - -void tmpacman_state::update_display() -{ - u8 grid = bitswap<8>(m_grid,0,1,2,3,4,5,6,7); - u32 plate = bitswap<24>(m_plate,23,22,21,20,19,16,17,18,11,10,9,8,0,2,3,1,4,5,6,7,12,13,14,15) | 0x100; - m_display->matrix(grid, plate); -} - -WRITE8_MEMBER(tmpacman_state::grid_w) -{ - // C,D: vfd grid - int shift = (offset - PORTC) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(tmpacman_state::plate_w) -{ - // E1: speaker out - if (offset == PORTE) - m_speaker->level_w(data >> 1 & 1); - - // E023,F,G,H,I: vfd plate - int shift = (offset - PORTE) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - update_display(); -} - -// config - -static INPUT_PORTS_START( tmpacman ) - PORT_START("IN.0") // port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY - - PORT_START("IN.1") // port B - PORT_CONFNAME( 0x01, 0x00, DEF_STR( Difficulty ) ) - PORT_CONFSETTING( 0x00, "Amateur" ) - PORT_CONFSETTING( 0x01, "Professional" ) - PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED ) -INPUT_PORTS_END - -void tmpacman_state::tmpacman(machine_config &config) -{ - /* basic machine hardware */ - NEC_D553(config, m_maincpu, 430_kHz_XTAL); - m_maincpu->read_a().set_ioport("IN.0"); - m_maincpu->read_b().set_ioport("IN.1"); - m_maincpu->write_c().set(FUNC(tmpacman_state::grid_w)); - m_maincpu->write_d().set(FUNC(tmpacman_state::grid_w)); - m_maincpu->write_e().set(FUNC(tmpacman_state::plate_w)); - m_maincpu->write_f().set(FUNC(tmpacman_state::plate_w)); - m_maincpu->write_g().set(FUNC(tmpacman_state::plate_w)); - m_maincpu->write_h().set(FUNC(tmpacman_state::plate_w)); - m_maincpu->write_i().set(FUNC(tmpacman_state::plate_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(1920, 508); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(8, 19); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( tmpacman ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d553c-160", 0x0000, 0x0800, CRC(b21a8af7) SHA1(e3122be1873ce76a4067386bf250802776f0c2f9) ) - - ROM_REGION( 230216, "screen", 0) - ROM_LOAD( "tmpacman.svg", 0, 230216, CRC(2ab5c0f1) SHA1(b2b6482b03c28515dc76fd3d6034c8b7e6bf6efc) ) -ROM_END - - - - - -/*************************************************************************** - - Tomy(tronic) Scramble (manufactured in Japan) - * PCB label TN-10 2E114E01 - * NEC uCOM-43 MCU, label D553C 192 - * cyan/red/green VFD display NEC FIP10CM20T no. 2-41 - - known releases: - - World: Scramble - - USA: Scramble, published by Tandy - - UK: Astro Blaster, published by Hales (Epoch Astro Command was named Scramble) - - Germany: Rambler - -***************************************************************************/ - -class tmscramb_state : public hh_ucom4_state -{ -public: - tmscramb_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - void tmscramb(machine_config &config); -}; - -// handlers - -void tmscramb_state::update_display() -{ - u32 plate = bitswap<24>(m_plate,23,22,21,20,19,18,17,3,15,2,14,1,13,16,0,12,8,4,9,5,10,6,11,7) | 0x400; - m_display->matrix(m_grid, plate); -} - -WRITE8_MEMBER(tmscramb_state::grid_w) -{ - // I2: speaker out - if (offset == PORTI) - m_speaker->level_w(data >> 2 & 1); - - // C,D,I01: vfd grid - int shift = (offset == PORTI) ? 8 : (offset - PORTC) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(tmscramb_state::plate_w) -{ - // E,F,G,H: vfd plate - int shift = (offset - PORTE) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - update_display(); -} - -// config - -static INPUT_PORTS_START( tmscramb ) - PORT_START("IN.0") // port A - PORT_CONFNAME( 0x01, 0x00, DEF_STR( Difficulty ) ) - PORT_CONFSETTING( 0x00, "Amateur" ) - PORT_CONFSETTING( 0x01, "Professional" ) - PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_BUTTON1 ) - - PORT_START("IN.1") // port B - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_2WAY - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_2WAY - PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) -INPUT_PORTS_END - -void tmscramb_state::tmscramb(machine_config &config) -{ - /* basic machine hardware */ - NEC_D553(config, m_maincpu, 400_kHz_XTAL); - m_maincpu->read_a().set_ioport("IN.0"); - m_maincpu->read_b().set_ioport("IN.1"); - m_maincpu->write_c().set(FUNC(tmscramb_state::grid_w)); - m_maincpu->write_d().set(FUNC(tmscramb_state::grid_w)); - m_maincpu->write_e().set(FUNC(tmscramb_state::plate_w)); - m_maincpu->write_f().set(FUNC(tmscramb_state::plate_w)); - m_maincpu->write_g().set(FUNC(tmscramb_state::plate_w)); - m_maincpu->write_h().set(FUNC(tmscramb_state::plate_w)); - m_maincpu->write_i().set(FUNC(tmscramb_state::grid_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(1920, 556); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(10, 17); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( tmscramb ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d553c-192", 0x0000, 0x0800, CRC(00fcc501) SHA1(a7771e934bf8268c83f38c7ec0acc668836e0939) ) - - ROM_REGION( 235601, "screen", 0) - ROM_LOAD( "tmscramb.svg", 0, 235601, CRC(9e76219a) SHA1(275273b98d378c9313dd73a3b86cc661a824b7af) ) -ROM_END - - - - - -/*************************************************************************** - - Tomy(tronic) Caveman (manufactured in Japan) - * PCB label TN-12 2E114E03 - * NEC uCOM-43 MCU, label D553C 209 - * cyan/red/green VFD display NEC FIP8AM20T no. 2-42 - - known releases: - - World: Caveman - - USA: Caveman, published by Tandy - - UK: Cave Man - Jr. Caveman vs Dinosaur, published by Grandstand - -***************************************************************************/ - -class tcaveman_state : public hh_ucom4_state -{ -public: - tcaveman_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - void update_display(); - DECLARE_WRITE8_MEMBER(grid_w); - DECLARE_WRITE8_MEMBER(plate_w); - void tcaveman(machine_config &config); -}; - -// handlers - -void tcaveman_state::update_display() -{ - u8 grid = bitswap<8>(m_grid,0,1,2,3,4,5,6,7); - u32 plate = bitswap<24>(m_plate,23,22,21,20,19,10,11,5,6,7,8,0,9,2,18,17,16,3,15,14,13,12,4,1) | 0x40; - m_display->matrix(grid, plate); -} - -WRITE8_MEMBER(tcaveman_state::grid_w) -{ - // C,D: vfd grid - int shift = (offset - PORTC) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - update_display(); -} - -WRITE8_MEMBER(tcaveman_state::plate_w) -{ - // E3: speaker out - if (offset == PORTE) - m_speaker->level_w(data >> 3 & 1); - - // E012,F,G,H,I: vfd plate - int shift = (offset - PORTE) * 4; - m_plate = (m_plate & ~(0xf << shift)) | (data << shift); - update_display(); -} - -// config - -static INPUT_PORTS_START( tcaveman ) - PORT_START("IN.0") // port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) - PORT_CONFNAME( 0x08, 0x00, DEF_STR( Difficulty ) ) - PORT_CONFSETTING( 0x00, "Amateur" ) - PORT_CONFSETTING( 0x08, "Professional" ) -INPUT_PORTS_END - -void tcaveman_state::tcaveman(machine_config &config) -{ - /* basic machine hardware */ - NEC_D553(config, m_maincpu, 400_kHz_XTAL); - m_maincpu->read_a().set_ioport("IN.0"); - m_maincpu->write_c().set(FUNC(tcaveman_state::grid_w)); - m_maincpu->write_d().set(FUNC(tcaveman_state::grid_w)); - m_maincpu->write_e().set(FUNC(tcaveman_state::plate_w)); - m_maincpu->write_f().set(FUNC(tcaveman_state::plate_w)); - m_maincpu->write_g().set(FUNC(tcaveman_state::plate_w)); - m_maincpu->write_h().set(FUNC(tcaveman_state::plate_w)); - m_maincpu->write_i().set(FUNC(tcaveman_state::plate_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(1920, 559); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(8, 19); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( tcaveman ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d553c-209", 0x0000, 0x0800, CRC(d230d4b7) SHA1(2fb12b60410f5567c5e3afab7b8f5aa855d283be) ) - - ROM_REGION( 306952, "screen", 0) - ROM_LOAD( "tcaveman.svg", 0, 306952, CRC(a0588b14) SHA1(f67edf579963fc19bc7f9d268329cbc0230712d8) ) -ROM_END - - - - - -/*************************************************************************** - - Tomy Alien Chase (manufactured in Japan) - * PCB label TN-16 2E121B01 - * NEC uCOM-43 MCU, label D553C 258 - * red/green VFD display NEC FIP9AM24T, with color overlay, 2-sided* - - *Player one views the VFD from the front (grid+filament side) while the - opposite player views it from the back side (through the conductive traces), - basically a mirror-image. - - To start the game, simply press [UP]. Hold a joystick direction to move around. - -***************************************************************************/ - -class alnchase_state : public hh_ucom4_state -{ -public: - alnchase_state(const machine_config &mconfig, device_type type, const char *tag) : - hh_ucom4_state(mconfig, type, tag) - { } - - DECLARE_WRITE8_MEMBER(output_w); - DECLARE_READ8_MEMBER(input_r); - void alnchase(machine_config &config); -}; - -// handlers - -WRITE8_MEMBER(alnchase_state::output_w) -{ - if (offset <= PORTE) - { - // C,D,E0: vfd grid - int shift = (offset - PORTC) * 4; - m_grid = (m_grid & ~(0xf << shift)) | (data << shift); - - // C0(grid 0): input enable PL1 - // D0(grid 4): input enable PL2 - m_inp_mux = (m_grid & 1) | (m_grid >> 3 & 2); - - // E1: speaker out - if (offset == PORTE) - m_speaker->level_w(data >> 1 & 1); - } - - if (offset >= PORTE) - { - // E23,F,G,H,I: vfd plate - int shift = (offset - PORTE) * 4; - m_plate = ((m_plate << 2 & ~(0xf << shift)) | (data << shift)) >> 2; - } - - m_display->matrix(m_grid, m_plate); -} - -READ8_MEMBER(alnchase_state::input_r) -{ - // A: multiplexed buttons - return read_inputs(2); -} - -// config - -/* physical button layout and labels is like this: - - POWER SOUND LEVEL PLAYER - ON ON PRO TWO START - o o | | - | | | | [joystick] - | | o o - OFF OFF AMA ONE GAME 0,1,2,3 - - 1 PLAYER SIDE - - other player side only has a joystick -*/ - -static INPUT_PORTS_START( alnchase ) - PORT_START("IN.0") // C0 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) - - PORT_START("IN.1") // D0 port A - PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2) // on non-mirrored view, swap P2 left/right - PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2) // " - PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2) - PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_PLAYER(2) - - PORT_START("IN.2") // port B - PORT_CONFNAME( 0x01, 0x01, DEF_STR( Players ) ) - PORT_CONFSETTING( 0x01, "1" ) - PORT_CONFSETTING( 0x00, "2" ) - PORT_CONFNAME( 0x02, 0x00, DEF_STR( Difficulty ) ) - PORT_CONFSETTING( 0x00, "Amateur" ) - PORT_CONFSETTING( 0x02, "Professional" ) - PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED ) -INPUT_PORTS_END - -void alnchase_state::alnchase(machine_config &config) -{ - /* basic machine hardware */ - NEC_D553(config, m_maincpu, 400_kHz_XTAL); - m_maincpu->read_a().set(FUNC(alnchase_state::input_r)); - m_maincpu->read_b().set_ioport("IN.2"); - m_maincpu->write_c().set(FUNC(alnchase_state::output_w)); - m_maincpu->write_d().set(FUNC(alnchase_state::output_w)); - m_maincpu->write_e().set(FUNC(alnchase_state::output_w)); - m_maincpu->write_f().set(FUNC(alnchase_state::output_w)); - m_maincpu->write_g().set(FUNC(alnchase_state::output_w)); - m_maincpu->write_h().set(FUNC(alnchase_state::output_w)); - m_maincpu->write_i().set(FUNC(alnchase_state::output_w)); - - /* video hardware */ - screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_SVG)); - screen.set_refresh_hz(60); - screen.set_size(365, 1080); - screen.set_visarea_full(); - - PWM_DISPLAY(config, m_display).set_size(9, 17); - - /* sound hardware */ - SPEAKER(config, "mono").front_center(); - SPEAKER_SOUND(config, m_speaker); - m_speaker->add_route(ALL_OUTPUTS, "mono", 0.25); -} - -// roms - -ROM_START( alnchase ) - ROM_REGION( 0x0800, "maincpu", 0 ) - ROM_LOAD( "d553c-258", 0x0000, 0x0800, CRC(c5284ff5) SHA1(6a20aaacc9748f0e0335958f3cea482e36153704) ) - - ROM_REGION( 576864, "screen", 0) - ROM_LOAD( "alnchase.svg", 0, 576864, CRC(fe7c7078) SHA1(0d201eeaeb291ded14c0759d1d3d5b2491cf0792) ) -ROM_END - - - -} // anonymous namespace - -/*************************************************************************** - - Game driver(s) - -***************************************************************************/ - -// YEAR NAME PARENT CMP MACHINE INPUT CLASS INIT COMPANY, FULLNAME, FLAGS -CONS( 1979, ufombs, 0, 0, ufombs, ufombs, ufombs_state, empty_init, "Bambino", "UFO Master-Blaster Station", MACHINE_SUPPORTS_SAVE ) -CONS( 1979, ssfball, 0, 0, ssfball, ssfball, ssfball_state, empty_init, "Bambino", "Superstar Football (Bambino)", MACHINE_SUPPORTS_SAVE ) -CONS( 1982, bmcfball, ssfball, 0, ssfball, ssfball, ssfball_state, empty_init, "Bambino", "Classic Football (Bambino)", MACHINE_SUPPORTS_SAVE ) -CONS( 1979, bmsoccer, 0, 0, bmsoccer, bmsoccer, bmsoccer_state, empty_init, "Bambino", "Kick The Goal Soccer", MACHINE_SUPPORTS_SAVE ) -CONS( 1981, bmsafari, 0, 0, bmsafari, bmsafari, bmsafari_state, empty_init, "Bambino", "Safari (Bambino)", MACHINE_SUPPORTS_SAVE ) -CONS( 1980, splasfgt, 0, 0, splasfgt, splasfgt, splasfgt_state, empty_init, "Bambino", "Space Laser Fight", MACHINE_SUPPORTS_SAVE ) - -CONS( 1982, bcclimbr, 0, 0, bcclimbr, bcclimbr, bcclimbr_state, empty_init, "Bandai", "Crazy Climber (Bandai)", MACHINE_SUPPORTS_SAVE ) - -CONS( 1980, tactix, 0, 0, tactix, tactix, tactix_state, empty_init, "Castle Toy", "Tactix (Castle Toy)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) -CONS( 1980, ctntune, 0, 0, ctntune, ctntune, ctntune_state, empty_init, "Castle Toy", "Name That Tune (Castle Toy)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // *** - -CONS( 1980, invspace, 0, 0, invspace, invspace, invspace_state, empty_init, "Epoch", "Invader From Space", MACHINE_SUPPORTS_SAVE ) -CONS( 1980, efball, 0, 0, efball, efball, efball_state, empty_init, "Epoch", "Electronic Football (Epoch)", MACHINE_SUPPORTS_SAVE ) -CONS( 1981, galaxy2, 0, 0, galaxy2, galaxy2, galaxy2_state, empty_init, "Epoch", "Galaxy II (VFD Rev. D)", MACHINE_SUPPORTS_SAVE ) -CONS( 1981, galaxy2b, galaxy2, 0, galaxy2b, galaxy2, galaxy2_state, empty_init, "Epoch", "Galaxy II (VFD Rev. B)", MACHINE_SUPPORTS_SAVE ) -CONS( 1982, astrocmd, 0, 0, astrocmd, astrocmd, astrocmd_state, empty_init, "Epoch", "Astro Command", MACHINE_SUPPORTS_SAVE ) -CONS( 1982, edracula, 0, 0, edracula, edracula, edracula_state, empty_init, "Epoch", "Dracula (Epoch)", MACHINE_SUPPORTS_SAVE ) - -CONS( 1979, mcompgin, 0, 0, mcompgin, mcompgin, mcompgin_state, empty_init, "Mattel", "Computer Gin", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW ) - -CONS( 1979, mvbfree, 0, 0, mvbfree, mvbfree, mvbfree_state, empty_init, "Mego", "Mini-Vid: Break Free", MACHINE_SUPPORTS_SAVE ) - -CONS( 1980, grobot9, 0, 0, grobot9, grobot9, grobot9_state, empty_init, "Takatoku Toys", "Game Robot 9", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // some of the minigames: *** - -CONS( 1980, tccombat, 0, 0, tccombat, tccombat, tccombat_state, empty_init, "Tomy", "Cosmic Combat", MACHINE_SUPPORTS_SAVE ) -CONS( 1980, tmtennis, 0, 0, tmtennis, tmtennis, tmtennis_state, empty_init, "Tomy", "Tennis (Tomy)", MACHINE_SUPPORTS_SAVE ) -CONS( 1982, tmpacman, 0, 0, tmpacman, tmpacman, tmpacman_state, empty_init, "Tomy", "Pac Man (Tomy)", MACHINE_SUPPORTS_SAVE ) -CONS( 1982, tmscramb, 0, 0, tmscramb, tmscramb, tmscramb_state, empty_init, "Tomy", "Scramble (Tomy)", MACHINE_SUPPORTS_SAVE ) -CONS( 1982, tcaveman, 0, 0, tcaveman, tcaveman, tcaveman_state, empty_init, "Tomy", "Caveman (Tomy)", MACHINE_SUPPORTS_SAVE ) -CONS( 1984, alnchase, 0, 0, alnchase, alnchase, alnchase_state, empty_init, "Tomy", "Alien Chase", MACHINE_SUPPORTS_SAVE ) - -// ***: As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction -// with other, unemulatable, things eg. game board/pieces, playing cards, pen & paper, etc. |